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authorru <ru@FreeBSD.org>2004-07-03 18:29:24 +0000
committerru <ru@FreeBSD.org>2004-07-03 18:29:24 +0000
commit1cf159866714352fd8d7789b97068220cbb5a1a4 (patch)
tree5526e5113f4e9589bb734483867453b89a7ca4e6 /share/man/man4/random.4
parentbf15efbfc56854d6fb20bb4ff7801d7549fe2bfd (diff)
downloadFreeBSD-src-1cf159866714352fd8d7789b97068220cbb5a1a4.zip
FreeBSD-src-1cf159866714352fd8d7789b97068220cbb5a1a4.tar.gz
Mechanically kill hard sentence breaks and double whitespaces.
Diffstat (limited to 'share/man/man4/random.4')
-rw-r--r--share/man/man4/random.44
1 files changed, 2 insertions, 2 deletions
diff --git a/share/man/man4/random.4 b/share/man/man4/random.4
index f483b5b..22940f9 100644
--- a/share/man/man4/random.4
+++ b/share/man/man4/random.4
@@ -224,8 +224,8 @@ Another issue in simulation is
the size of the state associated with the random number generator, and
how frequently it repeats itself.
For example,
-a program which shuffles a pack of cards should have 52! possible outputs,
-which requires the random number generator to have 52! starting states.
+a program which shuffles a pack of cards should have 52!\& possible outputs,
+which requires the random number generator to have 52!\& starting states.
This means the seed should have at least log_2(52!) ~ 226 bits of state
if the program is to stand a chance of outputting all possible sequences,
and the program needs some unbiased way of generating these bits.
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