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authormarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
committermarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
commite41bd31debce476e2f6ae864651c7380bea2cdbb (patch)
treeb90261e8ce260fee190d0f359aa2884ddf2510de /games/rogue/room.c
parent1cdc4d3dd3997f7f78a4a0ff9c52006837b0b5c4 (diff)
downloadFreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.zip
FreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.tar.gz
Deorbit complete. We dont build these anymore, so into the attic they go.
Diffstat (limited to 'games/rogue/room.c')
-rw-r--r--games/rogue/room.c658
1 files changed, 0 insertions, 658 deletions
diff --git a/games/rogue/room.c b/games/rogue/room.c
deleted file mode 100644
index 08e8b68..0000000
--- a/games/rogue/room.c
+++ /dev/null
@@ -1,658 +0,0 @@
-/*
- * Copyright (c) 1988, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * This code is derived from software contributed to Berkeley by
- * Timothy C. Stoehr.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-#if 0
-static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
-#endif
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-/*
- * room.c
- *
- * This source herein may be modified and/or distributed by anybody who
- * so desires, with the following restrictions:
- * 1.) No portion of this notice shall be removed.
- * 2.) Credit shall not be taken for the creation of this source.
- * 3.) This code is not to be traded, sold, or used for personal
- * gain or profit.
- *
- */
-
-#include "rogue.h"
-
-room rooms[MAXROOMS];
-boolean rooms_visited[MAXROOMS];
-
-extern short blind;
-extern boolean detect_monster, jump, passgo, no_skull, ask_quit, flush;
-extern char *nick_name, *fruit, *save_file, *press_space;
-
-#define NOPTS 8
-
-struct option {
- const char *prompt;
- boolean is_bool;
- char **strval;
- boolean *bval;
-} options[NOPTS] = {
- {
- "Flush typeahead during battle (\"flush\"): ",
- 1, (char **) 0, &flush
- },
- {
- "Show position only at end of run (\"jump\"): ",
- 1, (char **) 0, &jump
- },
- {
- "Follow turnings in passageways (\"passgo\"): ",
- 1, (char **) 0, &passgo
- },
- {
- "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
- 1, (char **) 0, &no_skull
- },
- {
- "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
- 1, (char **) 0, &ask_quit
- },
- {
- "Name (\"name\"): ",
- 0, &nick_name
- },
- {
- "Fruit (\"fruit\"): ",
- 0, &fruit
- },
- {
- "Save file (\"file\"): ",
- 0, &save_file
- }
-};
-
-light_up_room(rn)
-int rn;
-{
- short i, j;
-
- if (!blind) {
- for (i = rooms[rn].top_row;
- i <= rooms[rn].bottom_row; i++) {
- for (j = rooms[rn].left_col;
- j <= rooms[rn].right_col; j++) {
- if (dungeon[i][j] & MONSTER) {
- object *monster;
-
- if (monster = object_at(&level_monsters, i, j)) {
- dungeon[monster->row][monster->col] &= (~MONSTER);
- monster->trail_char =
- get_dungeon_char(monster->row, monster->col);
- dungeon[monster->row][monster->col] |= MONSTER;
- }
- }
- mvaddch(i, j, get_dungeon_char(i, j));
- }
- }
- mvaddch(rogue.row, rogue.col, rogue.fchar);
- }
-}
-
-light_passage(row, col)
-int row, col;
-{
- short i, j, i_end, j_end;
-
- if (blind) {
- return;
- }
- i_end = (row < (DROWS-2)) ? 1 : 0;
- j_end = (col < (DCOLS-1)) ? 1 : 0;
-
- for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
- for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
- if (can_move(row, col, row+i, col+j)) {
- mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
- }
- }
- }
-}
-
-darken_room(rn)
-short rn;
-{
- short i, j;
-
- for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
- for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
- if (blind) {
- mvaddch(i, j, ' ');
- } else {
- if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
- !(detect_monster && (dungeon[i][j] & MONSTER))) {
- if (!imitating(i, j)) {
- mvaddch(i, j, ' ');
- }
- if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
- mvaddch(i, j, '^');
- }
- }
- }
- }
- }
-}
-
-get_dungeon_char(row, col)
-int row, col;
-{
- unsigned short mask = dungeon[row][col];
-
- if (mask & MONSTER) {
- return(gmc_row_col(row, col));
- }
- if (mask & OBJECT) {
- object *obj;
-
- obj = object_at(&level_objects, row, col);
- return(get_mask_char(obj->what_is));
- }
- if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
- if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
- return(((mask & STAIRS) ? '%' : '#'));
- }
- if (mask & HORWALL) {
- return('-');
- }
- if (mask & VERTWALL) {
- return('|');
- }
- if (mask & FLOOR) {
- if (mask & TRAP) {
- if (!(dungeon[row][col] & HIDDEN)) {
- return('^');
- }
- }
- return('.');
- }
- if (mask & DOOR) {
- if (mask & HIDDEN) {
- if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
- ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
- return('-');
- } else {
- return('|');
- }
- } else {
- return('+');
- }
- }
- }
- return(' ');
-}
-
-get_mask_char(mask)
-unsigned short mask;
-{
- switch(mask) {
- case SCROL:
- return('?');
- case POTION:
- return('!');
- case GOLD:
- return('*');
- case FOOD:
- return(':');
- case WAND:
- return('/');
- case ARMOR:
- return(']');
- case WEAPON:
- return(')');
- case RING:
- return('=');
- case AMULET:
- return(',');
- default:
- return('~'); /* unknown, something is wrong */
- }
-}
-
-gr_row_col(row, col, mask)
-short *row, *col;
-unsigned short mask;
-{
- short rn;
- short r, c;
-
- do {
- r = get_rand(MIN_ROW, DROWS-2);
- c = get_rand(0, DCOLS-1);
- rn = get_room_number(r, c);
- } while ((rn == NO_ROOM) ||
- (!(dungeon[r][c] & mask)) ||
- (dungeon[r][c] & (~mask)) ||
- (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
- ((r == rogue.row) && (c == rogue.col)));
-
- *row = r;
- *col = c;
-}
-
-gr_room()
-{
- short i;
-
- do {
- i = get_rand(0, MAXROOMS-1);
- } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
-
- return(i);
-}
-
-party_objects(rn)
-{
- short i, j, nf = 0;
- object *obj;
- short n, N, row, col;
- boolean found;
-
- N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
- ((rooms[rn].right_col - rooms[rn].left_col) - 1);
- n = get_rand(5, 10);
- if (n > N) {
- n = N - 2;
- }
- for (i = 0; i < n; i++) {
- for (j = found = 0; ((!found) && (j < 250)); j++) {
- row = get_rand(rooms[rn].top_row+1,
- rooms[rn].bottom_row-1);
- col = get_rand(rooms[rn].left_col+1,
- rooms[rn].right_col-1);
- if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
- found = 1;
- }
- }
- if (found) {
- obj = gr_object();
- place_at(obj, row, col);
- nf++;
- }
- }
- return(nf);
-}
-
-get_room_number(row, col)
-int row, col;
-{
- short i;
-
- for (i = 0; i < MAXROOMS; i++) {
- if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
- (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
- return(i);
- }
- }
- return(NO_ROOM);
-}
-
-is_all_connected()
-{
- short i, starting_room;
-
- for (i = 0; i < MAXROOMS; i++) {
- rooms_visited[i] = 0;
- if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
- starting_room = i;
- }
- }
-
- visit_rooms(starting_room);
-
- for (i = 0; i < MAXROOMS; i++) {
- if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
- return(0);
- }
- }
- return(1);
-}
-
-visit_rooms(rn)
-int rn;
-{
- short i;
- short oth_rn;
-
- rooms_visited[rn] = 1;
-
- for (i = 0; i < 4; i++) {
- oth_rn = rooms[rn].doors[i].oth_room;
- if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
- visit_rooms(oth_rn);
- }
- }
-}
-
-draw_magic_map()
-{
- short i, j, ch, och;
- unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
- MONSTER);
- unsigned short s;
-
- for (i = 0; i < DROWS; i++) {
- for (j = 0; j < DCOLS; j++) {
- s = dungeon[i][j];
- if (s & mask) {
- if (((ch = mvinch(i, j)) == ' ') ||
- ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
- och = ch;
- dungeon[i][j] &= (~HIDDEN);
- if (s & HORWALL) {
- ch = '-';
- } else if (s & VERTWALL) {
- ch = '|';
- } else if (s & DOOR) {
- ch = '+';
- } else if (s & TRAP) {
- ch = '^';
- } else if (s & STAIRS) {
- ch = '%';
- } else if (s & TUNNEL) {
- ch = '#';
- } else {
- continue;
- }
- if ((!(s & MONSTER)) || (och == ' ')) {
- addch(ch);
- }
- if (s & MONSTER) {
- object *monster;
-
- if (monster = object_at(&level_monsters, i, j)) {
- monster->trail_char = ch;
- }
- }
- }
- }
- }
- }
-}
-
-dr_course(monster, entering, row, col)
-object *monster;
-boolean entering;
-short row, col;
-{
- short i, j, k, rn;
- short r, rr;
-
- monster->row = row;
- monster->col = col;
-
- if (mon_sees(monster, rogue.row, rogue.col)) {
- monster->trow = NO_ROOM;
- return;
- }
- rn = get_room_number(row, col);
-
- if (entering) { /* entering room */
- /* look for door to some other room */
- r = get_rand(0, MAXROOMS-1);
- for (i = 0; i < MAXROOMS; i++) {
- rr = (r + i) % MAXROOMS;
- if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
- continue;
- }
- for (k = 0; k < 4; k++) {
- if (rooms[rr].doors[k].oth_room == rn) {
- monster->trow = rooms[rr].doors[k].oth_row;
- monster->tcol = rooms[rr].doors[k].oth_col;
- if ((monster->trow == row) &&
- (monster->tcol == col)) {
- continue;
- }
- return;
- }
- }
- }
- /* look for door to dead end */
- for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
- for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
- if ((i != monster->row) && (j != monster->col) &&
- (dungeon[i][j] & DOOR)) {
- monster->trow = i;
- monster->tcol = j;
- return;
- }
- }
- }
- /* return monster to room that he came from */
- for (i = 0; i < MAXROOMS; i++) {
- for (j = 0; j < 4; j++) {
- if (rooms[i].doors[j].oth_room == rn) {
- for (k = 0; k < 4; k++) {
- if (rooms[rn].doors[k].oth_room == i) {
- monster->trow = rooms[rn].doors[k].oth_row;
- monster->tcol = rooms[rn].doors[k].oth_col;
- return;
- }
- }
- }
- }
- }
- /* no place to send monster */
- monster->trow = NO_ROOM;
- } else { /* exiting room */
- if (!get_oth_room(rn, &row, &col)) {
- monster->trow = NO_ROOM;
- } else {
- monster->trow = row;
- monster->tcol = col;
- }
- }
-}
-
-get_oth_room(rn, row, col)
-short rn, *row, *col;
-{
- short d = -1;
-
- if (*row == rooms[rn].top_row) {
- d = UPWARD/2;
- } else if (*row == rooms[rn].bottom_row) {
- d = DOWN/2;
- } else if (*col == rooms[rn].left_col) {
- d = LEFT/2;
- } else if (*col == rooms[rn].right_col) {
- d = RIGHT/2;
- }
- if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
- *row = rooms[rn].doors[d].oth_row;
- *col = rooms[rn].doors[d].oth_col;
- return(1);
- }
- return(0);
-}
-
-edit_opts()
-{
- char save[NOPTS+1][DCOLS];
- short i, j;
- short ch;
- boolean done = 0;
- char buf[MAX_OPT_LEN + 2];
-
- for (i = 0; i < NOPTS+1; i++) {
- for (j = 0; j < DCOLS; j++) {
- save[i][j] = mvinch(i, j);
- }
- if (i < NOPTS) {
- opt_show(i);
- }
- }
- opt_go(0);
- i = 0;
-
- while (!done) {
- refresh();
- ch = rgetchar();
-CH:
- switch(ch) {
- case '\033':
- done = 1;
- break;
- case '\012':
- case '\015':
- if (i == (NOPTS - 1)) {
- mvaddstr(NOPTS, 0, press_space);
- refresh();
- wait_for_ack();
- done = 1;
- } else {
- i++;
- opt_go(i);
- }
- break;
- case '-':
- if (i > 0) {
- opt_go(--i);
- } else {
- sound_bell();
- }
- break;
- case 't':
- case 'T':
- case 'f':
- case 'F':
- if (options[i].is_bool) {
- *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
- opt_show(i);
- opt_go(++i);
- break;
- }
- default:
- if (options[i].is_bool) {
- sound_bell();
- break;
- }
- j = 0;
- if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
- opt_erase(i);
- do {
- if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
- buf[j++] = ch;
- buf[j] = '\0';
- addch(ch);
- } else if ((ch == '\010') && (j > 0)) {
- buf[--j] = '\0';
- move(i, j + strlen(options[i].prompt));
- addch(' ');
- move(i, j + strlen(options[i].prompt));
- }
- refresh();
- ch = rgetchar();
- } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
- if (j != 0) {
- (void) strcpy(*(options[i].strval), buf);
- }
- opt_show(i);
- goto CH;
- } else {
- sound_bell();
- }
- break;
- }
- }
-
- for (i = 0; i < NOPTS+1; i++) {
- move(i, 0);
- for (j = 0; j < DCOLS; j++) {
- addch(save[i][j]);
- }
- }
-}
-
-opt_show(i)
-int i;
-{
- const char *s;
- struct option *opt = &options[i];
-
- opt_erase(i);
-
- if (opt->is_bool) {
- s = *(opt->bval) ? "True" : "False";
- } else {
- s = *(opt->strval);
- }
- addstr(s);
-}
-
-opt_erase(i)
-int i;
-{
- struct option *opt = &options[i];
-
- mvaddstr(i, 0, opt->prompt);
- clrtoeol();
-}
-
-opt_go(i)
-int i;
-{
- move(i, strlen(options[i].prompt));
-}
-
-do_shell()
-{
-#ifdef UNIX
- const char *sh;
-
- md_ignore_signals();
- if (!(sh = md_getenv("SHELL"))) {
- sh = "/bin/sh";
- }
- move(LINES-1, 0);
- refresh();
- stop_window();
- printf("\nCreating new shell...\n");
- md_shell(sh);
- start_window();
- wrefresh(curscr);
- md_heed_signals();
-#endif
-}
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