diff options
author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 057afceb86e030ad65b0130436860d9a18066186 (patch) | |
tree | a0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/trek/shield.c | |
parent | eedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff) | |
download | FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/trek/shield.c')
-rw-r--r-- | games/trek/shield.c | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/games/trek/shield.c b/games/trek/shield.c new file mode 100644 index 0000000..df7bb63 --- /dev/null +++ b/games/trek/shield.c @@ -0,0 +1,143 @@ +/* + * Copyright (c) 1980, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)shield.c 8.1 (Berkeley) 5/31/93"; +#endif /* not lint */ + +# include "trek.h" +# include "getpar.h" + +/* +** SHIELD AND CLOAKING DEVICE CONTROL +** +** 'f' is one for auto shield up (in case of Condition RED), +** zero for shield control, and negative one for cloaking +** device control. +** +** Called with an 'up' or 'down' on the same line, it puts +** the shields/cloak into the specified mode. Otherwise it +** reports to the user the current mode, and asks if she wishes +** to change. +** +** This is not a free move. Hits that occur as a result of +** this move appear as though the shields are half up/down, +** so you get partial hits. +*/ + +struct cvntab Udtab[] = +{ + "u", "p", (int (*)())1, 0, + "d", "own", 0, 0, + 0 +}; + +shield(f) +int f; +{ + register int i; + char c; + struct cvntab *r; + char s[100]; + char *device, *dev2, *dev3; + int ind; + char *stat; + + if (f > 0 && (Ship.shldup || damaged(SRSCAN))) + return; + if (f < 0) + { + /* cloaking device */ + if (Ship.ship == QUEENE) + return (printf("Ye Faire Queene does not have the cloaking device.\n")); + device = "Cloaking device"; + dev2 = "is"; + ind = CLOAK; + dev3 = "it"; + stat = &Ship.cloaked; + } + else + { + /* shields */ + device = "Shields"; + dev2 = "are"; + dev3 = "them"; + ind = SHIELD; + stat = &Ship.shldup; + } + if (damaged(ind)) + { + if (f <= 0) + out(ind); + return; + } + if (Ship.cond == DOCKED) + { + printf("%s %s down while docked\n", device, dev2); + return; + } + if (f <= 0 && !testnl()) + { + r = getcodpar("Up or down", Udtab); + i = (int) r->value; + } + else + { + if (*stat) + (void)sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3); + else + (void)sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3); + if (!getynpar(s)) + return; + i = !*stat; + } + if (*stat == i) + { + printf("%s already ", device); + if (i) + printf("up\n"); + else + printf("down\n"); + return; + } + if (i) + if (f >= 0) + Ship.energy -= Param.shupengy; + else + Ship.cloakgood = 0; + Move.free = 0; + if (f >= 0) + Move.shldchg = 1; + *stat = i; + return; +} |