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authornsouch <nsouch@FreeBSD.org>2001-01-13 11:30:17 +0000
committernsouch <nsouch@FreeBSD.org>2001-01-13 11:30:17 +0000
commita5fd80c2f50ce9eac5e6ae428320a9f4cf65238a (patch)
tree1de7b3a3598deed6d5ca5a6b8e6ec5885985355e /lib/libvgl
parent759414f218cbac7e3bb7e789f8f86f917cd37003 (diff)
downloadFreeBSD-src-a5fd80c2f50ce9eac5e6ae428320a9f4cf65238a.zip
FreeBSD-src-a5fd80c2f50ce9eac5e6ae428320a9f4cf65238a.tar.gz
Add Truecolor 16 and 32bits support. Note that 24bits modes are not
supported since it's not easy to put 3 bytes accross 64Kb windows of memory. This should not be such a problem with linear framebuffers. There is no major interface modification except that the color type becomes u_long instead of byte. So one just need to recompile his application. Approved by: Soren Schmidt <sos@freebsd.dk>
Diffstat (limited to 'lib/libvgl')
-rw-r--r--lib/libvgl/bitmap.c41
-rw-r--r--lib/libvgl/main.c79
-rw-r--r--lib/libvgl/simple.c143
-rw-r--r--lib/libvgl/vgl.h23
4 files changed, 251 insertions, 35 deletions
diff --git a/lib/libvgl/bitmap.c b/lib/libvgl/bitmap.c
index 177d171..6498e26 100644
--- a/lib/libvgl/bitmap.c
+++ b/lib/libvgl/bitmap.c
@@ -143,12 +143,31 @@ WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line)
width -= i;
}
break;
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ width = width * dst->PixelBytes;
+ pos = (dst->VXsize * y + x) * dst->PixelBytes;
+ while (width > 0) {
+ offset = VGLSetSegment(pos);
+ i = min(VGLAdpInfo.va_window_size - offset, width);
+ bcopy(line, dst->Bitmap + offset, i);
+ line += i;
+ pos += i;
+ width -= i;
+ }
+ break;
case VIDBUF8:
case MEMBUF:
address = dst->Bitmap + dst->VXsize * y + x;
bcopy(line, address, width);
break;
-
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes;
+ bcopy(line, address, width * dst->PixelBytes);
+ break;
default:
}
}
@@ -238,11 +257,31 @@ read_planar:
width -= i;
}
break;
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ width = width * src->PixelBytes;
+ pos = (src->VXsize * y + x) * src->PixelBytes;
+ while (width > 0) {
+ offset = VGLSetSegment(pos);
+ i = min(VGLAdpInfo.va_window_size - offset, width);
+ bcopy(src->Bitmap + offset, line, i);
+ line += i;
+ pos += i;
+ width -= i;
+ }
+ break;
case VIDBUF8:
case MEMBUF:
address = src->Bitmap + src->VXsize * y + x;
bcopy(address, line, width);
break;
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ address = src->Bitmap + (src->VXsize * y + x) * src->PixelBytes;
+ bcopy(address, line, width * src->PixelBytes);
+ break;
default:
}
}
diff --git a/lib/libvgl/main.c b/lib/libvgl/main.c
index 6047fec..635c29c 100644
--- a/lib/libvgl/main.c
+++ b/lib/libvgl/main.c
@@ -39,6 +39,8 @@
#include <sys/consio.h>
#include "vgl.h"
+/* XXX Direct Color 24bits modes unsupported */
+
#define min(x, y) (((x) < (y)) ? (x) : (y))
#define max(x, y) (((x) > (y)) ? (x) : (y))
@@ -178,6 +180,25 @@ VGLInit(int mode)
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
break;
+ case V_INFO_MM_DIRECT:
+ VGLDisplay->PixelBytes = VGLModeInfo.vi_pixel_size;
+ switch (VGLDisplay->PixelBytes) {
+ case 2:
+ VGLDisplay->Type = VIDBUF16;
+ break;
+#if notyet
+ case 3:
+ VGLDisplay->Type = VIDBUF24;
+ break;
+#endif
+ case 4:
+ VGLDisplay->Type = VIDBUF32;
+ break;
+ default:
+ VGLEnd();
+ return -4;
+ }
+ break;
default:
VGLEnd();
return -4;
@@ -224,10 +245,26 @@ VGLInit(int mode)
/* see if we are in the windowed buffer mode or in the linear buffer mode */
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
- if (VGLDisplay->Type == VIDBUF4)
+ switch (VGLDisplay->Type) {
+ case VIDBUF4:
VGLDisplay->Type = VIDBUF4S;
- else if (VGLDisplay->Type == VIDBUF8)
+ break;
+ case VIDBUF8:
VGLDisplay->Type = VIDBUF8S;
+ break;
+ case VIDBUF16:
+ VGLDisplay->Type = VIDBUF16S;
+ break;
+ case VIDBUF24:
+ VGLDisplay->Type = VIDBUF24S;
+ break;
+ case VIDBUF32:
+ VGLDisplay->Type = VIDBUF32S;
+ break;
+ default:
+ VGLEnd();
+ return -8;
+ }
}
VGLMode = mode;
@@ -308,13 +345,35 @@ VGLCheckSwitch()
VGLDisplay->Type = VIDBUF8S;
else
VGLDisplay->Type = VIDBUF8;
- } else {
- /* shouldn't be happening */
}
break;
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
break;
+ case V_INFO_MM_DIRECT:
+ switch (VGLModeInfo.vi_pixel_size) {
+ case 2:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF16S;
+ else
+ VGLDisplay->Type = VIDBUF16;
+ break;
+ case 3:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF24S;
+ else
+ VGLDisplay->Type = VIDBUF24;
+ break;
+ case 4:
+ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
+ VGLDisplay->Type = VIDBUF32S;
+ else
+ VGLDisplay->Type = VIDBUF32;
+ break;
+ default:
+ /* shouldn't be happening */
+ break;
+ }
default:
/* shouldn't be happening */
break;
@@ -357,6 +416,12 @@ VGLCheckSwitch()
break;
case VIDBUF8:
case VIDBUF8S:
+ case VIDBUF16:
+ case VIDBUF16S:
+ case VIDBUF24:
+ case VIDBUF24S:
+ case VIDBUF32:
+ case VIDBUF32S:
for (offset = 0; offset < VGLBufSize; offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
@@ -398,6 +463,12 @@ VGLCheckSwitch()
break;
case VIDBUF8:
case VIDBUF8S:
+ case VIDBUF16:
+ case VIDBUF16S:
+ case VIDBUF24:
+ case VIDBUF24S:
+ case VIDBUF32:
+ case VIDBUF32S:
for (offset = 0; offset < VGLBufSize; offset += len) {
VGLSetSegment(offset);
len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size);
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c
index afa91b2..3fe9d4d 100644
--- a/lib/libvgl/simple.c
+++ b/lib/libvgl/simple.c
@@ -41,10 +41,57 @@ static byte VGLSavePaletteBlue[256];
#define min(x, y) (((x) < (y)) ? (x) : (y))
#define max(x, y) (((x) > (y)) ? (x) : (y))
+static void
+color2mem(u_long color, byte *b, int len)
+{
+ switch (len) {
+ case 4:
+ b[3] = (color >> 24) & 0xff;
+ /* fallthrough */
+ case 3:
+ b[2] = (color >> 16) & 0xff;
+ /* fallthrough */
+ case 2:
+ b[1] = (color >> 8) & 0xff;
+ /* fallthrough */
+ case 1:
+ default:
+ b[0] = color & 0xff;
+ break;
+ }
+
+ return;
+}
+
+static u_long
+mem2color(byte *b, int len)
+{
+ u_long color = 0;
+
+ switch (len) {
+ case 4:
+ color |= (b[3] & 0xff) << 24;
+ /* fallthrough */
+ case 3:
+ color |= (b[2] & 0xff) << 16;
+ /* fallthrough */
+ case 2:
+ color |= (b[1] & 0xff) << 8;
+ /* fallthrough */
+ case 1:
+ default:
+ color |= (b[0] & 0xff);
+ break;
+ }
+
+ return color;
+}
+
void
-VGLSetXY(VGLBitmap *object, int x, int y, byte color)
+VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
{
int offset;
+ byte b[4];
VGLCheckSwitch();
if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
@@ -52,15 +99,29 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color)
switch (object->Type) {
case MEMBUF:
case VIDBUF8:
- object->Bitmap[y*object->VXsize+x]=(color);
+ object->Bitmap[y*object->VXsize+x]=((byte)color);
break;
case VIDBUF8S:
- object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color);
+ object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color);
+ break;
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ color2mem(color, b, object->PixelBytes);
+ bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
+ object->PixelBytes);
+ break;
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ color2mem(color, b, object->PixelBytes);
+ offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
+ bcopy(b, &object->Bitmap[offset], object->PixelBytes);
break;
case VIDBUF8X:
outb(0x3c4, 0x02);
outb(0x3c5, 0x01 << (x&0x3));
- object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color);
+ object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
break;
case VIDBUF4S:
offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
@@ -69,23 +130,24 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color)
offset = y*VGLAdpInfo.va_line_width + x/8;
set_planar:
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
- outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */
+ outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */
outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */
outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */
- object->Bitmap[offset] |= color;
+ object->Bitmap[offset] |= (byte)color;
}
}
VGLMouseUnFreeze();
}
}
-byte
+u_long
VGLGetXY(VGLBitmap *object, int x, int y)
{
int offset;
+ byte b[4];
#if 0
int i;
- byte color;
+ u_long color;
byte mask;
#endif
@@ -98,6 +160,19 @@ VGLGetXY(VGLBitmap *object, int x, int y)
return object->Bitmap[((y*object->VXsize)+x)];
case VIDBUF8S:
return object->Bitmap[VGLSetSegment(y*object->VXsize+x)];
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes],
+ b, object->PixelBytes);
+ return (mem2color(b, object->PixelBytes));
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes);
+ bcopy(&object->Bitmap[offset], b, object->PixelBytes);
+
+ return (mem2color(b, object->PixelBytes));
case VIDBUF8X:
outb(0x3ce, 0x04); outb(0x3cf, x & 0x3);
return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)];
@@ -119,11 +194,11 @@ get_planar:
return color;
#endif
}
- return 0;
+ return 0; /* XXX black? */
}
void
-VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
int d, x, y, ax, ay, sx, sy, dx, dy;
@@ -157,7 +232,7 @@ VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
VGLLine(object, x1, y1, x2, y1, color);
VGLLine(object, x2, y1, x2, y2, color);
@@ -166,7 +241,7 @@ VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
+VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
int y;
@@ -174,7 +249,7 @@ VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color)
}
void
-inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
{
if (x!=0) {
VGLSetXY(object, xc+x, yc+y, color);
@@ -192,7 +267,7 @@ inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
}
void
-VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
{
int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
@@ -215,7 +290,7 @@ VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
}
void
-inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
+inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color)
{
if (x!=0) {
VGLLine(object, xc+x, yc+y, xc-x, yc+y, color);
@@ -228,7 +303,7 @@ inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color)
}
void
-VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
+VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color)
{
int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b;
int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b;
@@ -251,17 +326,19 @@ VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color)
}
void
-VGLClear(VGLBitmap *object, byte color)
+VGLClear(VGLBitmap *object, u_long color)
{
int offset;
int len;
+ int i, total = 0;
+ byte b[4];
VGLCheckSwitch();
- VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color);
+ VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */
switch (object->Type) {
case MEMBUF:
case VIDBUF8:
- memset(object->Bitmap, color, object->VXsize*object->VYsize);
+ memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize);
break;
case VIDBUF8S:
@@ -269,7 +346,29 @@ VGLClear(VGLBitmap *object, byte color)
VGLSetSegment(offset);
len = min(object->VXsize*object->VYsize - offset,
VGLAdpInfo.va_window_size);
- memset(object->Bitmap, color, len);
+ memset(object->Bitmap, (byte)color, len);
+ offset += len;
+ }
+ break;
+ case VIDBUF16:
+ case VIDBUF24:
+ case VIDBUF32:
+ color2mem(color, b, object->PixelBytes);
+ total = object->VXsize*object->VYsize*object->PixelBytes;
+ for (i = 0; i < total; i += object->PixelBytes)
+ bcopy(b, object->Bitmap + i, object->PixelBytes);
+ break;
+
+ case VIDBUF16S:
+ case VIDBUF24S:
+ case VIDBUF32S:
+ color2mem(color, b, object->PixelBytes);
+ total = object->VXsize*object->VYsize*object->PixelBytes;
+ for (offset = 0; offset < total; ) {
+ VGLSetSegment(offset);
+ len = min(total - offset, VGLAdpInfo.va_window_size);
+ for (i = 0; i < len; i += object->PixelBytes)
+ bcopy(b, object->Bitmap + offset + i, object->PixelBytes);
offset += len;
}
break;
@@ -278,7 +377,7 @@ VGLClear(VGLBitmap *object, byte color)
/* XXX works only for Xsize % 4 = 0 */
outb(0x3c6, 0xff);
outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
- memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize);
+ memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize);
break;
case VIDBUF4:
@@ -292,7 +391,7 @@ VGLClear(VGLBitmap *object, byte color)
VGLSetSegment(offset);
len = min(object->VXsize*object->VYsize - offset,
VGLAdpInfo.va_window_size);
- memset(object->Bitmap, color, len);
+ memset(object->Bitmap, (byte)color, len);
offset += len;
}
outb(0x3ce, 0x05); outb(0x3cf, 0x00);
diff --git a/lib/libvgl/vgl.h b/lib/libvgl/vgl.h
index 54c58bf..6e201ec 100644
--- a/lib/libvgl/vgl.h
+++ b/lib/libvgl/vgl.h
@@ -40,6 +40,7 @@ typedef struct {
int VXsize, VYsize;
int Xorigin, Yorigin;
byte *Bitmap;
+ int PixelBytes;
} VGLBitmap;
#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
@@ -54,6 +55,12 @@ typedef struct {
#define VIDBUF8X 3
#define VIDBUF8S 4
#define VIDBUF4S 5
+#define VIDBUF16 6 /* Direct Color linear buffer */
+#define VIDBUF24 7 /* Direct Color linear buffer */
+#define VIDBUF32 8 /* Direct Color linear buffer */
+#define VIDBUF16S 9 /* Direct Color segmented buffer */
+#define VIDBUF24S 10 /* Direct Color segmented buffer */
+#define VIDBUF32S 11 /* Direct Color segmented buffer */
#define NOBUF 255
typedef struct VGLText {
@@ -122,14 +129,14 @@ int VGLMouseStatus(int *x, int *y, char *buttons);
int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
void VGLMouseUnFreeze(void);
/* simple.c */
-void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
-byte VGLGetXY(VGLBitmap *object, int x, int y);
-void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
-void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
-void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
-void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
-void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
-void VGLClear(VGLBitmap *object, byte color);
+void VGLSetXY(VGLBitmap *object, int x, int y, u_long color);
+u_long VGLGetXY(VGLBitmap *object, int x, int y);
+void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color);
+void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
+void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color);
+void VGLClear(VGLBitmap *object, u_long color);
void VGLRestorePalette(void);
void VGLSavePalette(void);
void VGLSetPalette(byte *red, byte *green, byte *blue);
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