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authored <ed@FreeBSD.org>2015-12-22 18:12:11 +0000
committered <ed@FreeBSD.org>2015-12-22 18:12:11 +0000
commit4fec3a816193ff28fbbe37836e3282330206d453 (patch)
treed54eea21d28d56a582370143a4e8b0a15c53615f /include
parent0bddc33f9a243abeaa81e6ea7d547494ec08d187 (diff)
downloadFreeBSD-src-4fec3a816193ff28fbbe37836e3282330206d453.zip
FreeBSD-src-4fec3a816193ff28fbbe37836e3282330206d453.tar.gz
Let tsearch()/tdelete() use an AVL tree.
The existing implementations of POSIX tsearch() and tdelete() don't attempt to perform any balancing at all. Testing reveals that inserting 100k nodes into a tree sequentially takes approximately one minute on my system. Though most other BSDs also don't use any balanced tree internally, C libraries like glibc and musl do provide better implementations. glibc uses a red-black tree and musl uses an AVL tree. Red-black trees have the advantage over AVL trees that they only require O(1) rotations after insertion and deletion, but have the disadvantage that the tree has a maximum depth of 2*log2(n) instead of 1.44*log2(n). My take is that it's better to focus on having a lower maximum depth, for the reason that in the case of tsearch() the invocation of the comparator likely dominates the running time. This change replaces the tsearch() and tdelete() functions by versions that create an AVL tree. Compared to musl's implementation, this version is different in two different ways: - We don't keep track of heights; just balances. This is sufficient. This has the advantage that it reduces the number of nodes that are being accessed. Storing heights requires us to also access all of the siblings along the path. - Don't use any recursion at all. We know that the tree cannot 2^64 elements in size, so the height of the tree can never be larger than 96. Use a 128-bit bitmask to keep track of the path that is computed. This allows us to iterate over the same path twice, meaning we can apply rotations from top to bottom. Inserting 100k nodes into a tree now only takes 0.015 seconds. Insertion seems to be twice as fast as glibc, whereas deletion has about the same performance. Unlike glibc, it uses a fixed amount of memory. I also experimented with both recursive and iterative bottom-up implementations of the same algorithm. This iterative top-down version performs similar to the recursive bottom-up version in terms of speed and code size. For some reason, the iterative bottom-up algorithm was actually 30% faster for deletion, but has a quadratic memory complexity to keep track of all the parent pointers. Reviewed by: jilles Obtained from: https://github.com/NuxiNL/cloudlibc Differential Revision: https://reviews.freebsd.org/D4412
Diffstat (limited to 'include')
-rw-r--r--include/search.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/search.h b/include/search.h
index 068c82d..8ddf416 100644
--- a/include/search.h
+++ b/include/search.h
@@ -35,8 +35,9 @@ typedef enum {
#ifdef _SEARCH_PRIVATE
typedef struct node {
- char *key;
+ void *key;
struct node *llink, *rlink;
+ signed char balance;
} node_t;
struct que_elem {
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