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authorbillf <billf@FreeBSD.org>1999-11-16 02:58:06 +0000
committerbillf <billf@FreeBSD.org>1999-11-16 02:58:06 +0000
commit44fac3a89d25ca434f91c4f961a363ea590faae8 (patch)
treea0cca4d47c73890ff2acd4b0d9331509ac360eb2 /games/rogue
parentecc8d489403ddff78c214db39def15049d5dae6a (diff)
downloadFreeBSD-src-44fac3a89d25ca434f91c4f961a363ea590faae8.zip
FreeBSD-src-44fac3a89d25ca434f91c4f961a363ea590faae8.tar.gz
Sync our register usage with NetBSD's (non-)usage.
Diffstat (limited to 'games/rogue')
-rw-r--r--games/rogue/curses.c14
-rw-r--r--games/rogue/hit.c14
-rw-r--r--games/rogue/message.c4
-rw-r--r--games/rogue/monster.c30
-rw-r--r--games/rogue/move.c6
-rw-r--r--games/rogue/object.c2
-rw-r--r--games/rogue/pack.c10
-rw-r--r--games/rogue/random.c8
-rw-r--r--games/rogue/room.c8
-rw-r--r--games/rogue/spec_hit.c2
-rw-r--r--games/rogue/trap.c2
11 files changed, 50 insertions, 50 deletions
diff --git a/games/rogue/curses.c b/games/rogue/curses.c
index e2e29db..6aa548e 100644
--- a/games/rogue/curses.c
+++ b/games/rogue/curses.c
@@ -168,7 +168,7 @@ char *str;
}
addch(ch)
-register int ch;
+int ch;
{
short row, col;
@@ -193,7 +193,7 @@ int ch;
refresh()
{
- register i, j, line;
+ i, j, line;
short old_row, old_col, first_row;
if (screen_dirty) {
@@ -303,7 +303,7 @@ nonl()
clear_buffers()
{
- register i, j;
+ i, j;
screen_dirty = 0;
@@ -317,7 +317,7 @@ clear_buffers()
}
put_char_at(row, col, ch)
-register row, col, ch;
+row, col, ch;
{
put_cursor(row, col);
put_st_char(ch);
@@ -326,9 +326,9 @@ register row, col, ch;
}
put_cursor(row, col)
-register row, col;
+row, col;
{
- register i, rdif, cdif;
+ i, rdif, cdif;
short ch, t;
rdif = (row > cur_row) ? row - cur_row : cur_row - row;
@@ -380,7 +380,7 @@ register row, col;
}
put_st_char(ch)
-register ch;
+ch;
{
if ((ch & ST_MASK) && (!term_stand_out)) {
ch &= ~ST_MASK;
diff --git a/games/rogue/hit.c b/games/rogue/hit.c
index c721711..bae3c60 100644
--- a/games/rogue/hit.c
+++ b/games/rogue/hit.c
@@ -62,7 +62,7 @@ extern short add_strength, ring_exp, r_rings;
extern boolean being_held, interrupted, wizard, con_mon;
mon_hit(monster)
-register object *monster;
+object *monster;
{
short damage, hit_chance;
const char *mn;
@@ -123,7 +123,7 @@ register object *monster;
}
rogue_hit(monster, force_hit)
-register object *monster;
+object *monster;
boolean force_hit;
{
short damage, hit_chance;
@@ -180,7 +180,7 @@ get_damage(ds, r)
const char *ds;
boolean r;
{
- register i = 0, j, n, d, total = 0;
+ i = 0, j, n, d, total = 0;
while (ds[i]) {
n = get_number(ds+i);
@@ -206,8 +206,8 @@ get_w_damage(obj)
const object *obj;
{
char new_damage[12];
- register to_hit, damage;
- register i = 0;
+ to_hit, damage;
+ i = 0;
if ((!obj) || (obj->what_is != WEAPON)) {
return(-1);
@@ -224,8 +224,8 @@ const object *obj;
get_number(s)
const char *s;
{
- register i = 0;
- register total = 0;
+ i = 0;
+ total = 0;
while ((s[i] >= '0') && (s[i] <= '9')) {
total = (10 * total) + (s[i] - '0');
diff --git a/games/rogue/message.c b/games/rogue/message.c
index 28ac6e3..732033c 100644
--- a/games/rogue/message.c
+++ b/games/rogue/message.c
@@ -192,7 +192,7 @@ boolean do_echo;
rgetchar()
{
- register ch;
+ ch;
for(;;) {
ch = getchar();
@@ -222,7 +222,7 @@ Level: 99 Gold: 999999 Hp: 999(999) Str: 99(99) Arm: 99 Exp: 21/10000000 Hungry
*/
print_stats(stat_mask)
-register stat_mask;
+stat_mask;
{
char buf[16];
boolean label;
diff --git a/games/rogue/monster.c b/games/rogue/monster.c
index 0c32a4b..1490e43 100644
--- a/games/rogue/monster.c
+++ b/games/rogue/monster.c
@@ -146,8 +146,8 @@ put_mons()
object *
gr_monster(monster, mn)
-register object *monster;
-register mn;
+object *monster;
+mn;
{
if (!monster) {
monster = alloc_object();
@@ -173,7 +173,7 @@ register mn;
mv_mons()
{
- register object *monster, *next_monster, *test_mons;
+ object *monster, *next_monster, *test_mons;
boolean flew;
if (haste_self % 2) {
@@ -267,9 +267,9 @@ int rn, n;
}
gmc_row_col(row, col)
-register row, col;
+row, col;
{
- register object *monster;
+ object *monster;
if (monster = object_at(&level_monsters, row, col)) {
if ((!(detect_monster || see_invisible || r_see_invisible) &&
@@ -300,7 +300,7 @@ object *monster;
}
mv_1_monster(monster, row, col)
-register object *monster;
+object *monster;
short row, col;
{
short i, n;
@@ -439,8 +439,8 @@ O:
}
mtry(monster, row, col)
-register object *monster;
-register short row, col;
+object *monster;
+short row, col;
{
if (mon_can_go(monster, row, col)) {
move_mon_to(monster, row, col);
@@ -450,11 +450,11 @@ register short row, col;
}
move_mon_to(monster, row, col)
-register object *monster;
-register short row, col;
+object *monster;
+short row, col;
{
short c;
- register mrow, mcol;
+ mrow, mcol;
mrow = monster->row;
mcol = monster->col;
@@ -501,7 +501,7 @@ register short row, col;
mon_can_go(monster, row, col)
const object *monster;
-register short row, col;
+short row, col;
{
object *obj;
short dr, dc;
@@ -603,7 +603,7 @@ const object *monster;
}
rogue_is_around(row, col)
-register row, col;
+row, col;
{
short rdif, cdif, retval;
@@ -731,9 +731,9 @@ object *monster;
}
rogue_can_see(row, col)
-register row, col;
+row, col;
{
- register retval;
+ retval;
retval = !blind &&
(((get_room_number(row, col) == cur_room) &&
diff --git a/games/rogue/move.c b/games/rogue/move.c
index 4335a46..59c92e4 100644
--- a/games/rogue/move.c
+++ b/games/rogue/move.c
@@ -226,7 +226,7 @@ short dirch;
}
is_passable(row, col)
-register row, col;
+row, col;
{
if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
(col > (DCOLS-1))) {
@@ -239,7 +239,7 @@ register row, col;
}
next_to_something(drow, dcol)
-register drow, dcol;
+drow, dcol;
{
short i, j, i_end, j_end, row, col;
short pass_count = 0;
@@ -375,7 +375,7 @@ boolean
check_hunger(msg_only)
boolean msg_only;
{
- register short i, n;
+ short i, n;
boolean fainted = 0;
if (rogue.moves_left == HUNGRY) {
diff --git a/games/rogue/object.c b/games/rogue/object.c
index 2086a86..3315972 100644
--- a/games/rogue/object.c
+++ b/games/rogue/object.c
@@ -240,7 +240,7 @@ int row, col;
object *
object_at(pack, row, col)
-register object *pack;
+object *pack;
short row, col;
{
object *obj = (object *) 0;
diff --git a/games/rogue/pack.c b/games/rogue/pack.c
index 8b55e14..6946e96 100644
--- a/games/rogue/pack.c
+++ b/games/rogue/pack.c
@@ -246,8 +246,8 @@ object *obj, *pack;
next_avail_ichar()
{
- register object *obj;
- register i;
+ object *obj;
+ i;
boolean ichars[26];
for (i = 0; i < 26; i++) {
@@ -336,7 +336,7 @@ take_off()
wear()
{
short ch;
- register object *obj;
+ object *obj;
char desc[DCOLS];
if (rogue.armor) {
@@ -385,7 +385,7 @@ object *obj;
wield()
{
short ch;
- register object *obj;
+ object *obj;
char desc[DCOLS];
if (rogue.weapon && rogue.weapon->is_cursed) {
@@ -438,7 +438,7 @@ object *obj;
call_it()
{
short ch;
- register object *obj;
+ object *obj;
struct id *id_table;
char buf[MAX_TITLE_LENGTH+2];
diff --git a/games/rogue/random.c b/games/rogue/random.c
index a41b9d9..19102a2 100644
--- a/games/rogue/random.c
+++ b/games/rogue/random.c
@@ -76,7 +76,7 @@ static long *end_ptr = &rntb[32];
srrandom(x)
int x;
{
- register int i;
+ int i;
state[0] = (long) x;
if (rand_type != 0) {
@@ -115,9 +115,9 @@ rrandom()
#endif
get_rand(x, y)
-register int x, y;
+int x, y;
{
- register int r, t;
+ int r, t;
long lr;
if (x > y) {
@@ -133,7 +133,7 @@ register int x, y;
}
rand_percent(percentage)
-register int percentage;
+int percentage;
{
return(get_rand(1, 100) <= percentage);
}
diff --git a/games/rogue/room.c b/games/rogue/room.c
index fe9f25f..6285ec2 100644
--- a/games/rogue/room.c
+++ b/games/rogue/room.c
@@ -175,9 +175,9 @@ short rn;
}
get_dungeon_char(row, col)
-register row, col;
+row, col;
{
- register unsigned short mask = dungeon[row][col];
+ unsigned short mask = dungeon[row][col];
if (mask & MONSTER) {
return(gmc_row_col(row, col));
@@ -223,7 +223,7 @@ register row, col;
}
get_mask_char(mask)
-register unsigned short mask;
+unsigned short mask;
{
switch(mask) {
case SCROL:
@@ -314,7 +314,7 @@ party_objects(rn)
}
get_room_number(row, col)
-register row, col;
+row, col;
{
short i;
diff --git a/games/rogue/spec_hit.c b/games/rogue/spec_hit.c
index fe87358..d0b99f5 100644
--- a/games/rogue/spec_hit.c
+++ b/games/rogue/spec_hit.c
@@ -372,7 +372,7 @@ object *monster;
}
imitating(row, col)
-register short row, col;
+short row, col;
{
if (dungeon[row][col] & MONSTER) {
object *object_at(), *monster;
diff --git a/games/rogue/trap.c b/games/rogue/trap.c
index f538b65..7467f55 100644
--- a/games/rogue/trap.c
+++ b/games/rogue/trap.c
@@ -81,7 +81,7 @@ extern boolean sustain_strength;
extern short blind;
trap_at(row, col)
-register row, col;
+row, col;
{
short i;
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