diff options
author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | 057afceb86e030ad65b0130436860d9a18066186 (patch) | |
tree | a0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/robots/extern.c | |
parent | eedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff) | |
download | FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/robots/extern.c')
-rw-r--r-- | games/robots/extern.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/games/robots/extern.c b/games/robots/extern.c new file mode 100644 index 0000000..28c7bd7 --- /dev/null +++ b/games/robots/extern.c @@ -0,0 +1,75 @@ +/* + * Copyright (c) 1980, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93"; +#endif /* not lint */ + +# include "robots.h" + +bool Dead; /* Player is now dead */ +bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ +bool Jump = FALSE; /* Jump while running, counting, or waiting */ +bool Newscore; /* There was a new score added */ +#ifdef FANCY +bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ +#endif +bool Real_time = FALSE; /* Play in real time? */ +bool Running = FALSE; /* Currently in the middle of a run */ +#ifdef FANCY +bool Stand_still = FALSE; /* Auto play for standing still pattern */ +#endif +bool Teleport = FALSE; /* Teleport automatically when player must */ +bool Waiting; /* Player is waiting for end */ +bool Was_bonus = FALSE; /* Was a bonus last level */ + +char Cnt_move; /* Command which has preceded the count */ +char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ +char *Next_move; /* Next move to be used in the pattern */ +char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ +char Run_ch; /* Character for the direction we are running */ + +int Count = 0; /* Command count */ +int Level; /* Current level */ +int Num_robots; /* Number of robots left */ +int Num_scores; /* Number of scores posted */ +int Score; /* Current score */ +int Start_level = 1; /* Level on which to start */ +int Wait_bonus; /* bonus for waiting */ + +COORD Max; /* Max area robots take up */ +COORD Min; /* Min area robots take up */ +COORD My_pos; /* Player's current position */ +COORD Robots[MAXROBOTS]; /* Robots' current positions */ + +jmp_buf End_move; /* Jump to on Real_time */ |