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authorbde <bde@FreeBSD.org>2008-01-17 16:39:07 +0000
committerbde <bde@FreeBSD.org>2008-01-17 16:39:07 +0000
commitc553ad248f2b357789e1fdfb79d3efea1497c193 (patch)
tree41bf3b2fe1dad4b2008269aafa19f504b3e2bc77 /lib/libc/amd64
parent691f99e98f534b08876da278935889a3d2624e22 (diff)
downloadFreeBSD-src-c553ad248f2b357789e1fdfb79d3efea1497c193.zip
FreeBSD-src-c553ad248f2b357789e1fdfb79d3efea1497c193.tar.gz
Add an alternative view of the bits in an 80-bit long double (64+16
instead of 32+32+15+1) on all arches that have such long doubles (amd64, ia64 and i386). Large objects should be be accessed in large units, and the 32+32+15+1[+padding] decomposition asks for almost the opposite of that, sometimes resulting in very slow accesses depending on how well the compiler ignores what we ask for and converts to the best units for the given machine. E.g., on Athlons, there is a 10-20 cycle penalty for accessing the middle 32-bit word immediately after an 80-bit store. Whether actually using the alternative view is better is very machine- dependent. A 32+32+16 view is probably best with old 32-bit systems and gcc through 4.2.1. The compiler should mostly avoid the view and generate best accesses, but gcc-4.2.1 is far from doing that. I think 64+16 is best for now. Similarly for doubles -- they should be using 64+0 especially on 64-bit machines, but fdlibm uses 32+32 extensively for them. Fortunately, in 64-bit mode for doubles, gcc already ignores the 32+32-bit view and generates best accesses in many cases.
Diffstat (limited to 'lib/libc/amd64')
-rw-r--r--lib/libc/amd64/_fpmath.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/lib/libc/amd64/_fpmath.h b/lib/libc/amd64/_fpmath.h
index 8f8cf6f..c2a7384 100644
--- a/lib/libc/amd64/_fpmath.h
+++ b/lib/libc/amd64/_fpmath.h
@@ -36,6 +36,11 @@ union IEEEl2bits {
unsigned int junkl :16;
unsigned int junkh :32;
} bits;
+ struct {
+ unsigned long man :64;
+ unsigned int expsign :16;
+ unsigned long junk :48;
+ } xbits;
};
#define LDBL_NBIT 0x80000000
@@ -47,4 +52,4 @@ union IEEEl2bits {
#define LDBL_TO_ARRAY32(u, a) do { \
(a)[0] = (uint32_t)(u).bits.manl; \
(a)[1] = (uint32_t)(u).bits.manh; \
-} while(0)
+} while (0)
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