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author | ed <ed@FreeBSD.org> | 2009-06-02 17:58:47 +0000 |
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committer | ed <ed@FreeBSD.org> | 2009-06-02 17:58:47 +0000 |
commit | f27e5a09a0d815b8a4814152954ff87dadfdefc0 (patch) | |
tree | ce7d964cbb5e39695b71481698f10cb099c23d4a /lib/Analysis/BasicConstraintManager.cpp | |
download | FreeBSD-src-f27e5a09a0d815b8a4814152954ff87dadfdefc0.zip FreeBSD-src-f27e5a09a0d815b8a4814152954ff87dadfdefc0.tar.gz |
Import Clang, at r72732.
Diffstat (limited to 'lib/Analysis/BasicConstraintManager.cpp')
-rw-r--r-- | lib/Analysis/BasicConstraintManager.cpp | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/lib/Analysis/BasicConstraintManager.cpp b/lib/Analysis/BasicConstraintManager.cpp new file mode 100644 index 0000000..b272214 --- /dev/null +++ b/lib/Analysis/BasicConstraintManager.cpp @@ -0,0 +1,342 @@ +//== BasicConstraintManager.cpp - Manage basic constraints.------*- C++ -*--==// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines BasicConstraintManager, a class that tracks simple +// equality and inequality constraints on symbolic values of GRState. +// +//===----------------------------------------------------------------------===// + +#include "SimpleConstraintManager.h" +#include "clang/Analysis/PathSensitive/GRState.h" +#include "clang/Analysis/PathSensitive/GRStateTrait.h" +#include "clang/Analysis/PathSensitive/GRTransferFuncs.h" +#include "llvm/Support/Compiler.h" +#include "llvm/Support/raw_ostream.h" + +using namespace clang; + + +namespace { class VISIBILITY_HIDDEN ConstNotEq {}; } +namespace { class VISIBILITY_HIDDEN ConstEq {}; } + +typedef llvm::ImmutableMap<SymbolRef,GRState::IntSetTy> ConstNotEqTy; +typedef llvm::ImmutableMap<SymbolRef,const llvm::APSInt*> ConstEqTy; + +static int ConstEqIndex = 0; +static int ConstNotEqIndex = 0; + +namespace clang { +template<> +struct GRStateTrait<ConstNotEq> : public GRStatePartialTrait<ConstNotEqTy> { + static inline void* GDMIndex() { return &ConstNotEqIndex; } +}; + +template<> +struct GRStateTrait<ConstEq> : public GRStatePartialTrait<ConstEqTy> { + static inline void* GDMIndex() { return &ConstEqIndex; } +}; +} + +namespace { +// BasicConstraintManager only tracks equality and inequality constraints of +// constants and integer variables. +class VISIBILITY_HIDDEN BasicConstraintManager + : public SimpleConstraintManager { + GRState::IntSetTy::Factory ISetFactory; +public: + BasicConstraintManager(GRStateManager& statemgr) + : SimpleConstraintManager(statemgr), ISetFactory(statemgr.getAllocator()) {} + + const GRState* AssumeSymNE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AssumeSymEQ(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AssumeSymLT(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AssumeSymGT(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AssumeSymGE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AssumeSymLE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible); + + const GRState* AddEQ(const GRState* St, SymbolRef sym, const llvm::APSInt& V); + + const GRState* AddNE(const GRState* St, SymbolRef sym, const llvm::APSInt& V); + + const llvm::APSInt* getSymVal(const GRState* St, SymbolRef sym) const; + bool isNotEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V) + const; + bool isEqual(const GRState* St, SymbolRef sym, const llvm::APSInt& V) + const; + + const GRState* RemoveDeadBindings(const GRState* St, SymbolReaper& SymReaper); + + void print(const GRState* St, std::ostream& Out, + const char* nl, const char *sep); +}; + +} // end anonymous namespace + +ConstraintManager* clang::CreateBasicConstraintManager(GRStateManager& StateMgr) +{ + return new BasicConstraintManager(StateMgr); +} + +const GRState* +BasicConstraintManager::AssumeSymNE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + // First, determine if sym == X, where X != V. + if (const llvm::APSInt* X = getSymVal(St, sym)) { + isFeasible = (*X != V); + return St; + } + + // Second, determine if sym != V. + if (isNotEqual(St, sym, V)) { + isFeasible = true; + return St; + } + + // If we reach here, sym is not a constant and we don't know if it is != V. + // Make that assumption. + isFeasible = true; + return AddNE(St, sym, V); +} + +const GRState* +BasicConstraintManager::AssumeSymEQ(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + // First, determine if sym == X, where X != V. + if (const llvm::APSInt* X = getSymVal(St, sym)) { + isFeasible = *X == V; + return St; + } + + // Second, determine if sym != V. + if (isNotEqual(St, sym, V)) { + isFeasible = false; + return St; + } + + // If we reach here, sym is not a constant and we don't know if it is == V. + // Make that assumption. + + isFeasible = true; + return AddEQ(St, sym, V); +} + +// These logic will be handled in another ConstraintManager. +const GRState* +BasicConstraintManager::AssumeSymLT(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + + // Is 'V' the smallest possible value? + if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) { + // sym cannot be any value less than 'V'. This path is infeasible. + isFeasible = false; + return St; + } + + // FIXME: For now have assuming x < y be the same as assuming sym != V; + return AssumeSymNE(St, sym, V, isFeasible); +} + +const GRState* +BasicConstraintManager::AssumeSymGT(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + + // Is 'V' the largest possible value? + if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) { + // sym cannot be any value greater than 'V'. This path is infeasible. + isFeasible = false; + return St; + } + + // FIXME: For now have assuming x > y be the same as assuming sym != V; + return AssumeSymNE(St, sym, V, isFeasible); +} + +const GRState* +BasicConstraintManager::AssumeSymGE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + + // Reject a path if the value of sym is a constant X and !(X >= V). + if (const llvm::APSInt* X = getSymVal(St, sym)) { + isFeasible = *X >= V; + return St; + } + + // Sym is not a constant, but it is worth looking to see if V is the + // maximum integer value. + if (V == llvm::APSInt::getMaxValue(V.getBitWidth(), V.isUnsigned())) { + // If we know that sym != V, then this condition is infeasible since + // there is no other value greater than V. + isFeasible = !isNotEqual(St, sym, V); + + // If the path is still feasible then as a consequence we know that + // 'sym == V' because we cannot have 'sym > V' (no larger values). + // Add this constraint. + if (isFeasible) + return AddEQ(St, sym, V); + } + else + isFeasible = true; + + return St; +} + +const GRState* +BasicConstraintManager::AssumeSymLE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V, bool& isFeasible) { + + // Reject a path if the value of sym is a constant X and !(X <= V). + if (const llvm::APSInt* X = getSymVal(St, sym)) { + isFeasible = *X <= V; + return St; + } + + // Sym is not a constant, but it is worth looking to see if V is the + // minimum integer value. + if (V == llvm::APSInt::getMinValue(V.getBitWidth(), V.isUnsigned())) { + // If we know that sym != V, then this condition is infeasible since + // there is no other value less than V. + isFeasible = !isNotEqual(St, sym, V); + + // If the path is still feasible then as a consequence we know that + // 'sym == V' because we cannot have 'sym < V' (no smaller values). + // Add this constraint. + if (isFeasible) + return AddEQ(St, sym, V); + } + else + isFeasible = true; + + return St; +} + +const GRState* BasicConstraintManager::AddEQ(const GRState* St, SymbolRef sym, + const llvm::APSInt& V) { + // Create a new state with the old binding replaced. + GRStateRef state(St, StateMgr); + return state.set<ConstEq>(sym, &V); +} + +const GRState* BasicConstraintManager::AddNE(const GRState* St, SymbolRef sym, + const llvm::APSInt& V) { + + GRStateRef state(St, StateMgr); + + // First, retrieve the NE-set associated with the given symbol. + ConstNotEqTy::data_type* T = state.get<ConstNotEq>(sym); + GRState::IntSetTy S = T ? *T : ISetFactory.GetEmptySet(); + + + // Now add V to the NE set. + S = ISetFactory.Add(S, &V); + + // Create a new state with the old binding replaced. + return state.set<ConstNotEq>(sym, S); +} + +const llvm::APSInt* BasicConstraintManager::getSymVal(const GRState* St, + SymbolRef sym) const { + const ConstEqTy::data_type* T = St->get<ConstEq>(sym); + return T ? *T : NULL; +} + +bool BasicConstraintManager::isNotEqual(const GRState* St, SymbolRef sym, + const llvm::APSInt& V) const { + + // Retrieve the NE-set associated with the given symbol. + const ConstNotEqTy::data_type* T = St->get<ConstNotEq>(sym); + + // See if V is present in the NE-set. + return T ? T->contains(&V) : false; +} + +bool BasicConstraintManager::isEqual(const GRState* St, SymbolRef sym, + const llvm::APSInt& V) const { + // Retrieve the EQ-set associated with the given symbol. + const ConstEqTy::data_type* T = St->get<ConstEq>(sym); + // See if V is present in the EQ-set. + return T ? **T == V : false; +} + +/// Scan all symbols referenced by the constraints. If the symbol is not alive +/// as marked in LSymbols, mark it as dead in DSymbols. +const GRState* +BasicConstraintManager::RemoveDeadBindings(const GRState* St, + SymbolReaper& SymReaper) { + + GRStateRef state(St, StateMgr); + ConstEqTy CE = state.get<ConstEq>(); + ConstEqTy::Factory& CEFactory = state.get_context<ConstEq>(); + + for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) { + SymbolRef sym = I.getKey(); + if (SymReaper.maybeDead(sym)) CE = CEFactory.Remove(CE, sym); + } + state = state.set<ConstEq>(CE); + + ConstNotEqTy CNE = state.get<ConstNotEq>(); + ConstNotEqTy::Factory& CNEFactory = state.get_context<ConstNotEq>(); + + for (ConstNotEqTy::iterator I = CNE.begin(), E = CNE.end(); I != E; ++I) { + SymbolRef sym = I.getKey(); + if (SymReaper.maybeDead(sym)) CNE = CNEFactory.Remove(CNE, sym); + } + + return state.set<ConstNotEq>(CNE); +} + +void BasicConstraintManager::print(const GRState* St, std::ostream& Out, + const char* nl, const char *sep) { + // Print equality constraints. + + ConstEqTy CE = St->get<ConstEq>(); + + if (!CE.isEmpty()) { + Out << nl << sep << "'==' constraints:"; + + for (ConstEqTy::iterator I = CE.begin(), E = CE.end(); I!=E; ++I) { + Out << nl << " $" << I.getKey(); + llvm::raw_os_ostream OS(Out); + OS << " : " << *I.getData(); + } + } + + // Print != constraints. + + ConstNotEqTy CNE = St->get<ConstNotEq>(); + + if (!CNE.isEmpty()) { + Out << nl << sep << "'!=' constraints:"; + + for (ConstNotEqTy::iterator I = CNE.begin(), EI = CNE.end(); I!=EI; ++I) { + Out << nl << " $" << I.getKey() << " : "; + bool isFirst = true; + + GRState::IntSetTy::iterator J = I.getData().begin(), + EJ = I.getData().end(); + + for ( ; J != EJ; ++J) { + if (isFirst) isFirst = false; + else Out << ", "; + + Out << (*J)->getSExtValue(); // Hack: should print to raw_ostream. + } + } + } +} |