summaryrefslogtreecommitdiffstats
path: root/lib/libvgl
diff options
context:
space:
mode:
authorsos <sos@FreeBSD.org>1997-08-17 21:09:35 +0000
committersos <sos@FreeBSD.org>1997-08-17 21:09:35 +0000
commitdc4edce04f9cf3054b57276ca949e6ee9260cda2 (patch)
treea5f82cec8415948b535cc95a85fe36eccc201d9a /lib/libvgl
parent48abae6115c5ac6fba0407b546d3c6e31e7f4192 (diff)
downloadFreeBSD-src-dc4edce04f9cf3054b57276ca949e6ee9260cda2.zip
FreeBSD-src-dc4edce04f9cf3054b57276ca949e6ee9260cda2.tar.gz
First import of my little "video graphic library".
See the manpage vgl.3 for more info. A little example will follow shortly.
Diffstat (limited to 'lib/libvgl')
-rw-r--r--lib/libvgl/Makefile12
-rw-r--r--lib/libvgl/bitmap.c229
-rw-r--r--lib/libvgl/main.c226
-rw-r--r--lib/libvgl/mouse.c284
-rw-r--r--lib/libvgl/simple.c357
-rw-r--r--lib/libvgl/text.c243
-rw-r--r--lib/libvgl/vgl.3279
-rw-r--r--lib/libvgl/vgl.h119
8 files changed, 1749 insertions, 0 deletions
diff --git a/lib/libvgl/Makefile b/lib/libvgl/Makefile
new file mode 100644
index 0000000..ebbc021
--- /dev/null
+++ b/lib/libvgl/Makefile
@@ -0,0 +1,12 @@
+LIB= vgl
+SHLIB_MAJOR= 1
+SHLIB_MINOR= 0
+CFLAGS+=-Wall -I${.CURDIR}
+SRCS= main.c simple.c bitmap.c text.c mouse.c
+MAN3= vgl.3
+
+beforeinstall:
+ ${INSTALL} -C -o ${BINOWN} -g ${BINGRP} -m 444 ${.CURDIR}/vgl.h \
+ ${DESTDIR}/usr/include
+
+.include <bsd.lib.mk>
diff --git a/lib/libvgl/bitmap.c b/lib/libvgl/bitmap.c
new file mode 100644
index 0000000..ffadb79
--- /dev/null
+++ b/lib/libvgl/bitmap.c
@@ -0,0 +1,229 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer,
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: bitmap.c,v 1.8 1997/08/15 12:32:59 sos Exp $
+ */
+
+#include <sys/types.h>
+#include <signal.h>
+#include "vgl.h"
+
+static byte VGLPlane[4][128];
+static byte mask[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};
+static int color2bit[16] = {0x00000000, 0x00000001, 0x00000100, 0x00000101,
+ 0x00010000, 0x00010001, 0x00010100, 0x00010101,
+ 0x01000000, 0x01000001, 0x01000100, 0x01000101,
+ 0x01010000, 0x01010001, 0x01010100, 0x01010101};
+
+static void
+WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line)
+{
+ int i, pos, last, planepos, start_offset, end_offset, offset;
+ unsigned int word = 0;
+ byte *address;
+
+ switch (dst->Type) {
+ case VIDBUF4:
+ address = dst->Bitmap + (dst->Xsize/8 * y) + x/8;
+ start_offset = (x & 0x07);
+ end_offset = (x + width) & 0x07;
+ offset = start_offset;
+ pos = 0;
+ planepos = 0;
+ while (pos < width) {
+ word = 0;
+ last = pos + 8 - offset;
+ while (pos < last && pos < width)
+ word = (word<<1) | color2bit[line[pos++]&0x0f];
+ VGLPlane[0][planepos] = word;
+ VGLPlane[1][planepos] = word>>8;
+ VGLPlane[2][planepos] = word>>16;
+ VGLPlane[3][planepos] = word>>24;
+ planepos++;
+ offset = 0;
+ }
+ planepos--;
+ if (end_offset) {
+ word <<= (8 - end_offset);
+ VGLPlane[0][planepos] = word;
+ VGLPlane[1][planepos] = word>>8;
+ VGLPlane[2][planepos] = word>>16;
+ VGLPlane[3][planepos] = word>>24;
+ }
+ if (start_offset || end_offset)
+ width+=8;
+ for (i=0; i<4; i++) {
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01<<i);
+ outb(0x3ce, 0x04);
+ outb(0x3cf, i);
+ if (start_offset)
+ VGLPlane[i][0] |= *address & ~mask[start_offset];
+ if (end_offset)
+ VGLPlane[i][planepos] |= *(address + planepos) & mask[end_offset];
+ bcopy(&VGLPlane[i][0], address, width/8);
+ }
+ break;
+ case VIDBUF8X:
+ address = dst->Bitmap + ((dst->Xsize * y) + x)/2;
+ for (i=0; i<4; i++) {
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01<<i);
+ pos = i;
+ for (planepos=0; planepos<width/4; planepos++, pos+=4)
+ address[planepos] = line[pos];
+ }
+ break;
+ case VIDBUF8:
+ case MEMBUF:
+ address = dst->Bitmap + (dst->Xsize * y) + x;
+ bcopy(line, address, width);
+ break;
+
+ default:
+ }
+}
+
+static void
+ReadVerticalLine(VGLBitmap *src, int x, int y, int width, byte *line)
+{
+ int i, bit, pos, count, planepos, start_offset, end_offset, offset;
+ byte *address;
+
+ switch (src->Type) {
+ case VIDBUF4:
+ address = src->Bitmap + (src->Xsize/8 * y) + x/8;
+ start_offset = (x & 0x07);
+ end_offset = (x + width) & 0x07;
+ offset = start_offset;
+ if (start_offset)
+ count = (width - (8 - start_offset)) / 8 + 1;
+ else
+ count = width / 8;
+ if (end_offset)
+ count++;
+ for (i=0; i<4; i++) {
+ outb(0x3ce, 0x04);
+ outb(0x3cf, i);
+ bcopy(address, &VGLPlane[i][0], count);
+ }
+ pos = 0;
+ planepos = 0;
+ while (pos < width) {
+ for (bit = (7-offset); bit >= 0 && pos < width; bit--, pos++) {
+ line[pos] = (VGLPlane[0][planepos] & (1<<bit) ? 1 : 0) |
+ ((VGLPlane[1][planepos] & (1<<bit) ? 1 : 0) << 1) |
+ ((VGLPlane[2][planepos] & (1<<bit) ? 1 : 0) << 2) |
+ ((VGLPlane[3][planepos] & (1<<bit) ? 1 : 0) << 3);
+ }
+ planepos++;
+ offset = 0;
+ }
+ break;
+ case VIDBUF8X:
+ address = src->Bitmap + ((src->Xsize * y) + x)/2;
+ for (i=0; i<4; i++) {
+ outb(0x3ce, 0x04);
+ outb(0x3cf, i);
+ pos = i;
+ for (planepos=0; planepos<width/4; planepos++, pos+=4)
+ line[pos] = address[planepos];
+ }
+ break;
+ case VIDBUF8:
+ case MEMBUF:
+ address = src->Bitmap + (src->Xsize * y) + x;
+ bcopy(address, line, width);
+ break;
+ default:
+ }
+}
+
+int
+__VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
+ VGLBitmap *dst, int dstx, int dsty, int width, int hight)
+{
+ int srcline, dstline;
+
+ if (srcx>src->Xsize||srcy>src->Ysize||dsty>dst->Xsize||dsty>dst->Ysize)
+ return -1;
+ if (srcx < 0) {
+ width=width+srcx; dstx-=srcx; srcx=0;
+ }
+ if (srcy < 0) {
+ hight=hight+srcy; dsty-=srcy; srcy=0;
+ }
+ if (dstx < 0) {
+ width=width+dstx; srcx-=dstx; dstx=0;
+ }
+ if (dsty < 0) {
+ hight=hight+dsty; srcy-=dsty; dsty=0;
+ }
+ if (srcx+width > src->Xsize)
+ width=src->Xsize-srcx;
+ if (srcy+hight > src->Ysize)
+ hight=src->Ysize-srcy;
+ if (dstx+width > dst->Xsize)
+ width=dst->Xsize-dstx;
+ if (dsty+hight > dst->Ysize)
+ hight=dst->Ysize-dsty;
+ if (width < 0 || hight < 0)
+ return -1;
+ if (src->Type == MEMBUF) {
+ for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
+ WriteVerticalLine(dst, dstx, dstline, width,
+ (src->Bitmap+(srcline*src->Xsize)+srcx));
+ }
+ }
+ else if (dst->Type == MEMBUF) {
+ for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
+ ReadVerticalLine(src, srcx, srcline, width,
+ (dst->Bitmap+(dstline*dst->Xsize)+dstx));
+ }
+ }
+ else {
+ byte buffer[1024];
+ for (srcline=srcy, dstline=dsty; srcline<srcy+hight; srcline++, dstline++) {
+ ReadVerticalLine(src, srcx, srcline, width, buffer);
+ WriteVerticalLine(dst, dstx, dstline, width, buffer);
+ }
+ }
+ return 0;
+}
+
+int
+VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
+ VGLBitmap *dst, int dstx, int dsty, int width, int hight)
+{
+ int error;
+
+ VGLMouseFreeze(dstx, dsty, width, hight, 0);
+ error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight);
+ VGLMouseUnFreeze();
+ return error;
+}
+
diff --git a/lib/libvgl/main.c b/lib/libvgl/main.c
new file mode 100644
index 0000000..4334f4e
--- /dev/null
+++ b/lib/libvgl/main.c
@@ -0,0 +1,226 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: main.c,v 1.14 1997/08/15 12:32:59 sos Exp $
+ */
+
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/signal.h>
+#include <sys/file.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <machine/console.h>
+#include "vgl.h"
+
+VGLBitmap *VGLDisplay;
+
+static int VGLMode;
+static int VGLOldMode;
+static byte *VGLBuf;
+static byte *VGLMem;
+static int VGLSwitchPending;
+static int VGLOnDisplay;
+
+void
+VGLEnd()
+{
+struct vt_mode smode;
+
+/*
+ while (!VGLOnDisplay) pause();
+ VGLCheckSwitch();;
+*/
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x0f);
+ bzero(VGLMem, 64*1024);
+ ioctl(0, _IO('S', VGLOldMode), 0);
+ ioctl(0, KDDISABIO, 0);
+ ioctl(0, KDSETMODE, KD_TEXT);
+ smode.mode = VT_AUTO;
+ ioctl(0, VT_SETMODE, &smode);
+ free(VGLBuf);
+ free(VGLDisplay);
+}
+
+static void
+VGLAbort()
+{
+ VGLEnd();
+ exit(0);
+}
+
+static void
+VGLSwitch()
+{
+ if (!VGLOnDisplay)
+ VGLOnDisplay = 1;
+ else
+ VGLOnDisplay = 0;
+ VGLSwitchPending = 1;
+ signal(SIGUSR1, VGLSwitch);
+}
+
+int
+VGLInit(int mode)
+{
+ struct vt_mode smode;
+ struct winsize winsz;
+ int error;
+
+ signal(SIGUSR1, VGLSwitch);
+ signal(SIGINT, VGLAbort);
+ signal(SIGSEGV, VGLAbort);
+ signal(SIGBUS, VGLAbort);
+
+ VGLOnDisplay = 1;
+ VGLSwitchPending = 0;
+
+ ioctl(0, CONS_GET, &VGLOldMode);
+
+ VGLMem = (byte*)mmap(0, 0x10000, PROT_READ|PROT_WRITE, MAP_FILE,
+ open("/dev/mem", O_RDWR), 0xA0000);
+ if (VGLMem <= (byte*)0)
+ return 1;
+
+ VGLBuf = (byte*)malloc(256*1024);
+ if (VGLBuf == NULL)
+ return 1;
+
+ VGLDisplay = (VGLBitmap*) malloc(sizeof(VGLBitmap));
+ if (VGLDisplay == NULL) {
+ free(VGLBuf);
+ return 1;
+ }
+
+ switch (mode) {
+ case SW_BG640x480: case SW_CG640x480:
+ VGLDisplay->Type = VIDBUF4;
+ break;
+ case SW_VGA_CG320:
+ VGLDisplay->Type = VIDBUF8;
+ break;
+ case SW_VGA_MODEX:
+ VGLDisplay->Type = VIDBUF8X;
+ break;
+ default:
+ VGLEnd();
+ return 1;
+ }
+
+ if ((error = ioctl(0, KDENABIO, 0)))
+ return error;
+
+ ioctl(0, VT_WAITACTIVE, 0);
+ ioctl(0, KDSETMODE, KD_GRAPHICS);
+ if ((error = ioctl(0, mode, 0))) {
+ ioctl(0, KDSETMODE, KD_TEXT);
+ ioctl(0, KDDISABIO, 0);
+ return error;
+ }
+
+ VGLMode = mode;
+
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x0f);
+ bzero(VGLMem, 64*1024);
+
+ if (ioctl(0, TIOCGWINSZ, &winsz)) {
+ VGLEnd();
+ return 1;
+ }
+
+ VGLDisplay->Bitmap = VGLMem;
+ VGLDisplay->Xsize = winsz.ws_xpixel;
+ VGLDisplay->Ysize = winsz.ws_ypixel;
+ VGLSavePalette();
+
+ smode.mode = VT_PROCESS;
+ smode.waitv = 0;
+ smode.relsig = SIGUSR1;
+ smode.acqsig = SIGUSR1;
+ smode.frsig = SIGINT;
+ if (ioctl(0, VT_SETMODE, &smode) == -1) {
+ VGLEnd();
+ return 1;
+ }
+ VGLTextSetFontFile((byte*)0);
+ return 0;
+}
+
+void
+VGLCheckSwitch()
+{
+ if (VGLSwitchPending) {
+ int i;
+
+ VGLSwitchPending = 0;
+ if (VGLOnDisplay) {
+ ioctl(0, KDENABIO, 0);
+ ioctl(0, KDSETMODE, KD_GRAPHICS);
+ ioctl(0, VGLMode, 0);
+ outb(0x3c6, 0xff);
+ for (i=0; i<4; i++) {
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01<<i);
+ bcopy(&VGLBuf[i*64*1024], VGLMem, 64*1024);
+ }
+ VGLRestorePalette();
+ ioctl(0, VT_RELDISP, VT_ACKACQ);
+ VGLDisplay->Bitmap = VGLMem;
+ switch (VGLMode) {
+ case SW_BG640x480: case SW_CG640x480:
+ VGLDisplay->Type = VIDBUF4;
+ break;
+ case SW_VGA_CG320:
+ VGLDisplay->Type = VIDBUF8;
+ break;
+ case SW_VGA_MODEX:
+ VGLDisplay->Type = VIDBUF8X;
+ break;
+ default:
+ VGLDisplay->Type = VIDBUF8; /* XXX */
+ break;
+ }
+ }
+ else {
+ for (i=0; i<4; i++) {
+ outb(0x3ce, 0x04);
+ outb(0x3cf, i);
+ bcopy(VGLMem, &VGLBuf[i*64*1024], 64*1024);
+ }
+ ioctl(0, VGLOldMode, 0);
+ ioctl(0, KDSETMODE, KD_TEXT);
+ ioctl(0, KDDISABIO, 0);
+ ioctl(0, VT_RELDISP, VT_TRUE);
+ VGLDisplay->Bitmap = VGLBuf;
+ VGLDisplay->Type = MEMBUF;
+ }
+ }
+ while (!VGLOnDisplay) pause();
+}
+
diff --git a/lib/libvgl/mouse.c b/lib/libvgl/mouse.c
new file mode 100644
index 0000000..6f54be6
--- /dev/null
+++ b/lib/libvgl/mouse.c
@@ -0,0 +1,284 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: mouse.c,v 1.10 1997/08/15 12:32:59 sos Exp $
+ */
+
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <sys/signal.h>
+#include <machine/console.h>
+#include "vgl.h"
+
+/* prototype for internal function */
+int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
+
+#define X 0xff
+static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
+ X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
+ X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
+ 0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
+ 0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
+ 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ 0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+};
+static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
+ 0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
+ 0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
+ 0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+};
+#undef X
+static VGLBitmap VGLMouseStdAndMask =
+ { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask };
+static VGLBitmap VGLMouseStdOrMask =
+ { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask };
+static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
+static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
+static VGLBitmap VGLMouseSave = { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map};
+static int VGLMouseVisible = 0;
+static int VGLMouseFrozen = 0;
+static int VGLMouseShown = 0;
+static int VGLMouseXpos = 0;
+static int VGLMouseYpos = 0;
+static int VGLMouseButtons = 0;
+
+void
+VGLMousePointerShow()
+{
+ byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
+ VGLBitmap buffer = { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf };
+ byte crtcidx, crtcval, gdcidx, gdcval;
+ int pos;
+
+ if (!VGLMouseVisible) {
+ VGLMouseVisible = 1;
+ crtcidx = inb(0x3c4);
+ crtcval = inb(0x3c5);
+ gdcidx = inb(0x3ce);
+ gdcval = inb(0x3cf);
+ __VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos,
+ &VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
+ bcopy(VGLMouseSave.Bitmap, buffer.Bitmap, MOUSE_IMG_SIZE*MOUSE_IMG_SIZE);
+ for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
+ buffer.Bitmap[pos]=(buffer.Bitmap[pos]&~(VGLMouseAndMask->Bitmap[pos])) |
+ VGLMouseOrMask->Bitmap[pos];
+ __VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
+ VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
+ outb(0x3c4, crtcidx);
+ outb(0x3c5, crtcval);
+ outb(0x3ce, gdcidx);
+ outb(0x3cf, gdcval);
+ }
+}
+
+void
+VGLMousePointerHide()
+{
+ byte crtcidx, crtcval, gdcidx, gdcval;
+
+ if (VGLMouseVisible) {
+ VGLMouseVisible = 0;
+ crtcidx = inb(0x3c4);
+ crtcval = inb(0x3c5);
+ gdcidx = inb(0x3ce);
+ gdcval = inb(0x3cf);
+ __VGLBitmapCopy(&VGLMouseSave, 0, 0, VGLDisplay,
+ VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
+ outb(0x3c4, crtcidx);
+ outb(0x3c5, crtcval);
+ outb(0x3ce, gdcidx);
+ outb(0x3cf, gdcval);
+ }
+}
+
+void
+VGLMouseMode(int mode)
+{
+ if (mode == VGL_MOUSESHOW) {
+ if (VGLMouseShown == VGL_MOUSEHIDE) {
+ VGLMousePointerShow();
+ VGLMouseShown = VGL_MOUSESHOW;
+ }
+ }
+ else {
+ if (VGLMouseShown == VGL_MOUSESHOW) {
+ VGLMousePointerHide();
+ VGLMouseShown = VGL_MOUSEHIDE;
+ }
+ }
+}
+
+void
+VGLMouseAction(int dummy)
+{
+ struct mouse_info mouseinfo;
+
+ if (VGLMouseFrozen) {
+ VGLMouseFrozen++;
+ return;
+ }
+ mouseinfo.operation = MOUSE_GETINFO;
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerHide();
+ VGLMouseXpos = mouseinfo.u.data.x;
+ VGLMouseYpos = mouseinfo.u.data.y;
+ VGLMouseButtons = mouseinfo.u.data.buttons;
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerShow();
+}
+
+void
+VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
+{
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerHide();
+ VGLMouseAndMask = AndMask;
+ VGLMouseOrMask = OrMask;
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerShow();
+}
+
+void
+VGLMouseSetStdImage()
+{
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerHide();
+ VGLMouseAndMask = &VGLMouseStdAndMask;
+ VGLMouseOrMask = &VGLMouseStdOrMask;
+ if (VGLMouseShown == VGL_MOUSESHOW)
+ VGLMousePointerShow();
+}
+
+int
+VGLMouseInit(int mode)
+{
+ struct mouse_info mouseinfo;
+ int error;
+
+ VGLMouseSetStdImage();
+ mouseinfo.operation = MOUSE_MODE;
+ mouseinfo.u.mode.signal = SIGUSR2;
+ if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
+ return error;
+ signal(SIGUSR2, VGLMouseAction);
+ mouseinfo.operation = MOUSE_GETINFO;
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ VGLMouseXpos = mouseinfo.u.data.x;
+ VGLMouseYpos = mouseinfo.u.data.y;
+ VGLMouseButtons = mouseinfo.u.data.buttons;
+ VGLMouseMode(mode);
+ return 0;
+}
+
+int
+VGLMouseStatus(int *x, int *y, char *buttons)
+{
+ signal(SIGUSR2, SIG_IGN);
+ *x = VGLMouseXpos;
+ *y = VGLMouseYpos;
+ *buttons = VGLMouseButtons;
+ signal(SIGUSR2, VGLMouseAction);
+ return VGLMouseShown;
+}
+
+int
+VGLMouseFreeze(int x, int y, int width, int hight, byte color)
+{
+ if (!VGLMouseFrozen) {
+ VGLMouseFrozen = 1;
+ if (width > 1 || hight > 1) { /* bitmap */
+ if (VGLMouseShown == 1) {
+ int overlap;
+
+ if (x > VGLMouseXpos)
+ overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
+ else
+ overlap = (x + width) - VGLMouseXpos;
+ if (overlap > 0) {
+ if (y > VGLMouseYpos)
+ overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
+ else
+ overlap = (y + hight) - VGLMouseYpos;
+ if (overlap > 0)
+ VGLMousePointerHide();
+ }
+ }
+ }
+ else { /* bit */
+ if (VGLMouseShown &&
+ x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
+ y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
+ VGLMouseSave.Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)] =
+ (color);
+ if (VGLMouseAndMask->Bitmap
+ [(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
+ return 1;
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+void
+VGLMouseUnFreeze()
+{
+ if (VGLMouseFrozen > 1) {
+ VGLMouseFrozen = 0;
+ VGLMouseAction(0);
+ }
+ else {
+ VGLMouseFrozen = 0;
+ if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible)
+ VGLMousePointerShow();
+ }
+}
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c
new file mode 100644
index 0000000..2b966e5
--- /dev/null
+++ b/lib/libvgl/simple.c
@@ -0,0 +1,357 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: simple.c,v 1.8 1997/08/15 12:32:59 sos Exp $
+ */
+
+#include <signal.h>
+#include <machine/console.h>
+#include "vgl.h"
+
+static byte VGLSavePaletteRed[256];
+static byte VGLSavePaletteGreen[256];
+static byte VGLSavePaletteBlue[256];
+
+#define ABS(a) (((a)<0) ? -(a) : (a))
+#define SGN(a) (((a)<0) ? -1 : 1)
+
+
+void
+VGLSetXY(VGLBitmap *object, int x, int y, byte color)
+{
+ VGLCheckSwitch();
+ if (x>=0 && x<object->Xsize && y>=0 && y<object->Ysize) {
+ if (!VGLMouseFreeze(x, y, 1, 1, color)) {
+ switch (object->Type) {
+ case MEMBUF:
+ case VIDBUF8:
+ object->Bitmap[y*object->Xsize+x]=(color);
+ break;
+ case VIDBUF8X:
+ outb(0x3c4, 0x02);
+ outb(0x3c5, 0x01 << (x&0x3));
+ object->Bitmap[(unsigned)(object->Xsize/2*y)+(x/4)] = (color);
+ break;
+ case VIDBUF4:
+ outb(0x3c4, 0x02); outb(0x3c5, 0x01);
+ outb(0x3ce, 0x04); outb(0x3cf, 0x00);
+ object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] =
+ ( object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] & ~(0x80>>(x%8)) )
+ | ((color & 0x01) ? (0x80>>(x%8)) : 0);
+ outb(0x3c4, 0x02); outb(0x3c5, 0x02);
+ outb(0x3ce, 0x04); outb(0x3cf, 0x01);
+ object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] =
+ ( object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] & ~(0x80>>(x%8)) )
+ | ((color & 0x02) ? (0x80>>(x%8)) : 0);
+ outb(0x3c4, 0x02); outb(0x3c5, 0x04);
+ outb(0x3ce, 0x04); outb(0x3cf, 0x02);
+ object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] =
+ ( object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] & ~(0x80>>(x%8)) )
+ | ((color & 0x04) ? (0x80>>(x%8)) : 0);
+ outb(0x3c4, 0x02); outb(0x3c5, 0x08);
+ outb(0x3ce, 0x04); outb(0x3cf, 0x03);
+ object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] =
+ ( object->Bitmap[(y*object->Xsize/8+x/8)&0xffff] & ~(0x80>>(x%8)) )
+ | ((color & 0x08) ? (0x80>>(x%8)) : 0);
+ }
+ }
+ VGLMouseUnFreeze();
+ }
+}
+
+byte
+VGLGetXY(VGLBitmap *object, int x, int y)
+{
+ VGLCheckSwitch();
+ switch (object->Type) {
+ case MEMBUF:
+ case VIDBUF8:
+ return object->Bitmap[((y*object->Xsize)+x)];
+ break;
+ case VIDBUF8X:
+ outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
+ return object->Bitmap[(unsigned)(object->Xsize/4*y)+(x/4)];
+ break;
+ case VIDBUF4:
+ return (object->Bitmap[((y*object->Xsize/8)+x/8)]&(0x80>>(x%8))) ? 1 : 0;
+ break;
+ }
+ return 0;
+}
+
+void
+VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+{
+ int d, x, y, ax, ay, sx, sy, dx, dy;
+
+ dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1;
+ dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1;
+
+ if (ax>ay) { /* x dominant */
+ d = ay-(ax>>1);
+ for (;;) {
+ VGLSetXY(object, x, y, color);
+ if (x==x2)
+ break;
+ if (d>=0) {
+ y += sy; d -= ax;
+ }
+ x += sx; d += ay;
+ }
+ }
+ else { /* y dominant */
+ d = ax-(ay>>1);
+ for (;;) {
+ VGLSetXY(object, x, y, color);
+ if (y==y2)
+ break;
+ if (d>=0) {
+ x += sx; d -= ay;
+ }
+ y += sy; d += ax;
+ }
+ }
+}
+
+void
+VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+{
+ VGLLine(object, x1, y1, x2, y1, color);
+ VGLLine(object, x2, y1, x2, y2, color);
+ VGLLine(object, x2, y2, x1, y2, color);
+ VGLLine(object, x1, y2, x1, y1, color);
+}
+
+void
+VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+{
+ int y;
+
+ for (y=y1; y<=y2; y++) VGLLine(object, x1, y, x2, y, color);
+}
+
+void
+inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+{
+ if (x!=0) {
+ VGLSetXY(object, xc+x, yc+y, color);
+ VGLSetXY(object, xc-x, yc+y, color);
+ if (y!=0) {
+ VGLSetXY(object, xc+x, yc-y, color);
+ VGLSetXY(object, xc-x, yc-y, color);
+ }
+ }
+ else {
+ VGLSetXY(object, xc, yc+y, color);
+ if (y!=0)
+ VGLSetXY(object, xc, yc-y, color);
+ }
+}
+
+void
+VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+{
+ int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
+ int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
+
+ while (dx<dy) {
+ set4pixels(object, x, y, xc, yc, color);
+ if (d>0) {
+ y--; dy-=asq2; d-=dy;
+ }
+ x++; dx+=bsq2; d+=bsq+dx;
+ }
+ d+=(3*(asq-bsq)/2-(dx+dy))/2;
+ while (y>=0) {
+ set4pixels(object, x, y, xc, yc, color);
+ if (d<0) {
+ x++; dx+=bsq2; d+=dx;
+ }
+ y--; dy-=asq2; d+=asq-dy;
+ }
+}
+
+void
+inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+{
+ if (x!=0) {
+ VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
+ if (y!=0)
+ VGLLine(object, xc+x, yc-y, xc-x, yc-y, color);
+ }
+ else {
+ VGLLine(object, xc, yc+y, xc, yc-y, color);
+ }
+}
+
+void
+VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+{
+ int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
+ int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
+
+ while (dx<dy) {
+ set2lines(object, x, y, xc, yc, color);
+ if (d>0) {
+ y--; dy-=asq2; d-=dy;
+ }
+ x++; dx+=bsq2; d+=bsq+dx;
+ }
+ d+=(3*(asq-bsq)/2-(dx+dy))/2;
+ while (y>=0) {
+ set2lines(object, x, y, xc, yc, color);
+ if (d<0) {
+ x++; dx+=bsq2; d+=dx;
+ }
+ y--; dy-=asq2; d+=asq-dy;
+ }
+}
+
+void
+VGLClear(VGLBitmap *object, byte color)
+{
+ VGLCheckSwitch();
+ VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
+ switch (object->Type) {
+ case MEMBUF:
+ case VIDBUF8:
+ memset(object->Bitmap, color, object->Xsize*object->Ysize);
+ break;
+ case VIDBUF8X:
+ /* XXX works only for Xsize % 4 = 0 */
+ outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
+ memset(object->Bitmap, color, object->Xsize*object->Ysize/4);
+ break;
+
+ case VIDBUF4:
+ /* XXX works only for Xsize % 8 = 0 */
+ memset(object->Bitmap, color, object->Xsize/8*object->Ysize);
+ break;
+ }
+ VGLMouseUnFreeze();
+}
+
+void
+VGLRestorePalette()
+{
+ int i;
+
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, 0x00);
+ for (i=0; i<256; i++) {
+ outb(0x3C9, VGLSavePaletteRed[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteGreen[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteBlue[i]);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSavePalette()
+{
+ int i;
+
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C7, 0x00);
+ for (i=0; i<256; i++) {
+ VGLSavePaletteRed[i] = inb(0x3C9);
+ inb(0x84);
+ VGLSavePaletteGreen[i] = inb(0x3C9);
+ inb(0x84);
+ VGLSavePaletteBlue[i] = inb(0x3C9);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSetPalette(byte *red, byte *green, byte *blue)
+{
+ int i;
+
+ for (i=0; i<256; i++) {
+ VGLSavePaletteRed[i] = red[i];
+ VGLSavePaletteGreen[i] = green[i];
+ VGLSavePaletteBlue[i] = blue[i];
+ }
+ VGLCheckSwitch();
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, 0x00);
+ for (i=0; i<256; i++) {
+ outb(0x3C9, VGLSavePaletteRed[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteGreen[i]);
+ inb(0x84);
+ outb(0x3C9, VGLSavePaletteBlue[i]);
+ inb(0x84);
+ }
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSetPaletteIndex(byte color, byte red, byte green, byte blue)
+{
+ VGLSavePaletteRed[color] = red;
+ VGLSavePaletteGreen[color] = green;
+ VGLSavePaletteBlue[color] = blue;
+ VGLCheckSwitch();
+ outb(0x3C6, 0xFF);
+ inb(0x3DA);
+ outb(0x3C8, color);
+ outb(0x3C9, red); outb(0x3C9, green); outb(0x3C9, blue);
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLSetBorder(byte color)
+{
+ VGLCheckSwitch();
+ inb(0x3DA);
+ outb(0x3C0,0x11); outb(0x3C0, color);
+ inb(0x3DA);
+ outb(0x3C0, 0x20);
+}
+
+void
+VGLBlankDisplay(int blank)
+{
+ byte val;
+
+ VGLCheckSwitch();
+ outb(0x3C4, 0x01); val = inb(0x3C5); outb(0x3C4, 0x01);
+ outb(0x3C5, ((blank) ? (val |= 0x20) : (val &= 0xDF)));
+}
diff --git a/lib/libvgl/text.c b/lib/libvgl/text.c
new file mode 100644
index 0000000..f598e47
--- /dev/null
+++ b/lib/libvgl/text.c
@@ -0,0 +1,243 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: text.c,v 1.4 1997/08/13 19:34:23 sos Exp $
+ */
+
+#include <stdio.h>
+#include "vgl.h"
+
+static VGLText *VGLTextFont = 0;
+
+extern byte VGLFont[];
+
+int
+VGLTextSetFontFile(char *filename)
+{
+FILE *fd;
+
+ if (VGLTextFont) {
+ if (VGLTextFont->BitmapArray)
+ free (VGLTextFont->BitmapArray);
+ free(VGLTextFont);
+ }
+
+ if ((VGLTextFont=(VGLText*)malloc(sizeof(VGLText))) == (VGLText*)0)
+ return 1;
+
+ if (filename==NULL) {
+ VGLTextFont->Width = 8;
+ VGLTextFont->Height = 8;
+ VGLTextFont->BitmapArray = VGLFont;
+ }
+ else {
+ if ((fd=fopen(filename, "r"))==(FILE*)0)
+ return 1;
+ fread(&VGLTextFont->Width, 1 , 1, fd);
+ fread(&VGLTextFont->Height, 1 , 1, fd);
+ VGLTextFont->BitmapArray =
+ (byte*)malloc(256*VGLTextFont->Width*VGLTextFont->Height);
+ fread(VGLTextFont->BitmapArray, 1,
+ (256*VGLTextFont->Width* VGLTextFont->Height), fd);
+ fclose(fd);
+ }
+ return 0;
+}
+
+void
+VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch,
+ byte fgcol, byte bgcol, int fill, int dir)
+{
+ int lin, bit;
+
+ for(lin = 0; lin < VGLTextFont->Height; lin++) {
+ for(bit = 0; bit < VGLTextFont->Width; bit++) {
+ if (VGLTextFont->BitmapArray[((ch*VGLTextFont->Height)+lin)]&(1<<bit))
+ switch (dir) {
+ case 0:
+ VGLSetXY(Object, (x+7-bit), (y+lin), fgcol);
+ break;
+ case 1:
+ VGLSetXY(Object, (x+lin), (y-7+bit), fgcol);
+ break;
+ case 2:
+ VGLSetXY(Object, (x-7+bit), (y-lin), fgcol);
+ break;
+ case 3:
+ VGLSetXY(Object, (x-lin), (y+7-bit), fgcol);
+ break;
+ case 4:
+ VGLSetXY(Object, (x+lin+7-bit), (y+lin+bit), fgcol);
+ break;
+ }
+ else if (fill)
+ switch (dir) {
+ case 0:
+ VGLSetXY(Object, (x+7-bit), (y+lin), bgcol);
+ break;
+ case 1:
+ VGLSetXY(Object, (x+lin), (y-7+bit), bgcol);
+ break;
+ case 2:
+ VGLSetXY(Object, (x-7+bit), (y-lin), bgcol);
+ break;
+ case 3:
+ VGLSetXY(Object, (x-lin), (y+7-bit), bgcol);
+ break;
+ case 4:
+ VGLSetXY(Object, (x+lin+7-bit), (y+lin+bit), bgcol);
+ break;
+ }
+ }
+ }
+}
+
+void
+VGLBitmapString(VGLBitmap *Object, int x, int y, char *str,
+ byte fgcol, byte bgcol, int fill, int dir)
+{
+ int pos;
+
+ for (pos=0; pos<strlen(str); pos++) {
+ switch (dir) {
+ case 0:
+ VGLBitmapPutChar(Object, x+(pos*VGLTextFont->Width), y,
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 1:
+ VGLBitmapPutChar(Object, x, y-(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 2:
+ VGLBitmapPutChar(Object, x-(pos*VGLTextFont->Width), y,
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 3:
+ VGLBitmapPutChar(Object, x, y+(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ case 4:
+ VGLBitmapPutChar(Object, x+(pos*VGLTextFont->Width),
+ y-(pos*VGLTextFont->Width),
+ str[pos], fgcol, bgcol, fill, dir);
+ break;
+ }
+ }
+}
+
+byte VGLFont[] = {
+0,0,0,0,0,0,0,0,126,129,165,129,189,153,129,126,126,255,219,255,195,231,
+255,126,108,254,254,254,124,56,16,0,16,56,124,254,124,56,16,0,56,124,56,
+254,254,124,56,124,16,16,56,124,254,124,56,124,0,0,24,60,60,24,0,0,255,
+255,231,195,195,231,255,255,0,60,102,66,66,102,60,0,255,195,153,189,189,
+153,195,255,15,7,15,125,204,204,204,120,60,102,102,102,60,24,126,24,63,
+51,63,48,48,112,240,224,127,99,127,99,99,103,230,192,153,90,60,231,231,
+60,90,153,128,224,248,254,248,224,128,0,2,14,62,254,62,14,2,0,24,60,126,
+24,24,126,60,24,102,102,102,102,102,0,102,0,127,219,219,123,27,27,27,0,
+62,99,56,108,108,56,204,120,0,0,0,0,126,126,126,0,24,60,126,24,126,60,24,
+255,24,60,126,24,24,24,24,0,24,24,24,24,126,60,24,0,0,24,12,254,12,24,0,
+0,0,48,96,254,96,48,0,0,0,0,192,192,192,254,0,0,0,36,102,255,102,36,0,0,
+0,24,60,126,255,255,0,0,0,255,255,126,60,24,0,0,0,0,0,0,0,0,0,0,48,120,
+120,48,48,0,48,0,108,108,108,0,0,0,0,0,108,108,254,108,254,108,108,0,48,
+124,192,120,12,248,48,0,0,198,204,24,48,102,198,0,56,108,56,118,220,204,
+118,0,96,96,192,0,0,0,0,0,24,48,96,96,96,48,24,0,96,48,24,24,24,48,96,0,
+0,102,60,255,60,102,0,0,0,48,48,252,48,48,0,0,0,0,0,0,0,48,48,96,0,0,0,
+252,0,0,0,0,0,0,0,0,0,48,48,0,6,12,24,48,96,192,128,0,124,198,206,222,246,
+230,124,0,48,112,48,48,48,48,252,0,120,204,12,56,96,204,252,0,120,204,12,
+56,12,204,120,0,28,60,108,204,254,12,30,0,252,192,248,12,12,204,120,0,56,
+96,192,248,204,204,120,0,252,204,12,24,48,48,48,0,120,204,204,120,204,204,
+120,0,120,204,204,124,12,24,112,0,0,48,48,0,0,48,48,0,0,48,48,0,0,48,48,
+96,24,48,96,192,96,48,24,0,0,0,252,0,0,252,0,0,96,48,24,12,24,48,96,0,120,
+204,12,24,48,0,48,0,124,198,222,222,222,192,120,0,48,120,204,204,252,204,
+204,0,252,102,102,124,102,102,252,0,60,102,192,192,192,102,60,0,248,108,
+102,102,102,108,248,0,254,98,104,120,104,98,254,0,254,98,104,120,104,96,
+240,0,60,102,192,192,206,102,62,0,204,204,204,252,204,204,204,0,120,48,
+48,48,48,48,120,0,30,12,12,12,204,204,120,0,230,102,108,120,108,102,230,
+0,240,96,96,96,98,102,254,0,198,238,254,254,214,198,198,0,198,230,246,222,
+206,198,198,0,56,108,198,198,198,108,56,0,252,102,102,124,96,96,240,0,120,
+204,204,204,220,120,28,0,252,102,102,124,108,102,230,0,120,204,224,112,
+28,204,120,0,252,180,48,48,48,48,120,0,204,204,204,204,204,204,252,0,204,
+204,204,204,204,120,48,0,198,198,198,214,254,238,198,0,198,198,108,56,56,
+108,198,0,204,204,204,120,48,48,120,0,254,198,140,24,50,102,254,0,120,96,
+96,96,96,96,120,0,192,96,48,24,12,6,2,0,120,24,24,24,24,24,120,0,16,56,
+108,198,0,0,0,0,0,0,0,0,0,0,0,255,48,48,24,0,0,0,0,0,0,0,120,12,124,204,
+118,0,224,96,96,124,102,102,220,0,0,0,120,204,192,204,120,0,28,12,12,124,
+204,204,118,0,0,0,120,204,252,192,120,0,56,108,96,240,96,96,240,0,0,0,118,
+204,204,124,12,248,224,96,108,118,102,102,230,0,48,0,112,48,48,48,120,0,
+12,0,12,12,12,204,204,120,224,96,102,108,120,108,230,0,112,48,48,48,48,
+48,120,0,0,0,204,254,254,214,198,0,0,0,248,204,204,204,204,0,0,0,120,204,
+204,204,120,0,0,0,220,102,102,124,96,240,0,0,118,204,204,124,12,30,0,0,
+220,118,102,96,240,0,0,0,124,192,120,12,248,0,16,48,124,48,48,52,24,0,0,
+0,204,204,204,204,118,0,0,0,204,204,204,120,48,0,0,0,198,214,254,254,108,
+0,0,0,198,108,56,108,198,0,0,0,204,204,204,124,12,248,0,0,252,152,48,100,
+252,0,28,48,48,224,48,48,28,0,24,24,24,0,24,24,24,0,224,48,48,28,48,48,
+224,0,118,220,0,0,0,0,0,0,0,16,56,108,198,198,254,0,0,0,0,0,0,0,0,0,0,0,
+60,126,255,126,24,0,170,85,85,170,170,85,85,170,68,68,68,68,31,4,4,4,124,
+64,64,64,31,16,16,16,56,68,68,56,30,17,20,19,64,64,64,124,31,16,16,16,56,
+108,56,0,0,0,0,0,0,0,24,24,24,24,126,0,68,100,76,68,16,16,16,31,68,68,40,
+16,31,4,4,4,24,24,24,24,248,0,0,0,0,0,0,0,248,24,24,24,0,0,0,0,31,24,24,
+24,24,24,24,24,31,0,0,0,24,24,24,24,255,24,24,24,0,0,0,0,0,0,0,0,0,0,0,
+0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,24,24,24,
+24,31,24,24,24,24,24,24,24,248,24,24,24,24,24,24,24,255,0,0,0,0,0,0,0,255,
+24,24,24,24,24,24,24,24,24,24,24,0,12,48,96,24,12,126,0,0,48,12,6,24,48,
+126,0,0,0,3,62,54,54,108,0,0,0,4,126,16,126,64,0,0,28,48,48,48,48,126,0,
+0,0,0,24,0,0,0,0,0,0,0,0,0,0,0,0,48,0,48,48,120,120,48,0,0,0,16,124,192,
+192,124,16,0,56,96,96,240,96,252,0,0,195,60,102,102,60,195,0,0,204,204,
+120,48,252,48,0,24,24,24,0,24,24,24,0,126,192,124,198,124,6,252,0,198,0,
+0,0,0,0,0,0,124,130,186,162,186,130,124,0,28,6,30,34,31,63,0,0,0,51,102,
+204,102,51,0,0,0,254,6,0,0,0,0,0,0,0,0,0,0,0,0,0,124,130,186,178,170,130,
+124,0,254,0,0,0,0,0,0,0,56,108,56,0,0,0,0,0,0,16,124,16,0,124,0,0,28,54,
+6,24,62,0,0,0,30,2,14,2,30,0,0,0,24,48,0,0,0,0,0,0,0,0,204,204,204,204,
+118,192,126,202,202,126,10,10,10,0,0,0,0,24,0,0,0,0,0,0,0,0,0,0,24,48,6,
+14,6,6,6,0,0,0,14,17,17,17,14,31,0,0,0,204,102,51,102,204,0,0,96,224,102,
+108,51,103,15,3,96,224,102,108,54,106,4,14,240,32,150,108,51,103,15,3,48,
+0,48,96,192,204,120,0,24,12,48,120,204,252,204,0,96,192,48,120,204,252,
+204,0,120,132,48,120,204,252,204,0,102,152,48,120,204,252,204,0,204,0,48,
+120,204,252,204,0,48,72,48,120,204,252,204,0,62,120,152,156,248,152,158,
+0,60,102,192,192,192,102,28,48,48,24,254,98,120,98,254,0,24,48,254,98,120,
+98,254,0,56,68,254,98,120,98,254,0,102,0,254,98,120,98,254,0,96,48,120,
+48,48,48,120,0,24,48,120,48,48,48,120,0,120,132,120,48,48,48,120,0,204,
+0,120,48,48,48,120,0,120,108,102,246,102,108,120,0,102,152,230,246,222,
+206,198,0,48,24,124,198,198,198,124,0,24,48,124,198,198,198,124,0,56,68,
+124,198,198,198,124,0,102,152,124,198,198,198,124,0,198,0,124,198,198,198,
+124,0,0,198,108,56,56,108,198,0,6,124,206,154,178,230,120,192,96,48,204,
+204,204,204,252,0,24,48,204,204,204,204,252,0,120,132,204,204,204,204,252,
+0,204,0,204,204,204,204,252,0,24,48,204,204,120,48,120,0,96,120,108,120,
+96,96,96,0,120,204,196,220,198,198,220,192,48,24,120,12,124,204,118,0,24,
+48,120,12,124,204,118,0,120,132,120,12,124,204,118,0,102,152,120,12,124,
+204,118,0,204,0,120,12,124,204,118,0,48,72,56,12,124,204,118,0,0,0,236,
+50,126,176,110,0,0,0,60,102,192,102,28,48,48,24,120,204,252,192,120,0,24,
+48,120,204,252,192,120,0,120,132,120,204,252,192,120,0,204,0,120,204,252,
+192,120,0,96,48,0,112,48,48,120,0,24,48,0,112,48,48,120,0,112,136,0,112,
+48,48,120,0,204,0,0,112,48,48,120,0,108,56,108,12,108,204,120,0,102,152,
+248,204,204,204,204,0,96,48,0,124,198,198,124,0,24,48,0,124,198,198,124,
+0,56,68,0,124,198,198,124,0,102,152,0,124,198,198,124,0,198,0,0,124,198,
+198,124,0,0,0,24,0,126,0,24,0,0,0,6,124,222,246,124,192,96,48,0,204,204,
+204,118,0,24,48,0,204,204,204,118,0,48,72,0,204,204,204,118,0,204,0,0,204,
+204,204,118,0,24,48,204,204,204,124,12,248,224,120,108,102,108,120,224,
+0,204,0,204,204,204,124,12,248
+};
diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3
new file mode 100644
index 0000000..dacfef6
--- /dev/null
+++ b/lib/libvgl/vgl.3
@@ -0,0 +1,279 @@
+.\" Copyright (c) 1997 Søren Schmidt
+.\" All rights reserved.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\" 1. Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer,
+.\" in this position and unchanged.
+.\" 2. Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" 3. The name of the author may not be used to endorse or promote products
+.\" derived from this software withough specific prior written permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+.\"
+.\" $Id: vgl.3,v 1.2 1997/08/15 12:35:02 sos Exp $
+
+.Dd August 13, 1997
+.Dt VGL 3
+.Os FreeBSD 3
+.Sh NAME
+.Nm vgl
+.Nd Video Graphics Library functions
+.Sh SYNOPSIS
+.Fd #include <vgl.h>
+
+.Sh DESCRIPTION
+Libvgl is a library that enables the programmer access to the graphics
+modes supported by the console driver (syscons). The library takes care of
+programming the actual video hardware, and provides a number of simple
+functions to do various graphic operations. There is also support for a
+mouse via the standard mouse system in FreeBSD, see
+.Fn moused
+, including the ability to transparantly have a mousepointer superimposed on
+the graphic image currently being worked on.
+The library takes care of screenswitching by storing the current image in
+memory before swithing to another virtual console, and restoring when the
+user switches back. This allows several graphic applications at once, but
+on different virtual consoles.
+
+Below is a short description of the various functions:
+
+.Sh AUTHOR
+.An Søren Schmidt (sos@FreeBSD.org)
+
+.Sh FUNCTIONS
+
+.Ft int
+.Fn VGLInit "int mode"
+
+Initialize the library and set up the graphic mode
+.Em mode
+
+
+.Ft void
+.Fn VGLEnd "void"
+
+Terminate graphic mode, and restore the screenmode that was active before
+.Fn VGLInit
+was called.
+
+
+.Ft void
+.Fn VGLCheckSwitch "void"
+
+If the program goes into longer periods of processing without doing
+any graphics output, calling this function occasionally will allow
+the system to switch screens.
+
+
+.Ft int
+.Fn VGLTextSetFontFile "char *filename"
+
+Instruct the char/string functions to use the font in file
+.Em filename
+instead of the buildin font.
+
+
+.Ft int
+.Fn VGLMouseInit "int mode"
+
+Initialize the mouse. The optional onscreen mousepointer is shown if the
+argument is
+.Em VGL_SHOWMOUSE
+
+
+.Ft void
+.Fn VGLMouseMode "int mode"
+
+Either shows the mousepointer if the argument is
+.Em VGL_SHOWMOUSE
+, or hide the mousepointer if the argument is
+.Em VGL_HIDEMOUSE
+
+
+.Ft int
+.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
+
+Returns the current mousepointer coordiantes and button state in
+.Em x, y, buttons. The return value reflects if the mousepointer
+is currently shown on screen or not.
+
+
+.Ft void
+.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
+
+With this function it is possible to change the image of the mousepointer
+on screen.
+
+
+.Ft void
+.Fn VGLMouseSetStdImage "void"
+
+This function restores the mousepointer to the standard arrow.
+
+
+.Ft void
+.Fn VGLLine "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
+
+Draw a line from
+.Em x1, y1
+to
+.Em x2, y2
+in color
+.Em color
+
+
+.Ft void
+.Fn VGLBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
+
+Draw a box with upper left hand corner at
+.Em x1, y1
+and lower right hand corner at
+.Em x2, y2
+in color
+.Em color
+
+
+.Ft void
+.Fn VGLFilledBox "VGLBitmap *object" "int x1" "int y1" "int x2" "int y2" "byte color"
+
+Draw a filled (solid) box with upper left hand corner at
+.Em x1, y1
+and lower right hand corner at
+.Em x2, y2
+in color
+.Em color
+
+
+.Ft void
+.Fn VGLEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
+
+Draw an ellipse centered at
+.Em xc, yc
+make it
+.Em a
+pixels wide, and
+.Em b
+pixels high in color
+.Em color
+
+
+.Ft void
+.Fn VGLFilledEllipse "VGLBitmap *object" "int xc" "int yc" "int a" "int b" "byte color"
+
+Draw a filled (solid) ellipse centered at
+.Em xc, yc
+make it
+.Em a
+pixels wide, and
+.Em b
+pixels high in color
+.Em color
+
+
+.Ft int
+.Fn VGLBitmapCopy "VGLBitmap *src" "int srcx" "int srcy" "VGLBitmap *dst" "int dstx" "int dsty" "int width" "int hight"
+
+Copy a rectangle of pixels from bitmap
+.Em src
+upper lefthand corner at
+.Em srcx, srcy
+to bitmap
+.Em dst
+at
+.Em dstx, dsty
+of the size
+.Em width, hight
+
+
+.Ft void
+.Fn VGLBitmapPutChar "VGLBitmap *Object" "int x" "int y" "byte ch" "byte fgcol" "byte bgcol" "int fill" "int dir"
+
+Write the character
+.Em ch
+at position
+.Em x, y
+in foregroundcolor
+.Em fgcol.
+If
+.Em fill
+is != 0, use the color
+.Em bgcol
+as background otherwise the background is transparant.
+The character is drawn in the direction specified by the argument
+.Em dir
+
+
+.Ft void
+.Fn VGLBitmapString "VGLBitmap *Object" "int x" "int y" "char *str" "byte fgcol" "byte bgcol" "int fill" "int dir"
+
+Write the string
+.Em str
+at position
+.Em x, y
+in foregroundcolor
+.Em fgcol.
+If
+.Em fill
+is != 0, use the color
+.Em bgcol
+as background otherwise the background is transparant.
+The string is drawn in the direction specified by the argument
+.Em dir
+
+.Ft void
+.Fn VGLClear "VGLBitmap *object" "byte color"
+
+Clears the entire bitmap to color
+.Em color
+
+
+.Ft void
+.Fn VGLSetPalette "byte *red" "byte *green" "byte *blue"
+
+This function sets the palette used, the arguments
+.Em red, green, blue
+should point to byte arrays of 256 positions each.
+
+
+.Ft void
+.Fn VGLSetPaletteIndex "byte color" "byte red" "byte green" "byte blue"
+
+Set the palette index
+.Em color
+to the specified RGB value.
+
+
+.Ft void
+.Fn VGLSetBorder "byte color"
+
+Set the bordercolor to color
+.Em color
+
+
+.Ft void
+.Fn VGLBlankDisplay "int blank"
+
+Blank the display if the argment
+.Em blank
+!= 0. This can be done to shut off the screen during diplay updates that
+the use hould first see when its done.
+
+
+.Sh HISTORY
+The
+.Nm
+library appeared in FreeBSD 3.0
diff --git a/lib/libvgl/vgl.h b/lib/libvgl/vgl.h
new file mode 100644
index 0000000..02994da
--- /dev/null
+++ b/lib/libvgl/vgl.h
@@ -0,0 +1,119 @@
+/*-
+ * Copyright (c) 1991-1997 Søren Schmidt
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer
+ * in this position and unchanged.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software withough specific prior written permission
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $Id: vgl.h,v 1.14 1997/08/17 20:46:55 sos Exp sos $
+ */
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+#include <machine/cpufunc.h>
+
+typedef unsigned char byte;
+typedef struct {
+ byte Type;
+ int Xsize, Ysize;
+ byte *Bitmap;
+} VGLBitmap;
+
+/*
+ * Defined Type's
+ */
+#define MEMBUF 0
+#define VIDBUF4 1
+#define VIDBUF8 2
+#define VIDBUF8X 3
+#define NOBUF 255
+
+typedef struct VGLText {
+ byte Width, Height;
+ byte *BitmapArray;
+} VGLText;
+
+typedef struct VGLObject {
+ int Id;
+ int Type;
+ int Status;
+ int Xpos, Ypos;
+ int Xhot, Yhot;
+ VGLBitmap *Image;
+ VGLBitmap *Mask;
+ int (*CallBackFunction)();
+} VGLObject;
+
+#define MOUSE_IMG_SIZE 16
+#define VGL_MOUSEHIDE 0
+#define VGL_MOUSESHOW 1
+#define VGL_MOUSEFREEZE 0
+#define VGL_MOUSEUNFREEZE 1
+#define VGL_DIR_RIGHT 0
+#define VGL_DIR_UP 1
+#define VGL_DIR_LEFT 2
+#define VGL_DIR_DOWN 3
+
+extern VGLBitmap *VGLDisplay;
+
+/*
+ * Prototypes
+ */
+/* bitmap.c */
+int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
+int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
+/* main.c */
+void VGLEnd(void);
+int VGLInit(int mode);
+void VGLCheckSwitch(void);
+/* mouse.c */
+void VGLMousePointerShow(void);
+void VGLMousePointerHide(void);
+void VGLMouseMode(int mode);
+void VGLMouseAction(int dummy);
+void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
+void VGLMouseSetStdImage(void);
+int VGLMouseInit(int mode);
+int VGLMouseStatus(int *x, int *y, char *buttons);
+int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
+void VGLMouseUnFreeze(void);
+/* simple.c */
+void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
+byte VGLGetXY(VGLBitmap *object, int x, int y);
+void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
+void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
+void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
+void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
+void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
+void VGLClear(VGLBitmap *object, byte color);
+void VGLRestorePalette(void);
+void VGLSavePalette(void);
+void VGLSetPalette(byte *red, byte *green, byte *blue);
+void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
+void VGLSetBorder(byte color);
+void VGLBlankDisplay(int blank);
+/* text.c */
+int VGLTextSetFontFile(char *filename);
+void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
+void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);
OpenPOWER on IntegriCloud