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authorjkh <jkh@FreeBSD.org>1994-08-19 09:40:01 +0000
committerjkh <jkh@FreeBSD.org>1994-08-19 09:40:01 +0000
commit2a8fd4fc31e9bb0c1e4fd76bae95ab3cda6697a6 (patch)
tree4ff73a6787376298e07041dd3fba7cd22a1acdd1 /lib/msun/src/k_cos.c
downloadFreeBSD-src-2a8fd4fc31e9bb0c1e4fd76bae95ab3cda6697a6.zip
FreeBSD-src-2a8fd4fc31e9bb0c1e4fd76bae95ab3cda6697a6.tar.gz
J.T. Conklin's latest version of the Sun math library.
-- Begin comments from J.T. Conklin: The most significant improvement is the addition of "float" versions of the math functions that take float arguments, return floats, and do all operations in floating point. This doesn't help (performance) much on the i386, but they are still nice to have. The float versions were orginally done by Cygnus' Ian Taylor when fdlibm was integrated into the libm we support for embedded systems. I gave Ian a copy of my libm as a starting point since I had already fixed a lot of bugs & problems in Sun's original code. After he was done, I cleaned it up a bit and integrated the changes back into my libm. -- End comments Reviewed by: jkh Submitted by: jtc
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diff --git a/lib/msun/src/k_cos.c b/lib/msun/src/k_cos.c
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+/* @(#)k_cos.c 5.1 93/09/24 */
+/*
+ * ====================================================
+ * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+ *
+ * Developed at SunPro, a Sun Microsystems, Inc. business.
+ * Permission to use, copy, modify, and distribute this
+ * software is freely granted, provided that this notice
+ * is preserved.
+ * ====================================================
+ */
+
+#ifndef lint
+static char rcsid[] = "$Id: k_cos.c,v 1.6 1994/08/18 23:06:08 jtc Exp $";
+#endif
+
+/*
+ * __kernel_cos( x, y )
+ * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
+ * Input x is assumed to be bounded by ~pi/4 in magnitude.
+ * Input y is the tail of x.
+ *
+ * Algorithm
+ * 1. Since cos(-x) = cos(x), we need only to consider positive x.
+ * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0.
+ * 3. cos(x) is approximated by a polynomial of degree 14 on
+ * [0,pi/4]
+ * 4 14
+ * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x
+ * where the remez error is
+ *
+ * | 2 4 6 8 10 12 14 | -58
+ * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2
+ * | |
+ *
+ * 4 6 8 10 12 14
+ * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then
+ * cos(x) = 1 - x*x/2 + r
+ * since cos(x+y) ~ cos(x) - sin(x)*y
+ * ~ cos(x) - x*y,
+ * a correction term is necessary in cos(x) and hence
+ * cos(x+y) = 1 - (x*x/2 - (r - x*y))
+ * For better accuracy when x > 0.3, let qx = |x|/4 with
+ * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
+ * Then
+ * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
+ * Note that 1-qx and (x*x/2-qx) is EXACT here, and the
+ * magnitude of the latter is at least a quarter of x*x/2,
+ * thus, reducing the rounding error in the subtraction.
+ */
+
+#include "math.h"
+#include "math_private.h"
+
+#ifdef __STDC__
+static const double
+#else
+static double
+#endif
+one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */
+C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */
+C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */
+C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */
+C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */
+C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */
+C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */
+
+#ifdef __STDC__
+ double __kernel_cos(double x, double y)
+#else
+ double __kernel_cos(x, y)
+ double x,y;
+#endif
+{
+ double a,hz,z,r,qx;
+ int32_t ix;
+ GET_HIGH_WORD(ix,x);
+ ix &= 0x7fffffff; /* ix = |x|'s high word*/
+ if(ix<0x3e400000) { /* if x < 2**27 */
+ if(((int)x)==0) return one; /* generate inexact */
+ }
+ z = x*x;
+ r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6)))));
+ if(ix < 0x3FD33333) /* if |x| < 0.3 */
+ return one - (0.5*z - (z*r - x*y));
+ else {
+ if(ix > 0x3fe90000) { /* x > 0.78125 */
+ qx = 0.28125;
+ } else {
+ INSERT_WORDS(qx,ix-0x00200000,0); /* x/4 */
+ }
+ hz = 0.5*z-qx;
+ a = one-qx;
+ return a - (hz - (z*r-x*y));
+ }
+}
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