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authorphk <phk@FreeBSD.org>1997-09-18 13:45:34 +0000
committerphk <phk@FreeBSD.org>1997-09-18 13:45:34 +0000
commit2d831c7d21d4e39820d9fe862e7ec818476c083b (patch)
tree8fbe1264a5b4847d971add4433faa0f7cce9b35c /games/rogue
parentbf06d52b9dd8b00f77a1fd5550c0d7ba459c8744 (diff)
downloadFreeBSD-src-2d831c7d21d4e39820d9fe862e7ec818476c083b.zip
FreeBSD-src-2d831c7d21d4e39820d9fe862e7ec818476c083b.tar.gz
Many places in the code NULL is used in integer context, where
plain 0 should be used. This happens to work because we #define NULL to 0, but is stylistically wrong and can cause problems for people trying to port bits of code to other environments. PR: 2752 Submitted by: Arne Henrik Juul <arnej@imf.unit.no>
Diffstat (limited to 'games/rogue')
-rw-r--r--games/rogue/inventory.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/rogue/inventory.c b/games/rogue/inventory.c
index 8fa88a8..5dd6f3d 100644
--- a/games/rogue/inventory.c
+++ b/games/rogue/inventory.c
@@ -176,9 +176,9 @@ struct id_com_s com_id_tab[COMS] = {
'b', "b down & left",
'c', "c call object",
'n', "n down & right",
- NULL, "<SHIFT><dir>: run that way",
+ '\0', "<SHIFT><dir>: run that way",
')', ") print current weapon",
- NULL, "<CTRL><dir>: run till adjacent",
+ '\0', "<CTRL><dir>: run till adjacent",
']', "] print current armor",
'f', "f<dir> fight till death or near death",
'=', "= print current rings",
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