diff options
author | billf <billf@FreeBSD.org> | 1999-12-07 02:01:29 +0000 |
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committer | billf <billf@FreeBSD.org> | 1999-12-07 02:01:29 +0000 |
commit | 8a579439befa70baab9ce1fd7656960e831edb1c (patch) | |
tree | 26071a5c4ce3d96cd04aad72777cc8292de04587 /games/wump/wump.c | |
parent | fcfd8dc948acdb584bff88698b9924bee8151854 (diff) | |
download | FreeBSD-src-8a579439befa70baab9ce1fd7656960e831edb1c.zip FreeBSD-src-8a579439befa70baab9ce1fd7656960e831edb1c.tar.gz |
-Wall cleanup.
XXX: The signal handling "fix" for worm(6) is wrong. However, the functions
themselves are wrong as well: See sigaction(2).
Diffstat (limited to 'games/wump/wump.c')
-rw-r--r-- | games/wump/wump.c | 64 |
1 files changed, 58 insertions, 6 deletions
diff --git a/games/wump/wump.c b/games/wump/wump.c index 7036c4c..843abe8 100644 --- a/games/wump/wump.c +++ b/games/wump/wump.c @@ -62,6 +62,7 @@ static const char rcsid[] = #include <stdio.h> #include <stdlib.h> #include <string.h> +#include <unistd.h> #include "pathnames.h" /* some defines to spec out what our wumpus cave should look like */ @@ -112,11 +113,34 @@ int arrow_num = NUMBER_OF_ARROWS; /* arrow inventory */ char answer[20]; /* user input */ +int bats_nearby(void); +void cave_init(void); +void clear_things_in_cave(void); +void display_room_stats __P((void)); +int getans __P((char *prompt)); +void initialize_things_in_cave(void); +void instructions(void); +int int_compare __P((const void *va, const void *vb)); +void jump(int where); +void kill_wump(void); +int move_to __P((char *room_number)); +void move_wump(void); +void no_arrows(void); +void pit_kill(void); +int pit_nearby(void); +void pit_survive(void); +int shoot __P((char *room_list)); +void shoot_self(void); +int take_action(void); +void usage(void); +void wump_kill(void); +int wump_nearby(void); + +int main(argc, argv) int argc; char **argv; { - extern char *optarg; int c; /* revoke */ @@ -225,8 +249,10 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n", cave_init(); } /* NOTREACHED */ + exit(EXIT_SUCCESS); } +void display_room_stats() { int i; @@ -256,6 +282,7 @@ display_room_stats() (void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]); } +int take_action() { /* @@ -284,6 +311,7 @@ take_action() return(0); } +int move_to(room_number) char *room_number; { @@ -375,12 +403,13 @@ move_to(room_number) return(0); } +int shoot(room_list) char *room_list; { int chance, next, roomcnt; int j, arrow_location, link, ok; - char *p, *strtok(); + char *p; /* * Implement shooting arrows. Arrows are shot by the player indicating @@ -487,10 +516,11 @@ The arrow is weakly shot and can go no further!\n"); return(0); } +void cave_init() { int i, j, k, link; - int delta, int_compare(); + int delta; /* * This does most of the interesting work in this program actually! @@ -560,6 +590,7 @@ try_again: link = (random() % room_num) + 1; #endif } +void clear_things_in_cave() { int i; @@ -572,6 +603,7 @@ clear_things_in_cave() cave[i].has_a_bat = cave[i].has_a_pit = 0; } +void initialize_things_in_cave() { int i, loc; @@ -611,6 +643,7 @@ initialize_things_in_cave() (link_num / room_num < 0.4 ? wump_nearby() : 0) : 0)); } +int getans(prompt) char *prompt; { @@ -636,6 +669,7 @@ getans(prompt) /* NOTREACHED */ } +int bats_nearby() { int i; @@ -647,6 +681,7 @@ bats_nearby() return(0); } +int pit_nearby() { int i; @@ -658,6 +693,7 @@ pit_nearby() return(0); } +int wump_nearby() { int i, j; @@ -674,17 +710,25 @@ wump_nearby() return(0); } +void move_wump() { wumpus_loc = cave[wumpus_loc].tunnel[random() % link_num]; } -int_compare(a, b) - int *a, *b; +int +int_compare(va, vb) + const void *va, *vb; { - return(*a < *b ? -1 : 1); + const int *a, *b; + + a = (const int *)va; + b = (const int *)vb; + + return(a < b ? -1 : 1); } +void instructions() { const char *pager; @@ -728,6 +772,7 @@ puff of greasy black smoke! (poof)\n"); } } +void usage() { (void)fprintf(stderr, @@ -737,6 +782,7 @@ usage() /* messages */ +void wump_kill() { (void)printf( @@ -748,6 +794,7 @@ so long since the evil Wumpus cleaned his teeth that you immediately\n\ passed out from the stench!\n"); } +void kill_wump() { (void)printf( @@ -759,6 +806,7 @@ dead Wumpus is also quite well known, a stench plenty enough to slay the\n\ mightiest adventurer at a single whiff!!\n"); } +void no_arrows() { (void)printf( @@ -768,6 +816,7 @@ with its psychic powers, the evil Wumpus rampagees through the cave, finds\n\ you, and with a mighty *ROAR* eats you alive!\n"); } +void shoot_self() { (void)printf( @@ -778,6 +827,7 @@ and immediately rushes to your side, not to help, alas, but to EAT YOU!\n\ (*CHOMP*)\n"); } +void jump(where) int where; { @@ -787,6 +837,7 @@ notice that the walls are shimmering and glowing. Suddenly you feel\n\ a very curious, warm sensation and find yourself in room %d!!\n", where); } +void pit_kill() { (void)printf( @@ -798,6 +849,7 @@ you fall many miles to the core of the earth. Look on the bright side;\n\ you can at least find out if Jules Verne was right...\n"); } +void pit_survive() { (void)printf( |