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authorrgrimes <rgrimes@FreeBSD.org>1995-05-09 13:33:06 +0000
committerrgrimes <rgrimes@FreeBSD.org>1995-05-09 13:33:06 +0000
commit472d2ef3ede7d23f82e47aa673c48a33d622931f (patch)
tree179a7f3789d31caf5e3ed59cee03cecff4ee7de6 /games
parent6543524ac50b91694b5ee0b3c2bb83734778fcdc (diff)
downloadFreeBSD-src-472d2ef3ede7d23f82e47aa673c48a33d622931f.zip
FreeBSD-src-472d2ef3ede7d23f82e47aa673c48a33d622931f.tar.gz
Fix nested comments for -Wcomment warnings.
Diffstat (limited to 'games')
-rw-r--r--games/adventure/init.c2
-rw-r--r--games/hack/hack.do_name.c2
-rw-r--r--games/hack/hack.mon.c2
-rw-r--r--games/hack/hack.unix.c14
-rw-r--r--games/larn/main.c2
-rw-r--r--games/phantasia/fight.c22
-rw-r--r--games/phantasia/gamesupport.c12
-rw-r--r--games/phantasia/interplayer.c20
-rw-r--r--games/phantasia/io.c14
-rw-r--r--games/phantasia/main.c20
-rw-r--r--games/phantasia/misc.c50
-rw-r--r--games/phantasia/setup.c6
12 files changed, 83 insertions, 83 deletions
diff --git a/games/adventure/init.c b/games/adventure/init.c
index 77a948a..137f3c8 100644
--- a/games/adventure/init.c
+++ b/games/adventure/init.c
@@ -207,7 +207,7 @@ startup()
demo=Start(0);
srand((int)(time((time_t *)NULL))); /* random seed */
- /* srand(371); /* non-random seed */
+ /* srand(371); */ /* non-random seed */
hinted[3]=yes(65,1,0);
newloc=1;
delhit = 0;
diff --git a/games/hack/hack.do_name.c b/games/hack/hack.do_name.c
index 72ac62c..bc49510 100644
--- a/games/hack/hack.do_name.c
+++ b/games/hack/hack.do_name.c
@@ -129,7 +129,7 @@ char buf[BUFSZ];
break;
}
}
- /* obfree(obj, otmp2); /* now unnecessary: no pointers on bill */
+ /*obfree(obj, otmp2);*/ /* now unnecessary: no pointers on bill */
free((char *) obj); /* let us hope nobody else saved a pointer */
}
diff --git a/games/hack/hack.mon.c b/games/hack/hack.mon.c
index b31c159..f89b3a8 100644
--- a/games/hack/hack.mon.c
+++ b/games/hack/hack.mon.c
@@ -132,7 +132,7 @@ char *name;
u.uhp = -1;
}
if(u.uhp < 1) done_in_by(mtmp);
- /* flags.botlx = 1; /* should we show status line ? */
+ /* flags.botlx = 1; */ /* should we show status line ? */
}
dochugw(mtmp) register struct monst *mtmp; {
diff --git a/games/hack/hack.unix.c b/games/hack/hack.unix.c
index 03b294d..7e84c0c 100644
--- a/games/hack/hack.unix.c
+++ b/games/hack/hack.unix.c
@@ -92,11 +92,11 @@ struct stat buf, hbuf;
gethdate(name) char *name; {
/* old version - for people short of space */
/*
-/* register char *np;
-/* if(stat(name, &hbuf))
-/* error("Cannot get status of %s.",
-/* (np = rindex(name, '/')) ? np+1 : name);
-/*
+ * register char *np;
+ * if(stat(name, &hbuf))
+ * error("Cannot get status of %s.",
+ * (np = rindex(name, '/')) ? np+1 : name);
+ */
/* version using PATH from: seismo!gregc@ucsf-cgl.ARPA (Greg Couch) */
@@ -161,8 +161,8 @@ veryold(fd) {
/* strange ... */
return(0);
- /* From: Rick Adams <seismo!rick>
- /* This will work on 4.1cbsd, 4.2bsd and system 3? & 5.
+ /* From: Rick Adams <seismo!rick> */
+ /* This will work on 4.1cbsd, 4.2bsd and system 3? & 5. */
/* It will do nothing on V7 or 4.1bsd. */
if(!(kill(lockedpid, 0) == -1 && errno == ESRCH))
return(0);
diff --git a/games/larn/main.c b/games/larn/main.c
index dbe0c89..36c1665 100644
--- a/games/larn/main.c
+++ b/games/larn/main.c
@@ -202,7 +202,7 @@ main(argc,argv)
drawscreen(); /* show the initial dungeon */
predostuff = 2; /* tell the trap functions that they must do a showplayer()
from here on */
- /* nice(1); /* games should be run niced */
+ /* nice(1); */ /* games should be run niced */
yrepcount = hit2flag = 0;
while (1)
{
diff --git a/games/phantasia/fight.c b/games/phantasia/fight.c
index 4038d1d..39858c9 100644
--- a/games/phantasia/fight.c
+++ b/games/phantasia/fight.c
@@ -32,7 +32,7 @@
/ Arbitrate between monster and player. Watch for either
/ dying.
/
-/************************************************************************/
+*************************************************************************/
encounter(particular)
int particular;
@@ -209,7 +209,7 @@ int flockcnt = 1; /* how many time flocked */
/ is altered (to add monsters, or make them tougher), this
/ routine may also need to be changed.
/
-/************************************************************************/
+*************************************************************************/
pickmonster()
{
@@ -265,7 +265,7 @@ pickmonster()
/ DESCRIPTION:
/ Process all monster battle options.
/
-/************************************************************************/
+*************************************************************************/
playerhits()
{
@@ -443,7 +443,7 @@ int ch; /* input */
/ Handle all special monsters here. If the monster is not a special
/ one, simply roll a hit against the player.
/
-/************************************************************************/
+*************************************************************************/
monsthits()
{
@@ -720,7 +720,7 @@ SPECIALHIT:
/ Clear current monster's energy, experience, treasure type, and
/ flock. This is the same as having the monster run away.
/
-/************************************************************************/
+*************************************************************************/
cancelmonster()
{
@@ -753,7 +753,7 @@ cancelmonster()
/ Hit monster specified number of times. Handle when monster dies,
/ and a few special monsters.
/
-/************************************************************************/
+*************************************************************************/
hitmonster(inflict)
double inflict;
@@ -808,7 +808,7 @@ double inflict;
/ DESCRIPTION:
/ Prompt player and process magic spells.
/
-/************************************************************************/
+*************************************************************************/
throwspell()
{
@@ -1048,7 +1048,7 @@ int ch; /* input */
/ Adjust statistics based upon current size.
/ Handle some special monsters.
/
-/************************************************************************/
+*************************************************************************/
callmonster(which)
int which;
@@ -1158,7 +1158,7 @@ struct monster Othermonster; /* to find a name for mimics */
/ certain player statistics.
/ Handle cursed treasure.
/
-/************************************************************************/
+*************************************************************************/
awardtreasure()
{
@@ -1606,7 +1606,7 @@ double dtemp; /* for temporary calculations */
/ Handle cursed treasure. Look for amulets and charms to save
/ the player from the curse.
/
-/************************************************************************/
+*************************************************************************/
cursedtreasure()
{
@@ -1648,7 +1648,7 @@ cursedtreasure()
/ DESCRIPTION:
/ Swap a few player statistics randomly.
/
-/************************************************************************/
+*************************************************************************/
scramblestats()
{
diff --git a/games/phantasia/gamesupport.c b/games/phantasia/gamesupport.c
index c7481ef7..db103a1 100644
--- a/games/phantasia/gamesupport.c
+++ b/games/phantasia/gamesupport.c
@@ -48,7 +48,7 @@
/ - another player structure would be necessary to check for names
/ already in use
/
-/************************************************************************/
+*************************************************************************/
changestats(ingameflag)
bool ingameflag;
@@ -508,7 +508,7 @@ BALTER:
/ DESCRIPTION:
/ Read monster file, and print a monster listing on standard output.
/
-/************************************************************************/
+*************************************************************************/
monstlist()
{
@@ -544,7 +544,7 @@ register int count = 0; /* count in file */
/ DESCRIPTION:
/ Read the scoreboard file and print the contents.
/
-/************************************************************************/
+*************************************************************************/
scorelist()
{
@@ -581,7 +581,7 @@ register FILE *fp; /* to open the file */
/ DESCRIPTION:
/ Read player file, and print list of active records to standard output.
/
-/************************************************************************/
+*************************************************************************/
activelist()
{
@@ -618,7 +618,7 @@ activelist()
/ Delete characters which have not been used with the last
/ three weeks.
/
-/************************************************************************/
+*************************************************************************/
purgeoldplayers()
{
@@ -674,7 +674,7 @@ long loc = 0L; /* location in file */
/ if an entry is found, and it is lower than the current player,
/ replace it, otherwise create an entry.
/
-/************************************************************************/
+*************************************************************************/
enterscore()
{
diff --git a/games/phantasia/interplayer.c b/games/phantasia/interplayer.c
index 0c923f0..adc7e1b 100644
--- a/games/phantasia/interplayer.c
+++ b/games/phantasia/interplayer.c
@@ -27,7 +27,7 @@
/ current player.
/ Also update user count.
/
-/************************************************************************/
+*************************************************************************/
checkbattle()
{
@@ -104,7 +104,7 @@ long foeloc = 0L; /* location in file of person to fight */
/ p_1scratch:
/ set to total damage inflicted so far; changes to indicate action
/
-/************************************************************************/
+*************************************************************************/
battleplayer(foeplace)
long foeplace;
@@ -359,7 +359,7 @@ LEAVE:
/ Take action action against foe, and decide who is master
/ for next iteration.
/
-/************************************************************************/
+*************************************************************************/
myturn()
{
@@ -467,7 +467,7 @@ HIT:
/ Check for energy voids, holy grail, and tampering by other
/ players.
/
-/************************************************************************/
+*************************************************************************/
checktampered()
{
@@ -528,7 +528,7 @@ long loc = 0L; /* location in energy void file */
/ Take care of energy voids, holy grail, decree and intervention
/ action on current player.
/
-/************************************************************************/
+*************************************************************************/
tampered(what, arg1, arg2)
int what;
@@ -725,7 +725,7 @@ long loc; /* location in file of other players */
/ The valar has no coordinates, and is completely invisible if
/ cloaked.
/
-/************************************************************************/
+*************************************************************************/
userlist(ingameflag)
bool ingameflag;
@@ -820,7 +820,7 @@ register int numusers = 0; /* number of users on file */
/ Clear energy voids with new king.
/ Print 'decree' prompt.
/
-/************************************************************************/
+*************************************************************************/
throneroom()
{
@@ -902,7 +902,7 @@ long loc = 0L; /* location of old king in player file */
/ DESCRIPTION:
/ Tamper with other players. Handle king/valar specific options.
/
-/************************************************************************/
+*************************************************************************/
dotampered()
{
@@ -1154,7 +1154,7 @@ FILE *fp; /* for opening gold file */
/ DESCRIPTION:
/ Write out energy void structure at specified location.
/
-/************************************************************************/
+*************************************************************************/
writevoid(vp, loc)
register struct energyvoid *vp;
@@ -1190,7 +1190,7 @@ long loc;
/ location.
/ If no inactive ones are found, return one more than last location.
/
-/************************************************************************/
+*************************************************************************/
long
allocvoid()
diff --git a/games/phantasia/io.c b/games/phantasia/io.c
index addf1c9..8a0a614 100644
--- a/games/phantasia/io.c
+++ b/games/phantasia/io.c
@@ -37,7 +37,7 @@
/
/ 'mx' is assumed to be at least 2.
/
-/************************************************************************/
+*************************************************************************/
getstring(cp, mx)
register char *cp;
@@ -113,7 +113,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Print a message, and wait for a space character.
/
-/************************************************************************/
+*************************************************************************/
more(where)
int where;
@@ -145,7 +145,7 @@ int where;
/ number.
/ If no valid number is found, return 0.0.
/
-/************************************************************************/
+*************************************************************************/
double
infloat()
@@ -183,7 +183,7 @@ double result; /* return value */
/ Refresh screen, and get a single character option from player.
/ Return a random value if player's ring has gone bad.
/
-/************************************************************************/
+*************************************************************************/
inputoption()
{
@@ -226,7 +226,7 @@ inputoption()
/ If the player wants to quit while in battle, he/she automatically
/ dies.
/
-/************************************************************************/
+*************************************************************************/
interrupt()
{
@@ -316,7 +316,7 @@ unsigned savealarm; /* to save alarm value */
/ list of choices.
/ Give up after 3 tries.
/
-/************************************************************************/
+*************************************************************************/
getanswer(choices, def)
char *choices;
@@ -427,7 +427,7 @@ YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
/ Come here when the alarm expires while waiting for input.
/ Simply longjmp() into getanswer().
/
-/************************************************************************/
+*************************************************************************/
void
catchalarm()
diff --git a/games/phantasia/main.c b/games/phantasia/main.c
index 89d56e8..84e6ce1 100644
--- a/games/phantasia/main.c
+++ b/games/phantasia/main.c
@@ -91,7 +91,7 @@
/ Process arguments, initialize program, and loop forever processing
/ player input.
/
-/***************************************************************************/
+****************************************************************************/
main(argc, argv)
int argc;
@@ -332,7 +332,7 @@ double dtemp; /* for temporary calculations */
/ DESCRIPTION:
/ Set global flags, and open files which remain open.
/
-/************************************************************************/
+*************************************************************************/
initialstate()
{
@@ -393,7 +393,7 @@ initialstate()
/ DESCRIPTION:
/ Prompt player, and roll up new character.
/
-/************************************************************************/
+*************************************************************************/
long
rollnewplayer()
@@ -512,7 +512,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Process main menu options.
/
-/************************************************************************/
+*************************************************************************/
procmain()
{
@@ -745,7 +745,7 @@ bool hasmoved = FALSE; /* set if player has moved */
/ DESCRIPTION:
/ Print important information about game, players, etc.
/
-/************************************************************************/
+*************************************************************************/
titlelist()
{
@@ -878,7 +878,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */
/ DESCRIPTION:
/ Search for a character of a certain name, and check password.
/
-/************************************************************************/
+*************************************************************************/
long
recallplayer()
@@ -964,7 +964,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Handle gurus, medics, etc.
/
-/************************************************************************/
+*************************************************************************/
neatstuff()
{
@@ -1098,7 +1098,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Use the lookup table for rolling stats.
/
-/************************************************************************/
+*************************************************************************/
genchar(type)
int type;
@@ -1158,7 +1158,7 @@ register struct charstats *statptr;/* for pointing into Stattable */
/ DESCRIPTION:
/ Catch a bunch of signals, and turn on curses stuff.
/
-/************************************************************************/
+*************************************************************************/
playinit()
{
@@ -1264,7 +1264,7 @@ playinit()
/ Close all open files. If we are "in curses" terminate curses.
/ If 'doexit' is set, exit, otherwise return.
/
-/************************************************************************/
+*************************************************************************/
cleanup(doexit)
bool doexit;
diff --git a/games/phantasia/misc.c b/games/phantasia/misc.c
index 42c039d..48b518e 100644
--- a/games/phantasia/misc.c
+++ b/games/phantasia/misc.c
@@ -30,7 +30,7 @@
/ level.
/ Check for council of wise, and being too big to be king.
/
-/************************************************************************/
+*************************************************************************/
movelevel()
{
@@ -110,7 +110,7 @@ double inc; /* increment between new and old levels */
/ Look at coordinates and return an appropriately formatted
/ string.
/
-/************************************************************************/
+*************************************************************************/
char *
descrlocation(playerp, shortflag)
@@ -211,7 +211,7 @@ static char *nametable[4][4] = /* names of places */
/ a few books. Higher level players shouldn't even bother to pick
/ up gold, except maybe to buy mana once in a while.
/
-/************************************************************************/
+*************************************************************************/
tradingpost()
{
@@ -499,7 +499,7 @@ bool dishonest = FALSE;/* set when merchant is dishonest */
/ DESCRIPTION:
/ Important player statistics are printed on the screen.
/
-/************************************************************************/
+*************************************************************************/
displaystats()
{
@@ -533,7 +533,7 @@ displaystats()
/ DESCRIPTION:
/ Print out some player statistics of lesser importance.
/
-/************************************************************************/
+*************************************************************************/
allstatslist()
{
@@ -592,7 +592,7 @@ static char *flags[] = /* to print value of some bools */
/ has a crown.
/ If 'shortflag' is TRUE, return a 3 character string.
/
-/************************************************************************/
+*************************************************************************/
char *
descrtype(playerp, shortflag)
@@ -685,7 +685,7 @@ static char *results[] = /* description table */
/ Search the player file for the player of the given name.
/ If player is found, fill structure with player data.
/
-/************************************************************************/
+*************************************************************************/
long
findname(name, playerp)
@@ -731,7 +731,7 @@ long loc = 0; /* location in the file */
/ Search the player file for an unused entry. If none are found,
/ make one at the end of the file.
/
-/************************************************************************/
+*************************************************************************/
long
allocrecord()
@@ -779,7 +779,7 @@ long loc = 0L; /* location in file */
/ DESCRIPTION:
/ Mark structure as not used, and update player file.
/
-/************************************************************************/
+*************************************************************************/
freerecord(playerp, loc)
struct player *playerp;
@@ -812,7 +812,7 @@ long loc;
/ Mark player as inactive, and cleanup.
/ Do not save players below level 1.
/
-/************************************************************************/
+*************************************************************************/
leavegame()
{
@@ -859,7 +859,7 @@ leavegame()
/ Update scoreboard, lastdead, and let other players know about
/ the demise of their comrade.
/
-/************************************************************************/
+*************************************************************************/
death(how)
char *how;
@@ -989,7 +989,7 @@ static char *deathmesg[] =
/ DESCRIPTION:
/ Update location in player file with given structure.
/
-/************************************************************************/
+*************************************************************************/
writerecord(playerp, place)
register struct player *playerp;
@@ -1023,7 +1023,7 @@ long place;
/ Experience level is a geometric progression. This has been finely
/ tuned over the years, and probably should not be changed.
/
-/************************************************************************/
+*************************************************************************/
double
explevel(experience)
@@ -1057,7 +1057,7 @@ double experience;
/ DESCRIPTION:
/ Put nul characters in place of spaces at the end of the string.
/
-/************************************************************************/
+*************************************************************************/
truncstring(string)
register char *string;
@@ -1094,7 +1094,7 @@ register int length; /* length of string */
/ If the player is beyond the point of no return, he/she is forced
/ to stay there.
/
-/************************************************************************/
+*************************************************************************/
altercoordinates(xnew, ynew, operation)
double xnew;
@@ -1170,7 +1170,7 @@ int operation;
/ DESCRIPTION:
/ Read structure information from player file.
/
-/************************************************************************/
+*************************************************************************/
readrecord(playerp, loc)
register struct player *playerp;
@@ -1201,7 +1201,7 @@ long loc;
/ DESCRIPTION:
/ Handle adjustment and maximums on various player characteristics.
/
-/************************************************************************/
+*************************************************************************/
adjuststats()
{
@@ -1319,7 +1319,7 @@ double dtemp; /* for temporary calculations */
/ DESCRIPTION:
/ Put a bunch of default values in the given structure.
/
-/************************************************************************/
+*************************************************************************/
initplayer(playerp)
register struct player *playerp;
@@ -1401,7 +1401,7 @@ register struct player *playerp;
/ DESCRIPTION:
/ If there is a message from other players, print it.
/
-/************************************************************************/
+*************************************************************************/
readmessage()
{
@@ -1434,7 +1434,7 @@ readmessage()
/ DESCRIPTION:
/ Print message about offending file, and exit.
/
-/************************************************************************/
+*************************************************************************/
error(whichfile)
char *whichfile;
@@ -1479,7 +1479,7 @@ error(whichfile)
/ This function is provided because someone's hypot() library function
/ fails if x1 == x2 && y1 == y2.
/
-/************************************************************************/
+*************************************************************************/
double
distance(x1, x2, y1, y2)
@@ -1515,7 +1515,7 @@ double deltax, deltay;
/ DESCRIPTION:
/ When an illegal signal is caught, print a message, and cleanup.
/
-/************************************************************************/
+*************************************************************************/
ill_sig(whichsig)
int whichsig;
@@ -1550,7 +1550,7 @@ int whichsig;
/ Return verbal description of player status.
/ If player status is S_PLAYING, check for low energy and blindness.
/
-/************************************************************************/
+*************************************************************************/
char *
descrstatus(playerp)
@@ -1613,7 +1613,7 @@ register struct player *playerp;
/ We mask large integers with 32767 to handle sites that return
/ 31 bit random integers.
/
-/************************************************************************/
+*************************************************************************/
double
drandom()
@@ -1651,7 +1651,7 @@ drandom()
/ Add taxes to tax data base; add remaining gold and gems to
/ player's cache.
/
-/************************************************************************/
+*************************************************************************/
collecttaxes(gold, gems)
double gold;
diff --git a/games/phantasia/setup.c b/games/phantasia/setup.c
index 0306678..1d6587b 100644
--- a/games/phantasia/setup.c
+++ b/games/phantasia/setup.c
@@ -35,7 +35,7 @@
/ put in these files.
/ Also, the monster binary data base is created here.
/
-/************************************************************************/
+*************************************************************************/
static char *files[] = { /* all files to create */
_SPATH_MONST,
@@ -217,7 +217,7 @@ main(argc, argv)
/ DESCRIPTION:
/ Print an error message, then exit.
/
-/************************************************************************/
+*************************************************************************/
Error(str, file)
char *str, *file;
@@ -249,7 +249,7 @@ char *str, *file;
/
/ DESCRIPTION:
/
-/************************************************************************/
+*************************************************************************/
double
drandom()
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