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authorsheldonh <sheldonh@FreeBSD.org>2000-03-02 09:14:21 +0000
committersheldonh <sheldonh@FreeBSD.org>2000-03-02 09:14:21 +0000
commit329223e6f229a55ee8fed800f358f30e994ed749 (patch)
tree5d5e6c715ccfb778a29f10e1ea16f06731edbda8 /lib/libvgl/vgl.3
parent05f0a865546b5e0b902987be72a75a7b0ef85d09 (diff)
downloadFreeBSD-src-329223e6f229a55ee8fed800f358f30e994ed749.zip
FreeBSD-src-329223e6f229a55ee8fed800f358f30e994ed749.tar.gz
Remove single-space hard sentence breaks. These degrade the quality
of the typeset output, tend to make diffs harder to read and provide bad examples for new-comers to mdoc.
Diffstat (limited to 'lib/libvgl/vgl.3')
-rw-r--r--lib/libvgl/vgl.312
1 files changed, 8 insertions, 4 deletions
diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3
index 21aa45e..c05f510 100644
--- a/lib/libvgl/vgl.3
+++ b/lib/libvgl/vgl.3
@@ -134,7 +134,8 @@
is a library that enables the programmer access to the graphics
modes supported by the console driver (syscons). The library takes care of
programming the actual video hardware, and provides a number of simple
-functions to do various graphic operations. There is also support for a
+functions to do various graphic operations.
+There is also support for a
mouse via the standard mouse system in
.Fx ,
see
@@ -143,7 +144,8 @@ including the ability to transparently have a mouse pointer superimposed on
the graphic image currently being worked on.
The library takes care of screen switching by storing the current image in
memory before switching to another virtual console, and restoring when the
-user switches back. This allows several graphic applications at once, but
+user switches back.
+This allows several graphic applications at once, but
on different virtual consoles.
Below is a short description of the various functions:
@@ -199,7 +201,8 @@ input mode, the function will not block even if there is no input data,
and returns 0.
.Pp
.Fn VGLMouseInit
-initialize the mouse. The optional on-screen mouse pointer is shown if the
+initialize the mouse.
+The optional on-screen mouse pointer is shown if the
argument is
.Dv VGL_MOUSESHOW .
.Pp
@@ -212,7 +215,8 @@ or hides the mouse pointer if the argument is
.Fn VGLMouseStatus
returns the current mouse pointer coordinates and button state in
.Va x , y ,
-buttons. The return value reflects if the mouse pointer
+buttons.
+The return value reflects if the mouse pointer
is currently shown on screen or not.
.Pp
.Fn VGLMouseSetImage
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