diff options
author | nsouch <nsouch@FreeBSD.org> | 2001-01-13 11:30:17 +0000 |
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committer | nsouch <nsouch@FreeBSD.org> | 2001-01-13 11:30:17 +0000 |
commit | a5fd80c2f50ce9eac5e6ae428320a9f4cf65238a (patch) | |
tree | 1de7b3a3598deed6d5ca5a6b8e6ec5885985355e /lib/libvgl/simple.c | |
parent | 759414f218cbac7e3bb7e789f8f86f917cd37003 (diff) | |
download | FreeBSD-src-a5fd80c2f50ce9eac5e6ae428320a9f4cf65238a.zip FreeBSD-src-a5fd80c2f50ce9eac5e6ae428320a9f4cf65238a.tar.gz |
Add Truecolor 16 and 32bits support. Note that 24bits modes are not
supported since it's not easy to put 3 bytes accross 64Kb windows
of memory. This should not be such a problem with linear framebuffers.
There is no major interface modification except that the color type
becomes u_long instead of byte. So one just need to recompile his
application.
Approved by: Soren Schmidt <sos@freebsd.dk>
Diffstat (limited to 'lib/libvgl/simple.c')
-rw-r--r-- | lib/libvgl/simple.c | 143 |
1 files changed, 121 insertions, 22 deletions
diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c index afa91b2..3fe9d4d 100644 --- a/lib/libvgl/simple.c +++ b/lib/libvgl/simple.c @@ -41,10 +41,57 @@ static byte VGLSavePaletteBlue[256]; #define min(x, y) (((x) < (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y)) +static void +color2mem(u_long color, byte *b, int len) +{ + switch (len) { + case 4: + b[3] = (color >> 24) & 0xff; + /* fallthrough */ + case 3: + b[2] = (color >> 16) & 0xff; + /* fallthrough */ + case 2: + b[1] = (color >> 8) & 0xff; + /* fallthrough */ + case 1: + default: + b[0] = color & 0xff; + break; + } + + return; +} + +static u_long +mem2color(byte *b, int len) +{ + u_long color = 0; + + switch (len) { + case 4: + color |= (b[3] & 0xff) << 24; + /* fallthrough */ + case 3: + color |= (b[2] & 0xff) << 16; + /* fallthrough */ + case 2: + color |= (b[1] & 0xff) << 8; + /* fallthrough */ + case 1: + default: + color |= (b[0] & 0xff); + break; + } + + return color; +} + void -VGLSetXY(VGLBitmap *object, int x, int y, byte color) +VGLSetXY(VGLBitmap *object, int x, int y, u_long color) { int offset; + byte b[4]; VGLCheckSwitch(); if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) { @@ -52,15 +99,29 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color) switch (object->Type) { case MEMBUF: case VIDBUF8: - object->Bitmap[y*object->VXsize+x]=(color); + object->Bitmap[y*object->VXsize+x]=((byte)color); break; case VIDBUF8S: - object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=(color); + object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color); + break; + case VIDBUF16: + case VIDBUF24: + case VIDBUF32: + color2mem(color, b, object->PixelBytes); + bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], + object->PixelBytes); + break; + case VIDBUF16S: + case VIDBUF24S: + case VIDBUF32S: + color2mem(color, b, object->PixelBytes); + offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); + bcopy(b, &object->Bitmap[offset], object->PixelBytes); break; case VIDBUF8X: outb(0x3c4, 0x02); outb(0x3c5, 0x01 << (x&0x3)); - object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = (color); + object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color); break; case VIDBUF4S: offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8); @@ -69,23 +130,24 @@ VGLSetXY(VGLBitmap *object, int x, int y, byte color) offset = y*VGLAdpInfo.va_line_width + x/8; set_planar: outb(0x3c4, 0x02); outb(0x3c5, 0x0f); - outb(0x3ce, 0x00); outb(0x3cf, color & 0x0f); /* set/reset */ + outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f); /* set/reset */ outb(0x3ce, 0x01); outb(0x3cf, 0x0f); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8)); /* bit mask */ - object->Bitmap[offset] |= color; + object->Bitmap[offset] |= (byte)color; } } VGLMouseUnFreeze(); } } -byte +u_long VGLGetXY(VGLBitmap *object, int x, int y) { int offset; + byte b[4]; #if 0 int i; - byte color; + u_long color; byte mask; #endif @@ -98,6 +160,19 @@ VGLGetXY(VGLBitmap *object, int x, int y) return object->Bitmap[((y*object->VXsize)+x)]; case VIDBUF8S: return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; + case VIDBUF16: + case VIDBUF24: + case VIDBUF32: + bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], + b, object->PixelBytes); + return (mem2color(b, object->PixelBytes)); + case VIDBUF16S: + case VIDBUF24S: + case VIDBUF32S: + offset = VGLSetSegment((y*object->VXsize+x) * object->PixelBytes); + bcopy(&object->Bitmap[offset], b, object->PixelBytes); + + return (mem2color(b, object->PixelBytes)); case VIDBUF8X: outb(0x3ce, 0x04); outb(0x3cf, x & 0x3); return object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)]; @@ -119,11 +194,11 @@ get_planar: return color; #endif } - return 0; + return 0; /* XXX black? */ } void -VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { int d, x, y, ax, ay, sx, sy, dx, dy; @@ -157,7 +232,7 @@ VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) } void -VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { VGLLine(object, x1, y1, x2, y1, color); VGLLine(object, x2, y1, x2, y2, color); @@ -166,7 +241,7 @@ VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) } void -VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) +VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color) { int y; @@ -174,7 +249,7 @@ VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color) } void -inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color) +inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) { if (x!=0) { VGLSetXY(object, xc+x, yc+y, color); @@ -192,7 +267,7 @@ inline set4pixels(VGLBitmap *object, int x, int y, int xc, int yc, byte color) } void -VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) +VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; @@ -215,7 +290,7 @@ VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) } void -inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color) +inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, u_long color) { if (x!=0) { VGLLine(object, xc+x, yc+y, xc-x, yc+y, color); @@ -228,7 +303,7 @@ inline set2lines(VGLBitmap *object, int x, int y, int xc, int yc, byte color) } void -VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) +VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color) { int x = 0, y = b, asq = a*a, asq2 = a*a*2, bsq = b*b; int bsq2 = b*b*2, d = bsq-asq*b+asq/4, dx = 0, dy = asq2*b; @@ -251,17 +326,19 @@ VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color) } void -VGLClear(VGLBitmap *object, byte color) +VGLClear(VGLBitmap *object, u_long color) { int offset; int len; + int i, total = 0; + byte b[4]; VGLCheckSwitch(); - VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); + VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); /* XXX */ switch (object->Type) { case MEMBUF: case VIDBUF8: - memset(object->Bitmap, color, object->VXsize*object->VYsize); + memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize); break; case VIDBUF8S: @@ -269,7 +346,29 @@ VGLClear(VGLBitmap *object, byte color) VGLSetSegment(offset); len = min(object->VXsize*object->VYsize - offset, VGLAdpInfo.va_window_size); - memset(object->Bitmap, color, len); + memset(object->Bitmap, (byte)color, len); + offset += len; + } + break; + case VIDBUF16: + case VIDBUF24: + case VIDBUF32: + color2mem(color, b, object->PixelBytes); + total = object->VXsize*object->VYsize*object->PixelBytes; + for (i = 0; i < total; i += object->PixelBytes) + bcopy(b, object->Bitmap + i, object->PixelBytes); + break; + + case VIDBUF16S: + case VIDBUF24S: + case VIDBUF32S: + color2mem(color, b, object->PixelBytes); + total = object->VXsize*object->VYsize*object->PixelBytes; + for (offset = 0; offset < total; ) { + VGLSetSegment(offset); + len = min(total - offset, VGLAdpInfo.va_window_size); + for (i = 0; i < len; i += object->PixelBytes) + bcopy(b, object->Bitmap + offset + i, object->PixelBytes); offset += len; } break; @@ -278,7 +377,7 @@ VGLClear(VGLBitmap *object, byte color) /* XXX works only for Xsize % 4 = 0 */ outb(0x3c6, 0xff); outb(0x3c4, 0x02); outb(0x3c5, 0x0f); - memset(object->Bitmap, color, VGLAdpInfo.va_line_width*object->VYsize); + memset(object->Bitmap, (byte)color, VGLAdpInfo.va_line_width*object->VYsize); break; case VIDBUF4: @@ -292,7 +391,7 @@ VGLClear(VGLBitmap *object, byte color) VGLSetSegment(offset); len = min(object->VXsize*object->VYsize - offset, VGLAdpInfo.va_window_size); - memset(object->Bitmap, color, len); + memset(object->Bitmap, (byte)color, len); offset += len; } outb(0x3ce, 0x05); outb(0x3cf, 0x00); |