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author | dim <dim@FreeBSD.org> | 2010-09-17 15:48:55 +0000 |
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committer | dim <dim@FreeBSD.org> | 2010-09-17 15:48:55 +0000 |
commit | 5d5cc59cc77afe655b3707cb0e69e0827b444cad (patch) | |
tree | 36453626c792cccd91f783a38a169d610a6b9db9 /lib/CodeGen/Spiller.h | |
parent | 786a18553586229ad99ecb5ecde8a9d914c45e27 (diff) | |
download | FreeBSD-src-5d5cc59cc77afe655b3707cb0e69e0827b444cad.zip FreeBSD-src-5d5cc59cc77afe655b3707cb0e69e0827b444cad.tar.gz |
Vendor import of llvm r114020 (from the release_28 branch):
http://llvm.org/svn/llvm-project/llvm/branches/release_28@114020
Approved by: rpaulo (mentor)
Diffstat (limited to 'lib/CodeGen/Spiller.h')
-rw-r--r-- | lib/CodeGen/Spiller.h | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/lib/CodeGen/Spiller.h b/lib/CodeGen/Spiller.h index 450447b..59bc0ec 100644 --- a/lib/CodeGen/Spiller.h +++ b/lib/CodeGen/Spiller.h @@ -11,19 +11,14 @@ #define LLVM_CODEGEN_SPILLER_H #include "llvm/ADT/SmallVector.h" -#include <vector> namespace llvm { class LiveInterval; - class LiveIntervals; - class LiveStacks; class MachineFunction; - class MachineInstr; - class MachineLoopInfo; + class MachineFunctionPass; class SlotIndex; class VirtRegMap; - class VNInfo; /// Spiller interface. /// @@ -40,18 +35,16 @@ namespace llvm { /// @param spillIs A list of intervals that are about to be spilled, /// and so cannot be used for remat etc. /// @param newIntervals The newly created intervals will be appended here. - /// @param earliestIndex The earliest point for splitting. (OK, it's another - /// pointer to the allocator guts). virtual void spill(LiveInterval *li, - std::vector<LiveInterval*> &newIntervals, - SmallVectorImpl<LiveInterval*> &spillIs, - SlotIndex *earliestIndex = 0) = 0; + SmallVectorImpl<LiveInterval*> &newIntervals, + SmallVectorImpl<LiveInterval*> &spillIs) = 0; }; /// Create and return a spiller object, as specified on the command line. - Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li, - const MachineLoopInfo *loopInfo, VirtRegMap *vrm); + Spiller* createSpiller(MachineFunctionPass &pass, + MachineFunction &mf, + VirtRegMap &vrm); } #endif |