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author | rdivacky <rdivacky@FreeBSD.org> | 2009-10-14 17:57:32 +0000 |
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committer | rdivacky <rdivacky@FreeBSD.org> | 2009-10-14 17:57:32 +0000 |
commit | cd749a9c07f1de2fb8affde90537efa4bc3e7c54 (patch) | |
tree | b21f6de4e08b89bb7931806bab798fc2a5e3a686 /include/llvm/MC/MCContext.h | |
parent | 72621d11de5b873f1695f391eb95f0b336c3d2d4 (diff) | |
download | FreeBSD-src-cd749a9c07f1de2fb8affde90537efa4bc3e7c54.zip FreeBSD-src-cd749a9c07f1de2fb8affde90537efa4bc3e7c54.tar.gz |
Update llvm to r84119.
Diffstat (limited to 'include/llvm/MC/MCContext.h')
-rw-r--r-- | include/llvm/MC/MCContext.h | 44 |
1 files changed, 26 insertions, 18 deletions
diff --git a/include/llvm/MC/MCContext.h b/include/llvm/MC/MCContext.h index 846e195..955aa8b 100644 --- a/include/llvm/MC/MCContext.h +++ b/include/llvm/MC/MCContext.h @@ -18,8 +18,11 @@ namespace llvm { class MCValue; class MCSection; class MCSymbol; + class StringRef; - /// MCContext - Context object for machine code objects. + /// MCContext - Context object for machine code objects. This class owns all + /// of the sections that it creates. + /// class MCContext { MCContext(const MCContext&); // DO NOT IMPLEMENT MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT @@ -33,32 +36,33 @@ namespace llvm { /// SymbolValues - Bindings of symbols to values. // // FIXME: Is there a good reason to not just put this in the MCSymbol? - DenseMap<MCSymbol*, MCValue> SymbolValues; + DenseMap<const MCSymbol*, MCValue> SymbolValues; /// Allocator - Allocator object used for creating machine code objects. /// /// We use a bump pointer allocator to avoid the need to track all allocated /// objects. BumpPtrAllocator Allocator; - public: MCContext(); ~MCContext(); - /// GetSection - Get or create a new section with the given @param Name. - MCSection *GetSection(const char *Name); - + /// @name Symbol Managment + /// @{ + /// CreateSymbol - Create a new symbol with the specified @param Name. /// /// @param Name - The symbol name, which must be unique across all symbols. - MCSymbol *CreateSymbol(const char *Name); + MCSymbol *CreateSymbol(const StringRef &Name); /// GetOrCreateSymbol - Lookup the symbol inside with the specified /// @param Name. If it exists, return it. If not, create a forward /// reference and return it. /// /// @param Name - The symbol name, which must be unique across all symbols. - MCSymbol *GetOrCreateSymbol(const char *Name); + /// @param IsTemporary - Whether this symbol is an assembler temporary, + /// which should not survive into the symbol table for the translation unit. + MCSymbol *GetOrCreateSymbol(const StringRef &Name); /// CreateTemporarySymbol - Create a new temporary symbol with the specified /// @param Name. @@ -66,22 +70,26 @@ namespace llvm { /// @param Name - The symbol name, for debugging purposes only, temporary /// symbols do not surive assembly. If non-empty the name must be unique /// across all symbols. - MCSymbol *CreateTemporarySymbol(const char *Name = ""); + MCSymbol *CreateTemporarySymbol(const StringRef &Name = ""); /// LookupSymbol - Get the symbol for @param Name, or null. - MCSymbol *LookupSymbol(const char *Name) const; + MCSymbol *LookupSymbol(const StringRef &Name) const; - /// ClearSymbolValue - Erase a value binding for @param Symbol, if one - /// exists. - void ClearSymbolValue(MCSymbol *Symbol); + /// @} + /// @name Symbol Value Table + /// @{ - /// SetSymbolValue - Set the value binding for @param Symbol to @param - /// Value. - void SetSymbolValue(MCSymbol *Symbol, const MCValue &Value); + /// ClearSymbolValue - Erase a value binding for @arg Symbol, if one exists. + void ClearSymbolValue(const MCSymbol *Symbol); - /// GetSymbolValue - Return the current value for @param Symbol, or null if + /// SetSymbolValue - Set the value binding for @arg Symbol to @arg Value. + void SetSymbolValue(const MCSymbol *Symbol, const MCValue &Value); + + /// GetSymbolValue - Return the current value for @arg Symbol, or null if /// none exists. - const MCValue *GetSymbolValue(MCSymbol *Symbol) const; + const MCValue *GetSymbolValue(const MCSymbol *Symbol) const; + + /// @} void *Allocate(unsigned Size, unsigned Align = 8) { return Allocator.Allocate(Size, Align); |