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authormarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
committermarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
commite41bd31debce476e2f6ae864651c7380bea2cdbb (patch)
treeb90261e8ce260fee190d0f359aa2884ddf2510de /games/larn/moreobj.c
parent1cdc4d3dd3997f7f78a4a0ff9c52006837b0b5c4 (diff)
downloadFreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.zip
FreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.tar.gz
Deorbit complete. We dont build these anymore, so into the attic they go.
Diffstat (limited to 'games/larn/moreobj.c')
-rw-r--r--games/larn/moreobj.c373
1 files changed, 0 insertions, 373 deletions
diff --git a/games/larn/moreobj.c b/games/larn/moreobj.c
deleted file mode 100644
index ddad0d6..0000000
--- a/games/larn/moreobj.c
+++ /dev/null
@@ -1,373 +0,0 @@
-/* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
- * $FreeBSD$
- *
- * Routines in this file:
- *
- * oaltar()
- * othrone()
- * ochest()
- * ofountain()
- */
-#include "header.h"
-
-static void ohear();
-
-/*
- * ******
- * OALTAR
- * ******
- *
- * subroutine to process an altar object
- */
-oaltar()
- {
- unsigned long k;
-
- lprcat("\nDo you (p) pray (d) desecrate"); iopts();
- while (1)
- {
- while (1) switch(getchar())
- {
- case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
- while (1) switch(getchar())
- {
- case 'j': if (rnd(100)<75)
- lprcat("\nnothing happens");
- else if (rnd(13)<4) ohear();
- else if (rnd(43) == 10)
- {
- if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
- enchantarmor(); return;
- }
- else if (rnd(43) == 10)
- {
- if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
- enchweapon(); return;
- }
- else createmonster(makemonst(level+1));
- return;
-
- case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
- cursor(1,23); cltoeoln();
- lprcat("how much do you donate? ");
- k = readnum((long)c[GOLD]);
- if (c[GOLD]<k)
- {
- lprcat("\nYou don't have that much!");
- return;
- }
- c[GOLD] -= k;
- if (k < c[GOLD]/10 || k<rnd(50))
- { createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
- else if (rnd(101) > 50) { ohear(); return; }
- else if (rnd(43) == 5)
- {
- if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
- enchantarmor(); return;
- }
- else if (rnd(43) == 8)
- {
- if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
- enchweapon(); return;
- }
- else lprcat("\nThank You.");
- bottomline(); return;
-
- case '\33': return;
- };
-
- case 'd': lprcat(" desecrate");
- if (rnd(100)<60)
- { createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
- else
- if (rnd(101)<30)
- {
- lprcat("\nThe altar crumbles into a pile of dust before your eyes");
- forget(); /* remember to destroy the altar */
- }
- else
- lprcat("\nnothing happens");
- return;
-
- case 'i':
- case '\33': ignore();
- if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
- else lprcat("\nnothing happens");
- return;
- };
- }
- }
-
-/*
- function to cast a +3 protection on the player
- */
-static void
-ohear()
- {
- lprcat("\nYou have been heard!");
- if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
- c[ALTPRO] += 500; /* protection field */
- bottomline();
- }
-
-/*
- *******
- OTHRONE
- *******
-
- subroutine to process a throne object
- */
-othrone(arg)
- int arg;
- {
- int i,k;
-
- lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
- while (1)
- {
- while (1) switch(getchar())
- {
- case 'p': lprcat(" pry off"); k=rnd(101);
- if (k<25)
- {
- for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
- item[playerx][playery]=ODEADTHRONE;
- know[playerx][playery]=0;
- }
- else if (k<40 && arg==0)
- {
- createmonster(GNOMEKING);
- item[playerx][playery]=OTHRONE2;
- know[playerx][playery]=0;
- }
- else lprcat("\nnothing happens");
- return;
-
- case 's': lprcat(" sit down"); k=rnd(101);
- if (k<30 && arg==0)
- {
- createmonster(GNOMEKING);
- item[playerx][playery]=OTHRONE2;
- know[playerx][playery]=0;
- }
- else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
- else lprcat("\nnothing happens");
- return;
-
- case 'i':
- case '\33': ignore(); return;
- };
- }
- }
-
-odeadthrone()
- {
- int k;
-
- lprcat("\nDo you (s) sit down"); iopts();
- while (1)
- {
- while (1) switch(getchar())
- {
- case 's': lprcat(" sit down"); k=rnd(101);
- if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
- else lprcat("\nnothing happens");
- return;
-
- case 'i':
- case '\33': ignore(); return;
- };
- }
- }
-
-/*
- ******
- OCHEST
- ******
-
- subroutine to process a throne object
- */
-ochest()
- {
- int i,k;
- lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
- while (1)
- {
- while (1) switch(getchar())
- {
- case 'o': lprcat(" open it"); k=rnd(101);
- if (k<40)
- {
- lprcat("\nThe chest explodes as you open it"); beep();
- i = rnd(10); lastnum=281; /* in case he dies */
- lprintf("\nYou suffer %d hit points damage!",(long)i);
- checkloss(i);
- switch(rnd(10)) /* see if he gets a curse */
- {
- case 1: c[ITCHING]+= rnd(1000)+100;
- lprcat("\nYou feel an irritation spread over your skin!");
- beep();
- break;
-
- case 2: c[CLUMSINESS]+= rnd(1600)+200;
- lprcat("\nYou begin to lose hand to eye coordination!");
- beep();
- break;
-
- case 3: c[HALFDAM]+= rnd(1600)+200;
- beep();
- lprcat("\nA sickness engulfs you!"); break;
- };
- item[playerx][playery]=know[playerx][playery]=0;
- if (rnd(100)<69) creategem(); /* gems from the chest */
- dropgold(rnd(110*iarg[playerx][playery]+200));
- for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
- }
- else lprcat("\nnothing happens");
- return;
-
- case 't': lprcat(" take");
- if (take(OCHEST,iarg[playerx][playery])==0)
- item[playerx][playery]=know[playerx][playery]=0;
- return;
-
- case 'i':
- case '\33': ignore(); return;
- };
- }
- }
-
-/*
- *********
- OFOUNTAIN
- *********
- */
-
-ofountain()
- {
- int x;
- cursors();
- lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
- while (1) switch(getchar())
- {
- case 'd': lprcat("drink");
- if (rnd(1501)<2)
- {
- lprcat("\nOops! You seem to have caught the dreadful sleep!");
- beep(); lflush(); sleep(3); died(280); return;
- }
- x = rnd(100);
- if (x<7)
- {
- c[HALFDAM] += 200+rnd(200);
- lprcat("\nYou feel a sickness coming on");
- }
- else if (x<13) quaffpotion(23); /* see invisible */
- else if (x < 45)
- lprcat("\nnothing seems to have happened");
- else if (rnd(3) != 2)
- fntchange(1); /* change char levels upward */
- else
- fntchange(-1); /* change char levels downward */
- if (rnd(12)<3)
- {
- lprcat("\nThe fountains bubbling slowly quiets");
- item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
- know[playerx][playery]=0;
- }
- return;
-
- case '\33':
- case 'i': ignore(); return;
-
- case 'w': lprcat("wash yourself");
- if (rnd(100) < 11)
- {
- x=rnd((level<<2)+2);
- lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
- lastnum=273; losehp(x); bottomline(); cursors();
- }
- else
- if (rnd(100) < 29)
- lprcat("\nYou got the dirt off!");
- else
- if (rnd(100) < 31)
- lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
- else
- if (rnd(100) < 34)
- createmonster(WATERLORD); /* make water lord */
- else
- lprcat("\nnothing seems to have happened");
- return;
- }
- }
-
-/*
- ***
- FCH
- ***
-
- subroutine to process an up/down of a character attribute for ofountain
- */
-static void
-fch(how,x)
- int how;
- long *x;
- {
- if (how < 0) { lprcat(" went down by one!"); --(*x); }
- else { lprcat(" went up by one!"); (*x)++; }
- bottomline();
- }
-
-/*
- a subroutine to raise or lower character levels
- if x > 0 they are raised if x < 0 they are lowered
- */
-fntchange(how)
- int how;
- {
- long j;
- lprc('\n');
- switch(rnd(9))
- {
- case 1: lprcat("Your strength"); fch(how,&c[0]); break;
- case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
- case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
- case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
- case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
- case 6: lprcat("Your charm"); fch(how,&c[5]); break;
- case 7: j=rnd(level+1);
- if (how < 0)
- { lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
- else
- { lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
- bottomline(); break;
-
- case 8: j=rnd(level+1);
- if (how > 0)
- {
- lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
- if (j>1) lprcat("s!"); else lprc('!');
- }
- else
- {
- lprintf("You just lost %d spell",(long)j); losemspells((int)j);
- if (j>1) lprcat("s!"); else lprc('!');
- }
- bottomline(); break;
-
- case 9: j = 5*rnd((level+1)*(level+1));
- if (how < 0)
- {
- lprintf("You just lost %d experience point",(long)j);
- if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
- }
- else
- {
- lprintf("You just gained %d experience point",(long)j);
- if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
- }
- break;
- }
- cursors();
- }
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