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authorjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
committerjkh <jkh@FreeBSD.org>1994-09-04 04:03:31 +0000
commit057afceb86e030ad65b0130436860d9a18066186 (patch)
treea0ced9c9b9278eb776d89cd2565c27ddcf020b51 /games/larn/data.c
parenteedec95276cdb8aef98e92c5371000f10b8d6ba7 (diff)
downloadFreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.zip
FreeBSD-src-057afceb86e030ad65b0130436860d9a18066186.tar.gz
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
Diffstat (limited to 'games/larn/data.c')
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diff --git a/games/larn/data.c b/games/larn/data.c
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+/*-
+ * Copyright (c) 1988 The Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
+#endif /* not lint */
+
+/* data.c Larn is copyrighted 1986 by Noah Morgan. */
+#define NODEFS
+#include "header.h"
+
+/*
+ class[c[LEVEL]-1] gives the correct name of the players experience level
+ */
+static char aa1[] = " mighty evil master";
+static char aa2[] = "apprentice demi-god";
+static char aa3[] = " minor demi-god ";
+static char aa4[] = " major demi-god ";
+static char aa5[] = " minor deity ";
+static char aa6[] = " major deity ";
+static char aa7[] = " novice guardian ";
+static char aa8[] = "apprentice guardian";
+static char aa9[] = " The Creator ";
+char *class[]=
+{ " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
+ " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
+ "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
+ " apprentice mage ", " mage ", " experienced mage ",/* -12*/
+ " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
+ " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
+ " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
+ " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
+ aa1 , aa1 , aa1 ,/* -27*/
+ aa1 , aa1 , aa1 ,/* -30*/
+ aa1 , aa1 , aa1 ,/* -33*/
+ aa1 , aa1 , aa1 ,/* -36*/
+ aa1 , aa1 , aa1 ,/* -39*/
+ aa2 , aa2 , aa2 ,/* -42*/
+ aa2 , aa2 , aa2 ,/* -45*/
+ aa2 , aa2 , aa2 ,/* -48*/
+ aa3 , aa3 , aa3 ,/* -51*/
+ aa3 , aa3 , aa3 ,/* -54*/
+ aa3 , aa3 , aa3 ,/* -57*/
+ aa4 , aa4 , aa4 ,/* -60*/
+ aa4 , aa4 , aa4 ,/* -63*/
+ aa4 , aa4 , aa4 ,/* -66*/
+ aa5 , aa5 , aa5 ,/* -69*/
+ aa5 , aa5 , aa5 ,/* -72*/
+ aa5 , aa5 , aa5 ,/* -75*/
+ aa6 , aa6 , aa6 ,/* -78*/
+ aa6 , aa6 , aa6 ,/* -81*/
+ aa6 , aa6 , aa6 ,/* -84*/
+ aa7 , aa7 , aa7 ,/* -87*/
+ aa8 , aa8 , aa8 ,/* -90*/
+ aa8 , aa8 , aa8 ,/* -93*/
+ " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
+ " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
+ aa9 , aa9 , aa9 ,/* -102*/
+};
+
+/*
+ table of experience needed to be a certain level of player
+ skill[c[LEVEL]] is the experience required to attain the next level
+ */
+#define MEG 1000000
+long skill[] = {
+0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
+10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
+2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
+12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
+30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
+48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
+66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
+84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
+105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
+145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
+185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
+250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
+};
+#undef MEG
+
+char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
+struct cel *cell; /* pointer to the dungeon storage */
+short hitp[MAXX][MAXY]; /* monster hp on level */
+short iarg[MAXX][MAXY]; /* arg for the item array */
+char item[MAXX][MAXY]; /* objects in maze if any */
+char know[MAXX][MAXY]; /* 1 or 0 if here before */
+char mitem[MAXX][MAXY]; /* monster item array */
+char moved[MAXX][MAXY]; /* monster movement flags */
+char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
+char iven[26]; /* inventory for player */
+short ivenarg[26]; /* inventory for player */
+char lastmonst[40]; /* this has the name of the current monster */
+char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
+char VERSION=VER; /* this is the present version # of the program */
+char SUBVERSION=SUBVER;
+char nosignal=0; /* set to 1 to disable the signals from doing anything */
+char predostuff=0; /* 2 means that the trap handling routines must do a
+ showplayer() after a trap. 0 means don't showplayer()
+ 0 - we are in create player screen
+ 1 - we are in welcome screen
+ 2 - we are in the normal game */
+char loginname[20]; /* players login name */
+char logname[LOGNAMESIZE]; /* players name storage for scoring */
+char sex=1; /* default is a man 0=woman */
+char boldon=1; /* 1=bold objects 0=inverse objects */
+char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
+char cheat=0; /* 1 if the player has fudged save file */
+char level=0; /* cavelevel player is on = c[CAVELEVEL] */
+char wizard=0; /* the wizard mode flag */
+short lastnum=0; /* the number of the monster last hitting player */
+short hitflag=0; /* flag for if player has been hit when running */
+short hit2flag=0; /* flag for if player has been hit when running */
+short hit3flag=0; /* flag for if player has been hit flush input */
+short playerx,playery; /* the room on the present level of the player */
+short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
+short oldx,oldy;
+short lasthx=0,lasthy=0; /* location of monster last hit by player */
+short nobeep=0; /* true if program is not to beep */
+unsigned long randx=33601; /* the random number seed */
+long initialtime=0; /* time playing began */
+long gtime=0; /* the clock for the game */
+long outstanding_taxes=0; /* present tax bill from score file */
+long c[100],cbak[100]; /* the character description arrays */
+int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
+char aborted[] = " aborted";
+struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
+char *levelname[]=
+{ " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
+
+char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
+char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
+char *objectname[]=
+{ 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
+ "a staircase leading upwards","an elevator going up","a bubbling fountain",
+ "a great marble statue","a teleport trap","the college of Larn",
+ "a mirror","the DND store","a staircase going down","an elevator going down",
+ "the bank of Larn","the 5th branch of the Bank of Larn",
+ "a dead fountain","gold","an open door","a closed door",
+ "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
+ "a sword of slashing","Bessman's flailing hammer","a sunsword",
+ "a two handed sword","a spear","a dagger",
+ "ring of extra regeneration","a ring of regeneration","a ring of protection",
+ "an energy ring","a ring of dexterity","a ring of strength",
+ "a ring of cleverness","a ring of increase damage","a belt of striking",
+ "a magic scroll","a magic potion","a book","a chest",
+ "an amulet of invisibility","an orb of dragon slaying",
+ "a scarab of negate spirit","a cube of undead control",
+ "device of theft prevention","a brilliant diamond","a ruby",
+ "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
+ "a volcanic shaft leaning downward","the base of a volcanic shaft",
+ "a battle axe","a longsword","a flail","ring mail","studded leather armor",
+ "splint mail","plate armor","stainless plate armor","a lance of death",
+ "an arrow trap","an arrow trap","a shield","your home",
+ "gold","gold","gold","a dart trap",
+ "a dart trap","a trapdoor","a trapdoor","the local trading post",
+ "a teleport trap", "a massive throne",
+ "a sphere of annihilation","a handsome jewel encrusted throne",
+ "the Larn Revenue Service","a fortune cookie","","","","","","",
+ "","","","","","","","","","","","","","","","","","","",""
+ };
+
+
+/*
+ * for the monster data
+ *
+ * array to do rnd() to create monsters <= a given level
+ */
+char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
+
+struct monst monster[] = {
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+----------------------------------------------------------------- */
+{ "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
+{ "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
+{ "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
+{ "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
+{ "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
+{ "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
+
+{ "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
+{ "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
+{ "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
+{ "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
+{ "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
+{ "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
+
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+----------------------------------------------------------------- */
+
+{ "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
+{ "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
+{ "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
+{ "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
+{ "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
+{ "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
+
+{ "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
+{ "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
+{ "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
+{ "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
+{ "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
+
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+----------------------------------------------------------------- */
+
+{ "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
+{ "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
+{ "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
+{ "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
+{ "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
+
+{ "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
+{ "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
+{ "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
+{ "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
+{ "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
+{ "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
+
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+----------------------------------------------------------------- */
+
+{ "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
+{ "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
+{ "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
+{ "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
+{ "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
+{ "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
+
+{ "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
+{ "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
+{ "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
+{ "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
+{ "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
+
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+----------------------------------------------------------------- */
+
+{ "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
+{ "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
+{ "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
+{ "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
+{ "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
+{ "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
+{ "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
+
+{ "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
+{ "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
+{ "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
+{ "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
+{ "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
+
+{ "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
+{ "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
+{ "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
+{ "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
+{ "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
+{ "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
+{ "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
+{ "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
+
+/* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
+--------------------------------------------------------------------- */
+ };
+
+/* name array for scrolls */
+
+char *scrollname[] = {
+"\0enchant armor",
+"\0enchant weapon",
+"\0enlightenment",
+"\0blank paper",
+"\0create monster",
+"\0create artifact",
+"\0aggravate monsters",
+"\0time warp",
+"\0teleportation",
+"\0expanded awareness",
+"\0haste monsters",
+"\0monster healing",
+"\0spirit protection",
+"\0undead protection",
+"\0stealth",
+"\0magic mapping",
+"\0hold monsters",
+"\0gem perfection",
+"\0spell extension",
+"\0identify",
+"\0remove curse",
+"\0annihilation",
+"\0pulverization",
+"\0life protection",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 "
+ };
+
+/* name array for magic potions */
+char *potionname[] = {
+"\0sleep",
+"\0healing",
+"\0raise level",
+"\0increase ability",
+"\0wisdom",
+"\0strength",
+"\0raise charisma",
+"\0dizziness",
+"\0learning",
+"\0gold detection",
+"\0monster detection",
+"\0forgetfulness",
+"\0water",
+"\0blindness",
+"\0confusion",
+"\0heroism",
+"\0sturdiness",
+"\0giant strength",
+"\0fire resistance",
+"\0treasure finding",
+"\0instant healing",
+" cure dianthroritis",
+"\0poison",
+"\0see invisible",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 ",
+"\0 "
+ };
+
+
+/*
+ spell data
+ */
+char spelknow[SPNUM]={0};
+char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
+
+char *spelcode[]={
+ "pro", "mle", "dex", "sle", "chm", "ssp",
+ "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
+ "bal", "cld", "ply", "can", "has", "ckl", "vpr",
+ "dry", "lit", "drl", "glo", "flo", "fgr",
+ "sca", "hld", "stp", "tel", "mfi", /* 31 */
+ "sph", "gen", "sum", "wtw", "alt", "per"
+ };
+
+char *spelname[]={
+ "protection", "magic missile", "dexterity",
+ "sleep", "charm monster", "sonic spear",
+
+ "web", "strength", "enlightenment",
+ "healing", "cure blindness", "create monster",
+ "phantasmal forces", "invisibility",
+
+ "fireball", "cold", "polymorph",
+ "cancellation", "haste self", "cloud kill",
+ "vaporize rock",
+
+ "dehydration", "lightning", "drain life",
+ "invulnerability", "flood", "finger of death",
+
+ "scare monster", "hold monster", "time stop",
+ "teleport away", "magic fire",
+
+ "sphere of annihilation", "genocide", "summon demon",
+ "walk through walls", "alter reality", "permanence",
+ ""
+ };
+
+char *speldescript[]={
+/* 1 */
+ "generates a +2 protection field",
+ "creates and hurls a magic missile equivalent to a + 1 magic arrow",
+ "adds +2 to the casters dexterity",
+ "causes some monsters to go to sleep",
+ "some monsters may be awed at your magnificence",
+ "causes your hands to emit a screeching sound toward what they point",
+/* 7 */
+ "causes strands of sticky thread to entangle an enemy",
+ "adds +2 to the casters strength for a short term",
+ "the caster becomes aware of things around him",
+ "restores some hp to the caster",
+ "restores sight to one so unfortunate as to be blinded",
+ "creates a monster near the caster appropriate for the location",
+ "creates illusions, and if believed, monsters die",
+ "the caster becomes invisible",
+/* 15 */
+ "makes a ball of fire that burns on what it hits",
+ "sends forth a cone of cold which freezes what it touches",
+ "you can find out what this does for yourself",
+ "negates the ability of a monster to use his special abilities",
+ "speeds up the casters movements",
+ "creates a fog of poisonous gas which kills all that is within it",
+ "this changes rock to air",
+/* 22 */
+ "dries up water in the immediate vicinity",
+ "you finger will emit a lightning bolt when this spell is cast",
+ "subtracts hit points from both you and a monster",
+ "this globe helps to protect the player from physical attack",
+ "this creates an avalanche of H2O to flood the immediate chamber",
+ "this is a holy spell and calls upon your god to back you up",
+/* 28 */
+ "terrifies the monster so that hopefully he wont hit the magic user",
+ "the monster is frozen in his tracks if this is successful",
+ "all movement in the caverns ceases for a limited duration",
+ "moves a particular monster around in the dungeon (hopefully away from you)",
+ "this causes a curtain of fire to appear all around you",
+/* 33 */
+ "anything caught in this sphere is instantly killed. Warning -- dangerous",
+ "eliminates a species of monster from the game -- use sparingly",
+ "summons a demon who hopefully helps you out",
+ "allows the player to walk through walls for a short period of time",
+ "god only knows what this will do",
+ "makes a character spell permanent, i. e. protection, strength, etc.",
+ ""
+ };
+
+char spelweird[MAXMONST+8][SPNUM] = {
+/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
+/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
+/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
+
+
+/* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+/* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
+
+/* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
+/* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
+/* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
+
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
+/* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
+
+ };
+
+char *spelmes[] = { "",
+/* 1 */ "the web had no effect on the %s",
+/* 2 */ "the %s changed shape to avoid the web",
+/* 3 */ "the %s isn't afraid of you",
+/* 4 */ "the %s isn't affected",
+/* 5 */ "the %s can see you with his infravision",
+/* 6 */ "the %s vaporizes your missile",
+/* 7 */ "your missile bounces off the %s",
+/* 8 */ "the %s doesn't sleep",
+/* 9 */ "the %s resists",
+/* 10 */ "the %s can't hear the noise",
+/* 11 */ "the %s's tail cuts it free of the web",
+/* 12 */ "the %s burns through the web",
+/* 13 */ "your missiles pass right through the %s",
+/* 14 */ "the %s sees through your illusions",
+/* 15 */ "the %s loves the cold!",
+/* 16 */ "the %s loves the water!"
+ };
+
+char to_lower[]= /* tolower[character] = lower case converted character */
+ {
+ 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
+ 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
+ 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
+ 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
+ 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
+ 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
+ 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
+ 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
+ };
+
+char to_upper[]= /* toupper[character] = upper case converted character */
+ {
+ 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
+ 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
+ 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
+ 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
+ 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
+ 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
+ 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
+ 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
+ };
+
+char is_digit[]= /* isdigit[character] = TRUE || FALSE */
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
+ 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
+ };
+
+char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
+ 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
+ 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
+ };
+
+/*
+ * function to create scroll numbers with appropriate probability of
+ * occurrence
+ *
+ * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
+ * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
+ * 8 - teleportation 9 - expanded awareness 10 - haste monst
+ * 11 - heal monster 12 - spirit protection 13 - undead protection
+ * 14 - stealth 15 - magic mapping 16 - hold monster
+ * 17 - gem perfection 18 - spell extension 19 - identify
+ * 20 - remove curse 21 - annihilation 22 - pulverization
+ * 23 - life protection
+ */
+char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
+ 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
+ 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
+ 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
+ 22, 22, 23 };
+
+/*
+ * function to return a potion number created with appropriate probability
+ * of occurrence
+ *
+ * 0 - sleep 1 - healing 2 - raise level
+ * 3 - increase ability 4 - gain wisdom 5 - gain strength
+ * 6 - charismatic character 7 - dizziness 8 - learning
+ * 9 - gold detection 10 - monster detection 11 - forgetfulness
+ * 12 - water 13 - blindness 14 - confusion
+ * 15 - heroism 16 - sturdiness 17 - giant strength
+ * 18 - fire resistance 19 - treasure finding 20 - instant healing
+ * 21 - cure dianthroritis 22 - poison 23 - see invisible
+ */
+char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
+
+char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
+char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
+char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
+char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
+char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };
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