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authorbde <bde@FreeBSD.org>1998-07-07 05:37:34 +0000
committerbde <bde@FreeBSD.org>1998-07-07 05:37:34 +0000
commit04e31c4a1d6c2f2dba0f495f883d56742cf17236 (patch)
tree1b9a9bf2f628dca85bb2f56d6a48c30f8d1cecd5 /games
parentd28c0c138bbfa7a46e1c630311b4229ff8e7dd3e (diff)
downloadFreeBSD-src-04e31c4a1d6c2f2dba0f495f883d56742cf17236.zip
FreeBSD-src-04e31c4a1d6c2f2dba0f495f883d56742cf17236.tar.gz
Build internal tools in build-tools so that they have some chance of
working when the target system is not binary compatible. Use various hacks to work around minor problems in the source and binary tree layouts: - caesar and strfile are built normally (the source layout is good), then installed by copying them to ${WORLDTMP}/usr/bin (they are installed in ${WORLDTMP}/usr/games, but I don't want to put that in $PATH). - colldef and mklocale are built and installed normally. Messy and incomplete relative path searches for them and caesar and strfile can now go away. - internal tools that aren't installed are now built and left lying around for the `make all' pass to use. If the target system is not binary compatible, it is critical that these tools don't get rebuilt. Cleaning of the obj tree before building the internal tools should ensure this. - most internal tools are built using internal build-tools targets, but tn3270 is simpler for a change - it has all the tools in a separate tree, so they can be built using `make all'.
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