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authored <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
committered <ed@FreeBSD.org>2009-06-02 17:52:33 +0000
commit3277b69d734b9c90b44ebde4ede005717e2c3b2e (patch)
tree64ba909838c23261cace781ece27d106134ea451 /lib/CodeGen/MachineFunction.cpp
downloadFreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.zip
FreeBSD-src-3277b69d734b9c90b44ebde4ede005717e2c3b2e.tar.gz
Import LLVM, at r72732.
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r--lib/CodeGen/MachineFunction.cpp598
1 files changed, 598 insertions, 0 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
new file mode 100644
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--- /dev/null
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -0,0 +1,598 @@
+//===-- MachineFunction.cpp -----------------------------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Collect native machine code information for a function. This allows
+// target-specific information about the generated code to be stored with each
+// function.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/DerivedTypes.h"
+#include "llvm/CodeGen/MachineConstantPool.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineJumpTableInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetFrameInfo.h"
+#include "llvm/Function.h"
+#include "llvm/Instructions.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/GraphWriter.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Config/config.h"
+#include <fstream>
+#include <sstream>
+using namespace llvm;
+
+bool MachineFunctionPass::runOnFunction(Function &F) {
+ // Do not codegen any 'available_externally' functions at all, they have
+ // definitions outside the translation unit.
+ if (F.hasAvailableExternallyLinkage())
+ return false;
+
+ return runOnMachineFunction(MachineFunction::get(&F));
+}
+
+namespace {
+ struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
+ static char ID;
+
+ std::ostream *OS;
+ const std::string Banner;
+
+ Printer (std::ostream *os, const std::string &banner)
+ : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
+
+ const char *getPassName() const { return "MachineFunction Printer"; }
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
+
+ bool runOnMachineFunction(MachineFunction &MF) {
+ (*OS) << Banner;
+ MF.print (*OS);
+ return false;
+ }
+ };
+ char Printer::ID = 0;
+}
+
+/// Returns a newly-created MachineFunction Printer pass. The default output
+/// stream is std::cerr; the default banner is empty.
+///
+FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
+ const std::string &Banner){
+ return new Printer(OS, Banner);
+}
+
+namespace {
+ struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
+ static char ID;
+ Deleter() : MachineFunctionPass(&ID) {}
+
+ const char *getPassName() const { return "Machine Code Deleter"; }
+
+ bool runOnMachineFunction(MachineFunction &MF) {
+ // Delete the annotation from the function now.
+ MachineFunction::destruct(MF.getFunction());
+ return true;
+ }
+ };
+ char Deleter::ID = 0;
+}
+
+/// MachineCodeDeletion Pass - This pass deletes all of the machine code for
+/// the current function, which should happen after the function has been
+/// emitted to a .s file or to memory.
+FunctionPass *llvm::createMachineCodeDeleter() {
+ return new Deleter();
+}
+
+
+
+//===---------------------------------------------------------------------===//
+// MachineFunction implementation
+//===---------------------------------------------------------------------===//
+
+void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
+ MBB->getParent()->DeleteMachineBasicBlock(MBB);
+}
+
+MachineFunction::MachineFunction(const Function *F,
+ const TargetMachine &TM)
+ : Annotation(AnnotationManager::getID("CodeGen::MachineCodeForFunction")),
+ Fn(F), Target(TM) {
+ if (TM.getRegisterInfo())
+ RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
+ MachineRegisterInfo(*TM.getRegisterInfo());
+ else
+ RegInfo = 0;
+ MFInfo = 0;
+ FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
+ MachineFrameInfo(*TM.getFrameInfo());
+ ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
+ MachineConstantPool(TM.getTargetData());
+
+ // Set up jump table.
+ const TargetData &TD = *TM.getTargetData();
+ bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
+ unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
+ unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
+ : TD.getPointerABIAlignment();
+ JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
+ MachineJumpTableInfo(EntrySize, Alignment);
+}
+
+MachineFunction::~MachineFunction() {
+ BasicBlocks.clear();
+ InstructionRecycler.clear(Allocator);
+ BasicBlockRecycler.clear(Allocator);
+ if (RegInfo)
+ RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo);
+ if (MFInfo) {
+ MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo);
+ }
+ FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
+ ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
+ JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
+}
+
+
+/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
+/// recomputes them. This guarantees that the MBB numbers are sequential,
+/// dense, and match the ordering of the blocks within the function. If a
+/// specific MachineBasicBlock is specified, only that block and those after
+/// it are renumbered.
+void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
+ if (empty()) { MBBNumbering.clear(); return; }
+ MachineFunction::iterator MBBI, E = end();
+ if (MBB == 0)
+ MBBI = begin();
+ else
+ MBBI = MBB;
+
+ // Figure out the block number this should have.
+ unsigned BlockNo = 0;
+ if (MBBI != begin())
+ BlockNo = prior(MBBI)->getNumber()+1;
+
+ for (; MBBI != E; ++MBBI, ++BlockNo) {
+ if (MBBI->getNumber() != (int)BlockNo) {
+ // Remove use of the old number.
+ if (MBBI->getNumber() != -1) {
+ assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
+ "MBB number mismatch!");
+ MBBNumbering[MBBI->getNumber()] = 0;
+ }
+
+ // If BlockNo is already taken, set that block's number to -1.
+ if (MBBNumbering[BlockNo])
+ MBBNumbering[BlockNo]->setNumber(-1);
+
+ MBBNumbering[BlockNo] = MBBI;
+ MBBI->setNumber(BlockNo);
+ }
+ }
+
+ // Okay, all the blocks are renumbered. If we have compactified the block
+ // numbering, shrink MBBNumbering now.
+ assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
+ MBBNumbering.resize(BlockNo);
+}
+
+/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
+/// of `new MachineInstr'.
+///
+MachineInstr *
+MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
+ DebugLoc DL, bool NoImp) {
+ return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
+ MachineInstr(TID, DL, NoImp);
+}
+
+/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
+/// 'Orig' instruction, identical in all ways except the the instruction
+/// has no parent, prev, or next.
+///
+MachineInstr *
+MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
+ return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
+ MachineInstr(*this, *Orig);
+}
+
+/// DeleteMachineInstr - Delete the given MachineInstr.
+///
+void
+MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
+ // Clear the instructions memoperands. This must be done manually because
+ // the instruction's parent pointer is now null, so it can't properly
+ // deallocate them on its own.
+ MI->clearMemOperands(*this);
+
+ MI->~MachineInstr();
+ InstructionRecycler.Deallocate(Allocator, MI);
+}
+
+/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
+/// instead of `new MachineBasicBlock'.
+///
+MachineBasicBlock *
+MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
+ return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
+ MachineBasicBlock(*this, bb);
+}
+
+/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
+///
+void
+MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
+ assert(MBB->getParent() == this && "MBB parent mismatch!");
+ MBB->~MachineBasicBlock();
+ BasicBlockRecycler.Deallocate(Allocator, MBB);
+}
+
+void MachineFunction::dump() const {
+ print(*cerr.stream());
+}
+
+void MachineFunction::print(std::ostream &OS) const {
+ OS << "# Machine code for " << Fn->getName () << "():\n";
+
+ // Print Frame Information
+ FrameInfo->print(*this, OS);
+
+ // Print JumpTable Information
+ JumpTableInfo->print(OS);
+
+ // Print Constant Pool
+ {
+ raw_os_ostream OSS(OS);
+ ConstantPool->print(OSS);
+ }
+
+ const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
+
+ if (RegInfo && !RegInfo->livein_empty()) {
+ OS << "Live Ins:";
+ for (MachineRegisterInfo::livein_iterator
+ I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
+ if (TRI)
+ OS << " " << TRI->getName(I->first);
+ else
+ OS << " Reg #" << I->first;
+
+ if (I->second)
+ OS << " in VR#" << I->second << " ";
+ }
+ OS << "\n";
+ }
+ if (RegInfo && !RegInfo->liveout_empty()) {
+ OS << "Live Outs:";
+ for (MachineRegisterInfo::liveout_iterator
+ I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
+ if (TRI)
+ OS << " " << TRI->getName(*I);
+ else
+ OS << " Reg #" << *I;
+ OS << "\n";
+ }
+
+ for (const_iterator BB = begin(); BB != end(); ++BB)
+ BB->print(OS);
+
+ OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
+}
+
+/// CFGOnly flag - This is used to control whether or not the CFG graph printer
+/// prints out the contents of basic blocks or not. This is acceptable because
+/// this code is only really used for debugging purposes.
+///
+static bool CFGOnly = false;
+
+namespace llvm {
+ template<>
+ struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
+ static std::string getGraphName(const MachineFunction *F) {
+ return "CFG for '" + F->getFunction()->getName() + "' function";
+ }
+
+ static std::string getNodeLabel(const MachineBasicBlock *Node,
+ const MachineFunction *Graph) {
+ if (CFGOnly && Node->getBasicBlock() &&
+ !Node->getBasicBlock()->getName().empty())
+ return Node->getBasicBlock()->getName() + ":";
+
+ std::ostringstream Out;
+ if (CFGOnly) {
+ Out << Node->getNumber() << ':';
+ return Out.str();
+ }
+
+ Node->print(Out);
+
+ std::string OutStr = Out.str();
+ if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
+
+ // Process string output to make it nicer...
+ for (unsigned i = 0; i != OutStr.length(); ++i)
+ if (OutStr[i] == '\n') { // Left justify
+ OutStr[i] = '\\';
+ OutStr.insert(OutStr.begin()+i+1, 'l');
+ }
+ return OutStr;
+ }
+ };
+}
+
+void MachineFunction::viewCFG() const
+{
+#ifndef NDEBUG
+ ViewGraph(this, "mf" + getFunction()->getName());
+#else
+ cerr << "SelectionDAG::viewGraph is only available in debug builds on "
+ << "systems with Graphviz or gv!\n";
+#endif // NDEBUG
+}
+
+void MachineFunction::viewCFGOnly() const
+{
+ CFGOnly = true;
+ viewCFG();
+ CFGOnly = false;
+}
+
+// The next two methods are used to construct and to retrieve
+// the MachineCodeForFunction object for the given function.
+// construct() -- Allocates and initializes for a given function and target
+// get() -- Returns a handle to the object.
+// This should not be called before "construct()"
+// for a given Function.
+//
+MachineFunction&
+MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
+{
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
+ assert(Fn->getAnnotation(MF_AID) == 0 &&
+ "Object already exists for this function!");
+ MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
+ Fn->addAnnotation(mcInfo);
+ return *mcInfo;
+}
+
+void MachineFunction::destruct(const Function *Fn) {
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
+ bool Deleted = Fn->deleteAnnotation(MF_AID);
+ assert(Deleted && "Machine code did not exist for function!");
+ Deleted = Deleted; // silence warning when no assertions.
+}
+
+MachineFunction& MachineFunction::get(const Function *F)
+{
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
+ MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
+ assert(mc && "Call construct() method first to allocate the object");
+ return *mc;
+}
+
+/// addLiveIn - Add the specified physical register as a live-in value and
+/// create a corresponding virtual register for it.
+unsigned MachineFunction::addLiveIn(unsigned PReg,
+ const TargetRegisterClass *RC) {
+ assert(RC->contains(PReg) && "Not the correct regclass!");
+ unsigned VReg = getRegInfo().createVirtualRegister(RC);
+ getRegInfo().addLiveIn(PReg, VReg);
+ return VReg;
+}
+
+/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
+/// source file, line, and column. If none currently exists, create a new
+/// DebugLocTuple, and insert it into the DebugIdMap.
+unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit,
+ unsigned Line, unsigned Col) {
+ DebugLocTuple Tuple(CompileUnit, Line, Col);
+ DenseMap<DebugLocTuple, unsigned>::iterator II
+ = DebugLocInfo.DebugIdMap.find(Tuple);
+ if (II != DebugLocInfo.DebugIdMap.end())
+ return II->second;
+ // Add a new tuple.
+ unsigned Id = DebugLocInfo.DebugLocations.size();
+ DebugLocInfo.DebugLocations.push_back(Tuple);
+ DebugLocInfo.DebugIdMap[Tuple] = Id;
+ return Id;
+}
+
+/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
+DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
+ unsigned Idx = DL.getIndex();
+ assert(Idx < DebugLocInfo.DebugLocations.size() &&
+ "Invalid index into debug locations!");
+ return DebugLocInfo.DebugLocations[Idx];
+}
+
+//===----------------------------------------------------------------------===//
+// MachineFrameInfo implementation
+//===----------------------------------------------------------------------===//
+
+/// CreateFixedObject - Create a new object at a fixed location on the stack.
+/// All fixed objects should be created before other objects are created for
+/// efficiency. By default, fixed objects are immutable. This returns an
+/// index with a negative value.
+///
+int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
+ bool Immutable) {
+ assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
+ Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
+ return -++NumFixedObjects;
+}
+
+
+void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
+ const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
+ int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
+
+ for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
+ const StackObject &SO = Objects[i];
+ OS << " <fi#" << (int)(i-NumFixedObjects) << ">: ";
+ if (SO.Size == ~0ULL) {
+ OS << "dead\n";
+ continue;
+ }
+ if (SO.Size == 0)
+ OS << "variable sized";
+ else
+ OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
+ OS << " alignment is " << SO.Alignment << " byte"
+ << (SO.Alignment != 1 ? "s," : ",");
+
+ if (i < NumFixedObjects)
+ OS << " fixed";
+ if (i < NumFixedObjects || SO.SPOffset != -1) {
+ int64_t Off = SO.SPOffset - ValOffset;
+ OS << " at location [SP";
+ if (Off > 0)
+ OS << "+" << Off;
+ else if (Off < 0)
+ OS << Off;
+ OS << "]";
+ }
+ OS << "\n";
+ }
+
+ if (HasVarSizedObjects)
+ OS << " Stack frame contains variable sized objects\n";
+}
+
+void MachineFrameInfo::dump(const MachineFunction &MF) const {
+ print(MF, *cerr.stream());
+}
+
+
+//===----------------------------------------------------------------------===//
+// MachineJumpTableInfo implementation
+//===----------------------------------------------------------------------===//
+
+/// getJumpTableIndex - Create a new jump table entry in the jump table info
+/// or return an existing one.
+///
+unsigned MachineJumpTableInfo::getJumpTableIndex(
+ const std::vector<MachineBasicBlock*> &DestBBs) {
+ assert(!DestBBs.empty() && "Cannot create an empty jump table!");
+ for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
+ if (JumpTables[i].MBBs == DestBBs)
+ return i;
+
+ JumpTables.push_back(MachineJumpTableEntry(DestBBs));
+ return JumpTables.size()-1;
+}
+
+/// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
+/// the jump tables to branch to New instead.
+bool
+MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
+ MachineBasicBlock *New) {
+ assert(Old != New && "Not making a change?");
+ bool MadeChange = false;
+ for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
+ MachineJumpTableEntry &JTE = JumpTables[i];
+ for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
+ if (JTE.MBBs[j] == Old) {
+ JTE.MBBs[j] = New;
+ MadeChange = true;
+ }
+ }
+ return MadeChange;
+}
+
+void MachineJumpTableInfo::print(std::ostream &OS) const {
+ // FIXME: this is lame, maybe we could print out the MBB numbers or something
+ // like {1, 2, 4, 5, 3, 0}
+ for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
+ OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size()
+ << " entries\n";
+ }
+}
+
+void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
+
+
+//===----------------------------------------------------------------------===//
+// MachineConstantPool implementation
+//===----------------------------------------------------------------------===//
+
+const Type *MachineConstantPoolEntry::getType() const {
+ if (isMachineConstantPoolEntry())
+ return Val.MachineCPVal->getType();
+ return Val.ConstVal->getType();
+}
+
+MachineConstantPool::~MachineConstantPool() {
+ for (unsigned i = 0, e = Constants.size(); i != e; ++i)
+ if (Constants[i].isMachineConstantPoolEntry())
+ delete Constants[i].Val.MachineCPVal;
+}
+
+/// getConstantPoolIndex - Create a new entry in the constant pool or return
+/// an existing one. User must specify the log2 of the minimum required
+/// alignment for the object.
+///
+unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
+ unsigned Alignment) {
+ assert(Alignment && "Alignment must be specified!");
+ if (Alignment > PoolAlignment) PoolAlignment = Alignment;
+
+ // Check to see if we already have this constant.
+ //
+ // FIXME, this could be made much more efficient for large constant pools.
+ for (unsigned i = 0, e = Constants.size(); i != e; ++i)
+ if (Constants[i].Val.ConstVal == C &&
+ (Constants[i].getAlignment() & (Alignment - 1)) == 0)
+ return i;
+
+ Constants.push_back(MachineConstantPoolEntry(C, Alignment));
+ return Constants.size()-1;
+}
+
+unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
+ unsigned Alignment) {
+ assert(Alignment && "Alignment must be specified!");
+ if (Alignment > PoolAlignment) PoolAlignment = Alignment;
+
+ // Check to see if we already have this constant.
+ //
+ // FIXME, this could be made much more efficient for large constant pools.
+ int Idx = V->getExistingMachineCPValue(this, Alignment);
+ if (Idx != -1)
+ return (unsigned)Idx;
+
+ Constants.push_back(MachineConstantPoolEntry(V, Alignment));
+ return Constants.size()-1;
+}
+
+void MachineConstantPool::print(raw_ostream &OS) const {
+ for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
+ OS << " <cp#" << i << "> is";
+ if (Constants[i].isMachineConstantPoolEntry())
+ Constants[i].Val.MachineCPVal->print(OS);
+ else
+ OS << *(Value*)Constants[i].Val.ConstVal;
+ OS << " , alignment=" << Constants[i].getAlignment();
+ OS << "\n";
+ }
+}
+
+void MachineConstantPool::dump() const { print(errs()); }
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