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author | dim <dim@FreeBSD.org> | 2011-02-20 13:06:31 +0000 |
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committer | dim <dim@FreeBSD.org> | 2011-02-20 13:06:31 +0000 |
commit | 39fcc9a984e2820e4ea0fa2ac4abd17d9f3a31df (patch) | |
tree | a9243275843fbeaa590afc07ee888e006b8d54ea /include/clang/Basic/ABI.h | |
parent | 69b4eca4a4255ba43baa5c1d9bbdec3ec17f479e (diff) | |
download | FreeBSD-src-39fcc9a984e2820e4ea0fa2ac4abd17d9f3a31df.zip FreeBSD-src-39fcc9a984e2820e4ea0fa2ac4abd17d9f3a31df.tar.gz |
Vendor import of clang trunk r126079:
http://llvm.org/svn/llvm-project/cfe/trunk@126079
Diffstat (limited to 'include/clang/Basic/ABI.h')
-rw-r--r-- | include/clang/Basic/ABI.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/include/clang/Basic/ABI.h b/include/clang/Basic/ABI.h new file mode 100644 index 0000000..018f500 --- /dev/null +++ b/include/clang/Basic/ABI.h @@ -0,0 +1,126 @@ +//===----- ABI.h - ABI related declarations ---------------------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// These enums/classes describe ABI related information about constructors, +// destructors and thunks. +// +//===----------------------------------------------------------------------===// + +#ifndef CLANG_BASIC_ABI_H +#define CLANG_BASIC_ABI_H + +#include "llvm/Support/DataTypes.h" + +namespace clang { + +/// CXXCtorType - C++ constructor types +enum CXXCtorType { + Ctor_Complete, // Complete object ctor + Ctor_Base, // Base object ctor + Ctor_CompleteAllocating // Complete object allocating ctor +}; + +/// CXXDtorType - C++ destructor types +enum CXXDtorType { + Dtor_Deleting, // Deleting dtor + Dtor_Complete, // Complete object dtor + Dtor_Base // Base object dtor +}; + +/// ReturnAdjustment - A return adjustment. +struct ReturnAdjustment { + /// NonVirtual - The non-virtual adjustment from the derived object to its + /// nearest virtual base. + int64_t NonVirtual; + + /// VBaseOffsetOffset - The offset (in bytes), relative to the address point + /// of the virtual base class offset. + int64_t VBaseOffsetOffset; + + ReturnAdjustment() : NonVirtual(0), VBaseOffsetOffset(0) { } + + bool isEmpty() const { return !NonVirtual && !VBaseOffsetOffset; } + + friend bool operator==(const ReturnAdjustment &LHS, + const ReturnAdjustment &RHS) { + return LHS.NonVirtual == RHS.NonVirtual && + LHS.VBaseOffsetOffset == RHS.VBaseOffsetOffset; + } + + friend bool operator<(const ReturnAdjustment &LHS, + const ReturnAdjustment &RHS) { + if (LHS.NonVirtual < RHS.NonVirtual) + return true; + + return LHS.NonVirtual == RHS.NonVirtual && + LHS.VBaseOffsetOffset < RHS.VBaseOffsetOffset; + } +}; + +/// ThisAdjustment - A 'this' pointer adjustment. +struct ThisAdjustment { + /// NonVirtual - The non-virtual adjustment from the derived object to its + /// nearest virtual base. + int64_t NonVirtual; + + /// VCallOffsetOffset - The offset (in bytes), relative to the address point, + /// of the virtual call offset. + int64_t VCallOffsetOffset; + + ThisAdjustment() : NonVirtual(0), VCallOffsetOffset(0) { } + + bool isEmpty() const { return !NonVirtual && !VCallOffsetOffset; } + + friend bool operator==(const ThisAdjustment &LHS, + const ThisAdjustment &RHS) { + return LHS.NonVirtual == RHS.NonVirtual && + LHS.VCallOffsetOffset == RHS.VCallOffsetOffset; + } + + friend bool operator<(const ThisAdjustment &LHS, + const ThisAdjustment &RHS) { + if (LHS.NonVirtual < RHS.NonVirtual) + return true; + + return LHS.NonVirtual == RHS.NonVirtual && + LHS.VCallOffsetOffset < RHS.VCallOffsetOffset; + } +}; + +/// ThunkInfo - The 'this' pointer adjustment as well as an optional return +/// adjustment for a thunk. +struct ThunkInfo { + /// This - The 'this' pointer adjustment. + ThisAdjustment This; + + /// Return - The return adjustment. + ReturnAdjustment Return; + + ThunkInfo() { } + + ThunkInfo(const ThisAdjustment &This, const ReturnAdjustment &Return) + : This(This), Return(Return) { } + + friend bool operator==(const ThunkInfo &LHS, const ThunkInfo &RHS) { + return LHS.This == RHS.This && LHS.Return == RHS.Return; + } + + friend bool operator<(const ThunkInfo &LHS, const ThunkInfo &RHS) { + if (LHS.This < RHS.This) + return true; + + return LHS.This == RHS.This && LHS.Return < RHS.Return; + } + + bool isEmpty() const { return This.isEmpty() && Return.isEmpty(); } +}; + +} // end namespace clang + +#endif // CLANG_BASIC_ABI_H |