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author | rdivacky <rdivacky@FreeBSD.org> | 2009-10-14 17:57:32 +0000 |
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committer | rdivacky <rdivacky@FreeBSD.org> | 2009-10-14 17:57:32 +0000 |
commit | cd749a9c07f1de2fb8affde90537efa4bc3e7c54 (patch) | |
tree | b21f6de4e08b89bb7931806bab798fc2a5e3a686 /lib/Target/ARM/NEONPreAllocPass.cpp | |
parent | 72621d11de5b873f1695f391eb95f0b336c3d2d4 (diff) | |
download | FreeBSD-src-cd749a9c07f1de2fb8affde90537efa4bc3e7c54.zip FreeBSD-src-cd749a9c07f1de2fb8affde90537efa4bc3e7c54.tar.gz |
Update llvm to r84119.
Diffstat (limited to 'lib/Target/ARM/NEONPreAllocPass.cpp')
-rw-r--r-- | lib/Target/ARM/NEONPreAllocPass.cpp | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/lib/Target/ARM/NEONPreAllocPass.cpp b/lib/Target/ARM/NEONPreAllocPass.cpp new file mode 100644 index 0000000..821b872 --- /dev/null +++ b/lib/Target/ARM/NEONPreAllocPass.cpp @@ -0,0 +1,394 @@ +//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "neon-prealloc" +#include "ARM.h" +#include "ARMInstrInfo.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineInstrBuilder.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +using namespace llvm; + +namespace { + class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass { + const TargetInstrInfo *TII; + + public: + static char ID; + NEONPreAllocPass() : MachineFunctionPass(&ID) {} + + virtual bool runOnMachineFunction(MachineFunction &MF); + + virtual const char *getPassName() const { + return "NEON register pre-allocation pass"; + } + + private: + bool PreAllocNEONRegisters(MachineBasicBlock &MBB); + }; + + char NEONPreAllocPass::ID = 0; +} + +static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd, unsigned &NumRegs, + unsigned &Offset, unsigned &Stride) { + // Default to unit stride with no offset. + Stride = 1; + Offset = 0; + + switch (Opcode) { + default: + break; + + case ARM::VLD2d8: + case ARM::VLD2d16: + case ARM::VLD2d32: + case ARM::VLD2d64: + case ARM::VLD2LNd8: + case ARM::VLD2LNd16: + case ARM::VLD2LNd32: + FirstOpnd = 0; + NumRegs = 2; + return true; + + case ARM::VLD2q8: + case ARM::VLD2q16: + case ARM::VLD2q32: + FirstOpnd = 0; + NumRegs = 4; + return true; + + case ARM::VLD2LNq16a: + case ARM::VLD2LNq32a: + FirstOpnd = 0; + NumRegs = 2; + Offset = 0; + Stride = 2; + return true; + + case ARM::VLD2LNq16b: + case ARM::VLD2LNq32b: + FirstOpnd = 0; + NumRegs = 2; + Offset = 1; + Stride = 2; + return true; + + case ARM::VLD3d8: + case ARM::VLD3d16: + case ARM::VLD3d32: + case ARM::VLD3d64: + case ARM::VLD3LNd8: + case ARM::VLD3LNd16: + case ARM::VLD3LNd32: + FirstOpnd = 0; + NumRegs = 3; + return true; + + case ARM::VLD3q8a: + case ARM::VLD3q16a: + case ARM::VLD3q32a: + FirstOpnd = 0; + NumRegs = 3; + Offset = 0; + Stride = 2; + return true; + + case ARM::VLD3q8b: + case ARM::VLD3q16b: + case ARM::VLD3q32b: + FirstOpnd = 0; + NumRegs = 3; + Offset = 1; + Stride = 2; + return true; + + case ARM::VLD3LNq16a: + case ARM::VLD3LNq32a: + FirstOpnd = 0; + NumRegs = 3; + Offset = 0; + Stride = 2; + return true; + + case ARM::VLD3LNq16b: + case ARM::VLD3LNq32b: + FirstOpnd = 0; + NumRegs = 3; + Offset = 1; + Stride = 2; + return true; + + case ARM::VLD4d8: + case ARM::VLD4d16: + case ARM::VLD4d32: + case ARM::VLD4d64: + case ARM::VLD4LNd8: + case ARM::VLD4LNd16: + case ARM::VLD4LNd32: + FirstOpnd = 0; + NumRegs = 4; + return true; + + case ARM::VLD4q8a: + case ARM::VLD4q16a: + case ARM::VLD4q32a: + FirstOpnd = 0; + NumRegs = 4; + Offset = 0; + Stride = 2; + return true; + + case ARM::VLD4q8b: + case ARM::VLD4q16b: + case ARM::VLD4q32b: + FirstOpnd = 0; + NumRegs = 4; + Offset = 1; + Stride = 2; + return true; + + case ARM::VLD4LNq16a: + case ARM::VLD4LNq32a: + FirstOpnd = 0; + NumRegs = 4; + Offset = 0; + Stride = 2; + return true; + + case ARM::VLD4LNq16b: + case ARM::VLD4LNq32b: + FirstOpnd = 0; + NumRegs = 4; + Offset = 1; + Stride = 2; + return true; + + case ARM::VST2d8: + case ARM::VST2d16: + case ARM::VST2d32: + case ARM::VST2d64: + case ARM::VST2LNd8: + case ARM::VST2LNd16: + case ARM::VST2LNd32: + FirstOpnd = 3; + NumRegs = 2; + return true; + + case ARM::VST2q8: + case ARM::VST2q16: + case ARM::VST2q32: + FirstOpnd = 3; + NumRegs = 4; + return true; + + case ARM::VST2LNq16a: + case ARM::VST2LNq32a: + FirstOpnd = 3; + NumRegs = 2; + Offset = 0; + Stride = 2; + return true; + + case ARM::VST2LNq16b: + case ARM::VST2LNq32b: + FirstOpnd = 3; + NumRegs = 2; + Offset = 1; + Stride = 2; + return true; + + case ARM::VST3d8: + case ARM::VST3d16: + case ARM::VST3d32: + case ARM::VST3d64: + case ARM::VST3LNd8: + case ARM::VST3LNd16: + case ARM::VST3LNd32: + FirstOpnd = 3; + NumRegs = 3; + return true; + + case ARM::VST3q8a: + case ARM::VST3q16a: + case ARM::VST3q32a: + FirstOpnd = 4; + NumRegs = 3; + Offset = 0; + Stride = 2; + return true; + + case ARM::VST3q8b: + case ARM::VST3q16b: + case ARM::VST3q32b: + FirstOpnd = 4; + NumRegs = 3; + Offset = 1; + Stride = 2; + return true; + + case ARM::VST3LNq16a: + case ARM::VST3LNq32a: + FirstOpnd = 3; + NumRegs = 3; + Offset = 0; + Stride = 2; + return true; + + case ARM::VST3LNq16b: + case ARM::VST3LNq32b: + FirstOpnd = 3; + NumRegs = 3; + Offset = 1; + Stride = 2; + return true; + + case ARM::VST4d8: + case ARM::VST4d16: + case ARM::VST4d32: + case ARM::VST4d64: + case ARM::VST4LNd8: + case ARM::VST4LNd16: + case ARM::VST4LNd32: + FirstOpnd = 3; + NumRegs = 4; + return true; + + case ARM::VST4q8a: + case ARM::VST4q16a: + case ARM::VST4q32a: + FirstOpnd = 4; + NumRegs = 4; + Offset = 0; + Stride = 2; + return true; + + case ARM::VST4q8b: + case ARM::VST4q16b: + case ARM::VST4q32b: + FirstOpnd = 4; + NumRegs = 4; + Offset = 1; + Stride = 2; + return true; + + case ARM::VST4LNq16a: + case ARM::VST4LNq32a: + FirstOpnd = 3; + NumRegs = 4; + Offset = 0; + Stride = 2; + return true; + + case ARM::VST4LNq16b: + case ARM::VST4LNq32b: + FirstOpnd = 3; + NumRegs = 4; + Offset = 1; + Stride = 2; + return true; + + case ARM::VTBL2: + FirstOpnd = 1; + NumRegs = 2; + return true; + + case ARM::VTBL3: + FirstOpnd = 1; + NumRegs = 3; + return true; + + case ARM::VTBL4: + FirstOpnd = 1; + NumRegs = 4; + return true; + + case ARM::VTBX2: + FirstOpnd = 2; + NumRegs = 2; + return true; + + case ARM::VTBX3: + FirstOpnd = 2; + NumRegs = 3; + return true; + + case ARM::VTBX4: + FirstOpnd = 2; + NumRegs = 4; + return true; + } + + return false; +} + +bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) { + bool Modified = false; + + MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end(); + for (; MBBI != E; ++MBBI) { + MachineInstr *MI = &*MBBI; + unsigned FirstOpnd, NumRegs, Offset, Stride; + if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs, Offset, Stride)) + continue; + + MachineBasicBlock::iterator NextI = next(MBBI); + for (unsigned R = 0; R < NumRegs; ++R) { + MachineOperand &MO = MI->getOperand(FirstOpnd + R); + assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand"); + unsigned VirtReg = MO.getReg(); + assert(TargetRegisterInfo::isVirtualRegister(VirtReg) && + "expected a virtual register"); + + // For now, just assign a fixed set of adjacent registers. + // This leaves plenty of room for future improvements. + static const unsigned NEONDRegs[] = { + ARM::D0, ARM::D1, ARM::D2, ARM::D3, + ARM::D4, ARM::D5, ARM::D6, ARM::D7 + }; + MO.setReg(NEONDRegs[Offset + R * Stride]); + + if (MO.isUse()) { + // Insert a copy from VirtReg. + TII->copyRegToReg(MBB, MBBI, MO.getReg(), VirtReg, + ARM::DPRRegisterClass, ARM::DPRRegisterClass); + if (MO.isKill()) { + MachineInstr *CopyMI = prior(MBBI); + CopyMI->findRegisterUseOperand(VirtReg)->setIsKill(); + } + MO.setIsKill(); + } else if (MO.isDef() && !MO.isDead()) { + // Add a copy to VirtReg. + TII->copyRegToReg(MBB, NextI, VirtReg, MO.getReg(), + ARM::DPRRegisterClass, ARM::DPRRegisterClass); + } + } + } + + return Modified; +} + +bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) { + TII = MF.getTarget().getInstrInfo(); + + bool Modified = false; + for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E; + ++MFI) { + MachineBasicBlock &MBB = *MFI; + Modified |= PreAllocNEONRegisters(MBB); + } + + return Modified; +} + +/// createNEONPreAllocPass - returns an instance of the NEON register +/// pre-allocation pass. +FunctionPass *llvm::createNEONPreAllocPass() { + return new NEONPreAllocPass(); +} |