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authorjraynard <jraynard@FreeBSD.org>1997-10-22 23:12:27 +0000
committerjraynard <jraynard@FreeBSD.org>1997-10-22 23:12:27 +0000
commitc6dc89058696661433717cb5b9f178a24e40d8a0 (patch)
tree238c5ee265b5ed86d05c7efdd136e1a2dbca3d77 /lib
parentbdf762c6f9473939030b7fa139f1ddf4b8898edf (diff)
downloadFreeBSD-src-c6dc89058696661433717cb5b9f178a24e40d8a0.zip
FreeBSD-src-c6dc89058696661433717cb5b9f178a24e40d8a0.tar.gz
Fix a few typos.
Diffstat (limited to 'lib')
-rw-r--r--lib/libvgl/vgl.365
1 files changed, 33 insertions, 32 deletions
diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3
index 7c93c51..366a19e 100644
--- a/lib/libvgl/vgl.3
+++ b/lib/libvgl/vgl.3
@@ -24,7 +24,7 @@
.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.\"
-.\" $Id: vgl.3,v 1.1 1997/08/17 21:09:35 sos Exp $
+.\" $Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $
.Dd August 13, 1997
.Dt VGL 3
@@ -42,10 +42,10 @@ programming the actual video hardware, and provides a number of simple
functions to do various graphic operations. There is also support for a
mouse via the standard mouse system in FreeBSD, see
.Fn moused
-, including the ability to transparantly have a mousepointer superimposed on
+, including the ability to transparently have a mouse pointer superimposed on
the graphic image currently being worked on.
-The library takes care of screenswitching by storing the current image in
-memory before swithing to another virtual console, and restoring when the
+The library takes care of screen switching by storing the current image in
+memory before switching to another virtual console, and restoring when the
user switches back. This allows several graphic applications at once, but
on different virtual consoles.
@@ -60,7 +60,7 @@ Below is a short description of the various functions:
.Fn VGLInit "int mode"
Initialize the library and set up the graphic mode
-.Em mode
+.Em mode .
.Ft void
@@ -84,45 +84,46 @@ the system to switch screens.
Instruct the char/string functions to use the font in file
.Em filename
-instead of the buildin font.
+instead of the builtin font.
.Ft int
.Fn VGLMouseInit "int mode"
-Initialize the mouse. The optional onscreen mousepointer is shown if the
+Initialize the mouse. The optional on-screen mouse pointer is shown if the
argument is
-.Em VGL_MOUSESHOW
+.Em VGL_MOUSESHOW .
.Ft void
.Fn VGLMouseMode "int mode"
-Either shows the mousepointer if the argument is
+Either shows the mouse pointer if the argument is
.Em VGL_MOUSESHOW
-, or hide the mousepointer if the argument is
-.Em VGL_MOUSEHIDE
+, or hides the mouse pointer if the argument is
+.Em VGL_MOUSEHIDE .
.Ft int
.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
-Returns the current mousepointer coordinates and button state in
-.Em x, y, buttons. The return value reflects if the mousepointer
+Returns the current mouse pointer coordinates and button state in
+.Em x, y
+, buttons. The return value reflects if the mouse pointer
is currently shown on screen or not.
.Ft void
.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
-With this function it is possible to change the image of the mousepointer
+With this function it is possible to change the image of the mouse pointer
on screen.
.Ft void
.Fn VGLMouseSetStdImage "void"
-This function restores the mousepointer to the standard arrow.
+This function restores the mouse pointer to the standard arrow.
.Ft void
@@ -133,7 +134,7 @@ Draw a line from
to
.Em x2, y2
in color
-.Em color
+.Em color .
.Ft void
@@ -144,7 +145,7 @@ Draw a box with upper left hand corner at
and lower right hand corner at
.Em x2, y2
in color
-.Em color
+.Em color .
.Ft void
@@ -155,7 +156,7 @@ Draw a filled (solid) box with upper left hand corner at
and lower right hand corner at
.Em x2, y2
in color
-.Em color
+.Em color .
.Ft void
@@ -168,7 +169,7 @@ make it
pixels wide, and
.Em b
pixels high in color
-.Em color
+.Em color .
.Ft void
@@ -181,7 +182,7 @@ make it
pixels wide, and
.Em b
pixels high in color
-.Em color
+.Em color .
.Ft int
@@ -189,14 +190,14 @@ pixels high in color
Copy a rectangle of pixels from bitmap
.Em src
-upper lefthand corner at
+upper left hand corner at
.Em srcx, srcy
to bitmap
.Em dst
at
.Em dstx, dsty
of the size
-.Em width, hight
+.Em width, height .
.Ft void
@@ -206,7 +207,7 @@ Write the character
.Em ch
at position
.Em x, y
-in foregroundcolor
+in foreground color
.Em fgcol.
If
.Em fill
@@ -214,7 +215,7 @@ is != 0, use the color
.Em bgcol
as background otherwise the background is transparent.
The character is drawn in the direction specified by the argument
-.Em dir
+.Em dir .
.Ft void
@@ -224,21 +225,21 @@ Write the string
.Em str
at position
.Em x, y
-in foregroundcolor
+in foreground color
.Em fgcol.
If
.Em fill
is != 0, use the color
.Em bgcol
-as background otherwise the background is transparant.
+as background otherwise the background is transparent.
The string is drawn in the direction specified by the argument
-.Em dir
+.Em dir .
.Ft void
.Fn VGLClear "VGLBitmap *object" "byte color"
Clears the entire bitmap to color
-.Em color
+.Em color .
.Ft void
@@ -260,8 +261,8 @@ to the specified RGB value.
.Ft void
.Fn VGLSetBorder "byte color"
-Set the bordercolor to color
-.Em color
+Set the border color to color
+.Em color .
.Ft void
@@ -269,8 +270,8 @@ Set the bordercolor to color
Blank the display if the argment
.Em blank
-!= 0. This can be done to shut off the screen during diplay updates that
-the use hould first see when its done.
+!= 0. This can be done to shut off the screen during display updates that
+the user should first see when it's done.
.Sh HISTORY
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