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author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 057afceb86e030ad65b0130436860d9a18066186 (patch) | |
tree | a0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/sail/assorted.c | |
parent | eedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff) | |
download | FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/sail/assorted.c')
-rw-r--r-- | games/sail/assorted.c | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/games/sail/assorted.c b/games/sail/assorted.c new file mode 100644 index 0000000..2fb12ac --- /dev/null +++ b/games/sail/assorted.c @@ -0,0 +1,274 @@ +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)assorted.c 8.1 (Berkeley) 5/31/93"; +#endif /* not lint */ + +#include "externs.h" + +table(rig, shot, hittable, on, from, roll) +struct ship *on, *from; +int rig, shot, hittable, roll; +{ + register int hhits = 0, chits = 0, ghits = 0, rhits = 0; + int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0; + int guns, car, pc, hull; + int crew[3]; + register int n; + int rigg[4]; + char *message; + struct Tables *tp; + + pc = on->file->pcrew; + hull = on->specs->hull; + crew[0] = on->specs->crew1; + crew[1] = on->specs->crew2; + crew[2] = on->specs->crew3; + rigg[0] = on->specs->rig1; + rigg[1] = on->specs->rig2; + rigg[2] = on->specs->rig3; + rigg[3] = on->specs->rig4; + if (shot == L_GRAPE) + Chit = chits = hittable; + else { + tp = &(rig ? RigTable : HullTable)[hittable][roll-1]; + Chit = chits = tp->C; + Rhit = rhits = tp->R; + Hhit = hhits = tp->H; + Ghit = ghits = tp->G; + if (on->file->FS) + rhits *= 2; + if (shot == L_CHAIN) { + Ghit = ghits = 0; + Hhit = hhits = 0; + } + } + if (on->file->captured != 0) { + pc -= (chits + 1) / 2; + chits /= 2; + } + for (n = 0; n < 3; n++) + if (chits > crew[n]) { + chits -= crew[n]; + crew[n] = 0; + } else { + crew[n] -= chits; + chits = 0; + } + for (n = 0; n < 3; n++) + if (rhits > rigg[n]){ + rhits -= rigg[n]; + rigg[n] = 0; + } else { + rigg[n] -= rhits; + rhits = 0; + } + if (rigg[3] != -1 && rhits > rigg[3]) { + rhits -= rigg[3]; + rigg[3] = 0; + } else if (rigg[3] != -1) { + rigg[3] -= rhits; + } + if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1)) + makesignal(on, "dismasted!", (struct ship *)0); + if (portside(from, on, 0)) { + guns = on->specs->gunR; + car = on->specs->carR; + } else { + guns = on->specs->gunL; + car = on->specs->carL; + } + if (ghits > car) { + ghits -= car; + car = 0; + } else { + car -= ghits; + ghits = 0; + } + if (ghits > guns){ + ghits -= guns; + guns = 0; + } else { + guns -= ghits; + ghits = 0; + } + hull -= ghits; + if (Ghit) + Write(portside(from, on, 0) ? W_GUNR : W_GUNL, + on, 0, guns, car, 0, 0); + hull -= hhits; + hull = hull < 0 ? 0 : hull; + if (on->file->captured != 0 && Chit) + Write(W_PCREW, on, 0, pc, 0, 0, 0); + if (Hhit) + Write(W_HULL, on, 0, hull, 0, 0, 0); + if (Chit) + Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0); + if (Rhit) + Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]); + switch (shot) { + case L_ROUND: + message = "firing round shot on %s (%c%c)"; + break; + case L_GRAPE: + message = "firing grape shot on %s (%c%c)"; + break; + case L_CHAIN: + message = "firing chain shot on %s (%c%c)"; + break; + case L_DOUBLE: + message = "firing double shot on %s (%c%c)"; + break; + case L_EXPLODE: + message = "exploding shot on %s (%c%c)"; + } + makesignal(from, message, on); + if (roll == 6 && rig) { + switch(Rhit) { + case 0: + message = "fore topsail sheets parted"; + break; + case 1: + message = "mizzen shrouds parted"; + break; + case 2: + message = "main topsail yard shot away"; + break; + case 4: + message = "fore topmast and foremast shrouds shot away"; + break; + case 5: + message = "mizzen mast and yard shot through"; + break; + case 6: + message = "foremast and spritsail yard shattered"; + break; + case 7: + message = "main topmast and mizzen mast shattered"; + break; + } + makesignal(on, message, (struct ship *)0); + } else if (roll == 6) { + switch (Hhit) { + case 0: + message = "anchor cables severed"; + break; + case 1: + message = "two anchor stocks shot away"; + break; + case 2: + message = "quarterdeck bulwarks damaged"; + break; + case 3: + message = "three gun ports shot away"; + break; + case 4: + message = "four guns dismounted"; + break; + case 5: + message = "rudder cables shot through"; + Write(W_TA, on, 0, 0, 0, 0, 0); + break; + case 6: + message = "shot holes below the water line"; + break; + } + makesignal(on, message, (struct ship *)0); + } + /* + if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) { + on->specs->qual--; + if (on->specs->qual <= 0) { + makesignal(on, "crew mutinying!", (struct ship *)0); + on->specs->qual = 5; + Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0); + } else + makesignal(on, "crew demoralized", (struct ship *)0); + Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0); + } + */ + if (!hull) + strike(on, from); +} + +Cleansnag(from, to, all, flag) +register struct ship *from, *to; +char all, flag; +{ + if (flag & 1) { + Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0); + Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0); + } + if (flag & 2) { + Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0); + Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0); + } + if (!snagged2(from, to)) { + if (!snagged(from)) { + unboard(from, from, 1); /* defense */ + unboard(from, from, 0); /* defense */ + } else + unboard(from, to, 0); /* offense */ + if (!snagged(to)) { + unboard(to, to, 1); /* defense */ + unboard(to, to, 0); /* defense */ + } else + unboard(to, from, 0); /* offense */ + } +} + +strike(ship, from) +register struct ship *ship, *from; +{ + int points; + + if (ship->file->struck) + return; + Write(W_STRUCK, ship, 0, 1, 0, 0, 0); + points = ship->specs->pts + from->file->points; + Write(W_POINTS, from, 0, points, 0, 0, 0); + unboard(ship, ship, 0); /* all offense */ + unboard(ship, ship, 1); /* all defense */ + switch (die()) { + case 3: + case 4: /* ship may sink */ + Write(W_SINK, ship, 0, 1, 0, 0, 0); + break; + case 5: + case 6: /* ship may explode */ + Write(W_EXPLODE, ship, 0, 1, 0, 0, 0); + break; + } + Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0); +} |