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author | rdivacky <rdivacky@FreeBSD.org> | 2009-12-01 11:07:05 +0000 |
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committer | rdivacky <rdivacky@FreeBSD.org> | 2009-12-01 11:07:05 +0000 |
commit | e7908924d847e63b02bc82bfaa1709ab9c774dcd (patch) | |
tree | ffe0478472eaa0686f11cb02c6df7d257b8719b0 /lib/CodeGen/BranchFolding.cpp | |
parent | bf68f1ea49e39c4194f339ddd4421b0c3a31988b (diff) | |
download | FreeBSD-src-e7908924d847e63b02bc82bfaa1709ab9c774dcd.zip FreeBSD-src-e7908924d847e63b02bc82bfaa1709ab9c774dcd.tar.gz |
Update LLVM to r90226.
Diffstat (limited to 'lib/CodeGen/BranchFolding.cpp')
-rw-r--r-- | lib/CodeGen/BranchFolding.cpp | 228 |
1 files changed, 6 insertions, 222 deletions
diff --git a/lib/CodeGen/BranchFolding.cpp b/lib/CodeGen/BranchFolding.cpp index f807e8f..8a62eb2 100644 --- a/lib/CodeGen/BranchFolding.cpp +++ b/lib/CodeGen/BranchFolding.cpp @@ -41,8 +41,6 @@ using namespace llvm; STATISTIC(NumDeadBlocks, "Number of dead blocks removed"); STATISTIC(NumBranchOpts, "Number of branches optimized"); STATISTIC(NumTailMerge , "Number of block tails merged"); -STATISTIC(NumTailDups , "Number of tail duplicated blocks"); -STATISTIC(NumInstrDups , "Additional instructions due to tail duplication"); static cl::opt<cl::boolOrDefault> FlagEnableTailMerge("enable-tail-merge", cl::init(cl::BOU_UNSET), cl::Hidden); @@ -205,16 +203,6 @@ bool BranchFolder::OptimizeFunction(MachineFunction &MF, MadeChange |= MadeChangeThisIteration; } - // Do tail duplication after tail merging is done. Otherwise it is - // tough to avoid situations where tail duplication and tail merging undo - // each other's transformations ad infinitum. - MadeChangeThisIteration = true; - while (MadeChangeThisIteration) { - MadeChangeThisIteration = false; - MadeChangeThisIteration |= TailDuplicateBlocks(MF); - MadeChange |= MadeChangeThisIteration; - } - // See if any jump tables have become mergable or dead as the code generator // did its thing. MachineJumpTableInfo *JTI = MF.getJumpTableInfo(); @@ -918,71 +906,6 @@ bool BranchFolder::OptimizeBranches(MachineFunction &MF) { } -/// CanFallThrough - Return true if the specified block (with the specified -/// branch condition) can implicitly transfer control to the block after it by -/// falling off the end of it. This should return false if it can reach the -/// block after it, but it uses an explicit branch to do so (e.g. a table jump). -/// -/// True is a conservative answer. -/// -bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB, - bool BranchUnAnalyzable, - MachineBasicBlock *TBB, - MachineBasicBlock *FBB, - const SmallVectorImpl<MachineOperand> &Cond) { - MachineFunction::iterator Fallthrough = CurBB; - ++Fallthrough; - // If FallthroughBlock is off the end of the function, it can't fall through. - if (Fallthrough == CurBB->getParent()->end()) - return false; - - // If FallthroughBlock isn't a successor of CurBB, no fallthrough is possible. - if (!CurBB->isSuccessor(Fallthrough)) - return false; - - // If we couldn't analyze the branch, examine the last instruction. - // If the block doesn't end in a known control barrier, assume fallthrough - // is possible. The isPredicable check is needed because this code can be - // called during IfConversion, where an instruction which is normally a - // Barrier is predicated and thus no longer an actual control barrier. This - // is over-conservative though, because if an instruction isn't actually - // predicated we could still treat it like a barrier. - if (BranchUnAnalyzable) - return CurBB->empty() || !CurBB->back().getDesc().isBarrier() || - CurBB->back().getDesc().isPredicable(); - - // If there is no branch, control always falls through. - if (TBB == 0) return true; - - // If there is some explicit branch to the fallthrough block, it can obviously - // reach, even though the branch should get folded to fall through implicitly. - if (MachineFunction::iterator(TBB) == Fallthrough || - MachineFunction::iterator(FBB) == Fallthrough) - return true; - - // If it's an unconditional branch to some block not the fall through, it - // doesn't fall through. - if (Cond.empty()) return false; - - // Otherwise, if it is conditional and has no explicit false block, it falls - // through. - return FBB == 0; -} - -/// CanFallThrough - Return true if the specified can implicitly transfer -/// control to the block after it by falling off the end of it. This should -/// return false if it can reach the block after it, but it uses an explicit -/// branch to do so (e.g. a table jump). -/// -/// True is a conservative answer. -/// -bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB) { - MachineBasicBlock *TBB = 0, *FBB = 0; - SmallVector<MachineOperand, 4> Cond; - bool CurUnAnalyzable = TII->AnalyzeBranch(*CurBB, TBB, FBB, Cond, true); - return CanFallThrough(CurBB, CurUnAnalyzable, TBB, FBB, Cond); -} - /// IsBetterFallthrough - Return true if it would be clearly better to /// fall-through to MBB1 than to fall through into MBB2. This has to return /// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will @@ -1005,143 +928,6 @@ static bool IsBetterFallthrough(MachineBasicBlock *MBB1, return MBB2I->getDesc().isCall() && !MBB1I->getDesc().isCall(); } -/// TailDuplicateBlocks - Look for small blocks that are unconditionally -/// branched to and do not fall through. Tail-duplicate their instructions -/// into their predecessors to eliminate (dynamic) branches. -bool BranchFolder::TailDuplicateBlocks(MachineFunction &MF) { - bool MadeChange = false; - - for (MachineFunction::iterator I = ++MF.begin(), E = MF.end(); I != E; ) { - MachineBasicBlock *MBB = I++; - - // Only duplicate blocks that end with unconditional branches. - if (CanFallThrough(MBB)) - continue; - - MadeChange |= TailDuplicate(MBB, MF); - - // If it is dead, remove it. - if (MBB->pred_empty()) { - NumInstrDups -= MBB->size(); - RemoveDeadBlock(MBB); - MadeChange = true; - ++NumDeadBlocks; - } - } - return MadeChange; -} - -/// TailDuplicate - If it is profitable, duplicate TailBB's contents in each -/// of its predecessors. -bool BranchFolder::TailDuplicate(MachineBasicBlock *TailBB, - MachineFunction &MF) { - // Don't try to tail-duplicate single-block loops. - if (TailBB->isSuccessor(TailBB)) - return false; - - // Set the limit on the number of instructions to duplicate, with a default - // of one less than the tail-merge threshold. When optimizing for size, - // duplicate only one, because one branch instruction can be eliminated to - // compensate for the duplication. - unsigned MaxDuplicateCount = - MF.getFunction()->hasFnAttr(Attribute::OptimizeForSize) ? - 1 : TII->TailDuplicationLimit(*TailBB, TailMergeSize - 1); - - // Check the instructions in the block to determine whether tail-duplication - // is invalid or unlikely to be profitable. - unsigned i = 0; - bool HasCall = false; - for (MachineBasicBlock::iterator I = TailBB->begin(); - I != TailBB->end(); ++I, ++i) { - // Non-duplicable things shouldn't be tail-duplicated. - if (I->getDesc().isNotDuplicable()) return false; - // Don't duplicate more than the threshold. - if (i == MaxDuplicateCount) return false; - // Remember if we saw a call. - if (I->getDesc().isCall()) HasCall = true; - } - // Heuristically, don't tail-duplicate calls if it would expand code size, - // as it's less likely to be worth the extra cost. - if (i > 1 && HasCall) - return false; - - // Iterate through all the unique predecessors and tail-duplicate this - // block into them, if possible. Copying the list ahead of time also - // avoids trouble with the predecessor list reallocating. - bool Changed = false; - SmallSetVector<MachineBasicBlock *, 8> Preds(TailBB->pred_begin(), - TailBB->pred_end()); - for (SmallSetVector<MachineBasicBlock *, 8>::iterator PI = Preds.begin(), - PE = Preds.end(); PI != PE; ++PI) { - MachineBasicBlock *PredBB = *PI; - - assert(TailBB != PredBB && - "Single-block loop should have been rejected earlier!"); - if (PredBB->succ_size() > 1) continue; - - MachineBasicBlock *PredTBB, *PredFBB; - SmallVector<MachineOperand, 4> PredCond; - if (TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true)) - continue; - if (!PredCond.empty()) - continue; - // EH edges are ignored by AnalyzeBranch. - if (PredBB->succ_size() != 1) - continue; - // Don't duplicate into a fall-through predecessor (at least for now). - if (PredBB->isLayoutSuccessor(TailBB) && CanFallThrough(PredBB)) - continue; - - DEBUG(errs() << "\nTail-duplicating into PredBB: " << *PredBB - << "From Succ: " << *TailBB); - - // Remove PredBB's unconditional branch. - TII->RemoveBranch(*PredBB); - // Clone the contents of TailBB into PredBB. - for (MachineBasicBlock::iterator I = TailBB->begin(), E = TailBB->end(); - I != E; ++I) { - MachineInstr *NewMI = MF.CloneMachineInstr(I); - PredBB->insert(PredBB->end(), NewMI); - } - NumInstrDups += TailBB->size() - 1; // subtract one for removed branch - - // Update the CFG. - PredBB->removeSuccessor(PredBB->succ_begin()); - assert(PredBB->succ_empty() && - "TailDuplicate called on block with multiple successors!"); - for (MachineBasicBlock::succ_iterator I = TailBB->succ_begin(), - E = TailBB->succ_end(); I != E; ++I) - PredBB->addSuccessor(*I); - - Changed = true; - ++NumTailDups; - } - - // If TailBB was duplicated into all its predecessors except for the prior - // block, which falls through unconditionally, move the contents of this - // block into the prior block. - MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(TailBB)); - MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0; - SmallVector<MachineOperand, 4> PriorCond; - bool PriorUnAnalyzable = - TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond, true); - // This has to check PrevBB->succ_size() because EH edges are ignored by - // AnalyzeBranch. - if (!PriorUnAnalyzable && PriorCond.empty() && !PriorTBB && - TailBB->pred_size() == 1 && PrevBB.succ_size() == 1 && - !TailBB->hasAddressTaken()) { - DEBUG(errs() << "\nMerging into block: " << PrevBB - << "From MBB: " << *TailBB); - PrevBB.splice(PrevBB.end(), TailBB, TailBB->begin(), TailBB->end()); - PrevBB.removeSuccessor(PrevBB.succ_begin());; - assert(PrevBB.succ_empty()); - PrevBB.transferSuccessors(TailBB); - Changed = true; - } - - return Changed; -} - /// OptimizeBlock - Analyze and optimize control flow related to the specified /// block. This is never called on the entry block. bool BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) { @@ -1266,7 +1052,7 @@ ReoptimizeBlock: // the assert condition out of the loop body. if (MBB->succ_empty() && !PriorCond.empty() && PriorFBB == 0 && MachineFunction::iterator(PriorTBB) == FallThrough && - !CanFallThrough(MBB)) { + !MBB->canFallThrough()) { bool DoTransform = true; // We have to be careful that the succs of PredBB aren't both no-successor @@ -1290,7 +1076,7 @@ ReoptimizeBlock: // In this case, we could actually be moving the return block *into* a // loop! if (DoTransform && !MBB->succ_empty() && - (!CanFallThrough(PriorTBB) || PriorTBB->empty())) + (!PriorTBB->canFallThrough() || PriorTBB->empty())) DoTransform = false; @@ -1422,13 +1208,11 @@ ReoptimizeBlock: // If the prior block doesn't fall through into this block, and if this // block doesn't fall through into some other block, see if we can find a // place to move this block where a fall-through will happen. - if (!CanFallThrough(&PrevBB, PriorUnAnalyzable, - PriorTBB, PriorFBB, PriorCond)) { + if (!PrevBB.canFallThrough()) { // Now we know that there was no fall-through into this block, check to // see if it has a fall-through into its successor. - bool CurFallsThru = CanFallThrough(MBB, CurUnAnalyzable, CurTBB, CurFBB, - CurCond); + bool CurFallsThru = MBB->canFallThrough(); if (!MBB->isLandingPad()) { // Check all the predecessors of this block. If one of them has no fall @@ -1440,7 +1224,7 @@ ReoptimizeBlock: MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough; MachineBasicBlock *PredTBB, *PredFBB; SmallVector<MachineOperand, 4> PredCond; - if (PredBB != MBB && !CanFallThrough(PredBB) && + if (PredBB != MBB && !PredBB->canFallThrough() && !TII->AnalyzeBranch(*PredBB, PredTBB, PredFBB, PredCond, true) && (!CurFallsThru || !CurTBB || !CurFBB) && (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) { @@ -1479,7 +1263,7 @@ ReoptimizeBlock: // and if the successor isn't an EH destination, we can arrange for the // fallthrough to happen. if (SuccBB != MBB && &*SuccPrev != MBB && - !CanFallThrough(SuccPrev) && !CurUnAnalyzable && + !SuccPrev->canFallThrough() && !CurUnAnalyzable && !SuccBB->isLandingPad()) { MBB->moveBefore(SuccBB); MadeChange = true; |