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authormarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
committermarkm <markm@FreeBSD.org>2002-10-21 07:40:27 +0000
commite41bd31debce476e2f6ae864651c7380bea2cdbb (patch)
treeb90261e8ce260fee190d0f359aa2884ddf2510de /games/hack
parent1cdc4d3dd3997f7f78a4a0ff9c52006837b0b5c4 (diff)
downloadFreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.zip
FreeBSD-src-e41bd31debce476e2f6ae864651c7380bea2cdbb.tar.gz
Deorbit complete. We dont build these anymore, so into the attic they go.
Diffstat (limited to 'games/hack')
-rw-r--r--games/hack/COPYRIGHT6
-rw-r--r--games/hack/Makefile46
-rw-r--r--games/hack/Makequest196
-rw-r--r--games/hack/OWNER2
-rw-r--r--games/hack/Original_READ_ME61
-rw-r--r--games/hack/READ_ME92
-rw-r--r--games/hack/alloc.c48
-rw-r--r--games/hack/config.h140
-rw-r--r--games/hack/data232
-rw-r--r--games/hack/date.h2
-rw-r--r--games/hack/def.edog.h12
-rw-r--r--games/hack/def.eshk.h24
-rw-r--r--games/hack/def.flag.h42
-rw-r--r--games/hack/def.func_tab.h16
-rw-r--r--games/hack/def.gen.h15
-rw-r--r--games/hack/def.gold.h12
-rw-r--r--games/hack/def.mkroom.h26
-rw-r--r--games/hack/def.monst.h61
-rw-r--r--games/hack/def.obj.h48
-rw-r--r--games/hack/def.objclass.h60
-rw-r--r--games/hack/def.objects.h288
-rw-r--r--games/hack/def.permonst.h25
-rw-r--r--games/hack/def.rm.h53
-rw-r--r--games/hack/def.trap.h27
-rw-r--r--games/hack/def.wseg.h14
-rw-r--r--games/hack/hack.6152
-rw-r--r--games/hack/hack.Decl.c44
-rw-r--r--games/hack/hack.apply.c440
-rw-r--r--games/hack/hack.bones.c96
-rw-r--r--games/hack/hack.c801
-rw-r--r--games/hack/hack.cmd.c303
-rw-r--r--games/hack/hack.do.c489
-rw-r--r--games/hack/hack.do_name.c292
-rw-r--r--games/hack/hack.do_wear.c337
-rw-r--r--games/hack/hack.dog.c416
-rw-r--r--games/hack/hack.eat.c462
-rw-r--r--games/hack/hack.end.c643
-rw-r--r--games/hack/hack.engrave.c307
-rw-r--r--games/hack/hack.fight.c359
-rw-r--r--games/hack/hack.fix113
-rw-r--r--games/hack/hack.h161
-rw-r--r--games/hack/hack.invent.c864
-rw-r--r--games/hack/hack.ioctl.c57
-rw-r--r--games/hack/hack.lev.c286
-rw-r--r--games/hack/hack.main.c502
-rw-r--r--games/hack/hack.makemon.c199
-rw-r--r--games/hack/hack.mfndpos.h12
-rw-r--r--games/hack/hack.mhitu.c364
-rw-r--r--games/hack/hack.mklev.c744
-rw-r--r--games/hack/hack.mkmaze.c137
-rw-r--r--games/hack/hack.mkobj.c151
-rw-r--r--games/hack/hack.mkshop.c275
-rw-r--r--games/hack/hack.mon.c854
-rw-r--r--games/hack/hack.monst.c80
-rw-r--r--games/hack/hack.o_init.c162
-rw-r--r--games/hack/hack.objnam.c550
-rw-r--r--games/hack/hack.options.c204
-rw-r--r--games/hack/hack.pager.c408
-rw-r--r--games/hack/hack.potion.c387
-rw-r--r--games/hack/hack.pri.c661
-rw-r--r--games/hack/hack.read.c541
-rw-r--r--games/hack/hack.rip.c82
-rw-r--r--games/hack/hack.rumors.c64
-rw-r--r--games/hack/hack.save.c239
-rw-r--r--games/hack/hack.search.c134
-rw-r--r--games/hack/hack.sh14
-rw-r--r--games/hack/hack.shk.c988
-rw-r--r--games/hack/hack.shknam.c141
-rw-r--r--games/hack/hack.steal.c204
-rw-r--r--games/hack/hack.termcap.c280
-rw-r--r--games/hack/hack.timeout.c63
-rw-r--r--games/hack/hack.topl.c193
-rw-r--r--games/hack/hack.track.c39
-rw-r--r--games/hack/hack.trap.c451
-rw-r--r--games/hack/hack.tty.c346
-rw-r--r--games/hack/hack.u_init.c358
-rw-r--r--games/hack/hack.unix.c390
-rw-r--r--games/hack/hack.vault.c260
-rw-r--r--games/hack/hack.version.c16
-rw-r--r--games/hack/hack.wield.c100
-rw-r--r--games/hack/hack.wizard.c192
-rw-r--r--games/hack/hack.worm.c184
-rw-r--r--games/hack/hack.worn.c66
-rw-r--r--games/hack/hack.zap.c643
-rw-r--r--games/hack/help132
-rw-r--r--games/hack/hh55
-rw-r--r--games/hack/makedefs.c226
-rw-r--r--games/hack/pathnames.h39
-rw-r--r--games/hack/rnd.c33
-rw-r--r--games/hack/rumors505
90 files changed, 0 insertions, 20838 deletions
diff --git a/games/hack/COPYRIGHT b/games/hack/COPYRIGHT
deleted file mode 100644
index 71a9449..0000000
--- a/games/hack/COPYRIGHT
+++ /dev/null
@@ -1,6 +0,0 @@
-This entire subtree is copyright the Stichting Mathematisch Centrum.
-The following copyright notice applies to all files found here. None of
-these files contain AT&T proprietary source code.
-_____________________________________________________________________________
-
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
diff --git a/games/hack/Makefile b/games/hack/Makefile
deleted file mode 100644
index eaf19e5..0000000
--- a/games/hack/Makefile
+++ /dev/null
@@ -1,46 +0,0 @@
-# @(#)Makefile 8.1 (Berkeley) 5/31/93
-# $FreeBSD$
-
-PROG= hack
-SRCS= alloc.c hack.Decl.c hack.apply.c hack.bones.c hack.c hack.cmd.c \
- hack.do.c hack.do_name.c hack.do_wear.c hack.dog.c hack.eat.c \
- hack.end.c hack.engrave.c hack.fight.c hack.invent.c hack.ioctl.c \
- hack.lev.c hack.main.c hack.makemon.c hack.mhitu.c hack.mklev.c \
- hack.mkmaze.c hack.mkobj.c hack.mkshop.c hack.mon.c hack.monst.c \
- hack.o_init.c hack.objnam.c hack.options.c hack.pager.c hack.potion.c \
- hack.pri.c hack.read.c hack.rip.c hack.rumors.c hack.save.c \
- hack.search.c hack.shk.c hack.shknam.c hack.steal.c hack.termcap.c \
- hack.timeout.c hack.topl.c hack.track.c hack.trap.c hack.tty.c \
- hack.u_init.c hack.unix.c hack.vault.c hack.version.c hack.wield.c \
- hack.wizard.c hack.worm.c hack.worn.c hack.zap.c rnd.c \
- hack.onames.h
-MAN= hack.6
-DPADD= ${LIBTERMCAP} ${LIBCOMPAT}
-LDADD= -ltermcap -lcompat
-CFLAGS+= -fwritable-strings -I${.CURDIR} -I.
-FILES= rumors help hh data
-FILESMODE_rumors= 440
-FILESGRP= ${BINGRP}
-FILESDIR= /var/games/hackdir
-HIDEGAME=hidegame
-CLEANFILES=hack.onames.h makedefs makedefs.o
-
-build-tools: makedefs
-
-hack.onames.h: makedefs def.objects.h
- ./makedefs ${.CURDIR}/def.objects.h > hack.onames.h
-
-makedefs: makedefs.o
- ${CC} -static ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${.ALLSRC}
-
-beforeinstall:
- ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m ${NOBINMODE} /dev/null \
- ${DESTDIR}/var/games/hackdir/perm
-.if !exists(${DESTDIR}/var/games/hackdir/record)
- ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 460 /dev/null \
- ${DESTDIR}/var/games/hackdir/record
-.endif
-# rm -f ${DESTDIR}/var/games/hackdir/bones* \
-# ${DESTDIR}/var/games/hackdir/save/*
-
-.include <bsd.prog.mk>
diff --git a/games/hack/Makequest b/games/hack/Makequest
deleted file mode 100644
index 9271c28..0000000
--- a/games/hack/Makequest
+++ /dev/null
@@ -1,196 +0,0 @@
-# Hack or Quest Makefile.
-
-# on some systems the termcap library is in -ltermcap
-TERMLIB = -ltermlib
-
-
-# make hack
-GAME = quest
-GAMEDIR = /usr/games/lib/questdir
-CFLAGS = -g -DQUEST
-HACKCSRC = hack.Decl.c\
- hack.apply.c hack.bones.c hack.c hack.cmd.c hack.do.c\
- hack.do_name.c hack.do_wear.c hack.dog.c hack.eat.c hack.end.c\
- hack.engrave.c hack.fight.c hack.invent.c hack.ioctl.c\
- hack.lev.c hack.main.c hack.makemon.c hack.mhitu.c\
- hack.mklev.c hack.mkmaze.c hack.mkobj.c hack.mkshop.c\
- hack.mon.c hack.monst.c hack.o_init.c hack.objnam.c\
- hack.options.c hack.pager.c hack.potion.c hack.pri.c\
- hack.read.c hack.rip.c hack.rumors.c hack.save.c\
- hack.search.c hack.shk.c hack.shknam.c hack.steal.c\
- hack.termcap.c hack.timeout.c hack.topl.c\
- hack.track.c hack.trap.c hack.tty.c hack.unix.c\
- hack.u_init.c hack.vault.c\
- hack.wield.c hack.wizard.c hack.worm.c hack.worn.c hack.zap.c\
- hack.version.c rnd.c alloc.c
-
-CSOURCES = $(HACKCSRC) makedefs.c
-
-HSOURCES = hack.h hack.mfndpos.h config.h\
- def.edog.h def.eshk.h def.flag.h def.func_tab.h def.gold.h\
- def.mkroom.h\
- def.monst.h def.obj.h def.objclass.h def.objects.h\
- def.permonst.h def.rm.h def.trap.h def.wseg.h
-
-SOURCES = $(CSOURCES) $(HSOURCES)
-
-AUX = data help hh rumors hack.6 hack.sh
-
-DISTR = $(SOURCES) $(AUX) READ_ME Makefile date.h hack.onames.h
-
-HOBJ = hack.Decl.o hack.apply.o hack.bones.o hack.o hack.cmd.o hack.do.o\
- hack.do_name.o hack.do_wear.o hack.dog.o hack.eat.o hack.end.o\
- hack.engrave.o hack.fight.o hack.invent.o hack.ioctl.o\
- hack.lev.o hack.main.o hack.makemon.o hack.mhitu.o hack.mklev.o\
- hack.mkmaze.o hack.mkobj.o hack.mkshop.o hack.mon.o\
- hack.monst.o hack.o_init.o hack.objnam.o hack.options.o\
- hack.pager.o hack.potion.o hack.pri.o\
- hack.read.o hack.rip.o hack.rumors.o hack.save.o\
- hack.search.o hack.shk.o hack.shknam.o hack.steal.o\
- hack.termcap.o hack.timeout.o hack.topl.o\
- hack.track.o hack.trap.o\
- hack.tty.o hack.unix.o hack.u_init.o hack.vault.o hack.wield.o\
- hack.wizard.o hack.worm.o hack.worn.o hack.zap.o\
- hack.version.o rnd.o alloc.o
-
-$(GAME): $(HOBJ) Makefile
- @echo "Loading ..."
- @ld -X -o $(GAME) /lib/crt0.o $(HOBJ) $(TERMLIB) -lc
-
-all: $(GAME) lint
- @echo "Done."
-
-makedefs: makedefs.c
- cc -o makedefs makedefs.c
-
-
-hack.onames.h: makedefs def.objects.h
- makedefs > hack.onames.h
-
-lint:
-# lint cannot have -p here because (i) capitals are meaningful:
-# [Ww]izard, (ii) identifiers may coincide in the first six places:
-# doweararm() versus dowearring().
-# _flsbuf comes from <stdio.h>, a bug in the system libraries.
- @echo lint -axbh -DLINT ...
- @lint -axbh -DLINT $(HACKCSRC) | sed '/_flsbuf/d'
-
-
-diff:
- @- for i in $(SOURCES) $(AUX) ; do \
- cmp -s $$i $D/$$i || \
- ( echo diff $D/$$i $$i ; diff $D/$$i $$i ; echo ) ; done
-
-distribution: Makefile
- @- for i in READ_ME $(SOURCES) $(AUX) Makefile date.h hack.onames.h\
- ; do \
- cmp -s $$i $D/$$i || \
- ( echo cp $$i $D ; cp $$i $D ) ; done
-# the distribution directory also contains the empty files perm and record.
-
-
-install:
- rm -f $(GAMEDIR)/$(GAME)
- cp $(GAME) $(GAMEDIR)/$(GAME)
- chmod 04511 $(GAMEDIR)/$(GAME)
- rm -f $(GAMEDIR)/bones*
-# cp hack.6 /usr/man/man6
-
-clean:
- rm -f *.o
-
-
-depend:
-# For the moment we are lazy and disregard /usr/include files because
-# the sources contain them conditionally. Perhaps we should use cpp.
-# ( /bin/grep '^#[ ]*include' $$i | sed -n \
-# -e 's,<\(.*\)>,"/usr/include/\1",' \
-#
- for i in ${CSOURCES}; do \
- ( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \
- -e 's/[^"]*"\([^"]*\)".*/\1/' \
- -e H -e '$$g' -e '$$s/\n/ /g' \
- -e '$$s/.*/'$$i': &/' -e '$$s/\.c:/.o:/p' \
- >> makedep); done
- for i in ${HSOURCES}; do \
- ( /bin/grep '^#[ ]*include[ ]*"' $$i | sed -n \
- -e 's/[^"]*"\([^"]*\)".*/\1/' \
- -e H -e '$$g' -e '$$s/\n/ /g' \
- -e '$$s/.*/'$$i': &\
- touch '$$i/p \
- >> makedep); done
- @echo '/^# DO NOT DELETE THIS LINE/+2,$$d' >eddep
- @echo '$$r makedep' >>eddep
- @echo 'w' >>eddep
- @cp Makefile Makefile.bak
- ed - Makefile < eddep
- @rm -f eddep makedep
- @echo '# DEPENDENCIES MUST END AT END OF FILE' >> Makefile
- @echo '# IF YOU PUT STUFF HERE IT WILL GO AWAY' >> Makefile
- @echo '# see make depend above' >> Makefile
- - diff Makefile Makefile.bak
- @rm -f Makefile.bak
-
-# DO NOT DELETE THIS LINE
-
-hack.Decl.o: hack.h def.mkroom.h
-hack.apply.o: hack.h def.edog.h def.mkroom.h
-hack.bones.o: hack.h
-hack.o: hack.h
-hack.cmd.o: hack.h def.func_tab.h
-hack.do.o: hack.h
-hack.do_name.o: hack.h
-hack.do_wear.o: hack.h
-hack.dog.o: hack.h hack.mfndpos.h def.edog.h def.mkroom.h
-hack.eat.o: hack.h
-hack.end.o: hack.h
-hack.engrave.o: hack.h
-hack.fight.o: hack.h
-hack.invent.o: hack.h def.wseg.h
-hack.ioctl.o: config.h
-hack.lev.o: hack.h def.mkroom.h def.wseg.h
-hack.main.o: hack.h
-hack.makemon.o: hack.h
-hack.mhitu.o: hack.h
-hack.mklev.o: hack.h def.mkroom.h
-hack.mkmaze.o: hack.h def.mkroom.h
-hack.mkobj.o: hack.h
-hack.mkshop.o: hack.h def.mkroom.h def.eshk.h
-hack.mon.o: hack.h hack.mfndpos.h
-hack.monst.o: hack.h def.eshk.h
-hack.o_init.o: config.h def.objects.h hack.onames.h
-hack.objnam.o: hack.h
-hack.options.o: config.h hack.h
-hack.pager.o: hack.h
-hack.potion.o: hack.h
-hack.pri.o: hack.h def.wseg.h
-hack.read.o: hack.h
-hack.rip.o: hack.h
-hack.rumors.o: hack.h
-hack.save.o: hack.h
-hack.search.o: hack.h
-hack.shk.o: hack.h hack.mfndpos.h def.mkroom.h def.eshk.h
-hack.shknam.o: hack.h
-hack.steal.o: hack.h
-hack.termcap.o: config.h def.flag.h
-hack.timeout.o: hack.h
-hack.topl.o: hack.h
-hack.track.o: hack.h
-hack.trap.o: hack.h def.mkroom.h
-hack.tty.o: hack.h
-hack.unix.o: hack.h def.mkroom.h
-hack.u_init.o: hack.h
-hack.vault.o: hack.h def.mkroom.h
-hack.wield.o: hack.h
-hack.wizard.o: hack.h
-hack.worm.o: hack.h def.wseg.h
-hack.worn.o: hack.h
-hack.zap.o: hack.h
-hack.version.o: date.h
-hack.h: config.h def.objclass.h def.monst.h def.gold.h def.trap.h def.obj.h def.flag.h def.rm.h def.permonst.h hack.onames.h
- touch hack.h
-def.objects.h: config.h def.objclass.h
- touch def.objects.h
-# DEPENDENCIES MUST END AT END OF FILE
-# IF YOU PUT STUFF HERE IT WILL GO AWAY
-# see make depend above
diff --git a/games/hack/OWNER b/games/hack/OWNER
deleted file mode 100644
index be2d1e5..0000000
--- a/games/hack/OWNER
+++ /dev/null
@@ -1,2 +0,0 @@
-Andries Brouwer
-mcvax!aeb
diff --git a/games/hack/Original_READ_ME b/games/hack/Original_READ_ME
deleted file mode 100644
index 9d2070b..0000000
--- a/games/hack/Original_READ_ME
+++ /dev/null
@@ -1,61 +0,0 @@
-This is export hack, my first semester programming project.
-
-To set it up for your system, you will have to do the following:
- 1: create a hack uid, to own the top ten list, etc.
- 2: create a hack directory "/usr/lib/game/hack" is the default.
- 2.5: make the directory 700 mode. /* sav files go in there...*/
- 3: modify hack.main.c to use the new directory.
- 4: modify hack.main.c so it uses the new hack gid. Gid accounts can
-go into magic mode without the password, can get cores with ^G, etc.
-(make sure gid isn't checked anywhere else...)
- 5: recompile hack.
- 6: put it in games after making it set-uid hack.
- 8: fix the bugs I undobtedly left in it.
- 9: tell me what you think of it.
-
- Hack uses the UCB file /etc/termcap to get your terminal escape codes.
-If you don't use it, you will have to make extensive changes to hack.pri.c
-
-If you find any bugs (That you think I don't know about), or have any
-awesome new changes (Like a better save (One that works!)), or have ANY
-questions, write me
- Jay Fenlason
- 29 East St.
- Sudbury Mass.
- 01776
-
-or call me at (617) 443-5036. Since I have both a modem and a teen-age
-sister, Good Luck.
-
-
-Hack is split (roughly) into several source files that do different things.
-I have tried to fit all the procedures having to do with a certain segment
-of the game into a single file, but the job is not the best in the world.
-The rough splits are:
-
-hack.c General random stuff and things I never got around to moving.
-hack.main.c main() and other random procedures, also the lock file stuff.
-hack.mon.c Monsters, moving, attacking, etc.
-hack.do.c drink, eat, read, wield, save, etc.
-hack.do1.c zap, wear, remove, etc...
-hack.pri.c stuff having to do with the screen, most of the terminal
- independant stuff is in here.
-hack.lev.c temp files and calling of mklev.
-
-Because of the peculiar restraints on our system, I make mklev (create
-a level) a separate procedure execd by hack when needed. The source for
-mklev is (Naturaly) mklev.c. You may want to put mklev back into hack.
-Good luck.
-
-Most of hack was written by me, with help from
- Kenny Woodland (KW) (general random things including
- the original BUZZ())
- Mike Thome (MT) (The original chamelian)
- and Jon Payne (JP) (The original lock file kludge and
- the massive CURS())
-
-This entire program would not have been possible without the SFSU Logo
-Workshop. I am eternally grateful to all of our students (Especially K.L.),
-without whom I would never have seen Rogue. I am especially grateful to
-Mike Clancy, without whose generous help I would never have gotten to play
-ROGUE.
diff --git a/games/hack/READ_ME b/games/hack/READ_ME
deleted file mode 100644
index cfe6ca2..0000000
--- a/games/hack/READ_ME
+++ /dev/null
@@ -1,92 +0,0 @@
-Hack is a display oriented dungeons & dragons - like game.
-Both display and command structure resemble rogue.
-(For a game with the same structure but entirely different display -
-a real cave instead of dull rectangles - try Quest)
-
-Hack was originally written by Jay Fenlason (at lincolnsudbury:
- 29 East St., Sudbury Mass., 01776) with help from
- Kenny Woodland, Mike Thome and Jon Payne.
-Basically it was an implementation of Rogue, however, with 52+ instead of 26
- monster types.
-The current version is more than thrice as large (with such new features as
- the dog, the long worms, the shops, etc.) and almost entirely rewritten
- (only the display routines are the original ones - I must rewrite these
- too one day; especially when you are blind strange things still happen).
-
-Files for hack:
- hack The actual game
- record Top 100 list (just start with an empty file)
- news Tells about recent changes in hack, or bugs found ...
- (Just start with no news file.)
- data Auxiliary file used by hack to give you the names
- and sometimes some more information on the
- objects and monsters.
- help Introductory information (no doubt outdated).
- hh Compactified version of help.
- perm An empty file used for locking purposes.
- rumors Texts for fortune cookies.
- (Some of these contain information on the game,
- others are just plain stupid. Additional rumors
- are appreciated.)
- hack.sh A shell script.
- (We have hack.sh in /usr/games/hack and
- hack in /usr/games/lib/hackdir/hack and all the other
- hack stuff in /usr/games/lib/hackdir - perhaps this
- will make the script clear.
- There is no need for you to use it.)
- READ_ME This file.
- Original_READ_ME Jay Fenlason's READ_ME
-
-System files used:
- /etc/termcap Used in conjunction with the environment variable
- $TERM.
- /bin/cat
- /usr/ucb/more
- /bin/sh Used when $SHELL is undefined.
-
-How to install hack:
-0. Compile the sources. Perhaps you should first look at the file config.h
- and define BSD if you are on a BSDtype system,
- define STUPID if your C-compiler chokes on complicated expressions.
- Make sure schar and uchar represent signed and unsigned types.
- If your C compiler doesnt allow initialization of bit fields
- change Bitfield. When config.h looks reasonable, say 'make'.
- (Perhaps you have to change TERMLIB in the makefile.)
-1. If it didnt exist already, introduce a loginname `play' .
-2. The program hack resides in a directory so that it is executable
- for everybody and is suid play:
- ---s--s--x 1 play 206848 Apr 3 00:17 hack
- Perhaps you wish to restrict playing to certain hours, or have games
- running under nice; in that case you might write a program play.c
- such that the program play is suid play and executable for everybody
- while all the games in /usr/games are readable or executable for
- play only; all the program play does is asking for the name of a game,
- checking that time-of-day and system load do not forbid playing,
- and then executing the game. Thus:
- -r-sr-sr-x 1 play 13312 May 24 12:52 play
- ---x------ 1 play 206848 Apr 3 00:17 hack
- If you are worried about security you might let play do
- chroot("/usr/games") so that no player can get access to the rest
- of the system via shell escapes and the likes.
- If you #define SECURE in config.h then hack will not setuid(getuid())
- before executing a chdir(). Hack will always do setuid(getuid()) with
- a fork. If you do not define UNIX then hack will not fork.
-3. The rest of the stuff belonging to hack sits in a subdirectory hackdir
- (on our system /usr/games/lib/hackdir) with modes
- drwx------ 3 play 1024 Aug 9 09:03 hackdir
- Here all the temporary files will be created (with names like xlock.17
- or user.5).
-4. If you are not really short on file space, creating a subdirectory
- hackdir/save (modes again drwx------) will enable users to save their
- unfinished games.
-
-The program hack is called
-$ hack [-d hackdir] [maxnrofplayers]
-(for playing) or
-$ hack [-d hackdir] -s [listofusers | limit | all]
-(for seeing part of the scorelist).
-The shell file hack (in this kit called hack.sh) takes care of
-calling hack with the right arguments.
-
-Send complaints, bug reports, suggestions for improvements to
-mcvax!aeb - in real life Andries Brouwer.
diff --git a/games/hack/alloc.c b/games/hack/alloc.c
deleted file mode 100644
index 13379f6..0000000
--- a/games/hack/alloc.c
+++ /dev/null
@@ -1,48 +0,0 @@
-/* alloc.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include <stdlib.h>
-
-#ifdef LINT
-
-/*
- a ridiculous definition, suppressing
- "possible pointer alignment problem" for (long *) malloc()
- "enlarg defined but never used"
- "ftell defined (in <stdio.h>) but never used"
- from lint
-*/
-#include <stdio.h>
-long *
-alloc(n) unsigned n; {
-long dummy = ftell(stderr);
- if(n) dummy = 0; /* make sure arg is used */
- return(&dummy);
-}
-
-#else
-
-long *
-alloc(lth)
-unsigned lth;
-{
- char *ptr;
-
- if(!(ptr = malloc(lth)))
- panic("Cannot get %d bytes", lth);
- return((long *) ptr);
-}
-
-long *
-enlarge(ptr,lth)
-char *ptr;
-unsigned lth;
-{
- char *nptr;
-
- if(!(nptr = realloc(ptr,lth)))
- panic("Cannot reallocate %d bytes", lth);
- return((long *) nptr);
-}
-
-#endif /* LINT */
diff --git a/games/hack/config.h b/games/hack/config.h
deleted file mode 100644
index dd25cfa..0000000
--- a/games/hack/config.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* config.h - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "pathnames.h"
-
-#ifndef CONFIG /* make sure the compiler doesnt see the typedefs twice */
-
-#define CONFIG
-#define UNIX /* delete if no fork(), exec() available */
-#define CHDIR /* delete if no chdir() available */
-
-/*
- * Some include files are in a different place under SYSV
- * BSD SYSV
- * <sys/wait.h> <wait.h>
- * <sys/time.h> <time.h>
- * <sgtty.h> <termio.h>
- * Some routines are called differently
- * index strchr
- * rindex strrchr
- * Also, the code for suspend and various ioctls is only given for BSD4.2
- * (I do not have access to a SYSV system.)
- */
-#define BSD /* delete this line on System V */
-
-/* #define STUPID */ /* avoid some complicated expressions if
- your C compiler chokes on them */
-/* #define PYRAMID_BUG */ /* avoid a bug on the Pyramid */
-/* #define NOWAITINCLUDE */ /* neither <wait.h> nor <sys/wait.h> exists */
-
-#define WIZARD "bruno" /* the person allowed to use the -D option */
-#define RECORD "record"/* the file containing the list of topscorers */
-#define NEWS "news" /* the file containing the latest hack news */
-#define HELP "help" /* the file containing a description of the commands */
-#define SHELP "hh" /* abbreviated form of the same */
-#define RUMORFILE "rumors" /* a file with fortune cookies */
-#define DATAFILE "data" /* a file giving the meaning of symbols used */
-#define FMASK 0660 /* file creation mask */
-#define HLOCK "perm" /* an empty file used for locking purposes */
-#define LLOCK "safelock" /* link to previous */
-
-#ifdef UNIX
-/*
- * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more"
- * If defined, it can be overridden by the environment variable PAGER.
- * Hack will use its internal pager if DEF_PAGER is not defined.
- * (This might be preferable for security reasons.)
- * #define DEF_PAGER ".../mydir/mypager"
- */
-
-/*
- * If you define MAIL, then the player will be notified of new mail
- * when it arrives. If you also define DEF_MAILREADER then this will
- * be the default mail reader, and can be overridden by the environment
- * variable MAILREADER; otherwise an internal pager will be used.
- * A stat system call is done on the mailbox every MAILCKFREQ moves.
- */
-/* #define MAIL */
-#define DEF_MAILREADER _PATH_MAIL /* or e.g. /bin/mail */
-#define MAILCKFREQ 100
-
-
-#define SHELL /* do not delete the '!' command */
-
-#ifdef BSD
-#define SUSPEND /* let ^Z suspend the game */
-#endif /* BSD */
-#endif /* UNIX */
-
-#ifdef CHDIR
-/*
- * If you define HACKDIR, then this will be the default playground;
- * otherwise it will be the current directory.
- */
-#ifdef QUEST
-#define HACKDIR _PATH_QUEST
-#else /* QUEST */
-#define HACKDIR _PATH_HACK
-#endif /* QUEST */
-
-/*
- * Some system administrators are stupid enough to make Hack suid root
- * or suid daemon, where daemon has other powers besides that of reading or
- * writing Hack files. In such cases one should be careful with chdir's
- * since the user might create files in a directory of his choice.
- * Of course SECURE is meaningful only if HACKDIR is defined.
- */
-#define SECURE /* do setuid(getuid()) after chdir() */
-
-/*
- * If it is desirable to limit the number of people that can play Hack
- * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
- * #define MAX_NR_OF_PLAYERS 100
- */
-#endif /* CHDIR */
-
-/* size of terminal screen is (at least) (ROWNO+2) by COLNO */
-#define COLNO 80
-#define ROWNO 22
-
-/*
- * small signed integers (8 bits suffice)
- * typedef char schar;
- * will do when you have signed characters; otherwise use
- * typedef short int schar;
- */
-typedef char schar;
-
-/*
- * small unsigned integers (8 bits suffice - but 7 bits do not)
- * - these are usually object types; be careful with inequalities! -
- * typedef unsigned char uchar;
- * will be satisfactory if you have an "unsigned char" type; otherwise use
- * typedef unsigned short int uchar;
- */
-typedef unsigned char uchar;
-
-/*
- * small integers in the range 0 - 127, usually coordinates
- * although they are nonnegative they must not be declared unsigned
- * since otherwise comparisons with signed quantities are done incorrectly
- */
-typedef schar xchar;
-typedef xchar boolean; /* 0 or 1 */
-#define TRUE 1
-#define FALSE 0
-
-/*
- * Declaration of bitfields in various structs; if your C compiler
- * doesnt handle bitfields well, e.g., if it is unable to initialize
- * structs containing bitfields, then you might use
- * #define Bitfield(x,n) uchar x
- * since the bitfields used never have more than 7 bits. (Most have 1 bit.)
- */
-#define Bitfield(x,n) unsigned x:n
-
-#define SIZE(x) (int)(sizeof(x) / sizeof(x[0]))
-
-#endif /* CONFIG */
diff --git a/games/hack/data b/games/hack/data
deleted file mode 100644
index 5d8d509..0000000
--- a/games/hack/data
+++ /dev/null
@@ -1,232 +0,0 @@
- Hack & Quest data file - version 1.0.3
-@ human (or you)
-- a wall
-| a wall
-+ a door
-. the floor of a room
- a dark part of a room
-# a corridor
-} water filled area
-< the staircase to the previous level
-> the staircase to the next level
-^ a trap
-$ a pile, pot or chest of gold
-%% a piece of food
-! a potion
-* a gem
-? a scroll
-= a ring
-/ a wand
-[ a suit of armor
-) a weapon
-( a useful item (camera, key, rope etc.)
-0 an iron ball
-_ an iron chain
-` an enormous rock
-" an amulet
-, a trapper
-: a chameleon
-; a giant eel
-' a lurker above
-& a demon
-A a giant ant
-B a giant bat
-C a centaur;
- Of all the monsters put together by the Greek imagination
- the Centaurs (Kentauroi) constituted a class in themselves.
- Despite a strong streak of sensuality in their make-up,
- their normal behaviour was moral, and they took a kindly
- thought of man's welfare. The attempted outrage of Nessos on
- Deianeira, and that of the whole tribe of Centaurs on the
- Lapith women, are more than offset by the hospitality of
- Pholos and by the wisdom of Cheiron, physician, prophet,
- lyrist, and the instructor of Achilles. Further, the Cen-
- taurs were peculiar in that their nature, which united the
- body of a horse with the trunk and head of a man, involved
- an unthinkable duplication of vital organs and important
- members. So grotesque a combination seems almost un-Greek.
- These strange creatures were said to live in the caves and
- clefts of the mountains, myths associating them especially
- with the hills of Thessaly and the range of Erymanthos.
- [Mythology of all races, Vol. 1, pp. 270-271]
-D a dragon;
- In the West the dragon was the natural enemy of man. Although
- preferring to live in bleak and desolate regions, whenever it was
- seen among men it left in its wake a trail of destruction and
- disease. Yet any attempt to slay this beast was a perilous under-
- taking. For the dragon's assailant had to contend not only with
- clouds of sulphurous fumes pouring from its fire-breathing nos-
- trils, but also with the thrashings of its tail, the most deadly
- part of its serpent-like body.
- [From: Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
-E a floating eye
-F a freezing sphere
-G a gnome;
- ... And then a gnome came by, carrying a bundle, an old fellow
- three times as large as an imp and wearing clothes of a sort,
- especially a hat. And he was clearly just as frightened as the
- imps though he could not go so fast. Ramon Alonzo saw that there
- must be some great trouble that was vexing magical things; and,
- since gnomes speak the language of men, and will answer if spoken
- to gently, he raised his hat, and asked of the gnome his name.
- The gnome did not stop his hasty shuffle a moment as he answered
- 'Alaraba' and grabbed the rim of his hat but forgot to doff it.
- 'What is the trouble, Alaraba?' said Ramon Alonzo.
- 'White magic. Run!' said the gnome ...
- [From: The Charwoman's Shadow, by Lord Dunsany.]
-H a hobgoblin;
- Hobgoblin. Used by the Puritans and in later times for
- wicked goblin spirits, as in Bunyan's 'Hobgoblin nor foul
- friend', but its more correct use is for the friendly spir-
- its of the brownie type. In 'A midsummer night's dream' a
- fairy says to Shakespeare's Puck:
- Those that Hobgoblin call you, and sweet Puck,
- You do their work, and they shall have good luck:
- Are you not he?
- and obviously Puck would not wish to be called a hobgoblin
- if that was an ill-omened word.
- Hobgoblins are on the whole, good-humoured and ready to be
- helpful, but fond of practical joking, and like most of the
- fairies rather nasty people to annoy. Boggarts hover on the
- verge of hobgoblindom. Bogles are just over the edge.
- One Hob mentioned by Henderson, was Hob Headless who haunted
- the road between Hurworth and Neasham, but could not cross
- the little river Kent, which flowed into the Tess. He was
- exorcised and laid under a large stone by the roadside for
- ninety-nine years and a day. If anyone was so unwary as to
- sit on that stone, he would be unable to quit it for ever.
- The ninety-nine years is nearly up, so trouble may soon be
- heard of on the road between Hurworth and Neasham.
- [Katharine Briggs, A dictionary of Fairies]
-I an invisible stalker
-J a jackal
-K a kobold
-L a leprechaun;
- The Irish Leprechaun is the Faeries' shoemaker and is known
- under various names in different parts of Ireland: Cluri-
- caune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lu-
- rigadaun in Tipperary. Although he works for the Faeries,
- the Leprechaun is not of the same species. He is small, has
- dark skin and wears strange clothes. His nature has some-
- thing of the manic-depressive about it: first he is quite
- happy, whistling merrily as he nails a sole on to a shoe; a
- few minutes later, he is sullen and morose, drunk on his
- home-made heather ale. The Leprechaun's two great loves are
- tobacco and whiskey, and he is a first-rate con-man, impos-
- sible to out-fox. No one, no matter how clever, has ever
- managed to cheat him out of his hidden pot of gold or his
- magic shilling. At the last minute he always thinks of some
- way to divert his captor's attention and vanishes in the
- twinkling of an eye.
- [From: A Field Guide to the Little People
- by Nancy Arrowsmith & George Moorse. ]
-M a mimic
-N a nymph
-O an orc
-P a purple worm
-Q a quasit
-R a rust monster
-S a snake
-T a troll
-U an umber hulk
-V a vampire
-W a wraith
-X a xorn
-Y a yeti
-Z a zombie
-a an acid blob
-b a giant beetle
-c a cockatrice;
- Once in a great while, when the positions of the stars are
- just right, a seven-year-old rooster will lay an egg. Then,
- along will come a snake, to coil around the egg, or a toad,
- to squat upon the egg, keeping it warm and helping it to
- hatch. When it hatches, out comes a creature called basil-
- isk, or cockatrice, the most deadly of all creatures. A sin-
- gle glance from its yellow, piercing toad's eyes will kill
- both man and beast. Its power of destruction is said to be
- so great that sometimes simply to hear its hiss can prove
- fatal. Its breath is so venomenous that it causes all vege-
- tation to wither.
- There is, however, one creature which can withstand the
- basilisk's deadly gaze, and this is the weasel. No one knows
- why this is so, but although the fierce weasel can slay the
- basilisk, it will itself be killed in the struggle. Perhaps
- the weasel knows the basilisk's fatal weakness: if it ever
- sees its own reflection in a mirror it will perish instant-
- ly. But even a dead basilisk is dangerous, for it is said
- that merely touching its lifeless body can cause a person to
- sicken and die.
- [From: Mythical Beasts by Deirdre Headon (The Leprechaun
- Library) and other sources. ]
-d a dog
-e an ettin
-f a fog cloud
-g a gelatinous cube
-h a homunculus
-i an imp;
- ... imps ... little creatures of two feet high that could
- gambol and jump prodigiously; ...
- [From: The Charwoman's Shadow, by Lord Dunsany.]
-
- An 'imp' is an off-shoot or cutting. Thus an 'ymp tree' was
- a grafted tree, or one grown from a cutting, not from seed.
- 'Imp' properly means a small devil, an off-shoot of Satan,
- but the distinction between goblins or bogles and imps from
- hell is hard to make, and many in the Celtic countries as
- well as the English Puritans regarded all fairies as devils.
- The fairies of tradition often hover uneasily between the
- ghostly and the diabolic state.
- [Katharine Briggs, A dictionary of Fairies]
-j a jaguar
-k a killer bee
-l a leocrotta
-m a minotaur
-n a nurse
-o an owlbear
-p a piercer
-q a quivering blob
-r a giant rat
-s a scorpion
-t a tengu;
- The tengu was the most troublesome creature of Japanese
- legend. Part bird and part man, with red beak for a nose
- and flashing eyes, the tengu was notorious for stirring up
- feuds and prolonging enmity between families. Indeed, the
- belligerent tengus were supposed to have been man's first
- instructors in the use of arms.
- [From: Mythical Beasts by Deirdre Headon
- (The Leprechaun Library). ]
-u a unicorn;
- Men have always sought the elusive unicorn, for the single
- twisted horn which projected from its forehead was thought
- to be a powerful talisman. It was said that the unicorn had
- simply to dip the tip of its horn in a muddy pool for the
- water to become pure. Men also believed that to drink from
- this horn was a protection against all sickness, and that if
- the horn was ground to a powder it would act as an antidote
- to all poisons. Less than 200 years ago in France, the horn
- of a unicorn was used in a ceremony to test the royal food
- for poison.
- Although only the size of a small horse, the unicorn is a
- very fierce beast, capable of killing an elephant with a
- single thrust from its horn. Its fleetness of foot also
- makes this solitary creature difficult to capture. However,
- it can be tamed and captured by a maiden. Made gentle by the
- sight of a virgin, the unicorn can be lured to lay its head
- in her lap, and in this docile mood, the maiden may secure
- it with a golden rope.
- [From: Mythical Beasts by Deirdre Headon
- (The Leprechaun Library). ]
-v a violet fungi
-w a long worm;
- From its teeth the crysknife can be manufactured.
-~ the tail of a long worm
-x a xan;
- The xan were animals sent to prick the legs of the Lords of Xibalba.
-y a yellow light
-z a zruty;
- The zruty are wild and gigantic beings, living in the wildernesses
- of the Tatra mountains.
-1 The wizard of Yendor
-2 The mail daemon
diff --git a/games/hack/date.h b/games/hack/date.h
deleted file mode 100644
index 9a7ef76..0000000
--- a/games/hack/date.h
+++ /dev/null
@@ -1,2 +0,0 @@
-
-char datestring[] = "Tue Jul 23 1985";
diff --git a/games/hack/def.edog.h b/games/hack/def.edog.h
deleted file mode 100644
index a5c2b46..0000000
--- a/games/hack/def.edog.h
+++ /dev/null
@@ -1,12 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.edog.h - version 1.0.2 */
-
-struct edog {
- long hungrytime; /* at this time dog gets hungry */
- long eattime; /* dog is eating */
- long droptime; /* moment dog dropped object */
- unsigned dropdist; /* dist of drpped obj from @ */
- unsigned apport; /* amount of training */
- long whistletime; /* last time he whistled */
-};
-#define EDOG(mp) ((struct edog *)(&(mp->mextra[0])))
diff --git a/games/hack/def.eshk.h b/games/hack/def.eshk.h
deleted file mode 100644
index 2ebf280..0000000
--- a/games/hack/def.eshk.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.eshk.h - version 1.0.2 : added 'following' */
-
-#define BILLSZ 200
-struct bill_x {
- unsigned bo_id;
- unsigned useup:1;
- unsigned bquan:7;
- unsigned price; /* price per unit */
-};
-
-struct eshk {
- long int robbed; /* amount stolen by most recent customer */
- boolean following; /* following customer since he owes us sth */
- schar shoproom; /* index in rooms; set by inshop() */
- coord shk; /* usual position shopkeeper */
- coord shd; /* position shop door */
- int shoplevel; /* level of his shop */
- int billct;
- struct bill_x bill[BILLSZ];
- int visitct; /* nr of visits by most recent customer */
- char customer[PL_NSIZ]; /* most recent customer */
- char shknam[PL_NSIZ];
-};
diff --git a/games/hack/def.flag.h b/games/hack/def.flag.h
deleted file mode 100644
index 221f33d..0000000
--- a/games/hack/def.flag.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.flag.h - version 1.0.3 */
-
-struct flag {
- unsigned ident; /* social security number for each monster */
- unsigned debug:1; /* in debugging mode */
-#define wizard flags.debug
- unsigned toplin:2; /* a top line (message) has been printed */
- /* 0: top line empty; 2: no --More-- reqd. */
- unsigned cbreak:1; /* in cbreak mode, rogue format */
- unsigned standout:1; /* use standout for --More-- */
- unsigned nonull:1; /* avoid sending nulls to the terminal */
- unsigned time:1; /* display elapsed 'time' */
- unsigned nonews:1; /* suppress news printing */
- unsigned notombstone:1;
- unsigned end_top, end_around; /* describe desired score list */
- unsigned end_own:1; /* idem (list all own scores) */
- unsigned no_rest_on_space:1; /* spaces are ignored */
- unsigned beginner:1;
- unsigned female:1;
- unsigned invlet_constant:1; /* let objects keep their
- inventory symbol */
- unsigned move:1;
- unsigned mv:1;
- unsigned run:3; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
- /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
- unsigned nopick:1; /* do not pickup objects */
- unsigned echo:1; /* 1 to echo characters */
- unsigned botl:1; /* partially redo status line */
- unsigned botlx:1; /* print an entirely new bottom line */
- unsigned nscrinh:1; /* inhibit nscr() in pline(); */
- unsigned made_amulet:1;
- unsigned no_of_wizards:2;/* 0, 1 or 2 (wizard and his shadow) */
- /* reset from 2 to 1, but never to 0 */
- unsigned moonphase:3;
-#define NEW_MOON 0
-#define FULL_MOON 4
-
-};
-
-extern struct flag flags;
-
diff --git a/games/hack/def.func_tab.h b/games/hack/def.func_tab.h
deleted file mode 100644
index 63f74d2..0000000
--- a/games/hack/def.func_tab.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.func_tab.h - version 1.0.2 */
-
-struct func_tab {
- char f_char;
- int (*f_funct)();
-};
-
-extern struct func_tab cmdlist[];
-
-struct ext_func_tab {
- char *ef_txt;
- int (*ef_funct)();
-};
-
-extern struct ext_func_tab extcmdlist[];
diff --git a/games/hack/def.gen.h b/games/hack/def.gen.h
deleted file mode 100644
index f1e44fc..0000000
--- a/games/hack/def.gen.h
+++ /dev/null
@@ -1,15 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.gen.h version 1.0.1: added ONCE flag */
-
-struct gen {
- struct gen *ngen;
- xchar gx,gy;
- unsigned gflag; /* 037: trap type; 040: SEEN flag */
- /* 0100: ONCE only */
-#define TRAPTYPE 037
-#define SEEN 040
-#define ONCE 0100
-};
-extern struct gen *fgold, *ftrap;
-struct gen *g_at();
-#define newgen() (struct gen *) alloc(sizeof(struct gen))
diff --git a/games/hack/def.gold.h b/games/hack/def.gold.h
deleted file mode 100644
index 8088908..0000000
--- a/games/hack/def.gold.h
+++ /dev/null
@@ -1,12 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.gold.h - version 1.0.2 */
-
-struct gold {
- struct gold *ngold;
- xchar gx,gy;
- long amount;
-};
-
-extern struct gold *fgold;
-struct gold *g_at();
-#define newgold() (struct gold *) alloc(sizeof(struct gold))
diff --git a/games/hack/def.mkroom.h b/games/hack/def.mkroom.h
deleted file mode 100644
index ddbb62b..0000000
--- a/games/hack/def.mkroom.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.mkroom.h - version 1.0.3 */
-
-struct mkroom {
- schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */
- schar rtype,rlit,doorct,fdoor;
-};
-
-#define MAXNROFROOMS 15
-extern struct mkroom rooms[MAXNROFROOMS+1];
-
-#define DOORMAX 100
-extern coord doors[DOORMAX];
-
-/* various values of rtype */
-/* 0: ordinary room; 8-15: various shops */
-/* Note: some code assumes that >= 8 means shop, so be careful when adding
- new roomtypes */
-#define SWAMP 3
-#define VAULT 4
-#define BEEHIVE 5
-#define MORGUE 6
-#define ZOO 7
-#define SHOPBASE 8
-#define WANDSHOP 9
-#define GENERAL 15
diff --git a/games/hack/def.monst.h b/games/hack/def.monst.h
deleted file mode 100644
index 7a2d6e3..0000000
--- a/games/hack/def.monst.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.monst.h - version 1.0.2 */
-/* $FreeBSD$ */
-
-struct monst {
- struct monst *nmon;
- struct permonst *data;
- unsigned m_id;
- xchar mx,my;
- xchar mdx,mdy; /* if mdispl then pos where last displayed */
-#define MTSZ 4
- coord mtrack[MTSZ]; /* monster track */
- schar mhp,mhpmax;
- char mappearance; /* nonzero for undetected 'M's and for '1's */
- Bitfield(mimic,1); /* undetected mimic */
- Bitfield(mdispl,1); /* mdx,mdy valid */
- Bitfield(minvis,1); /* invisible */
- Bitfield(cham,1); /* shape-changer */
- Bitfield(mhide,1); /* hides beneath objects */
- Bitfield(mundetected,1); /* not seen in present hiding place */
- Bitfield(mspeed,2);
- Bitfield(msleep,1);
- Bitfield(mfroz,1);
- Bitfield(mconf,1);
- Bitfield(mflee,1); /* fleeing */
- Bitfield(mfleetim,7); /* timeout for mflee */
- Bitfield(mcan,1); /* has been cancelled */
- Bitfield(mtame,1); /* implies peaceful */
- Bitfield(mpeaceful,1); /* does not attack unprovoked */
- Bitfield(isshk,1); /* is shopkeeper */
- Bitfield(isgd,1); /* is guard */
- Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
- Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
- Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
- Bitfield(mnamelth,6); /* length of name (following mxlth) */
-#ifndef NOWORM
- Bitfield(wormno,5); /* at most 31 worms on any level */
-#endif /* NOWORM */
- unsigned mtrapseen; /* bitmap of traps we've been trapped in */
- long mlstmv; /* prevent two moves at once */
- struct obj *minvent;
- long mgold;
- unsigned mxlth; /* length of following data */
- /* in order to prevent alignment problems mextra should
- be (or follow) a long int */
- long mextra[1]; /* monster dependent info */
-};
-
-#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
-
-extern struct monst *fmon;
-extern struct monst *fallen_down;
-struct monst *m_at();
-
-/* these are in mspeed */
-#define MSLOW 1 /* slow monster */
-#define MFAST 2 /* speeded monster */
-
-#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
-#define MREGEN "TVi1"
-#define UNDEAD "ZVW "
diff --git a/games/hack/def.obj.h b/games/hack/def.obj.h
deleted file mode 100644
index 50b21df..0000000
--- a/games/hack/def.obj.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.obj.h - version 1.0.3 */
-
-struct obj {
- struct obj *nobj;
- unsigned o_id;
- unsigned o_cnt_id; /* id of container object is in */
- xchar ox,oy;
- xchar odx,ody;
- uchar otyp;
- uchar owt;
- uchar quan; /* use oextra for tmp gold objects */
- schar spe; /* quality of weapon, armor or ring (+ or -)
- number of charges for wand ( >= -1 )
- special for uball and amulet %% BAH */
- char olet;
- char invlet;
- Bitfield(oinvis,1); /* not yet implemented */
- Bitfield(odispl,1);
- Bitfield(known,1); /* exact nature known */
- Bitfield(dknown,1); /* color or text known */
- Bitfield(cursed,1);
- Bitfield(unpaid,1); /* on some bill */
- Bitfield(rustfree,1);
- Bitfield(onamelth,6);
- long age; /* creation date */
- long owornmask;
-#define W_ARM 01L
-#define W_ARM2 02L
-#define W_ARMH 04L
-#define W_ARMS 010L
-#define W_ARMG 020L
-#define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
-#define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
-#define W_RINGR 020000L
-#define W_RING (W_RINGL | W_RINGR)
-#define W_WEP 01000L
-#define W_BALL 02000L
-#define W_CHAIN 04000L
- long oextra[1]; /* used for name of ordinary objects - length
- is flexible; amount for tmp gold objects */
-};
-
-extern struct obj *fobj;
-
-#define newobj(xl) (struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
-#define ONAME(otmp) ((char *) otmp->oextra)
-#define OGOLD(otmp) (otmp->oextra[0])
diff --git a/games/hack/def.objclass.h b/games/hack/def.objclass.h
deleted file mode 100644
index 9e17de2..0000000
--- a/games/hack/def.objclass.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.objclass.h - version 1.0.3 */
-
-/* definition of a class of objects */
-
-struct objclass {
- char *oc_name; /* actual name */
- char *oc_descr; /* description when name unknown */
- char *oc_uname; /* called by user */
- Bitfield(oc_name_known,1);
- Bitfield(oc_merge,1); /* merge otherwise equal objects */
- char oc_olet;
- schar oc_prob; /* probability for mkobj() */
- schar oc_delay; /* delay when using such an object */
- uchar oc_weight;
- schar oc_oc1, oc_oc2;
- int oc_oi;
-#define nutrition oc_oi /* for foods */
-#define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */
-#define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe)
-#define a_can oc_oc2 /* for armors */
-#define bits oc_oc1 /* for wands and rings */
- /* wands */
-#define NODIR 1
-#define IMMEDIATE 2
-#define RAY 4
- /* rings */
-#define SPEC 1 /* +n is meaningful */
-#define wldam oc_oc1 /* for weapons and PICK_AXE */
-#define wsdam oc_oc2 /* for weapons and PICK_AXE */
-#define g_val oc_oi /* for gems: value on exit */
-};
-
-extern struct objclass objects[];
-
-/* definitions of all object-symbols */
-
-#define ILLOBJ_SYM '\\'
-#define AMULET_SYM '"'
-#define FOOD_SYM '%'
-#define WEAPON_SYM ')'
-#define TOOL_SYM '('
-#define BALL_SYM '0'
-#define CHAIN_SYM '_'
-#define ROCK_SYM '`'
-#define ARMOR_SYM '['
-#define POTION_SYM '!'
-#define SCROLL_SYM '?'
-#define WAND_SYM '/'
-#define RING_SYM '='
-#define GEM_SYM '*'
-/* Other places with explicit knowledge of object symbols:
- * ....shk.c: char shtypes[] = "=/)%?![";
- * mklev.c: "=/)%?![<>"
- * hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**";
- * hack.apply.c: otmp = getobj("0#%", "put in");
- * hack.eat.c: otmp = getobj("%", "eat");
- * hack.invent.c: if(index("!%?[)=*(0/\"", sym)){
- * hack.invent.c: || index("%?!*",otmp->olet))){
- */
diff --git a/games/hack/def.objects.h b/games/hack/def.objects.h
deleted file mode 100644
index 9d21be6..0000000
--- a/games/hack/def.objects.h
+++ /dev/null
@@ -1,288 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.objects.h - version 1.0.3 */
-
-/* objects have letter " % ) ( 0 _ ` [ ! ? / = * */
-#include "config.h"
-#include "def.objclass.h"
-
-struct objclass objects[] = {
-
- { "strange object", NULL, NULL, 1, 0,
- ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 },
- { "amulet of Yendor", NULL, NULL, 1, 0,
- AMULET_SYM, 100, 0, 2, 0, 0, 0 },
-
-#define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
- FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
-
-/* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */
-/* food 4 can be read */
-/* food 5 improves your vision */
-/* food 6 makes you stronger (like Popeye) */
-/* foods CORPSE up to CORPSE+52 are cadavers */
-
- FOOD("food ration", 50, 5, 4, 800),
- FOOD("tripe ration", 20, 1, 2, 200),
- FOOD("pancake", 3, 1, 1, 200),
- FOOD("dead lizard", 3, 0, 1, 40),
- FOOD("fortune cookie", 7, 0, 1, 40),
- FOOD("carrot", 2, 0, 1, 50),
- FOOD("tin", 7, 0, 1, 0),
- FOOD("orange", 1, 0, 1, 80),
- FOOD("apple", 1, 0, 1, 50),
- FOOD("pear", 1, 0, 1, 50),
- FOOD("melon", 1, 0, 1, 100),
- FOOD("banana", 1, 0, 1, 80),
- FOOD("candy bar", 1, 0, 1, 100),
- FOOD("egg", 1, 0, 1, 80),
- FOOD("clove of garlic", 1, 0, 1, 40),
- FOOD("lump of royal jelly", 0, 0, 1, 200),
-
- FOOD("dead human", 0, 4, 40, 400),
- FOOD("dead giant ant", 0, 1, 3, 30),
- FOOD("dead giant bat", 0, 1, 3, 30),
- FOOD("dead centaur", 0, 5, 50, 500),
- FOOD("dead dragon", 0, 15, 150, 1500),
- FOOD("dead floating eye", 0, 1, 1, 10),
- FOOD("dead freezing sphere", 0, 1, 1, 10),
- FOOD("dead gnome", 0, 1, 10, 100),
- FOOD("dead hobgoblin", 0, 2, 20, 200),
- FOOD("dead stalker", 0, 4, 40, 400),
- FOOD("dead jackal", 0, 1, 10, 100),
- FOOD("dead kobold", 0, 1, 10, 100),
- FOOD("dead leprechaun", 0, 4, 40, 400),
- FOOD("dead mimic", 0, 4, 40, 400),
- FOOD("dead nymph", 0, 4, 40, 400),
- FOOD("dead orc", 0, 2, 20, 200),
- FOOD("dead purple worm", 0, 7, 70, 700),
- FOOD("dead quasit", 0, 2, 20, 200),
- FOOD("dead rust monster", 0, 5, 50, 500),
- FOOD("dead snake", 0, 1, 10, 100),
- FOOD("dead troll", 0, 4, 40, 400),
- FOOD("dead umber hulk", 0, 5, 50, 500),
- FOOD("dead vampire", 0, 4, 40, 400),
- FOOD("dead wraith", 0, 1, 1, 10),
- FOOD("dead xorn", 0, 7, 70, 700),
- FOOD("dead yeti", 0, 7, 70, 700),
- FOOD("dead zombie", 0, 1, 3, 30),
- FOOD("dead acid blob", 0, 1, 3, 30),
- FOOD("dead giant beetle", 0, 1, 1, 10),
- FOOD("dead cockatrice", 0, 1, 3, 30),
- FOOD("dead dog", 0, 2, 20, 200),
- FOOD("dead ettin", 0, 1, 3, 30),
- FOOD("dead fog cloud", 0, 1, 1, 10),
- FOOD("dead gelatinous cube", 0, 1, 10, 100),
- FOOD("dead homunculus", 0, 2, 20, 200),
- FOOD("dead imp", 0, 1, 1, 10),
- FOOD("dead jaguar", 0, 3, 30, 300),
- FOOD("dead killer bee", 0, 1, 1, 10),
- FOOD("dead leocrotta", 0, 5, 50, 500),
- FOOD("dead minotaur", 0, 7, 70, 700),
- FOOD("dead nurse", 0, 4, 40, 400),
- FOOD("dead owlbear", 0, 7, 70, 700),
- FOOD("dead piercer", 0, 2, 20, 200),
- FOOD("dead quivering blob", 0, 1, 10, 100),
- FOOD("dead giant rat", 0, 1, 3, 30),
- FOOD("dead giant scorpion", 0, 1, 10, 100),
- FOOD("dead tengu", 0, 3, 30, 300),
- FOOD("dead unicorn", 0, 3, 30, 300),
- FOOD("dead violet fungi", 0, 1, 10, 100),
- FOOD("dead long worm", 0, 5, 50, 500),
-/* %% wt of long worm should be proportional to its length */
- FOOD("dead xan", 0, 3, 30, 300),
- FOOD("dead yellow light", 0, 1, 1, 10),
- FOOD("dead zruty", 0, 6, 60, 600),
-
-/* weapons ... - ROCK come several at a time */
-/* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */
-/* weapons AXE, SWORD, THSWORD are good for worm-cutting */
-/* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */
-#define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\
- WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
-
- WEAPON("arrow", 7, 0, 6, 6),
- WEAPON("sling bullet", 7, 0, 4, 6),
- WEAPON("crossbow bolt", 7, 0, 4, 6),
- WEAPON("dart", 7, 0, 3, 2),
- WEAPON("rock", 6, 1, 3, 3),
- WEAPON("boomerang", 2, 3, 9, 9),
- WEAPON("mace", 9, 3, 6, 7),
- WEAPON("axe", 6, 3, 6, 4),
- WEAPON("flail", 6, 3, 6, 5),
- WEAPON("long sword", 8, 3, 8, 12),
- WEAPON("two handed sword", 6, 4, 12, 6),
- WEAPON("dagger", 6, 3, 4, 3),
- WEAPON("worm tooth", 0, 4, 2, 2),
- WEAPON("crysknife", 0, 3, 10, 10),
- WEAPON("spear", 6, 3, 6, 8),
- WEAPON("bow", 6, 3, 4, 6),
- WEAPON("sling", 5, 3, 6, 6),
- WEAPON("crossbow", 6, 3, 4, 6),
-
- { "whistle", "whistle", NULL, 0, 0,
- TOOL_SYM, 90, 0, 2, 0, 0, 0 },
- { "magic whistle", "whistle", NULL, 0, 0,
- TOOL_SYM, 10, 0, 2, 0, 0, 0 },
- { "expensive camera", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 3, 0, 0, 0 },
- { "ice box", "large box", NULL, 0, 0,
- TOOL_SYM, 0, 0, 40, 0, 0, 0 },
- { "pick-axe", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 5, 6, 3, 0 },
- { "can opener", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 1, 0, 0, 0 },
- { "heavy iron ball", NULL, NULL, 1, 0,
- BALL_SYM, 100, 0, 20, 0, 0, 0 },
- { "iron chain", NULL, NULL, 1, 0,
- CHAIN_SYM, 100, 0, 20, 0, 0, 0 },
- { "enormous rock", NULL, NULL, 1, 0,
- ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
-
-#define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\
- ARMOR_SYM, prob, delay, 8, ac, can, 0 }
- ARMOR("helmet", 3, 1, 9, 0),
- ARMOR("plate mail", 5, 5, 3, 2),
- ARMOR("splint mail", 8, 5, 4, 1),
- ARMOR("banded mail", 10, 5, 4, 0),
- ARMOR("chain mail", 10, 5, 5, 1),
- ARMOR("scale mail", 10, 5, 6, 0),
- ARMOR("ring mail", 15, 5, 7, 0),
- /* the armors below do not rust */
- ARMOR("studded leather armor", 13, 3, 7, 1),
- ARMOR("leather armor", 17, 3, 8, 0),
- ARMOR("elven cloak", 5, 0, 9, 3),
- ARMOR("shield", 3, 0, 9, 0),
- ARMOR("pair of gloves", 1, 1, 9, 0),
-
-#define POTION(name,color) { name, color, NULL, 0, 1,\
- POTION_SYM, 0, 0, 2, 0, 0, 0 }
-
- POTION("restore strength", "orange"),
- POTION("booze", "bubbly"),
- POTION("invisibility", "glowing"),
- POTION("fruit juice", "smoky"),
- POTION("healing", "pink"),
- POTION("paralysis", "puce"),
- POTION("monster detection", "purple"),
- POTION("object detection", "yellow"),
- POTION("sickness", "white"),
- POTION("confusion", "swirly"),
- POTION("gain strength", "purple-red"),
- POTION("speed", "ruby"),
- POTION("blindness", "dark green"),
- POTION("gain level", "emerald"),
- POTION("extra healing", "sky blue"),
- POTION("levitation", "brown"),
- POTION(NULL, "brilliant blue"),
- POTION(NULL, "clear"),
- POTION(NULL, "magenta"),
- POTION(NULL, "ebony"),
-
-#define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\
- SCROLL_SYM, prob, 0, 3, 0, 0, 0 }
- SCROLL("mail", "KIRJE", 0),
- SCROLL("enchant armor", "ZELGO MER", 6),
- SCROLL("destroy armor", "JUYED AWK YACC", 5),
- SCROLL("confuse monster", "NR 9", 5),
- SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4),
- SCROLL("blank paper", "READ ME", 3),
- SCROLL("remove curse", "PRATYAVAYAH", 6),
- SCROLL("enchant weapon", "DAIYEN FOOELS", 6),
- SCROLL("damage weapon", "HACKEM MUCHE", 5),
- SCROLL("create monster", "LEP GEX VEN ZEA", 5),
- SCROLL("taming", "PRIRUTSENIE", 1),
- SCROLL("genocide", "ELBIB YLOH",2),
- SCROLL("light", "VERR YED HORRE", 10),
- SCROLL("teleportation", "VENZAR BORGAVVE", 5),
- SCROLL("gold detection", "THARR", 4),
- SCROLL("food detection", "YUM YUM", 1),
- SCROLL("identify", "KERNOD WEL", 18),
- SCROLL("magic mapping", "ELAM EBOW", 5),
- SCROLL("amnesia", "DUAM XNAHT", 3),
- SCROLL("fire", "ANDOVA BEGARIN", 5),
- SCROLL("punishment", "VE FORBRYDERNE", 1),
- SCROLL(NULL, "VELOX NEB", 0),
- SCROLL(NULL, "FOOBIE BLETCH", 0),
- SCROLL(NULL, "TEMOV", 0),
- SCROLL(NULL, "GARVEN DEH", 0),
-
-#define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
- WAND_SYM, prob, 0, 3, flags, 0, 0 }
-
- WAND("light", "iridium", 10, NODIR),
- WAND("secret door detection", "tin", 5, NODIR),
- WAND("create monster", "platinum", 5, NODIR),
- WAND("wishing", "glass", 1, NODIR),
- WAND("striking", "zinc", 9, IMMEDIATE),
- WAND("slow monster", "balsa", 5, IMMEDIATE),
- WAND("speed monster", "copper", 5, IMMEDIATE),
- WAND("undead turning", "silver", 5, IMMEDIATE),
- WAND("polymorph", "brass", 5, IMMEDIATE),
- WAND("cancellation", "maple", 5, IMMEDIATE),
- WAND("teleportation", "pine", 5, IMMEDIATE),
- WAND("make invisible", "marble", 9, IMMEDIATE),
- WAND("digging", "iron", 5, RAY),
- WAND("magic missile", "aluminium", 10, RAY),
- WAND("fire", "steel", 5, RAY),
- WAND("sleep", "curved", 5, RAY),
- WAND("cold", "short", 5, RAY),
- WAND("death", "long", 1, RAY),
- WAND(NULL, "oak", 0, 0),
- WAND(NULL, "ebony", 0, 0),
- WAND(NULL, "runed", 0, 0),
-
-#define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
- RING_SYM, 0, 0, 1, spec, 0, 0 }
-
- RING("adornment", "engagement", 0),
- RING("teleportation", "wooden", 0),
- RING("regeneration", "black onyx", 0),
- RING("searching", "topaz", 0),
- RING("see invisible", "pearl", 0),
- RING("stealth", "sapphire", 0),
- RING("levitation", "moonstone", 0),
- RING("poison resistance", "agate", 0),
- RING("aggravate monster", "tiger eye", 0),
- RING("hunger", "shining", 0),
- RING("fire resistance", "gold", 0),
- RING("cold resistance", "copper", 0),
- RING("protection from shape changers", "diamond", 0),
- RING("conflict", "jade", 0),
- RING("gain strength", "ruby", SPEC),
- RING("increase damage", "silver", SPEC),
- RING("protection", "granite", SPEC),
- RING("warning", "wire", 0),
- RING("teleport control", "iron", 0),
- RING(NULL, "ivory", 0),
- RING(NULL, "blackened", 0),
-
-/* gems ************************************************************/
-#define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\
- GEM_SYM, prob, 0, 1, 0, 0, gval }
- GEM("diamond", "blue", 1, 4000),
- GEM("ruby", "red", 1, 3500),
- GEM("sapphire", "blue", 1, 3000),
- GEM("emerald", "green", 1, 2500),
- GEM("turquoise", "green", 1, 2000),
- GEM("aquamarine", "blue", 1, 1500),
- GEM("tourmaline", "green", 1, 1000),
- GEM("topaz", "yellow", 1, 900),
- GEM("opal", "yellow", 1, 800),
- GEM("garnet", "dark", 1, 700),
- GEM("amethyst", "violet", 2, 650),
- GEM("agate", "green", 2, 600),
- GEM("onyx", "white", 2, 550),
- GEM("jasper", "yellowish brown", 2, 500),
- GEM("jade", "green", 2, 450),
- GEM("worthless piece of blue glass", "blue", 20, 0),
- GEM("worthless piece of red glass", "red", 20, 0),
- GEM("worthless piece of yellow glass", "yellow", 20, 0),
- GEM("worthless piece of green glass", "green", 20, 0),
- { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }
-};
-
-char obj_symbols[] = {
- ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
- BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
- WAND_SYM, RING_SYM, GEM_SYM, 0 };
-int bases[sizeof(obj_symbols)];
diff --git a/games/hack/def.permonst.h b/games/hack/def.permonst.h
deleted file mode 100644
index b19efc6..0000000
--- a/games/hack/def.permonst.h
+++ /dev/null
@@ -1,25 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.permonst.h - version 1.0.2 */
-
-struct permonst {
- char *mname,mlet;
- schar mlevel,mmove,ac,damn,damd;
- unsigned pxlth;
-};
-
-extern struct permonst mons[];
-#define PM_ACID_BLOB &mons[7]
-#define PM_ZOMBIE &mons[13]
-#define PM_PIERCER &mons[17]
-#define PM_KILLER_BEE &mons[26]
-#define PM_WRAITH &mons[33]
-#define PM_MIMIC &mons[37]
-#define PM_VAMPIRE &mons[43]
-#define PM_CHAMELEON &mons[47]
-#define PM_DEMON &mons[54]
-#define PM_MINOTAUR &mons[55] /* last in mons array */
-#define PM_SHK &mons[56] /* very last */
-#define PM_GHOST &pm_ghost
-#define PM_EEL &pm_eel
-#define PM_WIZARD &pm_wizard
-#define CMNUM 55 /* number of common monsters */
diff --git a/games/hack/def.rm.h b/games/hack/def.rm.h
deleted file mode 100644
index 162c10d..0000000
--- a/games/hack/def.rm.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.rm.h - version 1.0.2 */
-/* $FreeBSD$ */
-
-/* Level location types */
-#define HWALL 1
-#define VWALL 2
-#define SDOOR 3
-#define SCORR 4
-#define LDOOR 5
-#define POOL 6 /* not yet fully implemented */
- /* this should in fact be a bit like lit */
-#define DOOR 7
-#define CORR 8
-#define ROOM 9
-#define STAIRS 10
-
-/*
- * Avoid using the level types in inequalities:
- * these types are subject to change.
- * Instead, use one of the macros below.
- */
-#define IS_WALL(typ) ((typ) <= VWALL)
-#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
-#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
-#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
-#define ZAP_POS(typ) ((typ) > DOOR)
-
-/*
- * A few of the associated symbols are not hardwired.
- */
-#ifdef QUEST
-#define CORR_SYM ':'
-#else
-#define CORR_SYM '#'
-#endif /* QUEST */
-#define POOL_SYM '}'
-
-#define ERRCHAR '{'
-
-/*
- * The structure describing a coordinate position.
- * Before adding fields, remember that this will significantly affect
- * the size of temporary files and save files.
- */
-struct rm {
- char scrsym;
- unsigned typ:5;
- unsigned new:1;
- unsigned seen:1;
- unsigned lit:1;
-};
-extern struct rm levl[COLNO][ROWNO];
diff --git a/games/hack/def.trap.h b/games/hack/def.trap.h
deleted file mode 100644
index 26946ad..0000000
--- a/games/hack/def.trap.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.trap.h - version 1.0.2 */
-
-struct trap {
- struct trap *ntrap;
- xchar tx,ty;
- unsigned ttyp:5;
- unsigned tseen:1;
- unsigned once:1;
-};
-
-extern struct trap *ftrap;
-struct trap *t_at();
-#define newtrap() (struct trap *) alloc(sizeof(struct trap))
-
-/* various kinds of traps */
-#define BEAR_TRAP 0
-#define ARROW_TRAP 1
-#define DART_TRAP 2
-#define TRAPDOOR 3
-#define TELEP_TRAP 4
-#define PIT 5
-#define SLP_GAS_TRAP 6
-#define PIERC 7
-#define MIMIC 8 /* used only in mklev.c */
-#define TRAPNUM 9 /* if not less than 32, change sizeof(ttyp) */
- /* see also mtrapseen (bit map) */
diff --git a/games/hack/def.wseg.h b/games/hack/def.wseg.h
deleted file mode 100644
index 8b52277..0000000
--- a/games/hack/def.wseg.h
+++ /dev/null
@@ -1,14 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.wseg.h - version 1.0.2 */
-/* $FreeBSD$ */
-
-#ifndef NOWORM
-/* worm structure */
-struct wseg {
- struct wseg *nseg;
- xchar wx,wy;
- unsigned wdispl:1;
-};
-
-#define newseg() (struct wseg *) alloc(sizeof(struct wseg))
-#endif /* NOWORM */
diff --git a/games/hack/hack.6 b/games/hack/hack.6
deleted file mode 100644
index de34120..0000000
--- a/games/hack/hack.6
+++ /dev/null
@@ -1,152 +0,0 @@
-.\" $FreeBSD$
-.TH HACK 6 "31 March 1985"
-.UC 4
-.SH NAME
-hack \- exploring The Dungeons of Doom
-.SH SYNOPSIS
-.B /usr/games/hack
-[
-.B \-d
-.I directory
-]
-[
-.B \-n
-]
-[
-.B \-u
-.I playername
-]
-.br
-.B /usr/games/hack
-[
-.B \-d
-.I directory
-]
-.B \-s
-[
-.B \-X
-]
-[
-.I playernames
-]
-.SH DESCRIPTION
-.I Hack
-is a display oriented dungeons & dragons - like game.
-Both display and command structure resemble rogue.
-(For a game with the same structure but entirely different display -
-a real cave instead of dull rectangles - try Quest.)
-.PP
-To get started you really only need to know two commands. The command
-.B ?
-will give you a list of the available commands and the command
-.B /
-will identify the things you see on the screen.
-.PP
-To win the game (as opposed to merely playing to beat other people high
-scores) you must locate the Amulet of Yendor which is somewhere below
-the 20th level of the dungeon and get it out. Nobody has achieved this
-yet and if somebody does, he will probably go down in history as a hero
-among heroes.
-.PP
-When the game ends, either by your death, when you quit, or if you escape
-from the caves,
-.I hack
-will give you (a fragment of) the list of top scorers. The scoring
-is based on many aspects of your behavior but a rough estimate is
-obtained by taking the amount of gold you've found in the cave plus four
-times your (real) experience. Precious stones may be worth a lot of gold
-when brought to the exit.
-There is a 10% penalty for getting yourself killed.
-.PP
-The administration of the game is kept in the directory specified with the
-.B \-d
-option, or, if no such option is given, in the directory specified by
-the environment variable HACKDIR, or, if no such variable exists, in
-the current directory. This same directory contains several auxiliary
-files such as lockfiles and the list of top scorers and a subdirectory
-.I save
-where games are saved.
-The game administrator may however choose to install hack with a fixed
-playing ground, usually /usr/games/lib/hackdir.
-.PP
-The
-.B \-n
-option suppresses printing of the news.
-.PP
-The
-.B \-u
-.I playername
-option supplies the answer to the question "Who are you?".
-When
-.I playername
-has as suffix one of
-.B \-T \-S \-K \-F \-C \-W
-then this supplies the answer to the question "What kind of character ... ?".
-.PP
-The
-.B \-s
-option will print out the list of your scores. It may be followed by arguments
-.B \-X
-where X is one of the letters C, F, K, S, T, W to print the scores of
-Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
-It may also be followed by one or more player names to print the scores of the
-players mentioned.
-.SH AUTHORS
-Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
-original hack, very much like rogue (but full of bugs).
-.br
-Andries Brouwer continuously deformed their sources into the current
-version - in fact an entirely different game.
-.SH FILES
-.DT
-.ta \w'data, rumors\ \ \ 'u
-hack The hack program.
-.br
-data, rumors Data files used by hack.
-.br
-help, hh Help data files.
-.br
-record The list of top scorers.
-.br
-save A subdirectory containing the saved
-.br
- games.
-.br
-bones_dd Descriptions of the ghost and
-.br
- belongings of a deceased adventurer.
-.br
-xlock.dd Description of a dungeon level.
-.br
-safelock Lock file for xlock.
-.br
-record_lock Lock file for record.
-.SH ENVIRONMENT
-.DT
-.ta \w'HACKPAGER, PAGER\ \ \ 'u
-USER or LOGNAME Your login name.
-.br
-HOME Your home directory.
-.br
-SHELL Your shell.
-.br
-TERM The type of your terminal.
-.br
-HACKPAGER, PAGER Pager used instead of default pager.
-.br
-MAIL Mailbox file.
-.br
-MAILREADER Reader used instead of default.
-.br
-HACKDIR Playground.
-.br
-HACKOPTIONS String predefining several hack options
-.br
- (see help file).
-.br
-
-Several other environment variables are used in debugging (wizard) mode,
-like GENOCIDED, INVENT, MAGIC and SHOPTYPE.
-.SH BUGS
-Probably infinite.
-Mail complaints to mcvax!aeb .
diff --git a/games/hack/hack.Decl.c b/games/hack/hack.Decl.c
deleted file mode 100644
index 840f4e0..0000000
--- a/games/hack/hack.Decl.c
+++ /dev/null
@@ -1,44 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.Decl.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-char nul[40]; /* contains zeros */
-char plname[PL_NSIZ]; /* player name */
-char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
-
-boolean in_mklev, restoring;
-
-struct rm levl[COLNO][ROWNO]; /* level map */
-#ifndef QUEST
-#include "def.mkroom.h"
-struct mkroom rooms[MAXNROFROOMS+1];
-coord doors[DOORMAX];
-#endif /* QUEST */
-struct monst *fmon = 0;
-struct trap *ftrap = 0;
-struct gold *fgold = 0;
-struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
- *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
- *uleft = 0, *uchain = 0, *uball = 0;
-struct flag flags;
-struct you u;
-struct monst youmonst; /* dummy; used as return value for boomhit */
-
-xchar dlevel = 1;
-xchar xupstair, yupstair, xdnstair, ydnstair;
-char *save_cm = 0, *killer, *nomovemsg;
-
-long moves = 1;
-long wailmsg = 0;
-
-int multi = 0;
-char genocided[60];
-char fut_geno[60];
-
-xchar curx,cury;
-xchar seelx, seehx, seely, seehy; /* corners of lit room */
-
-coord bhitpos;
-
-char quitchars[] = " \r\n\033";
diff --git a/games/hack/hack.apply.c b/games/hack/hack.apply.c
deleted file mode 100644
index 0de483d..0000000
--- a/games/hack/hack.apply.c
+++ /dev/null
@@ -1,440 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.apply.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-#include "def.edog.h"
-#include "def.mkroom.h"
-static struct monst *bchit();
-extern struct obj *addinv();
-extern struct trap *maketrap();
-extern int (*occupation)();
-extern char *occtxt;
-extern char quitchars[];
-extern char pl_character[];
-
-static void use_camera(), use_ice_box(), use_whistle(), use_magic_whistle();
-static int use_pick_axe();
-
-doapply() {
- struct obj *obj;
- int res = 1;
-
- obj = getobj("(", "use or apply");
- if(!obj) return(0);
-
- switch(obj->otyp){
- case EXPENSIVE_CAMERA:
- use_camera(obj); break;
- case ICE_BOX:
- use_ice_box(obj); break;
- case PICK_AXE:
- res = use_pick_axe(obj);
- break;
-
- case MAGIC_WHISTLE:
- if(pl_character[0] == 'W' || u.ulevel > 9) {
- use_magic_whistle(obj);
- break;
- }
- /* FALLTHROUGH */
- case WHISTLE:
- use_whistle(obj);
- break;
-
- case CAN_OPENER:
- if(!carrying(TIN)) {
- pline("You have no can to open.");
- goto xit;
- }
- pline("You cannot open a tin without eating its contents.");
- pline("In order to eat, use the 'e' command.");
- if(obj != uwep)
- pline("Opening the tin will be much easier if you wield the can-opener.");
- goto xit;
-
- default:
- pline("Sorry, I don't know how to use that.");
- xit:
- nomul(0);
- return(0);
- }
- nomul(0);
- return(res);
-}
-
-/* ARGSUSED */
-static void
-use_camera(obj) /* */ struct obj *obj; {
-struct monst *mtmp;
- if(!getdir(1)){ /* ask: in what direction? */
- flags.move = multi = 0;
- return;
- }
- if(u.uswallow) {
- pline("You take a picture of %s's stomach.", monnam(u.ustuck));
- return;
- }
- if(u.dz) {
- pline("You take a picture of the %s.",
- (u.dz > 0) ? "floor" : "ceiling");
- return;
- }
- if(mtmp = bchit(u.dx, u.dy, COLNO, '!')) {
- if(mtmp->msleep){
- mtmp->msleep = 0;
- pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
- } else
- if(mtmp->data->mlet != 'y')
- if(mtmp->mcansee || mtmp->mblinded){
- int tmp = dist(mtmp->mx,mtmp->my);
- int tmp2;
- if(cansee(mtmp->mx,mtmp->my))
- pline("%s is blinded by the flash!", Monnam(mtmp));
- setmangry(mtmp);
- if(tmp < 9 && !mtmp->isshk && rn2(4)) {
- mtmp->mflee = 1;
- if(rn2(4)) mtmp->mfleetim = rnd(100);
- }
- if(tmp < 3) mtmp->mcansee = mtmp->mblinded = 0;
- else {
- tmp2 = mtmp->mblinded;
- tmp2 += rnd(1 + 50/tmp);
- if(tmp2 > 127) tmp2 = 127;
- mtmp->mblinded = tmp2;
- mtmp->mcansee = 0;
- }
- }
- }
-}
-
-static
-struct obj *current_ice_box; /* a local variable of use_ice_box, to be
- used by its local procedures in/ck_ice_box */
-static
-in_ice_box(obj) struct obj *obj; {
- if(obj == current_ice_box ||
- (Punished && (obj == uball || obj == uchain))){
- pline("You must be kidding.");
- return(0);
- }
- if(obj->owornmask & (W_ARMOR | W_RING)) {
- pline("You cannot refrigerate something you are wearing.");
- return(0);
- }
- if(obj->owt + current_ice_box->owt > 70) {
- pline("It won't fit.");
- return(1); /* be careful! */
- }
- if(obj == uwep) {
- if(uwep->cursed) {
- pline("Your weapon is welded to your hand!");
- return(0);
- }
- setuwep((struct obj *) 0);
- }
- current_ice_box->owt += obj->owt;
- freeinv(obj);
- obj->o_cnt_id = current_ice_box->o_id;
- obj->nobj = fcobj;
- fcobj = obj;
- obj->age = moves - obj->age; /* actual age */
- return(1);
-}
-
-static
-ck_ice_box(obj) struct obj *obj; {
- return(obj->o_cnt_id == current_ice_box->o_id);
-}
-
-static
-out_ice_box(obj) struct obj *obj; {
-struct obj *otmp;
- if(obj == fcobj) fcobj = fcobj->nobj;
- else {
- for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
- if(!otmp->nobj) panic("out_ice_box");
- otmp->nobj = obj->nobj;
- }
- current_ice_box->owt -= obj->owt;
- obj->age = moves - obj->age; /* simulated point of time */
- (void) addinv(obj);
-}
-
-static void
-use_ice_box(obj) struct obj *obj; {
-int cnt = 0;
-struct obj *otmp;
- current_ice_box = obj; /* for use by in/out_ice_box */
- for(otmp = fcobj; otmp; otmp = otmp->nobj)
- if(otmp->o_cnt_id == obj->o_id)
- cnt++;
- if(!cnt) pline("Your ice-box is empty.");
- else {
- pline("Do you want to take something out of the ice-box? [yn] ");
- if(readchar() == 'y')
- if(askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
- return;
- pline("That was all. Do you wish to put something in? [yn] ");
- if(readchar() != 'y') return;
- }
- /* call getobj: 0: allow cnt; #: allow all types; %: expect food */
- otmp = getobj("0#%", "put in");
- if(!otmp || !in_ice_box(otmp))
- flags.move = multi = 0;
-}
-
-static
-struct monst *
-bchit(ddx,ddy,range,sym) int ddx,ddy,range; char sym; {
- struct monst *mtmp = (struct monst *) 0;
- int bchx = u.ux, bchy = u.uy;
-
- if(sym) Tmp_at(-1, sym); /* open call */
- while(range--) {
- bchx += ddx;
- bchy += ddy;
- if(mtmp = m_at(bchx,bchy))
- break;
- if(!ZAP_POS(levl[bchx][bchy].typ)) {
- bchx -= ddx;
- bchy -= ddy;
- break;
- }
- if(sym) Tmp_at(bchx, bchy);
- }
- if(sym) Tmp_at(-1, -1);
- return(mtmp);
-}
-
-/* ARGSUSED */
-static void
-use_whistle(obj) struct obj *obj; {
-struct monst *mtmp = fmon;
- pline("You produce a high whistling sound.");
- while(mtmp) {
- if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
- if(mtmp->msleep)
- mtmp->msleep = 0;
- if(mtmp->mtame)
- EDOG(mtmp)->whistletime = moves;
- }
- mtmp = mtmp->nmon;
- }
-}
-
-/* ARGSUSED */
-static void
-use_magic_whistle(obj) struct obj *obj; {
-struct monst *mtmp = fmon;
- pline("You produce a strange whistling sound.");
- while(mtmp) {
- if(mtmp->mtame) mnexto(mtmp);
- mtmp = mtmp->nmon;
- }
-}
-
-static int dig_effort; /* effort expended on current pos */
-static uchar dig_level;
-static coord dig_pos;
-static boolean dig_down;
-
-static
-dig() {
- struct rm *lev;
- int dpx = dig_pos.x, dpy = dig_pos.y;
-
- /* perhaps a nymph stole his pick-axe while he was busy digging */
- /* or perhaps he teleported away */
- if(u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
- dig_level != dlevel ||
- ((dig_down && (dpx != u.ux || dpy != u.uy)) ||
- (!dig_down && dist(dpx,dpy) > 2)))
- return(0);
-
- dig_effort += 10 + abon() + uwep->spe + rn2(5);
- if(dig_down) {
- if(!xdnstair) {
- pline("The floor here seems too hard to dig in.");
- return(0);
- }
- if(dig_effort > 250) {
- dighole();
- return(0); /* done with digging */
- }
- if(dig_effort > 50) {
- struct trap *ttmp = t_at(dpx,dpy);
-
- if(!ttmp) {
- ttmp = maketrap(dpx,dpy,PIT);
- ttmp->tseen = 1;
- pline("You have dug a pit.");
- u.utrap = rn1(4,2);
- u.utraptype = TT_PIT;
- return(0);
- }
- }
- } else
- if(dig_effort > 100) {
- char *digtxt;
- struct obj *obj;
-
- lev = &levl[dpx][dpy];
- if(obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) {
- fracture_rock(obj);
- digtxt = "The rock falls apart.";
- } else if(!lev->typ || lev->typ == SCORR) {
- lev->typ = CORR;
- digtxt = "You succeeded in cutting away some rock.";
- } else if(lev->typ == HWALL || lev->typ == VWALL
- || lev->typ == SDOOR) {
- lev->typ = xdnstair ? DOOR : ROOM;
- digtxt = "You just made an opening in the wall.";
- } else
- digtxt = "Now what exactly was it that you were digging in?";
- mnewsym(dpx, dpy);
- prl(dpx, dpy);
- pline("%s", digtxt); /* after mnewsym & prl */
- return(0);
- } else {
- if(IS_WALL(levl[dpx][dpy].typ)) {
- int rno = inroom(dpx,dpy);
-
- if(rno >= 0 && rooms[rno].rtype >= 8) {
- pline("This wall seems too hard to dig into.");
- return(0);
- }
- }
- pline("You hit the rock with all your might.");
- }
- return(1);
-}
-
-/* When will hole be finished? Very rough indication used by shopkeeper. */
-holetime() {
- return( (occupation == dig) ? (250 - dig_effort)/20 : -1);
-}
-
-dighole()
-{
- struct trap *ttmp = t_at(u.ux, u.uy);
-
- if(!xdnstair) {
- pline("The floor here seems too hard to dig in.");
- } else {
- if(ttmp)
- ttmp->ttyp = TRAPDOOR;
- else
- ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
- ttmp->tseen = 1;
- pline("You've made a hole in the floor.");
- if(!u.ustuck) {
- if(inshop())
- shopdig(1);
- pline("You fall through ...");
- if(u.utraptype == TT_PIT) {
- u.utrap = 0;
- u.utraptype = 0;
- }
- goto_level(dlevel+1, FALSE);
- }
- }
-}
-
-static
-use_pick_axe(obj)
-struct obj *obj;
-{
- char dirsyms[12];
- extern char sdir[];
- char *dsp = dirsyms, *sdp = sdir;
- struct monst *mtmp;
- struct rm *lev;
- int rx, ry, res = 0;
-
- if(obj != uwep) {
- if(uwep && uwep->cursed) {
- /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
- pline("Since your weapon is welded to your hand,");
- pline("you cannot use that pick-axe.");
- return(0);
- }
- pline("You now wield %s.", doname(obj));
- setuwep(obj);
- res = 1;
- }
- while(*sdp) {
- (void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */
- rx = u.ux + u.dx;
- ry = u.uy + u.dy;
- if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
- (IS_ROCK(levl[rx][ry].typ)
- || sobj_at(ENORMOUS_ROCK, rx, ry))))
- *dsp++ = *sdp;
- sdp++;
- }
- *dsp = 0;
- pline("In what direction do you want to dig? [%s] ", dirsyms);
- if(!getdir(0)) /* no txt */
- return(res);
- if(u.uswallow && attack(u.ustuck)) /* return(1) */;
- else
- if(u.dz < 0)
- pline("You cannot reach the ceiling.");
- else
- if(u.dz == 0) {
- if(Confusion)
- confdir();
- rx = u.ux + u.dx;
- ry = u.uy + u.dy;
- if((mtmp = m_at(rx, ry)) && attack(mtmp))
- return(1);
- if(!isok(rx, ry)) {
- pline("Clash!");
- return(1);
- }
- lev = &levl[rx][ry];
- if(lev->typ == DOOR)
- pline("Your %s against the door.",
- aobjnam(obj, "clang"));
- else if(!IS_ROCK(lev->typ)
- && !sobj_at(ENORMOUS_ROCK, rx, ry)) {
- /* ACCESSIBLE or POOL */
- pline("You swing your %s through thin air.",
- aobjnam(obj, (char *) 0));
- } else {
- if(dig_pos.x != rx || dig_pos.y != ry
- || dig_level != dlevel || dig_down) {
- dig_down = FALSE;
- dig_pos.x = rx;
- dig_pos.y = ry;
- dig_level = dlevel;
- dig_effort = 0;
- pline("You start digging.");
- } else
- pline("You continue digging.");
- occupation = dig;
- occtxt = "digging";
- }
- } else if(Levitation) {
- pline("You cannot reach the floor.");
- } else {
- if(dig_pos.x != u.ux || dig_pos.y != u.uy
- || dig_level != dlevel || !dig_down) {
- dig_down = TRUE;
- dig_pos.x = u.ux;
- dig_pos.y = u.uy;
- dig_level = dlevel;
- dig_effort = 0;
- pline("You start digging in the floor.");
- if(inshop())
- shopdig(0);
- } else
- pline("You continue digging in the floor.");
- occupation = dig;
- occtxt = "digging";
- }
- return(1);
-}
diff --git a/games/hack/hack.bones.c b/games/hack/hack.bones.c
deleted file mode 100644
index 97f8c26..0000000
--- a/games/hack/hack.bones.c
+++ /dev/null
@@ -1,96 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.bones.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern char plname[PL_NSIZ];
-extern long somegold();
-extern struct monst *makemon();
-extern struct permonst pm_ghost;
-
-char bones[] = "bones_xx";
-
-/* save bones and possessions of a deceased adventurer */
-savebones(){
-int fd;
-struct obj *otmp;
-struct trap *ttmp;
-struct monst *mtmp;
- if(dlevel <= 0 || dlevel > MAXLEVEL) return;
- if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
- bones[6] = '0' + (dlevel/10);
- bones[7] = '0' + (dlevel%10);
- if((fd = open(bones,0)) >= 0){
- (void) close(fd);
- return;
- }
- /* drop everything; the corpse's possessions are usually cursed */
- otmp = invent;
- while(otmp){
- otmp->ox = u.ux;
- otmp->oy = u.uy;
- otmp->age = 0; /* very long ago */
- otmp->owornmask = 0;
- if(rn2(5)) otmp->cursed = 1;
- if(!otmp->nobj){
- otmp->nobj = fobj;
- fobj = invent;
- invent = 0; /* superfluous */
- break;
- }
- otmp = otmp->nobj;
- }
- if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
- mtmp->mx = u.ux;
- mtmp->my = u.uy;
- mtmp->msleep = 1;
- (void) strcpy((char *) mtmp->mextra, plname);
- mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
- mtmp->m_id = 0;
- if(mtmp->mtame) {
- mtmp->mtame = 0;
- mtmp->mpeaceful = 0;
- }
- mtmp->mlstmv = 0;
- if(mtmp->mdispl) unpmon(mtmp);
- }
- for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- ttmp->tseen = 0;
- for(otmp = fobj; otmp; otmp = otmp->nobj) {
- otmp->o_id = 0;
- /* otmp->o_cnt_id = 0; - superfluous */
- otmp->onamelth = 0;
- otmp->known = 0;
- otmp->invlet = 0;
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- otmp->spe = -1; /* no longer the actual amulet */
- otmp->cursed = 1; /* flag as gotten from a ghost */
- }
- }
- if((fd = creat(bones, FMASK)) < 0) return;
- savelev(fd,dlevel);
- (void) close(fd);
-}
-
-getbones(){
-int fd,x,y,ok;
- if(rn2(3)) return(0); /* only once in three times do we find bones */
- bones[6] = '0' + dlevel/10;
- bones[7] = '0' + dlevel%10;
- if((fd = open(bones, 0)) < 0) return(0);
- if((ok = uptodate(fd)) != 0){
- getlev(fd, 0, dlevel);
- for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
- levl[x][y].seen = levl[x][y].new = 0;
- }
- (void) close(fd);
-#ifdef WIZARD
- if(!wizard) /* duvel!frans: don't remove bones while debugging */
-#endif /* WiZARD */
- if(unlink(bones) < 0){
- pline("Cannot unlink %s .", bones);
- return(0);
- }
- return(ok);
-}
diff --git a/games/hack/hack.c b/games/hack/hack.c
deleted file mode 100644
index 5a27204..0000000
--- a/games/hack/hack.c
+++ /dev/null
@@ -1,801 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-#include <stdio.h>
-
-extern char news0();
-extern char *nomovemsg;
-extern char *exclam();
-extern struct obj *addinv();
-extern boolean hmon();
-
-/* called on movement:
- 1. when throwing ball+chain far away
- 2. when teleporting
- 3. when walking out of a lit room
- */
-unsee() {
- int x,y;
- struct rm *lev;
-
-/*
- if(u.udispl){
- u.udispl = 0;
- newsym(u.udisx, u.udisy);
- }
-*/
-#ifndef QUEST
- if(seehx){
- seehx = 0;
- } else
-#endif /* QUEST */
- for(x = u.ux-1; x < u.ux+2; x++)
- for(y = u.uy-1; y < u.uy+2; y++) {
- if(!isok(x, y)) continue;
- lev = &levl[x][y];
- if(!lev->lit && lev->scrsym == '.') {
- lev->scrsym =' ';
- lev->new = 1;
- on_scr(x,y);
- }
- }
-}
-
-/* called:
- in hack.eat.c: seeoff(0) - blind after eating rotten food
- in hack.mon.c: seeoff(0) - blinded by a yellow light
- in hack.mon.c: seeoff(1) - swallowed
- in hack.do.c: seeoff(0) - blind after drinking potion
- in hack.do.c: seeoff(1) - go up or down the stairs
- in hack.trap.c:seeoff(1) - fall through trapdoor
- */
-seeoff(mode) /* 1 to redo @, 0 to leave them */
-{ /* 1 means misc movement, 0 means blindness */
- int x,y;
- struct rm *lev;
-
- if(u.udispl && mode){
- u.udispl = 0;
- levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
- }
-#ifndef QUEST
- if(seehx) {
- seehx = 0;
- } else
-#endif /* QUEST */
- if(!mode) {
- for(x = u.ux-1; x < u.ux+2; x++)
- for(y = u.uy-1; y < u.uy+2; y++) {
- if(!isok(x, y)) continue;
- lev = &levl[x][y];
- if(!lev->lit && lev->scrsym == '.')
- lev->seen = 0;
- }
- }
-}
-
-domove()
-{
- xchar oldx,oldy;
- struct monst *mtmp;
- struct rm *tmpr,*ust;
- struct trap *trap;
- struct obj *otmp;
-
- u_wipe_engr(rnd(5));
-
- if(inv_weight() > 0){
- pline("You collapse under your load.");
- nomul(0);
- return;
- }
- if(u.uswallow) {
- u.dx = u.dy = 0;
- u.ux = u.ustuck->mx;
- u.uy = u.ustuck->my;
- } else {
- if(Confusion) {
- do {
- confdir();
- } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
- IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
- }
- if(!isok(u.ux+u.dx, u.uy+u.dy)){
- nomul(0);
- return;
- }
- }
-
- ust = &levl[u.ux][u.uy];
- oldx = u.ux;
- oldy = u.uy;
- if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
- nomul(0);
- if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
- u.uy+u.dy != u.ustuck->my)) {
- if(dist(u.ustuck->mx, u.ustuck->my) > 2){
- /* perhaps it fled (or was teleported or ... ) */
- u.ustuck = 0;
- } else {
- if(Blind) pline("You cannot escape from it!");
- else pline("You cannot escape from %s!",
- monnam(u.ustuck));
- nomul(0);
- return;
- }
- }
- if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
- /* attack monster */
-
- nomul(0);
- gethungry();
- if(multi < 0) return; /* we just fainted */
-
- /* try to attack; note that it might evade */
- if(attack(u.uswallow ? u.ustuck : mtmp))
- return;
- }
- /* not attacking an animal, so we try to move */
- if(u.utrap) {
- if(u.utraptype == TT_PIT) {
- pline("You are still in a pit.");
- u.utrap--;
- } else {
- pline("You are caught in a beartrap.");
- if((u.dx && u.dy) || !rn2(5)) u.utrap--;
- }
- return;
- }
- tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
- if(IS_ROCK(tmpr->typ) ||
- (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
- flags.move = 0;
- nomul(0);
- return;
- }
- while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
- xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
- struct trap *ttmp;
- nomul(0);
- if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
- (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
- !sobj_at(ENORMOUS_ROCK, rx, ry)) {
- if(m_at(rx,ry)) {
- pline("You hear a monster behind the rock.");
- pline("Perhaps that's why you cannot move it.");
- goto cannot_push;
- }
- if(ttmp = t_at(rx,ry))
- switch(ttmp->ttyp) {
- case PIT:
- pline("You push the rock into a pit!");
- deltrap(ttmp);
- delobj(otmp);
- pline("It completely fills the pit!");
- continue;
- case TELEP_TRAP:
- pline("You push the rock and suddenly it disappears!");
- delobj(otmp);
- continue;
- }
- if(levl[rx][ry].typ == POOL) {
- levl[rx][ry].typ = ROOM;
- mnewsym(rx,ry);
- prl(rx,ry);
- pline("You push the rock into the water.");
- pline("Now you can cross the water!");
- delobj(otmp);
- continue;
- }
- otmp->ox = rx;
- otmp->oy = ry;
- /* pobj(otmp); */
- if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
- if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
-
- { static long lastmovetime;
- /* note: this var contains garbage initially and
- after a restore */
- if(moves > lastmovetime+2 || moves < lastmovetime)
- pline("With great effort you move the enormous rock.");
- lastmovetime = moves;
- }
- } else {
- pline("You try to move the enormous rock, but in vain.");
- cannot_push:
- if((!invent || inv_weight()+90 <= 0) &&
- (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
- && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
- pline("However, you can squeeze yourself into a small opening.");
- break;
- } else
- return;
- }
- }
- if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
- IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
- invent && inv_weight()+40 > 0) {
- pline("You are carrying too much to get through.");
- nomul(0);
- return;
- }
- if(Punished &&
- DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
- if(carried(uball)) {
- movobj(uchain, u.ux, u.uy);
- goto nodrag;
- }
-
- if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
- /* leave ball, move chain under/over ball */
- movobj(uchain, uball->ox, uball->oy);
- goto nodrag;
- }
-
- if(inv_weight() + (int) uball->owt/2 > 0) {
- pline("You cannot %sdrag the heavy iron ball.",
- invent ? "carry all that and also " : "");
- nomul(0);
- return;
- }
-
- movobj(uball, uchain->ox, uchain->oy);
- unpobj(uball); /* BAH %% */
- uchain->ox = u.ux;
- uchain->oy = u.uy;
- nomul(-2);
- nomovemsg = "";
- nodrag: ;
- }
- u.ux += u.dx;
- u.uy += u.dy;
- if(flags.run) {
- if(tmpr->typ == DOOR ||
- (xupstair == u.ux && yupstair == u.uy) ||
- (xdnstair == u.ux && ydnstair == u.uy))
- nomul(0);
- }
-
- if(tmpr->typ == POOL && !Levitation)
- drown(); /* not necessarily fatal */
-
-/*
- if(u.udispl) {
- u.udispl = 0;
- newsym(oldx,oldy);
- }
-*/
- if(!Blind) {
-#ifdef QUEST
- setsee();
-#else
- if(ust->lit) {
- if(tmpr->lit) {
- if(tmpr->typ == DOOR)
- prl1(u.ux+u.dx,u.uy+u.dy);
- else if(ust->typ == DOOR)
- nose1(oldx-u.dx,oldy-u.dy);
- } else {
- unsee();
- prl1(u.ux+u.dx,u.uy+u.dy);
- }
- } else {
- if(tmpr->lit) setsee();
- else {
- prl1(u.ux+u.dx,u.uy+u.dy);
- if(tmpr->typ == DOOR) {
- if(u.dy) {
- prl(u.ux-1,u.uy);
- prl(u.ux+1,u.uy);
- } else {
- prl(u.ux,u.uy-1);
- prl(u.ux,u.uy+1);
- }
- }
- }
- nose1(oldx-u.dx,oldy-u.dy);
- }
-#endif /* QUEST */
- } else {
- pru();
- }
- if(!flags.nopick) pickup(1);
- if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
- (void) inshop();
- if(!Blind) read_engr_at(u.ux,u.uy);
-}
-
-movobj(obj, ox, oy)
-struct obj *obj;
-int ox, oy;
-{
- /* Some dirty programming to get display right */
- freeobj(obj);
- unpobj(obj);
- obj->nobj = fobj;
- fobj = obj;
- obj->ox = ox;
- obj->oy = oy;
-}
-
-dopickup(){
- if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
- pline("There is nothing here to pick up.");
- return(0);
- }
- if(Levitation) {
- pline("You cannot reach the floor.");
- return(1);
- }
- pickup(0);
- return(1);
-}
-
-pickup(all)
-{
- struct gold *gold;
- struct obj *obj, *obj2;
- int wt;
-
- if(Levitation) return;
- while(gold = g_at(u.ux,u.uy)) {
- pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
- u.ugold += gold->amount;
- flags.botl = 1;
- freegold(gold);
- if(flags.run) nomul(0);
- if(Invisible) newsym(u.ux,u.uy);
- }
-
- /* check for more than one object */
- if(!all) {
- int ct = 0;
-
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->ox == u.ux && obj->oy == u.uy)
- if(!Punished || obj != uchain)
- ct++;
- if(ct < 2)
- all++;
- else
- pline("There are several objects here.");
- }
-
- for(obj = fobj; obj; obj = obj2) {
- obj2 = obj->nobj; /* perhaps obj will be picked up */
- if(obj->ox == u.ux && obj->oy == u.uy) {
- if(flags.run) nomul(0);
-
- /* do not pick up uchain */
- if(Punished && obj == uchain)
- continue;
-
- if(!all) {
- char c;
-
- pline("Pick up %s ? [ynaq]", doname(obj));
- while(!index("ynaq ", (c = readchar())))
- bell();
- if(c == 'q') return;
- if(c == 'n') continue;
- if(c == 'a') all = 1;
- }
-
- if(obj->otyp == DEAD_COCKATRICE && !uarmg){
- pline("Touching the dead cockatrice is a fatal mistake.");
- pline("You turn to stone.");
- killer = "cockatrice cadaver";
- done("died");
- }
-
- if(obj->otyp == SCR_SCARE_MONSTER){
- if(!obj->spe) obj->spe = 1;
- else {
- /* Note: perhaps the 1st pickup failed: you cannot
- carry anymore, and so we never dropped it -
- let's assume that treading on it twice also
- destroys the scroll */
- pline("The scroll turns to dust as you pick it up.");
- delobj(obj);
- continue;
- }
- }
-
- wt = inv_weight() + obj->owt;
- if(wt > 0) {
- if(obj->quan > 1) {
- /* see how many we can lift */
- extern struct obj *splitobj();
- int savequan = obj->quan;
- int iw = inv_weight();
- int qq;
- for(qq = 1; qq < savequan; qq++){
- obj->quan = qq;
- if(iw + weight(obj) > 0)
- break;
- }
- obj->quan = savequan;
- qq--;
- /* we can carry qq of them */
- if(!qq) goto too_heavy;
- pline("You can only carry %s of the %s lying here.",
- (qq == 1) ? "one" : "some",
- doname(obj));
- (void) splitobj(obj, qq);
- /* note: obj2 is set already, so we'll never
- * encounter the other half; if it should be
- * otherwise then write
- * obj2 = splitobj(obj,qq);
- */
- goto lift_some;
- }
- too_heavy:
- pline("There %s %s here, but %s.",
- (obj->quan == 1) ? "is" : "are",
- doname(obj),
- !invent ? "it is too heavy for you to lift"
- : "you cannot carry anymore");
- break;
- }
- lift_some:
- if(inv_cnt() >= 52) {
- pline("Your knapsack cannot accomodate anymore items.");
- break;
- }
- if(wt > -5) pline("You have a little trouble lifting");
- freeobj(obj);
- if(Invisible) newsym(u.ux,u.uy);
- addtobill(obj); /* sets obj->unpaid if necessary */
- { int pickquan = obj->quan;
- int mergquan;
- if(!Blind) obj->dknown = 1; /* this is done by prinv(),
- but addinv() needs it already for merging */
- obj = addinv(obj); /* might merge it with other objects */
- mergquan = obj->quan;
- obj->quan = pickquan; /* to fool prinv() */
- prinv(obj);
- obj->quan = mergquan;
- }
- }
- }
-}
-
-/* stop running if we see something interesting */
-/* turn around a corner if that is the only way we can proceed */
-/* do not turn left or right twice */
-lookaround(){
-int x,y,i,x0,y0,m0,i0 = 9;
-int corrct = 0, noturn = 0;
-struct monst *mtmp;
-#ifdef lint
- /* suppress "used before set" message */
- x0 = y0 = 0;
-#endif /* lint */
- if(Blind || flags.run == 0) return;
- if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
-#ifdef QUEST
- if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
-#endif /* QUEST */
- for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
- if(x == u.ux && y == u.uy) continue;
- if(!levl[x][y].typ) continue;
- if((mtmp = m_at(x,y)) && !mtmp->mimic &&
- (!mtmp->minvis || See_invisible)){
- if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
- goto stop;
- } else mtmp = 0; /* invisible M cannot influence us */
- if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
- switch(levl[x][y].scrsym){
- case '|':
- case '-':
- case '.':
- case ' ':
- break;
- case '+':
- if(x != u.ux && y != u.uy) break;
- if(flags.run != 1) goto stop;
- /* FALLTHROUGH */
- case CORR_SYM:
- corr:
- if(flags.run == 1 || flags.run == 3) {
- i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
- if(i > 2) break;
- if(corrct == 1 && DIST(x,y,x0,y0) != 1)
- noturn = 1;
- if(i < i0) {
- i0 = i;
- x0 = x;
- y0 = y;
- m0 = mtmp ? 1 : 0;
- }
- }
- corrct++;
- break;
- case '^':
- if(flags.run == 1) goto corr; /* if you must */
- if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
- break;
- default: /* e.g. objects or trap or stairs */
- if(flags.run == 1) goto corr;
- if(mtmp) break; /* d */
- stop:
- nomul(0);
- return;
- }
- }
-#ifdef QUEST
- if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
-#endif /* QUEST */
- if(corrct > 1 && flags.run == 2) goto stop;
- if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
- (corrct == 1 || (corrct == 2 && i0 == 1))) {
- /* make sure that we do not turn too far */
- if(i0 == 2) {
- if(u.dx == y0-u.uy && u.dy == u.ux-x0)
- i = 2; /* straight turn right */
- else
- i = -2; /* straight turn left */
- } else if(u.dx && u.dy) {
- if((u.dx == u.dy && y0 == u.uy) ||
- (u.dx != u.dy && y0 != u.uy))
- i = -1; /* half turn left */
- else
- i = 1; /* half turn right */
- } else {
- if((x0-u.ux == y0-u.uy && !u.dy) ||
- (x0-u.ux != y0-u.uy && u.dy))
- i = 1; /* half turn right */
- else
- i = -1; /* half turn left */
- }
- i += u.last_str_turn;
- if(i <= 2 && i >= -2) {
- u.last_str_turn = i;
- u.dx = x0-u.ux, u.dy = y0-u.uy;
- }
- }
-}
-
-/* something like lookaround, but we are not running */
-/* react only to monsters that might hit us */
-monster_nearby() {
-int x,y;
-struct monst *mtmp;
- if(!Blind)
- for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
- if(x == u.ux && y == u.uy) continue;
- if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
- !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
- !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
- (!mtmp->minvis || See_invisible))
- return(1);
- }
- return(0);
-}
-
-#ifdef QUEST
-cansee(x,y) xchar x,y; {
-int dx,dy,adx,ady,sdx,sdy,dmax,d;
- if(Blind) return(0);
- if(!isok(x,y)) return(0);
- d = dist(x,y);
- if(d < 3) return(1);
- if(d > u.uhorizon*u.uhorizon) return(0);
- if(!levl[x][y].lit)
- return(0);
- dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
- dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
- if(dx == 0 || dy == 0 || adx == ady){
- dmax = (dx == 0) ? ady : adx;
- for(d = 1; d <= dmax; d++)
- if(!rroom(sdx*d,sdy*d))
- return(0);
- return(1);
- } else if(ady > adx){
- for(d = 1; d <= ady; d++){
- if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
- !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
- return(0);
- }
- return(1);
- } else {
- for(d = 1; d <= adx; d++){
- if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
- !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
- return(0);
- }
- return(1);
- }
-}
-
-rroom(x,y) int x,y; {
- return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
-}
-
-#else
-
-cansee(x,y) xchar x,y; {
- if(Blind || u.uswallow) return(0);
- if(dist(x,y) < 3) return(1);
- if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
- y <= seehy) return(1);
- return(0);
-}
-#endif /* QUEST */
-
-sgn(a) int a; {
- return((a > 0) ? 1 : (a == 0) ? 0 : -1);
-}
-
-#ifdef QUEST
-setsee()
-{
- x,y;
-
- if(Blind) {
- pru();
- return;
- }
- for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
- for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
- if(cansee(x,y))
- prl(x,y);
- }
-}
-
-#else
-
-setsee()
-{
- int x,y;
-
- if(Blind) {
- pru();
- return;
- }
- if(!levl[u.ux][u.uy].lit) {
- seelx = u.ux-1;
- seehx = u.ux+1;
- seely = u.uy-1;
- seehy = u.uy+1;
- } else {
- for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
- for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
- for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
- for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
- }
- for(y = seely; y <= seehy; y++)
- for(x = seelx; x <= seehx; x++) {
- prl(x,y);
- }
- if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
- else {
- if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
- if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
- if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
- if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
- }
-}
-#endif /* QUEST */
-
-nomul(nval)
-int nval;
-{
- if(multi < 0) return;
- multi = nval;
- flags.mv = flags.run = 0;
-}
-
-abon()
-{
- if(u.ustr == 3) return(-3);
- else if(u.ustr < 6) return(-2);
- else if(u.ustr < 8) return(-1);
- else if(u.ustr < 17) return(0);
- else if(u.ustr < 69) return(1); /* up to 18/50 */
- else if(u.ustr < 118) return(2);
- else return(3);
-}
-
-dbon()
-{
- if(u.ustr < 6) return(-1);
- else if(u.ustr < 16) return(0);
- else if(u.ustr < 18) return(1);
- else if(u.ustr == 18) return(2); /* up to 18 */
- else if(u.ustr < 94) return(3); /* up to 18/75 */
- else if(u.ustr < 109) return(4); /* up to 18/90 */
- else if(u.ustr < 118) return(5); /* up to 18/99 */
- else return(6);
-}
-
-losestr(num) /* may kill you; cause may be poison or monster like 'A' */
-int num;
-{
- u.ustr -= num;
- while(u.ustr < 3) {
- u.ustr++;
- u.uhp -= 6;
- u.uhpmax -= 6;
- }
- flags.botl = 1;
-}
-
-losehp(n,knam)
-int n;
-char *knam;
-{
- u.uhp -= n;
- if(u.uhp > u.uhpmax)
- u.uhpmax = u.uhp; /* perhaps n was negative */
- flags.botl = 1;
- if(u.uhp < 1) {
- killer = knam; /* the thing that killed you */
- done("died");
- }
-}
-
-losehp_m(n,mtmp)
-int n;
-struct monst *mtmp;
-{
- u.uhp -= n;
- flags.botl = 1;
- if(u.uhp < 1)
- done_in_by(mtmp);
-}
-
-losexp() /* hit by V or W */
-{
- int num;
- extern long newuexp();
-
- if(u.ulevel > 1)
- pline("Goodbye level %u.", u.ulevel--);
- else
- u.uhp = -1;
- num = rnd(10);
- u.uhp -= num;
- u.uhpmax -= num;
- u.uexp = newuexp();
- flags.botl = 1;
-}
-
-inv_weight(){
-struct obj *otmp = invent;
-int wt = (u.ugold + 500)/1000;
-int carrcap;
- if(Levitation) /* pugh@cornell */
- carrcap = MAX_CARR_CAP;
- else {
- carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
- if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
- if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
- if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
- }
- while(otmp){
- wt += otmp->owt;
- otmp = otmp->nobj;
- }
- return(wt - carrcap);
-}
-
-inv_cnt(){
-struct obj *otmp = invent;
-int ct = 0;
- while(otmp){
- ct++;
- otmp = otmp->nobj;
- }
- return(ct);
-}
-
-long
-newuexp()
-{
- return(10*(1L << (u.ulevel-1)));
-}
diff --git a/games/hack/hack.cmd.c b/games/hack/hack.cmd.c
deleted file mode 100644
index fe32ced..0000000
--- a/games/hack/hack.cmd.c
+++ /dev/null
@@ -1,303 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.cmd.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include "def.func_tab.h"
-
-int doredraw(),doredotopl(),dodrop(),dodrink(),doread(),dosearch(),dopickup(),
-doversion(),doweararm(),dowearring(),doremarm(),doremring(),dopay(),doapply(),
-dosave(),dowield(),ddoinv(),dozap(),ddocall(),dowhatis(),doengrave(),dotele(),
-dohelp(),doeat(),doddrop(),do_mname(),doidtrap(),doprwep(),doprarm(),
-doprring(),doprgold(),dodiscovered(),dotypeinv(),dolook(),doset(),
-doup(), dodown(), done1(), donull(), dothrow(), doextcmd(), dodip(), dopray();
-#ifdef SHELL
-int dosh();
-#endif /* SHELL */
-#ifdef SUSPEND
-int dosuspend();
-#endif /* SUSPEND */
-
-struct func_tab cmdlist[]={
- '\020', doredotopl,
- '\022', doredraw,
- '\024', dotele,
-#ifdef SUSPEND
- '\032', dosuspend,
-#endif /* SUSPEND */
- 'a', doapply,
-/* 'A' : UNUSED */
-/* 'b', 'B' : go sw */
- 'c', ddocall,
- 'C', do_mname,
- 'd', dodrop,
- 'D', doddrop,
- 'e', doeat,
- 'E', doengrave,
-/* 'f', 'F' : multiple go (might become 'fight') */
-/* 'g', 'G' : UNUSED */
-/* 'h', 'H' : go west */
- 'I', dotypeinv, /* Robert Viduya */
- 'i', ddoinv,
-/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
-/* 'o', doopen, */
- 'O', doset,
- 'p', dopay,
- 'P', dowearring,
- 'q', dodrink,
- 'Q', done1,
- 'r', doread,
- 'R', doremring,
- 's', dosearch,
- 'S', dosave,
- 't', dothrow,
- 'T', doremarm,
-/* 'u', 'U' : go ne */
- 'v', doversion,
-/* 'V' : UNUSED */
- 'w', dowield,
- 'W', doweararm,
-/* 'x', 'X' : UNUSED */
-/* 'y', 'Y' : go nw */
- 'z', dozap,
-/* 'Z' : UNUSED */
- '<', doup,
- '>', dodown,
- '/', dowhatis,
- '?', dohelp,
-#ifdef SHELL
- '!', dosh,
-#endif /* SHELL */
- '.', donull,
- ' ', donull,
- ',', dopickup,
- ':', dolook,
- '^', doidtrap,
- '\\', dodiscovered, /* Robert Viduya */
- WEAPON_SYM, doprwep,
- ARMOR_SYM, doprarm,
- RING_SYM, doprring,
- '$', doprgold,
- '#', doextcmd,
- 0,0,0
-};
-
-struct ext_func_tab extcmdlist[] = {
- "dip", dodip,
- "pray", dopray,
- (char *) 0, donull
-};
-
-extern char *parse(), lowc(), unctrl(), quitchars[];
-
-rhack(cmd)
-char *cmd;
-{
- struct func_tab *tlist = cmdlist;
- boolean firsttime = FALSE;
- int res;
-
- if(!cmd) {
- firsttime = TRUE;
- flags.nopick = 0;
- cmd = parse();
- }
- if(!*cmd || (*cmd & 0377) == 0377 ||
- (flags.no_rest_on_space && *cmd == ' ')){
- bell();
- flags.move = 0;
- return; /* probably we just had an interrupt */
- }
- if(movecmd(*cmd)) {
- walk:
- if(multi) flags.mv = 1;
- domove();
- return;
- }
- if(movecmd(lowc(*cmd))) {
- flags.run = 1;
- rush:
- if(firsttime){
- if(!multi) multi = COLNO;
- u.last_str_turn = 0;
- }
- flags.mv = 1;
-#ifdef QUEST
- if(flags.run >= 4) finddir();
- if(firsttime){
- u.ux0 = u.ux + u.dx;
- u.uy0 = u.uy + u.dy;
- }
-#endif /* QUEST */
- domove();
- return;
- }
- if((*cmd == 'f' && movecmd(cmd[1])) || movecmd(unctrl(*cmd))) {
- flags.run = 2;
- goto rush;
- }
- if(*cmd == 'F' && movecmd(lowc(cmd[1]))) {
- flags.run = 3;
- goto rush;
- }
- if(*cmd == 'm' && movecmd(cmd[1])) {
- flags.run = 0;
- flags.nopick = 1;
- goto walk;
- }
- if(*cmd == 'M' && movecmd(lowc(cmd[1]))) {
- flags.run = 1;
- flags.nopick = 1;
- goto rush;
- }
-#ifdef QUEST
- if(*cmd == cmd[1] && (*cmd == 'f' || *cmd == 'F')) {
- flags.run = 4;
- if(*cmd == 'F') flags.run += 2;
- if(cmd[2] == '-') flags.run += 1;
- goto rush;
- }
-#endif /* QUEST */
- while(tlist->f_char) {
- if(*cmd == tlist->f_char){
- res = (*(tlist->f_funct))();
- if(!res) {
- flags.move = 0;
- multi = 0;
- }
- return;
- }
- tlist++;
- }
- { char expcmd[10];
- char *cp = expcmd;
- while(*cmd && cp-expcmd < sizeof(expcmd)-2) {
- if(*cmd >= 040 && *cmd < 0177)
- *cp++ = *cmd++;
- else {
- *cp++ = '^';
- *cp++ = *cmd++ ^ 0100;
- }
- }
- *cp++ = 0;
- pline("Unknown command '%s'.", expcmd);
- }
- multi = flags.move = 0;
-}
-
-doextcmd() /* here after # - now read a full-word command */
-{
- char buf[BUFSZ];
- struct ext_func_tab *efp = extcmdlist;
-
- pline("# ");
- getlin(buf);
- clrlin();
- if(buf[0] == '\033')
- return(0);
- while(efp->ef_txt) {
- if(!strcmp(efp->ef_txt, buf))
- return((*(efp->ef_funct))());
- efp++;
- }
- pline("%s: unknown command.", buf);
- return(0);
-}
-
-char
-lowc(sym)
-char sym;
-{
- return( (sym >= 'A' && sym <= 'Z') ? sym+'a'-'A' : sym );
-}
-
-char
-unctrl(sym)
-char sym;
-{
- return( (sym >= ('A' & 037) && sym <= ('Z' & 037)) ? sym + 0140 : sym );
-}
-
-/* 'rogue'-like direction commands */
-char sdir[] = "hykulnjb><";
-schar xdir[10] = { -1,-1, 0, 1, 1, 1, 0,-1, 0, 0 };
-schar ydir[10] = { 0,-1,-1,-1, 0, 1, 1, 1, 0, 0 };
-schar zdir[10] = { 0, 0, 0, 0, 0, 0, 0, 0, 1,-1 };
-
-movecmd(sym) /* also sets u.dz, but returns false for <> */
-char sym;
-{
- char *dp;
-
- u.dz = 0;
- if(!(dp = index(sdir, sym))) return(0);
- u.dx = xdir[dp-sdir];
- u.dy = ydir[dp-sdir];
- u.dz = zdir[dp-sdir];
- return(!u.dz);
-}
-
-getdir(s)
-boolean s;
-{
- char dirsym;
-
- if(s) pline("In what direction?");
- dirsym = readchar();
- if(!movecmd(dirsym) && !u.dz) {
- if(!index(quitchars, dirsym))
- pline("What a strange direction!");
- return(0);
- }
- if(Confusion && !u.dz)
- confdir();
- return(1);
-}
-
-confdir()
-{
- int x = rn2(8);
- u.dx = xdir[x];
- u.dy = ydir[x];
-}
-
-#ifdef QUEST
-finddir(){
-int i, ui = u.di;
- for(i = 0; i <= 8; i++){
- if(flags.run & 1) ui++; else ui += 7;
- ui %= 8;
- if(i == 8){
- pline("Not near a wall.");
- flags.move = multi = 0;
- return(0);
- }
- if(!isroom(u.ux+xdir[ui], u.uy+ydir[ui]))
- break;
- }
- for(i = 0; i <= 8; i++){
- if(flags.run & 1) ui += 7; else ui++;
- ui %= 8;
- if(i == 8){
- pline("Not near a room.");
- flags.move = multi = 0;
- return(0);
- }
- if(isroom(u.ux+xdir[ui], u.uy+ydir[ui]))
- break;
- }
- u.di = ui;
- u.dx = xdir[ui];
- u.dy = ydir[ui];
-}
-
-isroom(x,y) x,y; { /* what about POOL? */
- return(isok(x,y) && (levl[x][y].typ == ROOM ||
- (levl[x][y].typ >= LDOOR && flags.run >= 6)));
-}
-#endif /* QUEST */
-
-isok(x,y) int x,y; {
- /* x corresponds to curx, so x==1 is the first column. Ach. %% */
- return(x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1);
-}
diff --git a/games/hack/hack.do.c b/games/hack/hack.do.c
deleted file mode 100644
index a232782..0000000
--- a/games/hack/hack.do.c
+++ /dev/null
@@ -1,489 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.do.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
-
-#include "hack.h"
-
-extern struct obj *splitobj(), *addinv();
-extern boolean hmon();
-extern boolean level_exists[];
-extern struct monst youmonst;
-extern char *Doname();
-extern char *nomovemsg;
-
-static int drop();
-
-dodrop() {
- return(drop(getobj("0$#", "drop")));
-}
-
-static int
-drop(obj) struct obj *obj; {
- if(!obj) return(0);
- if(obj->olet == '$') { /* pseudo object */
- long amount = OGOLD(obj);
-
- if(amount == 0)
- pline("You didn't drop any gold pieces.");
- else {
- mkgold(amount, u.ux, u.uy);
- pline("You dropped %ld gold piece%s.",
- amount, plur(amount));
- if(Invisible) newsym(u.ux, u.uy);
- }
- free((char *) obj);
- return(1);
- }
- if(obj->owornmask & (W_ARMOR | W_RING)){
- pline("You cannot drop something you are wearing.");
- return(0);
- }
- if(obj == uwep) {
- if(uwep->cursed) {
- pline("Your weapon is welded to your hand!");
- return(0);
- }
- setuwep((struct obj *) 0);
- }
- pline("You dropped %s.", doname(obj));
- dropx(obj);
- return(1);
-}
-
-/* Called in several places - should not produce texts */
-dropx(obj)
-struct obj *obj;
-{
- freeinv(obj);
- dropy(obj);
-}
-
-dropy(obj)
-struct obj *obj;
-{
- if(obj->otyp == CRYSKNIFE)
- obj->otyp = WORM_TOOTH;
- obj->ox = u.ux;
- obj->oy = u.uy;
- obj->nobj = fobj;
- fobj = obj;
- if(Invisible) newsym(u.ux,u.uy);
- subfrombill(obj);
- stackobj(obj);
-}
-
-/* drop several things */
-doddrop() {
- return(ggetobj("drop", drop, 0));
-}
-
-dodown()
-{
- if(u.ux != xdnstair || u.uy != ydnstair) {
- pline("You can't go down here.");
- return(0);
- }
- if(u.ustuck) {
- pline("You are being held, and cannot go down.");
- return(1);
- }
- if(Levitation) {
- pline("You're floating high above the stairs.");
- return(0);
- }
-
- goto_level(dlevel+1, TRUE);
- return(1);
-}
-
-doup()
-{
- if(u.ux != xupstair || u.uy != yupstair) {
- pline("You can't go up here.");
- return(0);
- }
- if(u.ustuck) {
- pline("You are being held, and cannot go up.");
- return(1);
- }
- if(!Levitation && inv_weight() + 5 > 0) {
- pline("Your load is too heavy to climb the stairs.");
- return(1);
- }
-
- goto_level(dlevel-1, TRUE);
- return(1);
-}
-
-goto_level(newlevel, at_stairs)
-int newlevel;
-boolean at_stairs;
-{
- int fd;
- boolean up = (newlevel < dlevel);
-
- if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
- if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
- if(newlevel == dlevel) return; /* this can happen */
-
- glo(dlevel);
- fd = creat(lock, FMASK);
- if(fd < 0) {
- /*
- * This is not quite impossible: e.g., we may have
- * exceeded our quota. If that is the case then we
- * cannot leave this level, and cannot save either.
- * Another possibility is that the directory was not
- * writable.
- */
- pline("A mysterious force prevents you from going %s.",
- up ? "up" : "down");
- return;
- }
-
- if(Punished) unplacebc();
- u.utrap = 0; /* needed in level_tele */
- u.ustuck = 0; /* idem */
- keepdogs();
- seeoff(1);
- if(u.uswallow) /* idem */
- u.uswldtim = u.uswallow = 0;
- flags.nscrinh = 1;
- u.ux = FAR; /* hack */
- (void) inshop(); /* probably was a trapdoor */
-
- savelev(fd,dlevel);
- (void) close(fd);
-
- dlevel = newlevel;
- if(maxdlevel < dlevel)
- maxdlevel = dlevel;
- glo(dlevel);
-
- if(!level_exists[dlevel])
- mklev();
- else {
- extern int hackpid;
-
- if((fd = open(lock,0)) < 0) {
- pline("Cannot open %s .", lock);
- pline("Probably someone removed it.");
- done("tricked");
- }
- getlev(fd, hackpid, dlevel);
- (void) close(fd);
- }
-
- if(at_stairs) {
- if(up) {
- u.ux = xdnstair;
- u.uy = ydnstair;
- if(!u.ux) { /* entering a maze from below? */
- u.ux = xupstair; /* this will confuse the player! */
- u.uy = yupstair;
- }
- if(Punished && !Levitation){
- pline("With great effort you climb the stairs.");
- placebc(1);
- }
- } else {
- u.ux = xupstair;
- u.uy = yupstair;
- if(inv_weight() + 5 > 0 || Punished){
- pline("You fall down the stairs."); /* %% */
- losehp(rnd(3), "fall");
- if(Punished) {
- if(uwep != uball && rn2(3)){
- pline("... and are hit by the iron ball.");
- losehp(rnd(20), "iron ball");
- }
- placebc(1);
- }
- selftouch("Falling, you");
- }
- }
- { struct monst *mtmp = m_at(u.ux, u.uy);
- if(mtmp)
- mnexto(mtmp);
- }
- } else { /* trapdoor or level_tele */
- do {
- u.ux = rnd(COLNO-1);
- u.uy = rn2(ROWNO);
- } while(levl[u.ux][u.uy].typ != ROOM ||
- m_at(u.ux,u.uy));
- if(Punished){
- if(uwep != uball && !up /* %% */ && rn2(5)){
- pline("The iron ball falls on your head.");
- losehp(rnd(25), "iron ball");
- }
- placebc(1);
- }
- selftouch("Falling, you");
- }
- (void) inshop();
- initrack();
-
- losedogs();
- { struct monst *mtmp;
- if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
- }
- flags.nscrinh = 0;
- setsee();
- seeobjs(); /* make old cadavers disappear - riv05!a3 */
- docrt();
- pickup(1);
- read_engr_at(u.ux,u.uy);
-}
-
-donull() {
- return(1); /* Do nothing, but let other things happen */
-}
-
-dopray() {
- nomovemsg = "You finished your prayer.";
- nomul(-3);
- return(1);
-}
-
-struct monst *bhit(), *boomhit();
-dothrow()
-{
- struct obj *obj;
- struct monst *mon;
- int tmp;
-
- obj = getobj("#)", "throw"); /* it is also possible to throw food */
- /* (or jewels, or iron balls ... ) */
- if(!obj || !getdir(1)) /* ask "in what direction?" */
- return(0);
- if(obj->owornmask & (W_ARMOR | W_RING)){
- pline("You can't throw something you are wearing.");
- return(0);
- }
-
- u_wipe_engr(2);
-
- if(obj == uwep){
- if(obj->cursed){
- pline("Your weapon is welded to your hand.");
- return(1);
- }
- if(obj->quan > 1)
- setuwep(splitobj(obj, 1));
- else
- setuwep((struct obj *) 0);
- }
- else if(obj->quan > 1)
- (void) splitobj(obj, 1);
- freeinv(obj);
- if(u.uswallow) {
- mon = u.ustuck;
- bhitpos.x = mon->mx;
- bhitpos.y = mon->my;
- } else if(u.dz) {
- if(u.dz < 0) {
- pline("%s hits the ceiling, then falls back on top of your head.",
- Doname(obj)); /* note: obj->quan == 1 */
- if(obj->olet == POTION_SYM)
- potionhit(&youmonst, obj);
- else {
- if(uarmh) pline("Fortunately, you are wearing a helmet!");
- losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
- dropy(obj);
- }
- } else {
- pline("%s hits the floor.", Doname(obj));
- if(obj->otyp == EXPENSIVE_CAMERA) {
- pline("It is shattered in a thousand pieces!");
- obfree(obj, Null(obj));
- } else if(obj->otyp == EGG) {
- pline("\"Splash!\"");
- obfree(obj, Null(obj));
- } else if(obj->olet == POTION_SYM) {
- pline("The flask breaks, and you smell a peculiar odor ...");
- potionbreathe(obj);
- obfree(obj, Null(obj));
- } else {
- dropy(obj);
- }
- }
- return(1);
- } else if(obj->otyp == BOOMERANG) {
- mon = boomhit(u.dx, u.dy);
- if(mon == &youmonst) { /* the thing was caught */
- (void) addinv(obj);
- return(1);
- }
- } else {
- if(obj->otyp == PICK_AXE && shkcatch(obj))
- return(1);
-
- mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
- (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
- obj->olet,
- (int (*)()) 0, (int (*)()) 0, obj);
- }
- if(mon) {
- /* awake monster if sleeping */
- wakeup(mon);
-
- if(obj->olet == WEAPON_SYM) {
- tmp = -1+u.ulevel+mon->data->ac+abon();
- if(obj->otyp < ROCK) {
- if(!uwep ||
- uwep->otyp != obj->otyp+(BOW-ARROW))
- tmp -= 4;
- else {
- tmp += uwep->spe;
- }
- } else
- if(obj->otyp == BOOMERANG) tmp += 4;
- tmp += obj->spe;
- if(u.uswallow || tmp >= rnd(20)) {
- if(hmon(mon,obj,1) == TRUE){
- /* mon still alive */
-#ifndef NOWORM
- cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
-#endif /* NOWORM */
- } else mon = 0;
- /* weapons thrown disappear sometimes */
- if(obj->otyp < BOOMERANG && rn2(3)) {
- /* check bill; free */
- obfree(obj, (struct obj *) 0);
- return(1);
- }
- } else miss(objects[obj->otyp].oc_name, mon);
- } else if(obj->otyp == HEAVY_IRON_BALL) {
- tmp = -1+u.ulevel+mon->data->ac+abon();
- if(!Punished || obj != uball) tmp += 2;
- if(u.utrap) tmp -= 2;
- if(u.uswallow || tmp >= rnd(20)) {
- if(hmon(mon,obj,1) == FALSE)
- mon = 0; /* he died */
- } else miss("iron ball", mon);
- } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
- potionhit(mon, obj);
- return(1);
- } else {
- if(cansee(bhitpos.x,bhitpos.y))
- pline("You miss %s.",monnam(mon));
- else pline("You miss it.");
- if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
- if(tamedog(mon,obj)) return(1);
- if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
- !mon->mtame){
- if(obj->dknown && objects[obj->otyp].oc_name_known){
- if(objects[obj->otyp].g_val > 0){
- u.uluck += 5;
- goto valuable;
- } else {
- pline("%s is not interested in your junk.",
- Monnam(mon));
- }
- } else { /* value unknown to @ */
- u.uluck++;
- valuable:
- if(u.uluck > LUCKMAX) /* dan@ut-ngp */
- u.uluck = LUCKMAX;
- pline("%s graciously accepts your gift.",
- Monnam(mon));
- mpickobj(mon, obj);
- rloc(mon);
- return(1);
- }
- }
- }
- }
- /* the code following might become part of dropy() */
- if(obj->otyp == CRYSKNIFE)
- obj->otyp = WORM_TOOTH;
- obj->ox = bhitpos.x;
- obj->oy = bhitpos.y;
- obj->nobj = fobj;
- fobj = obj;
- /* prevent him from throwing articles to the exit and escaping */
- /* subfrombill(obj); */
- stackobj(obj);
- if(Punished && obj == uball &&
- (bhitpos.x != u.ux || bhitpos.y != u.uy)){
- freeobj(uchain);
- unpobj(uchain);
- if(u.utrap){
- if(u.utraptype == TT_PIT)
- pline("The ball pulls you out of the pit!");
- else {
- long side =
- rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
- pline("The ball pulls you out of the bear trap.");
- pline("Your %s leg is severely damaged.",
- (side == LEFT_SIDE) ? "left" : "right");
- set_wounded_legs(side, 500+rn2(1000));
- losehp(2, "thrown ball");
- }
- u.utrap = 0;
- }
- unsee();
- uchain->nobj = fobj;
- fobj = uchain;
- u.ux = uchain->ox = bhitpos.x - u.dx;
- u.uy = uchain->oy = bhitpos.y - u.dy;
- setsee();
- (void) inshop();
- }
- if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
- return(1);
-}
-
-/* split obj so that it gets size num */
-/* remainder is put in the object structure delivered by this call */
-struct obj *
-splitobj(obj, num) struct obj *obj; int num; {
-struct obj *otmp;
- otmp = newobj(0);
- *otmp = *obj; /* copies whole structure */
- otmp->o_id = flags.ident++;
- otmp->onamelth = 0;
- obj->quan = num;
- obj->owt = weight(obj);
- otmp->quan -= num;
- otmp->owt = weight(otmp); /* -= obj->owt ? */
- obj->nobj = otmp;
- if(obj->unpaid) splitbill(obj,otmp);
- return(otmp);
-}
-
-more_experienced(exp,rexp)
-int exp, rexp;
-{
- extern char pl_character[];
-
- u.uexp += exp;
- u.urexp += 4*exp + rexp;
- if(exp) flags.botl = 1;
- if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
- flags.beginner = 0;
-}
-
-set_wounded_legs(side, timex)
-long side;
-int timex;
-{
- if(!Wounded_legs || (Wounded_legs & TIMEOUT))
- Wounded_legs |= side + timex;
- else
- Wounded_legs |= side;
-}
-
-heal_legs()
-{
- if(Wounded_legs) {
- if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
- pline("Your legs feel somewhat better.");
- else
- pline("Your leg feels somewhat better.");
- Wounded_legs = 0;
- }
-}
diff --git a/games/hack/hack.do_name.c b/games/hack/hack.do_name.c
deleted file mode 100644
index 24dce8a..0000000
--- a/games/hack/hack.do_name.c
+++ /dev/null
@@ -1,292 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.do_name.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-#include <stdio.h>
-extern char plname[];
-
-coord
-getpos(force,goal) int force; char *goal; {
-int cx,cy,i,c;
-extern char sdir[]; /* defined in hack.c */
-extern schar xdir[], ydir[]; /* idem */
-extern char *visctrl(); /* see below */
-coord cc;
- pline("(For instructions type a ?)");
- cx = u.ux;
- cy = u.uy;
- curs(cx,cy+2);
- while((c = readchar()) != '.'){
- for(i=0; i<8; i++) if(sdir[i] == c){
- if(1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
- cx += xdir[i];
- if(0 <= cy + ydir[i] && cy + ydir[i] <= ROWNO-1)
- cy += ydir[i];
- goto nxtc;
- }
- if(c == '?'){
- pline("Use [hjkl] to move the cursor to %s.", goal);
- pline("Type a . when you are at the right place.");
- } else {
- pline("Unknown direction: '%s' (%s).",
- visctrl(c),
- force ? "use hjkl or ." : "aborted");
- if(force) goto nxtc;
- cc.x = -1;
- cc.y = 0;
- return(cc);
- }
- nxtc: ;
- curs(cx,cy+2);
- }
- cc.x = cx;
- cc.y = cy;
- return(cc);
-}
-
-do_mname(){
-char buf[BUFSZ];
-coord cc;
-int cx,cy,lth,i;
-struct monst *mtmp, *mtmp2;
-extern char *lmonnam();
- cc = getpos(0, "the monster you want to name");
- cx = cc.x;
- cy = cc.y;
- if(cx < 0) return(0);
- mtmp = m_at(cx,cy);
- if(!mtmp){
- if(cx == u.ux && cy == u.uy)
- pline("This ugly monster is called %s and cannot be renamed.",
- plname);
- else
- pline("There is no monster there.");
- return(1);
- }
- if(mtmp->mimic){
- pline("I see no monster there.");
- return(1);
- }
- if(!cansee(cx,cy)) {
- pline("I cannot see a monster there.");
- return(1);
- }
- pline("What do you want to call %s? ", lmonnam(mtmp));
- getlin(buf);
- clrlin();
- if(!*buf || *buf == '\033')
- return(1);
- lth = strlen(buf)+1;
- if(lth > 63){
- buf[62] = 0;
- lth = 63;
- }
- mtmp2 = newmonst(mtmp->mxlth + lth);
- *mtmp2 = *mtmp;
- for(i=0; i<mtmp->mxlth; i++)
- ((char *) mtmp2->mextra)[i] = ((char *) mtmp->mextra)[i];
- mtmp2->mnamelth = lth;
- (void) strcpy(NAME(mtmp2), buf);
- replmon(mtmp,mtmp2);
- return(1);
-}
-
-/*
- * This routine changes the address of obj . Be careful not to call it
- * when there might be pointers around in unknown places. For now: only
- * when obj is in the inventory.
- */
-do_oname(obj) struct obj *obj; {
-struct obj *otmp, *otmp2;
-int lth;
-char buf[BUFSZ];
- pline("What do you want to name %s? ", doname(obj));
- getlin(buf);
- clrlin();
- if(!*buf || *buf == '\033')
- return;
- lth = strlen(buf)+1;
- if(lth > 63){
- buf[62] = 0;
- lth = 63;
- }
- otmp2 = newobj(lth);
- *otmp2 = *obj;
- otmp2->onamelth = lth;
- (void) strcpy(ONAME(otmp2), buf);
-
- setworn((struct obj *) 0, obj->owornmask);
- setworn(otmp2, otmp2->owornmask);
-
- /* do freeinv(obj); etc. by hand in order to preserve
- the position of this object in the inventory */
- if(obj == invent) invent = otmp2;
- else for(otmp = invent; ; otmp = otmp->nobj){
- if(!otmp)
- panic("Do_oname: cannot find obj.");
- if(otmp->nobj == obj){
- otmp->nobj = otmp2;
- break;
- }
- }
- /*obfree(obj, otmp2);*/ /* now unnecessary: no pointers on bill */
- free((char *) obj); /* let us hope nobody else saved a pointer */
-}
-
-ddocall()
-{
- struct obj *obj;
-
- pline("Do you want to name an individual object? [ny] ");
- switch(readchar()) {
- case '\033':
- break;
- case 'y':
- obj = getobj("#", "name");
- if(obj) do_oname(obj);
- break;
- default:
- obj = getobj("?!=/", "call");
- if(obj) docall(obj);
- }
- return(0);
-}
-
-docall(obj)
-struct obj *obj;
-{
- char buf[BUFSZ];
- struct obj otemp;
- char **str1;
- extern char *xname();
- char *str;
-
- otemp = *obj;
- otemp.quan = 1;
- otemp.onamelth = 0;
- str = xname(&otemp);
- pline("Call %s %s: ", index(vowels,*str) ? "an" : "a", str);
- getlin(buf);
- clrlin();
- if(!*buf || *buf == '\033')
- return;
- str = newstring(strlen(buf)+1);
- (void) strcpy(str,buf);
- str1 = &(objects[obj->otyp].oc_uname);
- if(*str1) free(*str1);
- *str1 = str;
-}
-
-char *ghostnames[] = { /* these names should have length < PL_NSIZ */
- "adri", "andries", "andreas", "bert", "david", "dirk", "emile",
- "frans", "fred", "greg", "hether", "jay", "john", "jon", "kay",
- "kenny", "maud", "michiel", "mike", "peter", "robert", "ron",
- "tom", "wilmar"
-};
-
-char *
-xmonnam(mtmp, vb) struct monst *mtmp; int vb; {
-static char buf[BUFSZ]; /* %% */
-extern char *shkname();
- if(mtmp->mnamelth && !vb) {
- (void) strcpy(buf, NAME(mtmp));
- return(buf);
- }
- switch(mtmp->data->mlet) {
- case ' ':
- { char *gn = (char *) mtmp->mextra;
- if(!*gn) { /* might also look in scorefile */
- gn = ghostnames[rn2(SIZE(ghostnames))];
- if(!rn2(2)) (void)
- strcpy((char *) mtmp->mextra, !rn2(5) ? plname : gn);
- }
- (void) sprintf(buf, "%s's ghost", gn);
- }
- break;
- case '@':
- if(mtmp->isshk) {
- (void) strcpy(buf, shkname(mtmp));
- break;
- }
- /* FALLTHROUGH */
- default:
- (void) sprintf(buf, "the %s%s",
- mtmp->minvis ? "invisible " : "",
- mtmp->data->mname);
- }
- if(vb && mtmp->mnamelth) {
- (void) strcat(buf, " called ");
- (void) strcat(buf, NAME(mtmp));
- }
- return(buf);
-}
-
-char *
-lmonnam(mtmp) struct monst *mtmp; {
- return(xmonnam(mtmp, 1));
-}
-
-char *
-monnam(mtmp) struct monst *mtmp; {
- return(xmonnam(mtmp, 0));
-}
-
-char *
-Monnam(mtmp) struct monst *mtmp; {
-char *bp = monnam(mtmp);
- if('a' <= *bp && *bp <= 'z') *bp += ('A' - 'a');
- return(bp);
-}
-
-char *
-amonnam(mtmp,adj)
-struct monst *mtmp;
-char *adj;
-{
- char *bp = monnam(mtmp);
- static char buf[BUFSZ]; /* %% */
-
- if(!strncmp(bp, "the ", 4)) bp += 4;
- (void) sprintf(buf, "the %s %s", adj, bp);
- return(buf);
-}
-
-char *
-Amonnam(mtmp, adj)
-struct monst *mtmp;
-char *adj;
-{
- char *bp = amonnam(mtmp,adj);
-
- *bp = 'T';
- return(bp);
-}
-
-char *
-Xmonnam(mtmp) struct monst *mtmp; {
-char *bp = Monnam(mtmp);
- if(!strncmp(bp, "The ", 4)) {
- bp += 2;
- *bp = 'A';
- }
- return(bp);
-}
-
-char *
-visctrl(c)
-char c;
-{
-static char ccc[3];
- if(c < 040) {
- ccc[0] = '^';
- ccc[1] = c + 0100;
- ccc[2] = 0;
- } else {
- ccc[0] = c;
- ccc[1] = 0;
- }
- return(ccc);
-}
diff --git a/games/hack/hack.do_wear.c b/games/hack/hack.do_wear.c
deleted file mode 100644
index 1aa77fd..0000000
--- a/games/hack/hack.do_wear.c
+++ /dev/null
@@ -1,337 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.do_wear.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-extern char *nomovemsg;
-extern char quitchars[];
-extern char *Doname();
-
-off_msg(otmp) struct obj *otmp; {
- pline("You were wearing %s.", doname(otmp));
-}
-
-doremarm() {
- struct obj *otmp;
- if(!uarm && !uarmh && !uarms && !uarmg) {
- pline("Not wearing any armor.");
- return(0);
- }
- otmp = (!uarmh && !uarms && !uarmg) ? uarm :
- (!uarms && !uarm && !uarmg) ? uarmh :
- (!uarmh && !uarm && !uarmg) ? uarms :
- (!uarmh && !uarm && !uarms) ? uarmg :
- getobj("[", "take off");
- if(!otmp) return(0);
- if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
- pline("You can't take that off.");
- return(0);
- }
- if( otmp == uarmg && uwep && uwep->cursed ) { /* myers@uwmacc */
- pline("You seem not able to take off the gloves while holding your weapon.");
- return(0);
- }
- (void) armoroff(otmp);
- return(1);
-}
-
-doremring() {
- if(!uleft && !uright){
- pline("Not wearing any ring.");
- return(0);
- }
- if(!uleft)
- return(dorr(uright));
- if(!uright)
- return(dorr(uleft));
- if(uleft && uright) while(1) {
- char answer;
-
- pline("What ring, Right or Left? [ rl?]");
- if(index(quitchars, (answer = readchar())))
- return(0);
- switch(answer) {
- case 'l':
- case 'L':
- return(dorr(uleft));
- case 'r':
- case 'R':
- return(dorr(uright));
- case '?':
- (void) doprring();
- /* might look at morc here %% */
- }
- }
- /* NOTREACHED */
-#ifdef lint
- return(0);
-#endif /* lint */
-}
-
-dorr(otmp) struct obj *otmp; {
- if(cursed(otmp)) return(0);
- ringoff(otmp);
- off_msg(otmp);
- return(1);
-}
-
-cursed(otmp) struct obj *otmp; {
- if(otmp->cursed){
- pline("You can't. It appears to be cursed.");
- return(1);
- }
- return(0);
-}
-
-armoroff(otmp) struct obj *otmp; {
-int delay = -objects[otmp->otyp].oc_delay;
- if(cursed(otmp)) return(0);
- setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
- if(delay) {
- nomul(delay);
- switch(otmp->otyp) {
- case HELMET:
- nomovemsg = "You finished taking off your helmet.";
- break;
- case PAIR_OF_GLOVES:
- nomovemsg = "You finished taking off your gloves";
- break;
- default:
- nomovemsg = "You finished taking off your suit.";
- }
- } else {
- off_msg(otmp);
- }
- return(1);
-}
-
-doweararm() {
- struct obj *otmp;
- int delay;
- int err = 0;
- long mask = 0;
-
- otmp = getobj("[", "wear");
- if(!otmp) return(0);
- if(otmp->owornmask & W_ARMOR) {
- pline("You are already wearing that!");
- return(0);
- }
- if(otmp->otyp == HELMET){
- if(uarmh) {
- pline("You are already wearing a helmet.");
- err++;
- } else
- mask = W_ARMH;
- } else if(otmp->otyp == SHIELD){
- if(uarms) pline("You are already wearing a shield."), err++;
- if(uwep && uwep->otyp == TWO_HANDED_SWORD)
- pline("You cannot wear a shield and wield a two-handed sword."), err++;
- if(!err) mask = W_ARMS;
- } else if(otmp->otyp == PAIR_OF_GLOVES) {
- if(uarmg) {
- pline("You are already wearing gloves.");
- err++;
- } else
- if(uwep && uwep->cursed) {
- pline("You cannot wear gloves over your weapon.");
- err++;
- } else
- mask = W_ARMG;
- } else {
- if(uarm) {
- if(otmp->otyp != ELVEN_CLOAK || uarm2) {
- pline("You are already wearing some armor.");
- err++;
- }
- }
- if(!err) mask = W_ARM;
- }
- if(otmp == uwep && uwep->cursed) {
- if(!err++)
- pline("%s is welded to your hand.", Doname(uwep));
- }
- if(err) return(0);
- setworn(otmp, mask);
- if(otmp == uwep)
- setuwep((struct obj *) 0);
- delay = -objects[otmp->otyp].oc_delay;
- if(delay){
- nomul(delay);
- nomovemsg = "You finished your dressing manoeuvre.";
- }
- otmp->known = 1;
- return(1);
-}
-
-dowearring() {
- struct obj *otmp;
- long mask = 0;
- long oldprop;
-
- if(uleft && uright){
- pline("There are no more ring-fingers to fill.");
- return(0);
- }
- otmp = getobj("=", "wear");
- if(!otmp) return(0);
- if(otmp->owornmask & W_RING) {
- pline("You are already wearing that!");
- return(0);
- }
- if(otmp == uleft || otmp == uright) {
- pline("You are already wearing that.");
- return(0);
- }
- if(otmp == uwep && uwep->cursed) {
- pline("%s is welded to your hand.", Doname(uwep));
- return(0);
- }
- if(uleft) mask = RIGHT_RING;
- else if(uright) mask = LEFT_RING;
- else do {
- char answer;
-
- pline("What ring-finger, Right or Left? ");
- if(index(quitchars, (answer = readchar())))
- return(0);
- switch(answer){
- case 'l':
- case 'L':
- mask = LEFT_RING;
- break;
- case 'r':
- case 'R':
- mask = RIGHT_RING;
- break;
- }
- } while(!mask);
- setworn(otmp, mask);
- if(otmp == uwep)
- setuwep((struct obj *) 0);
- oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
- u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
- switch(otmp->otyp){
- case RIN_LEVITATION:
- if(!oldprop) float_up();
- break;
- case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
- rescham();
- break;
- case RIN_GAIN_STRENGTH:
- u.ustr += otmp->spe;
- u.ustrmax += otmp->spe;
- if(u.ustr > 118) u.ustr = 118;
- if(u.ustrmax > 118) u.ustrmax = 118;
- flags.botl = 1;
- break;
- case RIN_INCREASE_DAMAGE:
- u.udaminc += otmp->spe;
- break;
- }
- prinv(otmp);
- return(1);
-}
-
-ringoff(obj)
-struct obj *obj;
-{
-long mask;
- mask = obj->owornmask & W_RING;
- setworn((struct obj *) 0, obj->owornmask);
- if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
- impossible("Strange... I didnt know you had that ring.");
- u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
- switch(obj->otyp) {
- case RIN_FIRE_RESISTANCE:
- /* Bad luck if the player is in hell... --jgm */
- if (!Fire_resistance && dlevel >= 30) {
- pline("The flames of Hell burn you to a crisp.");
- killer = "stupidity in hell";
- done("burned");
- }
- break;
- case RIN_LEVITATION:
- if(!Levitation) { /* no longer floating */
- float_down();
- }
- break;
- case RIN_GAIN_STRENGTH:
- u.ustr -= obj->spe;
- u.ustrmax -= obj->spe;
- if(u.ustr > 118) u.ustr = 118;
- if(u.ustrmax > 118) u.ustrmax = 118;
- flags.botl = 1;
- break;
- case RIN_INCREASE_DAMAGE:
- u.udaminc -= obj->spe;
- break;
- }
-}
-
-find_ac(){
-int uac = 10;
- if(uarm) uac -= ARM_BONUS(uarm);
- if(uarm2) uac -= ARM_BONUS(uarm2);
- if(uarmh) uac -= ARM_BONUS(uarmh);
- if(uarms) uac -= ARM_BONUS(uarms);
- if(uarmg) uac -= ARM_BONUS(uarmg);
- if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
- if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
- if(uac != u.uac){
- u.uac = uac;
- flags.botl = 1;
- }
-}
-
-glibr(){
-struct obj *otmp;
-int xfl = 0;
- if(!uarmg) if(uleft || uright) {
- /* Note: at present also cursed rings fall off */
- pline("Your %s off your fingers.",
- (uleft && uright) ? "rings slip" : "ring slips");
- xfl++;
- if((otmp = uleft) != Null(obj)){
- ringoff(uleft);
- dropx(otmp);
- }
- if((otmp = uright) != Null(obj)){
- ringoff(uright);
- dropx(otmp);
- }
- }
- if((otmp = uwep) != Null(obj)){
- /* Note: at present also cursed weapons fall */
- setuwep((struct obj *) 0);
- dropx(otmp);
- pline("Your weapon %sslips from your hands.",
- xfl ? "also " : "");
- }
-}
-
-struct obj *
-some_armor(){
-struct obj *otmph = uarm;
- if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
- if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
- if(uarms && (!otmph || !rn2(4))) otmph = uarms;
- return(otmph);
-}
-
-corrode_armor(){
-struct obj *otmph = some_armor();
- if(otmph){
- if(otmph->rustfree ||
- otmph->otyp == ELVEN_CLOAK ||
- otmph->otyp == LEATHER_ARMOR ||
- otmph->otyp == STUDDED_LEATHER_ARMOR) {
- pline("Your %s not affected!",
- aobjnam(otmph, "are"));
- return;
- }
- pline("Your %s!", aobjnam(otmph, "corrode"));
- otmph->spe--;
- }
-}
diff --git a/games/hack/hack.dog.c b/games/hack/hack.dog.c
deleted file mode 100644
index 6272a18..0000000
--- a/games/hack/hack.dog.c
+++ /dev/null
@@ -1,416 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.dog.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-#include "hack.mfndpos.h"
-extern struct monst *makemon();
-#include "def.edog.h"
-#include "def.mkroom.h"
-
-struct permonst li_dog =
- { "little dog", 'd',2,18,6,1,6,sizeof(struct edog) };
-struct permonst dog =
- { "dog", 'd',4,16,5,1,6,sizeof(struct edog) };
-struct permonst la_dog =
- { "large dog", 'd',6,15,4,2,4,sizeof(struct edog) };
-
-
-makedog(){
-struct monst *mtmp = makemon(&li_dog,u.ux,u.uy);
- if(!mtmp) return; /* dogs were genocided */
- initedog(mtmp);
-}
-
-initedog(mtmp) struct monst *mtmp; {
- mtmp->mtame = mtmp->mpeaceful = 1;
- EDOG(mtmp)->hungrytime = 1000 + moves;
- EDOG(mtmp)->eattime = 0;
- EDOG(mtmp)->droptime = 0;
- EDOG(mtmp)->dropdist = 10000;
- EDOG(mtmp)->apport = 10;
- EDOG(mtmp)->whistletime = 0;
-}
-
-/* attach the monsters that went down (or up) together with @ */
-struct monst *mydogs = 0;
-struct monst *fallen_down = 0; /* monsters that fell through a trapdoor */
- /* they will appear on the next level @ goes to, even if he goes up! */
-
-losedogs(){
-struct monst *mtmp;
- while(mtmp = mydogs){
- mydogs = mtmp->nmon;
- mtmp->nmon = fmon;
- fmon = mtmp;
- mnexto(mtmp);
- }
- while(mtmp = fallen_down){
- fallen_down = mtmp->nmon;
- mtmp->nmon = fmon;
- fmon = mtmp;
- rloc(mtmp);
- }
-}
-
-keepdogs(){
-struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp)
- && !mtmp->msleep && !mtmp->mfroz) {
- relmon(mtmp);
- mtmp->nmon = mydogs;
- mydogs = mtmp;
- unpmon(mtmp);
- keepdogs(); /* we destroyed the link, so use recursion */
- return; /* (admittedly somewhat primitive) */
- }
-}
-
-fall_down(mtmp) struct monst *mtmp; {
- relmon(mtmp);
- mtmp->nmon = fallen_down;
- fallen_down = mtmp;
- unpmon(mtmp);
- mtmp->mtame = 0;
-}
-
-/* return quality of food; the lower the better */
-#define DOGFOOD 0
-#define CADAVER 1
-#define ACCFOOD 2
-#define MANFOOD 3
-#define APPORT 4
-#define POISON 5
-#define UNDEF 6
-dogfood(obj) struct obj *obj; {
- switch(obj->olet) {
- case FOOD_SYM:
- return(
- (obj->otyp == TRIPE_RATION) ? DOGFOOD :
- (obj->otyp < CARROT) ? ACCFOOD :
- (obj->otyp < CORPSE) ? MANFOOD :
- (poisonous(obj) || obj->age + 50 <= moves ||
- obj->otyp == DEAD_COCKATRICE)
- ? POISON : CADAVER
- );
- default:
- if(!obj->cursed) return(APPORT);
- /* FALLTHROUGH */
- case BALL_SYM:
- case CHAIN_SYM:
- case ROCK_SYM:
- return(UNDEF);
- }
-}
-
-/* return 0 (no move), 1 (move) or 2 (dead) */
-dog_move(mtmp, after) struct monst *mtmp; {
-int nx,ny,omx,omy,appr,nearer,j;
-int udist,chi,i,whappr;
-struct monst *mtmp2;
-struct permonst *mdat = mtmp->data;
-struct edog *edog = EDOG(mtmp);
-struct obj *obj;
-struct trap *trap;
-xchar cnt,chcnt,nix,niy;
-schar dogroom,uroom;
-xchar gx,gy,gtyp,otyp; /* current goal */
-coord poss[9];
-int info[9];
-#define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
-#define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy))
-
- if(moves <= edog->eattime) return(0); /* dog is still eating */
- omx = mtmp->mx;
- omy = mtmp->my;
- whappr = (moves - EDOG(mtmp)->whistletime < 5);
- if(moves > edog->hungrytime + 500 && !mtmp->mconf){
- mtmp->mconf = 1;
- mtmp->mhpmax /= 3;
- if(mtmp->mhp > mtmp->mhpmax)
- mtmp->mhp = mtmp->mhpmax;
- if(cansee(omx,omy))
- pline("%s is confused from hunger.", Monnam(mtmp));
- else pline("You feel worried about %s.", monnam(mtmp));
- } else
- if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){
- if(cansee(omx,omy))
- pline("%s dies from hunger.", Monnam(mtmp));
- else
- pline("You have a sad feeling for a moment, then it passes.");
- mondied(mtmp);
- return(2);
- }
- dogroom = inroom(omx,omy);
- uroom = inroom(u.ux,u.uy);
- udist = dist(omx,omy);
-
- /* maybe we tamed him while being swallowed --jgm */
- if(!udist) return(0);
-
- /* if we are carrying sth then we drop it (perhaps near @) */
- /* Note: if apport == 1 then our behaviour is independent of udist */
- if(mtmp->minvent){
- if(!rn2(udist) || !rn2((int) edog->apport))
- if(rn2(10) < edog->apport){
- relobj(mtmp, (int) mtmp->minvis);
- if(edog->apport > 1) edog->apport--;
- edog->dropdist = udist; /* hpscdi!jon */
- edog->droptime = moves;
- }
- } else {
- if(obj = o_at(omx,omy)) if(!index("0_", obj->olet)){
- if((otyp = dogfood(obj)) <= CADAVER){
- nix = omx;
- niy = omy;
- goto eatobj;
- }
- if(obj->owt < 10*mtmp->data->mlevel)
- if(rn2(20) < edog->apport+3)
- if(rn2(udist) || !rn2((int) edog->apport)){
- freeobj(obj);
- unpobj(obj);
- /* if(levl[omx][omy].scrsym == obj->olet)
- newsym(omx,omy); */
- mpickobj(mtmp,obj);
- }
- }
- }
-
- /* first we look for food */
- gtyp = UNDEF; /* no goal as yet */
-#ifdef lint
- gx = gy = 0; /* suppress 'used before set' message */
-#endif /* LINT */
- for(obj = fobj; obj; obj = obj->nobj) {
- otyp = dogfood(obj);
- if(otyp > gtyp || otyp == UNDEF) continue;
- if(inroom(obj->ox,obj->oy) != dogroom) continue;
- if(otyp < MANFOOD &&
- (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) {
- if(otyp < gtyp || (otyp == gtyp &&
- DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){
- gx = obj->ox;
- gy = obj->oy;
- gtyp = otyp;
- }
- } else
- if(gtyp == UNDEF && dogroom >= 0 &&
- uroom == dogroom &&
- !mtmp->minvent && edog->apport > rn2(8)){
- gx = obj->ox;
- gy = obj->oy;
- gtyp = APPORT;
- }
- }
- if(gtyp == UNDEF ||
- (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){
- if(dogroom < 0 || dogroom == uroom){
- gx = u.ux;
- gy = u.uy;
-#ifndef QUEST
- } else {
- int tmp = rooms[dogroom].fdoor;
- cnt = rooms[dogroom].doorct;
-
- gx = gy = FAR; /* random, far away */
- while(cnt--){
- if(dist(gx,gy) >
- dist(doors[tmp].x, doors[tmp].y)){
- gx = doors[tmp].x;
- gy = doors[tmp].y;
- }
- tmp++;
- }
- /* here gx == FAR e.g. when dog is in a vault */
- if(gx == FAR || (gx == omx && gy == omy)){
- gx = u.ux;
- gy = u.uy;
- }
-#endif /* QUEST */
- }
- appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
- if(after && udist <= 4 && gx == u.ux && gy == u.uy)
- return(0);
- if(udist > 1){
- if(!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
- whappr ||
- (mtmp->minvent && rn2((int) edog->apport)))
- appr = 1;
- }
- /* if you have dog food he'll follow you more closely */
- if(appr == 0){
- obj = invent;
- while(obj){
- if(obj->otyp == TRIPE_RATION){
- appr = 1;
- break;
- }
- obj = obj->nobj;
- }
- }
- } else appr = 1; /* gtyp != UNDEF */
- if(mtmp->mconf) appr = 0;
-
- if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){
- extern coord *gettrack();
- coord *cp;
- cp = gettrack(omx,omy);
- if(cp){
- gx = cp->x;
- gy = cp->y;
- }
- }
-
- nix = omx;
- niy = omy;
- cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS);
- chcnt = 0;
- chi = -1;
- for(i=0; i<cnt; i++){
- nx = poss[i].x;
- ny = poss[i].y;
- if(info[i] & ALLOW_M){
- mtmp2 = m_at(nx,ny);
- if(mtmp2->data->mlevel >= mdat->mlevel+2 ||
- mtmp2->data->mlet == 'c')
- continue;
- if(after) return(0); /* hit only once each move */
-
- if(hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
- mtmp2->mlstmv != moves &&
- hitmm(mtmp2,mtmp) == 2) return(2);
- return(0);
- }
-
- /* dog avoids traps */
- /* but perhaps we have to pass a trap in order to follow @ */
- if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){
- if(!trap->tseen && rn2(40)) continue;
- if(rn2(10)) continue;
- }
-
- /* dog eschewes cursed objects */
- /* but likes dog food */
- obj = fobj;
- while(obj){
- if(obj->ox != nx || obj->oy != ny)
- goto nextobj;
- if(obj->cursed) goto nxti;
- if(obj->olet == FOOD_SYM &&
- (otyp = dogfood(obj)) < MANFOOD &&
- (otyp < ACCFOOD || edog->hungrytime <= moves)){
- /* Note: our dog likes the food so much that he
- might eat it even when it conceals a cursed object */
- nix = nx;
- niy = ny;
- chi = i;
- eatobj:
- edog->eattime =
- moves + obj->quan * objects[obj->otyp].oc_delay;
- if(edog->hungrytime < moves)
- edog->hungrytime = moves;
- edog->hungrytime +=
- 5*obj->quan * objects[obj->otyp].nutrition;
- mtmp->mconf = 0;
- if(cansee(nix,niy))
- pline("%s ate %s.", Monnam(mtmp), doname(obj));
- /* perhaps this was a reward */
- if(otyp != CADAVER)
- edog->apport += 200/(edog->dropdist+moves-edog->droptime);
- delobj(obj);
- goto newdogpos;
- }
- nextobj:
- obj = obj->nobj;
- }
-
- for(j=0; j<MTSZ && j<cnt-1; j++)
- if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
- if(rn2(4*(cnt-j))) goto nxti;
-
-/* Some stupid C compilers cannot compute the whole expression at once. */
- nearer = GDIST(nx,ny);
- nearer -= GDIST(nix,niy);
- nearer *= appr;
- if((nearer == 0 && !rn2(++chcnt)) || nearer<0 ||
- (nearer > 0 && !whappr &&
- ((omx == nix && omy == niy && !rn2(3))
- || !rn2(12))
- )){
- nix = nx;
- niy = ny;
- if(nearer < 0) chcnt = 0;
- chi = i;
- }
- nxti: ;
- }
-newdogpos:
- if(nix != omx || niy != omy){
- if(info[chi] & ALLOW_U){
- (void) hitu(mtmp, d(mdat->damn, mdat->damd)+1);
- return(0);
- }
- mtmp->mx = nix;
- mtmp->my = niy;
- for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
- mtmp->mtrack[0].x = omx;
- mtmp->mtrack[0].y = omy;
- }
- if(mintrap(mtmp) == 2) /* he died */
- return(2);
- pmon(mtmp);
- return(1);
-}
-
-/* return roomnumber or -1 */
-inroom(x,y) xchar x,y; {
-#ifndef QUEST
- struct mkroom *croom = &rooms[0];
- while(croom->hx >= 0){
- if(croom->hx >= x-1 && croom->lx <= x+1 &&
- croom->hy >= y-1 && croom->ly <= y+1)
- return(croom - rooms);
- croom++;
- }
-#endif /* QUEST */
- return(-1); /* not in room or on door */
-}
-
-tamedog(mtmp, obj)
-struct monst *mtmp;
-struct obj *obj;
-{
- struct monst *mtmp2;
-
- if(flags.moonphase == FULL_MOON && night() && rn2(6))
- return(0);
-
- /* If we cannot tame him, at least he's no longer afraid. */
- mtmp->mflee = 0;
- mtmp->mfleetim = 0;
- if(mtmp->mtame || mtmp->mfroz ||
-#ifndef NOWORM
- mtmp->wormno ||
-#endif /* NOWORM */
- mtmp->isshk || mtmp->isgd || index(" &@12", mtmp->data->mlet))
- return(0); /* no tame long worms? */
- if(obj) {
- if(dogfood(obj) >= MANFOOD) return(0);
- if(cansee(mtmp->mx,mtmp->my)){
- pline("%s devours the %s.", Monnam(mtmp),
- objects[obj->otyp].oc_name);
- }
- obfree(obj, (struct obj *) 0);
- }
- mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
- *mtmp2 = *mtmp;
- mtmp2->mxlth = sizeof(struct edog);
- if(mtmp->mnamelth) (void) strcpy(NAME(mtmp2), NAME(mtmp));
- initedog(mtmp2);
- replmon(mtmp,mtmp2);
- return(1);
-}
diff --git a/games/hack/hack.eat.c b/games/hack/hack.eat.c
deleted file mode 100644
index 6f4116b..0000000
--- a/games/hack/hack.eat.c
+++ /dev/null
@@ -1,462 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.eat.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-char POISONOUS[] = "ADKSVabhks";
-extern char *nomovemsg;
-extern int (*afternmv)();
-extern int (*occupation)();
-extern char *occtxt;
-extern struct obj *splitobj(), *addinv();
-
-/* hunger texts used on bottom line (each 8 chars long) */
-#define SATIATED 0
-#define NOT_HUNGRY 1
-#define HUNGRY 2
-#define WEAK 3
-#define FAINTING 4
-#define FAINTED 5
-#define STARVED 6
-
-char *hu_stat[] = {
- "Satiated",
- " ",
- "Hungry ",
- "Weak ",
- "Fainting",
- "Fainted ",
- "Starved "
-};
-
-init_uhunger(){
- u.uhunger = 900;
- u.uhs = NOT_HUNGRY;
-}
-
-#define TTSZ SIZE(tintxts)
-struct { char *txt; int nut; } tintxts[] = {
- "It contains first quality peaches - what a surprise!", 40,
- "It contains salmon - not bad!", 60,
- "It contains apple juice - perhaps not what you hoped for.", 20,
- "It contains some nondescript substance, tasting awfully.", 500,
- "It contains rotten meat. You vomit.", -50,
- "It turns out to be empty.", 0
-};
-
-static struct {
- struct obj *tin;
- int usedtime, reqtime;
-} tin;
-
-opentin(){
- int r;
-
- if(!carried(tin.tin)) /* perhaps it was stolen? */
- return(0); /* %% probably we should use tinoid */
- if(tin.usedtime++ >= 50) {
- pline("You give up your attempt to open the tin.");
- return(0);
- }
- if(tin.usedtime < tin.reqtime)
- return(1); /* still busy */
-
- pline("You succeed in opening the tin.");
- useup(tin.tin);
- r = rn2(2*TTSZ);
- if(r < TTSZ){
- pline(tintxts[r].txt);
- lesshungry(tintxts[r].nut);
- if(r == 1) /* SALMON */ {
- Glib = rnd(15);
- pline("Eating salmon made your fingers very slippery.");
- }
- } else {
- pline("It contains spinach - this makes you feel like Popeye!");
- lesshungry(600);
- if(u.ustr < 118)
- u.ustr += rnd( ((u.ustr < 17) ? 19 : 118) - u.ustr);
- if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
- flags.botl = 1;
- }
- return(0);
-}
-
-Meatdone(){
- u.usym = '@';
- prme();
-}
-
-doeat(){
- struct obj *otmp;
- struct objclass *ftmp;
- int tmp;
-
- /* Is there some food (probably a heavy corpse) here on the ground? */
- if(!Levitation)
- for(otmp = fobj; otmp; otmp = otmp->nobj) {
- if(otmp->ox == u.ux && otmp->oy == u.uy &&
- otmp->olet == FOOD_SYM) {
- pline("There %s %s here; eat %s? [ny] ",
- (otmp->quan == 1) ? "is" : "are",
- doname(otmp),
- (otmp->quan == 1) ? "it" : "one");
- if(readchar() == 'y') {
- if(otmp->quan != 1)
- (void) splitobj(otmp, 1);
- freeobj(otmp);
- otmp = addinv(otmp);
- addtobill(otmp);
- goto gotit;
- }
- }
- }
- otmp = getobj("%", "eat");
- if(!otmp) return(0);
-gotit:
- if(otmp->otyp == TIN){
- if(uwep) {
- switch(uwep->otyp) {
- case CAN_OPENER:
- tmp = 1;
- break;
- case DAGGER:
- case CRYSKNIFE:
- tmp = 3;
- break;
- case PICK_AXE:
- case AXE:
- tmp = 6;
- break;
- default:
- goto no_opener;
- }
- pline("Using your %s you try to open the tin.",
- aobjnam(uwep, (char *) 0));
- } else {
- no_opener:
- pline("It is not so easy to open this tin.");
- if(Glib) {
- pline("The tin slips out of your hands.");
- if(otmp->quan > 1) {
- struct obj *obj;
- extern struct obj *splitobj();
-
- obj = splitobj(otmp, 1);
- if(otmp == uwep) setuwep(obj);
- }
- dropx(otmp);
- return(1);
- }
- tmp = 10 + rn2(1 + 500/((int)(u.ulevel + u.ustr)));
- }
- tin.reqtime = tmp;
- tin.usedtime = 0;
- tin.tin = otmp;
- occupation = opentin;
- occtxt = "opening the tin";
- return(1);
- }
- ftmp = &objects[otmp->otyp];
- multi = -ftmp->oc_delay;
- if(otmp->otyp >= CORPSE && eatcorpse(otmp)) goto eatx;
- if(!rn2(7) && otmp->otyp != FORTUNE_COOKIE) {
- pline("Blecch! Rotten food!");
- if(!rn2(4)) {
- pline("You feel rather light headed.");
- Confusion += d(2,4);
- } else if(!rn2(4)&& !Blind) {
- pline("Everything suddenly goes dark.");
- Blind = d(2,10);
- seeoff(0);
- } else if(!rn2(3)) {
- if(Blind)
- pline("The world spins and you slap against the floor.");
- else
- pline("The world spins and goes dark.");
- nomul(-rnd(10));
- nomovemsg = "You are conscious again.";
- }
- lesshungry(ftmp->nutrition / 4);
- } else {
- if(u.uhunger >= 1500) {
- pline("You choke over your food.");
- pline("You die...");
- killer = ftmp->oc_name;
- done("choked");
- }
- switch(otmp->otyp){
- case FOOD_RATION:
- if(u.uhunger <= 200)
- pline("That food really hit the spot!");
- else if(u.uhunger <= 700)
- pline("That satiated your stomach!");
- else {
- pline("You're having a hard time getting all that food down.");
- multi -= 2;
- }
- lesshungry(ftmp->nutrition);
- if(multi < 0) nomovemsg = "You finished your meal.";
- break;
- case TRIPE_RATION:
- pline("Yak - dog food!");
- more_experienced(1,0);
- flags.botl = 1;
- if(rn2(2)){
- pline("You vomit.");
- morehungry(20);
- if(Sick) {
- Sick = 0; /* David Neves */
- pline("What a relief!");
- }
- } else lesshungry(ftmp->nutrition);
- break;
- default:
- if(otmp->otyp >= CORPSE)
- pline("That %s tasted terrible!",ftmp->oc_name);
- else
- pline("That %s was delicious!",ftmp->oc_name);
- lesshungry(ftmp->nutrition);
- if(otmp->otyp == DEAD_LIZARD && (Confusion > 2))
- Confusion = 2;
- else
-#ifdef QUEST
- if(otmp->otyp == CARROT && !Blind){
- u.uhorizon++;
- setsee();
- pline("Your vision improves.");
- } else
-#endif /* QUEST */
- if(otmp->otyp == FORTUNE_COOKIE) {
- if(Blind) {
- pline("This cookie has a scrap of paper inside!");
- pline("What a pity, that you cannot read it!");
- } else
- outrumor();
- } else
- if(otmp->otyp == LUMP_OF_ROYAL_JELLY) {
- /* This stuff seems to be VERY healthy! */
- if(u.ustrmax < 118) u.ustrmax++;
- if(u.ustr < u.ustrmax) u.ustr++;
- u.uhp += rnd(20);
- if(u.uhp > u.uhpmax) {
- if(!rn2(17)) u.uhpmax++;
- u.uhp = u.uhpmax;
- }
- heal_legs();
- }
- break;
- }
- }
-eatx:
- if(multi<0 && !nomovemsg){
- static char msgbuf[BUFSZ];
- (void) sprintf(msgbuf, "You finished eating the %s.",
- ftmp->oc_name);
- nomovemsg = msgbuf;
- }
- useup(otmp);
- return(1);
-}
-
-/* called in hack.main.c */
-gethungry(){
- --u.uhunger;
- if(moves % 2) {
- if(Regeneration) u.uhunger--;
- if(Hunger) u.uhunger--;
- /* a3: if(Hunger & LEFT_RING) u.uhunger--;
- if(Hunger & RIGHT_RING) u.uhunger--;
- etc. */
- }
- if(moves % 20 == 0) { /* jimt@asgb */
- if(uleft) u.uhunger--;
- if(uright) u.uhunger--;
- }
- newuhs(TRUE);
-}
-
-/* called after vomiting and after performing feats of magic */
-morehungry(num) int num; {
- u.uhunger -= num;
- newuhs(TRUE);
-}
-
-/* called after eating something (and after drinking fruit juice) */
-lesshungry(num) int num; {
- u.uhunger += num;
- newuhs(FALSE);
-}
-
-unfaint(){
- u.uhs = FAINTING;
- flags.botl = 1;
-}
-
-newuhs(incr) boolean incr; {
- int newhs, h = u.uhunger;
-
- newhs = (h > 1000) ? SATIATED :
- (h > 150) ? NOT_HUNGRY :
- (h > 50) ? HUNGRY :
- (h > 0) ? WEAK : FAINTING;
-
- if(newhs == FAINTING) {
- if(u.uhs == FAINTED)
- newhs = FAINTED;
- if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) {
- if(u.uhs != FAINTED && multi >= 0 /* %% */) {
- pline("You faint from lack of food.");
- nomul(-10+(u.uhunger/10));
- nomovemsg = "You regain consciousness.";
- afternmv = unfaint;
- newhs = FAINTED;
- }
- } else
- if(u.uhunger < -(int)(200 + 25*u.ulevel)) {
- u.uhs = STARVED;
- flags.botl = 1;
- bot();
- pline("You die from starvation.");
- done("starved");
- }
- }
-
- if(newhs != u.uhs) {
- if(newhs >= WEAK && u.uhs < WEAK)
- losestr(1); /* this may kill you -- see below */
- else
- if(newhs < WEAK && u.uhs >= WEAK && u.ustr < u.ustrmax)
- losestr(-1);
- switch(newhs){
- case HUNGRY:
- pline((!incr) ? "You only feel hungry now." :
- (u.uhunger < 145) ? "You feel hungry." :
- "You are beginning to feel hungry.");
- break;
- case WEAK:
- pline((!incr) ? "You feel weak now." :
- (u.uhunger < 45) ? "You feel weak." :
- "You are beginning to feel weak.");
- break;
- }
- u.uhs = newhs;
- flags.botl = 1;
- if(u.uhp < 1) {
- pline("You die from hunger and exhaustion.");
- killer = "exhaustion";
- done("starved");
- }
- }
-}
-
-#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
- ? 'a' + (otyp - DEAD_ACID_BLOB)\
- : '@' + (otyp - DEAD_HUMAN))
-poisonous(otmp)
-struct obj *otmp;
-{
- return(index(POISONOUS, CORPSE_I_TO_C(otmp->otyp)) != 0);
-}
-
-/* returns 1 if some text was printed */
-eatcorpse(otmp) struct obj *otmp; {
-char let = CORPSE_I_TO_C(otmp->otyp);
-int tp = 0;
- if(let != 'a' && moves > otmp->age + 50 + rn2(100)) {
- tp++;
- pline("Ulch -- that meat was tainted!");
- pline("You get very sick.");
- Sick = 10 + rn2(10);
- u.usick_cause = objects[otmp->otyp].oc_name;
- } else if(index(POISONOUS, let) && rn2(5)){
- tp++;
- pline("Ecch -- that must have been poisonous!");
- if(!Poison_resistance){
- losestr(rnd(4));
- losehp(rnd(15), "poisonous corpse");
- } else
- pline("You don't seem affected by the poison.");
- } else if(index("ELNOPQRUuxz", let) && rn2(5)){
- tp++;
- pline("You feel sick.");
- losehp(rnd(8), "cadaver");
- }
- switch(let) {
- case 'L':
- case 'N':
- case 't':
- Teleportation |= INTRINSIC;
- break;
- case 'W':
- pluslvl();
- break;
- case 'n':
- u.uhp = u.uhpmax;
- flags.botl = 1;
- /* FALLTHROUGH */
- case '@':
- pline("You cannibal! You will be sorry for this!");
- /* not tp++; */
- /* FALLTHROUGH */
- case 'd':
- Aggravate_monster |= INTRINSIC;
- break;
- case 'I':
- if(!Invis) {
- Invis = 50+rn2(100);
- if(!See_invisible)
- newsym(u.ux, u.uy);
- } else {
- Invis |= INTRINSIC;
- See_invisible |= INTRINSIC;
- }
- /* FALLTHROUGH */
- case 'y':
-#ifdef QUEST
- u.uhorizon++;
-#endif /* QUEST */
- /* FALLTHROUGH */
- case 'B':
- Confusion = 50;
- break;
- case 'D':
- Fire_resistance |= INTRINSIC;
- break;
- case 'E':
- Telepat |= INTRINSIC;
- break;
- case 'F':
- case 'Y':
- Cold_resistance |= INTRINSIC;
- break;
- case 'k':
- case 's':
- Poison_resistance |= INTRINSIC;
- break;
- case 'c':
- pline("You turn to stone.");
- killer = "dead cockatrice";
- done("died");
- /* NOTREACHED */
- case 'a':
- if(Stoned) {
- pline("What a pity - you just destroyed a future piece of art!");
- tp++;
- Stoned = 0;
- }
- break;
- case 'M':
- pline("You cannot resist the temptation to mimic a treasure chest.");
- tp++;
- nomul(-30);
- afternmv = Meatdone;
- nomovemsg = "You now again prefer mimicking a human.";
- u.usym = '$';
- prme();
- break;
- }
- return(tp);
-}
diff --git a/games/hack/hack.end.c b/games/hack/hack.end.c
deleted file mode 100644
index e839ae1..0000000
--- a/games/hack/hack.end.c
+++ /dev/null
@@ -1,643 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.end.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-#include <signal.h>
-#define Sprintf (void) sprintf
-extern char plname[], pl_character[];
-extern char *itoa(), *ordin(), *eos();
-
-xchar maxdlevel = 1;
-
-void
-done1()
-{
- (void) signal(SIGINT,SIG_IGN);
- pline("Really quit?");
- if(readchar() != 'y') {
- (void) signal(SIGINT,done1);
- clrlin();
- (void) fflush(stdout);
- if(multi > 0) nomul(0);
- return;
- }
- done("quit");
- /* NOTREACHED */
-}
-
-int done_stopprint;
-int done_hup;
-
-void
-done_intr(){
- done_stopprint++;
- (void) signal(SIGINT, SIG_IGN);
- (void) signal(SIGQUIT, SIG_IGN);
-}
-
-void
-done_hangup(){
- done_hup++;
- (void) signal(SIGHUP, SIG_IGN);
- done_intr();
-}
-
-done_in_by(mtmp) struct monst *mtmp; {
-static char buf[BUFSZ];
- pline("You die ...");
- if(mtmp->data->mlet == ' '){
- Sprintf(buf, "the ghost of %s", (char *) mtmp->mextra);
- killer = buf;
- } else if(mtmp->mnamelth) {
- Sprintf(buf, "%s called %s",
- mtmp->data->mname, NAME(mtmp));
- killer = buf;
- } else if(mtmp->minvis) {
- Sprintf(buf, "invisible %s", mtmp->data->mname);
- killer = buf;
- } else killer = mtmp->data->mname;
- done("died");
-}
-
-/* called with arg "died", "drowned", "escaped", "quit", "choked", "panicked",
- "burned", "starved" or "tricked" */
-/* Be careful not to call panic from here! */
-done(st1)
-char *st1;
-{
-
-#ifdef WIZARD
- if(wizard && *st1 == 'd'){
- u.uswldtim = 0;
- if(u.uhpmax < 0) u.uhpmax = 100; /* arbitrary */
- u.uhp = u.uhpmax;
- pline("For some reason you are still alive.");
- flags.move = 0;
- if(multi > 0) multi = 0; else multi = -1;
- flags.botl = 1;
- return;
- }
-#endif /* WIZARD */
- (void) signal(SIGINT, done_intr);
- (void) signal(SIGQUIT, done_intr);
- (void) signal(SIGHUP, done_hangup);
- if(*st1 == 'q' && u.uhp < 1){
- st1 = "died";
- killer = "quit while already on Charon's boat";
- }
- if(*st1 == 's') killer = "starvation"; else
- if(*st1 == 'd' && st1[1] == 'r') killer = "drowning"; else
- if(*st1 == 'p') killer = "panic"; else
- if(*st1 == 't') killer = "trickery"; else
- if(!index("bcd", *st1)) killer = st1;
- paybill();
- clearlocks();
- if(flags.toplin == 1) more();
- if(index("bcds", *st1)){
-#ifdef WIZARD
- if(!wizard)
-#endif /* WIZARD */
- savebones();
- if(!flags.notombstone)
- outrip();
- }
- if(*st1 == 'c') killer = st1; /* after outrip() */
- settty((char *) 0); /* does a clear_screen() */
- if(!done_stopprint)
- printf("Goodbye %s %s...\n\n", pl_character, plname);
- { long int tmp;
- tmp = u.ugold - u.ugold0;
- if(tmp < 0)
- tmp = 0;
- if(*st1 == 'd' || *st1 == 'b')
- tmp -= tmp/10;
- u.urexp += tmp;
- u.urexp += 50 * maxdlevel;
- if(maxdlevel > 20)
- u.urexp += 1000*((maxdlevel > 30) ? 10 : maxdlevel - 20);
- }
- if(*st1 == 'e') {
- extern struct monst *mydogs;
- struct monst *mtmp;
- struct obj *otmp;
- int i;
- unsigned worthlessct = 0;
- boolean has_amulet = FALSE;
-
- killer = st1;
- keepdogs();
- mtmp = mydogs;
- if(mtmp) {
- if(!done_stopprint) printf("You");
- while(mtmp) {
- if(!done_stopprint)
- printf(" and %s", monnam(mtmp));
- if(mtmp->mtame)
- u.urexp += mtmp->mhp;
- mtmp = mtmp->nmon;
- }
- if(!done_stopprint)
- printf("\nescaped from the dungeon with %ld points,\n",
- u.urexp);
- } else
- if(!done_stopprint)
- printf("You escaped from the dungeon with %ld points,\n",
- u.urexp);
- for(otmp = invent; otmp; otmp = otmp->nobj) {
- if(otmp->olet == GEM_SYM){
- objects[otmp->otyp].oc_name_known = 1;
- i = otmp->quan*objects[otmp->otyp].g_val;
- if(i == 0) {
- worthlessct += otmp->quan;
- continue;
- }
- u.urexp += i;
- if(!done_stopprint)
- printf("\t%s (worth %d Zorkmids),\n",
- doname(otmp), i);
- } else if(otmp->olet == AMULET_SYM) {
- otmp->known = 1;
- i = (otmp->spe < 0) ? 2 : 5000;
- u.urexp += i;
- if(!done_stopprint)
- printf("\t%s (worth %d Zorkmids),\n",
- doname(otmp), i);
- if(otmp->spe >= 0) {
- has_amulet = TRUE;
- killer = "escaped (with amulet)";
- }
- }
- }
- if(worthlessct) if(!done_stopprint)
- printf("\t%u worthless piece%s of coloured glass,\n",
- worthlessct, plur(worthlessct));
- if(has_amulet) u.urexp *= 2;
- } else
- if(!done_stopprint)
- printf("You %s on dungeon level %d with %ld points,\n",
- st1, dlevel, u.urexp);
- if(!done_stopprint)
- printf("and %ld piece%s of gold, after %ld move%s.\n",
- u.ugold, plur(u.ugold), moves, plur(moves));
- if(!done_stopprint)
- printf("You were level %u with a maximum of %d hit points when you %s.\n",
- u.ulevel, u.uhpmax, st1);
- if(*st1 == 'e' && !done_stopprint){
- getret(); /* all those pieces of coloured glass ... */
- cls();
- }
-#ifdef WIZARD
- if(!wizard)
-#endif /* WIZARD */
- topten();
- if(done_stopprint) printf("\n\n");
- exit(0);
-}
-
-#define newttentry() (struct toptenentry *) alloc(sizeof(struct toptenentry))
-#define NAMSZ 8
-#define DTHSZ 40
-#define PERSMAX 1
-#define POINTSMIN 1 /* must be > 0 */
-#define ENTRYMAX 100 /* must be >= 10 */
-#define PERS_IS_UID /* delete for PERSMAX per name; now per uid */
-struct toptenentry {
- struct toptenentry *tt_next;
- long int points;
- int level,maxlvl,hp,maxhp;
- int uid;
- char plchar;
- char sex;
- char name[NAMSZ+1];
- char death[DTHSZ+1];
- char date[7]; /* yymmdd */
-} *tt_head;
-
-topten(){
- int uid = getuid();
- int rank, rank0 = -1, rank1 = 0;
- int occ_cnt = PERSMAX;
- struct toptenentry *t0, *t1, *tprev;
- char *recfile = RECORD;
- char *reclock = "record_lock";
- int sleepct = 300;
- FILE *rfile;
- int flg = 0;
- extern char *getdate();
-#define HUP if(!done_hup)
- while(link(recfile, reclock) == -1) {
- HUP perror(reclock);
- if(!sleepct--) {
- HUP puts("I give up. Sorry.");
- HUP puts("Perhaps there is an old record_lock around?");
- return;
- }
- HUP printf("Waiting for access to record file. (%d)\n",
- sleepct);
- HUP (void) fflush(stdout);
- sleep(1);
- }
- if(!(rfile = fopen(recfile,"r"))){
- HUP puts("Cannot open record file!");
- goto unlock;
- }
- HUP (void) putchar('\n');
-
- /* create a new 'topten' entry */
- t0 = newttentry();
- t0->level = dlevel;
- t0->maxlvl = maxdlevel;
- t0->hp = u.uhp;
- t0->maxhp = u.uhpmax;
- t0->points = u.urexp;
- t0->plchar = pl_character[0];
- t0->sex = (flags.female ? 'F' : 'M');
- t0->uid = uid;
- (void) strncpy(t0->name, plname, NAMSZ);
- (t0->name)[NAMSZ] = 0;
- (void) strncpy(t0->death, killer, DTHSZ);
- (t0->death)[DTHSZ] = 0;
- (void) strcpy(t0->date, getdate());
-
- /* assure minimum number of points */
- if(t0->points < POINTSMIN)
- t0->points = 0;
-
- t1 = tt_head = newttentry();
- tprev = 0;
- /* rank0: -1 undefined, 0 not_on_list, n n_th on list */
- for(rank = 1; ; ) {
- if(fscanf(rfile, "%6s %d %d %d %d %d %ld %c%c %[^,],%[^\n]",
- t1->date, &t1->uid,
- &t1->level, &t1->maxlvl,
- &t1->hp, &t1->maxhp, &t1->points,
- &t1->plchar, &t1->sex, t1->name, t1->death) != 11
- || t1->points < POINTSMIN)
- t1->points = 0;
- if(rank0 < 0 && t1->points < t0->points) {
- rank0 = rank++;
- if(tprev == 0)
- tt_head = t0;
- else
- tprev->tt_next = t0;
- t0->tt_next = t1;
- occ_cnt--;
- flg++; /* ask for a rewrite */
- } else
- tprev = t1;
- if(t1->points == 0) break;
- if(
-#ifdef PERS_IS_UID
- t1->uid == t0->uid &&
-#else
- strncmp(t1->name, t0->name, NAMSZ) == 0 &&
-#endif /* PERS_IS_UID */
- t1->plchar == t0->plchar && --occ_cnt <= 0){
- if(rank0 < 0){
- rank0 = 0;
- rank1 = rank;
- HUP printf("You didn't beat your previous score of %ld points.\n\n",
- t1->points);
- }
- if(occ_cnt < 0){
- flg++;
- continue;
- }
- }
- if(rank <= ENTRYMAX){
- t1 = t1->tt_next = newttentry();
- rank++;
- }
- if(rank > ENTRYMAX){
- t1->points = 0;
- break;
- }
- }
- if(flg) { /* rewrite record file */
- (void) fclose(rfile);
- if(!(rfile = fopen(recfile,"w"))){
- HUP puts("Cannot write record file\n");
- goto unlock;
- }
-
- if(!done_stopprint) if(rank0 > 0){
- if(rank0 <= 10)
- puts("You made the top ten list!\n");
- else
- printf("You reached the %d%s place on the top %d list.\n\n",
- rank0, ordin(rank0), ENTRYMAX);
- }
- }
- if(rank0 == 0) rank0 = rank1;
- if(rank0 <= 0) rank0 = rank;
- if(!done_stopprint) outheader();
- t1 = tt_head;
- for(rank = 1; t1->points != 0; rank++, t1 = t1->tt_next) {
- if(flg) fprintf(rfile,"%6s %d %d %d %d %d %ld %c%c %s,%s\n",
- t1->date, t1->uid,
- t1->level, t1->maxlvl,
- t1->hp, t1->maxhp, t1->points,
- t1->plchar, t1->sex, t1->name, t1->death);
- if(done_stopprint) continue;
- if(rank > flags.end_top &&
- (rank < rank0-flags.end_around || rank > rank0+flags.end_around)
- && (!flags.end_own ||
-#ifdef PERS_IS_UID
- t1->uid != t0->uid ))
-#else
- strncmp(t1->name, t0->name, NAMSZ)))
-#endif /* PERS_IS_UID */
- continue;
- if(rank == rank0-flags.end_around &&
- rank0 > flags.end_top+flags.end_around+1 &&
- !flags.end_own)
- (void) putchar('\n');
- if(rank != rank0)
- (void) outentry(rank, t1, 0);
- else if(!rank1)
- (void) outentry(rank, t1, 1);
- else {
- int t0lth = outentry(0, t0, -1);
- int t1lth = outentry(rank, t1, t0lth);
- if(t1lth > t0lth) t0lth = t1lth;
- (void) outentry(0, t0, t0lth);
- }
- }
- if(rank0 >= rank) if(!done_stopprint)
- (void) outentry(0, t0, 1);
- (void) fclose(rfile);
-unlock:
- (void) unlink(reclock);
-}
-
-outheader() {
-char linebuf[BUFSZ];
-char *bp;
- (void) strcpy(linebuf, "Number Points Name");
- bp = eos(linebuf);
- while(bp < linebuf + COLNO - 9) *bp++ = ' ';
- (void) strcpy(bp, "Hp [max]");
- puts(linebuf);
-}
-
-/* so>0: standout line; so=0: ordinary line; so<0: no output, return lth */
-int
-outentry(rank,t1,so) struct toptenentry *t1; {
-boolean quit = FALSE, killed = FALSE, starv = FALSE;
-char linebuf[BUFSZ];
- linebuf[0] = 0;
- if(rank) Sprintf(eos(linebuf), "%3d", rank);
- else Sprintf(eos(linebuf), " ");
- Sprintf(eos(linebuf), " %6ld %8s", t1->points, t1->name);
- if(t1->plchar == 'X') Sprintf(eos(linebuf), " ");
- else Sprintf(eos(linebuf), "-%c ", t1->plchar);
- if(!strncmp("escaped", t1->death, 7)) {
- if(!strcmp(" (with amulet)", t1->death+7))
- Sprintf(eos(linebuf), "escaped the dungeon with amulet");
- else
- Sprintf(eos(linebuf), "escaped the dungeon [max level %d]",
- t1->maxlvl);
- } else {
- if(!strncmp(t1->death,"quit",4)) {
- quit = TRUE;
- if(t1->maxhp < 3*t1->hp && t1->maxlvl < 4)
- Sprintf(eos(linebuf), "cravenly gave up");
- else
- Sprintf(eos(linebuf), "quit");
- }
- else if(!strcmp(t1->death,"choked"))
- Sprintf(eos(linebuf), "choked on %s food",
- (t1->sex == 'F') ? "her" : "his");
- else if(!strncmp(t1->death,"starv",5))
- Sprintf(eos(linebuf), "starved to death"), starv = TRUE;
- else Sprintf(eos(linebuf), "was killed"), killed = TRUE;
- Sprintf(eos(linebuf), " on%s level %d",
- (killed || starv) ? "" : " dungeon", t1->level);
- if(t1->maxlvl != t1->level)
- Sprintf(eos(linebuf), " [max %d]", t1->maxlvl);
- if(quit && t1->death[4]) Sprintf(eos(linebuf), t1->death + 4);
- }
- if(killed) Sprintf(eos(linebuf), " by %s%s",
- (!strncmp(t1->death, "trick", 5) || !strncmp(t1->death, "the ", 4))
- ? "" :
- index(vowels,*t1->death) ? "an " : "a ",
- t1->death);
- Sprintf(eos(linebuf), ".");
- if(t1->maxhp) {
- char *bp = eos(linebuf);
- char hpbuf[10];
- int hppos;
- Sprintf(hpbuf, (t1->hp > 0) ? itoa(t1->hp) : "-");
- hppos = COLNO - 7 - strlen(hpbuf);
- if(bp <= linebuf + hppos) {
- while(bp < linebuf + hppos) *bp++ = ' ';
- (void) strcpy(bp, hpbuf);
- Sprintf(eos(bp), " [%d]", t1->maxhp);
- }
- }
- if(so == 0) puts(linebuf);
- else if(so > 0) {
- char *bp = eos(linebuf);
- if(so >= COLNO) so = COLNO-1;
- while(bp < linebuf + so) *bp++ = ' ';
- *bp = 0;
- standoutbeg();
- fputs(linebuf,stdout);
- standoutend();
- (void) putchar('\n');
- }
- return(strlen(linebuf));
-}
-
-char *
-itoa(a) int a; {
-static char buf[12];
- Sprintf(buf,"%d",a);
- return(buf);
-}
-
-char *
-ordin(n) int n; {
-int d = n%10;
- return((d==0 || d>3 || n/10==1) ? "th" : (d==1) ? "st" :
- (d==2) ? "nd" : "rd");
-}
-
-clearlocks(){
-int x;
- (void) signal(SIGHUP,SIG_IGN);
- for(x = maxdlevel; x >= 0; x--) {
- glo(x);
- (void) unlink(lock); /* not all levels need be present */
- }
-}
-
-#ifdef NOSAVEONHANGUP
-hangup()
-{
- (void) signal(SIGINT, SIG_IGN);
- clearlocks();
- exit(1);
-}
-#endif /* NOSAVEONHANGUP */
-
-char *
-eos(s)
-char *s;
-{
- while(*s) s++;
- return(s);
-}
-
-/* it is the callers responsibility to check that there is room for c */
-charcat(s,c) char *s, c; {
- while(*s) s++;
- *s++ = c;
- *s = 0;
-}
-
-/*
- * Called with args from main if argc >= 0. In this case, list scores as
- * requested. Otherwise, find scores for the current player (and list them
- * if argc == -1).
- */
-prscore(argc,argv) int argc; char **argv; {
- extern char *hname;
- char **players;
- int playerct;
- int rank;
- struct toptenentry *t1, *t2;
- char *recfile = RECORD;
- FILE *rfile;
- int flg = 0;
- int i;
-#ifdef nonsense
- long total_score = 0L;
- char totchars[10];
- int totcharct = 0;
-#endif /* nonsense */
- int outflg = (argc >= -1);
-#ifdef PERS_IS_UID
- int uid = -1;
-#else
- char *player0;
-#endif /* PERS_IS_UID */
-
- if(!(rfile = fopen(recfile,"r"))){
- puts("Cannot open record file!");
- return;
- }
-
- if(argc > 1 && !strncmp(argv[1], "-s", 2)){
- if(!argv[1][2]){
- argc--;
- argv++;
- } else if(!argv[1][3] && index("CFKSTWX", argv[1][2])) {
- argv[1]++;
- argv[1][0] = '-';
- } else argv[1] += 2;
- }
- if(argc <= 1){
-#ifdef PERS_IS_UID
- uid = getuid();
- playerct = 0;
-#else
- player0 = plname;
- if(!*player0)
- player0 = "hackplayer";
- playerct = 1;
- players = &player0;
-#endif /* PERS_IS_UID */
- } else {
- playerct = --argc;
- players = ++argv;
- }
- if(outflg) putchar('\n');
-
- t1 = tt_head = newttentry();
- for(rank = 1; ; rank++) {
- if(fscanf(rfile, "%6s %d %d %d %d %d %ld %c%c %[^,],%[^\n]",
- t1->date, &t1->uid,
- &t1->level, &t1->maxlvl,
- &t1->hp, &t1->maxhp, &t1->points,
- &t1->plchar, &t1->sex, t1->name, t1->death) != 11)
- t1->points = 0;
- if(t1->points == 0) break;
-#ifdef PERS_IS_UID
- if(!playerct && t1->uid == uid)
- flg++;
- else
-#endif /* PERS_IS_UID */
- for(i = 0; i < playerct; i++){
- if(strcmp(players[i], "all") == 0 ||
- strncmp(t1->name, players[i], NAMSZ) == 0 ||
- (players[i][0] == '-' &&
- players[i][1] == t1->plchar &&
- players[i][2] == 0) ||
- (digit(players[i][0]) && rank <= atoi(players[i])))
- flg++;
- }
- t1 = t1->tt_next = newttentry();
- }
- (void) fclose(rfile);
- if(!flg) {
- if(outflg) {
- printf("Cannot find any entries for ");
- if(playerct < 1) printf("you.\n");
- else {
- if(playerct > 1) printf("any of ");
- for(i=0; i<playerct; i++)
- printf("%s%s", players[i], (i<playerct-1)?", ":".\n");
- printf("Call is: %s -s [playernames]\n", hname);
- }
- }
- return;
- }
-
- if(outflg) outheader();
- t1 = tt_head;
- for(rank = 1; t1->points != 0; rank++, t1 = t2) {
- t2 = t1->tt_next;
-#ifdef PERS_IS_UID
- if(!playerct && t1->uid == uid)
- goto outwithit;
- else
-#endif /* PERS_IS_UID */
- for(i = 0; i < playerct; i++){
- if(strcmp(players[i], "all") == 0 ||
- strncmp(t1->name, players[i], NAMSZ) == 0 ||
- (players[i][0] == '-' &&
- players[i][1] == t1->plchar &&
- players[i][2] == 0) ||
- (digit(players[i][0]) && rank <= atoi(players[i]))){
- outwithit:
- if(outflg)
- (void) outentry(rank, t1, 0);
-#ifdef nonsense
- total_score += t1->points;
- if(totcharct < sizeof(totchars)-1)
- totchars[totcharct++] = t1->plchar;
-#endif /* nonsense */
- break;
- }
- }
- free((char *) t1);
- }
-#ifdef nonsense
- totchars[totcharct] = 0;
-
- /* We would like to determine whether he is experienced. However,
- the information collected here only tells about the scores/roles
- that got into the topten (top 100?). We should maintain a
- .hacklog or something in his home directory. */
- flags.beginner = (total_score < 6000);
- for(i=0; i<6; i++)
- if(!index(totchars, "CFKSTWX"[i])) {
- flags.beginner = 1;
- if(!pl_character[0]) pl_character[0] = "CFKSTWX"[i];
- break;
- }
-#endif /* nonsense */
-}
diff --git a/games/hack/hack.engrave.c b/games/hack/hack.engrave.c
deleted file mode 100644
index bc9ed84..0000000
--- a/games/hack/hack.engrave.c
+++ /dev/null
@@ -1,307 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.engrave.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-extern char *nomovemsg;
-extern char nul[];
-extern struct obj zeroobj;
-struct engr {
- struct engr *nxt_engr;
- char *engr_txt;
- xchar engr_x, engr_y;
- unsigned engr_lth; /* for save & restore; not length of text */
- long engr_time; /* moment engraving was (will be) finished */
- xchar engr_type;
-#define DUST 1
-#define ENGRAVE 2
-#define BURN 3
-} *head_engr;
-
-struct engr *
-engr_at(x,y) xchar x,y; {
-struct engr *ep = head_engr;
- while(ep) {
- if(x == ep->engr_x && y == ep->engr_y)
- return(ep);
- ep = ep->nxt_engr;
- }
- return((struct engr *) 0);
-}
-
-sengr_at(s,x,y) char *s; xchar x,y; {
-struct engr *ep = engr_at(x,y);
-char *t;
-int n;
- if(ep && ep->engr_time <= moves) {
- t = ep->engr_txt;
-/*
- if(!strcmp(s,t)) return(1);
-*/
- n = strlen(s);
- while(*t) {
- if(!strncmp(s,t,n)) return(1);
- t++;
- }
- }
- return(0);
-}
-
-u_wipe_engr(cnt)
-int cnt;
-{
- if(!u.uswallow && !Levitation)
- wipe_engr_at(u.ux, u.uy, cnt);
-}
-
-wipe_engr_at(x,y,cnt) xchar x,y,cnt; {
-struct engr *ep = engr_at(x,y);
-int lth,pos;
-char ch;
- if(ep){
- if((ep->engr_type != DUST) || Levitation) {
- cnt = rn2(1 + 50/(cnt+1)) ? 0 : 1;
- }
- lth = strlen(ep->engr_txt);
- if(lth && cnt > 0 ) {
- while(cnt--) {
- pos = rn2(lth);
- if((ch = ep->engr_txt[pos]) == ' ')
- continue;
- ep->engr_txt[pos] = (ch != '?') ? '?' : ' ';
- }
- }
- while(lth && ep->engr_txt[lth-1] == ' ')
- ep->engr_txt[--lth] = 0;
- while(ep->engr_txt[0] == ' ')
- ep->engr_txt++;
- if(!ep->engr_txt[0]) del_engr(ep);
- }
-}
-
-read_engr_at(x,y) int x,y; {
-struct engr *ep = engr_at(x,y);
- if(ep && ep->engr_txt[0]) {
- switch(ep->engr_type) {
- case DUST:
- pline("Something is written here in the dust.");
- break;
- case ENGRAVE:
- pline("Something is engraved here on the floor.");
- break;
- case BURN:
- pline("Some text has been burned here in the floor.");
- break;
- default:
- impossible("Something is written in a very strange way.");
- }
- pline("You read: \"%s\".", ep->engr_txt);
- }
-}
-
-make_engr_at(x,y,s)
-int x,y;
-char *s;
-{
- struct engr *ep;
-
- if(ep = engr_at(x,y))
- del_engr(ep);
- ep = (struct engr *)
- alloc((unsigned)(sizeof(struct engr) + strlen(s) + 1));
- ep->nxt_engr = head_engr;
- head_engr = ep;
- ep->engr_x = x;
- ep->engr_y = y;
- ep->engr_txt = (char *)(ep + 1);
- (void) strcpy(ep->engr_txt, s);
- ep->engr_time = 0;
- ep->engr_type = DUST;
- ep->engr_lth = strlen(s) + 1;
-}
-
-doengrave(){
-int len;
-char *sp;
-struct engr *ep, *oep = engr_at(u.ux,u.uy);
-char buf[BUFSZ];
-xchar type;
-int spct; /* number of leading spaces */
-struct obj *otmp;
- multi = 0;
-
- if(u.uswallow) {
- pline("You're joking. Hahaha!"); /* riv05!a3 */
- return(0);
- }
-
- /* one may write with finger, weapon or wand */
- otmp = getobj("#-)/", "write with");
- if(!otmp) return(0);
-
- if(otmp == &zeroobj)
- otmp = 0;
- if(otmp && otmp->otyp == WAN_FIRE && otmp->spe) {
- type = BURN;
- otmp->spe--;
- } else {
- /* first wield otmp */
- if(otmp != uwep) {
- if(uwep && uwep->cursed) {
- /* Andreas Bormann */
- pline("Since your weapon is welded to your hand,");
- pline("you use the %s.", aobjnam(uwep, (char *) 0));
- otmp = uwep;
- } else {
- if(!otmp)
- pline("You are now empty-handed.");
- else if(otmp->cursed)
- pline("The %s %s to your hand!",
- aobjnam(otmp, "weld"),
- (otmp->quan == 1) ? "itself" : "themselves");
- else
- pline("You now wield %s.", doname(otmp));
- setuwep(otmp);
- }
- }
-
- if(!otmp)
- type = DUST;
- else
- if(otmp->otyp == DAGGER || otmp->otyp == TWO_HANDED_SWORD ||
- otmp->otyp == CRYSKNIFE ||
- otmp->otyp == LONG_SWORD || otmp->otyp == AXE) {
- type = ENGRAVE;
- if((int)otmp->spe <= -3) {
- type = DUST;
- pline("Your %s too dull for engraving.",
- aobjnam(otmp, "are"));
- if(oep && oep->engr_type != DUST) return(1);
- }
- } else type = DUST;
- }
- if(Levitation && type != BURN){ /* riv05!a3 */
- pline("You can't reach the floor!");
- return(1);
- }
- if(oep && oep->engr_type == DUST){
- pline("You wipe out the message that was written here.");
- del_engr(oep);
- oep = 0;
- }
- if(type == DUST && oep){
- pline("You cannot wipe out the message that is %s in the rock.",
- (oep->engr_type == BURN) ? "burned" : "engraved");
- return(1);
- }
-
- pline("What do you want to %s on the floor here? ",
- (type == ENGRAVE) ? "engrave" : (type == BURN) ? "burn" : "write");
- getlin(buf);
- clrlin();
- spct = 0;
- sp = buf;
- while(*sp == ' ') spct++, sp++;
- len = strlen(sp);
- if(!len || *buf == '\033') {
- if(type == BURN) otmp->spe++;
- return(0);
- }
-
- switch(type) {
- case DUST:
- case BURN:
- if(len > 15) {
- multi = -(len/10);
- nomovemsg = "You finished writing.";
- }
- break;
- case ENGRAVE: /* here otmp != 0 */
- { int len2 = (otmp->spe + 3) * 2 + 1;
-
- pline("Your %s dull.", aobjnam(otmp, "get"));
- if(len2 < len) {
- len = len2;
- sp[len] = 0;
- otmp->spe = -3;
- nomovemsg = "You cannot engrave more.";
- } else {
- otmp->spe -= len/2;
- nomovemsg = "You finished engraving.";
- }
- multi = -len;
- }
- break;
- }
- if(oep) len += strlen(oep->engr_txt) + spct;
- ep = (struct engr *) alloc((unsigned)(sizeof(struct engr) + len + 1));
- ep->nxt_engr = head_engr;
- head_engr = ep;
- ep->engr_x = u.ux;
- ep->engr_y = u.uy;
- sp = (char *)(ep + 1); /* (char *)ep + sizeof(struct engr) */
- ep->engr_txt = sp;
- if(oep) {
- (void) strcpy(sp, oep->engr_txt);
- (void) strcat(sp, buf);
- del_engr(oep);
- } else
- (void) strcpy(sp, buf);
- ep->engr_lth = len+1;
- ep->engr_type = type;
- ep->engr_time = moves-multi;
-
- /* kludge to protect pline against excessively long texts */
- if(len > BUFSZ-20) sp[BUFSZ-20] = 0;
-
- return(1);
-}
-
-save_engravings(fd) int fd; {
-struct engr *ep = head_engr;
- while(ep) {
- if(!ep->engr_lth || !ep->engr_txt[0]){
- ep = ep->nxt_engr;
- continue;
- }
- bwrite(fd, (char *) & (ep->engr_lth), sizeof(ep->engr_lth));
- bwrite(fd, (char *) ep, sizeof(struct engr) + ep->engr_lth);
- ep = ep->nxt_engr;
- }
- bwrite(fd, (char *) nul, sizeof(unsigned));
- head_engr = 0;
-}
-
-rest_engravings(fd) int fd; {
-struct engr *ep;
-unsigned lth;
- head_engr = 0;
- while(1) {
- mread(fd, (char *) &lth, sizeof(unsigned));
- if(lth == 0) return;
- ep = (struct engr *) alloc(sizeof(struct engr) + lth);
- mread(fd, (char *) ep, sizeof(struct engr) + lth);
- ep->nxt_engr = head_engr;
- ep->engr_txt = (char *) (ep + 1); /* Andreas Bormann */
- head_engr = ep;
- }
-}
-
-del_engr(ep) struct engr *ep; {
-struct engr *ept;
- if(ep == head_engr)
- head_engr = ep->nxt_engr;
- else {
- for(ept = head_engr; ept; ept = ept->nxt_engr) {
- if(ept->nxt_engr == ep) {
- ept->nxt_engr = ep->nxt_engr;
- goto fnd;
- }
- }
- impossible("Error in del_engr?");
- return;
- fnd: ;
- }
- free((char *) ep);
-}
diff --git a/games/hack/hack.fight.c b/games/hack/hack.fight.c
deleted file mode 100644
index 532cb9e..0000000
--- a/games/hack/hack.fight.c
+++ /dev/null
@@ -1,359 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.fight.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern struct permonst li_dog, dog, la_dog;
-extern char *exclam(), *xname();
-extern struct obj *mkobj_at();
-
-static boolean far_noise;
-static long noisetime;
-
-/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
-hitmm(magr,mdef) struct monst *magr,*mdef; {
-struct permonst *pa = magr->data, *pd = mdef->data;
-int hit;
-schar tmp;
-boolean vis;
- if(index("Eauy", pa->mlet)) return(0);
- if(magr->mfroz) return(0); /* riv05!a3 */
- tmp = pd->ac + pa->mlevel;
- if(mdef->mconf || mdef->mfroz || mdef->msleep){
- tmp += 4;
- if(mdef->msleep) mdef->msleep = 0;
- }
- hit = (tmp > rnd(20));
- if(hit) mdef->msleep = 0;
- vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
- if(vis){
- char buf[BUFSZ];
- if(mdef->mimic) seemimic(mdef);
- if(magr->mimic) seemimic(magr);
- (void) sprintf(buf,"%s %s", Monnam(magr),
- hit ? "hits" : "misses");
- pline("%s %s.", buf, monnam(mdef));
- } else {
- boolean far = (dist(magr->mx, magr->my) > 15);
- if(far != far_noise || moves-noisetime > 10) {
- far_noise = far;
- noisetime = moves;
- pline("You hear some noises%s.",
- far ? " in the distance" : "");
- }
- }
- if(hit){
- if(magr->data->mlet == 'c' && !magr->cham) {
- magr->mhpmax += 3;
- if(vis) pline("%s is turned to stone!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a peculiarly sad feeling for a moment, then it passes.");
- monstone(mdef);
- hit = 2;
- } else
- if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
- magr->mhpmax += 1 + rn2(pd->mlevel+1);
- if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
- if(pa == &li_dog) magr->data = pa = &dog;
- else if(pa == &dog) magr->data = pa = &la_dog;
- }
- if(vis) pline("%s is killed!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a sad feeling for a moment, then it passes.");
- mondied(mdef);
- hit = 2;
- }
- }
- return(hit);
-}
-
-/* drop (perhaps) a cadaver and remove monster */
-mondied(mdef) struct monst *mdef; {
-struct permonst *pd = mdef->data;
- if(letter(pd->mlet) && rn2(3)){
- (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
- if(cansee(mdef->mx,mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- stackobj(fobj);
- }
- mondead(mdef);
-}
-
-/* drop a rock and remove monster */
-monstone(mdef) struct monst *mdef; {
- extern char mlarge[];
- if(index(mlarge, mdef->data->mlet))
- mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
- else
- mksobj_at(ROCK, mdef->mx, mdef->my);
- if(cansee(mdef->mx, mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- mondead(mdef);
-}
-
-
-fightm(mtmp) struct monst *mtmp; {
-struct monst *mon;
- for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
- if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
- if(rn2(4))
- return(hitmm(mtmp,mon));
- }
- return(-1);
-}
-
-/* u is hit by sth, but not a monster */
-thitu(tlev,dam,name)
-int tlev,dam;
-char *name;
-{
-char buf[BUFSZ];
- setan(name,buf);
- if(u.uac + tlev <= rnd(20)) {
- if(Blind) pline("It misses.");
- else pline("You are almost hit by %s!", buf);
- return(0);
- } else {
- if(Blind) pline("You are hit!");
- else pline("You are hit by %s!", buf);
- losehp(dam,name);
- return(1);
- }
-}
-
-char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
-
-boolean
-hmon(mon,obj,thrown) /* return TRUE if mon still alive */
-struct monst *mon;
-struct obj *obj;
-int thrown;
-{
- int tmp;
- boolean hittxt = FALSE;
-
- if(!obj){
- tmp = rnd(2); /* attack with bare hands */
- if(mon->data->mlet == 'c' && !uarmg){
- pline("You hit the cockatrice with your bare hands.");
- pline("You turn to stone ...");
- done_in_by(mon);
- }
- } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
- if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
- tmp = rnd(2);
- else {
- if(index(mlarge, mon->data->mlet)) {
- tmp = rnd(objects[obj->otyp].wldam);
- if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
- else if(obj->otyp == FLAIL) tmp += rnd(4);
- } else {
- tmp = rnd(objects[obj->otyp].wsdam);
- }
- tmp += obj->spe;
- if(!thrown && obj == uwep && obj->otyp == BOOMERANG
- && !rn2(3)){
- pline("As you hit %s, the boomerang breaks into splinters.",
- monnam(mon));
- freeinv(obj);
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- tmp++;
- }
- }
- if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
- !strcmp(ONAME(obj), "Orcrist"))
- tmp += rnd(10);
- } else switch(obj->otyp) {
- case HEAVY_IRON_BALL:
- tmp = rnd(25); break;
- case EXPENSIVE_CAMERA:
- pline("You succeed in destroying your camera. Congratulations!");
- freeinv(obj);
- if(obj->owornmask)
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- return(TRUE);
- case DEAD_COCKATRICE:
- pline("You hit %s with the cockatrice corpse.",
- monnam(mon));
- if(mon->data->mlet == 'c') {
- tmp = 1;
- hittxt = TRUE;
- break;
- }
- pline("%s is turned to stone!", Monnam(mon));
- killed(mon);
- return(FALSE);
- case CLOVE_OF_GARLIC: /* no effect against demons */
- if(index(UNDEAD, mon->data->mlet))
- mon->mflee = 1;
- tmp = 1;
- break;
- default:
- /* non-weapons can damage because of their weight */
- /* (but not too much) */
- tmp = obj->owt/10;
- if(tmp < 1) tmp = 1;
- else tmp = rnd(tmp);
- if(tmp > 6) tmp = 6;
- }
-
- /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
-
- tmp += u.udaminc + dbon();
- if(u.uswallow) {
- if((tmp -= u.uswldtim) <= 0) {
- pline("Your arms are no longer able to hit.");
- return(TRUE);
- }
- }
- if(tmp < 1) tmp = 1;
- mon->mhp -= tmp;
- if(mon->mhp < 1) {
- killed(mon);
- return(FALSE);
- }
- if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
- mon->mflee = 1; /* Rick Richardson */
- mon->mfleetim += 10*rnd(tmp);
- }
-
- if(!hittxt) {
- if(thrown)
- /* this assumes that we cannot throw plural things */
- hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
- mon, exclam(tmp) );
- else if(Blind)
- pline("You hit it.");
- else
- pline("You hit %s%s", monnam(mon), exclam(tmp));
- }
-
- if(u.umconf && !thrown) {
- if(!Blind) {
- pline("Your hands stop glowing blue.");
- if(!mon->mfroz && !mon->msleep)
- pline("%s appears confused.",Monnam(mon));
- }
- mon->mconf = 1;
- u.umconf = 0;
- }
- return(TRUE); /* mon still alive */
-}
-
-/* try to attack; return FALSE if monster evaded */
-/* u.dx and u.dy must be set */
-attack(mtmp)
-struct monst *mtmp;
-{
- schar tmp;
- boolean malive = TRUE;
- struct permonst *mdat;
- mdat = mtmp->data;
-
- u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
-
- if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
- !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
- (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
- mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
- return(FALSE);
-
- if(mtmp->mimic){
- if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
- switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
- case '+':
- pline("The door actually was a Mimic.");
- break;
- case '$':
- pline("The chest was a Mimic!");
- break;
- default:
- pline("Wait! That's a Mimic!");
- }
- wakeup(mtmp); /* clears mtmp->mimic */
- return(TRUE);
- }
-
- wakeup(mtmp);
-
- if(mtmp->mhide && mtmp->mundetected){
- struct obj *obj;
-
- mtmp->mundetected = 0;
- if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
- pline("Wait! There's a %s hiding under %s!",
- mdat->mname, doname(obj));
- return(TRUE);
- }
-
- tmp = u.uluck + u.ulevel + mdat->ac + abon();
- if(uwep) {
- if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
- tmp += uwep->spe;
- if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
- else if(uwep->otyp == DAGGER) tmp += 2;
- else if(uwep->otyp == CRYSKNIFE) tmp += 3;
- else if(uwep->otyp == SPEAR &&
- index("XDne", mdat->mlet)) tmp += 2;
- }
- if(mtmp->msleep) {
- mtmp->msleep = 0;
- tmp += 2;
- }
- if(mtmp->mfroz) {
- tmp += 4;
- if(!rn2(10)) mtmp->mfroz = 0;
- }
- if(mtmp->mflee) tmp += 2;
- if(u.utrap) tmp -= 3;
-
- /* with a lot of luggage, your agility diminishes */
- tmp -= (inv_weight() + 40)/20;
-
- if(tmp <= rnd(20) && !u.uswallow){
- if(Blind) pline("You miss it.");
- else pline("You miss %s.",monnam(mtmp));
- } else {
- /* we hit the monster; be careful: it might die! */
-
- if((malive = hmon(mtmp,uwep,0)) == TRUE) {
- /* monster still alive */
- if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
- mtmp->mflee = 1;
- if(!rn2(3)) mtmp->mfleetim = rnd(100);
- if(u.ustuck == mtmp && !u.uswallow)
- u.ustuck = 0;
- }
-#ifndef NOWORM
- if(mtmp->wormno)
- cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
- uwep ? uwep->otyp : 0);
-#endif /* NOWORM */
- }
- if(mdat->mlet == 'a') {
- if(rn2(2)) {
- pline("You are splashed by the blob's acid!");
- losehp_m(rnd(6), mtmp);
- if(!rn2(30)) corrode_armor();
- }
- if(!rn2(6)) corrode_weapon();
- }
- }
- if(malive && mdat->mlet == 'E' && canseemon(mtmp)
- && !mtmp->mcan && rn2(3)) {
- if(mtmp->mcansee) {
- pline("You are frozen by the floating eye's gaze!");
- nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
- } else {
- pline("The blinded floating eye cannot defend itself.");
- if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
- }
- }
- return(TRUE);
-}
diff --git a/games/hack/hack.fix b/games/hack/hack.fix
deleted file mode 100644
index 01e6460..0000000
--- a/games/hack/hack.fix
+++ /dev/null
@@ -1,113 +0,0 @@
-/***** unido:net.games.hack / ab / 7:23 pm Sep 13, 1985*/
-
-Recently hack (1.0.3) crashed with core dumps during some good games.
-The crashes occured in the onbill-routine. After investigating the core
-dump I found that the shopkeeper's bill was still to be paid. Normaly
-if you leave a shop the bill will be cleared and onbill() would not
-check it. But under certain conditions you can leave a shop without
-clearing the bill. The conditions are:
-
- 1. You have to rob a shop in order to make the shopkeeper
- follow you.
-
- 2. After leaving the shop being followed by the shopkeeper
- you must return to the shop...
-
- 3. ...and then leave the unguarded shop again.
- - The shopkeeper mustn't be present!
-
-If you climb the stairs to the previous level, chances are that your
-bill now contains much more items than allowed. If so the next call to
-onbill() will dump the core.
-
-Following is a context diff to fix the bug. Actually just the last hunk
-does the fix [it deletes two lines which have been inserted in 1.0.3],
-but I think the other fix was intended by the now deleted lines.
-
- Andreas
-
---
-Andreas Bormann ab@unido.UUCP
-University of Dortmund N 51 29' 05" E 07 24' 42"
-West Germany
-
------- the diff follows:
-
-*** hack.shk.c.orig Sun Aug 4 12:07:51 1985
---- hack.shk.c Fri Sep 13 14:29:52 1985
-***************
-*** 133,139
- /* Did we just leave a shop? */
- if(u.uinshop &&
- (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
-- u.uinshop = 0;
- if(shopkeeper) {
- if(ESHK(shopkeeper)->billct) {
- pline("Somehow you escaped the shop without paying!");
-
---- 133,138 -----
- /* Did we just leave a shop? */
- if(u.uinshop &&
- (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
- if(shopkeeper) {
- if(ESHK(shopkeeper)->billct) {
- if(inroom(shopkeeper->mx, shopkeeper->my)
-***************
-*** 136,142
- u.uinshop = 0;
- if(shopkeeper) {
- if(ESHK(shopkeeper)->billct) {
-! pline("Somehow you escaped the shop without paying!");
- addupbill();
- pline("You stole for a total worth of %ld zorkmids.",
- total);
-
---- 135,143 -----
- (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
- if(shopkeeper) {
- if(ESHK(shopkeeper)->billct) {
-! if(inroom(shopkeeper->mx, shopkeeper->my)
-! == u.uinshop - 1) /* ab@unido */
-! pline("Somehow you escaped the shop without paying!");
- addupbill();
- pline("You stole for a total worth of %ld zorkmids.",
- total);
-***************
-*** 149,154
- shopkeeper = 0;
- shlevel = 0;
- }
- }
-
- /* Did we just enter a zoo of some kind? */
-
---- 150,156 -----
- shopkeeper = 0;
- shlevel = 0;
- }
-+ u.uinshop = 0;
- }
-
- /* Did we just enter a zoo of some kind? */
-***************
-*** 183,190
- findshk(roomno);
- if(!shopkeeper) {
- rooms[roomno].rtype = 0;
-- u.uinshop = 0;
-- } else if(inroom(shopkeeper->mx, shopkeeper->my) != roomno) {
- u.uinshop = 0;
- } else if(!u.uinshop){
- if(!ESHK(shopkeeper)->visitct ||
-
---- 185,190 -----
- findshk(roomno);
- if(!shopkeeper) {
- rooms[roomno].rtype = 0;
- u.uinshop = 0;
- } else if(!u.uinshop){
- if(!ESHK(shopkeeper)->visitct ||
-/* ---------- */
-
-
-
diff --git a/games/hack/hack.h b/games/hack/hack.h
deleted file mode 100644
index a9cc347..0000000
--- a/games/hack/hack.h
+++ /dev/null
@@ -1,161 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.h - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "config.h"
-#include <string.h>
-
-#ifndef BSD
-#define index strchr
-#define rindex strrchr
-#endif /* BSD */
-
-#define Null(type) ((struct type *) 0)
-
-#include "def.objclass.h"
-
-typedef struct {
- xchar x,y;
-} coord;
-
-#include "def.monst.h" /* uses coord */
-#include "def.gold.h"
-#include "def.trap.h"
-#include "def.obj.h"
-#include "def.flag.h"
-
-#define plur(x) (((x) == 1) ? "" : "s")
-
-#define BUFSZ 256 /* for getlin buffers */
-#define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
-
-#include "def.rm.h"
-#include "def.permonst.h"
-
-extern long *alloc();
-
-extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
-
-extern xchar dlevel;
-#define newstring(x) (char *) alloc((unsigned)(x))
-#include "hack.onames.h"
-
-#define ON 1
-#define OFF 0
-
-extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
- *uleft, *uright, *fcobj;
-extern struct obj *uchain; /* defined iff PUNISHED */
-extern struct obj *uball; /* defined if PUNISHED */
-struct obj *o_at(), *getobj(), *sobj_at();
-
-struct prop {
-#define TIMEOUT 007777 /* mask */
-#define LEFT_RING W_RINGL /* 010000L */
-#define RIGHT_RING W_RINGR /* 020000L */
-#define INTRINSIC 040000L
-#define LEFT_SIDE LEFT_RING
-#define RIGHT_SIDE RIGHT_RING
-#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
- long p_flgs;
- int (*p_tofn)(); /* called after timeout */
-};
-
-struct you {
- xchar ux, uy;
- schar dx, dy, dz; /* direction of move (or zap or ... ) */
-#ifdef QUEST
- schar di; /* direction of FF */
- xchar ux0, uy0; /* initial position FF */
-#endif /* QUEST */
- xchar udisx, udisy; /* last display pos */
- char usym; /* usually '@' */
- schar uluck;
-#define LUCKMAX 10 /* on moonlit nights 11 */
-#define LUCKMIN (-10)
- int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
- /* +: turn right, -: turn left */
- unsigned udispl:1; /* @ on display */
- unsigned ulevel:4; /* 1 - 14 */
-#ifdef QUEST
- unsigned uhorizon:7;
-#endif /* QUEST */
- unsigned utrap:3; /* trap timeout */
- unsigned utraptype:1; /* defined if utrap nonzero */
-#define TT_BEARTRAP 0
-#define TT_PIT 1
- unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
-
-
-/* perhaps these #define's should also be generated by makedefs */
-#define TELEPAT LAST_RING /* not a ring */
-#define Telepat u.uprops[TELEPAT].p_flgs
-#define FAST (LAST_RING+1) /* not a ring */
-#define Fast u.uprops[FAST].p_flgs
-#define CONFUSION (LAST_RING+2) /* not a ring */
-#define Confusion u.uprops[CONFUSION].p_flgs
-#define INVIS (LAST_RING+3) /* not a ring */
-#define Invis u.uprops[INVIS].p_flgs
-#define Invisible (Invis && !See_invisible)
-#define GLIB (LAST_RING+4) /* not a ring */
-#define Glib u.uprops[GLIB].p_flgs
-#define PUNISHED (LAST_RING+5) /* not a ring */
-#define Punished u.uprops[PUNISHED].p_flgs
-#define SICK (LAST_RING+6) /* not a ring */
-#define Sick u.uprops[SICK].p_flgs
-#define BLIND (LAST_RING+7) /* not a ring */
-#define Blind u.uprops[BLIND].p_flgs
-#define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
-#define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
-#define STONED (LAST_RING+9) /* not a ring */
-#define Stoned u.uprops[STONED].p_flgs
-#define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
- unsigned umconf:1;
- char *usick_cause;
- struct prop uprops[LAST_RING+10];
-
- unsigned uswallow:1; /* set if swallowed by a monster */
- unsigned uswldtim:4; /* time you have been swallowed */
- unsigned uhs:3; /* hunger state - see hack.eat.c */
- schar ustr,ustrmax;
- schar udaminc;
- schar uac;
- int uhp,uhpmax;
- long int ugold,ugold0,uexp,urexp;
- int uhunger; /* refd only in eat.c and shk.c */
- int uinvault;
- struct monst *ustuck;
- int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
-};
-
-extern struct you u;
-
-extern char *traps[];
-extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
- *doname(), *aobjnam();
-extern char readchar();
-extern char vowels[];
-
-extern xchar curx,cury; /* cursor location on screen */
-
-extern coord bhitpos; /* place where thrown weapon falls to the ground */
-
-extern xchar seehx,seelx,seehy,seely; /* where to see*/
-extern char *save_cm,*killer;
-
-extern xchar dlevel, maxdlevel; /* dungeon level */
-
-extern long moves;
-
-extern int multi;
-
-
-extern char lock[];
-
-
-#define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
-
-#define PL_CSIZ 20 /* sizeof pl_character */
-#define MAX_CARR_CAP 120 /* so that boulders can be heavier */
-#define MAXLEVEL 40
-#define FAR (COLNO+2) /* position outside screen */
diff --git a/games/hack/hack.invent.c b/games/hack/hack.invent.c
deleted file mode 100644
index f261034..0000000
--- a/games/hack/hack.invent.c
+++ /dev/null
@@ -1,864 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.invent.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-extern struct obj *splitobj();
-extern struct obj zeroobj;
-extern char morc;
-extern char quitchars[];
-static char *xprname();
-
-#ifndef NOWORM
-#include "def.wseg.h"
-extern struct wseg *wsegs[32];
-#endif /* NOWORM */
-
-#define NOINVSYM '#'
-
-static int lastinvnr = 51; /* 0 ... 51 */
-static
-assigninvlet(otmp)
-struct obj *otmp;
-{
- boolean inuse[52];
- int i;
- struct obj *obj;
-
- for(i = 0; i < 52; i++) inuse[i] = FALSE;
- for(obj = invent; obj; obj = obj->nobj) if(obj != otmp) {
- i = obj->invlet;
- if('a' <= i && i <= 'z') inuse[i - 'a'] = TRUE; else
- if('A' <= i && i <= 'Z') inuse[i - 'A' + 26] = TRUE;
- if(i == otmp->invlet) otmp->invlet = 0;
- }
- if((i = otmp->invlet) &&
- (('a' <= i && i <= 'z') || ('A' <= i && i <= 'Z')))
- return;
- for(i = lastinvnr+1; i != lastinvnr; i++) {
- if(i == 52) { i = -1; continue; }
- if(!inuse[i]) break;
- }
- otmp->invlet = (inuse[i] ? NOINVSYM :
- (i < 26) ? ('a'+i) : ('A'+i-26));
- lastinvnr = i;
-}
-
-struct obj *
-addinv(obj)
-struct obj *obj;
-{
- struct obj *otmp;
-
- /* merge or attach to end of chain */
- if(!invent) {
- invent = obj;
- otmp = 0;
- } else
- for(otmp = invent; /* otmp */; otmp = otmp->nobj) {
- if(merged(otmp, obj, 0))
- return(otmp);
- if(!otmp->nobj) {
- otmp->nobj = obj;
- break;
- }
- }
- obj->nobj = 0;
-
- if(flags.invlet_constant) {
- assigninvlet(obj);
- /*
- * The ordering of the chain is nowhere significant
- * so in case you prefer some other order than the
- * historical one, change the code below.
- */
- if(otmp) { /* find proper place in chain */
- otmp->nobj = 0;
- if((invent->invlet ^ 040) > (obj->invlet ^ 040)) {
- obj->nobj = invent;
- invent = obj;
- } else
- for(otmp = invent; ; otmp = otmp->nobj) {
- if(!otmp->nobj ||
- (otmp->nobj->invlet ^ 040) > (obj->invlet ^ 040)){
- obj->nobj = otmp->nobj;
- otmp->nobj = obj;
- break;
- }
- }
- }
- }
-
- return(obj);
-}
-
-useup(obj)
-struct obj *obj;
-{
- if(obj->quan > 1){
- obj->quan--;
- obj->owt = weight(obj);
- } else {
- setnotworn(obj);
- freeinv(obj);
- obfree(obj, (struct obj *) 0);
- }
-}
-
-freeinv(obj)
-struct obj *obj;
-{
- struct obj *otmp;
-
- if(obj == invent)
- invent = invent->nobj;
- else {
- for(otmp = invent; otmp->nobj != obj; otmp = otmp->nobj)
- if(!otmp->nobj) panic("freeinv");
- otmp->nobj = obj->nobj;
- }
-}
-
-/* destroy object in fobj chain (if unpaid, it remains on the bill) */
-delobj(obj) struct obj *obj; {
- freeobj(obj);
- unpobj(obj);
- obfree(obj, (struct obj *) 0);
-}
-
-/* unlink obj from chain starting with fobj */
-freeobj(obj) struct obj *obj; {
- struct obj *otmp;
-
- if(obj == fobj) fobj = fobj->nobj;
- else {
- for(otmp = fobj; otmp->nobj != obj; otmp = otmp->nobj)
- if(!otmp) panic("error in freeobj");
- otmp->nobj = obj->nobj;
- }
-}
-
-/* Note: freegold throws away its argument! */
-freegold(gold) struct gold *gold; {
- struct gold *gtmp;
-
- if(gold == fgold) fgold = gold->ngold;
- else {
- for(gtmp = fgold; gtmp->ngold != gold; gtmp = gtmp->ngold)
- if(!gtmp) panic("error in freegold");
- gtmp->ngold = gold->ngold;
- }
- free((char *) gold);
-}
-
-deltrap(trap)
-struct trap *trap;
-{
- struct trap *ttmp;
-
- if(trap == ftrap)
- ftrap = ftrap->ntrap;
- else {
- for(ttmp = ftrap; ttmp->ntrap != trap; ttmp = ttmp->ntrap) ;
- ttmp->ntrap = trap->ntrap;
- }
- free((char *) trap);
-}
-
-struct wseg *m_atseg;
-
-struct monst *
-m_at(x,y)
-int x,y;
-{
- struct monst *mtmp;
-#ifndef NOWORM
- struct wseg *wtmp;
-#endif /* NOWORM */
-
- m_atseg = 0;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
- if(mtmp->mx == x && mtmp->my == y)
- return(mtmp);
-#ifndef NOWORM
- if(mtmp->wormno){
- for(wtmp = wsegs[mtmp->wormno]; wtmp; wtmp = wtmp->nseg)
- if(wtmp->wx == x && wtmp->wy == y){
- m_atseg = wtmp;
- return(mtmp);
- }
- }
-#endif /* NOWORM */
- }
- return(0);
-}
-
-struct obj *
-o_at(x,y)
-int x,y;
-{
- struct obj *otmp;
-
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->ox == x && otmp->oy == y) return(otmp);
- return(0);
-}
-
-struct obj *
-sobj_at(n,x,y)
-int n,x,y;
-{
- struct obj *otmp;
-
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->ox == x && otmp->oy == y && otmp->otyp == n)
- return(otmp);
- return(0);
-}
-
-carried(obj) struct obj *obj; {
-struct obj *otmp;
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp == obj) return(1);
- return(0);
-}
-
-carrying(type)
-int type;
-{
- struct obj *otmp;
-
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->otyp == type)
- return(TRUE);
- return(FALSE);
-}
-
-struct obj *
-o_on(id, objchn) unsigned int id; struct obj *objchn; {
- while(objchn) {
- if(objchn->o_id == id) return(objchn);
- objchn = objchn->nobj;
- }
- return((struct obj *) 0);
-}
-
-struct trap *
-t_at(x,y)
-int x,y;
-{
- struct trap *trap = ftrap;
- while(trap) {
- if(trap->tx == x && trap->ty == y) return(trap);
- trap = trap->ntrap;
- }
- return(0);
-}
-
-struct gold *
-g_at(x,y)
-int x,y;
-{
- struct gold *gold = fgold;
- while(gold) {
- if(gold->gx == x && gold->gy == y) return(gold);
- gold = gold->ngold;
- }
- return(0);
-}
-
-/* make dummy object structure containing gold - for temporary use only */
-struct obj *
-mkgoldobj(q)
-long q;
-{
- struct obj *otmp;
-
- otmp = newobj(0);
- /* should set o_id etc. but otmp will be freed soon */
- otmp->olet = '$';
- u.ugold -= q;
- OGOLD(otmp) = q;
- flags.botl = 1;
- return(otmp);
-}
-
-/*
- * getobj returns:
- * struct obj *xxx: object to do something with.
- * (struct obj *) 0 error return: no object.
- * &zeroobj explicitly no object (as in w-).
- */
-struct obj *
-getobj(let,word)
-char *let,*word;
-{
- struct obj *otmp;
- char ilet,ilet1,ilet2;
- char buf[BUFSZ];
- char lets[BUFSZ];
- int foo = 0, foo2;
- char *bp = buf;
- xchar allowcnt = 0; /* 0, 1 or 2 */
- boolean allowgold = FALSE;
- boolean allowall = FALSE;
- boolean allownone = FALSE;
- xchar foox = 0;
- long cnt;
-
- if(*let == '0') let++, allowcnt = 1;
- if(*let == '$') let++, allowgold = TRUE;
- if(*let == '#') let++, allowall = TRUE;
- if(*let == '-') let++, allownone = TRUE;
- if(allownone) *bp++ = '-';
- if(allowgold) *bp++ = '$';
- if(bp > buf && bp[-1] == '-') *bp++ = ' ';
-
- ilet = 'a';
- for(otmp = invent; otmp; otmp = otmp->nobj){
- if(!*let || index(let, otmp->olet)) {
- bp[foo++] = flags.invlet_constant ? otmp->invlet : ilet;
-
- /* ugly check: remove inappropriate things */
- if((!strcmp(word, "take off") &&
- !(otmp->owornmask & (W_ARMOR - W_ARM2)))
- || (!strcmp(word, "wear") &&
- (otmp->owornmask & (W_ARMOR | W_RING)))
- || (!strcmp(word, "wield") &&
- (otmp->owornmask & W_WEP))) {
- foo--;
- foox++;
- }
- }
- if(ilet == 'z') ilet = 'A'; else ilet++;
- }
- bp[foo] = 0;
- if(foo == 0 && bp > buf && bp[-1] == ' ') *--bp = 0;
- (void) strcpy(lets, bp); /* necessary since we destroy buf */
- if(foo > 5) { /* compactify string */
- foo = foo2 = 1;
- ilet2 = bp[0];
- ilet1 = bp[1];
- while(ilet = bp[++foo2] = bp[++foo]){
- if(ilet == ilet1+1){
- if(ilet1 == ilet2+1)
- bp[foo2 - 1] = ilet1 = '-';
- else if(ilet2 == '-') {
- bp[--foo2] = ++ilet1;
- continue;
- }
- }
- ilet2 = ilet1;
- ilet1 = ilet;
- }
- }
- if(!foo && !allowall && !allowgold && !allownone) {
- pline("You don't have anything %sto %s.",
- foox ? "else " : "", word);
- return(0);
- }
- for(;;) {
- if(!buf[0])
- pline("What do you want to %s [*]? ", word);
- else
- pline("What do you want to %s [%s or ?*]? ",
- word, buf);
-
- cnt = 0;
- ilet = readchar();
- while(digit(ilet) && allowcnt) {
- if (cnt < 100000000)
- cnt = 10*cnt + (ilet - '0');
- else
- cnt = 999999999;
- allowcnt = 2; /* signal presence of cnt */
- ilet = readchar();
- }
- if(digit(ilet)) {
- pline("No count allowed with this command.");
- continue;
- }
- if(index(quitchars,ilet))
- return((struct obj *)0);
- if(ilet == '-') {
- return(allownone ? &zeroobj : (struct obj *) 0);
- }
- if(ilet == '$') {
- if(!allowgold){
- pline("You cannot %s gold.", word);
- continue;
- }
- if(!(allowcnt == 2 && cnt < u.ugold))
- cnt = u.ugold;
- return(mkgoldobj(cnt));
- }
- if(ilet == '?') {
- doinv(lets);
- if(!(ilet = morc)) continue;
- /* he typed a letter (not a space) to more() */
- } else if(ilet == '*') {
- doinv((char *) 0);
- if(!(ilet = morc)) continue;
- /* ... */
- }
- if(flags.invlet_constant) {
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->invlet == ilet) break;
- } else {
- if(ilet >= 'A' && ilet <= 'Z') ilet += 'z'-'A'+1;
- ilet -= 'a';
- for(otmp = invent; otmp && ilet;
- ilet--, otmp = otmp->nobj) ;
- }
- if(!otmp) {
- pline("You don't have that object.");
- continue;
- }
- if(cnt < 0 || otmp->quan < cnt) {
- pline("You don't have that many! [You have %u]"
- , otmp->quan);
- continue;
- }
- break;
- }
- if(!allowall && let && !index(let,otmp->olet)) {
- pline("That is a silly thing to %s.",word);
- return(0);
- }
- if(allowcnt == 2) { /* cnt given */
- if(cnt == 0) return(0);
- if(cnt != otmp->quan) {
- struct obj *obj;
- obj = splitobj(otmp, (int) cnt);
- if(otmp == uwep) setuwep(obj);
- }
- }
- return(otmp);
-}
-
-ckunpaid(otmp) struct obj *otmp; {
- return( otmp->unpaid );
-}
-
-/* interactive version of getobj - used for Drop and Identify */
-/* return the number of times fn was called successfully */
-ggetobj(word, fn, max)
-char *word;
-int (*fn)(), max;
-{
-char buf[BUFSZ];
-char *ip;
-char sym;
-int oletct = 0, iletct = 0;
-boolean allflag = FALSE;
-char olets[20], ilets[20];
-int (*ckfn)() = (int (*)()) 0;
-xchar allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0; /* BAH */
- if(!invent && !allowgold){
- pline("You have nothing to %s.", word);
- return(0);
- } else {
- struct obj *otmp = invent;
- int uflg = 0;
-
- if(allowgold) ilets[iletct++] = '$';
- ilets[iletct] = 0;
- while(otmp) {
- if(!index(ilets, otmp->olet)){
- ilets[iletct++] = otmp->olet;
- ilets[iletct] = 0;
- }
- if(otmp->unpaid) uflg = 1;
- otmp = otmp->nobj;
- }
- ilets[iletct++] = ' ';
- if(uflg) ilets[iletct++] = 'u';
- if(invent) ilets[iletct++] = 'a';
- ilets[iletct] = 0;
- }
- pline("What kinds of thing do you want to %s? [%s] ",
- word, ilets);
- getlin(buf);
- if(buf[0] == '\033') {
- clrlin();
- return(0);
- }
- ip = buf;
- olets[0] = 0;
- while(sym = *ip++){
- if(sym == ' ') continue;
- if(sym == '$') {
- if(allowgold == 1)
- (*fn)(mkgoldobj(u.ugold));
- else if(!u.ugold)
- pline("You have no gold.");
- allowgold = 2;
- } else
- if(sym == 'a' || sym == 'A') allflag = TRUE; else
- if(sym == 'u' || sym == 'U') ckfn = ckunpaid; else
- if(index("!%?[()=*/\"0", sym)){
- if(!index(olets, sym)){
- olets[oletct++] = sym;
- olets[oletct] = 0;
- }
- }
- else pline("You don't have any %c's.", sym);
- }
- if(allowgold == 2 && !oletct)
- return(1); /* he dropped gold (or at least tried to) */
- else
- return(askchain(invent, olets, allflag, fn, ckfn, max));
-}
-
-/*
- * Walk through the chain starting at objchn and ask for all objects
- * with olet in olets (if nonNULL) and satisfying ckfn (if nonNULL)
- * whether the action in question (i.e., fn) has to be performed.
- * If allflag then no questions are asked. Max gives the max nr of
- * objects to be treated. Return the number of objects treated.
- */
-askchain(objchn, olets, allflag, fn, ckfn, max)
-struct obj *objchn;
-char *olets;
-int allflag;
-int (*fn)(), (*ckfn)();
-int max;
-{
-struct obj *otmp, *otmp2;
-char sym, ilet;
-int cnt = 0;
- ilet = 'a'-1;
- for(otmp = objchn; otmp; otmp = otmp2){
- if(ilet == 'z') ilet = 'A'; else ilet++;
- otmp2 = otmp->nobj;
- if(olets && *olets && !index(olets, otmp->olet)) continue;
- if(ckfn && !(*ckfn)(otmp)) continue;
- if(!allflag) {
- pline(xprname(otmp, ilet));
- addtopl(" [nyaq]? ");
- sym = readchar();
- }
- else sym = 'y';
-
- switch(sym){
- case 'a':
- allflag = 1;
- case 'y':
- cnt += (*fn)(otmp);
- if(--max == 0) goto ret;
- case 'n':
- default:
- break;
- case 'q':
- goto ret;
- }
- }
- pline(cnt ? "That was all." : "No applicable objects.");
-ret:
- return(cnt);
-}
-
-obj_to_let(obj) /* should of course only be called for things in invent */
-struct obj *obj;
-{
- struct obj *otmp;
- char ilet;
-
- if(flags.invlet_constant)
- return(obj->invlet);
- ilet = 'a';
- for(otmp = invent; otmp && otmp != obj; otmp = otmp->nobj)
- if(++ilet > 'z') ilet = 'A';
- return(otmp ? ilet : NOINVSYM);
-}
-
-prinv(obj)
-struct obj *obj;
-{
- pline(xprname(obj, obj_to_let(obj)));
-}
-
-static char *
-xprname(obj,let)
-struct obj *obj;
-char let;
-{
- static char li[BUFSZ];
-
- (void) sprintf(li, "%c - %s.",
- flags.invlet_constant ? obj->invlet : let,
- doname(obj));
- return(li);
-}
-
-ddoinv()
-{
- doinv((char *) 0);
- return(0);
-}
-
-/* called with 0 or "": all objects in inventory */
-/* otherwise: all objects with (serial) letter in lets */
-doinv(lets)
-char *lets;
-{
- struct obj *otmp;
- char ilet;
- int ct = 0;
- char any[BUFSZ];
-
- morc = 0; /* just to be sure */
-
- if(!invent){
- pline("Not carrying anything.");
- return;
- }
-
- cornline(0, (char *) 0);
- ilet = 'a';
- for(otmp = invent; otmp; otmp = otmp->nobj) {
- if(flags.invlet_constant) ilet = otmp->invlet;
- if(!lets || !*lets || index(lets, ilet)) {
- cornline(1, xprname(otmp, ilet));
- any[ct++] = ilet;
- }
- if(!flags.invlet_constant) if(++ilet > 'z') ilet = 'A';
- }
- any[ct] = 0;
- cornline(2, any);
-}
-
-dotypeinv () /* free after Robert Viduya */
-/* Changed to one type only, so he doesnt have to type cr */
-{
- char c, ilet;
- char stuff[BUFSZ];
- int stct;
- struct obj *otmp;
- boolean billx = inshop() && doinvbill(0);
- boolean unpd = FALSE;
-
- if (!invent && !u.ugold && !billx) {
- pline ("You aren't carrying anything.");
- return(0);
- }
-
- stct = 0;
- if(u.ugold) stuff[stct++] = '$';
- stuff[stct] = 0;
- for(otmp = invent; otmp; otmp = otmp->nobj) {
- if (!index (stuff, otmp->olet)) {
- stuff[stct++] = otmp->olet;
- stuff[stct] = 0;
- }
- if(otmp->unpaid)
- unpd = TRUE;
- }
- if(unpd) stuff[stct++] = 'u';
- if(billx) stuff[stct++] = 'x';
- stuff[stct] = 0;
-
- if(stct > 1) {
- pline ("What type of object [%s] do you want an inventory of? ",
- stuff);
- c = readchar();
- if(index(quitchars,c)) return(0);
- } else
- c = stuff[0];
-
- if(c == '$')
- return(doprgold());
-
- if(c == 'x' || c == 'X') {
- if(billx)
- (void) doinvbill(1);
- else
- pline("No used-up objects on the shopping bill.");
- return(0);
- }
-
- if((c == 'u' || c == 'U') && !unpd) {
- pline("You are not carrying any unpaid objects.");
- return(0);
- }
-
- stct = 0;
- ilet = 'a';
- for (otmp = invent; otmp; otmp = otmp -> nobj) {
- if(flags.invlet_constant) ilet = otmp->invlet;
- if (c == otmp -> olet || (c == 'u' && otmp -> unpaid))
- stuff[stct++] = ilet;
- if(!flags.invlet_constant) if(++ilet > 'z') ilet = 'A';
- }
- stuff[stct] = '\0';
- if(stct == 0)
- pline("You have no such objects.");
- else
- doinv (stuff);
-
- return(0);
-}
-
-/* look at what is here */
-dolook() {
- struct obj *otmp, *otmp0;
- struct gold *gold;
- char *verb = Blind ? "feel" : "see";
- int ct = 0;
-
- if(!u.uswallow) {
- if(Blind) {
- pline("You try to feel what is lying here on the floor.");
- if(Levitation) { /* ab@unido */
- pline("You cannot reach the floor!");
- return(1);
- }
- }
- otmp0 = o_at(u.ux, u.uy);
- gold = g_at(u.ux, u.uy);
- }
-
- if(u.uswallow || (!otmp0 && !gold)) {
- pline("You %s no objects here.", verb);
- return(!!Blind);
- }
-
- cornline(0, "Things that are here:");
- for(otmp = otmp0; otmp; otmp = otmp->nobj) {
- if(otmp->ox == u.ux && otmp->oy == u.uy) {
- ct++;
- cornline(1, doname(otmp));
- if(Blind && otmp->otyp == DEAD_COCKATRICE && !uarmg) {
- pline("Touching the dead cockatrice is a fatal mistake ...");
- pline("You die ...");
- killer = "dead cockatrice";
- done("died");
- }
- }
- }
-
- if(gold) {
- char gbuf[30];
-
- (void) sprintf(gbuf, "%ld gold piece%s",
- gold->amount, plur(gold->amount));
- if(!ct++)
- pline("You %s here %s.", verb, gbuf);
- else
- cornline(1, gbuf);
- }
-
- if(ct == 1 && !gold) {
- pline("You %s here %s.", verb, doname(otmp0));
- cornline(3, (char *) 0);
- }
- if(ct > 1)
- cornline(2, (char *) 0);
- return(!!Blind);
-}
-
-stackobj(obj) struct obj *obj; {
-struct obj *otmp = fobj;
- for(otmp = fobj; otmp; otmp = otmp->nobj) if(otmp != obj)
- if(otmp->ox == obj->ox && otmp->oy == obj->oy &&
- merged(obj,otmp,1))
- return;
-}
-
-/* merge obj with otmp and delete obj if types agree */
-merged(otmp,obj,lose) struct obj *otmp, *obj; {
- if(obj->otyp == otmp->otyp &&
- obj->unpaid == otmp->unpaid &&
- obj->spe == otmp->spe &&
- obj->dknown == otmp->dknown &&
- obj->cursed == otmp->cursed &&
- (index("%*?!", obj->olet) ||
- (obj->known == otmp->known &&
- (obj->olet == WEAPON_SYM && obj->otyp < BOOMERANG)))) {
- otmp->quan += obj->quan;
- otmp->owt += obj->owt;
- if(lose) freeobj(obj);
- obfree(obj,otmp); /* free(obj), bill->otmp */
- return(1);
- } else return(0);
-}
-
-/*
- * Gold is no longer displayed; in fact, when you have a lot of money,
- * it may take a while before you have counted it all.
- * [Bug: d$ and pickup still tell you how much it was.]
- */
-extern int (*occupation)();
-extern char *occtxt;
-static long goldcounted;
-
-countgold(){
- if((goldcounted += 100*(u.ulevel + 1)) >= u.ugold) {
- long eps = 0;
- if(!rn2(2)) eps = rnd((int) (u.ugold/100 + 1));
- pline("You probably have about %ld gold pieces.",
- u.ugold + eps);
- return(0); /* done */
- }
- return(1); /* continue */
-}
-
-doprgold(){
- if(!u.ugold)
- pline("You do not carry any gold.");
- else if(u.ugold <= 500)
- pline("You are carrying %ld gold pieces.", u.ugold);
- else {
- pline("You sit down in order to count your gold pieces.");
- goldcounted = 500;
- occupation = countgold;
- occtxt = "counting your gold";
- }
- return(1);
-}
-
-/* --- end of gold counting section --- */
-
-doprwep(){
- if(!uwep) pline("You are empty handed.");
- else prinv(uwep);
- return(0);
-}
-
-doprarm(){
- if(!uarm && !uarmg && !uarms && !uarmh)
- pline("You are not wearing any armor.");
- else {
- char lets[6];
- int ct = 0;
-
- if(uarm) lets[ct++] = obj_to_let(uarm);
- if(uarm2) lets[ct++] = obj_to_let(uarm2);
- if(uarmh) lets[ct++] = obj_to_let(uarmh);
- if(uarms) lets[ct++] = obj_to_let(uarms);
- if(uarmg) lets[ct++] = obj_to_let(uarmg);
- lets[ct] = 0;
- doinv(lets);
- }
- return(0);
-}
-
-doprring(){
- if(!uleft && !uright)
- pline("You are not wearing any rings.");
- else {
- char lets[3];
- int ct = 0;
-
- if(uleft) lets[ct++] = obj_to_let(uleft);
- if(uright) lets[ct++] = obj_to_let(uright);
- lets[ct] = 0;
- doinv(lets);
- }
- return(0);
-}
-
-digit(c) char c; {
- return(c >= '0' && c <= '9');
-}
diff --git a/games/hack/hack.ioctl.c b/games/hack/hack.ioctl.c
deleted file mode 100644
index 9989e62..0000000
--- a/games/hack/hack.ioctl.c
+++ /dev/null
@@ -1,57 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.ioctl.c - version 1.0.2 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-/* This cannot be part of hack.tty.c (as it was earlier) since on some
- systems (e.g. MUNIX) the include files <termio.h> and <sgtty.h>
- define the same constants, and the C preprocessor complains. */
-
-#include <stdio.h>
-#include "config.h"
-#ifdef BSD
-#include <sgtty.h>
-struct ltchars ltchars, ltchars0;
-#else
-#include <termio.h> /* also includes part of <sgtty.h> */
-struct termio termio;
-#endif /* BSD */
-
-getioctls() {
-#ifdef BSD
- (void) ioctl(fileno(stdin), (int) TIOCGLTC, (char *) &ltchars);
- (void) ioctl(fileno(stdin), (int) TIOCSLTC, (char *) &ltchars0);
-#else
- (void) ioctl(fileno(stdin), (int) TCGETA, &termio);
-#endif /* BSD */
-}
-
-setioctls() {
-#ifdef BSD
- (void) ioctl(fileno(stdin), (int) TIOCSLTC, (char *) &ltchars);
-#else
- (void) ioctl(fileno(stdin), (int) TCSETA, &termio);
-#endif /* BSD */
-}
-
-#ifdef SUSPEND /* implies BSD */
-#include <signal.h>
-dosuspend() {
-#ifdef SIGTSTP
- if(signal(SIGTSTP, SIG_IGN) == SIG_DFL) {
- settty((char *) 0);
- (void) signal(SIGTSTP, SIG_DFL);
- (void) kill(0, SIGTSTP);
- gettty();
- setftty();
- docrt();
- } else {
- pline("I don't think your shell has job control.");
- }
-#else /* SIGTSTP */
- pline("Sorry, it seems we have no SIGTSTP here. Try ! or S.");
-#endif /* SIGTSTP */
- return(0);
-}
-#endif /* SUSPEND */
diff --git a/games/hack/hack.lev.c b/games/hack/hack.lev.c
deleted file mode 100644
index 8cc709e..0000000
--- a/games/hack/hack.lev.c
+++ /dev/null
@@ -1,286 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.lev.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include "def.mkroom.h"
-#include <stdio.h>
-extern struct monst *restmonchn();
-extern struct obj *restobjchn();
-extern struct obj *billobjs;
-extern char *itoa();
-extern char SAVEF[];
-extern int hackpid;
-extern xchar dlevel;
-extern char nul[];
-
-#ifndef NOWORM
-#include "def.wseg.h"
-extern struct wseg *wsegs[32], *wheads[32];
-extern long wgrowtime[32];
-#endif /* NOWORM */
-
-boolean level_exists[MAXLEVEL+1];
-
-savelev(fd,lev)
-int fd;
-xchar lev;
-{
-#ifndef NOWORM
- struct wseg *wtmp, *wtmp2;
- int tmp;
-#endif /* NOWORM */
-
- if(fd < 0) panic("Save on bad file!"); /* impossible */
- if(lev >= 0 && lev <= MAXLEVEL)
- level_exists[lev] = TRUE;
-
- bwrite(fd,(char *) &hackpid,sizeof(hackpid));
- bwrite(fd,(char *) &lev,sizeof(lev));
- bwrite(fd,(char *) levl,sizeof(levl));
- bwrite(fd,(char *) &moves,sizeof(long));
- bwrite(fd,(char *) &xupstair,sizeof(xupstair));
- bwrite(fd,(char *) &yupstair,sizeof(yupstair));
- bwrite(fd,(char *) &xdnstair,sizeof(xdnstair));
- bwrite(fd,(char *) &ydnstair,sizeof(ydnstair));
- savemonchn(fd, fmon);
- savegoldchn(fd, fgold);
- savetrapchn(fd, ftrap);
- saveobjchn(fd, fobj);
- saveobjchn(fd, billobjs);
- billobjs = 0;
- save_engravings(fd);
-#ifndef QUEST
- bwrite(fd,(char *) rooms,sizeof(rooms));
- bwrite(fd,(char *) doors,sizeof(doors));
-#endif /* QUEST */
- fgold = 0;
- ftrap = 0;
- fmon = 0;
- fobj = 0;
-#ifndef NOWORM
- bwrite(fd,(char *) wsegs,sizeof(wsegs));
- for(tmp=1; tmp<32; tmp++){
- for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp2){
- wtmp2 = wtmp->nseg;
- bwrite(fd,(char *) wtmp,sizeof(struct wseg));
- }
- wsegs[tmp] = 0;
- }
- bwrite(fd,(char *) wgrowtime,sizeof(wgrowtime));
-#endif /* NOWORM */
-}
-
-bwrite(fd,loc,num)
-int fd;
-char *loc;
-unsigned num;
-{
-/* lint wants the 3rd arg of write to be an int; lint -p an unsigned */
- if(write(fd, loc, (int) num) != num)
- panic("cannot write %u bytes to file #%d", num, fd);
-}
-
-saveobjchn(fd,otmp)
-int fd;
-struct obj *otmp;
-{
- struct obj *otmp2;
- unsigned xl;
- int minusone = -1;
-
- while(otmp) {
- otmp2 = otmp->nobj;
- xl = otmp->onamelth;
- bwrite(fd, (char *) &xl, sizeof(int));
- bwrite(fd, (char *) otmp, xl + sizeof(struct obj));
- free((char *) otmp);
- otmp = otmp2;
- }
- bwrite(fd, (char *) &minusone, sizeof(int));
-}
-
-savemonchn(fd,mtmp)
-int fd;
-struct monst *mtmp;
-{
- struct monst *mtmp2;
- unsigned xl;
- int minusone = -1;
- struct permonst *monbegin = &mons[0];
-
- bwrite(fd, (char *) &monbegin, sizeof(monbegin));
-
- while(mtmp) {
- mtmp2 = mtmp->nmon;
- xl = mtmp->mxlth + mtmp->mnamelth;
- bwrite(fd, (char *) &xl, sizeof(int));
- bwrite(fd, (char *) mtmp, xl + sizeof(struct monst));
- if(mtmp->minvent) saveobjchn(fd,mtmp->minvent);
- free((char *) mtmp);
- mtmp = mtmp2;
- }
- bwrite(fd, (char *) &minusone, sizeof(int));
-}
-
-savegoldchn(fd,gold)
-int fd;
-struct gold *gold;
-{
- struct gold *gold2;
- while(gold) {
- gold2 = gold->ngold;
- bwrite(fd, (char *) gold, sizeof(struct gold));
- free((char *) gold);
- gold = gold2;
- }
- bwrite(fd, nul, sizeof(struct gold));
-}
-
-savetrapchn(fd,trap)
-int fd;
-struct trap *trap;
-{
- struct trap *trap2;
- while(trap) {
- trap2 = trap->ntrap;
- bwrite(fd, (char *) trap, sizeof(struct trap));
- free((char *) trap);
- trap = trap2;
- }
- bwrite(fd, nul, sizeof(struct trap));
-}
-
-getlev(fd,pid,lev)
-int fd,pid;
-xchar lev;
-{
- struct gold *gold;
- struct trap *trap;
-#ifndef NOWORM
- struct wseg *wtmp;
-#endif /* NOWORM */
- int tmp;
- long omoves;
- int hpid;
- xchar dlvl;
-
- /* First some sanity checks */
- mread(fd, (char *) &hpid, sizeof(hpid));
- mread(fd, (char *) &dlvl, sizeof(dlvl));
- if((pid && pid != hpid) || (lev && dlvl != lev)) {
- pline("Strange, this map is not as I remember it.");
- pline("Somebody is trying some trickery here ...");
- pline("This game is void ...");
- done("tricked");
- }
-
- fgold = 0;
- ftrap = 0;
- mread(fd, (char *) levl, sizeof(levl));
- mread(fd, (char *)&omoves, sizeof(omoves));
- mread(fd, (char *)&xupstair, sizeof(xupstair));
- mread(fd, (char *)&yupstair, sizeof(yupstair));
- mread(fd, (char *)&xdnstair, sizeof(xdnstair));
- mread(fd, (char *)&ydnstair, sizeof(ydnstair));
-
- fmon = restmonchn(fd);
-
- /* regenerate animals while on another level */
- { long tmoves = (moves > omoves) ? moves-omoves : 0;
- struct monst *mtmp, *mtmp2;
- extern char genocided[];
-
- for(mtmp = fmon; mtmp; mtmp = mtmp2) {
- long newhp; /* tmoves may be very large */
-
- mtmp2 = mtmp->nmon;
- if(index(genocided, mtmp->data->mlet)) {
- mondead(mtmp);
- continue;
- }
-
- if(mtmp->mtame && tmoves > 250) {
- mtmp->mtame = 0;
- mtmp->mpeaceful = 0;
- }
-
- newhp = mtmp->mhp +
- (index(MREGEN, mtmp->data->mlet) ? tmoves : tmoves/20);
- if(newhp > mtmp->mhpmax)
- mtmp->mhp = mtmp->mhpmax;
- else
- mtmp->mhp = newhp;
- }
- }
-
- setgd();
- gold = newgold();
- mread(fd, (char *)gold, sizeof(struct gold));
- while(gold->gx) {
- gold->ngold = fgold;
- fgold = gold;
- gold = newgold();
- mread(fd, (char *)gold, sizeof(struct gold));
- }
- free((char *) gold);
- trap = newtrap();
- mread(fd, (char *)trap, sizeof(struct trap));
- while(trap->tx) {
- trap->ntrap = ftrap;
- ftrap = trap;
- trap = newtrap();
- mread(fd, (char *)trap, sizeof(struct trap));
- }
- free((char *) trap);
- fobj = restobjchn(fd);
- billobjs = restobjchn(fd);
- rest_engravings(fd);
-#ifndef QUEST
- mread(fd, (char *)rooms, sizeof(rooms));
- mread(fd, (char *)doors, sizeof(doors));
-#endif /* QUEST */
-#ifndef NOWORM
- mread(fd, (char *)wsegs, sizeof(wsegs));
- for(tmp = 1; tmp < 32; tmp++) if(wsegs[tmp]){
- wheads[tmp] = wsegs[tmp] = wtmp = newseg();
- while(1) {
- mread(fd, (char *)wtmp, sizeof(struct wseg));
- if(!wtmp->nseg) break;
- wheads[tmp]->nseg = wtmp = newseg();
- wheads[tmp] = wtmp;
- }
- }
- mread(fd, (char *)wgrowtime, sizeof(wgrowtime));
-#endif /* NOWORM */
-}
-
-mread(fd, buf, len)
-int fd;
-char *buf;
-unsigned len;
-{
- int rlen;
- extern boolean restoring;
-
- rlen = read(fd, buf, (int) len);
- if(rlen != len){
- pline("Read %d instead of %u bytes.\n", rlen, len);
- if(restoring) {
- (void) unlink(SAVEF);
- error("Error restoring old game.");
- }
- panic("Error reading level file.");
- }
-}
-
-mklev()
-{
- extern boolean in_mklev;
-
- if(getbones()) return;
-
- in_mklev = TRUE;
- makelevel();
- in_mklev = FALSE;
-}
diff --git a/games/hack/hack.main.c b/games/hack/hack.main.c
deleted file mode 100644
index b29320a..0000000
--- a/games/hack/hack.main.c
+++ /dev/null
@@ -1,502 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.main.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <stdio.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include "hack.h"
-
-#ifdef QUEST
-#define gamename "quest"
-#else
-#define gamename "hack"
-#endif
-
-extern char plname[PL_NSIZ], pl_character[PL_CSIZ];
-extern struct permonst mons[CMNUM+2];
-extern char genocided[60], fut_geno[];
-
-int (*afternmv)();
-int (*occupation)();
-char *occtxt; /* defined when occupation != NULL */
-
-void done1();
-void hangup();
-
-int hackpid; /* current pid */
-int locknum; /* max num of players */
-#ifdef DEF_PAGER
-char *catmore; /* default pager */
-#endif
-char SAVEF[PL_NSIZ + 11] = "save/"; /* save/99999player */
-char *hname; /* name of the game (argv[0] of call) */
-char obuf[BUFSIZ]; /* BUFSIZ is defined in stdio.h */
-
-extern char *nomovemsg;
-extern long wailmsg;
-
-#ifdef CHDIR
-static void chdirx();
-#endif
-
-main(argc,argv)
-int argc;
-char *argv[];
-{
- int fd;
-#ifdef CHDIR
- char *dir;
-#endif
-
- hname = argv[0];
- hackpid = getpid();
-
-#ifdef CHDIR /* otherwise no chdir() */
- /*
- * See if we must change directory to the playground.
- * (Perhaps hack runs suid and playground is inaccessible
- * for the player.)
- * The environment variable HACKDIR is overridden by a
- * -d command line option (must be the first option given)
- */
-
- dir = getenv("HACKDIR");
- if(argc > 1 && !strncmp(argv[1], "-d", 2)) {
- argc--;
- argv++;
- dir = argv[0]+2;
- if(*dir == '=' || *dir == ':') dir++;
- if(!*dir && argc > 1) {
- argc--;
- argv++;
- dir = argv[0];
- }
- if(!*dir)
- error("Flag -d must be followed by a directory name.");
- }
-#endif
-
- /*
- * Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS
- * 2. Use $USER or $LOGNAME (if 1. fails)
- * 3. Use getlogin() (if 2. fails)
- * The resulting name is overridden by command line options.
- * If everything fails, or if the resulting name is some generic
- * account like "games", "play", "player", "hack" then eventually
- * we'll ask him.
- * Note that we trust him here; it is possible to play under
- * somebody else's name.
- */
- { char *s;
-
- initoptions();
- if(!*plname && (s = getenv("USER")))
- (void) strncpy(plname, s, sizeof(plname)-1);
- if(!*plname && (s = getenv("LOGNAME")))
- (void) strncpy(plname, s, sizeof(plname)-1);
- if(!*plname && (s = getlogin()))
- (void) strncpy(plname, s, sizeof(plname)-1);
- }
-
- /*
- * Now we know the directory containing 'record' and
- * may do a prscore().
- */
- if(argc > 1 && !strncmp(argv[1], "-s", 2)) {
-#ifdef CHDIR
- chdirx(dir,0);
-#endif
- prscore(argc, argv);
- exit(0);
- }
-
- /*
- * It seems he really wants to play.
- * Remember tty modes, to be restored on exit.
- */
- gettty();
- setbuf(stdout,obuf);
- umask(007);
- setrandom();
- startup();
- cls();
- u.uhp = 1; /* prevent RIP on early quits */
- u.ux = FAR; /* prevent nscr() */
- (void) signal(SIGHUP, hangup);
-
- /*
- * Find the creation date of this game,
- * so as to avoid restoring outdated savefiles.
- */
- gethdate(hname);
-
- /*
- * We cannot do chdir earlier, otherwise gethdate will fail.
- */
-#ifdef CHDIR
- chdirx(dir,1);
-#endif
-
- /*
- * Process options.
- */
- while(argc > 1 && argv[1][0] == '-'){
- argv++;
- argc--;
- switch(argv[0][1]){
-#ifdef WIZARD
- case 'D':
-/* if(!strcmp(getlogin(), WIZARD)) */
- wizard = TRUE;
-/* else
- printf("Sorry.\n"); */
- break;
-#endif
-#ifdef NEWS
- case 'n':
- flags.nonews = TRUE;
- break;
-#endif
- case 'u':
- if(argv[0][2])
- (void) strncpy(plname, argv[0]+2, sizeof(plname)-1);
- else if(argc > 1) {
- argc--;
- argv++;
- (void) strncpy(plname, argv[0], sizeof(plname)-1);
- } else
- printf("Player name expected after -u\n");
- break;
- default:
- /* allow -T for Tourist, etc. */
- (void) strncpy(pl_character, argv[0]+1,
- sizeof(pl_character)-1);
-
- /* printf("Unknown option: %s\n", *argv); */
- }
- }
-
- if(argc > 1)
- locknum = atoi(argv[1]);
-#ifdef MAX_NR_OF_PLAYERS
- if(!locknum || locknum > MAX_NR_OF_PLAYERS)
- locknum = MAX_NR_OF_PLAYERS;
-#endif
-#ifdef DEF_PAGER
- if(!(catmore = getenv("HACKPAGER")) && !(catmore = getenv("PAGER")))
- catmore = DEF_PAGER;
-#endif
-#ifdef MAIL
- getmailstatus();
-#endif
-#ifdef WIZARD
- if(wizard) (void) strcpy(plname, "wizard"); else
-#endif
- if(!*plname || !strncmp(plname, "player", 4)
- || !strncmp(plname, "games", 4))
- askname();
- plnamesuffix(); /* strip suffix from name; calls askname() */
- /* again if suffix was whole name */
- /* accepts any suffix */
-#ifdef WIZARD
- if(!wizard) {
-#endif
- /*
- * check for multiple games under the same name
- * (if !locknum) or check max nr of players (otherwise)
- */
- (void) signal(SIGQUIT,SIG_IGN);
- (void) signal(SIGINT,SIG_IGN);
- if(!locknum)
- (void) strcpy(lock,plname);
- getlock(); /* sets lock if locknum != 0 */
-#ifdef WIZARD
- } else {
- char *sfoo;
- (void) strcpy(lock,plname);
- if(sfoo = getenv("MAGIC"))
- while(*sfoo) {
- switch(*sfoo++) {
- case 'n': (void) srandom(*sfoo++);
- break;
- }
- }
- if(sfoo = getenv("GENOCIDED")){
- if(*sfoo == '!'){
- struct permonst *pm = mons;
- char *gp = genocided;
-
- while(pm < mons+CMNUM+2){
- if(!index(sfoo, pm->mlet))
- *gp++ = pm->mlet;
- pm++;
- }
- *gp = 0;
- } else
- (void) strncpy(genocided, sfoo, sizeof(genocided)-1);
- (void) strcpy(fut_geno, genocided);
- }
- }
-#endif
- setftty();
- (void) sprintf(SAVEF, "save/%d%s", getuid(), plname);
- regularize(SAVEF+5); /* avoid . or / in name */
- if((fd = open(SAVEF,0)) >= 0 &&
- (uptodate(fd) || unlink(SAVEF) == 666)) {
- (void) signal(SIGINT,done1);
- pline("Restoring old save file...");
- (void) fflush(stdout);
- if(!dorecover(fd))
- goto not_recovered;
- pline("Hello %s, welcome to %s!", plname, gamename);
- flags.move = 0;
- } else {
-not_recovered:
- fobj = fcobj = invent = 0;
- fmon = fallen_down = 0;
- ftrap = 0;
- fgold = 0;
- flags.ident = 1;
- init_objects();
- u_init();
-
- (void) signal(SIGINT,done1);
- mklev();
- u.ux = xupstair;
- u.uy = yupstair;
- (void) inshop();
- setsee();
- flags.botlx = 1;
- makedog();
- { struct monst *mtmp;
- if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
- }
- seemons();
-#ifdef NEWS
- if(flags.nonews || !readnews())
- /* after reading news we did docrt() already */
-#endif
- docrt();
-
- /* give welcome message before pickup messages */
- pline("Hello %s, welcome to %s!", plname, gamename);
-
- pickup(1);
- read_engr_at(u.ux,u.uy);
- flags.move = 1;
- }
-
- flags.moonphase = phase_of_the_moon();
- if(flags.moonphase == FULL_MOON) {
- pline("You are lucky! Full moon tonight.");
- u.uluck++;
- } else if(flags.moonphase == NEW_MOON) {
- pline("Be careful! New moon tonight.");
- }
-
- initrack();
-
- for(;;) {
- if(flags.move) { /* actual time passed */
-
- settrack();
-
- if(moves%2 == 0 ||
- (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) {
- extern struct monst *makemon();
- movemon();
- if(!rn2(70))
- (void) makemon((struct permonst *)0, 0, 0);
- }
- if(Glib) glibr();
- timeout();
- ++moves;
- if(flags.time) flags.botl = 1;
- if(u.uhp < 1) {
- pline("You die...");
- done("died");
- }
- if(u.uhp*10 < u.uhpmax && moves-wailmsg > 50){
- wailmsg = moves;
- if(u.uhp == 1)
- pline("You hear the wailing of the Banshee...");
- else
- pline("You hear the howling of the CwnAnnwn...");
- }
- if(u.uhp < u.uhpmax) {
- if(u.ulevel > 9) {
- if(Regeneration || !(moves%3)) {
- flags.botl = 1;
- u.uhp += rnd((int) u.ulevel-9);
- if(u.uhp > u.uhpmax)
- u.uhp = u.uhpmax;
- }
- } else if(Regeneration ||
- (!(moves%(22-u.ulevel*2)))) {
- flags.botl = 1;
- u.uhp++;
- }
- }
- if(Teleportation && !rn2(85)) tele();
- if(Searching && multi >= 0) (void) dosearch();
- gethungry();
- invault();
- amulet();
- }
- if(multi < 0) {
- if(!++multi){
- pline(nomovemsg ? nomovemsg :
- "You can move again.");
- nomovemsg = 0;
- if(afternmv) (*afternmv)();
- afternmv = 0;
- }
- }
-
- find_ac();
-#ifndef QUEST
- if(!flags.mv || Blind)
-#endif
- {
- seeobjs();
- seemons();
- nscr();
- }
- if(flags.botl || flags.botlx) bot();
-
- flags.move = 1;
-
- if(multi >= 0 && occupation) {
- if(monster_nearby())
- stop_occupation();
- else if ((*occupation)() == 0)
- occupation = 0;
- continue;
- }
-
- if(multi > 0) {
-#ifdef QUEST
- if(flags.run >= 4) finddir();
-#endif
- lookaround();
- if(!multi) { /* lookaround may clear multi */
- flags.move = 0;
- continue;
- }
- if(flags.mv) {
- if(multi < COLNO && !--multi)
- flags.mv = flags.run = 0;
- domove();
- } else {
- --multi;
- rhack(save_cm);
- }
- } else if(multi == 0) {
-#ifdef MAIL
- ckmailstatus();
-#endif
- rhack((char *) 0);
- }
- if(multi && multi%7 == 0)
- (void) fflush(stdout);
- }
-}
-
-glo(foo)
-int foo;
-{
- /* construct the string xlock.n */
- char *tf;
-
- tf = lock;
- while(*tf && *tf != '.') tf++;
- (void) sprintf(tf, ".%d", foo);
-}
-
-/*
- * plname is filled either by an option (-u Player or -uPlayer) or
- * explicitly (-w implies wizard) or by askname.
- * It may still contain a suffix denoting pl_character.
- */
-askname(){
-int c,ct;
- printf("\nWho are you? ");
- (void) fflush(stdout);
- ct = 0;
- while((c = getchar()) != '\n'){
- if(c == EOF) error("End of input\n");
- /* some people get confused when their erase char is not ^H */
- if(c == '\010') {
- if(ct) ct--;
- continue;
- }
- if(c != '-')
- if(c < 'A' || (c > 'Z' && c < 'a') || c > 'z') c = '_';
- if(ct < sizeof(plname)-1) plname[ct++] = c;
- }
- plname[ct] = 0;
- if(ct == 0) askname();
-}
-
-/*VARARGS1*/
-impossible(s,x1,x2)
-char *s;
-{
- pline(s,x1,x2);
- pline("Program in disorder - perhaps you'd better Quit.");
-}
-
-#ifdef CHDIR
-static void
-chdirx(dir, wr)
-char *dir;
-boolean wr;
-{
-
-#ifdef SECURE
- if(dir /* User specified directory? */
-#ifdef HACKDIR
- && strcmp(dir, HACKDIR) /* and not the default? */
-#endif
- ) {
- /* revoke */
- setgid(getgid());
- }
-#endif
-
-#ifdef HACKDIR
- if(dir == NULL)
- dir = HACKDIR;
-#endif
-
- if(dir && chdir(dir) < 0) {
- perror(dir);
- error("Cannot chdir to %s.", dir);
- }
-
- /* warn the player if he cannot write the record file */
- /* perhaps we should also test whether . is writable */
- /* unfortunately the access systemcall is worthless */
- if(wr) {
- int fd;
-
- if(dir == NULL)
- dir = ".";
- if((fd = open(RECORD, 2)) < 0) {
- printf("Warning: cannot write %s/%s", dir, RECORD);
- getret();
- } else
- (void) close(fd);
- }
-}
-#endif
-
-stop_occupation()
-{
- if(occupation) {
- pline("You stop %s.", occtxt);
- occupation = 0;
- }
-}
diff --git a/games/hack/hack.makemon.c b/games/hack/hack.makemon.c
deleted file mode 100644
index 54cf307..0000000
--- a/games/hack/hack.makemon.c
+++ /dev/null
@@ -1,199 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.makemon.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern char fut_geno[];
-extern char *index();
-extern struct obj *mkobj_at();
-struct monst zeromonst;
-
-/*
- * called with [x,y] = coordinates;
- * [0,0] means anyplace
- * [u.ux,u.uy] means: call mnexto (if !in_mklev)
- *
- * In case we make an Orc or killer bee, we make an entire horde (swarm);
- * note that in this case we return only one of them (the one at [x,y]).
- */
-struct monst *
-makemon(ptr,x,y)
-struct permonst *ptr;
-{
- struct monst *mtmp;
- int tmp, ct;
- boolean anything = (!ptr);
- extern boolean in_mklev;
-
- if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
- if(ptr){
- if(index(fut_geno, ptr->mlet)) return((struct monst *) 0);
- } else {
- ct = CMNUM - strlen(fut_geno);
- if(index(fut_geno, 'm')) ct++; /* make only 1 minotaur */
- if(index(fut_geno, '@')) ct++;
- if(ct <= 0) return(0); /* no more monsters! */
- tmp = rn2(ct*dlevel/24 + 7);
- if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12);
- if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2);
- for(ct = 0; ct < CMNUM; ct++){
- ptr = &mons[ct];
- if(index(fut_geno, ptr->mlet))
- continue;
- if(!tmp--) goto gotmon;
- }
- panic("makemon?");
- }
-gotmon:
- mtmp = newmonst(ptr->pxlth);
- *mtmp = zeromonst; /* clear all entries in structure */
- for(ct = 0; ct < ptr->pxlth; ct++)
- ((char *) &(mtmp->mextra[0]))[ct] = 0;
- mtmp->nmon = fmon;
- fmon = mtmp;
- mtmp->m_id = flags.ident++;
- mtmp->data = ptr;
- mtmp->mxlth = ptr->pxlth;
- if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
- else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
- else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
- mtmp->mx = x;
- mtmp->my = y;
- mtmp->mcansee = 1;
- if(ptr->mlet == 'M'){
- mtmp->mimic = 1;
- mtmp->mappearance = ']';
- }
- if(!in_mklev) {
- if(x == u.ux && y == u.uy && ptr->mlet != ' ')
- mnexto(mtmp);
- if(x == 0 && y == 0)
- rloc(mtmp);
- }
- if(ptr->mlet == 's' || ptr->mlet == 'S') {
- mtmp->mhide = mtmp->mundetected = 1;
- if(in_mklev)
- if(mtmp->mx && mtmp->my)
- (void) mkobj_at(0, mtmp->mx, mtmp->my);
- }
- if(ptr->mlet == ':') {
- mtmp->cham = 1;
- (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
- }
- if(ptr->mlet == 'I' || ptr->mlet == ';')
- mtmp->minvis = 1;
- if(ptr->mlet == 'L' || ptr->mlet == 'N'
- || (in_mklev && index("&w;", ptr->mlet) && rn2(5))
- ) mtmp->msleep = 1;
-
-#ifndef NOWORM
- if(ptr->mlet == 'w' && getwn(mtmp))
- initworm(mtmp);
-#endif /* NOWORM */
-
- if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') {
- coord enexto();
- coord mm;
- int cnt = rnd(10);
- mm.x = x;
- mm.y = y;
- while(cnt--) {
- mm = enexto(mm.x, mm.y);
- (void) makemon(ptr, mm.x, mm.y);
- }
- }
-
- return(mtmp);
-}
-
-coord
-enexto(xx,yy)
-xchar xx,yy;
-{
- xchar x,y;
- coord foo[15], *tfoo;
- int range;
-
- tfoo = foo;
- range = 1;
- do { /* full kludge action. */
- for(x = xx-range; x <= xx+range; x++)
- if(goodpos(x, yy-range)) {
- tfoo->x = x;
- tfoo++->y = yy-range;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(x = xx-range; x <= xx+range; x++)
- if(goodpos(x,yy+range)) {
- tfoo->x = x;
- tfoo++->y = yy+range;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(y = yy+1-range; y < yy+range; y++)
- if(goodpos(xx-range,y)) {
- tfoo->x = xx-range;
- tfoo++->y = y;
- if(tfoo == &foo[15]) goto foofull;
- }
- for(y = yy+1-range; y < yy+range; y++)
- if(goodpos(xx+range,y)) {
- tfoo->x = xx+range;
- tfoo++->y = y;
- if(tfoo == &foo[15]) goto foofull;
- }
- range++;
- } while(tfoo == foo);
-foofull:
- return( foo[rn2(tfoo-foo)] );
-}
-
-goodpos(x,y) /* used only in mnexto and rloc */
-{
- return(
- ! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
- m_at(x,y) || !ACCESSIBLE(levl[x][y].typ)
- || (x == u.ux && y == u.uy)
- || sobj_at(ENORMOUS_ROCK, x, y)
- ));
-}
-
-rloc(mtmp)
-struct monst *mtmp;
-{
- int tx,ty;
- char ch = mtmp->data->mlet;
-
-#ifndef NOWORM
- if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */
-#endif /* NOWORM */
- do {
- tx = rn1(COLNO-3,2);
- ty = rn2(ROWNO);
- } while(!goodpos(tx,ty));
- mtmp->mx = tx;
- mtmp->my = ty;
- if(u.ustuck == mtmp){
- if(u.uswallow) {
- u.ux = tx;
- u.uy = ty;
- docrt();
- } else u.ustuck = 0;
- }
- pmon(mtmp);
-}
-
-struct monst *
-mkmon_at(let,x,y)
-char let;
-int x,y;
-{
- int ct;
- struct permonst *ptr;
-
- for(ct = 0; ct < CMNUM; ct++) {
- ptr = &mons[ct];
- if(ptr->mlet == let)
- return(makemon(ptr,x,y));
- }
- return(0);
-}
diff --git a/games/hack/hack.mfndpos.h b/games/hack/hack.mfndpos.h
deleted file mode 100644
index f4da529..0000000
--- a/games/hack/hack.mfndpos.h
+++ /dev/null
@@ -1,12 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mfndpos.h - version 1.0.2 */
-
-#define ALLOW_TRAPS 0777
-#define ALLOW_U 01000
-#define ALLOW_M 02000
-#define ALLOW_TM 04000
-#define ALLOW_ALL (ALLOW_U | ALLOW_M | ALLOW_TM | ALLOW_TRAPS)
-#define ALLOW_SSM 010000
-#define ALLOW_ROCK 020000
-#define NOTONL 040000
-#define NOGARLIC 0100000
diff --git a/games/hack/hack.mhitu.c b/games/hack/hack.mhitu.c
deleted file mode 100644
index e8c3d75..0000000
--- a/games/hack/hack.mhitu.c
+++ /dev/null
@@ -1,364 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mhitu.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern struct monst *makemon();
-
-/*
- * mhitu: monster hits you
- * returns 1 if monster dies (e.g. 'y', 'F'), 0 otherwise
- */
-mhitu(mtmp)
-struct monst *mtmp;
-{
- struct permonst *mdat = mtmp->data;
- int tmp, ctmp;
-
- nomul(0);
-
- /* If swallowed, can only be affected by hissers and by u.ustuck */
- if(u.uswallow) {
- if(mtmp != u.ustuck) {
- if(mdat->mlet == 'c' && !rn2(13)) {
- pline("Outside, you hear %s's hissing!",
- monnam(mtmp));
- pline("%s gets turned to stone!",
- Monnam(u.ustuck));
- pline("And the same fate befalls you.");
- done_in_by(mtmp);
- /* "notreached": not return(1); */
- }
- return(0);
- }
- switch(mdat->mlet) { /* now mtmp == u.ustuck */
- case ',':
- youswld(mtmp, (u.uac > 0) ? u.uac+4 : 4,
- 5, "The trapper");
- break;
- case '\'':
- youswld(mtmp,rnd(6),7,"The lurker above");
- break;
- case 'P':
- youswld(mtmp,d(2,4),12,"The purple worm");
- break;
- default:
- /* This is not impossible! */
- pline("The mysterious monster totally digests you.");
- u.uhp = 0;
- }
- if(u.uhp < 1) done_in_by(mtmp);
- return(0);
- }
-
- if(mdat->mlet == 'c' && Stoned)
- return(0);
-
- /* make eels visible the moment they hit/miss us */
- if(mdat->mlet == ';' && mtmp->minvis && cansee(mtmp->mx,mtmp->my)){
- mtmp->minvis = 0;
- pmon(mtmp);
- }
- if(!index("1&DuxynNF",mdat->mlet))
- tmp = hitu(mtmp,d(mdat->damn,mdat->damd));
- else
- tmp = 0;
- if(index(UNDEAD, mdat->mlet) && midnight())
- tmp += hitu(mtmp,d(mdat->damn,mdat->damd));
-
- ctmp = tmp && !mtmp->mcan &&
- (!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50));
- switch(mdat->mlet) {
- case '1':
- if(wiz_hit(mtmp)) return(1); /* he disappeared */
- break;
- case '&':
- if(!mtmp->cham && !mtmp->mcan && !rn2(13)) {
- (void) makemon(PM_DEMON,u.ux,u.uy);
- } else {
- (void) hitu(mtmp,d(2,6));
- (void) hitu(mtmp,d(2,6));
- (void) hitu(mtmp,rnd(3));
- (void) hitu(mtmp,rnd(3));
- (void) hitu(mtmp,rn1(4,2));
- }
- break;
- case ',':
- if(tmp) justswld(mtmp,"The trapper");
- break;
- case '\'':
- if(tmp) justswld(mtmp, "The lurker above");
- break;
- case ';':
- if(ctmp) {
- if(!u.ustuck && !rn2(10)) {
- pline("%s swings itself around you!",
- Monnam(mtmp));
- u.ustuck = mtmp;
- } else if(u.ustuck == mtmp &&
- levl[mtmp->mx][mtmp->my].typ == POOL) {
- pline("%s drowns you ...", Monnam(mtmp));
- done("drowned");
- }
- }
- break;
- case 'A':
- if(ctmp && rn2(2)) {
- if(Poison_resistance)
- pline("The sting doesn't seem to affect you.");
- else {
- pline("You feel weaker!");
- losestr(1);
- }
- }
- break;
- case 'C':
- (void) hitu(mtmp,rnd(6));
- break;
- case 'c':
- if(!rn2(5)) {
- pline("You hear %s's hissing!", monnam(mtmp));
- if(ctmp || !rn2(20) || (flags.moonphase == NEW_MOON
- && !carrying(DEAD_LIZARD))) {
- Stoned = 5;
- /* pline("You get turned to stone!"); */
- /* done_in_by(mtmp); */
- }
- }
- break;
- case 'D':
- if(rn2(6) || mtmp->mcan) {
- (void) hitu(mtmp,d(3,10));
- (void) hitu(mtmp,rnd(8));
- (void) hitu(mtmp,rnd(8));
- break;
- }
- kludge("%s breathes fire!","The dragon");
- buzz(-1,mtmp->mx,mtmp->my,u.ux-mtmp->mx,u.uy-mtmp->my);
- break;
- case 'd':
- (void) hitu(mtmp,d(2, (flags.moonphase == FULL_MOON) ? 3 : 4));
- break;
- case 'e':
- (void) hitu(mtmp,d(3,6));
- break;
- case 'F':
- if(mtmp->mcan) break;
- kludge("%s explodes!","The freezing sphere");
- if(Cold_resistance) pline("You don't seem affected by it.");
- else {
- xchar dn;
- if(17-(u.ulevel/2) > rnd(20)) {
- pline("You get blasted!");
- dn = 6;
- } else {
- pline("You duck the blast...");
- dn = 3;
- }
- losehp_m(d(dn,6), mtmp);
- }
- mondead(mtmp);
- return(1);
- case 'g':
- if(ctmp && multi >= 0 && !rn2(3)) {
- kludge("You are frozen by %ss juices","the cube'");
- nomul(-rnd(10));
- }
- break;
- case 'h':
- if(ctmp && multi >= 0 && !rn2(5)) {
- nomul(-rnd(10));
- kludge("You are put to sleep by %ss bite!",
- "the homunculus'");
- }
- break;
- case 'j':
- tmp = hitu(mtmp,rnd(3));
- tmp &= hitu(mtmp,rnd(3));
- if(tmp){
- (void) hitu(mtmp,rnd(4));
- (void) hitu(mtmp,rnd(4));
- }
- break;
- case 'k':
- if((hitu(mtmp,rnd(4)) || !rn2(3)) && ctmp){
- poisoned("bee's sting",mdat->mname);
- }
- break;
- case 'L':
- if(tmp) stealgold(mtmp);
- break;
- case 'N':
- if(mtmp->mcan && !Blind) {
- pline("%s tries to seduce you, but you seem not interested.",
- Amonnam(mtmp, "plain"));
- if(rn2(3)) rloc(mtmp);
- } else if(steal(mtmp)) {
- rloc(mtmp);
- mtmp->mflee = 1;
- }
- break;
- case 'n':
- if(!uwep && !uarm && !uarmh && !uarms && !uarmg) {
- pline("%s hits! (I hope you don't mind)",
- Monnam(mtmp));
- u.uhp += rnd(7);
- if(!rn2(7)) u.uhpmax++;
- if(u.uhp > u.uhpmax) u.uhp = u.uhpmax;
- flags.botl = 1;
- if(!rn2(50)) rloc(mtmp);
- } else {
- (void) hitu(mtmp,d(2,6));
- (void) hitu(mtmp,d(2,6));
- }
- break;
- case 'o':
- tmp = hitu(mtmp,rnd(6));
- if(hitu(mtmp,rnd(6)) && tmp && /* hits with both paws */
- !u.ustuck && rn2(2)) {
- u.ustuck = mtmp;
- kludge("%s has grabbed you!","The owlbear");
- u.uhp -= d(2,8);
- } else if(u.ustuck == mtmp) {
- u.uhp -= d(2,8);
- pline("You are being crushed.");
- }
- break;
- case 'P':
- if(ctmp && !rn2(4))
- justswld(mtmp,"The purple worm");
- else
- (void) hitu(mtmp,d(2,4));
- break;
- case 'Q':
- (void) hitu(mtmp,rnd(2));
- (void) hitu(mtmp,rnd(2));
- break;
- case 'R':
- if(tmp && uarmh && !uarmh->rustfree &&
- (int) uarmh->spe >= -1) {
- pline("Your helmet rusts!");
- uarmh->spe--;
- } else
- if(ctmp && uarm && !uarm->rustfree && /* Mike Newton */
- uarm->otyp < STUDDED_LEATHER_ARMOR &&
- (int) uarm->spe >= -1) {
- pline("Your armor rusts!");
- uarm->spe--;
- }
- break;
- case 'S':
- if(ctmp && !rn2(8)) {
- poisoned("snake's bite",mdat->mname);
- }
- break;
- case 's':
- if(tmp && !rn2(8)) {
- poisoned("scorpion's sting",mdat->mname);
- }
- (void) hitu(mtmp,rnd(8));
- (void) hitu(mtmp,rnd(8));
- break;
- case 'T':
- (void) hitu(mtmp,rnd(6));
- (void) hitu(mtmp,rnd(6));
- break;
- case 't':
- if(!rn2(5)) rloc(mtmp);
- break;
- case 'u':
- mtmp->mflee = 1;
- break;
- case 'U':
- (void) hitu(mtmp,d(3,4));
- (void) hitu(mtmp,d(3,4));
- break;
- case 'v':
- if(ctmp && !u.ustuck) u.ustuck = mtmp;
- break;
- case 'V':
- if(tmp) u.uhp -= 4;
- if(ctmp) losexp();
- break;
- case 'W':
- if(ctmp) losexp();
- break;
-#ifndef NOWORM
- case 'w':
- if(tmp) wormhit(mtmp);
-#endif /* NOWORM */
- break;
- case 'X':
- (void) hitu(mtmp,rnd(5));
- (void) hitu(mtmp,rnd(5));
- (void) hitu(mtmp,rnd(5));
- break;
- case 'x':
- { long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
- pline("%s pricks in your %s leg!",
- Monnam(mtmp), (side == RIGHT_SIDE) ? "right" : "left");
- set_wounded_legs(side, rnd(50));
- losehp_m(2, mtmp);
- break;
- }
- case 'y':
- if(mtmp->mcan) break;
- mondead(mtmp);
- if(!Blind) {
- pline("You are blinded by a blast of light!");
- Blind = d(4,12);
- seeoff(0);
- }
- return(1);
- case 'Y':
- (void) hitu(mtmp,rnd(6));
- break;
- }
- if(u.uhp < 1) done_in_by(mtmp);
- return(0);
-}
-
-hitu(mtmp,dam)
-struct monst *mtmp;
-int dam;
-{
- int tmp, res;
-
- nomul(0);
- if(u.uswallow) return(0);
-
- if(mtmp->mhide && mtmp->mundetected) {
- mtmp->mundetected = 0;
- if(!Blind) {
- struct obj *obj;
- extern char * Xmonnam();
- if(obj = o_at(mtmp->mx,mtmp->my))
- pline("%s was hidden under %s!",
- Xmonnam(mtmp), doname(obj));
- }
- }
-
- tmp = u.uac;
- /* give people with Ac = -10 at least some vulnerability */
- if(tmp < 0) {
- dam += tmp; /* decrease damage */
- if(dam <= 0) dam = 1;
- tmp = -rn2(-tmp);
- }
- tmp += mtmp->data->mlevel;
- if(multi < 0) tmp += 4;
- if((Invis && mtmp->data->mlet != 'I') || !mtmp->mcansee) tmp -= 2;
- if(mtmp->mtrapped) tmp -= 2;
- if(tmp <= rnd(20)) {
- if(Blind) pline("It misses.");
- else pline("%s misses.",Monnam(mtmp));
- res = 0;
- } else {
- if(Blind) pline("It hits!");
- else pline("%s hits!",Monnam(mtmp));
- losehp_m(dam, mtmp);
- res = 1;
- }
- stop_occupation();
- return(res);
-}
diff --git a/games/hack/hack.mklev.c b/games/hack/hack.mklev.c
deleted file mode 100644
index f6b9933..0000000
--- a/games/hack/hack.mklev.c
+++ /dev/null
@@ -1,744 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mklev.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <stdlib.h>
-#include <unistd.h>
-
-#include "hack.h"
-
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-extern struct trap *maketrap();
-
-#define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
-#define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
-
-#include "def.mkroom.h"
-#define XLIM 4 /* define minimum required space around a room */
-#define YLIM 3
-boolean secret; /* TRUE while making a vault: increase [XY]LIM */
-struct mkroom rooms[MAXNROFROOMS+1];
-int smeq[MAXNROFROOMS+1];
-coord doors[DOORMAX];
-int doorindex;
-struct rm zerorm;
-int comp();
-schar nxcor;
-boolean goldseen;
-int nroom;
-xchar xdnstair,xupstair,ydnstair,yupstair;
-
-/* Definitions used by makerooms() and addrs() */
-#define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
-struct rectangle {
- xchar rlx,rly,rhx,rhy;
-} rs[MAXRS+1];
-int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
- /* rscnt..rsmax: discarded */
-
-makelevel()
-{
- struct mkroom *croom, *troom;
- unsigned tryct;
- int x,y;
-
- nroom = 0;
- doorindex = 0;
- rooms[0].hx = -1; /* in case we are in a maze */
-
- for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
- levl[x][y] = zerorm;
-
- oinit(); /* assign level dependent obj probabilities */
-
- if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
- makemaz();
- return;
- }
-
- /* construct the rooms */
- nroom = 0;
- secret = FALSE;
- (void) makerooms();
-
- /* construct stairs (up and down in different rooms if possible) */
- croom = &rooms[rn2(nroom)];
- xdnstair = somex();
- ydnstair = somey();
- levl[xdnstair][ydnstair].scrsym ='>';
- levl[xdnstair][ydnstair].typ = STAIRS;
- if(nroom > 1) {
- troom = croom;
- croom = &rooms[rn2(nroom-1)];
- if(croom >= troom) croom++;
- }
- xupstair = somex(); /* %% < and > might be in the same place */
- yupstair = somey();
- levl[xupstair][yupstair].scrsym ='<';
- levl[xupstair][yupstair].typ = STAIRS;
-
- /* for each room: put things inside */
- for(croom = rooms; croom->hx > 0; croom++) {
-
- /* put a sleeping monster inside */
- /* Note: monster may be on the stairs. This cannot be
- avoided: maybe the player fell through a trapdoor
- while a monster was on the stairs. Conclusion:
- we have to check for monsters on the stairs anyway. */
- if(!rn2(3)) (void)
- makemon((struct permonst *) 0, somex(), somey());
-
- /* put traps and mimics inside */
- goldseen = FALSE;
- while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
- if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
- if(!rn2(3)) {
- (void) mkobj_at(0, somex(), somey());
- tryct = 0;
- while(!rn2(5)) {
- if(++tryct > 100){
- printf("tryct overflow4\n");
- break;
- }
- (void) mkobj_at(0, somex(), somey());
- }
- }
- }
-
- qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
- makecorridors();
- make_niches();
-
- /* make a secret treasure vault, not connected to the rest */
- if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
- troom = &rooms[nroom];
- secret = TRUE;
- if(makerooms()) {
- troom->rtype = VAULT; /* treasure vault */
- for(x = troom->lx; x <= troom->hx; x++)
- for(y = troom->ly; y <= troom->hy; y++)
- mkgold((long)(rnd(dlevel*100) + 50), x, y);
- if(!rn2(3))
- makevtele();
- }
- }
-
-#ifndef QUEST
-#ifdef WIZARD
- if(wizard && getenv("SHOPTYPE")) mkshop(); else
-#endif /* WIZARD */
- if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
- else
- if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
- else
- if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
- else
- if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
- else
- if(dlevel > 18 && !rn2(6)) mkswamp();
-#endif /* QUEST */
-}
-
-makerooms() {
-struct rectangle *rsp;
-int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
-int tryct = 0, xlim, ylim;
-
- /* init */
- xlim = XLIM + secret;
- ylim = YLIM + secret;
- if(nroom == 0) {
- rsp = rs;
- rsp->rlx = rsp->rly = 0;
- rsp->rhx = COLNO-1;
- rsp->rhy = ROWNO-1;
- rsmax = 1;
- }
- rscnt = rsmax;
-
- /* make rooms until satisfied */
- while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
- if(!secret && nroom > (MAXNROFROOMS/3) &&
- !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
- return(0);
-
- /* pick a rectangle */
- rsp = &rs[rn2(rscnt)];
- hx = rsp->rhx;
- hy = rsp->rhy;
- lx = rsp->rlx;
- ly = rsp->rly;
-
- /* find size of room */
- if(secret)
- dx = dy = 1;
- else {
- dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
- dy = 2 + rn2(4);
- if(dx*dy > 50)
- dy = 50/dx;
- }
-
- /* look whether our room will fit */
- if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
- /* no, too small */
- /* maybe we throw this area out */
- if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
- rscnt--;
- rs[rsmax] = *rsp;
- *rsp = rs[rscnt];
- rs[rscnt] = rs[rsmax];
- tryct = 0;
- } else
- tryct++;
- continue;
- }
-
- lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
- lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
- hix = lowx + dx;
- hiy = lowy + dy;
-
- if(maker(lowx, dx, lowy, dy)) {
- if(secret)
- return(1);
- addrs(lowx-1, lowy-1, hix+1, hiy+1);
- tryct = 0;
- } else
- if(tryct++ > 100)
- break;
- }
- return(0); /* failed to make vault - very strange */
-}
-
-addrs(lowx,lowy,hix,hiy)
-int lowx,lowy,hix,hiy;
-{
- struct rectangle *rsp;
- int lx,ly,hx,hy,xlim,ylim;
- boolean discarded;
-
- xlim = XLIM + secret;
- ylim = YLIM + secret;
-
- /* walk down since rscnt and rsmax change */
- for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
-
- if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
- (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
- continue;
- if((discarded = (rsp >= &rs[rscnt]))) {
- *rsp = rs[--rsmax];
- } else {
- rsmax--;
- rscnt--;
- *rsp = rs[rscnt];
- if(rscnt != rsmax)
- rs[rscnt] = rs[rsmax];
- }
- if(lowy - ly > 2*ylim + 4)
- addrsx(lx,ly,hx,lowy-2,discarded);
- if(lowx - lx > 2*xlim + 4)
- addrsx(lx,ly,lowx-2,hy,discarded);
- if(hy - hiy > 2*ylim + 4)
- addrsx(lx,hiy+2,hx,hy,discarded);
- if(hx - hix > 2*xlim + 4)
- addrsx(hix+2,ly,hx,hy,discarded);
- }
-}
-
-addrsx(lx,ly,hx,hy,discarded)
-int lx,ly,hx,hy;
-boolean discarded; /* piece of a discarded area */
-{
- struct rectangle *rsp;
-
- /* check inclusions */
- for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
- if(lx >= rsp->rlx && hx <= rsp->rhx &&
- ly >= rsp->rly && hy <= rsp->rhy)
- return;
- }
-
- /* make a new entry */
- if(rsmax >= MAXRS) {
-#ifdef WIZARD
- if(wizard) pline("MAXRS may be too small.");
-#endif /* WIZARD */
- return;
- }
- rsmax++;
- if(!discarded) {
- *rsp = rs[rscnt];
- rsp = &rs[rscnt];
- rscnt++;
- }
- rsp->rlx = lx;
- rsp->rly = ly;
- rsp->rhx = hx;
- rsp->rhy = hy;
-}
-
-comp(x,y)
-struct mkroom *x,*y;
-{
- if(x->lx < y->lx) return(-1);
- return(x->lx > y->lx);
-}
-
-coord
-finddpos(xl,yl,xh,yh) {
- coord ff;
- int x,y;
-
- x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
- y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
- if(okdoor(x, y))
- goto gotit;
-
- for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
- if(okdoor(x, y))
- goto gotit;
-
- for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
- if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
- goto gotit;
- /* cannot find something reasonable -- strange */
- x = xl;
- y = yh;
-gotit:
- ff.x = x;
- ff.y = y;
- return(ff);
-}
-
-/* see whether it is allowable to create a door at [x,y] */
-okdoor(x,y)
-int x,y;
-{
- if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
- levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
- levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
- levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
- (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
- doorindex >= DOORMAX)
- return(0);
- return(1);
-}
-
-dodoor(x,y,aroom)
-int x,y;
-struct mkroom *aroom;
-{
- if(doorindex >= DOORMAX) {
- impossible("DOORMAX exceeded?");
- return;
- }
- if(!okdoor(x,y) && nxcor)
- return;
- dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
-}
-
-dosdoor(x,y,aroom,type)
-int x,y;
-struct mkroom *aroom;
-int type;
-{
- struct mkroom *broom;
- int tmp;
-
- if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
- type = DOOR;
- levl[x][y].typ = type;
- if(type == DOOR)
- levl[x][y].scrsym = '+';
- aroom->doorct++;
- broom = aroom+1;
- if(broom->hx < 0) tmp = doorindex; else
- for(tmp = doorindex; tmp > broom->fdoor; tmp--)
- doors[tmp] = doors[tmp-1];
- doorindex++;
- doors[tmp].x = x;
- doors[tmp].y = y;
- for( ; broom->hx >= 0; broom++) broom->fdoor++;
-}
-
-/* Only called from makerooms() */
-maker(lowx,ddx,lowy,ddy)
-schar lowx,ddx,lowy,ddy;
-{
- struct mkroom *croom;
- int x, y, hix = lowx+ddx, hiy = lowy+ddy;
- int xlim = XLIM + secret, ylim = YLIM + secret;
-
- if(nroom >= MAXNROFROOMS) return(0);
- if(lowx < XLIM) lowx = XLIM;
- if(lowy < YLIM) lowy = YLIM;
- if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
- if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
-chk:
- if(hix <= lowx || hiy <= lowy) return(0);
-
- /* check area around room (and make room smaller if necessary) */
- for(x = lowx - xlim; x <= hix + xlim; x++) {
- for(y = lowy - ylim; y <= hiy + ylim; y++) {
- if(levl[x][y].typ) {
-#ifdef WIZARD
- if(wizard && !secret)
- pline("Strange area [%d,%d] in maker().",x,y);
-#endif /* WIZARD */
- if(!rn2(3)) return(0);
- if(x < lowx)
- lowx = x+xlim+1;
- else
- hix = x-xlim-1;
- if(y < lowy)
- lowy = y+ylim+1;
- else
- hiy = y-ylim-1;
- goto chk;
- }
- }
- }
-
- croom = &rooms[nroom];
-
- /* on low levels the room is lit (usually) */
- /* secret vaults are always lit */
- if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
- for(x = lowx-1; x <= hix+1; x++)
- for(y = lowy-1; y <= hiy+1; y++)
- levl[x][y].lit = 1;
- croom->rlit = 1;
- } else
- croom->rlit = 0;
- croom->lx = lowx;
- croom->hx = hix;
- croom->ly = lowy;
- croom->hy = hiy;
- croom->rtype = croom->doorct = croom->fdoor = 0;
-
- for(x = lowx-1; x <= hix+1; x++)
- for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
- levl[x][y].scrsym = '-';
- levl[x][y].typ = HWALL;
- }
- for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
- for(y = lowy; y <= hiy; y++) {
- levl[x][y].scrsym = '|';
- levl[x][y].typ = VWALL;
- }
- for(x = lowx; x <= hix; x++)
- for(y = lowy; y <= hiy; y++) {
- levl[x][y].scrsym = '.';
- levl[x][y].typ = ROOM;
- }
-
- smeq[nroom] = nroom;
- croom++;
- croom->hx = -1;
- nroom++;
- return(1);
-}
-
-makecorridors() {
- int a,b;
-
- nxcor = 0;
- for(a = 0; a < nroom-1; a++)
- join(a, a+1);
- for(a = 0; a < nroom-2; a++)
- if(smeq[a] != smeq[a+2])
- join(a, a+2);
- for(a = 0; a < nroom; a++)
- for(b = 0; b < nroom; b++)
- if(smeq[a] != smeq[b])
- join(a, b);
- if(nroom > 2)
- for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
- a = rn2(nroom);
- b = rn2(nroom-2);
- if(b >= a) b += 2;
- join(a, b);
- }
-}
-
-join(a,b)
-int a,b;
-{
- coord cc,tt;
- int tx, ty, xx, yy;
- struct rm *crm;
- struct mkroom *croom, *troom;
- int dx, dy, dix, diy, cct;
-
- croom = &rooms[a];
- troom = &rooms[b];
-
- /* find positions cc and tt for doors in croom and troom
- and direction for a corridor between them */
-
- if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
- if(troom->lx > croom->hx) {
- dx = 1;
- dy = 0;
- xx = croom->hx+1;
- tx = troom->lx-1;
- cc = finddpos(xx,croom->ly,xx,croom->hy);
- tt = finddpos(tx,troom->ly,tx,troom->hy);
- } else if(troom->hy < croom->ly) {
- dy = -1;
- dx = 0;
- yy = croom->ly-1;
- cc = finddpos(croom->lx,yy,croom->hx,yy);
- ty = troom->hy+1;
- tt = finddpos(troom->lx,ty,troom->hx,ty);
- } else if(troom->hx < croom->lx) {
- dx = -1;
- dy = 0;
- xx = croom->lx-1;
- tx = troom->hx+1;
- cc = finddpos(xx,croom->ly,xx,croom->hy);
- tt = finddpos(tx,troom->ly,tx,troom->hy);
- } else {
- dy = 1;
- dx = 0;
- yy = croom->hy+1;
- ty = troom->ly-1;
- cc = finddpos(croom->lx,yy,croom->hx,yy);
- tt = finddpos(troom->lx,ty,troom->hx,ty);
- }
- xx = cc.x;
- yy = cc.y;
- tx = tt.x - dx;
- ty = tt.y - dy;
- if(nxcor && levl[xx+dx][yy+dy].typ)
- return;
- dodoor(xx,yy,croom);
-
- cct = 0;
- while(xx != tx || yy != ty) {
- xx += dx;
- yy += dy;
-
- /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
- if(cct++ > 500 || (nxcor && !rn2(35)))
- return;
-
- if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
- return; /* impossible */
-
- crm = &levl[xx][yy];
- if(!(crm->typ)) {
- if(rn2(100)) {
- crm->typ = CORR;
- crm->scrsym = CORR_SYM;
- if(nxcor && !rn2(50))
- (void) mkobj_at(ROCK_SYM, xx, yy);
- } else {
- crm->typ = SCORR;
- crm->scrsym = ' ';
- }
- } else
- if(crm->typ != CORR && crm->typ != SCORR) {
- /* strange ... */
- return;
- }
-
- /* find next corridor position */
- dix = abs(xx-tx);
- diy = abs(yy-ty);
-
- /* do we have to change direction ? */
- if(dy && dix > diy) {
- int ddx = (xx > tx) ? -1 : 1;
-
- crm = &levl[xx+ddx][yy];
- if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
- dx = ddx;
- dy = 0;
- continue;
- }
- } else if(dx && diy > dix) {
- int ddy = (yy > ty) ? -1 : 1;
-
- crm = &levl[xx][yy+ddy];
- if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
- dy = ddy;
- dx = 0;
- continue;
- }
- }
-
- /* continue straight on? */
- crm = &levl[xx+dx][yy+dy];
- if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
- continue;
-
- /* no, what must we do now?? */
- if(dx) {
- dx = 0;
- dy = (ty < yy) ? -1 : 1;
- crm = &levl[xx+dx][yy+dy];
- if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
- continue;
- dy = -dy;
- continue;
- } else {
- dy = 0;
- dx = (tx < xx) ? -1 : 1;
- crm = &levl[xx+dx][yy+dy];
- if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
- continue;
- dx = -dx;
- continue;
- }
- }
-
- /* we succeeded in digging the corridor */
- dodoor(tt.x, tt.y, troom);
-
- if(smeq[a] < smeq[b])
- smeq[b] = smeq[a];
- else
- smeq[a] = smeq[b];
-}
-
-make_niches()
-{
- int ct = rnd(nroom/2 + 1);
- while(ct--) makeniche(FALSE);
-}
-
-makevtele()
-{
- makeniche(TRUE);
-}
-
-makeniche(with_trap)
-boolean with_trap;
-{
- struct mkroom *aroom;
- struct rm *rm;
- int vct = 8;
- coord dd;
- int dy,xx,yy;
- struct trap *ttmp;
-
- if(doorindex < DOORMAX)
- while(vct--) {
- aroom = &rooms[rn2(nroom-1)];
- if(aroom->rtype != 0) continue; /* not an ordinary room */
- if(aroom->doorct == 1 && rn2(5)) continue;
- if(rn2(2)) {
- dy = 1;
- dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
- } else {
- dy = -1;
- dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
- }
- xx = dd.x;
- yy = dd.y;
- if((rm = &levl[xx][yy+dy])->typ) continue;
- if(with_trap || !rn2(4)) {
- rm->typ = SCORR;
- rm->scrsym = ' ';
- if(with_trap) {
- ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
- ttmp->once = 1;
- make_engr_at(xx, yy-dy, "ad ae?ar um");
- }
- dosdoor(xx, yy, aroom, SDOOR);
- } else {
- rm->typ = CORR;
- rm->scrsym = CORR_SYM;
- if(rn2(7))
- dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
- else {
- mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
- if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
- }
- }
- return;
- }
-}
-
-/* make a trap somewhere (in croom if mazeflag = 0) */
-mktrap(num,mazeflag,croom)
-int num,mazeflag;
-struct mkroom *croom;
-{
- struct trap *ttmp;
- int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
- xchar mx,my;
- extern char fut_geno[];
-
- if(!num || num >= TRAPNUM) {
- nopierc = (dlevel < 4) ? 1 : 0;
- nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
- if(index(fut_geno, 'M')) nomimic = 1;
- kind = rn2(TRAPNUM - nopierc - nomimic);
- /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
- } else kind = num;
-
- if(kind == MIMIC) {
- struct monst *mtmp;
-
- fakedoor = (!rn2(3) && !mazeflag);
- fakegold = (!fakedoor && !rn2(2));
- if(fakegold) goldseen = TRUE;
- do {
- if(++tryct > 200) return;
- if(fakedoor) {
- /* note: fakedoor maybe on actual door */
- if(rn2(2)){
- if(rn2(2))
- mx = croom->hx+1;
- else mx = croom->lx-1;
- my = somey();
- } else {
- if(rn2(2))
- my = croom->hy+1;
- else my = croom->ly-1;
- mx = somex();
- }
- } else if(mazeflag) {
- extern coord mazexy();
- coord mm;
- mm = mazexy();
- mx = mm.x;
- my = mm.y;
- } else {
- mx = somex();
- my = somey();
- }
- } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
- if(mtmp = makemon(PM_MIMIC,mx,my)) {
- mtmp->mimic = 1;
- mtmp->mappearance =
- fakegold ? '$' : fakedoor ? '+' :
- (mazeflag && rn2(2)) ? AMULET_SYM :
- "=/)%?![<>" [ rn2(9) ];
- }
- return;
- }
-
- do {
- if(++tryct > 200)
- return;
- if(mazeflag){
- extern coord mazexy();
- coord mm;
- mm = mazexy();
- mx = mm.x;
- my = mm.y;
- } else {
- mx = somex();
- my = somey();
- }
- } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
- ttmp = maketrap(mx, my, kind);
- if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
- ttmp->tseen = 1;
-}
diff --git a/games/hack/hack.mkmaze.c b/games/hack/hack.mkmaze.c
deleted file mode 100644
index 769cd5d..0000000
--- a/games/hack/hack.mkmaze.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mkmaze.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include "def.mkroom.h" /* not really used */
-extern struct monst *makemon();
-extern struct permonst pm_wizard;
-extern struct obj *mkobj_at();
-extern coord mazexy();
-struct permonst hell_hound =
- { "hell hound", 'd', 12, 14, 2, 3, 6, 0 };
-
-makemaz()
-{
- int x,y;
- int zx,zy;
- coord mm;
- boolean al = (dlevel >= 30 && !flags.made_amulet);
-
- for(x = 2; x < COLNO-1; x++)
- for(y = 2; y < ROWNO-1; y++)
- levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL;
- if(al) {
- struct monst *mtmp;
-
- zx = 2*(COLNO/4) - 1;
- zy = 2*(ROWNO/4) - 1;
- for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) {
- levl[x][y].typ =
- (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL :
- (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL:
- ROOM;
- }
- (void) mkobj_at(AMULET_SYM, zx, zy);
- flags.made_amulet = 1;
- walkfrom(zx+4, zy);
- if(mtmp = makemon(&hell_hound, zx, zy))
- mtmp->msleep = 1;
- if(mtmp = makemon(PM_WIZARD, zx+1, zy)) {
- mtmp->msleep = 1;
- flags.no_of_wizards = 1;
- }
- } else {
- mm = mazexy();
- zx = mm.x;
- zy = mm.y;
- walkfrom(zx,zy);
- (void) mksobj_at(WAN_WISHING, zx, zy);
- (void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */
- }
-
- for(x = 2; x < COLNO-1; x++)
- for(y = 2; y < ROWNO-1; y++) {
- switch(levl[x][y].typ) {
- case HWALL:
- levl[x][y].scrsym = '-';
- break;
- case ROOM:
- levl[x][y].scrsym = '.';
- break;
- }
- }
- for(x = rn1(8,11); x; x--) {
- mm = mazexy();
- (void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y);
- }
- for(x = rn1(10,2); x; x--) {
- mm = mazexy();
- (void) mkobj_at(ROCK_SYM, mm.x, mm.y);
- }
- mm = mazexy();
- (void) makemon(PM_MINOTAUR, mm.x, mm.y);
- for(x = rn1(5,7); x; x--) {
- mm = mazexy();
- (void) makemon((struct permonst *) 0, mm.x, mm.y);
- }
- for(x = rn1(6,7); x; x--) {
- mm = mazexy();
- mkgold(0L,mm.x,mm.y);
- }
- for(x = rn1(6,7); x; x--)
- mktrap(0,1,(struct mkroom *) 0);
- mm = mazexy();
- levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<';
- levl[xupstair][yupstair].typ = STAIRS;
- xdnstair = ydnstair = 0;
-}
-
-walkfrom(x,y) int x,y; {
-int q,a,dir;
-int dirs[4];
- levl[x][y].typ = ROOM;
- while(1) {
- q = 0;
- for(a = 0; a < 4; a++)
- if(okay(x,y,a)) dirs[q++]= a;
- if(!q) return;
- dir = dirs[rn2(q)];
- move(&x,&y,dir);
- levl[x][y].typ = ROOM;
- move(&x,&y,dir);
- walkfrom(x,y);
- }
-}
-
-move(x,y,dir)
-int *x, *y;
-int dir;
-{
- switch(dir){
- case 0: --(*y); break;
- case 1: (*x)++; break;
- case 2: (*y)++; break;
- case 3: --(*x); break;
- }
-}
-
-okay(x,y,dir)
-int x,y;
-int dir;
-{
- move(&x,&y,dir);
- move(&x,&y,dir);
- if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0)
- return(0);
- else
- return(1);
-}
-
-coord
-mazexy(){
- coord mm;
- mm.x = 3 + 2*rn2(COLNO/2 - 2);
- mm.y = 3 + 2*rn2(ROWNO/2 - 2);
- return mm;
-}
diff --git a/games/hack/hack.mkobj.c b/games/hack/hack.mkobj.c
deleted file mode 100644
index 7ef1540..0000000
--- a/games/hack/hack.mkobj.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mkobj.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-
-char mkobjstr[] = "))[[!!!!????%%%%/=**))[[!!!!????%%%%/=**(%";
-struct obj *mkobj(), *mksobj();
-
-struct obj *
-mkobj_at(let,x,y)
-int let,x,y;
-{
- struct obj *otmp = mkobj(let);
- otmp->ox = x;
- otmp->oy = y;
- otmp->nobj = fobj;
- fobj = otmp;
- return(otmp);
-}
-
-mksobj_at(otyp,x,y)
-int otyp,x,y;
-{
- struct obj *otmp = mksobj(otyp);
- otmp->ox = x;
- otmp->oy = y;
- otmp->nobj = fobj;
- fobj = otmp;
-}
-
-struct obj *
-mkobj(let) {
- if(!let)
- let = mkobjstr[rn2(sizeof(mkobjstr) - 1)];
- return(
- mksobj(
- letter(let) ?
- CORPSE + ((let > 'Z') ? (let-'a'+'Z'-'@'+1) : (let-'@'))
- : probtype(let)
- )
- );
-}
-
-
-struct obj zeroobj;
-
-struct obj *
-mksobj(otyp)
-int otyp;
-{
- struct obj *otmp;
- char let = objects[otyp].oc_olet;
-
- otmp = newobj(0);
- *otmp = zeroobj;
- otmp->age = moves;
- otmp->o_id = flags.ident++;
- otmp->quan = 1;
- otmp->olet = let;
- otmp->otyp = otyp;
- otmp->dknown = index("/=!?*", let) ? 0 : 1;
- switch(let) {
- case WEAPON_SYM:
- otmp->quan = (otmp->otyp <= ROCK) ? rn1(6,6) : 1;
- if(!rn2(11)) otmp->spe = rnd(3);
- else if(!rn2(10)) {
- otmp->cursed = 1;
- otmp->spe = -rnd(3);
- }
- break;
- case FOOD_SYM:
- if(otmp->otyp >= CORPSE) break;
-#ifdef NOT_YET_IMPLEMENTED
- /* if tins are to be identified, need to adapt doname() etc */
- if(otmp->otyp == TIN)
- otmp->spe = rnd(...);
-#endif /* NOT_YET_IMPLEMENTED */
- /* FALLTHROUGH */
- case GEM_SYM:
- otmp->quan = rn2(6) ? 1 : 2;
- case TOOL_SYM:
- case CHAIN_SYM:
- case BALL_SYM:
- case ROCK_SYM:
- case POTION_SYM:
- case SCROLL_SYM:
- case AMULET_SYM:
- break;
- case ARMOR_SYM:
- if(!rn2(8)) otmp->cursed = 1;
- if(!rn2(10)) otmp->spe = rnd(3);
- else if(!rn2(9)) {
- otmp->spe = -rnd(3);
- otmp->cursed = 1;
- }
- break;
- case WAND_SYM:
- if(otmp->otyp == WAN_WISHING) otmp->spe = 3; else
- otmp->spe = rn1(5,
- (objects[otmp->otyp].bits & NODIR) ? 11 : 4);
- break;
- case RING_SYM:
- if(objects[otmp->otyp].bits & SPEC) {
- if(!rn2(3)) {
- otmp->cursed = 1;
- otmp->spe = -rnd(2);
- } else otmp->spe = rnd(2);
- } else if(otmp->otyp == RIN_TELEPORTATION ||
- otmp->otyp == RIN_AGGRAVATE_MONSTER ||
- otmp->otyp == RIN_HUNGER || !rn2(9))
- otmp->cursed = 1;
- break;
- default:
- panic("impossible mkobj");
- }
- otmp->owt = weight(otmp);
- return(otmp);
-}
-
-letter(c) {
- return(('@' <= c && c <= 'Z') || ('a' <= c && c <= 'z'));
-}
-
-weight(obj)
-struct obj *obj;
-{
-int wt = objects[obj->otyp].oc_weight;
- return(wt ? wt*obj->quan : (obj->quan + 1)/2);
-}
-
-mkgold(num,x,y)
-long num;
-{
- struct gold *gold;
- long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30)));
-
- if(gold = g_at(x,y))
- gold->amount += amount;
- else {
- gold = newgold();
- gold->ngold = fgold;
- gold->gx = x;
- gold->gy = y;
- gold->amount = amount;
- fgold = gold;
- /* do sth with display? */
- }
-}
diff --git a/games/hack/hack.mkshop.c b/games/hack/hack.mkshop.c
deleted file mode 100644
index c503b7d..0000000
--- a/games/hack/hack.mkshop.c
+++ /dev/null
@@ -1,275 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mkshop.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#ifndef QUEST
-#include "hack.h"
-#include "def.mkroom.h"
-#include "def.eshk.h"
-#include <stdlib.h>
-#define ESHK ((struct eshk *)(&(shk->mextra[0])))
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-extern int nroom;
-extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
-schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
-
-mkshop(){
-struct mkroom *sroom;
-int sh,sx,sy,i = -1;
-char let;
-int roomno;
-struct monst *shk;
-#ifdef WIZARD
- /* first determine shoptype */
- if(wizard){
- char *ep = getenv("SHOPTYPE");
- if(ep){
- if(*ep == 'z' || *ep == 'Z'){
- mkzoo(ZOO);
- return;
- }
- if(*ep == 'm' || *ep == 'M'){
- mkzoo(MORGUE);
- return;
- }
- if(*ep == 'b' || *ep == 'B'){
- mkzoo(BEEHIVE);
- return;
- }
- if(*ep == 's' || *ep == 'S'){
- mkswamp();
- return;
- }
- for(i=0; shtypes[i]; i++)
- if(*ep == shtypes[i]) break;
- goto gottype;
- }
- }
-gottype:
-#endif /* WIZARD */
- for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
- if(sroom->hx < 0) return;
- if(sroom - rooms >= nroom) {
- pline("rooms not closed by -1?");
- return;
- }
- if(sroom->rtype) continue;
- if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
- continue;
- if(
-#ifdef WIZARD
- (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
-#endif /* WIZARD */
- sroom->doorct <= 2 && sroom->doorct > 0) break;
- }
-
- if(i < 0) { /* shoptype not yet determined */
- int j;
-
- for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
- if(!shtypes[i]) break; /* superfluous */
- if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
- i = GENERAL-SHOPBASE;
- }
- sroom->rtype = i + SHOPBASE;
- let = shtypes[i];
- sh = sroom->fdoor;
- sx = doors[sh].x;
- sy = doors[sh].y;
- if(sx == sroom->lx-1) sx++; else
- if(sx == sroom->hx+1) sx--; else
- if(sy == sroom->ly-1) sy++; else
- if(sy == sroom->hy+1) sy--; else {
-#ifdef WIZARD
- /* This is said to happen sometimes, but I've never seen it. */
- if(wizard) {
- int j = sroom->doorct;
- extern int doorindex;
-
- pline("Where is shopdoor?");
- pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
- sroom->hx, sroom->hy);
- pline("doormax=%d doorct=%d fdoor=%d",
- doorindex, sroom->doorct, sh);
- while(j--) {
- pline("door [%d,%d]", doors[sh].x, doors[sh].y);
- sh++;
- }
- more();
- }
-#endif /* WIZARD */
- return;
- }
- if(!(shk = makemon(PM_SHK,sx,sy))) return;
- shk->isshk = shk->mpeaceful = 1;
- shk->msleep = 0;
- shk->mtrapseen = ~0; /* we know all the traps already */
- ESHK->shoproom = roomno;
- ESHK->shoplevel = dlevel;
- ESHK->shd = doors[sh];
- ESHK->shk.x = sx;
- ESHK->shk.y = sy;
- ESHK->robbed = 0;
- ESHK->visitct = 0;
- ESHK->following = 0;
- shk->mgold = 1000 + 30*rnd(100); /* initial capital */
- ESHK->billct = 0;
- findname(ESHK->shknam, let);
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++){
- struct monst *mtmp;
- if((sx == sroom->lx && doors[sh].x == sx-1) ||
- (sx == sroom->hx && doors[sh].x == sx+1) ||
- (sy == sroom->ly && doors[sh].y == sy-1) ||
- (sy == sroom->hy && doors[sh].y == sy+1)) continue;
- if(rn2(100) < dlevel && !m_at(sx,sy) &&
- (mtmp = makemon(PM_MIMIC, sx, sy))){
- mtmp->mimic = 1;
- mtmp->mappearance =
- (let && rn2(10) < dlevel) ? let : ']';
- continue;
- }
- (void) mkobj_at(let, sx, sy);
- }
-}
-
-mkzoo(type)
-int type;
-{
- struct mkroom *sroom;
- struct monst *mon;
- int sh,sx,sy,i;
- int goldlim = 500 * dlevel;
- int moct = 0;
- struct permonst *morguemon();
-
- i = nroom;
- for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
- if(sroom == &rooms[nroom])
- sroom = &rooms[0];
- if(!i-- || sroom->hx < 0)
- return;
- if(sroom->rtype)
- continue;
- if(type == MORGUE && sroom->rlit)
- continue;
- if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
- continue;
- if(sroom->doorct == 1 || !rn2(5))
- break;
- }
- sroom->rtype = type;
- sh = sroom->fdoor;
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++){
- if((sx == sroom->lx && doors[sh].x == sx-1) ||
- (sx == sroom->hx && doors[sh].x == sx+1) ||
- (sy == sroom->ly && doors[sh].y == sy-1) ||
- (sy == sroom->hy && doors[sh].y == sy+1)) continue;
- mon = makemon(
- (type == MORGUE) ? morguemon() :
- (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
- sx, sy);
- if(mon) mon->msleep = 1;
- switch(type) {
- case ZOO:
- i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
- if(i >= goldlim) i = 5*dlevel;
- goldlim -= i;
- mkgold((long)(10 + rn2(i)), sx, sy);
- break;
- case MORGUE:
- /* Usually there is one dead body in the morgue */
- if(!moct && rn2(3)) {
- mksobj_at(CORPSE, sx, sy);
- moct++;
- }
- break;
- case BEEHIVE:
- if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
- break;
- }
- }
-}
-
-struct permonst *
-morguemon()
-{
- extern struct permonst pm_ghost;
- int i = rn2(100), hd = rn2(dlevel);
-
- if(hd > 10 && i < 10) return(PM_DEMON);
- if(hd > 8 && i > 85) return(PM_VAMPIRE);
- return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
-}
-
-mkswamp() /* Michiel Huisjes & Fred de Wilde */
-{
- struct mkroom *sroom;
- int sx,sy,i,eelct = 0;
- extern struct permonst pm_eel;
-
- for(i=0; i<5; i++) { /* 5 tries */
- sroom = &rooms[rn2(nroom)];
- if(sroom->hx < 0 || sroom->rtype ||
- has_upstairs(sroom) || has_dnstairs(sroom))
- continue;
-
- /* satisfied; make a swamp */
- sroom->rtype = SWAMP;
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++)
- if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
- && !m_at(sx,sy) && !nexttodoor(sx,sy)){
- levl[sx][sy].typ = POOL;
- levl[sx][sy].scrsym = POOL_SYM;
- if(!eelct || !rn2(4)) {
- (void) makemon(PM_EEL, sx, sy);
- eelct++;
- }
- }
- }
-}
-
-nexttodoor(sx,sy)
-int sx,sy;
-{
- int dx,dy;
- struct rm *lev;
- for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
- if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
- lev->typ == SDOOR || lev->typ == LDOOR)
- return(1);
- return(0);
-}
-
-has_dnstairs(sroom)
-struct mkroom *sroom;
-{
- return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
- sroom->ly <= ydnstair && ydnstair <= sroom->hy);
-}
-
-has_upstairs(sroom)
-struct mkroom *sroom;
-{
- return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
- sroom->ly <= yupstair && yupstair <= sroom->hy);
-}
-
-isbig(sroom)
-struct mkroom *sroom;
-{
- int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
- return( area > 20 );
-}
-
-dist2(x0,y0,x1,y1){
- return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
-}
-
-sq(a) int a; {
- return(a*a);
-}
-#endif /* QUEST */
diff --git a/games/hack/hack.mon.c b/games/hack/hack.mon.c
deleted file mode 100644
index 8cf641b..0000000
--- a/games/hack/hack.mon.c
+++ /dev/null
@@ -1,854 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mon.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include "hack.mfndpos.h"
-
-#ifndef NULL
-#define NULL (char *) 0
-#endif
-
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-
-int warnlevel; /* used by movemon and dochugw */
-long lastwarntime;
-int lastwarnlev;
-char *warnings[] = {
- "white", "pink", "red", "ruby", "purple", "black"
-};
-
-movemon()
-{
- struct monst *mtmp;
- int fr;
-
- warnlevel = 0;
-
- while(1) {
- /* find a monster that we haven't treated yet */
- /* note that mtmp or mtmp->nmon might get killed
- while mtmp moves, so we cannot just walk down the
- chain (even new monsters might get created!) */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->mlstmv < moves) goto next_mon;
- /* treated all monsters */
- break;
-
- next_mon:
- mtmp->mlstmv = moves;
-
- /* most monsters drown in pools */
- { boolean inpool, iseel;
-
- inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
- iseel = (mtmp->data->mlet == ';');
- if(inpool && !iseel) {
- if(cansee(mtmp->mx,mtmp->my))
- pline("%s drowns.", Monnam(mtmp));
- mondead(mtmp);
- continue;
- }
- /* but eels have a difficult time outside */
- if(iseel && !inpool) {
- if(mtmp->mhp > 1) mtmp->mhp--;
- mtmp->mflee = 1;
- mtmp->mfleetim += 2;
- }
- }
- if(mtmp->mblinded && !--mtmp->mblinded)
- mtmp->mcansee = 1;
- if(mtmp->mfleetim && !--mtmp->mfleetim)
- mtmp->mflee = 0;
- if(mtmp->mimic) continue;
- if(mtmp->mspeed != MSLOW || !(moves%2)){
- /* continue if the monster died fighting */
- fr = -1;
- if(Conflict && cansee(mtmp->mx,mtmp->my)
- && (fr = fightm(mtmp)) == 2)
- continue;
- if(fr<0 && dochugw(mtmp))
- continue;
- }
- if(mtmp->mspeed == MFAST && dochugw(mtmp))
- continue;
- }
-
- warnlevel -= u.ulevel;
- if(warnlevel >= SIZE(warnings))
- warnlevel = SIZE(warnings)-1;
- if(warnlevel >= 0)
- if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
- char *rr;
- switch(Warning & (LEFT_RING | RIGHT_RING)){
- case LEFT_RING:
- rr = "Your left ring glows";
- break;
- case RIGHT_RING:
- rr = "Your right ring glows";
- break;
- case LEFT_RING | RIGHT_RING:
- rr = "Both your rings glow";
- break;
- default:
- rr = "Your fingertips glow";
- break;
- }
- pline("%s %s!", rr, warnings[warnlevel]);
- lastwarntime = moves;
- lastwarnlev = warnlevel;
- }
-
- dmonsfree(); /* remove all dead monsters */
-}
-
-justswld(mtmp,name)
-struct monst *mtmp;
-char *name;
-{
-
- mtmp->mx = u.ux;
- mtmp->my = u.uy;
- u.ustuck = mtmp;
- pmon(mtmp);
- kludge("%s swallows you!",name);
- more();
- seeoff(1);
- u.uswallow = 1;
- u.uswldtim = 0;
- swallowed();
-}
-
-youswld(mtmp,dam,die,name)
-struct monst *mtmp;
-int dam,die;
-char *name;
-{
- if(mtmp != u.ustuck) return;
- kludge("%s digests you!",name);
- u.uhp -= dam;
- if(u.uswldtim++ >= die){ /* a3 */
- pline("It totally digests you!");
- u.uhp = -1;
- }
- if(u.uhp < 1) done_in_by(mtmp);
- /* flags.botlx = 1; */ /* should we show status line ? */
-}
-
-dochugw(mtmp) struct monst *mtmp; {
-int x = mtmp->mx;
-int y = mtmp->my;
-int d = dochug(mtmp);
-int dd;
- if(!d) /* monster still alive */
- if(Warning)
- if(!mtmp->mpeaceful)
- if(mtmp->data->mlevel > warnlevel)
- if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
- if(dd < 100)
- if(!canseemon(mtmp))
- warnlevel = mtmp->data->mlevel;
- return(d);
-}
-
-/* returns 1 if monster died moving, 0 otherwise */
-dochug(mtmp)
-struct monst *mtmp;
-{
- struct permonst *mdat;
- int tmp, nearby, scared;
-
- if(mtmp->cham && !rn2(6))
- (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
- mdat = mtmp->data;
- if(mdat->mlevel < 0)
- panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
-
- /* regenerate monsters */
- if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
- mtmp->mhp < mtmp->mhpmax)
- mtmp->mhp++;
-
- if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
-
- if(mtmp->msleep) {
- /* wake up, or get out of here. */
- /* ettins are hard to surprise */
- /* Nymphs and Leprechauns do not easily wake up */
- if(cansee(mtmp->mx,mtmp->my) &&
- (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
- (!index("NL",mdat->mlet) || !rn2(50)) &&
- (Aggravate_monster || index("d1", mdat->mlet)
- || (!rn2(7) && !mtmp->mimic)))
- mtmp->msleep = 0;
- else return(0);
- }
-
- /* not frozen or sleeping: wipe out texts written in the dust */
- wipe_engr_at(mtmp->mx, mtmp->my, 1);
-
- /* confused monsters get unconfused with small probability */
- if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
-
- /* some monsters teleport */
- if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
- rloc(mtmp);
- return(0);
- }
- if(mdat->mmove < rnd(6)) return(0);
-
- /* fleeing monsters might regain courage */
- if(mtmp->mflee && !mtmp->mfleetim
- && mtmp->mhp == mtmp->mhpmax && !rn2(25))
- mtmp->mflee = 0;
-
- nearby = (dist(mtmp->mx, mtmp->my) < 3);
- scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
- sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
- if(scared && !mtmp->mflee) {
- mtmp->mflee = 1;
- mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
- }
-
- if(!nearby ||
- mtmp->mflee ||
- mtmp->mconf ||
- (mtmp->minvis && !rn2(3)) ||
- (index("BIuy", mdat->mlet) && !rn2(4)) ||
- (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
- (!mtmp->mcansee && !rn2(4)) ||
- mtmp->mpeaceful
- ) {
- tmp = m_move(mtmp,0); /* 2: monster died moving */
- if(tmp == 2 || (tmp && mdat->mmove <= 12))
- return(tmp == 2);
- }
-
- if(!index("Ea", mdat->mlet) && nearby &&
- !mtmp->mpeaceful && u.uhp > 0 && !scared) {
- if(mhitu(mtmp))
- return(1); /* monster died (e.g. 'y' or 'F') */
- }
- /* extra movement for fast monsters */
- if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
- return(tmp == 2);
-}
-
-m_move(mtmp,after)
-struct monst *mtmp;
-{
- struct monst *mtmp2;
- int nx,ny,omx,omy,appr,nearer,cnt,i,j;
- xchar gx,gy,nix,niy,chcnt;
- schar chi;
- boolean likegold, likegems, likeobjs;
- char msym = mtmp->data->mlet;
- schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
- coord poss[9];
- int info[9];
-
- if(mtmp->mfroz || mtmp->msleep)
- return(0);
- if(mtmp->mtrapped) {
- i = mintrap(mtmp);
- if(i == 2) return(2); /* he died */
- if(i == 1) return(0); /* still in trap, so didnt move */
- }
- if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
- return(0); /* do not leave hiding place */
-
-#ifndef NOWORM
- if(mtmp->wormno)
- goto not_special;
-#endif /* NOWORM */
-
- /* my dog gets a special treatment */
- if(mtmp->mtame) {
- return( dog_move(mtmp, after) );
- }
-
- /* likewise for shopkeeper */
- if(mtmp->isshk) {
- mmoved = shk_move(mtmp);
- if(mmoved >= 0)
- goto postmov;
- mmoved = 0; /* follow player outside shop */
- }
-
- /* and for the guard */
- if(mtmp->isgd) {
- mmoved = gd_move();
- goto postmov;
- }
-
-/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
- if((msym == 't' && !rn2(5))
- || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
- || levl[u.ux][u.uy].typ == STAIRS))) {
- if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
- rloc(mtmp);
- else
- mnexto(mtmp);
- mmoved = 1;
- goto postmov;
- }
-
- /* spit fire ('D') or use a wand ('1') when appropriate */
- if(index("D1", msym))
- inrange(mtmp);
-
- if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
- mtmp->mcansee && rn2(5)) {
- if(!Confusion)
- pline("%s's gaze has confused you!", Monnam(mtmp));
- else
- pline("You are getting more and more confused.");
- if(rn2(3)) mtmp->mcan = 1;
- Confusion += d(3,4); /* timeout */
- }
-not_special:
- if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
- appr = 1;
- if(mtmp->mflee) appr = -1;
- if(mtmp->mconf || Invis || !mtmp->mcansee ||
- (index("BIy", msym) && !rn2(3)))
- appr = 0;
- omx = mtmp->mx;
- omy = mtmp->my;
- gx = u.ux;
- gy = u.uy;
- if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
- appr = -1;
-
- /* random criterion for 'smell' or track finding ability
- should use mtmp->msmell or sth
- */
- if(msym == '@' ||
- ('a' <= msym && msym <= 'z')) {
- extern coord *gettrack();
- coord *cp;
- schar mroom;
- mroom = inroom(omx,omy);
- if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
- cp = gettrack(omx,omy);
- if(cp){
- gx = cp->x;
- gy = cp->y;
- }
- }
- }
-
- /* look for gold or jewels nearby */
- likegold = (index("LOD", msym) != NULL);
- likegems = (index("ODu", msym) != NULL);
- likeobjs = mtmp->mhide;
-#define SRCHRADIUS 25
- { xchar mind = SRCHRADIUS; /* not too far away */
- int dd;
- if(likegold){
- struct gold *gold;
- for(gold = fgold; gold; gold = gold->ngold)
- if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
- mind = dd;
- gx = gold->gx;
- gy = gold->gy;
- }
- }
- if(likegems || likeobjs){
- struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(likeobjs || otmp->olet == GEM_SYM)
- if(msym != 'u' ||
- objects[otmp->otyp].g_val != 0)
- if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
- mind = dd;
- gx = otmp->ox;
- gy = otmp->oy;
- }
- }
- if(mind < SRCHRADIUS && appr == -1) {
- if(dist(omx,omy) < 10) {
- gx = u.ux;
- gy = u.uy;
- } else
- appr = 1;
- }
- }
- nix = omx;
- niy = omy;
- cnt = mfndpos(mtmp,poss,info,
- msym == 'u' ? NOTONL :
- (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
- index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
- /* ALLOW_ROCK for some monsters ? */
- chcnt = 0;
- chi = -1;
- for(i=0; i<cnt; i++) {
- nx = poss[i].x;
- ny = poss[i].y;
- for(j=0; j<MTSZ && j<cnt-1; j++)
- if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
- if(rn2(4*(cnt-j))) goto nxti;
-#ifdef STUPID
- /* some stupid compilers think that this is too complicated */
- { int d1 = DIST(nx,ny,gx,gy);
- int d2 = DIST(nix,niy,gx,gy);
- nearer = (d1 < d2);
- }
-#else
- nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
-#endif /* STUPID */
- if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
- !mmoved ||
- (!appr && !rn2(++chcnt))){
- nix = nx;
- niy = ny;
- chi = i;
- mmoved = 1;
- }
- nxti: ;
- }
- if(mmoved){
- if(info[chi] & ALLOW_M){
- mtmp2 = m_at(nix,niy);
- if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
- hitmm(mtmp2,mtmp) == 2) return(2);
- return(0);
- }
- if(info[chi] & ALLOW_U){
- (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
- return(0);
- }
- mtmp->mx = nix;
- mtmp->my = niy;
- for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
- mtmp->mtrack[0].x = omx;
- mtmp->mtrack[0].y = omy;
-#ifndef NOWORM
- if(mtmp->wormno) worm_move(mtmp);
-#endif /* NOWORM */
- } else {
- if(msym == 'u' && rn2(2)){
- rloc(mtmp);
- return(0);
- }
-#ifndef NOWORM
- if(mtmp->wormno) worm_nomove(mtmp);
-#endif /* NOWORM */
- }
-postmov:
- if(mmoved == 1) {
- if(mintrap(mtmp) == 2) /* he died */
- return(2);
- if(likegold) mpickgold(mtmp);
- if(likegems) mpickgems(mtmp);
- if(mtmp->mhide) mtmp->mundetected = 1;
- }
- pmon(mtmp);
- return(mmoved);
-}
-
-mpickgold(mtmp) struct monst *mtmp; {
-struct gold *gold;
- while(gold = g_at(mtmp->mx, mtmp->my)){
- mtmp->mgold += gold->amount;
- freegold(gold);
- if(levl[mtmp->mx][mtmp->my].scrsym == '$')
- newsym(mtmp->mx, mtmp->my);
- }
-}
-
-mpickgems(mtmp) struct monst *mtmp; {
-struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == GEM_SYM)
- if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
- if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
- newsym(mtmp->mx, mtmp->my); /* %% */
- return; /* pick only one object */
- }
-}
-
-/* return number of acceptable neighbour positions */
-mfndpos(mon,poss,info,flag)
-struct monst *mon;
-coord poss[9];
-int info[9], flag;
-{
- int x,y,nx,ny,cnt = 0,ntyp;
- struct monst *mtmp;
- int nowtyp;
- boolean pool;
-
- x = mon->mx;
- y = mon->my;
- nowtyp = levl[x][y].typ;
-
- pool = (mon->data->mlet == ';');
-nexttry: /* eels prefer the water, but if there is no water nearby,
- they will crawl over land */
- if(mon->mconf) {
- flag |= ALLOW_ALL;
- flag &= ~NOTONL;
- }
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
- if(nx != x || ny != y) if(isok(nx,ny))
- if(!IS_ROCK(ntyp = levl[nx][ny].typ))
- if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
- if((ntyp == POOL) == pool) {
- info[cnt] = 0;
- if(nx == u.ux && ny == u.uy){
- if(!(flag & ALLOW_U)) continue;
- info[cnt] = ALLOW_U;
- } else if(mtmp = m_at(nx,ny)){
- if(!(flag & ALLOW_M)) continue;
- info[cnt] = ALLOW_M;
- if(mtmp->mtame){
- if(!(flag & ALLOW_TM)) continue;
- info[cnt] |= ALLOW_TM;
- }
- }
- if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
- if(flag & NOGARLIC) continue;
- info[cnt] |= NOGARLIC;
- }
- if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
- (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
- if(!(flag & ALLOW_SSM)) continue;
- info[cnt] |= ALLOW_SSM;
- }
- if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
- if(!(flag & ALLOW_ROCK)) continue;
- info[cnt] |= ALLOW_ROCK;
- }
- if(!Invis && online(nx,ny)){
- if(flag & NOTONL) continue;
- info[cnt] |= NOTONL;
- }
- /* we cannot avoid traps of an unknown kind */
- { struct trap *ttmp = t_at(nx, ny);
- int tt;
- if(ttmp) {
- tt = 1 << ttmp->ttyp;
- if(mon->mtrapseen & tt){
- if(!(flag & tt)) continue;
- info[cnt] |= tt;
- }
- }
- }
- poss[cnt].x = nx;
- poss[cnt].y = ny;
- cnt++;
- }
- if(!cnt && pool && nowtyp != POOL) {
- pool = FALSE;
- goto nexttry;
- }
- return(cnt);
-}
-
-dist(x,y) int x,y; {
- return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
-}
-
-poisoned(string, pname)
-char *string, *pname;
-{
- int i;
-
- if(Blind) pline("It was poisoned.");
- else pline("The %s was poisoned!",string);
- if(Poison_resistance) {
- pline("The poison doesn't seem to affect you.");
- return;
- }
- i = rn2(10);
- if(i == 0) {
- u.uhp = -1;
- pline("I am afraid the poison was deadly ...");
- } else if(i <= 5) {
- losestr(rn1(3,3));
- } else {
- losehp(rn1(10,6), pname);
- }
- if(u.uhp < 1) {
- killer = pname;
- done("died");
- }
-}
-
-mondead(mtmp)
-struct monst *mtmp;
-{
- relobj(mtmp,1);
- unpmon(mtmp);
- relmon(mtmp);
- unstuck(mtmp);
- if(mtmp->isshk) shkdead(mtmp);
- if(mtmp->isgd) gddead();
-#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp);
-#endif /* NOWORM */
- monfree(mtmp);
-}
-
-/* called when monster is moved to larger structure */
-replmon(mtmp,mtmp2)
-struct monst *mtmp, *mtmp2;
-{
- relmon(mtmp);
- monfree(mtmp);
- mtmp2->nmon = fmon;
- fmon = mtmp2;
- if(u.ustuck == mtmp) u.ustuck = mtmp2;
- if(mtmp2->isshk) replshk(mtmp,mtmp2);
- if(mtmp2->isgd) replgd(mtmp,mtmp2);
-}
-
-relmon(mon)
-struct monst *mon;
-{
- struct monst *mtmp;
-
- if(mon == fmon) fmon = fmon->nmon;
- else {
- for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
- mtmp->nmon = mon->nmon;
- }
-}
-
-/* we do not free monsters immediately, in order to have their name
- available shortly after their demise */
-struct monst *fdmon; /* chain of dead monsters, need not to be saved */
-
-monfree(mtmp) struct monst *mtmp; {
- mtmp->nmon = fdmon;
- fdmon = mtmp;
-}
-
-dmonsfree(){
-struct monst *mtmp;
- while(mtmp = fdmon){
- fdmon = mtmp->nmon;
- free((char *) mtmp);
- }
-}
-
-unstuck(mtmp)
-struct monst *mtmp;
-{
- if(u.ustuck == mtmp) {
- if(u.uswallow){
- u.ux = mtmp->mx;
- u.uy = mtmp->my;
- u.uswallow = 0;
- setsee();
- docrt();
- }
- u.ustuck = 0;
- }
-}
-
-killed(mtmp)
-struct monst *mtmp;
-{
-#ifdef lint
-#define NEW_SCORING
-#endif /* lint */
- int tmp,tmp2,nk,x,y;
- struct permonst *mdat;
- extern long newuexp();
-
- if(mtmp->cham) mtmp->data = PM_CHAMELEON;
- mdat = mtmp->data;
- if(Blind) pline("You destroy it!");
- else {
- pline("You destroy %s!",
- mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
- }
- if(u.umconf) {
- if(!Blind) pline("Your hands stop glowing blue.");
- u.umconf = 0;
- }
-
- /* count killed monsters */
-#define MAXMONNO 100
- nk = 1; /* in case we cannot find it in mons */
- tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
- if(tmp >= 0 && tmp < CMNUM+2) {
- extern char fut_geno[];
- u.nr_killed[tmp]++;
- if((nk = u.nr_killed[tmp]) > MAXMONNO &&
- !index(fut_geno, mdat->mlet))
- charcat(fut_geno, mdat->mlet);
- }
-
- /* punish bad behaviour */
- if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
- if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
- if(mdat->mlet == 'u') u.uluck -= 5;
- if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
-
- /* give experience points */
- tmp = 1 + mdat->mlevel * mdat->mlevel;
- if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
- if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
- tmp += 2*mdat->mlevel;
- if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
- if(mdat->mlevel > 6) tmp += 50;
- if(mdat->mlet == ';') tmp += 1000;
-
-#ifdef NEW_SCORING
- /* ------- recent addition: make nr of points decrease
- when this is not the first of this kind */
- { int ul = u.ulevel;
- int ml = mdat->mlevel;
-
- if(ul < 14) /* points are given based on present and future level */
- for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
- if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
- >= 10*pow((unsigned)(ul-1)))
- if(++ul == 14) break;
-
- tmp2 = ml - ul -1;
- tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
- if(!tmp) tmp = 1;
- }
- /* note: ul is not necessarily the future value of u.ulevel */
- /* ------- end of recent valuation change ------- */
-#endif /* NEW_SCORING */
-
- more_experienced(tmp,0);
- flags.botl = 1;
- while(u.ulevel < 14 && u.uexp >= newuexp()){
- pline("Welcome to experience level %u.", ++u.ulevel);
- tmp = rnd(10);
- if(tmp < 3) tmp = rnd(10);
- u.uhpmax += tmp;
- u.uhp += tmp;
- flags.botl = 1;
- }
-
- /* dispose of monster and make cadaver */
- x = mtmp->mx; y = mtmp->my;
- mondead(mtmp);
- tmp = mdat->mlet;
- if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
- /* note: the dead minotaur will be on top of it! */
- mksobj_at(WAN_DIGGING, x, y);
- /* if(cansee(x,y)) atl(x,y,fobj->olet); */
- stackobj(fobj);
- } else
-#ifndef NOWORM
- if(tmp == 'w') {
- mksobj_at(WORM_TOOTH, x, y);
- stackobj(fobj);
- } else
-#endif /* NOWORM */
- if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
-
- if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
- if(x != u.ux || y != u.uy) /* might be here after swallowed */
- if(index("NTVm&",mdat->mlet) || rn2(5)) {
- struct obj *obj2 = mkobj_at(tmp,x,y);
- if(cansee(x,y))
- atl(x,y,obj2->olet);
- stackobj(obj2);
- }
-}
-
-kludge(str,arg)
-char *str,*arg;
-{
- if(Blind) {
- if(*str == '%') pline(str,"It");
- else pline(str,"it");
- } else pline(str,arg);
-}
-
-rescham() /* force all chameleons to become normal */
-{
- struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->cham) {
- mtmp->cham = 0;
- (void) newcham(mtmp, PM_CHAMELEON);
- }
-}
-
-newcham(mtmp,mdat) /* make a chameleon look like a new monster */
- /* returns 1 if the monster actually changed */
-struct monst *mtmp;
-struct permonst *mdat;
-{
- int mhp, hpn, hpd;
-
- if(mdat == mtmp->data) return(0); /* still the same monster */
-#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
-#endif /* NOWORM */
- if (u.ustuck == mtmp) {
- if (u.uswallow) {
- u.uswallow = 0;
- u.uswldtim = 0;
- mnexto (mtmp);
- docrt ();
- prme ();
- }
- u.ustuck = 0;
- }
- hpn = mtmp->mhp;
- hpd = (mtmp->data->mlevel)*8;
- if(!hpd) hpd = 4;
- mtmp->data = mdat;
- mhp = (mdat->mlevel)*8;
- /* new hp: same fraction of max as before */
- mtmp->mhp = 2 + (hpn*mhp)/hpd;
- hpn = mtmp->mhpmax;
- mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
- mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
-#ifndef NOWORM
- if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
- /* perhaps we should clear mtmp->mtame here? */
-#endif /* NOWORM */
- unpmon(mtmp); /* necessary for 'I' and to force pmon */
- pmon(mtmp);
- return(1);
-}
-
-mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
-struct monst *mtmp;
-{
- extern coord enexto();
- coord mm;
- mm = enexto(u.ux, u.uy);
- mtmp->mx = mm.x;
- mtmp->my = mm.y;
- pmon(mtmp);
-}
-
-ishuman(mtmp) struct monst *mtmp; {
- return(mtmp->data->mlet == '@');
-}
-
-setmangry(mtmp) struct monst *mtmp; {
- if(!mtmp->mpeaceful) return;
- if(mtmp->mtame) return;
- mtmp->mpeaceful = 0;
- if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
-}
-
-/* not one hundred procent correct: now a snake may hide under an
- invisible object */
-canseemon(mtmp)
-struct monst *mtmp;
-{
- return((!mtmp->minvis || See_invisible)
- && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
- && cansee(mtmp->mx, mtmp->my));
-}
diff --git a/games/hack/hack.monst.c b/games/hack/hack.monst.c
deleted file mode 100644
index 78c2a2e..0000000
--- a/games/hack/hack.monst.c
+++ /dev/null
@@ -1,80 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.monst.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include "def.eshk.h"
-extern char plname[PL_NSIZ];
-
-struct permonst mons[CMNUM+2] = {
- { "bat", 'B',1,22,8,1,4,0 },
- { "gnome", 'G',1,6,5,1,6,0 },
- { "hobgoblin", 'H',1,9,5,1,8,0 },
- { "jackal", 'J',0,12,7,1,2,0 },
- { "kobold", 'K',1,6,7,1,4,0 },
- { "leprechaun", 'L',5,15,8,1,2,0 },
- { "giant rat", 'r',0,12,7,1,3,0 },
- { "acid blob", 'a',2,3,8,0,0,0 },
- { "floating eye", 'E',2,1,9,0,0,0 },
- { "homunculus", 'h',2,6,6,1,3,0 },
- { "imp", 'i',2,6,2,1,4,0 },
- { "orc", 'O',2,9,6,1,8,0 },
- { "yellow light", 'y',3,15,0,0,0,0 },
- { "zombie", 'Z',2,6,8,1,8,0 },
- { "giant ant", 'A',3,18,3,1,6,0 },
- { "fog cloud", 'f',3,1,0,1,6,0 },
- { "nymph", 'N',6,12,9,1,2,0 },
- { "piercer", 'p',3,1,3,2,6,0 },
- { "quasit", 'Q',3,15,3,1,4,0 },
- { "quivering blob", 'q',3,1,8,1,8,0 },
- { "violet fungi", 'v',3,1,7,1,4,0 },
- { "giant beetle", 'b',4,6,4,3,4,0 },
- { "centaur", 'C',4,18,4,1,6,0 },
- { "cockatrice", 'c',4,6,6,1,3,0 },
- { "gelatinous cube", 'g',4,6,8,2,4,0 },
- { "jaguar", 'j',4,15,6,1,8,0 },
- { "killer bee", 'k',4,14,4,2,4,0 },
- { "snake", 'S',4,15,3,1,6,0 },
- { "freezing sphere", 'F',2,13,4,0,0,0 },
- { "owlbear", 'o',5,12,5,2,6,0 },
- { "rust monster", 'R',10,18,3,0,0,0 },
- { "scorpion", 's',5,15,3,1,4,0 },
- { "tengu", 't',5,13,5,1,7,0 },
- { "wraith", 'W',5,12,5,1,6,0 },
-#ifdef NOWORM
- { "wumpus", 'w',8,3,2,3,6,0 },
-#else
- { "long worm", 'w',8,3,5,1,4,0 },
-#endif /* NOWORM */
- { "large dog", 'd',6,15,4,2,4,0 },
- { "leocrotta", 'l',6,18,4,3,6,0 },
- { "mimic", 'M',7,3,7,3,4,0 },
- { "troll", 'T',7,12,4,2,7,0 },
- { "unicorn", 'u',8,24,5,1,10,0 },
- { "yeti", 'Y',5,15,6,1,6,0 },
- { "stalker", 'I',8,12,3,4,4,0 },
- { "umber hulk", 'U',9,6,2,2,10,0 },
- { "vampire", 'V',8,12,1,1,6,0 },
- { "xorn", 'X',8,9,-2,4,6,0 },
- { "xan", 'x',7,18,-2,2,4,0 },
- { "zruty", 'z',9,8,3,3,6,0 },
- { "chameleon", ':',6,5,6,4,2,0 },
- { "dragon", 'D',10,9,-1,3,8,0 },
- { "ettin", 'e',10,12,3,2,8,0 },
- { "lurker above", '\'',10,3,3,0,0,0 },
- { "nurse", 'n',11,6,0,1,3,0 },
- { "trapper", ',',12,3,3,0,0,0 },
- { "purple worm", 'P',15,9,6,2,8,0 },
- { "demon", '&',10,12,-4,1,4,0 },
- { "minotaur", 'm',15,15,6,4,10,0 },
- { "shopkeeper", '@', 12, 18, 0, 4, 8, sizeof(struct eshk) }
-};
-
-struct permonst pm_ghost = { "ghost", ' ', 10, 3, -5, 1, 1, sizeof(plname) };
-struct permonst pm_wizard = {
- "wizard of Yendor", '1', 15, 12, -2, 1, 12, 0
-};
-#ifdef MAIL
-struct permonst pm_mail_daemon = { "mail daemon", '2', 100, 1, 10, 0, 0, 0 };
-#endif /* MAIL */
-struct permonst pm_eel = { "giant eel", ';', 15, 6, -3, 3, 6, 0 };
diff --git a/games/hack/hack.o_init.c b/games/hack/hack.o_init.c
deleted file mode 100644
index 0bb9418..0000000
--- a/games/hack/hack.o_init.c
+++ /dev/null
@@ -1,162 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.o_init.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <string.h>
-#include "config.h" /* for typedefs */
-#include "def.objects.h"
-#include "hack.onames.h" /* for LAST_GEM */
-extern char *index();
-
-int
-letindex(let) char let; {
-int i = 0;
-char ch;
- while((ch = obj_symbols[i++]) != 0)
- if(ch == let) return(i);
- return(0);
-}
-
-init_objects(){
-int i, j, first, last, sum, end;
-char let, *tmp;
- /* init base; if probs given check that they add up to 100,
- otherwise compute probs; shuffle descriptions */
- end = SIZE(objects);
- first = 0;
- while( first < end ) {
- let = objects[first].oc_olet;
- last = first+1;
- while(last < end && objects[last].oc_olet == let
- && objects[last].oc_name != NULL)
- last++;
- i = letindex(let);
- if((!i && let != ILLOBJ_SYM) || bases[i] != 0)
- error("initialization error");
- bases[i] = first;
-
- if(let == GEM_SYM)
- setgemprobs();
- check:
- sum = 0;
- for(j = first; j < last; j++) sum += objects[j].oc_prob;
- if(sum == 0) {
- for(j = first; j < last; j++)
- objects[j].oc_prob = (100+j-first)/(last-first);
- goto check;
- }
- if(sum != 100)
- error("init-prob error for %c", let);
-
- if(objects[first].oc_descr != NULL && let != TOOL_SYM){
- /* shuffle, also some additional descriptions */
- while(last < end && objects[last].oc_olet == let)
- last++;
- j = last;
- while(--j > first) {
- i = first + rn2(j+1-first);
- tmp = objects[j].oc_descr;
- objects[j].oc_descr = objects[i].oc_descr;
- objects[i].oc_descr = tmp;
- }
- }
- first = last;
- }
-}
-
-probtype(let) char let; {
-int i = bases[letindex(let)];
-int prob = rn2(100);
- while((prob -= objects[i].oc_prob) >= 0) i++;
- if(objects[i].oc_olet != let || !objects[i].oc_name)
- panic("probtype(%c) error, i=%d", let, i);
- return(i);
-}
-
-setgemprobs()
-{
- int j,first;
- extern xchar dlevel;
-
- first = bases[letindex(GEM_SYM)];
-
- for(j = 0; j < 9-dlevel/3; j++)
- objects[first+j].oc_prob = 0;
- first += j;
- if(first >= LAST_GEM || first >= SIZE(objects) ||
- objects[first].oc_olet != GEM_SYM ||
- objects[first].oc_name == NULL)
- printf("Not enough gems? - first=%d j=%d LAST_GEM=%d\n",
- first, j, LAST_GEM);
- for(j = first; j < LAST_GEM; j++)
- objects[j].oc_prob = (20+j-first)/(LAST_GEM-first);
-}
-
-oinit() /* level dependent initialization */
-{
- setgemprobs();
-}
-
-extern long *alloc();
-
-savenames(fd) int fd; {
-int i;
-unsigned len;
- bwrite(fd, (char *) bases, sizeof bases);
- bwrite(fd, (char *) objects, sizeof objects);
- /* as long as we use only one version of Hack/Quest we
- need not save oc_name and oc_descr, but we must save
- oc_uname for all objects */
- for(i=0; i < SIZE(objects); i++) {
- if(objects[i].oc_uname) {
- len = strlen(objects[i].oc_uname)+1;
- bwrite(fd, (char *) &len, sizeof len);
- bwrite(fd, objects[i].oc_uname, len);
- }
- }
-}
-
-restnames(fd) int fd; {
-int i;
-unsigned len;
- mread(fd, (char *) bases, sizeof bases);
- mread(fd, (char *) objects, sizeof objects);
- for(i=0; i < SIZE(objects); i++) if(objects[i].oc_uname) {
- mread(fd, (char *) &len, sizeof len);
- objects[i].oc_uname = (char *) alloc(len);
- mread(fd, objects[i].oc_uname, len);
- }
-}
-
-dodiscovered() /* free after Robert Viduya */
-{
- extern char *typename();
- int i, end;
- int ct = 0;
-
- cornline(0, "Discoveries");
-
- end = SIZE(objects);
- for (i = 0; i < end; i++) {
- if (interesting_to_discover (i)) {
- ct++;
- cornline(1, typename(i));
- }
- }
- if (ct == 0) {
- pline ("You haven't discovered anything yet...");
- cornline(3, (char *) 0);
- } else
- cornline(2, (char *) 0);
-
- return(0);
-}
-
-interesting_to_discover(i)
-int i;
-{
- return(
- objects[i].oc_uname != NULL ||
- (objects[i].oc_name_known && objects[i].oc_descr != NULL)
- );
-}
diff --git a/games/hack/hack.objnam.c b/games/hack/hack.objnam.c
deleted file mode 100644
index add63a2..0000000
--- a/games/hack/hack.objnam.c
+++ /dev/null
@@ -1,550 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.objnam.c - version 1.0.2 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-#define Sprintf (void) sprintf
-#define Strcat (void) strcat
-#define Strcpy (void) strcpy
-#define PREFIX 15
-extern char *eos();
-extern int bases[];
-
-char *
-strprepend(s,pref) char *s, *pref; {
-int i = strlen(pref);
- if(i > PREFIX) {
- pline("WARNING: prefix too short.");
- return(s);
- }
- s -= i;
- (void) strncpy(s, pref, i); /* do not copy trailing 0 */
- return(s);
-}
-
-char *
-sitoa(a) int a; {
-static char buf[13];
- Sprintf(buf, (a < 0) ? "%d" : "+%d", a);
- return(buf);
-}
-
-char *
-typename(otyp)
-int otyp;
-{
-static char buf[BUFSZ];
-struct objclass *ocl = &objects[otyp];
-char *an = ocl->oc_name;
-char *dn = ocl->oc_descr;
-char *un = ocl->oc_uname;
-int nn = ocl->oc_name_known;
- switch(ocl->oc_olet) {
- case POTION_SYM:
- Strcpy(buf, "potion");
- break;
- case SCROLL_SYM:
- Strcpy(buf, "scroll");
- break;
- case WAND_SYM:
- Strcpy(buf, "wand");
- break;
- case RING_SYM:
- Strcpy(buf, "ring");
- break;
- default:
- if(nn) {
- Strcpy(buf, an);
- if(otyp >= TURQUOISE && otyp <= JADE)
- Strcat(buf, " stone");
- if(un)
- Sprintf(eos(buf), " called %s", un);
- if(dn)
- Sprintf(eos(buf), " (%s)", dn);
- } else {
- Strcpy(buf, dn ? dn : an);
- if(ocl->oc_olet == GEM_SYM)
- Strcat(buf, " gem");
- if(un)
- Sprintf(eos(buf), " called %s", un);
- }
- return(buf);
- }
- /* here for ring/scroll/potion/wand */
- if(nn)
- Sprintf(eos(buf), " of %s", an);
- if(un)
- Sprintf(eos(buf), " called %s", un);
- if(dn)
- Sprintf(eos(buf), " (%s)", dn);
- return(buf);
-}
-
-char *
-xname(obj)
-struct obj *obj;
-{
-static char bufr[BUFSZ];
-char *buf = &(bufr[PREFIX]); /* leave room for "17 -3 " */
-int nn = objects[obj->otyp].oc_name_known;
-char *an = objects[obj->otyp].oc_name;
-char *dn = objects[obj->otyp].oc_descr;
-char *un = objects[obj->otyp].oc_uname;
-int pl = (obj->quan != 1);
- if(!obj->dknown && !Blind) obj->dknown = 1; /* %% doesnt belong here */
- switch(obj->olet) {
- case AMULET_SYM:
- Strcpy(buf, (obj->spe < 0 && obj->known)
- ? "cheap plastic imitation of the " : "");
- Strcat(buf,"Amulet of Yendor");
- break;
- case TOOL_SYM:
- if(!nn) {
- Strcpy(buf, dn);
- break;
- }
- Strcpy(buf,an);
- break;
- case FOOD_SYM:
- if(obj->otyp == DEAD_HOMUNCULUS && pl) {
- pl = 0;
- Strcpy(buf, "dead homunculi");
- break;
- }
- /* fungis ? */
- /* FALLTHROUGH */
- case WEAPON_SYM:
- if(obj->otyp == WORM_TOOTH && pl) {
- pl = 0;
- Strcpy(buf, "worm teeth");
- break;
- }
- if(obj->otyp == CRYSKNIFE && pl) {
- pl = 0;
- Strcpy(buf, "crysknives");
- break;
- }
- /* FALLTHROUGH */
- case ARMOR_SYM:
- case CHAIN_SYM:
- case ROCK_SYM:
- Strcpy(buf,an);
- break;
- case BALL_SYM:
- Sprintf(buf, "%sheavy iron ball",
- (obj->owt > objects[obj->otyp].oc_weight) ? "very " : "");
- break;
- case POTION_SYM:
- if(nn || un || !obj->dknown) {
- Strcpy(buf, "potion");
- if(pl) {
- pl = 0;
- Strcat(buf, "s");
- }
- if(!obj->dknown) break;
- if(un) {
- Strcat(buf, " called ");
- Strcat(buf, un);
- } else {
- Strcat(buf, " of ");
- Strcat(buf, an);
- }
- } else {
- Strcpy(buf, dn);
- Strcat(buf, " potion");
- }
- break;
- case SCROLL_SYM:
- Strcpy(buf, "scroll");
- if(pl) {
- pl = 0;
- Strcat(buf, "s");
- }
- if(!obj->dknown) break;
- if(nn) {
- Strcat(buf, " of ");
- Strcat(buf, an);
- } else if(un) {
- Strcat(buf, " called ");
- Strcat(buf, un);
- } else {
- Strcat(buf, " labeled ");
- Strcat(buf, dn);
- }
- break;
- case WAND_SYM:
- if(!obj->dknown)
- Sprintf(buf, "wand");
- else if(nn)
- Sprintf(buf, "wand of %s", an);
- else if(un)
- Sprintf(buf, "wand called %s", un);
- else
- Sprintf(buf, "%s wand", dn);
- break;
- case RING_SYM:
- if(!obj->dknown)
- Sprintf(buf, "ring");
- else if(nn)
- Sprintf(buf, "ring of %s", an);
- else if(un)
- Sprintf(buf, "ring called %s", un);
- else
- Sprintf(buf, "%s ring", dn);
- break;
- case GEM_SYM:
- if(!obj->dknown) {
- Strcpy(buf, "gem");
- break;
- }
- if(!nn) {
- Sprintf(buf, "%s gem", dn);
- break;
- }
- Strcpy(buf, an);
- if(obj->otyp >= TURQUOISE && obj->otyp <= JADE)
- Strcat(buf, " stone");
- break;
- default:
- Sprintf(buf,"glorkum %c (0%o) %u %d",
- obj->olet,obj->olet,obj->otyp,obj->spe);
- }
- if(pl) {
- char *p;
-
- for(p = buf; *p; p++) {
- if(!strncmp(" of ", p, 4)) {
- /* pieces of, cloves of, lumps of */
- int c1, c2 = 's';
-
- do {
- c1 = c2; c2 = *p; *p++ = c1;
- } while(c1);
- goto nopl;
- }
- }
- p = eos(buf)-1;
- if(*p == 's' || *p == 'z' || *p == 'x' ||
- (*p == 'h' && p[-1] == 's'))
- Strcat(buf, "es"); /* boxes */
- else if(*p == 'y' && !index(vowels, p[-1]))
- Strcpy(p, "ies"); /* rubies, zruties */
- else
- Strcat(buf, "s");
- }
-nopl:
- if(obj->onamelth) {
- Strcat(buf, " named ");
- Strcat(buf, ONAME(obj));
- }
- return(buf);
-}
-
-char *
-doname(obj)
-struct obj *obj;
-{
-char prefix[PREFIX];
-char *bp = xname(obj);
- if(obj->quan != 1)
- Sprintf(prefix, "%u ", obj->quan);
- else
- Strcpy(prefix, "a ");
- switch(obj->olet) {
- case AMULET_SYM:
- if(strncmp(bp, "cheap ", 6))
- Strcpy(prefix, "the ");
- break;
- case ARMOR_SYM:
- if(obj->owornmask & W_ARMOR)
- Strcat(bp, " (being worn)");
- /* FALLTHROUGH */
- case WEAPON_SYM:
- if(obj->known) {
- Strcat(prefix, sitoa(obj->spe));
- Strcat(prefix, " ");
- }
- break;
- case WAND_SYM:
- if(obj->known)
- Sprintf(eos(bp), " (%d)", obj->spe);
- break;
- case RING_SYM:
- if(obj->owornmask & W_RINGR) Strcat(bp, " (on right hand)");
- if(obj->owornmask & W_RINGL) Strcat(bp, " (on left hand)");
- if(obj->known && (objects[obj->otyp].bits & SPEC)) {
- Strcat(prefix, sitoa(obj->spe));
- Strcat(prefix, " ");
- }
- break;
- }
- if(obj->owornmask & W_WEP)
- Strcat(bp, " (weapon in hand)");
- if(obj->unpaid)
- Strcat(bp, " (unpaid)");
- if(!strcmp(prefix, "a ") && index(vowels, *bp))
- Strcpy(prefix, "an ");
- bp = strprepend(bp, prefix);
- return(bp);
-}
-
-/* used only in hack.fight.c (thitu) */
-setan(str,buf)
-char *str,*buf;
-{
- if(index(vowels,*str))
- Sprintf(buf, "an %s", str);
- else
- Sprintf(buf, "a %s", str);
-}
-
-char *
-aobjnam(otmp,verb) struct obj *otmp; char *verb; {
-char *bp = xname(otmp);
-char prefix[PREFIX];
- if(otmp->quan != 1) {
- Sprintf(prefix, "%u ", otmp->quan);
- bp = strprepend(bp, prefix);
- }
-
- if(verb) {
- /* verb is given in plural (i.e., without trailing s) */
- Strcat(bp, " ");
- if(otmp->quan != 1)
- Strcat(bp, verb);
- else if(!strcmp(verb, "are"))
- Strcat(bp, "is");
- else {
- Strcat(bp, verb);
- Strcat(bp, "s");
- }
- }
- return(bp);
-}
-
-char *
-Doname(obj)
-struct obj *obj;
-{
- char *s = doname(obj);
-
- if('a' <= *s && *s <= 'z') *s -= ('a' - 'A');
- return(s);
-}
-
-char *wrp[] = { "wand", "ring", "potion", "scroll", "gem" };
-char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM };
-
-struct obj *
-readobjnam(bp) char *bp; {
-char *p;
-int i;
-int cnt, spe, spesgn, typ, heavy;
-char let;
-char *un, *dn, *an;
-/* int the = 0; char *oname = 0; */
- cnt = spe = spesgn = typ = heavy = 0;
- let = 0;
- an = dn = un = 0;
- for(p = bp; *p; p++)
- if('A' <= *p && *p <= 'Z') *p += 'a'-'A';
- if(!strncmp(bp, "the ", 4)){
-/* the = 1; */
- bp += 4;
- } else if(!strncmp(bp, "an ", 3)){
- cnt = 1;
- bp += 3;
- } else if(!strncmp(bp, "a ", 2)){
- cnt = 1;
- bp += 2;
- }
- if(!cnt && digit(*bp)){
- cnt = atoi(bp);
- while(digit(*bp)) bp++;
- while(*bp == ' ') bp++;
- }
- if(!cnt) cnt = 1; /* %% what with "gems" etc. ? */
-
- if(*bp == '+' || *bp == '-'){
- spesgn = (*bp++ == '+') ? 1 : -1;
- spe = atoi(bp);
- while(digit(*bp)) bp++;
- while(*bp == ' ') bp++;
- } else {
- p = rindex(bp, '(');
- if(p) {
- if(p > bp && p[-1] == ' ') p[-1] = 0;
- else *p = 0;
- p++;
- spe = atoi(p);
- while(digit(*p)) p++;
- if(strcmp(p, ")")) spe = 0;
- else spesgn = 1;
- }
- }
- /* now we have the actual name, as delivered by xname, say
- green potions called whisky
- scrolls labeled "QWERTY"
- egg
- dead zruties
- fortune cookies
- very heavy iron ball named hoei
- wand of wishing
- elven cloak
- */
- for(p = bp; *p; p++) if(!strncmp(p, " named ", 7)) {
- *p = 0;
-/* oname = p+7; */
- }
- for(p = bp; *p; p++) if(!strncmp(p, " called ", 8)) {
- *p = 0;
- un = p+8;
- }
- for(p = bp; *p; p++) if(!strncmp(p, " labeled ", 9)) {
- *p = 0;
- dn = p+9;
- }
-
- /* first change to singular if necessary */
- if(cnt != 1) {
- /* find "cloves of garlic", "worthless pieces of blue glass" */
- for(p = bp; *p; p++) if(!strncmp(p, "s of ", 5)){
- while(*p = p[1]) p++;
- goto sing;
- }
- /* remove -s or -es (boxes) or -ies (rubies, zruties) */
- p = eos(bp);
- if(p[-1] == 's') {
- if(p[-2] == 'e') {
- if(p[-3] == 'i') {
- if(!strcmp(p-7, "cookies"))
- goto mins;
- Strcpy(p-3, "y");
- goto sing;
- }
-
- /* note: cloves / knives from clove / knife */
- if(!strcmp(p-6, "knives")) {
- Strcpy(p-3, "fe");
- goto sing;
- }
-
- /* note: nurses, axes but boxes */
- if(!strcmp(p-5, "boxes")) {
- p[-2] = 0;
- goto sing;
- }
- }
- mins:
- p[-1] = 0;
- } else {
- if(!strcmp(p-9, "homunculi")) {
- Strcpy(p-1, "us"); /* !! makes string longer */
- goto sing;
- }
- if(!strcmp(p-5, "teeth")) {
- Strcpy(p-5, "tooth");
- goto sing;
- }
- /* here we cannot find the plural suffix */
- }
- }
-sing:
- if(!strcmp(bp, "amulet of yendor")) {
- typ = AMULET_OF_YENDOR;
- goto typfnd;
- }
- p = eos(bp);
- if(!strcmp(p-5, " mail")){ /* Note: ring mail is not a ring ! */
- let = ARMOR_SYM;
- an = bp;
- goto srch;
- }
- for(i = 0; i < sizeof(wrpsym); i++) {
- int j = strlen(wrp[i]);
- if(!strncmp(bp, wrp[i], j)){
- let = wrpsym[i];
- bp += j;
- if(!strncmp(bp, " of ", 4)) an = bp+4;
- /* else if(*bp) ?? */
- goto srch;
- }
- if(!strcmp(p-j, wrp[i])){
- let = wrpsym[i];
- p -= j;
- *p = 0;
- if(p[-1] == ' ') p[-1] = 0;
- dn = bp;
- goto srch;
- }
- }
- if(!strcmp(p-6, " stone")){
- p[-6] = 0;
- let = GEM_SYM;
- an = bp;
- goto srch;
- }
- if(!strcmp(bp, "very heavy iron ball")){
- heavy = 1;
- typ = HEAVY_IRON_BALL;
- goto typfnd;
- }
- an = bp;
-srch:
- if(!an && !dn && !un)
- goto any;
- i = 1;
- if(let) i = bases[letindex(let)];
- while(i <= NROFOBJECTS && (!let || objects[i].oc_olet == let)){
- char *zn = objects[i].oc_name;
-
- if(!zn) goto nxti;
- if(an && strcmp(an, zn))
- goto nxti;
- if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn)))
- goto nxti;
- if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn)))
- goto nxti;
- typ = i;
- goto typfnd;
- nxti:
- i++;
- }
-any:
- if(!let) let = wrpsym[rn2(sizeof(wrpsym))];
- typ = probtype(let);
-typfnd:
- { struct obj *otmp;
- extern struct obj *mksobj();
- let = objects[typ].oc_olet;
- otmp = mksobj(typ);
- if(heavy)
- otmp->owt += 15;
- if(cnt > 0 && index("%?!*)", let) &&
- (cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
- otmp->quan = cnt;
-
- if(spe > 3 && spe > otmp->spe)
- spe = 0;
- else if(let == WAND_SYM)
- spe = otmp->spe;
- if(spe == 3 && u.uluck < 0)
- spesgn = -1;
- if(let != WAND_SYM && spesgn == -1)
- spe = -spe;
- if(let == BALL_SYM)
- spe = 0;
- else if(let == AMULET_SYM)
- spe = -1;
- else if(typ == WAN_WISHING && rn2(10))
- spe = (rn2(10) ? -1 : 0);
- otmp->spe = spe;
-
- if(spesgn == -1)
- otmp->cursed = 1;
-
- return(otmp);
- }
-}
diff --git a/games/hack/hack.options.c b/games/hack/hack.options.c
deleted file mode 100644
index 7bd1baa..0000000
--- a/games/hack/hack.options.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.options.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <stdlib.h>
-#include "config.h"
-#include "hack.h"
-extern char *eos();
-
-initoptions()
-{
- char *opts;
-
- flags.time = flags.nonews = flags.notombstone = flags.end_own =
- flags.standout = flags.nonull = FALSE;
- flags.no_rest_on_space = TRUE;
- flags.invlet_constant = TRUE;
- flags.end_top = 5;
- flags.end_around = 4;
- flags.female = FALSE; /* players are usually male */
-
- if(opts = getenv("HACKOPTIONS"))
- parseoptions(opts,TRUE);
-}
-
-parseoptions(opts, from_env)
-char *opts;
-boolean from_env;
-{
- char *op,*op2;
- unsigned num;
- boolean negated;
-
- if(op = index(opts, ',')) {
- *op++ = 0;
- parseoptions(op, from_env);
- }
- if(op = index(opts, ' ')) {
- op2 = op;
- while(*op++)
- if(*op != ' ') *op2++ = *op;
- }
- if(!*opts) return;
- negated = FALSE;
- while((*opts == '!') || !strncmp(opts, "no", 2)) {
- if(*opts == '!') opts++; else opts += 2;
- negated = !negated;
- }
-
- if(!strncmp(opts,"standout",8)) {
- flags.standout = !negated;
- return;
- }
-
- if(!strncmp(opts,"null",3)) {
- flags.nonull = negated;
- return;
- }
-
- if(!strncmp(opts,"tombstone",4)) {
- flags.notombstone = negated;
- return;
- }
-
- if(!strncmp(opts,"news",4)) {
- flags.nonews = negated;
- return;
- }
-
- if(!strncmp(opts,"time",4)) {
- flags.time = !negated;
- flags.botl = 1;
- return;
- }
-
- if(!strncmp(opts,"restonspace",4)) {
- flags.no_rest_on_space = negated;
- return;
- }
-
- if(!strncmp(opts,"fixinv",4)) {
- if(from_env)
- flags.invlet_constant = !negated;
- else
- pline("The fixinvlet option must be in HACKOPTIONS.");
- return;
- }
-
- if(!strncmp(opts,"male",4)) {
- flags.female = negated;
- return;
- }
- if(!strncmp(opts,"female",6)) {
- flags.female = !negated;
- return;
- }
-
- /* name:string */
- if(!strncmp(opts,"name",4)) {
- extern char plname[PL_NSIZ];
- if(!from_env) {
- pline("The playername can be set only from HACKOPTIONS.");
- return;
- }
- op = index(opts,':');
- if(!op) goto bad;
- (void) strncpy(plname, op+1, sizeof(plname)-1);
- return;
- }
-
- /* endgame:5t[op] 5a[round] o[wn] */
- if(!strncmp(opts,"endgame",3)) {
- op = index(opts,':');
- if(!op) goto bad;
- op++;
- while(*op) {
- num = 1;
- if(digit(*op)) {
- num = atoi(op);
- while(digit(*op)) op++;
- } else
- if(*op == '!') {
- negated = !negated;
- op++;
- }
- switch(*op) {
- case 't':
- flags.end_top = num;
- break;
- case 'a':
- flags.end_around = num;
- break;
- case 'o':
- flags.end_own = !negated;
- break;
- default:
- goto bad;
- }
- while(letter(*++op)) ;
- if(*op == '/') op++;
- }
- return;
- }
-bad:
- if(!from_env) {
- if(!strncmp(opts, "help", 4)) {
- pline("%s%s%s",
-"To set options use `HACKOPTIONS=\"<options>\"' in your environment, or ",
-"give the command 'o' followed by the line `<options>' while playing. ",
-"Here <options> is a list of <option>s separated by commas." );
- pline("%s%s%s",
-"Simple (boolean) options are rest_on_space, news, time, ",
-"null, tombstone, (fe)male. ",
-"These can be negated by prefixing them with '!' or \"no\"." );
- pline("%s",
-"A string option is name, as in HACKOPTIONS=\"name:Merlin-W\"." );
- pline("%s%s%s",
-"A compound option is endgame; it is followed by a description of what ",
-"parts of the scorelist you want to see. You might for example say: ",
-"`endgame:own scores/5 top scores/4 around my score'." );
- return;
- }
- pline("Bad option: %s.", opts);
- pline("Type `o help<cr>' for help.");
- return;
- }
- puts("Bad syntax in HACKOPTIONS.");
- puts("Use for example:");
- puts(
-"HACKOPTIONS=\"!restonspace,notombstone,endgame:own/5 topscorers/4 around me\""
- );
- getret();
-}
-
-doset()
-{
- char buf[BUFSZ];
-
- pline("What options do you want to set? ");
- getlin(buf);
- if(!buf[0] || buf[0] == '\033') {
- (void) strcpy(buf,"HACKOPTIONS=");
- (void) strcat(buf, flags.female ? "female," : "male,");
- if(flags.standout) (void) strcat(buf,"standout,");
- if(flags.nonull) (void) strcat(buf,"nonull,");
- if(flags.nonews) (void) strcat(buf,"nonews,");
- if(flags.time) (void) strcat(buf,"time,");
- if(flags.notombstone) (void) strcat(buf,"notombstone,");
- if(flags.no_rest_on_space)
- (void) strcat(buf,"!rest_on_space,");
- if(flags.end_top != 5 || flags.end_around != 4 || flags.end_own){
- (void) sprintf(eos(buf), "endgame: %u topscores/%u around me",
- flags.end_top, flags.end_around);
- if(flags.end_own) (void) strcat(buf, "/own scores");
- } else {
- char *eop = eos(buf);
- if(*--eop == ',') *eop = 0;
- }
- pline(buf);
- } else
- parseoptions(buf, FALSE);
-
- return(0);
-}
diff --git a/games/hack/hack.pager.c b/games/hack/hack.pager.c
deleted file mode 100644
index 8cc7002..0000000
--- a/games/hack/hack.pager.c
+++ /dev/null
@@ -1,408 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.pager.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-/* This file contains the command routine dowhatis() and a pager. */
-/* Also readmail() and doshell(), and generally the things that
- contact the outside world. */
-
-#include <sys/types.h>
-#include <sys/signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include "hack.h"
-extern int CO, LI; /* usually COLNO and ROWNO+2 */
-extern char *CD;
-extern char quitchars[];
-void done1();
-
-dowhatis()
-{
- FILE *fp;
- char bufr[BUFSZ+6];
- char *buf = &bufr[6], *ep, q;
- extern char readchar();
-
- if(!(fp = fopen(DATAFILE, "r")))
- pline("Cannot open data file!");
- else {
- pline("Specify what? ");
- q = readchar();
- if(q != '\t')
- while(fgets(buf,BUFSZ,fp))
- if(*buf == q) {
- ep = index(buf, '\n');
- if(ep) *ep = 0;
- /* else: bad data file */
- /* Expand tab 'by hand' */
- if(buf[1] == '\t'){
- buf = bufr;
- buf[0] = q;
- (void) strncpy(buf+1, " ", 7);
- }
- pline(buf);
- if(ep[-1] == ';') {
- pline("More info? ");
- if(readchar() == 'y') {
- page_more(fp,1); /* does fclose() */
- return(0);
- }
- }
- (void) fclose(fp); /* kopper@psuvax1 */
- return(0);
- }
- pline("I've never heard of such things.");
- (void) fclose(fp);
- }
- return(0);
-}
-
-/* make the paging of a file interruptible */
-static int got_intrup;
-
-void
-intruph(){
- got_intrup++;
-}
-
-/* simple pager, also used from dohelp() */
-page_more(fp,strip)
-FILE *fp;
-int strip; /* nr of chars to be stripped from each line (0 or 1) */
-{
- char *bufr, *ep;
- sig_t prevsig = signal(SIGINT, intruph);
-
- set_pager(0);
- bufr = (char *) alloc((unsigned) CO);
- bufr[CO-1] = 0;
- while(fgets(bufr,CO-1,fp) && (!strip || *bufr == '\t') && !got_intrup){
- ep = index(bufr, '\n');
- if(ep)
- *ep = 0;
- if(page_line(bufr+strip)) {
- set_pager(2);
- goto ret;
- }
- }
- set_pager(1);
-ret:
- free(bufr);
- (void) fclose(fp);
- (void) signal(SIGINT, prevsig);
- got_intrup = 0;
-}
-
-static boolean whole_screen = TRUE;
-#define PAGMIN 12 /* minimum # of lines for page below level map */
-
-set_whole_screen() { /* called in termcap as soon as LI is known */
- whole_screen = (LI-ROWNO-2 <= PAGMIN || !CD);
-}
-
-#ifdef NEWS
-readnews() {
- int ret;
-
- whole_screen = TRUE; /* force a docrt(), our first */
- ret = page_file(NEWS, TRUE);
- set_whole_screen();
- return(ret); /* report whether we did docrt() */
-}
-#endif /* NEWS */
-
-set_pager(mode)
-int mode; /* 0: open 1: wait+close 2: close */
-{
- static boolean so;
- if(mode == 0) {
- if(!whole_screen) {
- /* clear topline */
- clrlin();
- /* use part of screen below level map */
- curs(1, ROWNO+4);
- } else {
- cls();
- }
- so = flags.standout;
- flags.standout = 1;
- } else {
- if(mode == 1) {
- curs(1, LI);
- more();
- }
- flags.standout = so;
- if(whole_screen)
- docrt();
- else {
- curs(1, ROWNO+4);
- cl_eos();
- }
- }
-}
-
-page_line(s) /* returns 1 if we should quit */
-char *s;
-{
- extern char morc;
-
- if(cury == LI-1) {
- if(!*s)
- return(0); /* suppress blank lines at top */
- putchar('\n');
- cury++;
- cmore("q\033");
- if(morc) {
- morc = 0;
- return(1);
- }
- if(whole_screen)
- cls();
- else {
- curs(1, ROWNO+4);
- cl_eos();
- }
- }
- puts(s);
- cury++;
- return(0);
-}
-
-/*
- * Flexible pager: feed it with a number of lines and it will decide
- * whether these should be fed to the pager above, or displayed in a
- * corner.
- * Call:
- * cornline(0, title or 0) : initialize
- * cornline(1, text) : add text to the chain of texts
- * cornline(2, morcs) : output everything and cleanup
- * cornline(3, 0) : cleanup
- */
-
-cornline(mode, text)
-int mode;
-char *text;
-{
- static struct line {
- struct line *next_line;
- char *line_text;
- } *texthead, *texttail;
- static int maxlen;
- static int linect;
- struct line *tl;
-
- if(mode == 0) {
- texthead = 0;
- maxlen = 0;
- linect = 0;
- if(text) {
- cornline(1, text); /* title */
- cornline(1, ""); /* blank line */
- }
- return;
- }
-
- if(mode == 1) {
- int len;
-
- if(!text) return; /* superfluous, just to be sure */
- linect++;
- len = strlen(text);
- if(len > maxlen)
- maxlen = len;
- tl = (struct line *)
- alloc((unsigned)(len + sizeof(struct line) + 1));
- tl->next_line = 0;
- tl->line_text = (char *)(tl + 1);
- (void) strcpy(tl->line_text, text);
- if(!texthead)
- texthead = tl;
- else
- texttail->next_line = tl;
- texttail = tl;
- return;
- }
-
- /* --- now we really do it --- */
- if(mode == 2 && linect == 1) /* topline only */
- pline(texthead->line_text);
- else
- if(mode == 2) {
- int curline, lth;
-
- if(flags.toplin == 1) more(); /* ab@unido */
- remember_topl();
-
- lth = CO - maxlen - 2; /* Use full screen width */
- if (linect < LI && lth >= 10) { /* in a corner */
- home ();
- cl_end ();
- flags.toplin = 0;
- curline = 1;
- for (tl = texthead; tl; tl = tl->next_line) {
- curs (lth, curline);
- if(curline > 1)
- cl_end ();
- putsym(' ');
- putstr (tl->line_text);
- curline++;
- }
- curs (lth, curline);
- cl_end ();
- cmore (text);
- home ();
- cl_end ();
- docorner (lth, curline-1);
- } else { /* feed to pager */
- set_pager(0);
- for (tl = texthead; tl; tl = tl->next_line) {
- if (page_line (tl->line_text)) {
- set_pager(2);
- goto cleanup;
- }
- }
- if(text) {
- cgetret(text);
- set_pager(2);
- } else
- set_pager(1);
- }
- }
-
-cleanup:
- while(tl = texthead) {
- texthead = tl->next_line;
- free((char *) tl);
- }
-}
-
-dohelp()
-{
- char c;
-
- pline ("Long or short help? ");
- while (((c = readchar ()) != 'l') && (c != 's') && !index(quitchars,c))
- bell ();
- if (!index(quitchars, c))
- (void) page_file((c == 'l') ? HELP : SHELP, FALSE);
- return(0);
-}
-
-page_file(fnam, silent) /* return: 0 - cannot open fnam; 1 - otherwise */
-char *fnam;
-boolean silent;
-{
-#ifdef DEF_PAGER /* this implies that UNIX is defined */
- {
- /* use external pager; this may give security problems */
-
- int fd = open(fnam, 0);
-
- if(fd < 0) {
- if(!silent) pline("Cannot open %s.", fnam);
- return(0);
- }
- if(child(1)){
- extern char *catmore;
-
- /* Now that child() does a setuid(getuid()) and a chdir(),
- we may not be able to open file fnam anymore, so make
- it stdin. */
- (void) close(0);
- if(dup(fd)) {
- if(!silent) printf("Cannot open %s as stdin.\n", fnam);
- } else {
- execl(catmore, "page", (char *) 0);
- if(!silent) printf("Cannot exec %s.\n", catmore);
- }
- exit(1);
- }
- (void) close(fd);
- }
-#else /* DEF_PAGER */
- {
- FILE *f; /* free after Robert Viduya */
-
- if ((f = fopen (fnam, "r")) == (FILE *) 0) {
- if(!silent) {
- home(); perror (fnam); flags.toplin = 1;
- pline ("Cannot open %s.", fnam);
- }
- return(0);
- }
- page_more(f, 0);
- }
-#endif /* DEF_PAGER */
-
- return(1);
-}
-
-#ifdef UNIX
-#ifdef SHELL
-dosh(){
-char *str;
- if(child(0)) {
- if(str = getenv("SHELL"))
- execl(str, str, (char *) 0);
- else
- execl("/bin/sh", "sh", (char *) 0);
- pline("sh: cannot execute.");
- exit(1);
- }
- return(0);
-}
-#endif /* SHELL */
-
-#ifdef NOWAITINCLUDE
-union wait { /* used only for the cast (union wait *) 0 */
- int w_status;
- struct {
- unsigned short w_Termsig:7;
- unsigned short w_Coredump:1;
- unsigned short w_Retcode:8;
- } w_T;
-};
-
-#else
-
-#ifdef BSD
-#include <sys/wait.h>
-#else
-#include <wait.h>
-#endif /* BSD */
-#endif /* NOWAITINCLUDE */
-
-child(wt) {
- int status;
- int f;
-
- f = fork();
- if(f == 0){ /* child */
- settty((char *) 0); /* also calls end_screen() */
- /* revoke */
- setgid(getgid());
-#ifdef CHDIR
- (void) chdir(getenv("HOME"));
-#endif /* CHDIR */
- return(1);
- }
- if(f == -1) { /* cannot fork */
- pline("Fork failed. Try again.");
- return(0);
- }
- /* fork succeeded; wait for child to exit */
- (void) signal(SIGINT,SIG_IGN);
- (void) signal(SIGQUIT,SIG_IGN);
- (void) wait(&status);
- gettty();
- setftty();
- (void) signal(SIGINT,done1);
-#ifdef WIZARD
- if(wizard) (void) signal(SIGQUIT,SIG_DFL);
-#endif /* WIZARD */
- if(wt) getret();
- docrt();
- return(0);
-}
-#endif /* UNIX */
diff --git a/games/hack/hack.potion.c b/games/hack/hack.potion.c
deleted file mode 100644
index 751b7e0..0000000
--- a/games/hack/hack.potion.c
+++ /dev/null
@@ -1,387 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.potion.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern int float_down();
-extern char *nomovemsg;
-extern struct monst youmonst;
-extern struct monst *makemon();
-
-dodrink() {
- struct obj *otmp,*objs;
- struct monst *mtmp;
- int unkn = 0, nothing = 0;
-
- otmp = getobj("!", "drink");
- if(!otmp) return(0);
- if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
- ghost_from_bottle();
- goto use_it;
- }
- switch(otmp->otyp){
- case POT_RESTORE_STRENGTH:
- unkn++;
- pline("Wow! This makes you feel great!");
- if(u.ustr < u.ustrmax) {
- u.ustr = u.ustrmax;
- flags.botl = 1;
- }
- break;
- case POT_BOOZE:
- unkn++;
- pline("Ooph! This tastes like liquid fire!");
- Confusion += d(3,8);
- /* the whiskey makes us feel better */
- if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
- if(!rn2(4)) {
- pline("You pass out.");
- multi = -rnd(15);
- nomovemsg = "You awake with a headache.";
- }
- break;
- case POT_INVISIBILITY:
- if(Invis || See_invisible)
- nothing++;
- else {
- if(!Blind)
- pline("Gee! All of a sudden, you can't see yourself.");
- else
- pline("You feel rather airy."), unkn++;
- newsym(u.ux,u.uy);
- }
- Invis += rn1(15,31);
- break;
- case POT_FRUIT_JUICE:
- pline("This tastes like fruit juice.");
- lesshungry(20);
- break;
- case POT_HEALING:
- pline("You begin to feel better.");
- flags.botl = 1;
- u.uhp += rnd(10);
- if(u.uhp > u.uhpmax)
- u.uhp = ++u.uhpmax;
- if(Blind) Blind = 1; /* see on next move */
- if(Sick) Sick = 0;
- break;
- case POT_PARALYSIS:
- if(Levitation)
- pline("You are motionlessly suspended.");
- else
- pline("Your feet are frozen to the floor!");
- nomul(-(rn1(10,25)));
- break;
- case POT_MONSTER_DETECTION:
- if(!fmon) {
- strange_feeling(otmp, "You feel threatened.");
- return(1);
- } else {
- cls();
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->mx > 0)
- at(mtmp->mx,mtmp->my,mtmp->data->mlet);
- prme();
- pline("You sense the presence of monsters.");
- more();
- docrt();
- }
- break;
- case POT_OBJECT_DETECTION:
- if(!fobj) {
- strange_feeling(otmp, "You feel a pull downward.");
- return(1);
- } else {
- for(objs = fobj; objs; objs = objs->nobj)
- if(objs->ox != u.ux || objs->oy != u.uy)
- goto outobjmap;
- pline("You sense the presence of objects close nearby.");
- break;
- outobjmap:
- cls();
- for(objs = fobj; objs; objs = objs->nobj)
- at(objs->ox,objs->oy,objs->olet);
- prme();
- pline("You sense the presence of objects.");
- more();
- docrt();
- }
- break;
- case POT_SICKNESS:
- pline("Yech! This stuff tastes like poison.");
- if(Poison_resistance)
- pline("(But in fact it was biologically contaminated orange juice.)");
- losestr(rn1(4,3));
- losehp(rnd(10), "contaminated potion");
- break;
- case POT_CONFUSION:
- if(!Confusion)
- pline("Huh, What? Where am I?");
- else
- nothing++;
- Confusion += rn1(7,16);
- break;
- case POT_GAIN_STRENGTH:
- pline("Wow do you feel strong!");
- if(u.ustr >= 118) break; /* > 118 is impossible */
- if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
- else u.ustr++;
- if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
- flags.botl = 1;
- break;
- case POT_SPEED:
- if(Wounded_legs) {
- heal_legs();
- unkn++;
- break;
- }
- if(!(Fast & ~INTRINSIC))
- pline("You are suddenly moving much faster.");
- else
- pline("Your legs get new energy."), unkn++;
- Fast += rn1(10,100);
- break;
- case POT_BLINDNESS:
- if(!Blind)
- pline("A cloud of darkness falls upon you.");
- else
- nothing++;
- Blind += rn1(100,250);
- seeoff(0);
- break;
- case POT_GAIN_LEVEL:
- pluslvl();
- break;
- case POT_EXTRA_HEALING:
- pline("You feel much better.");
- flags.botl = 1;
- u.uhp += d(2,20)+1;
- if(u.uhp > u.uhpmax)
- u.uhp = (u.uhpmax += 2);
- if(Blind) Blind = 1;
- if(Sick) Sick = 0;
- break;
- case POT_LEVITATION:
- if(!Levitation)
- float_up();
- else
- nothing++;
- Levitation += rnd(100);
- u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
- break;
- default:
- impossible("What a funny potion! (%u)", otmp->otyp);
- return(0);
- }
- if(nothing) {
- unkn++;
- pline("You have a peculiar feeling for a moment, then it passes.");
- }
- if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
- if(!unkn) {
- objects[otmp->otyp].oc_name_known = 1;
- more_experienced(0,10);
- } else if(!objects[otmp->otyp].oc_uname)
- docall(otmp);
- }
-use_it:
- useup(otmp);
- return(1);
-}
-
-pluslvl()
-{
- int num;
-
- pline("You feel more experienced.");
- num = rnd(10);
- u.uhpmax += num;
- u.uhp += num;
- if(u.ulevel < 14) {
- extern long newuexp();
-
- u.uexp = newuexp()+1;
- pline("Welcome to experience level %u.", ++u.ulevel);
- }
- flags.botl = 1;
-}
-
-strange_feeling(obj,txt)
-struct obj *obj;
-char *txt;
-{
- if(flags.beginner)
- pline("You have a strange feeling for a moment, then it passes.");
- else
- pline(txt);
- if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
- docall(obj);
- useup(obj);
-}
-
-char *bottlenames[] = {
- "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
-};
-
-potionhit(mon, obj)
-struct monst *mon;
-struct obj *obj;
-{
- extern char *xname();
- char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
- boolean uclose, isyou = (mon == &youmonst);
-
- if(isyou) {
- uclose = TRUE;
- pline("The %s crashes on your head and breaks into shivers.",
- botlnam);
- losehp(rnd(2), "thrown potion");
- } else {
- uclose = (dist(mon->mx,mon->my) < 3);
- /* perhaps 'E' and 'a' have no head? */
- pline("The %s crashes on %s's head and breaks into shivers.",
- botlnam, monnam(mon));
- if(rn2(5) && mon->mhp > 1)
- mon->mhp--;
- }
- pline("The %s evaporates.", xname(obj));
-
- if(!isyou && !rn2(3)) switch(obj->otyp) {
-
- case POT_RESTORE_STRENGTH:
- case POT_GAIN_STRENGTH:
- case POT_HEALING:
- case POT_EXTRA_HEALING:
- if(mon->mhp < mon->mhpmax) {
- mon->mhp = mon->mhpmax;
- pline("%s looks sound and hale again!", Monnam(mon));
- }
- break;
- case POT_SICKNESS:
- if(mon->mhpmax > 3)
- mon->mhpmax /= 2;
- if(mon->mhp > 2)
- mon->mhp /= 2;
- break;
- case POT_CONFUSION:
- case POT_BOOZE:
- mon->mconf = 1;
- break;
- case POT_INVISIBILITY:
- unpmon(mon);
- mon->minvis = 1;
- pmon(mon);
- break;
- case POT_PARALYSIS:
- mon->mfroz = 1;
- break;
- case POT_SPEED:
- mon->mspeed = MFAST;
- break;
- case POT_BLINDNESS:
- mon->mblinded |= 64 + rn2(64);
- break;
-/*
- case POT_GAIN_LEVEL:
- case POT_LEVITATION:
- case POT_FRUIT_JUICE:
- case POT_MONSTER_DETECTION:
- case POT_OBJECT_DETECTION:
- break;
-*/
- }
- if(uclose && rn2(5))
- potionbreathe(obj);
- obfree(obj, Null(obj));
-}
-
-potionbreathe(obj)
-struct obj *obj;
-{
- switch(obj->otyp) {
- case POT_RESTORE_STRENGTH:
- case POT_GAIN_STRENGTH:
- if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
- break;
- case POT_HEALING:
- case POT_EXTRA_HEALING:
- if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
- break;
- case POT_SICKNESS:
- if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
- flags.botl = 1;
- break;
- case POT_CONFUSION:
- case POT_BOOZE:
- if(!Confusion)
- pline("You feel somewhat dizzy.");
- Confusion += rnd(5);
- break;
- case POT_INVISIBILITY:
- pline("For an instant you couldn't see your right hand.");
- break;
- case POT_PARALYSIS:
- pline("Something seems to be holding you.");
- nomul(-rnd(5));
- break;
- case POT_SPEED:
- Fast += rnd(5);
- pline("Your knees seem more flexible now.");
- break;
- case POT_BLINDNESS:
- if(!Blind) pline("It suddenly gets dark.");
- Blind += rnd(5);
- seeoff(0);
- break;
-/*
- case POT_GAIN_LEVEL:
- case POT_LEVITATION:
- case POT_FRUIT_JUICE:
- case POT_MONSTER_DETECTION:
- case POT_OBJECT_DETECTION:
- break;
-*/
- }
- /* note: no obfree() */
-}
-
-/*
- * -- rudimentary -- to do this correctly requires much more work
- * -- all sharp weapons get one or more qualities derived from the potions
- * -- texts on scrolls may be (partially) wiped out; do they become blank?
- * -- or does their effect change, like under Confusion?
- * -- all objects may be made invisible by POT_INVISIBILITY
- * -- If the flask is small, can one dip a large object? Does it magically
- * -- become a jug? Etc.
- */
-dodip(){
- struct obj *potion, *obj;
-
- if(!(obj = getobj("#", "dip")))
- return(0);
- if(!(potion = getobj("!", "dip into")))
- return(0);
- pline("Interesting...");
- if(obj->otyp == ARROW || obj->otyp == DART ||
- obj->otyp == CROSSBOW_BOLT) {
- if(potion->otyp == POT_SICKNESS) {
- useup(potion);
- if(obj->spe < 7) obj->spe++; /* %% */
- }
- }
- return(1);
-}
-
-ghost_from_bottle(){
- extern struct permonst pm_ghost;
- struct monst *mtmp;
-
- if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
- pline("This bottle turns out to be empty.");
- return;
- }
- mnexto(mtmp);
- pline("As you open the bottle, an enormous ghost emerges!");
- pline("You are frightened to death, and unable to move.");
- nomul(-3);
-}
diff --git a/games/hack/hack.pri.c b/games/hack/hack.pri.c
deleted file mode 100644
index 53eabdc..0000000
--- a/games/hack/hack.pri.c
+++ /dev/null
@@ -1,661 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.pri.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-xchar scrlx, scrhx, scrly, scrhy; /* corners of new area on screen */
-
-extern char *hu_stat[]; /* in eat.c */
-extern char *CD;
-
-swallowed()
-{
- char *ulook = "|@|";
- ulook[1] = u.usym;
-
- cls();
- curs(u.ux-1, u.uy+1);
- fputs("/-\\", stdout);
- curx = u.ux+2;
- curs(u.ux-1, u.uy+2);
- fputs(ulook, stdout);
- curx = u.ux+2;
- curs(u.ux-1, u.uy+3);
- fputs("\\-/", stdout);
- curx = u.ux+2;
- u.udispl = 1;
- u.udisx = u.ux;
- u.udisy = u.uy;
-}
-
-
-/*VARARGS1*/
-boolean panicking;
-
-panic(str,a1,a2,a3,a4,a5,a6)
-char *str;
-{
- if(panicking++) exit(1); /* avoid loops - this should never happen*/
- home();
- puts(" Suddenly, the dungeon collapses.");
- fputs(" ERROR: ", stdout);
- printf(str,a1,a2,a3,a4,a5,a6);
-#ifdef DEBUG
-#ifdef UNIX
- if(!fork())
- abort(); /* generate core dump */
-#endif /* UNIX */
-#endif /* DEBUG */
- more(); /* contains a fflush() */
- done("panicked");
-}
-
-atl(x,y,ch)
-int x,y;
-{
- struct rm *crm = &levl[x][y];
-
- if(x<0 || x>COLNO-1 || y<0 || y>ROWNO-1){
- impossible("atl(%d,%d,%c)",x,y,ch);
- return;
- }
- if(crm->seen && crm->scrsym == ch) return;
- crm->scrsym = ch;
- crm->new = 1;
- on_scr(x,y);
-}
-
-on_scr(x,y)
-int x,y;
-{
- if(x < scrlx) scrlx = x;
- if(x > scrhx) scrhx = x;
- if(y < scrly) scrly = y;
- if(y > scrhy) scrhy = y;
-}
-
-/* call: (x,y) - display
- (-1,0) - close (leave last symbol)
- (-1,-1)- close (undo last symbol)
- (-1,let)-open: initialize symbol
- (-2,let)-change let
-*/
-
-tmp_at(x,y) schar x,y; {
-static schar prevx, prevy;
-static char let;
- if((int)x == -2){ /* change let call */
- let = y;
- return;
- }
- if((int)x == -1 && (int)y >= 0){ /* open or close call */
- let = y;
- prevx = -1;
- return;
- }
- if(prevx >= 0 && cansee(prevx,prevy)) {
- delay_output(50);
- prl(prevx, prevy); /* in case there was a monster */
- at(prevx, prevy, levl[prevx][prevy].scrsym);
- }
- if(x >= 0){ /* normal call */
- if(cansee(x,y)) at(x,y,let);
- prevx = x;
- prevy = y;
- } else { /* close call */
- let = 0;
- prevx = -1;
- }
-}
-
-/* like the previous, but the symbols are first erased on completion */
-Tmp_at(x,y) schar x,y; {
-static char let;
-static xchar cnt;
-static coord tc[COLNO]; /* but watch reflecting beams! */
-int xx,yy;
- if((int)x == -1) {
- if(y > 0) { /* open call */
- let = y;
- cnt = 0;
- return;
- }
- /* close call (do not distinguish y==0 and y==-1) */
- while(cnt--) {
- xx = tc[cnt].x;
- yy = tc[cnt].y;
- prl(xx, yy);
- at(xx, yy, levl[xx][yy].scrsym);
- }
- cnt = let = 0; /* superfluous */
- return;
- }
- if((int)x == -2) { /* change let call */
- let = y;
- return;
- }
- /* normal call */
- if(cansee(x,y)) {
- if(cnt) delay_output(50);
- at(x,y,let);
- tc[cnt].x = x;
- tc[cnt].y = y;
- if(++cnt >= COLNO) panic("Tmp_at overflow?");
- levl[x][y].new = 0; /* prevent pline-nscr erasing --- */
- }
-}
-
-setclipped(){
- error("Hack needs a screen of size at least %d by %d.\n",
- ROWNO+2, COLNO);
-}
-
-at(x,y,ch)
-xchar x,y;
-char ch;
-{
-#ifndef lint
- /* if xchar is unsigned, lint will complain about if(x < 0) */
- if(x < 0 || x > COLNO-1 || y < 0 || y > ROWNO-1) {
- impossible("At gets 0%o at %d %d.", ch, x, y);
- return;
- }
-#endif /* lint */
- if(!ch) {
- impossible("At gets null at %d %d.", x, y);
- return;
- }
- y += 2;
- curs(x,y);
- (void) putchar(ch);
- curx++;
-}
-
-prme(){
- if(!Invisible) at(u.ux,u.uy,u.usym);
-}
-
-doredraw()
-{
- docrt();
- return(0);
-}
-
-docrt()
-{
- int x,y;
- struct rm *room;
- struct monst *mtmp;
-
- if(u.uswallow) {
- swallowed();
- return;
- }
- cls();
-
-/* Some ridiculous code to get display of @ and monsters (almost) right */
- if(!Invisible) {
- levl[(u.udisx = u.ux)][(u.udisy = u.uy)].scrsym = u.usym;
- levl[u.udisx][u.udisy].seen = 1;
- u.udispl = 1;
- } else u.udispl = 0;
-
- seemons(); /* reset old positions */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- mtmp->mdispl = 0;
- seemons(); /* force new positions to be shown */
-/* This nonsense should disappear soon --------------------------------- */
-
- for(y = 0; y < ROWNO; y++)
- for(x = 0; x < COLNO; x++)
- if((room = &levl[x][y])->new) {
- room->new = 0;
- at(x,y,room->scrsym);
- } else if(room->seen)
- at(x,y,room->scrsym);
- scrlx = COLNO;
- scrly = ROWNO;
- scrhx = scrhy = 0;
- flags.botlx = 1;
- bot();
-}
-
-docorner(xmin,ymax) int xmin,ymax; {
- int x,y;
- struct rm *room;
- struct monst *mtmp;
-
- if(u.uswallow) { /* Can be done more efficiently */
- swallowed();
- return;
- }
-
- seemons(); /* reset old positions */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->mx >= xmin && mtmp->my < ymax)
- mtmp->mdispl = 0;
- seemons(); /* force new positions to be shown */
-
- for(y = 0; y < ymax; y++) {
- if(y > ROWNO && CD) break;
- curs(xmin,y+2);
- cl_end();
- if(y < ROWNO) {
- for(x = xmin; x < COLNO; x++) {
- if((room = &levl[x][y])->new) {
- room->new = 0;
- at(x,y,room->scrsym);
- } else
- if(room->seen)
- at(x,y,room->scrsym);
- }
- }
- }
- if(ymax > ROWNO) {
- cornbot(xmin-1);
- if(ymax > ROWNO+1 && CD) {
- curs(1,ROWNO+3);
- cl_eos();
- }
- }
-}
-
-curs_on_u(){
- curs(u.ux, u.uy+2);
-}
-
-pru()
-{
- if(u.udispl && (Invisible || u.udisx != u.ux || u.udisy != u.uy))
- /* if(! levl[u.udisx][u.udisy].new) */
- if(!vism_at(u.udisx, u.udisy))
- newsym(u.udisx, u.udisy);
- if(Invisible) {
- u.udispl = 0;
- prl(u.ux,u.uy);
- } else
- if(!u.udispl || u.udisx != u.ux || u.udisy != u.uy) {
- atl(u.ux, u.uy, u.usym);
- u.udispl = 1;
- u.udisx = u.ux;
- u.udisy = u.uy;
- }
- levl[u.ux][u.uy].seen = 1;
-}
-
-#ifndef NOWORM
-#include "def.wseg.h"
-extern struct wseg *m_atseg;
-#endif /* NOWORM */
-
-/* print a position that is visible for @ */
-prl(x,y)
-{
- struct rm *room;
- struct monst *mtmp;
- struct obj *otmp;
-
- if(x == u.ux && y == u.uy && (!Invisible)) {
- pru();
- return;
- }
- if(!isok(x,y)) return;
- room = &levl[x][y];
- if((!room->typ) ||
- (IS_ROCK(room->typ) && levl[u.ux][u.uy].typ == CORR))
- return;
- if((mtmp = m_at(x,y)) && !mtmp->mhide &&
- (!mtmp->minvis || See_invisible)) {
-#ifndef NOWORM
- if(m_atseg)
- pwseg(m_atseg);
- else
-#endif /* NOWORM */
- pmon(mtmp);
- }
- else if((otmp = o_at(x,y)) && room->typ != POOL)
- atl(x,y,otmp->olet);
- else if(mtmp && (!mtmp->minvis || See_invisible)) {
- /* must be a hiding monster, but not hiding right now */
- /* assume for the moment that long worms do not hide */
- pmon(mtmp);
- }
- else if(g_at(x,y) && room->typ != POOL)
- atl(x,y,'$');
- else if(!room->seen || room->scrsym == ' ') {
- room->new = room->seen = 1;
- newsym(x,y);
- on_scr(x,y);
- }
- room->seen = 1;
-}
-
-char
-news0(x,y)
-xchar x,y;
-{
- struct obj *otmp;
- struct trap *ttmp;
- struct rm *room;
- char tmp;
-
- room = &levl[x][y];
- if(!room->seen) tmp = ' ';
- else if(room->typ == POOL) tmp = POOL_SYM;
- else if(!Blind && (otmp = o_at(x,y))) tmp = otmp->olet;
- else if(!Blind && g_at(x,y)) tmp = '$';
- else if(x == xupstair && y == yupstair) tmp = '<';
- else if(x == xdnstair && y == ydnstair) tmp = '>';
- else if((ttmp = t_at(x,y)) && ttmp->tseen) tmp = '^';
- else switch(room->typ) {
- case SCORR:
- case SDOOR:
- tmp = room->scrsym; /* %% wrong after killing mimic ! */
- break;
- case HWALL:
- tmp = '-';
- break;
- case VWALL:
- tmp = '|';
- break;
- case LDOOR:
- case DOOR:
- tmp = '+';
- break;
- case CORR:
- tmp = CORR_SYM;
- break;
- case ROOM:
- if(room->lit || cansee(x,y) || Blind) tmp = '.';
- else tmp = ' ';
- break;
-/*
- case POOL:
- tmp = POOL_SYM;
- break;
-*/
- default:
- tmp = ERRCHAR;
- }
- return(tmp);
-}
-
-newsym(x,y)
-int x,y;
-{
- atl(x,y,news0(x,y));
-}
-
-/* used with wand of digging (or pick-axe): fill scrsym and force display */
-/* also when a POOL evaporates */
-mnewsym(x,y)
-int x,y;
-{
- struct rm *room;
- char newscrsym;
-
- if(!vism_at(x,y)) {
- room = &levl[x][y];
- newscrsym = news0(x,y);
- if(room->scrsym != newscrsym) {
- room->scrsym = newscrsym;
- room->seen = 0;
- }
- }
-}
-
-nosee(x,y)
-int x,y;
-{
- struct rm *room;
-
- if(!isok(x,y)) return;
- room = &levl[x][y];
- if(room->scrsym == '.' && !room->lit && !Blind) {
- room->scrsym = ' ';
- room->new = 1;
- on_scr(x,y);
- }
-}
-
-#ifndef QUEST
-prl1(x,y)
-int x,y;
-{
- if(u.dx) {
- if(u.dy) {
- prl(x-(2*u.dx),y);
- prl(x-u.dx,y);
- prl(x,y);
- prl(x,y-u.dy);
- prl(x,y-(2*u.dy));
- } else {
- prl(x,y-1);
- prl(x,y);
- prl(x,y+1);
- }
- } else {
- prl(x-1,y);
- prl(x,y);
- prl(x+1,y);
- }
-}
-
-nose1(x,y)
-int x,y;
-{
- if(u.dx) {
- if(u.dy) {
- nosee(x,u.uy);
- nosee(x,u.uy-u.dy);
- nosee(x,y);
- nosee(u.ux-u.dx,y);
- nosee(u.ux,y);
- } else {
- nosee(x,y-1);
- nosee(x,y);
- nosee(x,y+1);
- }
- } else {
- nosee(x-1,y);
- nosee(x,y);
- nosee(x+1,y);
- }
-}
-#endif /* QUEST */
-
-vism_at(x,y)
-int x,y;
-{
- struct monst *mtmp;
-
- return((x == u.ux && y == u.uy && !Invisible)
- ? 1 :
- (mtmp = m_at(x,y))
- ? ((Blind && Telepat) || canseemon(mtmp)) :
- 0);
-}
-
-#ifdef NEWSCR
-pobj(obj) struct obj *obj; {
-int show = (!obj->oinvis || See_invisible) &&
- cansee(obj->ox,obj->oy);
- if(obj->odispl){
- if(obj->odx != obj->ox || obj->ody != obj->oy || !show)
- if(!vism_at(obj->odx,obj->ody)){
- newsym(obj->odx, obj->ody);
- obj->odispl = 0;
- }
- }
- if(show && !vism_at(obj->ox,obj->oy)){
- atl(obj->ox,obj->oy,obj->olet);
- obj->odispl = 1;
- obj->odx = obj->ox;
- obj->ody = obj->oy;
- }
-}
-#endif /* NEWSCR */
-
-unpobj(obj) struct obj *obj; {
-/* if(obj->odispl){
- if(!vism_at(obj->odx, obj->ody))
- newsym(obj->odx, obj->ody);
- obj->odispl = 0;
- }
-*/
- if(!vism_at(obj->ox,obj->oy))
- newsym(obj->ox,obj->oy);
-}
-
-seeobjs(){
-struct obj *obj, *obj2;
- for(obj = fobj; obj; obj = obj2) {
- obj2 = obj->nobj;
- if(obj->olet == FOOD_SYM && obj->otyp >= CORPSE
- && obj->age + 250 < moves)
- delobj(obj);
- }
- for(obj = invent; obj; obj = obj2) {
- obj2 = obj->nobj;
- if(obj->olet == FOOD_SYM && obj->otyp >= CORPSE
- && obj->age + 250 < moves)
- useup(obj);
- }
-}
-
-seemons(){
-struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
- if(mtmp->data->mlet == ';')
- mtmp->minvis = (u.ustuck != mtmp &&
- levl[mtmp->mx][mtmp->my].typ == POOL);
- pmon(mtmp);
-#ifndef NOWORM
- if(mtmp->wormno) wormsee(mtmp->wormno);
-#endif /* NOWORM */
- }
-}
-
-pmon(mon) struct monst *mon; {
-int show = (Blind && Telepat) || canseemon(mon);
- if(mon->mdispl){
- if(mon->mdx != mon->mx || mon->mdy != mon->my || !show)
- unpmon(mon);
- }
- if(show && !mon->mdispl){
- atl(mon->mx,mon->my,
- (!mon->mappearance
- || u.uprops[PROP(RIN_PROTECTION_FROM_SHAPE_CHANGERS)].p_flgs
- ) ? mon->data->mlet : mon->mappearance);
- mon->mdispl = 1;
- mon->mdx = mon->mx;
- mon->mdy = mon->my;
- }
-}
-
-unpmon(mon) struct monst *mon; {
- if(mon->mdispl){
- newsym(mon->mdx, mon->mdy);
- mon->mdispl = 0;
- }
-}
-
-nscr()
-{
- int x,y;
- struct rm *room;
-
- if(u.uswallow || u.ux == FAR || flags.nscrinh) return;
- pru();
- for(y = scrly; y <= scrhy; y++)
- for(x = scrlx; x <= scrhx; x++)
- if((room = &levl[x][y])->new) {
- room->new = 0;
- at(x,y,room->scrsym);
- }
- scrhx = scrhy = 0;
- scrlx = COLNO;
- scrly = ROWNO;
-}
-
-/* 100 suffices for bot(); no relation with COLNO */
-char oldbot[100], newbot[100];
-cornbot(lth)
-int lth;
-{
- if(lth < sizeof(oldbot)) {
- oldbot[lth] = 0;
- flags.botl = 1;
- }
-}
-
-bot()
-{
-char *ob = oldbot, *nb = newbot;
-int i;
-extern char *eos();
- if(flags.botlx) *ob = 0;
- flags.botl = flags.botlx = 0;
-#ifdef GOLD_ON_BOTL
- (void) sprintf(newbot,
- "Level %-2d Gold %-5lu Hp %3d(%d) Ac %-2d Str ",
- dlevel, u.ugold, u.uhp, u.uhpmax, u.uac);
-#else
- (void) sprintf(newbot,
- "Level %-2d Hp %3d(%d) Ac %-2d Str ",
- dlevel, u.uhp, u.uhpmax, u.uac);
-#endif /* GOLD_ON_BOTL */
- if(u.ustr>18) {
- if(u.ustr>117)
- (void) strcat(newbot,"18/**");
- else
- (void) sprintf(eos(newbot), "18/%02d",u.ustr-18);
- } else
- (void) sprintf(eos(newbot), "%-2d ",u.ustr);
-#ifdef EXP_ON_BOTL
- (void) sprintf(eos(newbot), " Exp %2d/%-5lu ", u.ulevel,u.uexp);
-#else
- (void) sprintf(eos(newbot), " Exp %2u ", u.ulevel);
-#endif /* EXP_ON_BOTL */
- (void) strcat(newbot, hu_stat[u.uhs]);
- if(flags.time)
- (void) sprintf(eos(newbot), " %ld", moves);
- if(strlen(newbot) >= COLNO) {
- char *bp0, *bp1;
- bp0 = bp1 = newbot;
- do {
- if(*bp0 != ' ' || bp0[1] != ' ' || bp0[2] != ' ')
- *bp1++ = *bp0;
- } while(*bp0++);
- }
- for(i = 1; i<COLNO; i++) {
- if(*ob != *nb){
- curs(i,ROWNO+2);
- (void) putchar(*nb ? *nb : ' ');
- curx++;
- }
- if(*ob) ob++;
- if(*nb) nb++;
- }
- (void) strcpy(oldbot, newbot);
-}
-
-#ifdef WAN_PROBING
-mstatusline(mtmp) struct monst *mtmp; {
- pline("Status of %s: ", monnam(mtmp));
- pline("Level %-2d Gold %-5lu Hp %3d(%d) Ac %-2d Dam %d",
- mtmp->data->mlevel, mtmp->mgold, mtmp->mhp, mtmp->mhpmax,
- mtmp->data->ac, (mtmp->data->damn + 1) * (mtmp->data->damd + 1));
-}
-#endif /* WAN_PROBING */
-
-cls(){
- if(flags.toplin == 1)
- more();
- flags.toplin = 0;
-
- clear_screen();
-
- flags.botlx = 1;
-}
diff --git a/games/hack/hack.read.c b/games/hack/hack.read.c
deleted file mode 100644
index 82b917a..0000000
--- a/games/hack/hack.read.c
+++ /dev/null
@@ -1,541 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.read.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-int identify();
-
-doread() {
- struct obj *scroll;
- boolean confused = (Confusion != 0);
- boolean known = FALSE;
- extern struct obj *some_armor();
-
- scroll = getobj("?", "read");
- if(!scroll) return(0);
- if(!scroll->dknown && Blind) {
- pline("Being blind, you cannot read the formula on the scroll.");
- return(0);
- }
- if(Blind)
- pline("As you pronounce the formula on it, the scroll disappears.");
- else
- pline("As you read the scroll, it disappears.");
- if(confused)
- pline("Being confused, you mispronounce the magic words ... ");
-
- switch(scroll->otyp) {
-#ifdef MAIL
- case SCR_MAIL:
- readmail(/* scroll */);
- break;
-#endif /* MAIL */
- case SCR_ENCHANT_ARMOR:
- { struct obj *otmp = some_armor();
- if(!otmp) {
- strange_feeling(scroll,"Your skin glows then fades.");
- return(1);
- }
- if(confused) {
- pline("Your %s glows silver for a moment.",
- objects[otmp->otyp].oc_name);
- otmp->rustfree = 1;
- break;
- }
- if(otmp->spe > 3 && rn2(otmp->spe)) {
- pline("Your %s glows violently green for a while, then evaporates.",
- objects[otmp->otyp].oc_name);
- useup(otmp);
- break;
- }
- pline("Your %s glows green for a moment.",
- objects[otmp->otyp].oc_name);
- otmp->cursed = 0;
- otmp->spe++;
- break;
- }
- case SCR_DESTROY_ARMOR:
- if(confused) {
- struct obj *otmp = some_armor();
- if(!otmp) {
- strange_feeling(scroll,"Your bones itch.");
- return(1);
- }
- pline("Your %s glows purple for a moment.",
- objects[otmp->otyp].oc_name);
- otmp->rustfree = 0;
- break;
- }
- if(uarm) {
- pline("Your armor turns to dust and falls to the floor!");
- useup(uarm);
- } else if(uarmh) {
- pline("Your helmet turns to dust and is blown away!");
- useup(uarmh);
- } else if(uarmg) {
- pline("Your gloves vanish!");
- useup(uarmg);
- selftouch("You");
- } else {
- strange_feeling(scroll,"Your skin itches.");
- return(1);
- }
- break;
- case SCR_CONFUSE_MONSTER:
- if(confused) {
- pline("Your hands begin to glow purple.");
- Confusion += rnd(100);
- } else {
- pline("Your hands begin to glow blue.");
- u.umconf = 1;
- }
- break;
- case SCR_SCARE_MONSTER:
- { int ct = 0;
- struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(cansee(mtmp->mx,mtmp->my)) {
- if(confused)
- mtmp->mflee = mtmp->mfroz =
- mtmp->msleep = 0;
- else
- mtmp->mflee = 1;
- ct++;
- }
- if(!ct) {
- if(confused)
- pline("You hear sad wailing in the distance.");
- else
- pline("You hear maniacal laughter in the distance.");
- }
- break;
- }
- case SCR_BLANK_PAPER:
- if(confused)
- pline("You see strange patterns on this scroll.");
- else
- pline("This scroll seems to be blank.");
- break;
- case SCR_REMOVE_CURSE:
- { struct obj *obj;
- if(confused)
- pline("You feel like you need some help.");
- else
- pline("You feel like someone is helping you.");
- for(obj = invent; obj ; obj = obj->nobj)
- if(obj->owornmask)
- obj->cursed = confused;
- if(Punished && !confused) {
- Punished = 0;
- freeobj(uchain);
- unpobj(uchain);
- free((char *) uchain);
- uball->spe = 0;
- uball->owornmask &= ~W_BALL;
- uchain = uball = (struct obj *) 0;
- }
- break;
- }
- case SCR_CREATE_MONSTER:
- { int cnt = 1;
-
- if(!rn2(73)) cnt += rnd(4);
- if(confused) cnt += 12;
- while(cnt--)
- (void) makemon(confused ? PM_ACID_BLOB :
- (struct permonst *) 0, u.ux, u.uy);
- break;
- }
- case SCR_ENCHANT_WEAPON:
- if(uwep && confused) {
- pline("Your %s glows silver for a moment.",
- objects[uwep->otyp].oc_name);
- uwep->rustfree = 1;
- } else
- if(!chwepon(scroll, 1)) /* tests for !uwep */
- return(1);
- break;
- case SCR_DAMAGE_WEAPON:
- if(uwep && confused) {
- pline("Your %s glows purple for a moment.",
- objects[uwep->otyp].oc_name);
- uwep->rustfree = 0;
- } else
- if(!chwepon(scroll, -1)) /* tests for !uwep */
- return(1);
- break;
- case SCR_TAMING:
- { int i,j;
- int bd = confused ? 5 : 1;
- struct monst *mtmp;
-
- for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
- if(mtmp = m_at(u.ux+i, u.uy+j))
- (void) tamedog(mtmp, (struct obj *) 0);
- break;
- }
- case SCR_GENOCIDE:
- { extern char genocided[], fut_geno[];
- char buf[BUFSZ];
- struct monst *mtmp, *mtmp2;
-
- pline("You have found a scroll of genocide!");
- known = TRUE;
- if(confused)
- *buf = u.usym;
- else do {
- pline("What monster do you want to genocide (Type the letter)? ");
- getlin(buf);
- } while(strlen(buf) != 1 || !monstersym(*buf));
- if(!index(fut_geno, *buf))
- charcat(fut_geno, *buf);
- if(!index(genocided, *buf))
- charcat(genocided, *buf);
- else {
- pline("Such monsters do not exist in this world.");
- break;
- }
- for(mtmp = fmon; mtmp; mtmp = mtmp2){
- mtmp2 = mtmp->nmon;
- if(mtmp->data->mlet == *buf)
- mondead(mtmp);
- }
- pline("Wiped out all %c's.", *buf);
- if(*buf == u.usym) {
- killer = "scroll of genocide";
- u.uhp = -1;
- }
- break;
- }
- case SCR_LIGHT:
- if(!Blind) known = TRUE;
- litroom(!confused);
- break;
- case SCR_TELEPORTATION:
- if(confused)
- level_tele();
- else {
-#ifdef QUEST
- int oux = u.ux, ouy = u.uy;
- tele();
- if(dist(oux, ouy) > 100) known = TRUE;
-#else /* QUEST */
- int uroom = inroom(u.ux, u.uy);
- tele();
- if(uroom != inroom(u.ux, u.uy)) known = TRUE;
-#endif /* QUEST */
- }
- break;
- case SCR_GOLD_DETECTION:
- /* Unfortunately this code has become slightly less elegant,
- now that gold and traps no longer are of the same type. */
- if(confused) {
- struct trap *ttmp;
-
- if(!ftrap) {
- strange_feeling(scroll, "Your toes stop itching.");
- return(1);
- } else {
- for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- if(ttmp->tx != u.ux || ttmp->ty != u.uy)
- goto outtrapmap;
- /* only under me - no separate display required */
- pline("Your toes itch!");
- break;
- outtrapmap:
- cls();
- for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- at(ttmp->tx, ttmp->ty, '$');
- prme();
- pline("You feel very greedy!");
- }
- } else {
- struct gold *gtmp;
-
- if(!fgold) {
- strange_feeling(scroll, "You feel materially poor.");
- return(1);
- } else {
- known = TRUE;
- for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
- if(gtmp->gx != u.ux || gtmp->gy != u.uy)
- goto outgoldmap;
- /* only under me - no separate display required */
- pline("You notice some gold between your feet.");
- break;
- outgoldmap:
- cls();
- for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
- at(gtmp->gx, gtmp->gy, '$');
- prme();
- pline("You feel very greedy, and sense gold!");
- }
- }
- /* common sequel */
- more();
- docrt();
- break;
- case SCR_FOOD_DETECTION:
- { int ct = 0, ctu = 0;
- struct obj *obj;
- char foodsym = confused ? POTION_SYM : FOOD_SYM;
-
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->olet == FOOD_SYM) {
- if(obj->ox == u.ux && obj->oy == u.uy) ctu++;
- else ct++;
- }
- if(!ct && !ctu) {
- strange_feeling(scroll,"Your nose twitches.");
- return(1);
- } else if(!ct) {
- known = TRUE;
- pline("You smell %s close nearby.",
- confused ? "something" : "food");
-
- } else {
- known = TRUE;
- cls();
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->olet == foodsym)
- at(obj->ox, obj->oy, FOOD_SYM);
- prme();
- pline("Your nose tingles and you smell %s!",
- confused ? "something" : "food");
- more();
- docrt();
- }
- break;
- }
- case SCR_IDENTIFY:
- /* known = TRUE; */
- if(confused)
- pline("You identify this as an identify scroll.");
- else
- pline("This is an identify scroll.");
- useup(scroll);
- objects[SCR_IDENTIFY].oc_name_known = 1;
- if(!confused)
- while(
- !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
- && invent
- );
- return(1);
- case SCR_MAGIC_MAPPING:
- { struct rm *lev;
- int num, zx, zy;
-
- known = TRUE;
- pline("On this scroll %s a map!",
- confused ? "was" : "is");
- for(zy = 0; zy < ROWNO; zy++)
- for(zx = 0; zx < COLNO; zx++) {
- if(confused && rn2(7)) continue;
- lev = &(levl[zx][zy]);
- if((num = lev->typ) == 0)
- continue;
- if(num == SCORR) {
- lev->typ = CORR;
- lev->scrsym = CORR_SYM;
- } else
- if(num == SDOOR) {
- lev->typ = DOOR;
- lev->scrsym = '+';
- /* do sth in doors ? */
- } else if(lev->seen) continue;
-#ifndef QUEST
- if(num != ROOM)
-#endif /* QUEST */
- {
- lev->seen = lev->new = 1;
- if(lev->scrsym == ' ' || !lev->scrsym)
- newsym(zx,zy);
- else
- on_scr(zx,zy);
- }
- }
- break;
- }
- case SCR_AMNESIA:
- { int zx, zy;
-
- known = TRUE;
- for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
- if(!confused || rn2(7))
- if(!cansee(zx,zy))
- levl[zx][zy].seen = 0;
- docrt();
- pline("Thinking of Maud you forget everything else.");
- break;
- }
- case SCR_FIRE:
- { int num;
- struct monst *mtmp;
-
- known = TRUE;
- if(confused) {
- pline("The scroll catches fire and you burn your hands.");
- losehp(1, "scroll of fire");
- } else {
- pline("The scroll erupts in a tower of flame!");
- if(Fire_resistance)
- pline("You are uninjured.");
- else {
- num = rnd(6);
- u.uhpmax -= num;
- losehp(num, "scroll of fire");
- }
- }
- num = (2*num + 1)/3;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
- if(dist(mtmp->mx,mtmp->my) < 3) {
- mtmp->mhp -= num;
- if(index("FY", mtmp->data->mlet))
- mtmp->mhp -= 3*num; /* this might well kill 'F's */
- if(mtmp->mhp < 1) {
- killed(mtmp);
- break; /* primitive */
- }
- }
- }
- break;
- }
- case SCR_PUNISHMENT:
- known = TRUE;
- if(confused) {
- pline("You feel guilty.");
- break;
- }
- pline("You are being punished for your misbehaviour!");
- if(Punished){
- pline("Your iron ball gets heavier.");
- uball->owt += 15;
- break;
- }
- Punished = INTRINSIC;
- setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
- setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
- uball->spe = 1; /* special ball (see save) */
- break;
- default:
- impossible("What weird language is this written in? (%u)",
- scroll->otyp);
- }
- if(!objects[scroll->otyp].oc_name_known) {
- if(known && !confused) {
- objects[scroll->otyp].oc_name_known = 1;
- more_experienced(0,10);
- } else if(!objects[scroll->otyp].oc_uname)
- docall(scroll);
- }
- useup(scroll);
- return(1);
-}
-
-identify(otmp) /* also called by newmail() */
-struct obj *otmp;
-{
- objects[otmp->otyp].oc_name_known = 1;
- otmp->known = otmp->dknown = 1;
- prinv(otmp);
- return(1);
-}
-
-litroom(on)
-boolean on;
-{
- int num,zx,zy;
-
- /* first produce the text (provided he is not blind) */
- if(Blind) goto do_it;
- if(!on) {
- if(u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
- !levl[u.ux][u.uy].lit) {
- pline("It seems even darker in here than before.");
- return;
- } else
- pline("It suddenly becomes dark in here.");
- } else {
- if(u.uswallow){
- pline("%s's stomach is lit.", Monnam(u.ustuck));
- return;
- }
- if(!xdnstair){
- pline("Nothing Happens.");
- return;
- }
-#ifdef QUEST
- pline("The cave lights up around you, then fades.");
- return;
-#else /* QUEST */
- if(levl[u.ux][u.uy].typ == CORR) {
- pline("The corridor lights up around you, then fades.");
- return;
- } else if(levl[u.ux][u.uy].lit) {
- pline("The light here seems better now.");
- return;
- } else
- pline("The room is lit.");
-#endif /* QUEST */
- }
-
-do_it:
-#ifdef QUEST
- return;
-#else /* QUEST */
- if(levl[u.ux][u.uy].lit == on)
- return;
- if(levl[u.ux][u.uy].typ == DOOR) {
- if(IS_ROOM(levl[u.ux][u.uy+1].typ)) zy = u.uy+1;
- else if(IS_ROOM(levl[u.ux][u.uy-1].typ)) zy = u.uy-1;
- else zy = u.uy;
- if(IS_ROOM(levl[u.ux+1][u.uy].typ)) zx = u.ux+1;
- else if(IS_ROOM(levl[u.ux-1][u.uy].typ)) zx = u.ux-1;
- else zx = u.ux;
- } else {
- zx = u.ux;
- zy = u.uy;
- }
- for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
- seelx--);
- for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
- seehx++);
- for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
- seely--);
- for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
- seehy++);
- for(zy = seely; zy <= seehy; zy++)
- for(zx = seelx; zx <= seehx; zx++) {
- levl[zx][zy].lit = on;
- if(!Blind && dist(zx,zy) > 2) {
- if(on) prl(zx,zy); else nosee(zx,zy);
- }
- }
- if(!on) seehx = 0;
-#endif /* QUEST */
-}
-
-/* Test whether we may genocide all monsters with symbol ch */
-monstersym(ch) /* arnold@ucsfcgl */
-char ch;
-{
- struct permonst *mp;
- extern struct permonst pm_eel;
-
- /*
- * can't genocide certain monsters
- */
- if (index("12 &:", ch))
- return FALSE;
-
- if (ch == pm_eel.mlet)
- return TRUE;
- for (mp = mons; mp < &mons[CMNUM+2]; mp++)
- if (mp->mlet == ch)
- return TRUE;
- return FALSE;
-}
diff --git a/games/hack/hack.rip.c b/games/hack/hack.rip.c
deleted file mode 100644
index f37b9ec..0000000
--- a/games/hack/hack.rip.c
+++ /dev/null
@@ -1,82 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.rip.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include <stdio.h>
-#include "hack.h"
-
-extern char plname[];
-
-static char *rip[] = {
-" ----------",
-" / \\",
-" / REST \\",
-" / IN \\",
-" / PEACE \\",
-" / \\",
-" | |",
-" | |",
-" | |",
-" | |",
-" | |",
-" | 1001 |",
-" *| * * * | *",
-" _________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______\n",
-0
-};
-
-outrip(){
- char **dp = rip;
- char *dpx;
- char buf[BUFSZ];
- int x,y;
-
- cls();
- (void) strcpy(buf, plname);
- buf[16] = 0;
- center(6, buf);
- (void) sprintf(buf, "%ld AU", u.ugold);
- center(7, buf);
- (void) sprintf(buf, "killed by%s",
- !strncmp(killer, "the ", 4) ? "" :
- !strcmp(killer, "starvation") ? "" :
- index(vowels, *killer) ? " an" : " a");
- center(8, buf);
- (void) strcpy(buf, killer);
- if(strlen(buf) > 16) {
- int i,i0,i1;
- i0 = i1 = 0;
- for(i = 0; i <= 16; i++)
- if(buf[i] == ' ') i0 = i, i1 = i+1;
- if(!i0) i0 = i1 = 16;
- buf[i1 + 16] = 0;
- center(10, buf+i1);
- buf[i0] = 0;
- }
- center(9, buf);
- (void) sprintf(buf, "%4d", getyear());
- center(11, buf);
- for(y=8; *dp; y++,dp++){
- x = 0;
- dpx = *dp;
- while(dpx[x]) {
- while(dpx[x] == ' ') x++;
- curs(x,y);
- while(dpx[x] && dpx[x] != ' '){
- extern int done_stopprint;
- if(done_stopprint)
- return;
- curx++;
- (void) putchar(dpx[x++]);
- }
- }
- }
- getret();
-}
-
-center(line, text) int line; char *text; {
-char *ip,*op;
- ip = text;
- op = &rip[line][28 - ((strlen(text)+1)/2)];
- while(*ip) *op++ = *ip++;
-}
diff --git a/games/hack/hack.rumors.c b/games/hack/hack.rumors.c
deleted file mode 100644
index 6d63ee5..0000000
--- a/games/hack/hack.rumors.c
+++ /dev/null
@@ -1,64 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.rumors.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <stdio.h>
-#include "hack.h" /* for RUMORFILE and BSD (index) */
-#define CHARSZ 8 /* number of bits in a char */
-extern long *alloc();
-extern char *index();
-int n_rumors = 0;
-int n_used_rumors = -1;
-char *usedbits;
-
-init_rumors(rumf) FILE *rumf; {
-int i;
- n_used_rumors = 0;
- while(skipline(rumf)) n_rumors++;
- rewind(rumf);
- i = n_rumors/CHARSZ;
- usedbits = (char *) alloc((unsigned)(i+1));
- for( ; i>=0; i--) usedbits[i] = 0;
-}
-
-skipline(rumf) FILE *rumf; {
-char line[COLNO];
- while(1) {
- if(!fgets(line, sizeof(line), rumf)) return(0);
- if(index(line, '\n')) return(1);
- }
-}
-
-outline(rumf) FILE *rumf; {
-char line[COLNO];
-char *ep;
- if(!fgets(line, sizeof(line), rumf)) return;
- if((ep = index(line, '\n')) != 0) *ep = 0;
- pline("This cookie has a scrap of paper inside! It reads: ");
- pline(line);
-}
-
-outrumor(){
-int rn,i;
-FILE *rumf;
- if(n_rumors <= n_used_rumors ||
- (rumf = fopen(RUMORFILE, "r")) == (FILE *) 0) return;
- if(n_used_rumors < 0) init_rumors(rumf);
- if(!n_rumors) goto none;
- rn = rn2(n_rumors - n_used_rumors);
- i = 0;
- while(rn || used(i)) {
- (void) skipline(rumf);
- if(!used(i)) rn--;
- i++;
- }
- usedbits[i/CHARSZ] |= (1 << (i % CHARSZ));
- n_used_rumors++;
- outline(rumf);
-none:
- (void) fclose(rumf);
-}
-
-used(i) int i; {
- return(usedbits[i/CHARSZ] & (1 << (i % CHARSZ)));
-}
diff --git a/games/hack/hack.save.c b/games/hack/hack.save.c
deleted file mode 100644
index a14e11e..0000000
--- a/games/hack/hack.save.c
+++ /dev/null
@@ -1,239 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.save.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern char genocided[60]; /* defined in Decl.c */
-extern char fut_geno[60]; /* idem */
-#include <signal.h>
-#include <unistd.h>
-
-extern char SAVEF[], nul[];
-extern char pl_character[PL_CSIZ];
-extern struct obj *restobjchn();
-extern struct monst *restmonchn();
-
-dosave(){
- if(dosave0(0)) {
- settty("Be seeing you ...\n");
- exit(0);
- }
-#ifdef lint
- return(0);
-#endif /* lint */
-}
-
-#ifndef NOSAVEONHANGUP
-hangup(){
- (void) dosave0(1);
- exit(1);
-}
-#endif /* NOSAVEONHANGUP */
-
-/* returns 1 if save successful */
-dosave0(hu) int hu; {
- int fd, ofd;
- int tmp; /* not ! */
-
- (void) signal(SIGHUP, SIG_IGN);
- (void) signal(SIGINT, SIG_IGN);
- if((fd = creat(SAVEF, FMASK)) < 0) {
- if(!hu) pline("Cannot open save file. (Continue or Quit)");
- (void) unlink(SAVEF); /* ab@unido */
- return(0);
- }
- if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */
- u.uluck--; /* and unido!ab */
- savelev(fd,dlevel);
- saveobjchn(fd, invent);
- saveobjchn(fd, fcobj);
- savemonchn(fd, fallen_down);
- tmp = getuid();
- bwrite(fd, (char *) &tmp, sizeof tmp);
- bwrite(fd, (char *) &flags, sizeof(struct flag));
- bwrite(fd, (char *) &dlevel, sizeof dlevel);
- bwrite(fd, (char *) &maxdlevel, sizeof maxdlevel);
- bwrite(fd, (char *) &moves, sizeof moves);
- bwrite(fd, (char *) &u, sizeof(struct you));
- if(u.ustuck)
- bwrite(fd, (char *) &(u.ustuck->m_id), sizeof u.ustuck->m_id);
- bwrite(fd, (char *) pl_character, sizeof pl_character);
- bwrite(fd, (char *) genocided, sizeof genocided);
- bwrite(fd, (char *) fut_geno, sizeof fut_geno);
- savenames(fd);
- for(tmp = 1; tmp <= maxdlevel; tmp++) {
- extern int hackpid;
- extern boolean level_exists[];
-
- if(tmp == dlevel || !level_exists[tmp]) continue;
- glo(tmp);
- if((ofd = open(lock, 0)) < 0) {
- if(!hu) pline("Error while saving: cannot read %s.", lock);
- (void) close(fd);
- (void) unlink(SAVEF);
- if(!hu) done("tricked");
- return(0);
- }
- getlev(ofd, hackpid, tmp);
- (void) close(ofd);
- bwrite(fd, (char *) &tmp, sizeof tmp); /* level number */
- savelev(fd,tmp); /* actual level */
- (void) unlink(lock);
- }
- (void) close(fd);
- glo(dlevel);
- (void) unlink(lock); /* get rid of current level --jgm */
- glo(0);
- (void) unlink(lock);
- return(1);
-}
-
-dorecover(fd)
-int fd;
-{
- int nfd;
- int tmp; /* not a ! */
- unsigned mid; /* idem */
- struct obj *otmp;
- extern boolean restoring;
-
- restoring = TRUE;
- getlev(fd, 0, 0);
- invent = restobjchn(fd);
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->owornmask)
- setworn(otmp, otmp->owornmask);
- fcobj = restobjchn(fd);
- fallen_down = restmonchn(fd);
- mread(fd, (char *) &tmp, sizeof tmp);
- if(tmp != getuid()) { /* strange ... */
- (void) close(fd);
- (void) unlink(SAVEF);
- puts("Saved game was not yours.");
- restoring = FALSE;
- return(0);
- }
- mread(fd, (char *) &flags, sizeof(struct flag));
- mread(fd, (char *) &dlevel, sizeof dlevel);
- mread(fd, (char *) &maxdlevel, sizeof maxdlevel);
- mread(fd, (char *) &moves, sizeof moves);
- mread(fd, (char *) &u, sizeof(struct you));
- if(u.ustuck)
- mread(fd, (char *) &mid, sizeof mid);
- mread(fd, (char *) pl_character, sizeof pl_character);
- mread(fd, (char *) genocided, sizeof genocided);
- mread(fd, (char *) fut_geno, sizeof fut_geno);
- restnames(fd);
- while(1) {
- if(read(fd, (char *) &tmp, sizeof tmp) != sizeof tmp)
- break;
- getlev(fd, 0, tmp);
- glo(tmp);
- if((nfd = creat(lock, FMASK)) < 0)
- panic("Cannot open temp file %s!\n", lock);
- savelev(nfd,tmp);
- (void) close(nfd);
- }
- (void) lseek(fd, (off_t)0, 0);
- getlev(fd, 0, 0);
- (void) close(fd);
- (void) unlink(SAVEF);
- if(Punished) {
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == CHAIN_SYM) goto chainfnd;
- panic("Cannot find the iron chain?");
- chainfnd:
- uchain = otmp;
- if(!uball){
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == BALL_SYM && otmp->spe)
- goto ballfnd;
- panic("Cannot find the iron ball?");
- ballfnd:
- uball = otmp;
- }
- }
- if(u.ustuck) {
- struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->m_id == mid) goto monfnd;
- panic("Cannot find the monster ustuck.");
- monfnd:
- u.ustuck = mtmp;
- }
-#ifndef QUEST
- setsee(); /* only to recompute seelx etc. - these weren't saved */
-#endif /* QUEST */
- docrt();
- restoring = FALSE;
- return(1);
-}
-
-struct obj *
-restobjchn(fd)
-int fd;
-{
- struct obj *otmp, *otmp2;
- struct obj *first = 0;
- int xl;
-#ifdef lint
- /* suppress "used before set" warning from lint */
- otmp2 = 0;
-#endif /* lint */
- while(1) {
- mread(fd, (char *) &xl, sizeof(xl));
- if(xl == -1) break;
- otmp = newobj(xl);
- if(!first) first = otmp;
- else otmp2->nobj = otmp;
- mread(fd, (char *) otmp, (unsigned) xl + sizeof(struct obj));
- if(!otmp->o_id) otmp->o_id = flags.ident++;
- otmp2 = otmp;
- }
- if(first && otmp2->nobj){
- impossible("Restobjchn: error reading objchn.");
- otmp2->nobj = 0;
- }
- return(first);
-}
-
-struct monst *
-restmonchn(fd)
-int fd;
-{
- struct monst *mtmp, *mtmp2;
- struct monst *first = 0;
- int xl;
-
- struct permonst *monbegin;
- long differ;
-
- mread(fd, (char *)&monbegin, sizeof(monbegin));
- differ = (char *)(&mons[0]) - (char *)(monbegin);
-
-#ifdef lint
- /* suppress "used before set" warning from lint */
- mtmp2 = 0;
-#endif /* lint */
- while(1) {
- mread(fd, (char *) &xl, sizeof(xl));
- if(xl == -1) break;
- mtmp = newmonst(xl);
- if(!first) first = mtmp;
- else mtmp2->nmon = mtmp;
- mread(fd, (char *) mtmp, (unsigned) xl + sizeof(struct monst));
- if(!mtmp->m_id)
- mtmp->m_id = flags.ident++;
- mtmp->data = (struct permonst *)
- ((char *) mtmp->data + differ);
- if(mtmp->minvent)
- mtmp->minvent = restobjchn(fd);
- mtmp2 = mtmp;
- }
- if(first && mtmp2->nmon){
- impossible("Restmonchn: error reading monchn.");
- mtmp2->nmon = 0;
- }
- return(first);
-}
diff --git a/games/hack/hack.search.c b/games/hack/hack.search.c
deleted file mode 100644
index 8476c88..0000000
--- a/games/hack/hack.search.c
+++ /dev/null
@@ -1,134 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.search.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-extern struct monst *makemon();
-
-findit() /* returns number of things found */
-{
- int num;
- xchar zx,zy;
- struct trap *ttmp;
- struct monst *mtmp;
- xchar lx,hx,ly,hy;
-
- if(u.uswallow) return(0);
- for(lx = u.ux; (num = levl[lx-1][u.uy].typ) && num != CORR; lx--) ;
- for(hx = u.ux; (num = levl[hx+1][u.uy].typ) && num != CORR; hx++) ;
- for(ly = u.uy; (num = levl[u.ux][ly-1].typ) && num != CORR; ly--) ;
- for(hy = u.uy; (num = levl[u.ux][hy+1].typ) && num != CORR; hy++) ;
- num = 0;
- for(zy = ly; zy <= hy; zy++)
- for(zx = lx; zx <= hx; zx++) {
- if(levl[zx][zy].typ == SDOOR) {
- levl[zx][zy].typ = DOOR;
- atl(zx, zy, '+');
- num++;
- } else if(levl[zx][zy].typ == SCORR) {
- levl[zx][zy].typ = CORR;
- atl(zx, zy, CORR_SYM);
- num++;
- } else if(ttmp = t_at(zx, zy)) {
- if(ttmp->ttyp == PIERC){
- (void) makemon(PM_PIERCER, zx, zy);
- num++;
- deltrap(ttmp);
- } else if(!ttmp->tseen) {
- ttmp->tseen = 1;
- if(!vism_at(zx, zy))
- atl(zx,zy,'^');
- num++;
- }
- } else if(mtmp = m_at(zx,zy)) if(mtmp->mimic){
- seemimic(mtmp);
- num++;
- }
- }
- return(num);
-}
-
-dosearch()
-{
- xchar x,y;
- struct trap *trap;
- struct monst *mtmp;
-
- if(u.uswallow)
- pline("What are you looking for? The exit?");
- else
- for(x = u.ux-1; x < u.ux+2; x++)
- for(y = u.uy-1; y < u.uy+2; y++) if(x != u.ux || y != u.uy) {
- if(levl[x][y].typ == SDOOR) {
- if(rn2(7)) continue;
- levl[x][y].typ = DOOR;
- levl[x][y].seen = 0; /* force prl */
- prl(x,y);
- nomul(0);
- } else if(levl[x][y].typ == SCORR) {
- if(rn2(7)) continue;
- levl[x][y].typ = CORR;
- levl[x][y].seen = 0; /* force prl */
- prl(x,y);
- nomul(0);
- } else {
- /* Be careful not to find anything in an SCORR or SDOOR */
- if(mtmp = m_at(x,y)) if(mtmp->mimic){
- seemimic(mtmp);
- pline("You find a mimic.");
- return(1);
- }
- for(trap = ftrap; trap; trap = trap->ntrap)
- if(trap->tx == x && trap->ty == y &&
- !trap->tseen && !rn2(8)) {
- nomul(0);
- pline("You find a%s.", traps[trap->ttyp]);
- if(trap->ttyp == PIERC) {
- deltrap(trap);
- (void) makemon(PM_PIERCER,x,y);
- return(1);
- }
- trap->tseen = 1;
- if(!vism_at(x,y)) atl(x,y,'^');
- }
- }
- }
- return(1);
-}
-
-doidtrap() {
-struct trap *trap;
-int x,y;
- if(!getdir(1)) return(0);
- x = u.ux + u.dx;
- y = u.uy + u.dy;
- for(trap = ftrap; trap; trap = trap->ntrap)
- if(trap->tx == x && trap->ty == y && trap->tseen) {
- if(u.dz)
- if((u.dz < 0) != (!xdnstair && trap->ttyp == TRAPDOOR))
- continue;
- pline("That is a%s.", traps[trap->ttyp]);
- return(0);
- }
- pline("I can't see a trap there.");
- return(0);
-}
-
-wakeup(mtmp)
-struct monst *mtmp;
-{
- mtmp->msleep = 0;
- setmangry(mtmp);
- if(mtmp->mimic) seemimic(mtmp);
-}
-
-/* NOTE: we must check if(mtmp->mimic) before calling this routine */
-seemimic(mtmp)
-struct monst *mtmp;
-{
- mtmp->mimic = 0;
- mtmp->mappearance = 0;
- unpmon(mtmp);
- pmon(mtmp);
-}
diff --git a/games/hack/hack.sh b/games/hack/hack.sh
deleted file mode 100644
index 8136ec4..0000000
--- a/games/hack/hack.sh
+++ /dev/null
@@ -1,14 +0,0 @@
-#!/bin/sh
-HACKDIR=/usr/games/lib/hackdir
-HACK=$HACKDIR/hack
-MAXNROFPLAYERS=4
-
-cd $HACKDIR
-case $1 in
- -s*)
- exec $HACK $@
- ;;
- *)
- exec $HACK $@ $MAXNROFPLAYERS
- ;;
-esac
diff --git a/games/hack/hack.shk.c b/games/hack/hack.shk.c
deleted file mode 100644
index a959209..0000000
--- a/games/hack/hack.shk.c
+++ /dev/null
@@ -1,988 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.shk.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#ifdef QUEST
-int shlevel = 0;
-struct monst *shopkeeper = 0;
-struct obj *billobjs = 0;
-obfree(obj,merge) struct obj *obj, *merge; {
- free((char *) obj);
-}
-inshop(){ return(0); }
-shopdig(){}
-addtobill(){}
-subfrombill(){}
-splitbill(){}
-dopay(){ return(0); }
-paybill(){}
-doinvbill(){ return(0); }
-shkdead(){}
-shkcatch(){ return(0); }
-shk_move(){ return(0); }
-replshk(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
-char *shkname(){ return(""); }
-
-#else /* QUEST */
-#include "hack.mfndpos.h"
-#include "def.mkroom.h"
-#include "def.eshk.h"
-
-#define ESHK(mon) ((struct eshk *)(&(mon->mextra[0])))
-#define NOTANGRY(mon) mon->mpeaceful
-#define ANGRY(mon) !NOTANGRY(mon)
-
-extern char plname[], *xname();
-extern struct obj *o_on(), *bp_to_obj();
-
-/* Descriptor of current shopkeeper. Note that the bill need not be
- per-shopkeeper, since it is valid only when in a shop. */
-static struct monst *shopkeeper = 0;
-static struct bill_x *bill;
-static int shlevel = 0; /* level of this shopkeeper */
- struct obj *billobjs; /* objects on bill with bp->useup */
- /* only accessed here and by save & restore */
-static long int total; /* filled by addupbill() */
-static long int followmsg; /* last time of follow message */
-
-/*
- invariants: obj->unpaid iff onbill(obj) [unless bp->useup]
- obj->quan <= bp->bquan
- */
-
-
-char shtypes[] = { /* 8 shoptypes: 7 specialized, 1 mixed */
- RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
- POTION_SYM, ARMOR_SYM, 0
-};
-
-static char *shopnam[] = {
- "engagement ring", "walking cane", "antique weapon",
- "delicatessen", "second hand book", "liquor",
- "used armor", "assorted antiques"
-};
-
-char *
-shkname(mtmp) /* called in do_name.c */
-struct monst *mtmp;
-{
- return(ESHK(mtmp)->shknam);
-}
-
-static void setpaid();
-
-shkdead(mtmp) /* called in mon.c */
-struct monst *mtmp;
-{
- struct eshk *eshk = ESHK(mtmp);
-
- if(eshk->shoplevel == dlevel)
- rooms[eshk->shoproom].rtype = 0;
- if(mtmp == shopkeeper) {
- setpaid();
- shopkeeper = 0;
- bill = (struct bill_x *) -1000; /* dump core when referenced */
- }
-}
-
-replshk(mtmp,mtmp2)
-struct monst *mtmp, *mtmp2;
-{
- if(mtmp == shopkeeper) {
- shopkeeper = mtmp2;
- bill = &(ESHK(shopkeeper)->bill[0]);
- }
-}
-
-static void
-setpaid(){ /* caller has checked that shopkeeper exists */
- /* either we paid or left the shop or he just died */
-struct obj *obj;
-struct monst *mtmp;
- for(obj = invent; obj; obj = obj->nobj)
- obj->unpaid = 0;
- for(obj = fobj; obj; obj = obj->nobj)
- obj->unpaid = 0;
- for(obj = fcobj; obj; obj = obj->nobj)
- obj->unpaid = 0;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- for(obj = mtmp->minvent; obj; obj = obj->nobj)
- obj->unpaid = 0;
- for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
- for(obj = mtmp->minvent; obj; obj = obj->nobj)
- obj->unpaid = 0;
- while(obj = billobjs){
- billobjs = obj->nobj;
- free((char *) obj);
- }
- ESHK(shopkeeper)->billct = 0;
-}
-
-static
-addupbill(){ /* delivers result in total */
- /* caller has checked that shopkeeper exists */
-int ct = ESHK(shopkeeper)->billct;
-struct bill_x *bp = bill;
- total = 0;
- while(ct--){
- total += bp->price * bp->bquan;
- bp++;
- }
-}
-
-inshop(){
-int roomno = inroom(u.ux,u.uy);
-
- static void findshk();
-
- /* Did we just leave a shop? */
- if(u.uinshop &&
- (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
- if(shopkeeper) {
- if(ESHK(shopkeeper)->billct) {
- if(inroom(shopkeeper->mx, shopkeeper->my)
- == u.uinshop - 1) /* ab@unido */
- pline("Somehow you escaped the shop without paying!");
- addupbill();
- pline("You stole for a total worth of %ld zorkmids.",
- total);
- ESHK(shopkeeper)->robbed += total;
- setpaid();
- if((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
- == (rn2(3) == 0))
- ESHK(shopkeeper)->following = 1;
- }
- shopkeeper = 0;
- shlevel = 0;
- }
- u.uinshop = 0;
- }
-
- /* Did we just enter a zoo of some kind? */
- if(roomno >= 0) {
- int rt = rooms[roomno].rtype;
- struct monst *mtmp;
- if(rt == ZOO) {
- pline("Welcome to David's treasure zoo!");
- } else
- if(rt == SWAMP) {
- pline("It looks rather muddy down here.");
- } else
- if(rt == MORGUE) {
- if(midnight())
- pline("Go away! Go away!");
- else
- pline("You get an uncanny feeling ...");
- } else
- rt = 0;
- if(rt != 0) {
- rooms[roomno].rtype = 0;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(rt != ZOO || !rn2(3))
- mtmp->msleep = 0;
- }
- }
-
- /* Did we just enter a shop? */
- if(roomno >= 0 && rooms[roomno].rtype >= 8) {
- if(shlevel != dlevel || !shopkeeper
- || ESHK(shopkeeper)->shoproom != roomno)
- findshk(roomno);
- if(!shopkeeper) {
- rooms[roomno].rtype = 0;
- u.uinshop = 0;
- } else if(!u.uinshop){
- if(!ESHK(shopkeeper)->visitct ||
- strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)){
-
- /* He seems to be new here */
- ESHK(shopkeeper)->visitct = 0;
- ESHK(shopkeeper)->following = 0;
- (void) strncpy(ESHK(shopkeeper)->customer,plname,PL_NSIZ);
- NOTANGRY(shopkeeper) = 1;
- }
- if(!ESHK(shopkeeper)->following) {
- boolean box, pick;
-
- pline("Hello %s! Welcome%s to %s's %s shop!",
- plname,
- ESHK(shopkeeper)->visitct++ ? " again" : "",
- shkname(shopkeeper),
- shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] );
- box = carrying(ICE_BOX);
- pick = carrying(PICK_AXE);
- if(box || pick) {
- if(dochug(shopkeeper)) {
- u.uinshop = 0; /* he died moving */
- return(0);
- }
- pline("Will you please leave your %s outside?",
- (box && pick) ? "box and pick-axe" :
- box ? "box" : "pick-axe");
- }
- }
- u.uinshop = roomno + 1;
- }
- }
- return(u.uinshop);
-}
-
-static void
-findshk(roomno)
-int roomno;
-{
-struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->isshk && ESHK(mtmp)->shoproom == roomno
- && ESHK(mtmp)->shoplevel == dlevel) {
- shopkeeper = mtmp;
- bill = &(ESHK(shopkeeper)->bill[0]);
- shlevel = dlevel;
- if(ANGRY(shopkeeper) &&
- strncmp(ESHK(shopkeeper)->customer,plname,PL_NSIZ))
- NOTANGRY(shopkeeper) = 1;
- /* billobjs = 0; -- this is wrong if we save in a shop */
- /* (and it is harmless to have too many things in billobjs) */
- return;
- }
- shopkeeper = 0;
- shlevel = 0;
- bill = (struct bill_x *) -1000; /* dump core when referenced */
-}
-
-static struct bill_x *
-onbill(obj) struct obj *obj; {
-struct bill_x *bp;
- if(!shopkeeper) return(0);
- for(bp = bill; bp < &bill[ESHK(shopkeeper)->billct]; bp++)
- if(bp->bo_id == obj->o_id) {
- if(!obj->unpaid) pline("onbill: paid obj on bill?");
- return(bp);
- }
- if(obj->unpaid) pline("onbill: unpaid obj not on bill?");
- return(0);
-}
-
-/* called with two args on merge */
-obfree(obj,merge) struct obj *obj, *merge; {
-struct bill_x *bp = onbill(obj);
-struct bill_x *bpm;
- if(bp) {
- if(!merge){
- bp->useup = 1;
- obj->unpaid = 0; /* only for doinvbill */
- obj->nobj = billobjs;
- billobjs = obj;
- return;
- }
- bpm = onbill(merge);
- if(!bpm){
- /* this used to be a rename */
- impossible("obfree: not on bill??");
- return;
- } else {
- /* this was a merger */
- bpm->bquan += bp->bquan;
- ESHK(shopkeeper)->billct--;
- *bp = bill[ESHK(shopkeeper)->billct];
- }
- }
- free((char *) obj);
-}
-
-static
-pay(tmp,shkp)
-long tmp;
-struct monst *shkp;
-{
- long robbed = ESHK(shkp)->robbed;
-
- u.ugold -= tmp;
- shkp->mgold += tmp;
- flags.botl = 1;
- if(robbed) {
- robbed -= tmp;
- if(robbed < 0) robbed = 0;
- ESHK(shkp)->robbed = robbed;
- }
-}
-
-dopay(){
-long ltmp;
-struct bill_x *bp;
-struct monst *shkp;
-int pass, tmp;
-
- static int dopayobj();
-
- multi = 0;
- (void) inshop();
- for(shkp = fmon; shkp; shkp = shkp->nmon)
- if(shkp->isshk && dist(shkp->mx,shkp->my) < 3)
- break;
- if(!shkp && u.uinshop &&
- inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom)
- shkp = shopkeeper;
-
- if(!shkp) {
- pline("There is nobody here to receive your payment.");
- return(0);
- }
- ltmp = ESHK(shkp)->robbed;
- if(shkp != shopkeeper && NOTANGRY(shkp)) {
- if(!ltmp) {
- pline("You do not owe %s anything.", monnam(shkp));
- } else
- if(!u.ugold) {
- pline("You have no money.");
- } else {
- long ugold = u.ugold;
-
- if(u.ugold > ltmp) {
- pline("You give %s the %ld gold pieces he asked for.",
- monnam(shkp), ltmp);
- pay(ltmp, shkp);
- } else {
- pline("You give %s all your gold.", monnam(shkp));
- pay(u.ugold, shkp);
- }
- if(ugold < ltmp/2) {
- pline("Unfortunately, he doesn't look satisfied.");
- } else {
- ESHK(shkp)->robbed = 0;
- ESHK(shkp)->following = 0;
- if(ESHK(shkp)->shoplevel != dlevel) {
- /* For convenience's sake, let him disappear */
- shkp->minvent = 0; /* %% */
- shkp->mgold = 0;
- mondead(shkp);
- }
- }
- }
- return(1);
- }
-
- if(!ESHK(shkp)->billct){
- pline("You do not owe %s anything.", monnam(shkp));
- if(!u.ugold){
- pline("Moreover, you have no money.");
- return(1);
- }
- if(ESHK(shkp)->robbed){
-#define min(a,b) ((a<b)?a:b)
- pline("But since his shop has been robbed recently,");
- pline("you %srepay %s's expenses.",
- (u.ugold < ESHK(shkp)->robbed) ? "partially " : "",
- monnam(shkp));
- pay(min(u.ugold, ESHK(shkp)->robbed), shkp);
- ESHK(shkp)->robbed = 0;
- return(1);
- }
- if(ANGRY(shkp)){
- pline("But in order to appease %s,",
- amonnam(shkp, "angry"));
- if(u.ugold >= 1000){
- ltmp = 1000;
- pline(" you give him 1000 gold pieces.");
- } else {
- ltmp = u.ugold;
- pline(" you give him all your money.");
- }
- pay(ltmp, shkp);
- if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)
- || rn2(3)){
- pline("%s calms down.", Monnam(shkp));
- NOTANGRY(shkp) = 1;
- } else pline("%s is as angry as ever.",
- Monnam(shkp));
- }
- return(1);
- }
- if(shkp != shopkeeper) {
- impossible("dopay: not to shopkeeper?");
- if(shopkeeper) setpaid();
- return(0);
- }
- for(pass = 0; pass <= 1; pass++) {
- tmp = 0;
- while(tmp < ESHK(shopkeeper)->billct) {
- bp = &bill[tmp];
- if(!pass && !bp->useup) {
- tmp++;
- continue;
- }
- if(!dopayobj(bp)) return(1);
- bill[tmp] = bill[--ESHK(shopkeeper)->billct];
- }
- }
- pline("Thank you for shopping in %s's %s store!",
- shkname(shopkeeper),
- shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
- NOTANGRY(shopkeeper) = 1;
- return(1);
-}
-
-/* return 1 if paid successfully */
-/* 0 if not enough money */
-/* -1 if object could not be found (but was paid) */
-static
-dopayobj(bp) struct bill_x *bp; {
-struct obj *obj;
-long ltmp;
-
- /* find the object on one of the lists */
- obj = bp_to_obj(bp);
-
- if(!obj) {
- impossible("Shopkeeper administration out of order.");
- setpaid(); /* be nice to the player */
- return(0);
- }
-
- if(!obj->unpaid && !bp->useup){
- impossible("Paid object on bill??");
- return(1);
- }
- obj->unpaid = 0;
- ltmp = bp->price * bp->bquan;
- if(ANGRY(shopkeeper)) ltmp += ltmp/3;
- if(u.ugold < ltmp){
- pline("You don't have gold enough to pay %s.",
- doname(obj));
- obj->unpaid = 1;
- return(0);
- }
- pay(ltmp, shopkeeper);
- pline("You bought %s for %ld gold piece%s.",
- doname(obj), ltmp, plur(ltmp));
- if(bp->useup) {
- struct obj *otmp = billobjs;
- if(obj == billobjs)
- billobjs = obj->nobj;
- else {
- while(otmp && otmp->nobj != obj) otmp = otmp->nobj;
- if(otmp) otmp->nobj = obj->nobj;
- else pline("Error in shopkeeper administration.");
- }
- free((char *) obj);
- }
- return(1);
-}
-
-/* routine called after dying (or quitting) with nonempty bill */
-paybill(){
- if(shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct){
- addupbill();
- if(total > u.ugold){
- shopkeeper->mgold += u.ugold;
- u.ugold = 0;
- pline("%s comes and takes all your possessions.",
- Monnam(shopkeeper));
- } else {
- u.ugold -= total;
- shopkeeper->mgold += total;
- pline("%s comes and takes the %ld zorkmids you owed him.",
- Monnam(shopkeeper), total);
- }
- setpaid(); /* in case we create bones */
- }
-}
-
-/* find obj on one of the lists */
-struct obj *
-bp_to_obj(bp)
-struct bill_x *bp;
-{
- struct obj *obj;
- struct monst *mtmp;
- unsigned id = bp->bo_id;
-
- if(bp->useup)
- obj = o_on(id, billobjs);
- else if(!(obj = o_on(id, invent)) &&
- !(obj = o_on(id, fobj)) &&
- !(obj = o_on(id, fcobj))) {
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(obj = o_on(id, mtmp->minvent))
- break;
- for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
- if(obj = o_on(id, mtmp->minvent))
- break;
- }
- return(obj);
-}
-
-static int getprice();
-
-/* called in hack.c when we pickup an object */
-addtobill(obj) struct obj *obj; {
-struct bill_x *bp;
- if(!inshop() ||
- (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) ||
- (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y) ||
- onbill(obj) /* perhaps we threw it away earlier */
- ) return;
- if(ESHK(shopkeeper)->billct == BILLSZ){
- pline("You got that for free!");
- return;
- }
- bp = &bill[ESHK(shopkeeper)->billct];
- bp->bo_id = obj->o_id;
- bp->bquan = obj->quan;
- bp->useup = 0;
- bp->price = getprice(obj);
- ESHK(shopkeeper)->billct++;
- obj->unpaid = 1;
-}
-
-splitbill(obj,otmp) struct obj *obj, *otmp; {
- /* otmp has been split off from obj */
-struct bill_x *bp;
-int tmp;
- bp = onbill(obj);
- if(!bp) {
- impossible("splitbill: not on bill?");
- return;
- }
- if(bp->bquan < otmp->quan) {
- impossible("Negative quantity on bill??");
- }
- if(bp->bquan == otmp->quan) {
- impossible("Zero quantity on bill??");
- }
- bp->bquan -= otmp->quan;
-
- /* addtobill(otmp); */
- if(ESHK(shopkeeper)->billct == BILLSZ) otmp->unpaid = 0;
- else {
- tmp = bp->price;
- bp = &bill[ESHK(shopkeeper)->billct];
- bp->bo_id = otmp->o_id;
- bp->bquan = otmp->quan;
- bp->useup = 0;
- bp->price = tmp;
- ESHK(shopkeeper)->billct++;
- }
-}
-
-subfrombill(obj) struct obj *obj; {
-long ltmp;
-int tmp;
-struct obj *otmp;
-struct bill_x *bp;
- if(!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) ||
- (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y))
- return;
- if((bp = onbill(obj)) != 0){
- obj->unpaid = 0;
- if(bp->bquan > obj->quan){
- otmp = newobj(0);
- *otmp = *obj;
- bp->bo_id = otmp->o_id = flags.ident++;
- otmp->quan = (bp->bquan -= obj->quan);
- otmp->owt = 0; /* superfluous */
- otmp->onamelth = 0;
- bp->useup = 1;
- otmp->nobj = billobjs;
- billobjs = otmp;
- return;
- }
- ESHK(shopkeeper)->billct--;
- *bp = bill[ESHK(shopkeeper)->billct];
- return;
- }
- if(obj->unpaid){
- pline("%s didn't notice.", Monnam(shopkeeper));
- obj->unpaid = 0;
- return; /* %% */
- }
- /* he dropped something of his own - probably wants to sell it */
- if(shopkeeper->msleep || shopkeeper->mfroz ||
- inroom(shopkeeper->mx,shopkeeper->my) != ESHK(shopkeeper)->shoproom)
- return;
- if(ESHK(shopkeeper)->billct == BILLSZ ||
- ((tmp = shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype-8]) && tmp != obj->olet)
- || index("_0", obj->olet)) {
- pline("%s seems not interested.", Monnam(shopkeeper));
- return;
- }
- ltmp = getprice(obj) * obj->quan;
- if(ANGRY(shopkeeper)) {
- ltmp /= 3;
- NOTANGRY(shopkeeper) = 1;
- } else ltmp /= 2;
- if(ESHK(shopkeeper)->robbed){
- if((ESHK(shopkeeper)->robbed -= ltmp) < 0)
- ESHK(shopkeeper)->robbed = 0;
-pline("Thank you for your contribution to restock this recently plundered shop.");
- return;
- }
- if(ltmp > shopkeeper->mgold)
- ltmp = shopkeeper->mgold;
- pay(-ltmp, shopkeeper);
- if(!ltmp)
- pline("%s gladly accepts %s but cannot pay you at present.",
- Monnam(shopkeeper), doname(obj));
- else
- pline("You sold %s and got %ld gold piece%s.", doname(obj), ltmp,
- plur(ltmp));
-}
-
-doinvbill(mode)
-int mode; /* 0: deliver count 1: paged */
-{
- struct bill_x *bp;
- struct obj *obj;
- long totused, thisused;
- char buf[BUFSZ];
-
- if(mode == 0) {
- int cnt = 0;
-
- if(shopkeeper)
- for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++)
- if(bp->useup ||
- ((obj = bp_to_obj(bp)) && obj->quan < bp->bquan))
- cnt++;
- return(cnt);
- }
-
- if(!shopkeeper) {
- impossible("doinvbill: no shopkeeper?");
- return(0);
- }
-
- set_pager(0);
- if(page_line("Unpaid articles already used up:") || page_line(""))
- goto quit;
-
- totused = 0;
- for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) {
- obj = bp_to_obj(bp);
- if(!obj) {
- impossible("Bad shopkeeper administration.");
- goto quit;
- }
- if(bp->useup || bp->bquan > obj->quan) {
- int cnt, oquan, uquan;
-
- oquan = obj->quan;
- uquan = (bp->useup ? bp->bquan : bp->bquan - oquan);
- thisused = bp->price * uquan;
- totused += thisused;
- obj->quan = uquan; /* cheat doname */
- (void) sprintf(buf, "x - %s", doname(obj));
- obj->quan = oquan; /* restore value */
- for(cnt = 0; buf[cnt]; cnt++);
- while(cnt < 50)
- buf[cnt++] = ' ';
- (void) sprintf(&buf[cnt], " %5ld zorkmids", thisused);
- if(page_line(buf))
- goto quit;
- }
- }
- (void) sprintf(buf, "Total:%50ld zorkmids", totused);
- if(page_line("") || page_line(buf))
- goto quit;
- set_pager(1);
- return(0);
-quit:
- set_pager(2);
- return(0);
-}
-
-static
-getprice(obj) struct obj *obj; {
-int tmp, ac;
- static int realhunger();
-
- switch(obj->olet){
- case AMULET_SYM:
- tmp = 10*rnd(500);
- break;
- case TOOL_SYM:
- tmp = 10*rnd((obj->otyp == EXPENSIVE_CAMERA) ? 150 : 30);
- break;
- case RING_SYM:
- tmp = 10*rnd(100);
- break;
- case WAND_SYM:
- tmp = 10*rnd(100);
- break;
- case SCROLL_SYM:
- tmp = 10*rnd(50);
-#ifdef MAIL
- if(obj->otyp == SCR_MAIL)
- tmp = rnd(5);
-#endif /* MAIL */
- break;
- case POTION_SYM:
- tmp = 10*rnd(50);
- break;
- case FOOD_SYM:
- tmp = 10*rnd(5 + (2000/realhunger()));
- break;
- case GEM_SYM:
- tmp = 10*rnd(20);
- break;
- case ARMOR_SYM:
- ac = ARM_BONUS(obj);
- if(ac <= -10) /* probably impossible */
- ac = -9;
- tmp = 100 + ac*ac*rnd(10+ac);
- break;
- case WEAPON_SYM:
- if(obj->otyp < BOOMERANG)
- tmp = 5*rnd(10);
- else if(obj->otyp == LONG_SWORD ||
- obj->otyp == TWO_HANDED_SWORD)
- tmp = 10*rnd(150);
- else tmp = 10*rnd(75);
- break;
- case CHAIN_SYM:
- pline("Strange ..., carrying a chain?");
- case BALL_SYM:
- tmp = 10;
- break;
- default:
- tmp = 10000;
- }
- return(tmp);
-}
-
-static
-realhunger(){ /* not completely foolproof */
-int tmp = u.uhunger;
-struct obj *otmp = invent;
- while(otmp){
- if(otmp->olet == FOOD_SYM && !otmp->unpaid)
- tmp += objects[otmp->otyp].nutrition;
- otmp = otmp->nobj;
- }
- return((tmp <= 0) ? 1 : tmp);
-}
-
-shkcatch(obj)
-struct obj *obj;
-{
- struct monst *shkp = shopkeeper;
-
- if(u.uinshop && shkp && !shkp->mfroz && !shkp->msleep &&
- u.dx && u.dy &&
- inroom(u.ux+u.dx, u.uy+u.dy) + 1 == u.uinshop &&
- shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y &&
- u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y) {
- pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj));
- obj->nobj = shkp->minvent;
- shkp->minvent = obj;
- return(1);
- }
- return(0);
-}
-
-/*
- * shk_move: return 1: he moved 0: he didnt -1: let m_move do it
- */
-shk_move(shkp)
-struct monst *shkp;
-{
- struct monst *mtmp;
- struct permonst *mdat = shkp->data;
- xchar gx,gy,omx,omy,nx,ny,nix,niy;
- schar appr,i;
- int udist;
- int z;
- schar shkroom,chi,chcnt,cnt;
- boolean uondoor, satdoor, avoid, badinv;
- coord poss[9];
- int info[9];
- struct obj *ib = 0;
-
- omx = shkp->mx;
- omy = shkp->my;
-
- if((udist = dist(omx,omy)) < 3) {
- if(ANGRY(shkp)) {
- (void) hitu(shkp, d(mdat->damn, mdat->damd)+1);
- return(0);
- }
- if(ESHK(shkp)->following) {
- if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)){
- pline("Hello %s! I was looking for %s.",
- plname, ESHK(shkp)->customer);
- ESHK(shkp)->following = 0;
- return(0);
- }
- if(!ESHK(shkp)->robbed) { /* impossible? */
- ESHK(shkp)->following = 0;
- return(0);
- }
- if(moves > followmsg+4) {
- pline("Hello %s! Didn't you forget to pay?",
- plname);
- followmsg = moves;
- }
- if(udist < 2)
- return(0);
- }
- }
-
- shkroom = inroom(omx,omy);
- appr = 1;
- gx = ESHK(shkp)->shk.x;
- gy = ESHK(shkp)->shk.y;
- satdoor = (gx == omx && gy == omy);
- if(ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){
- gx = u.ux;
- gy = u.uy;
- if(shkroom < 0 || shkroom != inroom(u.ux,u.uy))
- if(udist > 4)
- return(-1); /* leave it to m_move */
- } else if(ANGRY(shkp)) {
- long saveBlind = Blind;
- Blind = 0;
- if(shkp->mcansee && !Invis && cansee(omx,omy)) {
- gx = u.ux;
- gy = u.uy;
- }
- Blind = saveBlind;
- avoid = FALSE;
- } else {
-#define GDIST(x,y) ((x-gx)*(x-gx)+(y-gy)*(y-gy))
- if(Invis)
- avoid = FALSE;
- else {
- uondoor = (u.ux == ESHK(shkp)->shd.x &&
- u.uy == ESHK(shkp)->shd.y);
- if(uondoor) {
- if(ESHK(shkp)->billct)
- pline("Hello %s! Will you please pay before leaving?",
- plname);
- badinv = (carrying(PICK_AXE) || carrying(ICE_BOX));
- if(satdoor && badinv)
- return(0);
- avoid = !badinv;
- } else {
- avoid = (u.uinshop && dist(gx,gy) > 8);
- badinv = FALSE;
- }
-
- if(((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid)
- && GDIST(omx,omy) < 3){
- if(!badinv && !online(omx,omy))
- return(0);
- if(satdoor)
- appr = gx = gy = 0;
- }
- }
- }
- if(omx == gx && omy == gy)
- return(0);
- if(shkp->mconf) {
- avoid = FALSE;
- appr = 0;
- }
- nix = omx;
- niy = omy;
- cnt = mfndpos(shkp,poss,info,ALLOW_SSM);
- if(avoid && uondoor) { /* perhaps we cannot avoid him */
- for(i=0; i<cnt; i++)
- if(!(info[i] & NOTONL)) goto notonl_ok;
- avoid = FALSE;
- notonl_ok:
- ;
- }
- chi = -1;
- chcnt = 0;
- for(i=0; i<cnt; i++){
- nx = poss[i].x;
- ny = poss[i].y;
- if(levl[nx][ny].typ == ROOM
- || shkroom != ESHK(shkp)->shoproom
- || ESHK(shkp)->following) {
-#ifdef STUPID
- /* cater for stupid compilers */
- int zz;
-#endif /* STUPID */
- if(uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) {
- nix = nx; niy = ny; chi = i; break;
- }
- if(avoid && (info[i] & NOTONL))
- continue;
- if((!appr && !rn2(++chcnt)) ||
-#ifdef STUPID
- (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny))
-#else
- (appr && GDIST(nx,ny) < GDIST(nix,niy))
-#endif /* STUPID */
- ) {
- nix = nx;
- niy = ny;
- chi = i;
- }
- }
- }
- if(nix != omx || niy != omy){
- if(info[chi] & ALLOW_M){
- mtmp = m_at(nix,niy);
- if(hitmm(shkp,mtmp) == 1 && rn2(3) &&
- hitmm(mtmp,shkp) == 2) return(2);
- return(0);
- } else if(info[chi] & ALLOW_U){
- (void) hitu(shkp, d(mdat->damn, mdat->damd)+1);
- return(0);
- }
- shkp->mx = nix;
- shkp->my = niy;
- pmon(shkp);
- if(ib) {
- freeobj(ib);
- mpickobj(shkp, ib);
- }
- return(1);
- }
- return(0);
-}
-
-/* He is digging in the shop. */
-shopdig(fall)
-int fall;
-{
- if(!fall) {
- if(u.utraptype == TT_PIT)
- pline("\"Be careful, sir, or you might fall through the floor.\"");
- else
- pline("\"Please, do not damage the floor here.\"");
- } else if(dist(shopkeeper->mx, shopkeeper->my) < 3) {
- struct obj *obj, *obj2;
-
- pline("%s grabs your backpack!", shkname(shopkeeper));
- for(obj = invent; obj; obj = obj2) {
- obj2 = obj->nobj;
- if(obj->owornmask) continue;
- freeinv(obj);
- obj->nobj = shopkeeper->minvent;
- shopkeeper->minvent = obj;
- if(obj->unpaid)
- subfrombill(obj);
- }
- }
-}
-#endif /* QUEST */
-
-online(x,y) {
- return(x==u.ux || y==u.uy ||
- (x-u.ux)*(x-u.ux) == (y-u.uy)*(y-u.uy));
-}
-
-/* Does this monster follow me downstairs? */
-follower(mtmp)
-struct monst *mtmp;
-{
- return( mtmp->mtame || index("1TVWZi&, ", mtmp->data->mlet)
-#ifndef QUEST
- || (mtmp->isshk && ESHK(mtmp)->following)
-#endif /* QUEST */
- );
-}
diff --git a/games/hack/hack.shknam.c b/games/hack/hack.shknam.c
deleted file mode 100644
index f3bf8f0..0000000
--- a/games/hack/hack.shknam.c
+++ /dev/null
@@ -1,141 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.shknam.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-char *shkliquors[] = {
- /* Ukraine */
- "Njezjin", "Tsjernigof", "Gomel", "Ossipewsk", "Gorlowka",
- /* N. Russia */
- "Konosja", "Weliki Oestjoeg", "Syktywkar", "Sablja",
- "Narodnaja", "Kyzyl",
- /* Silezie */
- "Walbrzych", "Swidnica", "Klodzko", "Raciborz", "Gliwice",
- "Brzeg", "Krnov", "Hradec Kralove",
- /* Schweiz */
- "Leuk", "Brig", "Brienz", "Thun", "Sarnen", "Burglen", "Elm",
- "Flims", "Vals", "Schuls", "Zum Loch",
- 0
-};
-
-char *shkbooks[] = {
- /* Eire */
- "Skibbereen", "Kanturk", "Rath Luirc", "Ennistymon", "Lahinch",
- "Loughrea", "Croagh", "Maumakeogh", "Ballyjamesduff",
- "Kinnegad", "Lugnaquillia", "Enniscorthy", "Gweebarra",
- "Kittamagh", "Nenagh", "Sneem", "Ballingeary", "Kilgarvan",
- "Cahersiveen", "Glenbeigh", "Kilmihil", "Kiltamagh",
- "Droichead Atha", "Inniscrone", "Clonegal", "Lisnaskea",
- "Culdaff", "Dunfanaghy", "Inishbofin", "Kesh",
- 0
-};
-
-char *shkarmors[] = {
- /* Turquie */
- "Demirci", "Kalecik", "Boyabai", "Yildizeli", "Gaziantep",
- "Siirt", "Akhalataki", "Tirebolu", "Aksaray", "Ermenak",
- "Iskenderun", "Kadirli", "Siverek", "Pervari", "Malasgirt",
- "Bayburt", "Ayancik", "Zonguldak", "Balya", "Tefenni",
- "Artvin", "Kars", "Makharadze", "Malazgirt", "Midyat",
- "Birecik", "Kirikkale", "Alaca", "Polatli", "Nallihan",
- 0
-};
-
-char *shkwands[] = {
- /* Wales */
- "Yr Wyddgrug", "Trallwng", "Mallwyd", "Pontarfynach",
- "Rhaeader", "Llandrindod", "Llanfair-ym-muallt",
- "Y-Fenni", "Measteg", "Rhydaman", "Beddgelert",
- "Curig", "Llanrwst", "Llanerchymedd", "Caergybi",
- /* Scotland */
- "Nairn", "Turriff", "Inverurie", "Braemar", "Lochnagar",
- "Kerloch", "Beinn a Ghlo", "Drumnadrochit", "Morven",
- "Uist", "Storr", "Sgurr na Ciche", "Cannich", "Gairloch",
- "Kyleakin", "Dunvegan",
- 0
-};
-
-char *shkrings[] = {
- /* Hollandse familienamen */
- "Feyfer", "Flugi", "Gheel", "Havic", "Haynin", "Hoboken",
- "Imbyze", "Juyn", "Kinsky", "Massis", "Matray", "Moy",
- "Olycan", "Sadelin", "Svaving", "Tapper", "Terwen", "Wirix",
- "Ypey",
- /* Skandinaviske navne */
- "Rastegaisa", "Varjag Njarga", "Kautekeino", "Abisko",
- "Enontekis", "Rovaniemi", "Avasaksa", "Haparanda",
- "Lulea", "Gellivare", "Oeloe", "Kajaani", "Fauske",
- 0
-};
-
-char *shkfoods[] = {
- /* Indonesia */
- "Djasinga", "Tjibarusa", "Tjiwidej", "Pengalengan",
- "Bandjar", "Parbalingga", "Bojolali", "Sarangan",
- "Ngebel", "Djombang", "Ardjawinangun", "Berbek",
- "Papar", "Baliga", "Tjisolok", "Siboga", "Banjoewangi",
- "Trenggalek", "Karangkobar", "Njalindoeng", "Pasawahan",
- "Pameunpeuk", "Patjitan", "Kediri", "Pemboeang", "Tringanoe",
- "Makin", "Tipor", "Semai", "Berhala", "Tegal", "Samoe",
- 0
-};
-
-char *shkweapons[] = {
- /* Perigord */
- "Voulgezac", "Rouffiac", "Lerignac", "Touverac", "Guizengeard",
- "Melac", "Neuvicq", "Vanzac", "Picq", "Urignac", "Corignac",
- "Fleac", "Lonzac", "Vergt", "Queyssac", "Liorac", "Echourgnac",
- "Cazelon", "Eypau", "Carignan", "Monbazillac", "Jonzac",
- "Pons", "Jumilhac", "Fenouilledes", "Laguiolet", "Saujon",
- "Eymoutiers", "Eygurande", "Eauze", "Labouheyre",
- 0
-};
-
-char *shkgeneral[] = {
- /* Suriname */
- "Hebiwerie", "Possogroenoe", "Asidonhopo", "Manlobbi",
- "Adjama", "Pakka Pakka", "Kabalebo", "Wonotobo",
- "Akalapi", "Sipaliwini",
- /* Greenland */
- "Annootok", "Upernavik", "Angmagssalik",
- /* N. Canada */
- "Aklavik", "Inuvik", "Tuktoyaktuk",
- "Chicoutimi", "Ouiatchouane", "Chibougamau",
- "Matagami", "Kipawa", "Kinojevis",
- "Abitibi", "Maganasipi",
- /* Iceland */
- "Akureyri", "Kopasker", "Budereyri", "Akranes", "Bordeyri",
- "Holmavik",
- 0
-};
-
-struct shk_nx {
- char x;
- char **xn;
-} shk_nx[] = {
- { POTION_SYM, shkliquors },
- { SCROLL_SYM, shkbooks },
- { ARMOR_SYM, shkarmors },
- { WAND_SYM, shkwands },
- { RING_SYM, shkrings },
- { FOOD_SYM, shkfoods },
- { WEAPON_SYM, shkweapons },
- { 0, shkgeneral }
-};
-
-findname(nampt, let) char *nampt; char let; {
-struct shk_nx *p = shk_nx;
-char **q;
-int i;
- while(p->x && p->x != let) p++;
- q = p->xn;
- for(i=0; i<dlevel; i++) if(!q[i]){
- /* Not enough names, try general name */
- if(let) findname(nampt, 0);
- else (void) strcpy(nampt, "Dirk");
- return;
- }
- (void) strncpy(nampt, q[i], PL_NSIZ);
- nampt[PL_NSIZ-1] = 0;
-}
diff --git a/games/hack/hack.steal.c b/games/hack/hack.steal.c
deleted file mode 100644
index 6c97a58..0000000
--- a/games/hack/hack.steal.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.steal.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-long /* actually returns something that fits in an int */
-somegold(){
- return( (u.ugold < 100) ? u.ugold :
- (u.ugold > 10000) ? rnd(10000) : rnd((int) u.ugold) );
-}
-
-stealgold(mtmp) struct monst *mtmp; {
-struct gold *gold = g_at(u.ux, u.uy);
-long tmp;
- if(gold && ( !u.ugold || gold->amount > u.ugold || !rn2(5))) {
- mtmp->mgold += gold->amount;
- freegold(gold);
- if(Invisible) newsym(u.ux, u.uy);
- pline("%s quickly snatches some gold from between your feet!",
- Monnam(mtmp));
- if(!u.ugold || !rn2(5)) {
- rloc(mtmp);
- mtmp->mflee = 1;
- }
- } else if(u.ugold) {
- u.ugold -= (tmp = somegold());
- pline("Your purse feels lighter.");
- mtmp->mgold += tmp;
- rloc(mtmp);
- mtmp->mflee = 1;
- flags.botl = 1;
- }
-}
-
-/* steal armor after he finishes taking it off */
-unsigned stealoid; /* object to be stolen */
-unsigned stealmid; /* monster doing the stealing */
-stealarm(){
- struct monst *mtmp;
- struct obj *otmp;
-
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->o_id == stealoid) {
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->m_id == stealmid) {
- if(dist(mtmp->mx,mtmp->my) < 3) {
- freeinv(otmp);
- pline("%s steals %s!", Monnam(mtmp), doname(otmp));
- mpickobj(mtmp,otmp);
- mtmp->mflee = 1;
- rloc(mtmp);
- }
- break;
- }
- break;
- }
- stealoid = 0;
-}
-
-/* returns 1 when something was stolen */
-/* (or at least, when N should flee now) */
-/* avoid stealing the object stealoid */
-steal(mtmp)
-struct monst *mtmp;
-{
- struct obj *otmp;
- int tmp;
- int named = 0;
-
- if(!invent){
- if(Blind)
- pline("Somebody tries to rob you, but finds nothing to steal.");
- else
- pline("%s tries to rob you, but she finds nothing to steal!",
- Monnam(mtmp));
- return(1); /* let her flee */
- }
- tmp = 0;
- for(otmp = invent; otmp; otmp = otmp->nobj) if(otmp != uarm2)
- tmp += ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1);
- tmp = rn2(tmp);
- for(otmp = invent; otmp; otmp = otmp->nobj) if(otmp != uarm2)
- if((tmp -= ((otmp->owornmask & (W_ARMOR | W_RING)) ? 5 : 1))
- < 0) break;
- if(!otmp) {
- impossible("Steal fails!");
- return(0);
- }
- if(otmp->o_id == stealoid)
- return(0);
- if((otmp->owornmask & (W_ARMOR | W_RING))){
- switch(otmp->olet) {
- case RING_SYM:
- ringoff(otmp);
- break;
- case ARMOR_SYM:
- if(multi < 0 || otmp == uarms){
- setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
- break;
- }
- { int curssv = otmp->cursed;
- otmp->cursed = 0;
- stop_occupation();
- pline("%s seduces you and %s off your %s.",
- Amonnam(mtmp, Blind ? "gentle" : "beautiful"),
- otmp->cursed ? "helps you to take"
- : "you start taking",
- (otmp == uarmg) ? "gloves" :
- (otmp == uarmh) ? "helmet" : "armor");
- named++;
- (void) armoroff(otmp);
- otmp->cursed = curssv;
- if(multi < 0){
- extern char *nomovemsg;
- extern int (*afternmv)();
- /*
- multi = 0;
- nomovemsg = 0;
- afternmv = 0;
- */
- stealoid = otmp->o_id;
- stealmid = mtmp->m_id;
- afternmv = stealarm;
- return(0);
- }
- break;
- }
- default:
- impossible("Tried to steal a strange worn thing.");
- }
- }
- else if(otmp == uwep)
- setuwep((struct obj *) 0);
- if(otmp->olet == CHAIN_SYM) {
- impossible("How come you are carrying that chain?");
- }
- if(Punished && otmp == uball){
- Punished = 0;
- freeobj(uchain);
- free((char *) uchain);
- uchain = (struct obj *) 0;
- uball->spe = 0;
- uball = (struct obj *) 0; /* superfluous */
- }
- freeinv(otmp);
- pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
- mpickobj(mtmp,otmp);
- return((multi < 0) ? 0 : 1);
-}
-
-mpickobj(mtmp,otmp)
-struct monst *mtmp;
-struct obj *otmp;
-{
- otmp->nobj = mtmp->minvent;
- mtmp->minvent = otmp;
-}
-
-stealamulet(mtmp)
-struct monst *mtmp;
-{
- struct obj *otmp;
-
- for(otmp = invent; otmp; otmp = otmp->nobj) {
- if(otmp->olet == AMULET_SYM) {
- /* might be an imitation one */
- if(otmp == uwep) setuwep((struct obj *) 0);
- freeinv(otmp);
- mpickobj(mtmp,otmp);
- pline("%s stole %s!", Monnam(mtmp), doname(otmp));
- return(1);
- }
- }
- return(0);
-}
-
-/* release the objects the killed animal has stolen */
-relobj(mtmp,show)
-struct monst *mtmp;
-int show;
-{
- struct obj *otmp, *otmp2;
-
- for(otmp = mtmp->minvent; otmp; otmp = otmp2){
- otmp->ox = mtmp->mx;
- otmp->oy = mtmp->my;
- otmp2 = otmp->nobj;
- otmp->nobj = fobj;
- fobj = otmp;
- stackobj(fobj);
- if(show & cansee(mtmp->mx,mtmp->my))
- atl(otmp->ox,otmp->oy,otmp->olet);
- }
- mtmp->minvent = (struct obj *) 0;
- if(mtmp->mgold || mtmp->data->mlet == 'L') {
- long tmp;
-
- tmp = (mtmp->mgold > 10000) ? 10000 : mtmp->mgold;
- mkgold((long)(tmp + d(dlevel,30)), mtmp->mx, mtmp->my);
- if(show & cansee(mtmp->mx,mtmp->my))
- atl(mtmp->mx,mtmp->my,'$');
- }
-}
diff --git a/games/hack/hack.termcap.c b/games/hack/hack.termcap.c
deleted file mode 100644
index c4a3a82..0000000
--- a/games/hack/hack.termcap.c
+++ /dev/null
@@ -1,280 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.termcap.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include <stdio.h>
-#include <termcap.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include "config.h" /* for ROWNO and COLNO */
-#include "def.flag.h" /* for flags.nonull */
-extern long *alloc();
-
-static char tbuf[512];
-static char *HO, *CL, *CE, *UP, *CM, *ND, *XD, *BC, *SO, *SE, *TI, *TE;
-static char *VS, *VE;
-static int SG;
-static char PC = '\0';
-char *CD; /* tested in pri.c: docorner() */
-int CO, LI; /* used in pri.c and whatis.c */
-
-startup()
-{
- char *term;
- char *tptr;
- char *tbufptr, *pc;
-
- tptr = (char *) alloc(1024);
-
- tbufptr = tbuf;
- if(!(term = getenv("TERM")))
- error("Can't get TERM.");
- if(tgetent(tptr, term) < 1)
- error("Unknown terminal type: %s.", term);
- if(tgetflag("NP") || tgetflag("nx"))
- flags.nonull = 1;
- if(pc = tgetstr("pc", &tbufptr))
- PC = *pc;
- if(!(BC = tgetstr("bc", &tbufptr))) {
- if(!tgetflag("bs"))
- error("Terminal must backspace.");
- BC = tbufptr;
- tbufptr += 2;
- *BC = '\b';
- }
- HO = tgetstr("ho", &tbufptr);
- CO = tgetnum("co");
- LI = tgetnum("li");
- if(CO < COLNO || LI < ROWNO+2)
- setclipped();
- if(!(CL = tgetstr("cl", &tbufptr)))
- error("Hack needs CL.");
- ND = tgetstr("nd", &tbufptr);
- if(tgetflag("os"))
- error("Hack can't have OS.");
- CE = tgetstr("ce", &tbufptr);
- UP = tgetstr("up", &tbufptr);
- /* It seems that xd is no longer supported, and we should use
- a linefeed instead; unfortunately this requires resetting
- CRMOD, and many output routines will have to be modified
- slightly. Let's leave that till the next release. */
- XD = tgetstr("xd", &tbufptr);
-/* not: XD = tgetstr("do", &tbufptr); */
- if(!(CM = tgetstr("cm", &tbufptr))) {
- if(!UP && !HO)
- error("Hack needs CM or UP or HO.");
- printf("Playing hack on terminals without cm is suspect...\n");
- getret();
- }
- SO = tgetstr("so", &tbufptr);
- SE = tgetstr("se", &tbufptr);
- SG = tgetnum("sg"); /* -1: not fnd; else # of spaces left by so */
- if(!SO || !SE || (SG > 0)) SO = SE = 0;
- CD = tgetstr("cd", &tbufptr);
- set_whole_screen(); /* uses LI and CD */
- if(tbufptr-tbuf > sizeof(tbuf)) error("TERMCAP entry too big...\n");
- free(tptr);
-}
-
-start_screen()
-{
- xputs(TI);
- xputs(VS);
-}
-
-end_screen()
-{
- xputs(VE);
- xputs(TE);
-}
-
-/* Cursor movements */
-extern xchar curx, cury;
-
-curs(x, y)
-int x, y; /* not xchar: perhaps xchar is unsigned and
- curx-x would be unsigned as well */
-{
-
- if (y == cury && x == curx)
- return;
- if(!ND && (curx != x || x <= 3)) { /* Extremely primitive */
- cmov(x, y); /* bunker!wtm */
- return;
- }
- if(abs(cury-y) <= 3 && abs(curx-x) <= 3)
- nocmov(x, y);
- else if((x <= 3 && abs(cury-y)<= 3) || (!CM && x<abs(curx-x))) {
- (void) putchar('\r');
- curx = 1;
- nocmov(x, y);
- } else if(!CM) {
- nocmov(x, y);
- } else
- cmov(x, y);
-}
-
-nocmov(x, y)
-{
- if (cury > y) {
- if(UP) {
- while (cury > y) { /* Go up. */
- xputs(UP);
- cury--;
- }
- } else if(CM) {
- cmov(x, y);
- } else if(HO) {
- home();
- curs(x, y);
- } /* else impossible("..."); */
- } else if (cury < y) {
- if(XD) {
- while(cury < y) {
- xputs(XD);
- cury++;
- }
- } else if(CM) {
- cmov(x, y);
- } else {
- while(cury < y) {
- xputc('\n');
- curx = 1;
- cury++;
- }
- }
- }
- if (curx < x) { /* Go to the right. */
- if(!ND) cmov(x, y); else /* bah */
- /* should instead print what is there already */
- while (curx < x) {
- xputs(ND);
- curx++;
- }
- } else if (curx > x) {
- while (curx > x) { /* Go to the left. */
- xputs(BC);
- curx--;
- }
- }
-}
-
-cmov(x, y)
-int x, y;
-{
- xputs(tgoto(CM, x-1, y-1));
- cury = y;
- curx = x;
-}
-
-xputc(c) char c; {
- (void) fputc(c, stdout);
-}
-
-xputs(s) char *s; {
- tputs(s, 1, xputc);
-}
-
-cl_end() {
- if(CE)
- xputs(CE);
- else { /* no-CE fix - free after Harold Rynes */
- /* this looks terrible, especially on a slow terminal
- but is better than nothing */
- int cx = curx, cy = cury;
-
- while(curx < COLNO) {
- xputc(' ');
- curx++;
- }
- curs(cx, cy);
- }
-}
-
-clear_screen() {
- xputs(CL);
- curx = cury = 1;
-}
-
-home()
-{
- if(HO)
- xputs(HO);
- else if(CM)
- xputs(tgoto(CM, 0, 0));
- else
- curs(1, 1); /* using UP ... */
- curx = cury = 1;
-}
-
-standoutbeg()
-{
- if(SO) xputs(SO);
-}
-
-standoutend()
-{
- if(SE) xputs(SE);
-}
-
-backsp()
-{
- xputs(BC);
- curx--;
-}
-
-bell()
-{
- (void) putchar('\007'); /* curx does not change */
- (void) fflush(stdout);
-}
-
-static short tmspc10[] = { /* from termcap */
- 0, 2000, 1333, 909, 743, 666, 500, 333, 166, 83, 55, 41, 20, 10, 5, 3, 2, 1
-};
-
-#if 0
-delay_output() {
- /* delay 50 ms - could also use a 'nap'-system call */
- /* BUG: if the padding character is visible, as it is on the 5620
- then this looks terrible. */
- if(!flags.nonull)
- tputs("50", 1, xputc);
-
- /* cbosgd!cbcephus!pds for SYS V R2 */
- /* is this terminfo, or what? */
- /* tputs("$<50>", 1, xputc); */
- else {
- (void) fflush(stdout);
- usleep(50*1000);
- }
- else if(ospeed > 0 || ospeed < SIZE(tmspc10)) if(CM) {
- /* delay by sending cm(here) an appropriate number of times */
- int cmlen = strlen(tgoto(CM, curx-1, cury-1));
- int i = 500 + tmspc10[ospeed]/2;
-
- while(i > 0) {
- cmov(curx, cury);
- i -= cmlen*tmspc10[ospeed];
- }
- }
-}
-#endif /* 0 */
-
-cl_eos() /* free after Robert Viduya */
-{ /* must only be called with curx = 1 */
-
- if(CD)
- xputs(CD);
- else {
- int cx = curx, cy = cury;
- while(cury <= LI-2) {
- cl_end();
- xputc('\n');
- curx = 1;
- cury++;
- }
- cl_end();
- curs(cx, cy);
- }
-}
diff --git a/games/hack/hack.timeout.c b/games/hack/hack.timeout.c
deleted file mode 100644
index f23febf..0000000
--- a/games/hack/hack.timeout.c
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.timeout.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-timeout(){
-struct prop *upp;
- if(Stoned) stoned_dialogue();
- for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
- if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
- if(upp->p_tofn) (*upp->p_tofn)();
- else switch(upp - u.uprops){
- case STONED:
- killer = "cockatrice";
- done("died");
- break;
- case SICK:
- pline("You die because of food poisoning.");
- killer = u.usick_cause;
- done("died");
- break;
- case FAST:
- pline("You feel yourself slowing down.");
- break;
- case CONFUSION:
- pline("You feel less confused now.");
- break;
- case BLIND:
- pline("You can see again.");
- setsee();
- break;
- case INVIS:
- on_scr(u.ux,u.uy);
- pline("You are no longer invisible.");
- break;
- case WOUNDED_LEGS:
- heal_legs();
- break;
- }
- }
-}
-
-/* He is being petrified - dialogue by inmet!tower */
-char *stoned_texts[] = {
- "You are slowing down.", /* 5 */
- "Your limbs are stiffening.", /* 4 */
- "Your limbs have turned to stone.", /* 3 */
- "You have turned to stone.", /* 2 */
- "You are a statue." /* 1 */
-};
-
-stoned_dialogue()
-{
- long i = (Stoned & TIMEOUT);
-
- if(i > 0 && i <= SIZE(stoned_texts))
- pline(stoned_texts[SIZE(stoned_texts) - i]);
- if(i == 5)
- Fast = 0;
- if(i == 3)
- nomul(-3);
-}
diff --git a/games/hack/hack.topl.c b/games/hack/hack.topl.c
deleted file mode 100644
index 739b2ce..0000000
--- a/games/hack/hack.topl.c
+++ /dev/null
@@ -1,193 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.topl.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-extern char *eos();
-extern int CO;
-
-char toplines[BUFSZ];
-xchar tlx, tly; /* set by pline; used by addtopl */
-
-struct topl {
- struct topl *next_topl;
- char *topl_text;
-} *old_toplines, *last_redone_topl;
-#define OTLMAX 20 /* max nr of old toplines remembered */
-
-doredotopl(){
- if(last_redone_topl)
- last_redone_topl = last_redone_topl->next_topl;
- if(!last_redone_topl)
- last_redone_topl = old_toplines;
- if(last_redone_topl){
- (void) strcpy(toplines, last_redone_topl->topl_text);
- }
- redotoplin();
- return(0);
-}
-
-redotoplin() {
- home();
- if(index(toplines, '\n')) cl_end();
- putstr(toplines);
- cl_end();
- tlx = curx;
- tly = cury;
- flags.toplin = 1;
- if(tly > 1)
- more();
-}
-
-remember_topl() {
-struct topl *tl;
-int cnt = OTLMAX;
- if(last_redone_topl &&
- !strcmp(toplines, last_redone_topl->topl_text)) return;
- if(old_toplines &&
- !strcmp(toplines, old_toplines->topl_text)) return;
- last_redone_topl = 0;
- tl = (struct topl *)
- alloc((unsigned)(strlen(toplines) + sizeof(struct topl) + 1));
- tl->next_topl = old_toplines;
- tl->topl_text = (char *)(tl + 1);
- (void) strcpy(tl->topl_text, toplines);
- old_toplines = tl;
- while(cnt && tl){
- cnt--;
- tl = tl->next_topl;
- }
- if(tl && tl->next_topl){
- free((char *) tl->next_topl);
- tl->next_topl = 0;
- }
-}
-
-addtopl(s) char *s; {
- curs(tlx,tly);
- if(tlx + strlen(s) > CO) putsym('\n');
- putstr(s);
- tlx = curx;
- tly = cury;
- flags.toplin = 1;
-}
-
-xmore(s)
-char *s; /* allowed chars besides space/return */
-{
- if(flags.toplin) {
- curs(tlx, tly);
- if(tlx + 8 > CO) putsym('\n'), tly++;
- }
-
- if(flags.standout)
- standoutbeg();
- putstr("--More--");
- if(flags.standout)
- standoutend();
-
- xwaitforspace(s);
- if(flags.toplin && tly > 1) {
- home();
- cl_end();
- docorner(1, tly-1);
- }
- flags.toplin = 0;
-}
-
-more(){
- xmore("");
-}
-
-cmore(s)
-char *s;
-{
- xmore(s);
-}
-
-clrlin(){
- if(flags.toplin) {
- home();
- cl_end();
- if(tly > 1) docorner(1, tly-1);
- remember_topl();
- }
- flags.toplin = 0;
-}
-
-/*VARARGS1*/
-pline(line,arg1,arg2,arg3,arg4,arg5,arg6)
-char *line,*arg1,*arg2,*arg3,*arg4,*arg5,*arg6;
-{
- char pbuf[BUFSZ];
- char *bp = pbuf, *tl;
- int n,n0;
-
- if(!line || !*line) return;
- if(!index(line, '%')) (void) strcpy(pbuf,line); else
- (void) sprintf(pbuf,line,arg1,arg2,arg3,arg4,arg5,arg6);
- if(flags.toplin == 1 && !strcmp(pbuf, toplines)) return;
- nscr(); /* %% */
-
- /* If there is room on the line, print message on same line */
- /* But messages like "You die..." deserve their own line */
- n0 = strlen(bp);
- if(flags.toplin == 1 && tly == 1 &&
- n0 + strlen(toplines) + 3 < CO-8 && /* leave room for --More-- */
- strncmp(bp, "You ", 4)) {
- (void) strcat(toplines, " ");
- (void) strcat(toplines, bp);
- tlx += 2;
- addtopl(bp);
- return;
- }
- if(flags.toplin == 1) more();
- remember_topl();
- toplines[0] = 0;
- while(n0){
- if(n0 >= CO){
- /* look for appropriate cut point */
- n0 = 0;
- for(n = 0; n < CO; n++) if(bp[n] == ' ')
- n0 = n;
- if(!n0) for(n = 0; n < CO-1; n++)
- if(!letter(bp[n])) n0 = n;
- if(!n0) n0 = CO-2;
- }
- (void) strncpy((tl = eos(toplines)), bp, n0);
- tl[n0] = 0;
- bp += n0;
-
- /* remove trailing spaces, but leave one */
- while(n0 > 1 && tl[n0-1] == ' ' && tl[n0-2] == ' ')
- tl[--n0] = 0;
-
- n0 = strlen(bp);
- if(n0 && tl[0]) (void) strcat(tl, "\n");
- }
- redotoplin();
-}
-
-putsym(c) char c; {
- switch(c) {
- case '\b':
- backsp();
- return;
- case '\n':
- curx = 1;
- cury++;
- if(cury > tly) tly = cury;
- break;
- default:
- if(curx == CO)
- putsym('\n'); /* 1 <= curx <= CO; avoid CO */
- else
- curx++;
- }
- (void) putchar(c);
-}
-
-putstr(s) char *s; {
- while(*s) putsym(*s++);
-}
diff --git a/games/hack/hack.track.c b/games/hack/hack.track.c
deleted file mode 100644
index 0062ae9..0000000
--- a/games/hack/hack.track.c
+++ /dev/null
@@ -1,39 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.track.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-#define UTSZ 50
-
-coord utrack[UTSZ];
-int utcnt = 0;
-int utpnt = 0;
-
-initrack(){
- utcnt = utpnt = 0;
-}
-
-/* add to track */
-settrack(){
- if(utcnt < UTSZ) utcnt++;
- if(utpnt == UTSZ) utpnt = 0;
- utrack[utpnt].x = u.ux;
- utrack[utpnt].y = u.uy;
- utpnt++;
-}
-
-coord *
-gettrack(x,y) int x,y; {
-int i,cnt,dist;
-coord tc;
- cnt = utcnt;
- for(i = utpnt-1; cnt--; i--){
- if(i == -1) i = UTSZ-1;
- tc = utrack[i];
- dist = (x-tc.x)*(x-tc.x) + (y-tc.y)*(y-tc.y);
- if(dist < 3)
- return(dist ? &(utrack[i]) : 0);
- }
- return(0);
-}
diff --git a/games/hack/hack.trap.c b/games/hack/hack.trap.c
deleted file mode 100644
index 9d10098..0000000
--- a/games/hack/hack.trap.c
+++ /dev/null
@@ -1,451 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.trap.c - version 1.0.3 */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-
-extern struct monst *makemon();
-
-char vowels[] = "aeiou";
-
-char *traps[] = {
- " bear trap",
- "n arrow trap",
- " dart trap",
- " trapdoor",
- " teleportation trap",
- " pit",
- " sleeping gas trap",
- " piercer",
- " mimic"
-};
-
-struct trap *
-maketrap(x,y,typ)
-int x,y,typ;
-{
- struct trap *ttmp;
-
- ttmp = newtrap();
- ttmp->ttyp = typ;
- ttmp->tseen = 0;
- ttmp->once = 0;
- ttmp->tx = x;
- ttmp->ty = y;
- ttmp->ntrap = ftrap;
- ftrap = ttmp;
- return(ttmp);
-}
-
-dotrap(trap) struct trap *trap; {
- int ttype = trap->ttyp;
-
- nomul(0);
- if(trap->tseen && !rn2(5) && ttype != PIT)
- pline("You escape a%s.", traps[ttype]);
- else {
- trap->tseen = 1;
- switch(ttype) {
- case SLP_GAS_TRAP:
- pline("A cloud of gas puts you to sleep!");
- nomul(-rnd(25));
- break;
- case BEAR_TRAP:
- if(Levitation) {
- pline("You float over a bear trap.");
- break;
- }
- u.utrap = 4 + rn2(4);
- u.utraptype = TT_BEARTRAP;
- pline("A bear trap closes on your foot!");
- break;
- case PIERC:
- deltrap(trap);
- if(makemon(PM_PIERCER,u.ux,u.uy)) {
- pline("A piercer suddenly drops from the ceiling!");
- if(uarmh)
- pline("Its blow glances off your helmet.");
- else
- (void) thitu(3,d(4,6),"falling piercer");
- }
- break;
- case ARROW_TRAP:
- pline("An arrow shoots out at you!");
- if(!thitu(8,rnd(6),"arrow")){
- mksobj_at(ARROW, u.ux, u.uy);
- fobj->quan = 1;
- }
- break;
- case TRAPDOOR:
- if(!xdnstair) {
-pline("A trap door in the ceiling opens and a rock falls on your head!");
-if(uarmh) pline("Fortunately, you are wearing a helmet!");
- losehp(uarmh ? 2 : d(2,10),"falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
- } else {
- int newlevel = dlevel + 1;
- while(!rn2(4) && newlevel < 29)
- newlevel++;
- pline("A trap door opens up under you!");
- if(Levitation || u.ustuck) {
- pline("For some reason you don't fall in.");
- break;
- }
-
- goto_level(newlevel, FALSE);
- }
- break;
- case DART_TRAP:
- pline("A little dart shoots out at you!");
- if(thitu(7,rnd(3),"little dart")) {
- if(!rn2(6))
- poisoned("dart","poison dart");
- } else {
- mksobj_at(DART, u.ux, u.uy);
- fobj->quan = 1;
- }
- break;
- case TELEP_TRAP:
- if(trap->once) {
- deltrap(trap);
- newsym(u.ux,u.uy);
- vtele();
- } else {
- newsym(u.ux,u.uy);
- tele();
- }
- break;
- case PIT:
- if(Levitation) {
- pline("A pit opens up under you!");
- pline("You don't fall in!");
- break;
- }
- pline("You fall into a pit!");
- u.utrap = rn1(6,2);
- u.utraptype = TT_PIT;
- losehp(rnd(6),"fall into a pit");
- selftouch("Falling, you");
- break;
- default:
- impossible("You hit a trap of type %u", trap->ttyp);
- }
- }
-}
-
-mintrap(mtmp) struct monst *mtmp; {
- struct trap *trap = t_at(mtmp->mx, mtmp->my);
- int wasintrap = mtmp->mtrapped;
-
- if(!trap) {
- mtmp->mtrapped = 0; /* perhaps teleported? */
- } else if(wasintrap) {
- if(!rn2(40)) mtmp->mtrapped = 0;
- } else {
- int tt = trap->ttyp;
- int in_sight = cansee(mtmp->mx,mtmp->my);
- extern char mlarge[];
-
- if(mtmp->mtrapseen & (1 << tt)) {
- /* he has been in such a trap - perhaps he escapes */
- if(rn2(4)) return(0);
- }
- mtmp->mtrapseen |= (1 << tt);
- switch (tt) {
- case BEAR_TRAP:
- if(index(mlarge, mtmp->data->mlet)) {
- if(in_sight)
- pline("%s is caught in a bear trap!",
- Monnam(mtmp));
- else
- if(mtmp->data->mlet == 'o')
- pline("You hear the roaring of an angry bear!");
- mtmp->mtrapped = 1;
- }
- break;
- case PIT:
- /* there should be a mtmp/data -> floating */
- if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
- mtmp->mtrapped = 1;
- if(in_sight)
- pline("%s falls in a pit!", Monnam(mtmp));
- }
- break;
- case SLP_GAS_TRAP:
- if(!mtmp->msleep && !mtmp->mfroz) {
- mtmp->msleep = 1;
- if(in_sight)
- pline("%s suddenly falls asleep!",
- Monnam(mtmp));
- }
- break;
- case TELEP_TRAP:
- rloc(mtmp);
- if(in_sight && !cansee(mtmp->mx,mtmp->my))
- pline("%s suddenly disappears!",
- Monnam(mtmp));
- break;
- case ARROW_TRAP:
- if(in_sight) {
- pline("%s is hit by an arrow!",
- Monnam(mtmp));
- }
- mtmp->mhp -= 3;
- break;
- case DART_TRAP:
- if(in_sight) {
- pline("%s is hit by a dart!",
- Monnam(mtmp));
- }
- mtmp->mhp -= 2;
- /* not mondied here !! */
- break;
- case TRAPDOOR:
- if(!xdnstair) {
- mtmp->mhp -= 10;
- if(in_sight)
-pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
- break;
- }
- if(mtmp->data->mlet != 'w'){
- fall_down(mtmp);
- if(in_sight)
- pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
- return(2); /* no longer on this level */
- }
- break;
- case PIERC:
- break;
- default:
- impossible("Some monster encountered a strange trap.");
- }
- }
- return(mtmp->mtrapped);
-}
-
-selftouch(arg) char *arg; {
- if(uwep && uwep->otyp == DEAD_COCKATRICE){
- pline("%s touch the dead cockatrice.", arg);
- pline("You turn to stone.");
- killer = objects[uwep->otyp].oc_name;
- done("died");
- }
-}
-
-float_up(){
- if(u.utrap) {
- if(u.utraptype == TT_PIT) {
- u.utrap = 0;
- pline("You float up, out of the pit!");
- } else {
- pline("You float up, only your leg is still stuck.");
- }
- } else
- pline("You start to float in the air!");
-}
-
-float_down(){
- struct trap *trap;
- pline("You float gently to the ground.");
- if(trap = t_at(u.ux,u.uy))
- switch(trap->ttyp) {
- case PIERC:
- break;
- case TRAPDOOR:
- if(!xdnstair || u.ustuck) break;
- /* FALLTHROUGH */
- default:
- dotrap(trap);
- }
- pickup(1);
-}
-
-vtele() {
-#include "def.mkroom.h"
- struct mkroom *croom;
- for(croom = &rooms[0]; croom->hx >= 0; croom++)
- if(croom->rtype == VAULT) {
- int x,y;
-
- x = rn2(2) ? croom->lx : croom->hx;
- y = rn2(2) ? croom->ly : croom->hy;
- if(teleok(x,y)) {
- teleds(x,y);
- return;
- }
- }
- tele();
-}
-
-tele() {
- extern coord getpos();
- coord cc;
- int nux,nuy;
-
- if(Teleport_control) {
- pline("To what position do you want to be teleported?");
- cc = getpos(1, "the desired position"); /* 1: force valid */
- /* possible extensions: introduce a small error if
- magic power is low; allow transfer to solid rock */
- if(teleok(cc.x, cc.y)){
- teleds(cc.x, cc.y);
- return;
- }
- pline("Sorry ...");
- }
- do {
- nux = rnd(COLNO-1);
- nuy = rn2(ROWNO);
- } while(!teleok(nux, nuy));
- teleds(nux, nuy);
-}
-
-teleds(nux, nuy)
-int nux,nuy;
-{
- if(Punished) unplacebc();
- unsee();
- u.utrap = 0;
- u.ustuck = 0;
- u.ux = nux;
- u.uy = nuy;
- setsee();
- if(Punished) placebc(1);
- if(u.uswallow){
- u.uswldtim = u.uswallow = 0;
- docrt();
- }
- nomul(0);
- if(levl[nux][nuy].typ == POOL && !Levitation)
- drown();
- (void) inshop();
- pickup(1);
- if(!Blind) read_engr_at(u.ux,u.uy);
-}
-
-teleok(x,y) int x,y; { /* might throw him into a POOL */
- return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
- !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
- );
- /* Note: gold is permitted (because of vaults) */
-}
-
-dotele() {
- extern char pl_character[];
-
- if(
-#ifdef WIZARD
- !wizard &&
-#endif /* WIZARD */
- (!Teleportation || u.ulevel < 6 ||
- (pl_character[0] != 'W' && u.ulevel < 10))) {
- pline("You are not able to teleport at will.");
- return(0);
- }
- if(u.uhunger <= 100 || u.ustr < 6) {
- pline("You miss the strength for a teleport spell.");
- return(1);
- }
- tele();
- morehungry(100);
- return(1);
-}
-
-placebc(attach) int attach; {
- if(!uchain || !uball){
- impossible("Where are your chain and ball??");
- return;
- }
- uball->ox = uchain->ox = u.ux;
- uball->oy = uchain->oy = u.uy;
- if(attach){
- uchain->nobj = fobj;
- fobj = uchain;
- if(!carried(uball)){
- uball->nobj = fobj;
- fobj = uball;
- }
- }
-}
-
-unplacebc(){
- if(!carried(uball)){
- freeobj(uball);
- unpobj(uball);
- }
- freeobj(uchain);
- unpobj(uchain);
-}
-
-level_tele() {
-int newlevel;
- if(Teleport_control) {
- char buf[BUFSZ];
-
- do {
- pline("To what level do you want to teleport? [type a number] ");
- getlin(buf);
- } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
- newlevel = atoi(buf);
- } else {
- newlevel = 5 + rn2(20); /* 5 - 24 */
- if(dlevel == newlevel) {
- if(!xdnstair) newlevel--; else newlevel++;
- }
- }
- if(newlevel >= 30) {
- if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
- pline("You arrive at the center of the earth ...");
- pline("Unfortunately it is here that hell is located.");
- if(Fire_resistance) {
- pline("But the fire doesn't seem to harm you.");
- } else {
- pline("You burn to a crisp.");
- dlevel = maxdlevel = newlevel;
- killer = "visit to the hell";
- done("burned");
- }
- }
- if(newlevel < 0) {
- newlevel = 0;
- pline("You are now high above the clouds ...");
- if(Levitation) {
- pline("You float gently down to earth.");
- done("escaped");
- }
- pline("Unfortunately, you don't know how to fly.");
- pline("You fall down a few thousand feet and break your neck.");
- dlevel = 0;
- killer = "fall";
- done("died");
- }
-
- goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
-}
-
-drown()
-{
- pline("You fall into a pool!");
- pline("You can't swim!");
- if(rn2(3) < u.uluck+2) {
- /* most scrolls become unreadable */
- struct obj *obj;
-
- for(obj = invent; obj; obj = obj->nobj)
- if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
- obj->otyp = SCR_BLANK_PAPER;
- /* we should perhaps merge these scrolls ? */
-
- pline("You attempt a teleport spell."); /* utcsri!carroll */
- (void) dotele();
- if(levl[u.ux][u.uy].typ != POOL) return;
- }
- pline("You drown ...");
- killer = "pool of water";
- done("drowned");
-}
diff --git a/games/hack/hack.tty.c b/games/hack/hack.tty.c
deleted file mode 100644
index 7932633..0000000
--- a/games/hack/hack.tty.c
+++ /dev/null
@@ -1,346 +0,0 @@
-/*-
- * Copyright (c) 1988, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-#if 0
-static char sccsid[] = "@(#)hack.tty.c 8.1 (Berkeley) 5/31/93";
-#endif
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.tty.c - version 1.0.3 */
-/* With thanks to the people who sent code for SYSV - hpscdi!jon,
- arnold@ucsf-cgl, wcs@bo95b, cbcephus!pds and others. */
-
-#include "hack.h"
-#include <stdio.h>
-
-/*
- * The distinctions here are not BSD - rest but rather USG - rest, as
- * BSD still has the old sgttyb structure, but SYSV has termio. Thus:
- */
-#ifdef BSD
-#define V7
-#else
-#define USG
-#endif /* BSD */
-
-/*
- * Some systems may have getchar() return EOF for various reasons, and
- * we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
- */
-#ifndef BSD
-#define NR_OF_EOFS 20
-#endif /* BSD */
-
-
-#ifdef USG
-
-#include <termio.h>
-#define termstruct termio
-#define kill_sym c_cc[VKILL]
-#define erase_sym c_cc[VERASE]
-#define EXTABS TAB3
-#define tabflgs c_oflag
-#define echoflgs c_lflag
-#define cbrkflgs c_lflag
-#define CBRKMASK ICANON
-#define CBRKON ! /* reverse condition */
-#define OSPEED(x) ((x).c_cflag & CBAUD)
-#define GTTY(x) (ioctl(0, TCGETA, x))
-#define STTY(x) (ioctl(0, TCSETA, x)) /* TCSETAF? TCSETAW? */
-
-#else /* V7 */
-
-#include <sgtty.h>
-#define termstruct sgttyb
-#define kill_sym sg_kill
-#define erase_sym sg_erase
-#define EXTABS XTABS
-#define tabflgs sg_flags
-#define echoflgs sg_flags
-#define cbrkflgs sg_flags
-#define CBRKMASK CBREAK
-#define CBRKON /* empty */
-#define OSPEED(x) (x).sg_ospeed
-#define GTTY(x) (gtty(0, x))
-#define STTY(x) (stty(0, x))
-
-#endif /* USG */
-
-#if 0
-extern short ospeed;
-#endif
-static char erase_char, kill_char;
-static boolean settty_needed = FALSE;
-struct termstruct inittyb, curttyb;
-
-/*
- * Get initial state of terminal, set ospeed (for termcap routines)
- * and switch off tab expansion if necessary.
- * Called by startup() in termcap.c and after returning from ! or ^Z
- */
-gettty(){
- if(GTTY(&inittyb) < 0)
- perror("Hack (gettty)");
- curttyb = inittyb;
-#if 0
- ospeed = OSPEED(inittyb);
-#endif
- erase_char = inittyb.erase_sym;
- kill_char = inittyb.kill_sym;
- getioctls();
-
- /* do not expand tabs - they might be needed inside a cm sequence */
- if(curttyb.tabflgs & EXTABS) {
- curttyb.tabflgs &= ~EXTABS;
- setctty();
- }
- settty_needed = TRUE;
-}
-
-/* reset terminal to original state */
-settty(s) char *s; {
- clear_screen();
- end_screen();
- if(s) printf("%s", s);
- (void) fflush(stdout);
- if(STTY(&inittyb) < 0)
- perror("Hack (settty)");
- flags.echo = (inittyb.echoflgs & ECHO) ? ON : OFF;
- flags.cbreak = (CBRKON(inittyb.cbrkflgs & CBRKMASK)) ? ON : OFF;
- setioctls();
-}
-
-setctty(){
- if(STTY(&curttyb) < 0)
- perror("Hack (setctty)");
-}
-
-
-setftty(){
-int ef = 0; /* desired value of flags & ECHO */
-int cf = CBRKON(CBRKMASK); /* desired value of flags & CBREAK */
-int change = 0;
- flags.cbreak = ON;
- flags.echo = OFF;
- /* Should use (ECHO|CRMOD) here instead of ECHO */
- if((curttyb.echoflgs & ECHO) != ef){
- curttyb.echoflgs &= ~ECHO;
-/* curttyb.echoflgs |= ef; */
- change++;
- }
- if((curttyb.cbrkflgs & CBRKMASK) != cf){
- curttyb.cbrkflgs &= ~CBRKMASK;
- curttyb.cbrkflgs |= cf;
-#ifdef USG
- /* be satisfied with one character; no timeout */
- curttyb.c_cc[VMIN] = 1; /* was VEOF */
- curttyb.c_cc[VTIME] = 0; /* was VEOL */
-#endif /* USG */
- change++;
- }
- if(change){
- setctty();
- }
- start_screen();
-}
-
-
-/* fatal error */
-/*VARARGS1*/
-error(s,x,y) char *s; {
- if(settty_needed)
- settty((char *) 0);
- printf(s,x,y);
- putchar('\n');
- exit(1);
-}
-
-/*
- * Read a line closed with '\n' into the array char bufp[BUFSZ].
- * (The '\n' is not stored. The string is closed with a '\0'.)
- * Reading can be interrupted by an escape ('\033') - now the
- * resulting string is "\033".
- */
-getlin(bufp)
-char *bufp;
-{
- char *obufp = bufp;
- int c;
-
- flags.toplin = 2; /* nonempty, no --More-- required */
- for(;;) {
- (void) fflush(stdout);
- if((c = getchar()) == EOF) {
- *bufp = 0;
- return;
- }
- if(c == '\033') {
- *obufp = c;
- obufp[1] = 0;
- return;
- }
- if(c == erase_char || c == '\b') {
- if(bufp != obufp) {
- bufp--;
- putstr("\b \b"); /* putsym converts \b */
- } else bell();
- } else if(c == '\n') {
- *bufp = 0;
- return;
- } else if(' ' <= c && c < '\177') {
- /* avoid isprint() - some people don't have it
- ' ' is not always a printing char */
- *bufp = c;
- bufp[1] = 0;
- putstr(bufp);
- if(bufp-obufp < BUFSZ-1 && bufp-obufp < COLNO)
- bufp++;
- } else if(c == kill_char || c == '\177') { /* Robert Viduya */
- /* this test last - @ might be the kill_char */
- while(bufp != obufp) {
- bufp--;
- putstr("\b \b");
- }
- } else
- bell();
- }
-}
-
-getret() {
- cgetret("");
-}
-
-cgetret(s)
-char *s;
-{
- putsym('\n');
- if(flags.standout)
- standoutbeg();
- putstr("Hit ");
- putstr(flags.cbreak ? "space" : "return");
- putstr(" to continue: ");
- if(flags.standout)
- standoutend();
- xwaitforspace(s);
-}
-
-char morc; /* tell the outside world what char he used */
-
-xwaitforspace(s)
-char *s; /* chars allowed besides space or return */
-{
-int c;
-
- morc = 0;
-
- while((c = readchar()) != '\n') {
- if(flags.cbreak) {
- if(c == ' ') break;
- if(s && index(s,c)) {
- morc = c;
- break;
- }
- bell();
- }
- }
-}
-
-char *
-parse()
-{
- static char inputline[COLNO];
- int foo;
-
- flags.move = 1;
- if(!Invisible) curs_on_u(); else home();
- while((foo = readchar()) >= '0' && foo <= '9')
- multi = 10*multi+foo-'0';
- if(multi) {
- multi--;
- save_cm = inputline;
- }
- inputline[0] = foo;
- inputline[1] = 0;
- if(foo == 'f' || foo == 'F'){
- inputline[1] = getchar();
-#ifdef QUEST
- if(inputline[1] == foo) inputline[2] = getchar(); else
-#endif /* QUEST */
- inputline[2] = 0;
- }
- if(foo == 'm' || foo == 'M'){
- inputline[1] = getchar();
- inputline[2] = 0;
- }
- clrlin();
- return(inputline);
-}
-
-char
-readchar() {
- int sym;
-
- (void) fflush(stdout);
- if((sym = getchar()) == EOF)
-#ifdef NR_OF_EOFS
- { /*
- * Some SYSV systems seem to return EOFs for various reasons
- * (?like when one hits break or for interrupted systemcalls?),
- * and we must see several before we quit.
- */
- int cnt = NR_OF_EOFS;
- while (cnt--) {
- clearerr(stdin); /* omit if clearerr is undefined */
- if((sym = getchar()) != EOF) goto noteof;
- }
- end_of_input();
- noteof: ;
- }
-#else
- end_of_input();
-#endif /* NR_OF_EOFS */
- if(flags.toplin == 1)
- flags.toplin = 2;
- return((char) sym);
-}
-
-end_of_input()
-{
- settty("End of input?\n");
- clearlocks();
- exit(0);
-}
diff --git a/games/hack/hack.u_init.c b/games/hack/hack.u_init.c
deleted file mode 100644
index 1cd3b2d..0000000
--- a/games/hack/hack.u_init.c
+++ /dev/null
@@ -1,358 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.u_init.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-#include <signal.h>
-#include <stdlib.h>
-#define Strcpy (void) strcpy
-#define Strcat (void) strcat
-#define UNDEF_TYP 0
-#define UNDEF_SPE '\177'
-extern struct obj *addinv();
-extern char *eos();
-extern char plname[];
-
-struct you zerou;
-char pl_character[PL_CSIZ];
-char *(roles[]) = { /* must all have distinct first letter */
- /* roles[4] may be changed to -man */
- "Tourist", "Speleologist", "Fighter", "Knight",
- "Cave-man", "Wizard"
-};
-#define NR_OF_ROLES SIZE(roles)
-char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
-
-struct trobj {
- uchar trotyp;
- schar trspe;
- char trolet;
- Bitfield(trquan,6);
- Bitfield(trknown,1);
-};
-
-#ifdef WIZARD
-struct trobj Extra_objs[] = {
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 }
-};
-#endif /* WIZARD */
-
-struct trobj Cave_man[] = {
- { MACE, 1, WEAPON_SYM, 1, 1 },
- { BOW, 1, WEAPON_SYM, 1, 1 },
- { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
- { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
- { 0, 0, 0, 0, 0}
-};
-
-struct trobj Fighter[] = {
- { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
- { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
- { 0, 0, 0, 0, 0 }
-};
-
-struct trobj Knight[] = {
- { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
- { SPEAR, 2, WEAPON_SYM, 1, 1 },
- { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
- { HELMET, 0, ARMOR_SYM, 1, 1 },
- { SHIELD, 0, ARMOR_SYM, 1, 1 },
- { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
- { 0, 0, 0, 0, 0 }
-};
-
-struct trobj Speleologist[] = {
- { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
- { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
- { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
- { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
- { ICE_BOX, 0, TOOL_SYM, 1, 0 },
- { 0, 0, 0, 0, 0}
-};
-
-struct trobj Tinopener[] = {
- { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
- { 0, 0, 0, 0, 0 }
-};
-
-struct trobj Tourist[] = {
- { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
- { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
- { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
- { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
- { 0, 0, 0, 0, 0 }
-};
-
-struct trobj Wizard[] = {
- { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
- { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
- { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
- { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
- { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
- { 0, 0, 0, 0, 0 }
-};
-
-u_init(){
-int i;
-char exper = 'y', pc;
-extern char readchar();
- if(flags.female) /* should have been set in HACKOPTIONS */
- roles[4] = "Cave-woman";
- for(i = 0; i < NR_OF_ROLES; i++)
- rolesyms[i] = roles[i][0];
- rolesyms[i] = 0;
-
- if(pc = pl_character[0]) {
- if('a' <= pc && pc <= 'z') pc += 'A'-'a';
- if((i = role_index(pc)) >= 0)
- goto got_suffix; /* implies experienced */
- printf("\nUnknown role: %c\n", pc);
- pl_character[0] = pc = 0;
- }
-
- printf("\nAre you an experienced player? [ny] ");
-
- while(!index("ynYN \n\004", (exper = readchar())))
- bell();
- if(exper == '\004') /* Give him an opportunity to get out */
- end_of_input();
- printf("%c\n", exper); /* echo */
- if(index("Nn \n", exper)) {
- exper = 0;
- goto beginner;
- }
-
- printf("\nTell me what kind of character you are:\n");
- printf("Are you");
- for(i = 0; i < NR_OF_ROLES; i++) {
- printf(" a %s", roles[i]);
- if(i == 2) /* %% */
- printf(",\n\t");
- else if(i < NR_OF_ROLES - 2)
- printf(",");
- else if(i == NR_OF_ROLES - 2)
- printf(" or");
- }
- printf("? [%s] ", rolesyms);
-
- while(pc = readchar()) {
- if('a' <= pc && pc <= 'z') pc += 'A'-'a';
- if((i = role_index(pc)) >= 0) {
- printf("%c\n", pc); /* echo */
- (void) fflush(stdout); /* should be seen */
- break;
- }
- if(pc == '\n')
- break;
- if(pc == '\004') /* Give him the opportunity to get out */
- end_of_input();
- bell();
- }
- if(pc == '\n')
- pc = 0;
-
-beginner:
- if(!pc) {
- printf("\nI'll choose a character for you.\n");
- i = rn2(NR_OF_ROLES);
- pc = rolesyms[i];
- printf("This game you will be a%s %s.\n",
- exper ? "n experienced" : "",
- roles[i]);
- getret();
- /* give him some feedback in case mklev takes much time */
- (void) putchar('\n');
- (void) fflush(stdout);
- }
- if(exper) {
- roles[i][0] = pc;
- }
-
-got_suffix:
-
- (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
- pl_character[PL_CSIZ-1] = 0;
- flags.beginner = 1;
- u = zerou;
- u.usym = '@';
- u.ulevel = 1;
- init_uhunger();
-#ifdef QUEST
- u.uhorizon = 6;
-#endif /* QUEST */
- uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
- uleft = uright = 0;
-
- switch(pc) {
- case 'c':
- case 'C':
- Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
- u.uhp = u.uhpmax = 16;
- u.ustr = u.ustrmax = 18;
- ini_inv(Cave_man);
- break;
- case 't':
- case 'T':
- Tourist[3].trquan = 20 + rnd(20);
- u.ugold = u.ugold0 = rnd(1000);
- u.uhp = u.uhpmax = 10;
- u.ustr = u.ustrmax = 8;
- ini_inv(Tourist);
- if(!rn2(25)) ini_inv(Tinopener);
- break;
- case 'w':
- case 'W':
- for(i=1; i<=4; i++) if(!rn2(5))
- Wizard[i].trquan += rn2(3) - 1;
- u.uhp = u.uhpmax = 15;
- u.ustr = u.ustrmax = 16;
- ini_inv(Wizard);
- break;
- case 's':
- case 'S':
- Fast = INTRINSIC;
- Stealth = INTRINSIC;
- u.uhp = u.uhpmax = 12;
- u.ustr = u.ustrmax = 10;
- ini_inv(Speleologist);
- if(!rn2(10)) ini_inv(Tinopener);
- break;
- case 'k':
- case 'K':
- u.uhp = u.uhpmax = 12;
- u.ustr = u.ustrmax = 10;
- ini_inv(Knight);
- break;
- case 'f':
- case 'F':
- u.uhp = u.uhpmax = 14;
- u.ustr = u.ustrmax = 17;
- ini_inv(Fighter);
- break;
- default: /* impossible */
- u.uhp = u.uhpmax = 12;
- u.ustr = u.ustrmax = 16;
- }
- find_ac();
- if(!rn2(20)) {
- int d = rn2(7) - 2; /* biased variation */
- u.ustr += d;
- u.ustrmax += d;
- }
-
-#ifdef WIZARD
- if(wizard) wiz_inv();
-#endif /* WIZARD */
-
- /* make sure he can carry all he has - especially for T's */
- while(inv_weight() > 0 && u.ustr < 118)
- u.ustr++, u.ustrmax++;
-}
-
-ini_inv(trop) struct trobj *trop; {
-struct obj *obj;
-extern struct obj *mkobj();
- while(trop->trolet) {
- obj = mkobj(trop->trolet);
- obj->known = trop->trknown;
- /* not obj->dknown = 1; - let him look at it at least once */
- obj->cursed = 0;
- if(obj->olet == WEAPON_SYM){
- obj->quan = trop->trquan;
- trop->trquan = 1;
- }
- if(trop->trspe != UNDEF_SPE)
- obj->spe = trop->trspe;
- if(trop->trotyp != UNDEF_TYP)
- obj->otyp = trop->trotyp;
- else
- if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
- obj->otyp = WAN_DEATH;
- obj->owt = weight(obj); /* defined after setting otyp+quan */
- obj = addinv(obj);
- if(obj->olet == ARMOR_SYM){
- switch(obj->otyp){
- case SHIELD:
- if(!uarms) setworn(obj, W_ARMS);
- break;
- case HELMET:
- if(!uarmh) setworn(obj, W_ARMH);
- break;
- case PAIR_OF_GLOVES:
- if(!uarmg) setworn(obj, W_ARMG);
- break;
- case ELVEN_CLOAK:
- if(!uarm2)
- setworn(obj, W_ARM);
- break;
- default:
- if(!uarm) setworn(obj, W_ARM);
- }
- }
- if(obj->olet == WEAPON_SYM)
- if(!uwep) setuwep(obj);
-#ifndef PYRAMID_BUG
- if(--trop->trquan) continue; /* make a similar object */
-#else
- if(trop->trquan) { /* check if zero first */
- --trop->trquan;
- if(trop->trquan)
- continue; /* make a similar object */
- }
-#endif /* PYRAMID_BUG */
- trop++;
- }
-}
-
-#ifdef WIZARD
-wiz_inv(){
-struct trobj *trop = &Extra_objs[0];
-char *ep = getenv("INVENT");
-int type;
- while(ep && *ep) {
- type = atoi(ep);
- ep = index(ep, ',');
- if(ep) while(*ep == ',' || *ep == ' ') ep++;
- if(type <= 0 || type > NROFOBJECTS) continue;
- trop->trotyp = type;
- trop->trolet = objects[type].oc_olet;
- trop->trspe = 4;
- trop->trknown = 1;
- trop->trquan = 1;
- ini_inv(trop);
- }
- /* give him a wand of wishing by default */
- trop->trotyp = WAN_WISHING;
- trop->trolet = WAND_SYM;
- trop->trspe = 20;
- trop->trknown = 1;
- trop->trquan = 1;
- ini_inv(trop);
-}
-#endif /* WIZARD */
-
-plnamesuffix() {
-char *p;
- if(p = rindex(plname, '-')) {
- *p = 0;
- pl_character[0] = p[1];
- pl_character[1] = 0;
- if(!plname[0]) {
- askname();
- plnamesuffix();
- }
- }
-}
-
-role_index(pc)
-char pc;
-{ /* must be called only from u_init() */
- /* so that rolesyms[] is defined */
- char *cp;
-
- if(cp = index(rolesyms, pc))
- return(cp - rolesyms);
- return(-1);
-}
diff --git a/games/hack/hack.unix.c b/games/hack/hack.unix.c
deleted file mode 100644
index 19a7cdd..0000000
--- a/games/hack/hack.unix.c
+++ /dev/null
@@ -1,390 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.unix.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-/* This file collects some Unix dependencies; hack.pager.c contains some more */
-
-/*
- * The time is used for:
- * - seed for random()
- * - year on tombstone and yymmdd in record file
- * - phase of the moon (various monsters react to NEW_MOON or FULL_MOON)
- * - night and midnight (the undead are dangerous at midnight)
- * - determination of what files are "very old"
- */
-
-#include <stdio.h>
-#include <errno.h>
-#include <stdlib.h>
-#include "hack.h" /* mainly for index() which depends on BSD */
-
-#include <sys/types.h> /* for time_t and stat */
-#include <sys/stat.h>
-#include <time.h>
-
-setrandom()
-{
- (void) srandomdev();
-}
-
-struct tm *
-getlt()
-{
- time_t date;
- struct tm *localtime();
-
- (void) time(&date);
- return(localtime(&date));
-}
-
-getyear()
-{
- return(1900 + getlt()->tm_year);
-}
-
-char *
-getdate()
-{
- static char datestr[7];
- struct tm *lt = getlt();
-
- (void) snprintf(datestr, sizeof(datestr), "%02d%02d%02d",
- lt->tm_year % 100, lt->tm_mon + 1, lt->tm_mday);
- return(datestr);
-}
-
-phase_of_the_moon() /* 0-7, with 0: new, 4: full */
-{ /* moon period: 29.5306 days */
- /* year: 365.2422 days */
- struct tm *lt = getlt();
- int epact, diy, golden;
-
- diy = lt->tm_yday;
- golden = (lt->tm_year % 19) + 1;
- epact = (11 * golden + 18) % 30;
- if ((epact == 25 && golden > 11) || epact == 24)
- epact++;
-
- return( (((((diy + epact) * 6) + 11) % 177) / 22) & 7 );
-}
-
-night()
-{
- int hour = getlt()->tm_hour;
-
- return(hour < 6 || hour > 21);
-}
-
-midnight()
-{
- return(getlt()->tm_hour == 0);
-}
-
-struct stat buf, hbuf;
-
-gethdate(name) char *name; {
-/* old version - for people short of space */
-char *np;
-
- name = "/usr/games/hide/hack";
- if(stat(name, &hbuf))
- error("Cannot get status of %s.",
- (np = rindex(name, '/')) ? np+1 : name);
-}
-
-uptodate(fd) {
- if(fstat(fd, &buf)) {
- pline("Cannot get status of saved level? ");
- return(0);
- }
- if(buf.st_mtime < hbuf.st_mtime) {
- pline("Saved level is out of date. ");
- return(0);
- }
- return(1);
-}
-
-/* see whether we should throw away this xlock file */
-veryold(fd) {
- int i;
- time_t date;
-
- if(fstat(fd, &buf)) return(0); /* cannot get status */
- if(buf.st_size != sizeof(int)) return(0); /* not an xlock file */
- (void) time(&date);
- if(date - buf.st_mtime < 3L*24L*60L*60L) { /* recent */
- extern int errno;
- int lockedpid; /* should be the same size as hackpid */
-
- if(read(fd, (char *)&lockedpid, sizeof(lockedpid)) !=
- sizeof(lockedpid))
- /* strange ... */
- return(0);
-
- /* From: Rick Adams <seismo!rick> */
- /* This will work on 4.1cbsd, 4.2bsd and system 3? & 5. */
- /* It will do nothing on V7 or 4.1bsd. */
- if(!(kill(lockedpid, 0) == -1 && errno == ESRCH))
- return(0);
- }
- (void) close(fd);
- for(i = 1; i <= MAXLEVEL; i++) { /* try to remove all */
- glo(i);
- (void) unlink(lock);
- }
- glo(0);
- if(unlink(lock)) return(0); /* cannot remove it */
- return(1); /* success! */
-}
-
-getlock()
-{
- extern int errno, hackpid, locknum;
- int i = 0, fd;
-
- (void) fflush(stdout);
-
- /* we ignore QUIT and INT at this point */
- if (link(HLOCK, LLOCK) == -1) {
- int errnosv = errno;
-
- perror(HLOCK);
- printf("Cannot link %s to %s\n", LLOCK, HLOCK);
- switch(errnosv) {
- case ENOENT:
- printf("Perhaps there is no (empty) file %s ?\n", HLOCK);
- break;
- case EACCES:
- printf("It seems you don't have write permission here.\n");
- break;
- case EEXIST:
- printf("(Try again or rm %s.)\n", LLOCK);
- break;
- default:
- printf("I don't know what is wrong.");
- }
- getret();
- error("");
- /*NOTREACHED*/
- }
-
- regularize(lock);
- glo(0);
- if(locknum > 25) locknum = 25;
-
- do {
- if(locknum) lock[0] = 'a' + i++;
-
- if((fd = open(lock, 0)) == -1) {
- if(errno == ENOENT) goto gotlock; /* no such file */
- perror(lock);
- (void) unlink(LLOCK);
- error("Cannot open %s", lock);
- }
-
- if(veryold(fd)) /* if true, this closes fd and unlinks lock */
- goto gotlock;
- (void) close(fd);
- } while(i < locknum);
-
- (void) unlink(LLOCK);
- error(locknum ? "Too many hacks running now."
- : "There is a game in progress under your name.");
-gotlock:
- fd = creat(lock, FMASK);
- if(unlink(LLOCK) == -1)
- error("Cannot unlink %s.", LLOCK);
- if(fd == -1) {
- error("cannot creat lock file.");
- } else {
- if(write(fd, (char *) &hackpid, sizeof(hackpid))
- != sizeof(hackpid)){
- error("cannot write lock");
- }
- if(close(fd) == -1) {
- error("cannot close lock");
- }
- }
-}
-
-#ifdef MAIL
-
-/*
- * Notify user when new mail has arrived. [Idea from Merlyn Leroy, but
- * I don't know the details of his implementation.]
- * { Later note: he disliked my calling a general mailreader and felt that
- * hack should do the paging itself. But when I get mail, I want to put it
- * in some folder, reply, etc. - it would be unreasonable to put all these
- * functions in hack. }
- * The mail daemon '2' is at present not a real monster, but only a visual
- * effect. Thus, makemon() is superfluous. This might become otherwise,
- * however. The motion of '2' is less restrained than usual: diagonal moves
- * from a DOOR are possible. He might also use SDOOR's. Also, '2' is visible
- * in a ROOM, even when you are Blind.
- * Its path should be longer when you are Telepat-hic and Blind.
- *
- * Interesting side effects:
- * - You can get rich by sending yourself a lot of mail and selling
- * it to the shopkeeper. Unfortunately mail isn't very valuable.
- * - You might die in case '2' comes along at a critical moment during
- * a fight and delivers a scroll the weight of which causes you to
- * collapse.
- *
- * Possible extensions:
- * - Open the file MAIL and do fstat instead of stat for efficiency.
- * (But sh uses stat, so this cannot be too bad.)
- * - Examine the mail and produce a scroll of mail called "From somebody".
- * - Invoke MAILREADER in such a way that only this single letter is read.
- *
- * - Make him lose his mail when a Nymph steals the letter.
- * - Do something to the text when the scroll is enchanted or cancelled.
- */
-#include "def.mkroom.h"
-static struct stat omstat,nmstat;
-static char *mailbox;
-static long laststattime;
-
-getmailstatus() {
- if(!(mailbox = getenv("MAIL")))
- return;
- if(stat(mailbox, &omstat)){
-#ifdef PERMANENT_MAILBOX
- pline("Cannot get status of MAIL=%s .", mailbox);
- mailbox = 0;
-#else
- omstat.st_mtime = 0;
-#endif /* PERMANENT_MAILBOX */
- }
-}
-
-ckmailstatus() {
- if(!mailbox
-#ifdef MAILCKFREQ
- || moves < laststattime + MAILCKFREQ
-#endif /* MAILCKFREQ */
- )
- return;
- laststattime = moves;
- if(stat(mailbox, &nmstat)){
-#ifdef PERMANENT_MAILBOX
- pline("Cannot get status of MAIL=%s anymore.", mailbox);
- mailbox = 0;
-#else
- nmstat.st_mtime = 0;
-#endif /* PERMANENT_MAILBOX */
- } else if(nmstat.st_mtime > omstat.st_mtime) {
- if(nmstat.st_size)
- newmail();
- getmailstatus(); /* might be too late ... */
- }
-}
-
-newmail() {
- /* produce a scroll of mail */
- struct obj *obj;
- struct monst *md;
- extern char plname[];
- extern struct obj *mksobj(), *addinv();
- extern struct monst *makemon();
- extern struct permonst pm_mail_daemon;
-
- obj = mksobj(SCR_MAIL);
- if(md = makemon(&pm_mail_daemon, u.ux, u.uy)) /* always succeeds */
- mdrush(md,0);
-
- pline("\"Hello, %s! I have some mail for you.\"", plname);
- if(md) {
- if(dist(md->mx,md->my) > 2)
- pline("\"Catch!\"");
- more();
-
- /* let him disappear again */
- mdrush(md,1);
- mondead(md);
- }
-
- obj = addinv(obj);
- (void) identify(obj); /* set known and do prinv() */
-}
-
-/* make md run through the cave */
-mdrush(md,away)
-struct monst *md;
-boolean away;
-{
- int uroom = inroom(u.ux, u.uy);
- if(uroom >= 0) {
- int tmp = rooms[uroom].fdoor;
- int cnt = rooms[uroom].doorct;
- int fx = u.ux, fy = u.uy;
- while(cnt--) {
- if(dist(fx,fy) < dist(doors[tmp].x, doors[tmp].y)){
- fx = doors[tmp].x;
- fy = doors[tmp].y;
- }
- tmp++;
- }
- tmp_at(-1, md->data->mlet); /* open call */
- if(away) { /* interchange origin and destination */
- unpmon(md);
- tmp = fx; fx = md->mx; md->mx = tmp;
- tmp = fy; fy = md->my; md->my = tmp;
- }
- while(fx != md->mx || fy != md->my) {
- int dx,dy,nfx = fx,nfy = fy,d1,d2;
-
- tmp_at(fx,fy);
- d1 = DIST(fx,fy,md->mx,md->my);
- for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
- if(dx || dy) {
- d2 = DIST(fx+dx,fy+dy,md->mx,md->my);
- if(d2 < d1) {
- d1 = d2;
- nfx = fx+dx;
- nfy = fy+dy;
- }
- }
- if(nfx != fx || nfy != fy) {
- fx = nfx;
- fy = nfy;
- } else {
- if(!away) {
- md->mx = fx;
- md->my = fy;
- }
- break;
- }
- }
- tmp_at(-1,-1); /* close call */
- }
- if(!away)
- pmon(md);
-}
-
-readmail() {
-#ifdef DEF_MAILREADER /* This implies that UNIX is defined */
- char *mr = 0;
- more();
- if(!(mr = getenv("MAILREADER")))
- mr = DEF_MAILREADER;
- if(child(1)){
- execl(mr, mr, (char *) 0);
- exit(1);
- }
-#else /* DEF_MAILREADER */
- (void) page_file(mailbox, FALSE);
-#endif /* DEF_MAILREADER */
- /* get new stat; not entirely correct: there is a small time
- window where we do not see new mail */
- getmailstatus();
-}
-#endif /* MAIL */
-
-regularize(s) /* normalize file name - we don't like ..'s or /'s */
-char *s;
-{
- char *lp;
-
- while((lp = index(s, '.')) || (lp = index(s, '/')))
- *lp = '_';
-}
diff --git a/games/hack/hack.vault.c b/games/hack/hack.vault.c
deleted file mode 100644
index b5cf932..0000000
--- a/games/hack/hack.vault.c
+++ /dev/null
@@ -1,260 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.vault.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#ifdef QUEST
-setgd(/* mtmp */) /* struct monst *mtmp; */ {}
-gd_move() { return(2); }
-gddead(mtmp) struct monst *mtmp; {}
-replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
-invault(){}
-
-#else
-
-
-#include "def.mkroom.h"
-extern struct monst *makemon();
-#define FCSIZ (ROWNO+COLNO)
-struct fakecorridor {
- xchar fx,fy,ftyp;
-};
-
-struct egd {
- int fcbeg, fcend; /* fcend: first unused pos */
- xchar gdx, gdy; /* goal of guard's walk */
- unsigned gddone:1;
- struct fakecorridor fakecorr[FCSIZ];
-};
-
-static struct permonst pm_guard =
- { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
-
-static struct monst *guard;
-static int gdlevel;
-#define EGD ((struct egd *)(&(guard->mextra[0])))
-
-static
-restfakecorr()
-{
- int fcx,fcy,fcbeg;
- struct rm *crm;
-
- while((fcbeg = EGD->fcbeg) < EGD->fcend) {
- fcx = EGD->fakecorr[fcbeg].fx;
- fcy = EGD->fakecorr[fcbeg].fy;
- if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
- m_at(fcx,fcy))
- return;
- crm = &levl[fcx][fcy];
- crm->typ = EGD->fakecorr[fcbeg].ftyp;
- if(!crm->typ) crm->seen = 0;
- newsym(fcx,fcy);
- EGD->fcbeg++;
- }
- /* it seems he left the corridor - let the guard disappear */
- mondead(guard);
- guard = 0;
-}
-
-static
-goldincorridor()
-{
- int fci;
-
- for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
- if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
- return(1);
- return(0);
-}
-
-setgd(){
-struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
- guard = mtmp;
- gdlevel = dlevel;
- return;
- }
- guard = 0;
-}
-
-invault(){
-int tmp = inroom(u.ux, u.uy);
- if(tmp < 0 || rooms[tmp].rtype != VAULT) {
- u.uinvault = 0;
- return;
- }
- if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
- char buf[BUFSZ];
- int x,y,dd,gx,gy;
-
- /* first find the goal for the guard */
- for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
- for(y = u.uy-dd; y <= u.uy+dd; y++) {
- if(y < 0 || y > ROWNO-1) continue;
- for(x = u.ux-dd; x <= u.ux+dd; x++) {
- if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
- x = u.ux+dd;
- if(x < 0 || x > COLNO-1) continue;
- if(levl[x][y].typ == CORR) goto fnd;
- }
- }
- }
- impossible("Not a single corridor on this level??");
- tele();
- return;
-fnd:
- gx = x; gy = y;
-
- /* next find a good place for a door in the wall */
- x = u.ux; y = u.uy;
- while(levl[x][y].typ == ROOM) {
- int dx,dy;
-
- dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
- dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y))
- x += dx;
- else
- y += dy;
- }
-
- /* make something interesting happen */
- if(!(guard = makemon(&pm_guard,x,y))) return;
- guard->isgd = guard->mpeaceful = 1;
- EGD->gddone = 0;
- gdlevel = dlevel;
- if(!cansee(guard->mx, guard->my)) {
- mondead(guard);
- guard = 0;
- return;
- }
-
- pline("Suddenly one of the Vault's guards enters!");
- pmon(guard);
- do {
- pline("\"Hello stranger, who are you?\" - ");
- getlin(buf);
- } while (!letter(buf[0]));
-
- if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
- pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
- mondead(guard);
- guard = 0;
- return;
- }
- clrlin();
- pline("\"I don't know you.\"");
- if(!u.ugold)
- pline("\"Please follow me.\"");
- else {
- pline("\"Most likely all that gold was stolen from this vault.\"");
- pline("\"Please drop your gold (say d$ ) and follow me.\"");
- }
- EGD->gdx = gx;
- EGD->gdy = gy;
- EGD->fcbeg = 0;
- EGD->fakecorr[0].fx = x;
- EGD->fakecorr[0].fy = y;
- EGD->fakecorr[0].ftyp = levl[x][y].typ;
- levl[x][y].typ = DOOR;
- EGD->fcend = 1;
- }
-}
-
-gd_move(){
-int x,y,dx,dy,gx,gy,nx,ny,typ;
-struct fakecorridor *fcp;
-struct rm *crm;
- if(!guard || gdlevel != dlevel){
- impossible("Where is the guard?");
- return(2); /* died */
- }
- if(u.ugold || goldincorridor())
- return(0); /* didnt move */
- if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
- restfakecorr();
- return(0); /* didnt move */
- }
- x = guard->mx;
- y = guard->my;
- /* look around (hor & vert only) for accessible places */
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
- if(nx == x || ny == y) if(nx != x || ny != y)
- if(isok(nx,ny))
- if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
- int i;
- for(i = EGD->fcbeg; i < EGD->fcend; i++)
- if(EGD->fakecorr[i].fx == nx &&
- EGD->fakecorr[i].fy == ny)
- goto nextnxy;
- if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
- goto nextnxy;
- /* seems we found a good place to leave him alone */
- EGD->gddone = 1;
- if(ACCESSIBLE(typ)) goto newpos;
- crm->typ = (typ == SCORR) ? CORR : DOOR;
- goto proceed;
- }
- nextnxy: ;
- }
- nx = x;
- ny = y;
- gx = EGD->gdx;
- gy = EGD->gdy;
- dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
- dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
-
- while((typ = (crm = &levl[nx][ny])->typ) != 0) {
- /* in view of the above we must have IS_WALL(typ) or typ == POOL */
- /* must be a wall here */
- if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
- ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
- crm->typ = DOOR;
- goto proceed;
- }
- if(dy && nx != x) {
- nx = x; ny = y+dy;
- continue;
- }
- if(dx && ny != y) {
- ny = y; nx = x+dx; dy = 0;
- continue;
- }
- /* I don't like this, but ... */
- crm->typ = DOOR;
- goto proceed;
- }
- crm->typ = CORR;
-proceed:
- if(cansee(nx,ny)) {
- mnewsym(nx,ny);
- prl(nx,ny);
- }
- fcp = &(EGD->fakecorr[EGD->fcend]);
- if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
- fcp->fx = nx;
- fcp->fy = ny;
- fcp->ftyp = typ;
-newpos:
- if(EGD->gddone) nx = ny = 0;
- guard->mx = nx;
- guard->my = ny;
- pmon(guard);
- restfakecorr();
- return(1);
-}
-
-gddead(){
- guard = 0;
-}
-
-replgd(mtmp,mtmp2)
-struct monst *mtmp, *mtmp2;
-{
- if(mtmp == guard)
- guard = mtmp2;
-}
-
-#endif /* QUEST */
diff --git a/games/hack/hack.version.c b/games/hack/hack.version.c
deleted file mode 100644
index a6744d1..0000000
--- a/games/hack/hack.version.c
+++ /dev/null
@@ -1,16 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.version.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "date.h"
-
-doversion(){
- pline("%s 1.0.3 - last edit %s.", (
-#ifdef QUEST
- "Quest"
-#else
- "Hack"
-#endif /* QUEST */
- ), datestring);
- return(0);
-}
diff --git a/games/hack/hack.wield.c b/games/hack/hack.wield.c
deleted file mode 100644
index 7533de6..0000000
--- a/games/hack/hack.wield.c
+++ /dev/null
@@ -1,100 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.wield.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-extern struct obj zeroobj;
-
-setuwep(obj) struct obj *obj; {
- setworn(obj, W_WEP);
-}
-
-dowield()
-{
- struct obj *wep;
- int res = 0;
-
- multi = 0;
- if(!(wep = getobj("#-)", "wield"))) /* nothing */;
- else if(uwep == wep)
- pline("You are already wielding that!");
- else if(uwep && uwep->cursed)
- pline("The %s welded to your hand!",
- aobjnam(uwep, "are"));
- else if(wep == &zeroobj) {
- if(uwep == 0){
- pline("You are already empty handed.");
- } else {
- setuwep((struct obj *) 0);
- res++;
- pline("You are empty handed.");
- }
- } else if(uarms && wep->otyp == TWO_HANDED_SWORD)
- pline("You cannot wield a two-handed sword and wear a shield.");
- else if(wep->owornmask & (W_ARMOR | W_RING))
- pline("You cannot wield that!");
- else {
- setuwep(wep);
- res++;
- if(uwep->cursed)
- pline("The %s %s to your hand!",
- aobjnam(uwep, "weld"),
- (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
- else prinv(uwep);
- }
- return(res);
-}
-
-corrode_weapon(){
- if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
- if(uwep->rustfree)
- pline("Your %s not affected.", aobjnam(uwep, "are"));
- else {
- pline("Your %s!", aobjnam(uwep, "corrode"));
- uwep->spe--;
- }
-}
-
-chwepon(otmp,amount)
-struct obj *otmp;
-int amount;
-{
-char *color = (amount < 0) ? "black" : "green";
-char *time;
- if(!uwep || uwep->olet != WEAPON_SYM) {
- strange_feeling(otmp,
- (amount > 0) ? "Your hands twitch."
- : "Your hands itch.");
- return(0);
- }
-
- if(uwep->otyp == WORM_TOOTH && amount > 0) {
- uwep->otyp = CRYSKNIFE;
- pline("Your weapon seems sharper now.");
- uwep->cursed = 0;
- return(1);
- }
-
- if(uwep->otyp == CRYSKNIFE && amount < 0) {
- uwep->otyp = WORM_TOOTH;
- pline("Your weapon looks duller now.");
- return(1);
- }
-
- /* there is a (soft) upper limit to uwep->spe */
- if(amount > 0 && uwep->spe > 5 && rn2(3)) {
- pline("Your %s violently green for a while and then evaporate%s.",
- aobjnam(uwep, "glow"), plur(uwep->quan));
- while(uwep) /* let all of them disappear */
- /* note: uwep->quan = 1 is nogood if unpaid */
- useup(uwep);
- return(1);
- }
- if(!rn2(6)) amount *= 2;
- time = (amount*amount == 1) ? "moment" : "while";
- pline("Your %s %s for a %s.",
- aobjnam(uwep, "glow"), color, time);
- uwep->spe += amount;
- if(amount > 0) uwep->cursed = 0;
- return(1);
-}
diff --git a/games/hack/hack.wizard.c b/games/hack/hack.wizard.c
deleted file mode 100644
index 2065475..0000000
--- a/games/hack/hack.wizard.c
+++ /dev/null
@@ -1,192 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.wizard.c - version 1.0.3 */
-
-/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
-
-#include <sys/cdefs.h>
-__FBSDID("$FreeBSD$");
-
-#include "hack.h"
-extern struct permonst pm_wizard;
-extern struct monst *makemon();
-
-#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
-#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
-
-char wizapp[] = "@DNPTUVXcemntx";
-
-/* If he has found the Amulet, make the wizard appear after some time */
-amulet(){
- struct obj *otmp;
- struct monst *mtmp;
-
- if(!flags.made_amulet || !flags.no_of_wizards)
- return;
- /* find wizard, and wake him if necessary */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- mtmp->msleep = 0;
- if(dist(mtmp->mx,mtmp->my) > 2)
- pline(
- "You get the creepy feeling that somebody noticed your taking the Amulet."
- );
- return;
- }
-}
-
-wiz_hit(mtmp)
-struct monst *mtmp;
-{
- /* if we have stolen or found the amulet, we disappear */
- if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
- mtmp->minvent->spe == 0) {
- /* vanish -- very primitive */
- fall_down(mtmp);
- return(1);
- }
-
- /* if it is lying around someplace, we teleport to it */
- if(!carrying(AMULET_OF_YENDOR)) {
- struct obj *otmp;
-
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && !otmp->spe) {
- if((u.ux != otmp->ox || u.uy != otmp->oy) &&
- !m_at(otmp->ox, otmp->oy)) {
-
- /* teleport to it and pick it up */
- mtmp->mx = otmp->ox;
- mtmp->my = otmp->oy;
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- pmon(mtmp);
- return(0);
- }
- goto hithim;
- }
- return(0); /* we don't know where it is */
- }
-hithim:
- if(rn2(2)) { /* hit - perhaps steal */
-
- /* if hit 1/20 chance of stealing amulet & vanish
- - amulet is on level 26 again. */
- if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
- && !rn2(20) && stealamulet(mtmp))
- ;
- }
- else
- inrange(mtmp); /* try magic */
- return(0);
-}
-
-inrange(mtmp)
-struct monst *mtmp;
-{
- schar tx,ty;
-
- /* do nothing if cancelled (but make '1' say something) */
- if(mtmp->data->mlet != '1' && mtmp->mcan)
- return;
-
- /* spit fire only when both in a room or both in a corridor */
- if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
- tx = u.ux - mtmp->mx;
- ty = u.uy - mtmp->my;
- if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
- || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
- switch(mtmp->data->mlet) {
- case 'D':
- /* spit fire in the direction of @ (not nec. hitting) */
- buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- case '1':
- if(rn2(WIZSHOT)) break;
- /* if you zapped wizard with wand of cancellation,
- he has to shake off the effects before he can throw
- spells successfully. 1/2 the time they fail anyway */
- if(mtmp->mcan || rn2(2)) {
- if(canseemon(mtmp))
- pline("%s makes a gesture, then curses.",
- Monnam(mtmp));
- else
- pline("You hear mumbled cursing.");
- if(!rn2(3)) {
- mtmp->mspeed = 0;
- mtmp->minvis = 0;
- }
- if(!rn2(3))
- mtmp->mcan = 0;
- } else {
- if(canseemon(mtmp)){
- if(!rn2(6) && !Invis) {
- pline("%s hypnotizes you.", Monnam(mtmp));
- nomul(rn2(3) + 3);
- break;
- } else
- pline("%s chants an incantation.",
- Monnam(mtmp));
- } else
- pline("You hear a mumbled incantation.");
- switch(rn2(Invis ? 5 : 6)) {
- case 0:
- /* create a nasty monster from a deep level */
- /* (for the moment, 'nasty' is not implemented) */
- (void) makemon((struct permonst *)0, u.ux, u.uy);
- break;
- case 1:
- pline("\"Destroy the thief, my pets!\"");
- aggravate(); /* aggravate all the monsters */
- /* FALLTHROUGH */
- case 2:
- if (flags.no_of_wizards == 1 && rnd(5) == 0)
- /* if only 1 wizard, clone himself */
- clonewiz(mtmp);
- break;
- case 3:
- if(mtmp->mspeed == MSLOW)
- mtmp->mspeed = 0;
- else
- mtmp->mspeed = MFAST;
- break;
- case 4:
- mtmp->minvis = 1;
- break;
- case 5:
- /* Only if not Invisible */
- pline("You hear a clap of thunder!");
- /* shoot a bolt of fire or cold, or a sleep ray */
- buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
- break;
- }
- }
- }
- if(u.uhp < 1) done_in_by(mtmp);
- }
-}
-
-aggravate()
-{
- struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
- mtmp->msleep = 0;
- if(mtmp->mfroz && !rn2(5))
- mtmp->mfroz = 0;
- }
-}
-
-clonewiz(mtmp)
-struct monst *mtmp;
-{
- struct monst *mtmp2;
-
- if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
- flags.no_of_wizards = 2;
- unpmon(mtmp2);
- mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
- pmon(mtmp);
- }
-}
diff --git a/games/hack/hack.worm.c b/games/hack/hack.worm.c
deleted file mode 100644
index 81c0c06..0000000
--- a/games/hack/hack.worm.c
+++ /dev/null
@@ -1,184 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.worm.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#ifndef NOWORM
-#include "def.wseg.h"
-
-struct wseg *wsegs[32]; /* linked list, tail first */
-struct wseg *wheads[32];
-long wgrowtime[32];
-
-getwn(mtmp) struct monst *mtmp; {
-int tmp;
- for(tmp=1; tmp<32; tmp++) if(!wsegs[tmp]) {
- mtmp->wormno = tmp;
- return(1);
- }
- return(0); /* level infested with worms */
-}
-
-/* called to initialize a worm unless cut in half */
-initworm(mtmp) struct monst *mtmp; {
-struct wseg *wtmp;
-int tmp = mtmp->wormno;
- if(!tmp) return;
- wheads[tmp] = wsegs[tmp] = wtmp = newseg();
- wgrowtime[tmp] = 0;
- wtmp->wx = mtmp->mx;
- wtmp->wy = mtmp->my;
-/* wtmp->wdispl = 0; */
- wtmp->nseg = 0;
-}
-
-worm_move(mtmp) struct monst *mtmp; {
-struct wseg *wtmp, *whd;
-int tmp = mtmp->wormno;
- wtmp = newseg();
- wtmp->wx = mtmp->mx;
- wtmp->wy = mtmp->my;
- wtmp->nseg = 0;
-/* wtmp->wdispl = 0; */
- (whd = wheads[tmp])->nseg = wtmp;
- wheads[tmp] = wtmp;
- if(cansee(whd->wx,whd->wy)){
- unpmon(mtmp);
- atl(whd->wx, whd->wy, '~');
- whd->wdispl = 1;
- } else whd->wdispl = 0;
- if(wgrowtime[tmp] <= moves) {
- if(!wgrowtime[tmp]) wgrowtime[tmp] = moves + rnd(5);
- else wgrowtime[tmp] += 2+rnd(15);
- mtmp->mhpmax += 3;
- mtmp->mhp += 3;
- return;
- }
- whd = wsegs[tmp];
- wsegs[tmp] = whd->nseg;
- remseg(whd);
-}
-
-worm_nomove(mtmp) struct monst *mtmp; {
-int tmp;
-struct wseg *wtmp;
- tmp = mtmp->wormno;
- wtmp = wsegs[tmp];
- if(wtmp == wheads[tmp]) return;
- if(wtmp == 0 || wtmp->nseg == 0) panic("worm_nomove?");
- wsegs[tmp] = wtmp->nseg;
- remseg(wtmp);
- mtmp->mhp -= 3; /* mhpmax not changed ! */
-}
-
-wormdead(mtmp) struct monst *mtmp; {
-int tmp = mtmp->wormno;
-struct wseg *wtmp, *wtmp2;
- if(!tmp) return;
- mtmp->wormno = 0;
- for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp2){
- wtmp2 = wtmp->nseg;
- remseg(wtmp);
- }
- wsegs[tmp] = 0;
-}
-
-wormhit(mtmp) struct monst *mtmp; {
-int tmp = mtmp->wormno;
-struct wseg *wtmp;
- if(!tmp) return; /* worm without tail */
- for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp->nseg)
- (void) hitu(mtmp,1);
-}
-
-wormsee(tmp) unsigned tmp; {
-struct wseg *wtmp = wsegs[tmp];
- if(!wtmp) panic("wormsee: wtmp==0");
- for(; wtmp->nseg; wtmp = wtmp->nseg)
- if(!cansee(wtmp->wx,wtmp->wy) && wtmp->wdispl){
- newsym(wtmp->wx, wtmp->wy);
- wtmp->wdispl = 0;
- }
-}
-
-pwseg(wtmp) struct wseg *wtmp; {
- if(!wtmp->wdispl){
- atl(wtmp->wx, wtmp->wy, '~');
- wtmp->wdispl = 1;
- }
-}
-
-cutworm(mtmp,x,y,weptyp)
-struct monst *mtmp;
-xchar x,y;
-uchar weptyp; /* uwep->otyp or 0 */
-{
- struct wseg *wtmp, *wtmp2;
- struct monst *mtmp2;
- int tmp,tmp2;
- if(mtmp->mx == x && mtmp->my == y) return; /* hit headon */
-
- /* cutting goes best with axe or sword */
- tmp = rnd(20);
- if(weptyp == LONG_SWORD || weptyp == TWO_HANDED_SWORD ||
- weptyp == AXE) tmp += 5;
- if(tmp < 12) return;
-
- /* if tail then worm just loses a tail segment */
- tmp = mtmp->wormno;
- wtmp = wsegs[tmp];
- if(wtmp->wx == x && wtmp->wy == y){
- wsegs[tmp] = wtmp->nseg;
- remseg(wtmp);
- return;
- }
-
- /* cut the worm in two halves */
- mtmp2 = newmonst(0);
- *mtmp2 = *mtmp;
- mtmp2->mxlth = mtmp2->mnamelth = 0;
-
- /* sometimes the tail end dies */
- if(rn2(3) || !getwn(mtmp2)){
- monfree(mtmp2);
- tmp2 = 0;
- } else {
- tmp2 = mtmp2->wormno;
- wsegs[tmp2] = wsegs[tmp];
- wgrowtime[tmp2] = 0;
- }
- do {
- if(wtmp->nseg->wx == x && wtmp->nseg->wy == y){
- if(tmp2) wheads[tmp2] = wtmp;
- wsegs[tmp] = wtmp->nseg->nseg;
- remseg(wtmp->nseg);
- wtmp->nseg = 0;
- if(tmp2){
- pline("You cut the worm in half.");
- mtmp2->mhpmax = mtmp2->mhp =
- d(mtmp2->data->mlevel, 8);
- mtmp2->mx = wtmp->wx;
- mtmp2->my = wtmp->wy;
- mtmp2->nmon = fmon;
- fmon = mtmp2;
- pmon(mtmp2);
- } else {
- pline("You cut off part of the worm's tail.");
- remseg(wtmp);
- }
- mtmp->mhp /= 2;
- return;
- }
- wtmp2 = wtmp->nseg;
- if(!tmp2) remseg(wtmp);
- wtmp = wtmp2;
- } while(wtmp->nseg);
- panic("Cannot find worm segment");
-}
-
-remseg(wtmp) struct wseg *wtmp; {
- if(wtmp->wdispl)
- newsym(wtmp->wx, wtmp->wy);
- free((char *) wtmp);
-}
-#endif /* NOWORM */
diff --git a/games/hack/hack.worn.c b/games/hack/hack.worn.c
deleted file mode 100644
index f4ae772..0000000
--- a/games/hack/hack.worn.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.worn.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-struct worn {
- long w_mask;
- struct obj **w_obj;
-} worn[] = {
- { W_ARM, &uarm },
- { W_ARM2, &uarm2 },
- { W_ARMH, &uarmh },
- { W_ARMS, &uarms },
- { W_ARMG, &uarmg },
- { W_RINGL, &uleft },
- { W_RINGR, &uright },
- { W_WEP, &uwep },
- { W_BALL, &uball },
- { W_CHAIN, &uchain },
- { 0, 0 }
-};
-
-setworn(obj, mask)
-struct obj *obj;
-long mask;
-{
- struct worn *wp;
- struct obj *oobj;
-
- for(wp = worn; wp->w_mask; wp++) if(wp->w_mask & mask) {
- oobj = *(wp->w_obj);
- if(oobj && !(oobj->owornmask & wp->w_mask))
- impossible("Setworn: mask = %ld.", wp->w_mask);
- if(oobj) oobj->owornmask &= ~wp->w_mask;
- if(obj && oobj && wp->w_mask == W_ARM){
- if(uarm2) {
- impossible("Setworn: uarm2 set?");
- } else
- setworn(uarm, W_ARM2);
- }
- *(wp->w_obj) = obj;
- if(obj) obj->owornmask |= wp->w_mask;
- }
- if(uarm2 && !uarm) {
- uarm = uarm2;
- uarm2 = 0;
- uarm->owornmask ^= (W_ARM | W_ARM2);
- }
-}
-
-/* called e.g. when obj is destroyed */
-setnotworn(obj) struct obj *obj; {
- struct worn *wp;
-
- for(wp = worn; wp->w_mask; wp++)
- if(obj == *(wp->w_obj)) {
- *(wp->w_obj) = 0;
- obj->owornmask &= ~wp->w_mask;
- }
- if(uarm2 && !uarm) {
- uarm = uarm2;
- uarm2 = 0;
- uarm->owornmask ^= (W_ARM | W_ARM2);
- }
-}
diff --git a/games/hack/hack.zap.c b/games/hack/hack.zap.c
deleted file mode 100644
index fd16b3a..0000000
--- a/games/hack/hack.zap.c
+++ /dev/null
@@ -1,643 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.zap.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-extern struct obj *mkobj_at();
-extern struct monst *makemon(), *mkmon_at(), youmonst;
-struct monst *bhit();
-char *exclam();
-
-char *fl[]= {
- "magic missile",
- "bolt of fire",
- "sleep ray",
- "bolt of cold",
- "death ray"
-};
-
-/* Routines for IMMEDIATE wands. */
-/* bhitm: monster mtmp was hit by the effect of wand otmp */
-bhitm(mtmp, otmp)
-struct monst *mtmp;
-struct obj *otmp;
-{
- wakeup(mtmp);
- switch(otmp->otyp) {
- case WAN_STRIKING:
- if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
- int tmp = d(2,12);
- hit("wand", mtmp, exclam(tmp));
- mtmp->mhp -= tmp;
- if(mtmp->mhp < 1) killed(mtmp);
- } else miss("wand", mtmp);
- break;
- case WAN_SLOW_MONSTER:
- mtmp->mspeed = MSLOW;
- break;
- case WAN_SPEED_MONSTER:
- mtmp->mspeed = MFAST;
- break;
- case WAN_UNDEAD_TURNING:
- if(index(UNDEAD,mtmp->data->mlet)) {
- mtmp->mhp -= rnd(8);
- if(mtmp->mhp < 1) killed(mtmp);
- else mtmp->mflee = 1;
- }
- break;
- case WAN_POLYMORPH:
- if( newcham(mtmp,&mons[rn2(CMNUM)]) )
- objects[otmp->otyp].oc_name_known = 1;
- break;
- case WAN_CANCELLATION:
- mtmp->mcan = 1;
- break;
- case WAN_TELEPORTATION:
- rloc(mtmp);
- break;
- case WAN_MAKE_INVISIBLE:
- mtmp->minvis = 1;
- break;
-#ifdef WAN_PROBING
- case WAN_PROBING:
- mstatusline(mtmp);
- break;
-#endif /* WAN_PROBING */
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
-}
-
-bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
-struct obj *obj, *otmp; /* returns TRUE if sth was done */
-{
- int res = TRUE;
-
- if(obj == uball || obj == uchain)
- res = FALSE;
- else
- switch(otmp->otyp) {
- case WAN_POLYMORPH:
- /* preserve symbol and quantity, but turn rocks into gems */
- mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
- ? GEM_SYM : obj->olet,
- obj->ox, obj->oy) -> quan = obj->quan;
- delobj(obj);
- break;
- case WAN_STRIKING:
- if(obj->otyp == ENORMOUS_ROCK)
- fracture_rock(obj);
- else
- res = FALSE;
- break;
- case WAN_CANCELLATION:
- if(obj->spe && obj->olet != AMULET_SYM) {
- obj->known = 0;
- obj->spe = 0;
- }
- break;
- case WAN_TELEPORTATION:
- rloco(obj);
- break;
- case WAN_MAKE_INVISIBLE:
- obj->oinvis = 1;
- break;
- case WAN_UNDEAD_TURNING:
- res = revive(obj);
- break;
- case WAN_SLOW_MONSTER: /* no effect on objects */
- case WAN_SPEED_MONSTER:
-#ifdef WAN_PROBING
- case WAN_PROBING:
-#endif /* WAN_PROBING */
- res = FALSE;
- break;
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
- return(res);
-}
-
-dozap()
-{
- struct obj *obj;
- xchar zx,zy;
-
- obj = getobj("/", "zap");
- if(!obj) return(0);
- if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
- pline("Nothing Happens.");
- return(1);
- }
- if(obj->spe == 0)
- pline("You wrest one more spell from the worn-out wand.");
- if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
- return(1); /* make him pay for knowing !NODIR */
- obj->spe--;
- if(objects[obj->otyp].bits & IMMEDIATE) {
- if(u.uswallow)
- bhitm(u.ustuck, obj);
- else if(u.dz) {
- if(u.dz > 0) {
- struct obj *otmp = o_at(u.ux, u.uy);
- if(otmp)
- (void) bhito(otmp, obj);
- }
- } else
- (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
- } else {
- switch(obj->otyp){
- case WAN_LIGHT:
- litroom(TRUE);
- break;
- case WAN_SECRET_DOOR_DETECTION:
- if(!findit()) return(1);
- break;
- case WAN_CREATE_MONSTER:
- { int cnt = 1;
- if(!rn2(23)) cnt += rn2(7) + 1;
- while(cnt--)
- (void) makemon((struct permonst *) 0, u.ux, u.uy);
- }
- break;
- case WAN_WISHING:
- { char buf[BUFSZ];
- struct obj *otmp;
- extern struct obj *readobjnam(), *addinv();
- if(u.uluck + rn2(5) < 0) {
- pline("Unfortunately, nothing happens.");
- break;
- }
- pline("You may wish for an object. What do you want? ");
- getlin(buf);
- if(buf[0] == '\033') buf[0] = 0;
- otmp = readobjnam(buf);
- otmp = addinv(otmp);
- prinv(otmp);
- break;
- }
- case WAN_DIGGING:
- /* Original effect (approximately):
- * from CORR: dig until we pierce a wall
- * from ROOM: piece wall and dig until we reach
- * an ACCESSIBLE place.
- * Currently: dig for digdepth positions;
- * also down on request of Lennart Augustsson.
- */
- { struct rm *room;
- int digdepth;
- if(u.uswallow) {
- struct monst *mtmp = u.ustuck;
-
- pline("You pierce %s's stomach wall!",
- monnam(mtmp));
- mtmp->mhp = 1; /* almost dead */
- unstuck(mtmp);
- mnexto(mtmp);
- break;
- }
- if(u.dz) {
- if(u.dz < 0) {
- pline("You loosen a rock from the ceiling.");
- pline("It falls on your head!");
- losehp(1, "falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
- } else {
- dighole();
- }
- break;
- }
- zx = u.ux+u.dx;
- zy = u.uy+u.dy;
- digdepth = 8 + rn2(18);
- Tmp_at(-1, '*'); /* open call */
- while(--digdepth >= 0) {
- if(!isok(zx,zy)) break;
- room = &levl[zx][zy];
- Tmp_at(zx,zy);
- if(!xdnstair){
- if(zx < 3 || zx > COLNO-3 ||
- zy < 3 || zy > ROWNO-3)
- break;
- if(room->typ == HWALL ||
- room->typ == VWALL){
- room->typ = ROOM;
- break;
- }
- } else
- if(room->typ == HWALL || room->typ == VWALL ||
- room->typ == SDOOR || room->typ == LDOOR){
- room->typ = DOOR;
- digdepth -= 2;
- } else
- if(room->typ == SCORR || !room->typ) {
- room->typ = CORR;
- digdepth--;
- }
- mnewsym(zx,zy);
- zx += u.dx;
- zy += u.dy;
- }
- mnewsym(zx,zy); /* not always necessary */
- Tmp_at(-1,-1); /* closing call */
- break;
- }
- default:
- buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
- u.ux, u.uy, u.dx, u.dy);
- break;
- }
- if(!objects[obj->otyp].oc_name_known) {
- objects[obj->otyp].oc_name_known = 1;
- more_experienced(0,10);
- }
- }
- return(1);
-}
-
-char *
-exclam(force)
-int force;
-{
- /* force == 0 occurs e.g. with sleep ray */
- /* note that large force is usual with wands so that !! would
- require information about hand/weapon/wand */
- return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
-}
-
-hit(str,mtmp,force)
-char *str;
-struct monst *mtmp;
-char *force; /* usually either "." or "!" */
-{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
- else pline("The %s hits %s%s", str, monnam(mtmp), force);
-}
-
-miss(str,mtmp)
-char *str;
-struct monst *mtmp;
-{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
- else pline("The %s misses %s.",str,monnam(mtmp));
-}
-
-/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
- IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
- range or when a monster is hit; the monster is returned, and bhitpos
- is set to the final position of the weapon thrown; the ray of a wand
- may affect several objects and monsters on its path - for each of
- these an argument function is called. */
-/* check !u.uswallow before calling bhit() */
-
-struct monst *
-bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
-int ddx,ddy,range; /* direction and range */
-char sym; /* symbol displayed on path */
-int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
-struct obj *obj; /* 2nd arg to fhitm/fhito */
-{
- struct monst *mtmp;
- struct obj *otmp;
- int typ;
-
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
-
- if(sym) tmp_at(-1, sym); /* open call */
- while(range-- > 0) {
- bhitpos.x += ddx;
- bhitpos.y += ddy;
- typ = levl[bhitpos.x][bhitpos.y].typ;
- if(mtmp = m_at(bhitpos.x,bhitpos.y)){
- if(sym) {
- tmp_at(-1, -1); /* close call */
- return(mtmp);
- }
- (*fhitm)(mtmp, obj);
- range -= 3;
- }
- if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
- if((*fhito)(otmp, obj))
- range--;
- }
- if(!ZAP_POS(typ)) {
- bhitpos.x -= ddx;
- bhitpos.y -= ddy;
- break;
- }
- if(sym) tmp_at(bhitpos.x, bhitpos.y);
- }
-
- /* leave last symbol unless in a pool */
- if(sym)
- tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
- return(0);
-}
-
-struct monst *
-boomhit(dx,dy) {
- int i, ct;
- struct monst *mtmp;
- char sym = ')';
- extern schar xdir[], ydir[];
-
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
-
- for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
- tmp_at(-1, sym); /* open call */
- for(ct=0; ct<10; ct++) {
- if(i == 8) i = 0;
- sym = ')' + '(' - sym;
- tmp_at(-2, sym); /* change let call */
- dx = xdir[i];
- dy = ydir[i];
- bhitpos.x += dx;
- bhitpos.y += dy;
- if(mtmp = m_at(bhitpos.x, bhitpos.y)){
- tmp_at(-1,-1);
- return(mtmp);
- }
- if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
- bhitpos.x -= dx;
- bhitpos.y -= dy;
- break;
- }
- if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
- if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
- (void) thitu(10, rnd(10), "boomerang");
- break;
- } else { /* we catch it */
- tmp_at(-1,-1);
- pline("Skillfully, you catch the boomerang.");
- return(&youmonst);
- }
- }
- tmp_at(bhitpos.x, bhitpos.y);
- if(ct % 5 != 0) i++;
- }
- tmp_at(-1, -1); /* do not leave last symbol */
- return(0);
-}
-
-char
-dirlet(dx,dy) int dx,dy; {
- return
- (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
-}
-
-/* type == -1: monster spitting fire at you */
-/* type == -1,-2,-3: bolts sent out by wizard */
-/* called with dx = dy = 0 with vertical bolts */
-buzz(type,sx,sy,dx,dy)
-int type;
-xchar sx,sy;
-int dx,dy;
-{
- int abstype = abs(type);
- char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
- struct rm *lev;
- xchar range;
- struct monst *mon;
-
- if(u.uswallow) {
- int tmp;
-
- if(type < 0) return;
- tmp = zhit(u.ustuck, type);
- pline("The %s rips into %s%s",
- fltxt, monnam(u.ustuck), exclam(tmp));
- return;
- }
- if(type < 0) pru();
- range = rn1(7,7);
- Tmp_at(-1, dirlet(dx,dy)); /* open call */
- while(range-- > 0) {
- sx += dx;
- sy += dy;
- if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
- else {
- int bounce = 0;
- if(cansee(sx-dx,sy-dy))
- pline("The %s bounces!", fltxt);
- if(ZAP_POS(levl[sx][sy-dy].typ))
- bounce = 1;
- if(ZAP_POS(levl[sx-dx][sy].typ)) {
- if(!bounce || rn2(2)) bounce = 2;
- }
- switch(bounce){
- case 0:
- dx = -dx;
- dy = -dy;
- continue;
- case 1:
- dy = -dy;
- sx -= dx;
- break;
- case 2:
- dx = -dx;
- sy -= dy;
- break;
- }
- Tmp_at(-2,dirlet(dx,dy));
- continue;
- }
- if(lev->typ == POOL && abstype == 1 /* fire */) {
- range -= 3;
- lev->typ = ROOM;
- if(cansee(sx,sy)) {
- mnewsym(sx,sy);
- pline("The water evaporates.");
- } else
- pline("You hear a hissing sound.");
- }
- if((mon = m_at(sx,sy)) &&
- (type != -1 || mon->data->mlet != 'D')) {
- wakeup(mon);
- if(rnd(20) < 18 + mon->data->ac) {
- int tmp = zhit(mon,abstype);
- if(mon->mhp < 1) {
- if(type < 0) {
- if(cansee(mon->mx,mon->my))
- pline("%s is killed by the %s!",
- Monnam(mon), fltxt);
- mondied(mon);
- } else
- killed(mon);
- } else
- hit(fltxt, mon, exclam(tmp));
- range -= 2;
- } else
- miss(fltxt,mon);
- } else if(sx == u.ux && sy == u.uy) {
- nomul(0);
- if(rnd(20) < 18+u.uac) {
- int dam = 0;
- range -= 2;
- pline("The %s hits you!",fltxt);
- switch(abstype) {
- case 0:
- dam = d(2,6);
- break;
- case 1:
- if(Fire_resistance)
- pline("You don't feel hot!");
- else dam = d(6,6);
- if(!rn2(3))
- burn_scrolls();
- break;
- case 2:
- nomul(-rnd(25)); /* sleep ray */
- break;
- case 3:
- if(Cold_resistance)
- pline("You don't feel cold!");
- else dam = d(6,6);
- break;
- case 4:
- u.uhp = -1;
- }
- losehp(dam,fltxt);
- } else pline("The %s whizzes by you!",fltxt);
- stop_occupation();
- }
- if(!ZAP_POS(lev->typ)) {
- int bounce = 0, rmn;
- if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
- range--;
- if(!dx || !dy || !rn2(20)){
- dx = -dx;
- dy = -dy;
- } else {
- if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
- bounce = 1;
- if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
- if(!bounce || rn2(2))
- bounce = 2;
-
- switch(bounce){
- case 0:
- dy = -dy;
- dx = -dx;
- break;
- case 1:
- dy = -dy;
- break;
- case 2:
- dx = -dx;
- break;
- }
- Tmp_at(-2, dirlet(dx,dy));
- }
- }
- }
- Tmp_at(-1,-1);
-}
-
-zhit(mon,type) /* returns damage to mon */
-struct monst *mon;
-int type;
-{
- int tmp = 0;
-
- switch(type) {
- case 0: /* magic missile */
- tmp = d(2,6);
- break;
- case -1: /* Dragon blazing fire */
- case 1: /* fire */
- if(index("Dg", mon->data->mlet)) break;
- tmp = d(6,6);
- if(index("YF", mon->data->mlet)) tmp += 7;
- break;
- case 2: /* sleep*/
- mon->mfroz = 1;
- break;
- case 3: /* cold */
- if(index("YFgf", mon->data->mlet)) break;
- tmp = d(6,6);
- if(mon->data->mlet == 'D') tmp += 7;
- break;
- case 4: /* death*/
- if(index(UNDEAD, mon->data->mlet)) break;
- tmp = mon->mhp+1;
- break;
- }
- mon->mhp -= tmp;
- return(tmp);
-}
-
-#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
- ? 'a' + (otyp - DEAD_ACID_BLOB)\
- : '@' + (otyp - DEAD_HUMAN))
-revive(obj)
-struct obj *obj;
-{
- struct monst *mtmp;
-
- if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
- /* do not (yet) revive shopkeepers */
- /* Note: this might conceivably produce two monsters
- at the same position - strange, but harmless */
- mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
- delobj(obj);
- }
- return(!!mtmp); /* TRUE if some monster created */
-}
-
-rloco(obj)
-struct obj *obj;
-{
- int tx,ty,otx,oty;
-
- otx = obj->ox;
- oty = obj->oy;
- do {
- tx = rn1(COLNO-3,2);
- ty = rn2(ROWNO);
- } while(!goodpos(tx,ty));
- obj->ox = tx;
- obj->oy = ty;
- if(cansee(otx,oty))
- newsym(otx,oty);
-}
-
-fracture_rock(obj) /* fractured by pick-axe or wand of striking */
-struct obj *obj; /* no texts here! */
-{
- /* unpobj(obj); */
- obj->otyp = ROCK;
- obj->quan = 7 + rn2(60);
- obj->owt = weight(obj);
- obj->olet = WEAPON_SYM;
- if(cansee(obj->ox,obj->oy))
- prl(obj->ox,obj->oy);
-}
-
-burn_scrolls()
-{
- struct obj *obj, *obj2;
- int cnt = 0;
-
- for(obj = invent; obj; obj = obj2) {
- obj2 = obj->nobj;
- if(obj->olet == SCROLL_SYM) {
- cnt++;
- useup(obj);
- }
- }
- if(cnt > 1) {
- pline("Your scrolls catch fire!");
- losehp(cnt, "burning scrolls");
- } else if(cnt) {
- pline("Your scroll catches fire!");
- losehp(1, "burning scroll");
- }
-}
diff --git a/games/hack/help b/games/hack/help
deleted file mode 100644
index 24b22a5..0000000
--- a/games/hack/help
+++ /dev/null
@@ -1,132 +0,0 @@
- Welcome to HACK! ( description of version 1.0.3 )
-
- Hack is a Dungeons and Dragons like game where you (the adventurer)
-descend into the depths of the dungeon in search of the Amulet of Yendor
-(reputed to be hidden on the twentieth level). You are accompanied by a
-little dog that can help you in many ways and can be trained to do all
-sorts of things. On the way you will find useful (or useless) items, (quite
-possibly with magic properties) and assorted monsters. You attack a monster
-by trying to move into the space a monster is in (but often it is much
-wiser to leave it alone).
-
- Unlike most adventure games, which give you a verbal description of
-your location, hack gives you a visual image of the dungeon level you are on.
-
- Hack uses the following symbols:
- A to Z and a to z: monsters. You can find out what a letter
-represents by saying "/ (letter)", as in "/A", which will tell you that 'A'
-is a giant ant.
- - and | These form the walls of a room (or maze).
- . this is the floor of a room.
- # this is a corridor.
- > this is the staircase to the next level.
- < the staircase to the previous level.
- ` A large boulder.
- @ You (usually).
- ^ A trap.
- ) A weapon of some sort.
- ( Some other useful object (key, rope, dynamite, camera, ...)
- [ A suit of armor.
- % A piece of food (not necessarily healthy ...).
- / A wand.
- = A ring.
- ? A scroll.
- ! A magic potion.
- $ A pile or pot of gold.
-
-Commands:
- Hack knows the following commands:
- ? help: print this list.
- Q Quit the game.
- S Save the game.
- ! Escape to a shell.
- ^Z Suspend the game.
- < up: go up the staircase (if you are standing on it).
- > down: go down (just like up).
- kjhlyubn - go one step in the direction indicated.
- k: north (i.e., to the top of the screen),
- j: south, h: west, l: east, y: ne, u: nw, b: se, n: sw.
- KJHLYUBN - Go in that direction until you hit a wall or run
- into something.
- m (followed by one of kjhlyubn): move without picking up
- any objects.
- M (followed by one of KJHLYUBN): Move far, no pickup.
- f (followed by one of kjhlyubn): move until something
- interesting is found.
- F (followed by one of KJHLYUBN): as previous, but forking
- of corridors is not considered interesting.
- i print your inventory.
- I print selected parts of your inventory, like in
- I* - print all gems in inventory;
- IU - print all unpaid items;
- IX - print all used up items that are on your shopping bill;
- I$ - count your money.
- s search for secret doors and traps around you.
- ^ ask for the type of a trap you found earlier.
- ) ask for current wielded weapon.
- [ ask for current armor.
- = ask for current rings.
- $ count how many gold pieces you are carrying.
- . rest, do nothing.
- , pick up some things.
- : look at what is here.
- ^T teleport.
- ^R redraw the screen.
- ^P repeat last message
- (subsequent ^P's repeat earlier messages).
- / (followed by any symbol): tell what this symbol represents.
- \ tell what has been discovered.
- e eat food.
- w wield weapon. w- means: wield nothing, use bare hands.
- q drink (quaff) a potion.
- r read a scroll.
- T Takeoff armor.
- R Remove Ring.
- W Wear armor.
- P Put on a ring.
- z zap a wand.
- t throw an object or shoot an arrow.
- p pay your shopping bill.
- d drop something. d7a: drop seven items of object a.
- D Drop several things.
- In answer to the question "What kinds of things do you
- want to drop? [!%= au]" you should give zero or more
- object symbols possibly followed by 'a' and/or 'u'.
- 'a' means: drop all such objects, without asking for
- confirmation.
- 'u' means: drop only unpaid objects (when in a shop).
- a use, apply - Generic command for using a key to lock
- or unlock a door, using a camera, using a rope, etc.
- c call: name a certain object or class of objects.
- C Call: Name an individual monster.
- E Engrave: Write a message in the dust on the floor.
- E- means: use fingers for writing.
- O Set options. You will be asked to enter an option line.
- If this is empty, the current options are reported.
- Otherwise it should be a list of options separated by commas.
- Possible boolean options are: oneline, time, news, tombstone,
- rest_on_space, fixinvlet, beginner, male, female.
- They can be negated by prefixing them with '!' or "no".
- A string option is name; it supplies the answer to the question
- "Who are you?"; it may have a suffix.
- A compound option is endgame; it is followed by a description
- of what parts of the list of topscorers should be printed
- when the game is finished.
- Usually one will not want to use the 'O' command, but instead
- put a HACKOPTIONS="...." line in one's environment.
- v print version number.
-
- You can put a number before a command to repeat it that many times,
- as in "20s" or "40.".
-
- At present, some information is displayed on the bottom line.
- (It is expected that this information will go away in future versions.)
- You see on what dungeon level you are, how many hit points you have
- now (and will have when fully recovered), what your armor class is
- (the lower the better), your strength, experience level and the
- state of your stomach.
-
- Have Fun, and Good Hacking!
-
-
-
diff --git a/games/hack/hh b/games/hack/hh
deleted file mode 100644
index d777102..0000000
--- a/games/hack/hh
+++ /dev/null
@@ -1,55 +0,0 @@
-y k u Move commands:
- \|/ hykulnjb: single move in specified direction
-h-+-l HYKULNJB: repeated move in specified direction
- /|\ (until stopped by e.g. a wall)
-b j n f<dir>: fast movement in direction <dir>
- (until something interesting is seen)
- m<dir>: move without picking up objects
-
-Meta commands:
-Q quit leave the game
-S save save the game (to be continued later)
-! sh escape to some SHELL
-^Z suspend suspend the game (independent of your current suspend char)
-O set set options
-? help print information
-/ whatis give name (and sometimes more info) of specified monster
-\ known print list of what's been discovered
-v version print version number
-^R redraw redraw the screen (^R denotes the symbol CTRL/R)
-^P print repeat last message (subsequent ^P's repeat earlier messages)
-# introduces a long command; not really implemented
-
-Game commands:
-^T teleport teleport
-a apply, use use something (a key, camera, etc.)
-c call give a name to a class of objects
-d drop drop an object. d7a: drop seven items of object a.
-e eat eat something
-i invent list the inventory (all objects you are carrying)
-I invent list selected parts of the inventory
- IU: list unpaid objects
- IX: list unpaid but used up items
- I$: count your money
-p pay pay your bill
-q drink quaff a potion
-r read read a scroll
-s search search for secret doors, hidden traps and monsters
-t throw throw or shoot a weapon
-w wield wield a weapon (w- wield nothing)
-z zap zap a wand
-C name name an individual monster (e.g., baptize your dog)
-D Drop drop several things
-E Engrave write a message in the dust on the floor (E- use fingers)
-P wear put on a ring
-R remove remove a ring
-T remove take off some armor
-W wear put on some armor
-< up go up the stairs
-> down go down the stairs
-^ trap_id identify a previously found trap
-),[,= ask for current weapon, armor, rings, respectively
-$ gold count your gold
-. rest wait a moment
-, pickup pick up all you can carry
-: look look at what is here
diff --git a/games/hack/makedefs.c b/games/hack/makedefs.c
deleted file mode 100644
index add5f1b..0000000
--- a/games/hack/makedefs.c
+++ /dev/null
@@ -1,226 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* makedefs.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include <stdio.h>
-#include <string.h>
-
-/* construct definitions of object constants */
-#define LINSZ 1000
-#define STRSZ 40
-
-int fd;
-char string[STRSZ];
-
-main(argc, argv)
- int argc;
- char **argv;
-{
-int index = 0;
-int propct = 0;
-char *sp;
- if (argc != 2) {
- (void)fprintf(stderr, "usage: makedefs file\n");
- exit(1);
- }
- if ((fd = open(argv[1], 0)) < 0) {
- perror(argv[1]);
- exit(1);
- }
- skipuntil("objects[] = {");
- while(getentry()) {
- if(!*string){
- index++;
- continue;
- }
- for(sp = string; *sp; sp++)
- if(*sp == ' ' || *sp == '\t' || *sp == '-')
- *sp = '_';
- if(!strncmp(string, "RIN_", 4)){
- capitalize(string+4);
- printf("#define %s u.uprops[%d].p_flgs\n",
- string+4, propct++);
- }
- for(sp = string; *sp; sp++) capitalize(sp);
- /* avoid trouble with stupid C preprocessors */
- if(!strncmp(string, "WORTHLESS_PIECE_OF_", 19))
- printf("/* #define %s %d */\n", string, index);
- else
- printf("#define %s %d\n", string, index);
- index++;
- }
- printf("\n#define CORPSE DEAD_HUMAN\n");
- printf("#define LAST_GEM (JADE+1)\n");
- printf("#define LAST_RING %d\n", propct);
- printf("#define NROFOBJECTS %d\n", index-1);
- exit(0);
-}
-
-char line[LINSZ], *lp = line, *lp0 = line, *lpe = line;
-int eof;
-
-readline(){
-int n = read(fd, lp0, (line+LINSZ)-lp0);
- if(n < 0){
- printf("Input error.\n");
- exit(1);
- }
- if(n == 0) eof++;
- lpe = lp0+n;
-}
-
-char
-nextchar(){
- if(lp == lpe){
- readline();
- lp = lp0;
- }
- return((lp == lpe) ? 0 : *lp++);
-}
-
-skipuntil(s) char *s; {
-char *sp0, *sp1;
-loop:
- while(*s != nextchar())
- if(eof) {
- printf("Cannot skipuntil %s\n", s);
- exit(1);
- }
- if(strlen(s) > lpe-lp+1){
- char *lp1, *lp2;
- lp2 = lp;
- lp1 = lp = lp0;
- while(lp2 != lpe) *lp1++ = *lp2++;
- lp2 = lp0; /* save value */
- lp0 = lp1;
- readline();
- lp0 = lp2;
- if(strlen(s) > lpe-lp+1) {
- printf("error in skipuntil");
- exit(1);
- }
- }
- sp0 = s+1;
- sp1 = lp;
- while(*sp0 && *sp0 == *sp1) sp0++, sp1++;
- if(!*sp0){
- lp = sp1;
- return(1);
- }
- goto loop;
-}
-
-getentry(){
-int inbraces = 0, inparens = 0, stringseen = 0, commaseen = 0;
-int prefix = 0;
-char ch;
-#define NSZ 10
-char identif[NSZ], *ip;
- string[0] = string[4] = 0;
- /* read until {...} or XXX(...) followed by ,
- skip comment and #define lines
- deliver 0 on failure
- */
- while(1) {
- ch = nextchar();
- swi:
- if(letter(ch)){
- ip = identif;
- do {
- if(ip < identif+NSZ-1) *ip++ = ch;
- ch = nextchar();
- } while(letter(ch) || digit(ch));
- *ip = 0;
- while(ch == ' ' || ch == '\t') ch = nextchar();
- if(ch == '(' && !inparens && !stringseen)
- if(!strcmp(identif, "WAND") ||
- !strcmp(identif, "RING") ||
- !strcmp(identif, "POTION") ||
- !strcmp(identif, "SCROLL"))
- (void) strncpy(string, identif, 3),
- string[3] = '_',
- prefix = 4;
- }
- switch(ch) {
- case '/':
- /* watch for comment */
- if((ch = nextchar()) == '*')
- skipuntil("*/");
- goto swi;
- case '{':
- inbraces++;
- continue;
- case '(':
- inparens++;
- continue;
- case '}':
- inbraces--;
- if(inbraces < 0) return(0);
- continue;
- case ')':
- inparens--;
- if(inparens < 0) {
- printf("too many ) ?");
- exit(1);
- }
- continue;
- case '\n':
- /* watch for #define at begin of line */
- if((ch = nextchar()) == '#'){
- char pch;
- /* skip until '\n' not preceded by '\\' */
- do {
- pch = ch;
- ch = nextchar();
- } while(ch != '\n' || pch == '\\');
- continue;
- }
- goto swi;
- case ',':
- if(!inparens && !inbraces){
- if(prefix && !string[prefix])
- string[0] = 0;
- if(stringseen) return(1);
- printf("unexpected ,\n");
- exit(1);
- }
- commaseen++;
- continue;
- case '\'':
- if((ch = nextchar()) == '\\') ch = nextchar();
- if(nextchar() != '\''){
- printf("strange character denotation?\n");
- exit(1);
- }
- continue;
- case '"':
- {
- char *sp = string + prefix;
- char pch;
- int store = (inbraces || inparens)
- && !stringseen++ && !commaseen;
- do {
- pch = ch;
- ch = nextchar();
- if(store && sp < string+STRSZ)
- *sp++ = ch;
- } while(ch != '"' || pch == '\\');
- if(store) *--sp = 0;
- continue;
- }
- }
- }
-}
-
-capitalize(sp) char *sp; {
- if('a' <= *sp && *sp <= 'z') *sp += 'A'-'a';
-}
-
-letter(ch) char ch; {
- return( ('a' <= ch && ch <= 'z') ||
- ('A' <= ch && ch <= 'Z') );
-}
-
-digit(ch) char ch; {
- return( '0' <= ch && ch <= '9' );
-}
diff --git a/games/hack/pathnames.h b/games/hack/pathnames.h
deleted file mode 100644
index b4dc37c..0000000
--- a/games/hack/pathnames.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*-
- * Copyright (c) 1990, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#)pathnames.h 8.1 (Berkeley) 5/31/93
- */
-
-#define _PATH_MAIL "/usr/bin/mail"
-#define _PATH_QUEST "/var/games/questdir"
-#define _PATH_HACK "/var/games/hackdir"
-
diff --git a/games/hack/rnd.c b/games/hack/rnd.c
deleted file mode 100644
index 037b2d9..0000000
--- a/games/hack/rnd.c
+++ /dev/null
@@ -1,33 +0,0 @@
-/* rnd.c - version 1.0.2 */
-/* $FreeBSD$ */
-
-#include <stdlib.h>
-
-#define RND(x) (random() % x)
-
-rn1(x,y)
-int x,y;
-{
- return(RND(x)+y);
-}
-
-rn2(x)
-int x;
-{
- return(RND(x));
-}
-
-rnd(x)
-int x;
-{
- return(RND(x)+1);
-}
-
-d(n,x)
-int n,x;
-{
- int tmp = n;
-
- while(n--) tmp += RND(x);
- return(tmp);
-}
diff --git a/games/hack/rumors b/games/hack/rumors
deleted file mode 100644
index 9435a5f..0000000
--- a/games/hack/rumors
+++ /dev/null
@@ -1,505 +0,0 @@
-"Quit" is a four letter word.
-"So when I die, the first thing I will see in Heaven is a score list?"
--- more --
-...and rings may protect your fingers.
-...and sometimes a piercer drops by.
-A Quasit is even faster than a jaguar!
-A chameleon imitating a postman often delivers scrolls of fire.
-A chameleon imitating a postman sometimes delivers scrolls of punishment.
-A clove of garlic a day keeps your best friends away.
-A cockatrice's corpse is guaranteed to be untainted!
-A confused acid blob may attack.
-A dead lizard is a good thing to turn undead.
-A dragon is just a Snake that ate a scroll of fire.
-A fading corridor enlightens your insight.
-A glowing potion is too hot to drink.
-A good amulet may protect you against guards.
-A homunculus wouldnt want to hurt a wizard.
-A jaguar shouldn't frighten you.
-A long worm can be defined recursively. So how should you attack it?
-A long worm hits with all of its length.
-A magic vomit pump is a necessity for gourmands.
-A monstrous mind is a toy for ever.
-A nurse a day keeps the doctor away.
-A potion of blindness makes you see invisible things.
-A ring is just a wound wand.
-A ring of adornment protects against Nymphs.
-A ring of conflict is a bad thing if there is a nurse in the room.
-A ring of extra ringfinger is useless if not enchanted.
-A ring of stealth can be recognised by that it does not teleport you.
-A rope may form a trail in a maze.
-A rumour has it that rumours are just rumours.
-A scroll of enchant amulet is only useful on your way back.
-A smoky potion surely affects your vision.
-A spear might hit a nurse.
-A spear will hit an ettin.
-A staff may recharge if you drop it for awhile.
-A tin of smoked eel is a wonderful find.
-A truly wise man never plays leapfrog with a unicorn.
-A two-handed sword usually misses.
-A unicorn can be tamed only by a fair maiden.
-A visit to the Zoo is very educational; you meet interesting animals.
-A wand of deaf is a more dangerous weapon than a wand of sheep.
-A wand of vibration might bring the whole cave crashing about your ears.
-A winner never quits. A quitter never wins.
-A xan is a small animal. It doesn't reach higher than your leg.
-Acid blobs should be attacked bare-handed.
-Affairs with Nymphs are often very expensive.
-Afraid of Mimics? Try to wear a ring of true seeing.
-Afraid of falling piercers? Wear a helmet!
-After being attacked by a Harpy you have a lot of arrows.
-All monsters are created evil, but some are more evil than others.
-Always attack a floating Eye from behind!
-Always be aware of the phase of the moon!
-Always read the info about a monster before dealing with it.
-Always sweep the floor before engraving important messages.
-Amulets are hard to make. Even for a wand of wishing.
-An Umber hulk can be a confusing sight.
-An elven cloak is always the height of fashion.
-An elven cloak protects against magic.
-An ettin is hard to kill; an imp is hard to hit. See the difference?
-Any small object that is accidentally dropped will hide under a larger object.
-Are you blind? Catch a floating Eye!
-Asking about monsters may be very useful.
-Attack long worms from the rear - that is so much safer!
-Attacking an eel when there is none usually is a fatal mistake!
-Balrogs only appear on the deeper levels.
-Be careful when eating bananas. Monsters might slip on the peels.
-Be careful when eating salmon - your fingers might become greasy.
-Be careful when the moon is in its last quarter.
-Be careful when throwing a boomerang - you might hit the back of your head.
-Be nice to a nurse: put away your weapon and take off your clothes.
-Being digested is a painfully slow process.
-Better go home and hit your kids. They are just little monsters!
-Better go home and play with your kids. They are just little monsters!
-Better leave the dungeon, otherwise you might get hurt badly.
-Beware of dark rooms - they may be the Morgue.
-Beware of death rays!
-Beware of falling rocks, wear a helmet!
-Beware of hungry dogs!
-Beware of the minotaur. He's very horny!
-Beware of the potion of Nitroglycerine - it's not for the weak of heart.
-Beware of wands of instant disaster.
-Beware: there's always a chance that your wand explodes as you try to zap it!
-Beyond the 23-rd level lies a happy retirement in a room of your own.
-Blank scrolls make more interesting reading.
-Blind? Eat a carrot!
-Booksellers never read scrolls; it might carry them too far away.
-Booksellers never read scrolls; it might leave their shop unguarded.
-Changing your suit without dropping your sword? You must be kidding!
-Cockatrices might turn themselves to stone faced with a mirror.
-Consumption of home-made food is strictly forbidden in this dungeon.
-Dark gems are just coloured glass.
-Dark room? Just flash often with your camera.
-Dark room? Your chance to develop your photographs!
-Dark rooms are not *completely* dark: just wait and let your eyes adjust...
-Dead lizards protect against a cockatrice.
-Death is just around the next door.
-Death is life's way of telling you you've been fired.
-Descend in order to meet more decent monsters.
-Did you know worms had teeth?
-Didn't you forget to pay?
-Didn't you forget to pay?
-Direct a direct hit on your direct opponent, directing in the right direction.
-Do something big today: lift a boulder.
-Do you want to visit hell? Dig a *very* deep hole.
-Dogs are attracted by the smell of tripe.
-Dogs do not eat when the moon is full.
-Dogs never step on cursed items.
-Dogs of ghosts aren't angry, just hungry.
-Don't bother about money: only Leprechauns and shopkeepers are interested.
-Don't create fireballs: they might turn against you.
-Don't eat too much: you might start hiccoughing!
-Don't forget! Large dogs are MUCH harder to kill than little dogs.
-Don't play hack at your work, your boss might hit you!
-Don't swim with weapons or armour: they might rust!
-Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
-Don't throw gems. They are so precious! Besides, you might hit a roommate.
-Drinking might affect your health.
-Drop your vanity and get rid of your jewels! Pickpockets about!
-Dungeon expects every monster to do his duty.
-Dust is an armor of poor quality.
-Eat 10 cloves of garlic and keep all humans at a two-square distance.
-Eat a homunculus if you want to avoid sickness.
-Eating a Wraith is a rewarding experience!
-Eating a freezing sphere is like eating a yeti.
-Eating a killer bee is like eating a scorpion.
-Eating a tengu is like eating a Nymph.
-Eating unpaid Leprechauns may be advantageous.
-Eels hide under mud. Use a unicorn to clear the water and make them visible.
-Elven cloaks cannot rust.
-Engrave your wishes with a wand of wishing.
-Eventually all wands of striking do strike.
-Eventually you will come to admire the swift elegance of a retreating nymph.
-Ever fought with an enchanted tooth?
-Ever heard hissing outside? I *knew* you hadn't!
-Ever seen a leocrotta dancing the tengu?
-Ever slept in the arms of a homunculus?
-Ever tamed a shopkeeper?
-Ever tried digging through a Vault Guard?
-Ever tried enchanting a rope?
-Ever tried to catch a flying boomerang?
-Ever tried to put a Troll into a large box?
-Ever wondered why one would want to dip something in a potion?
-Every dog should be a domesticated one.
-Every hand has only one finger to put a ring on. You've got only two hands. So?
-Every level contains a shop; only the entrance is often hidden.
-Everybody should have tasted a scorpion at least once in his life.
-Expensive cameras have penetrating flashlights.
-Feeding the animals is strictly prohibited. The Management.
-Feeling lousy? Why don't you drink a potion of tea?
-Fiery letters might deter monsters.
-First Law of Hacking: leaving is much more difficult than entering.
-For any remedy there is a misery.
-Fourth Law of Hacking: you will find the exit at the entrance.
-Gems are the droppings of other inmates.
-Gems do get a burden.
-Genocide on shopkeepers is punishable.
-Getting Hungry? Stop wearing rings!
-Getting Hungry? Wear an amulet!
-Ghosts always empty the fridge.
-Ghosts are visible because they don't leave a trace.
-Giant beetles make giant holes in giant trees!
-Giving head to a long worm is like a long lasting reception.
-Gold is a heavy metal.
-Good day for overcoming obstacles. Try a steeplechase.
-Gossip is the opiate of the depressed.
-Hackers do it with bugs.
-Half Moon tonight. (At least it's better than no Moon at all.)
-Handle your flasks carefully - there might be a ghost inside!
-Have a good meal today: eat a minotaur.
-Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
-Hissing is a sound I hate.
-Hitting is the lingua franca in these regions.
-Humans use walking canes when they grow old.
-Hunger is a confusing experience for a dog!
-Hungry dogs are unreliable.
-Hungry? There is an abundance of food on the next level.
-Hungry? Wear an amulet!
-I doubt whether nurses are virgins.
-I guess you have never hit a postman with an Amulet of Yendor yet...
-I once knew a hacker who ate too fast and choked to death.....
-I smell a maze of twisty little passages.
-I wished, I never wished a wand of wishing. (Wishful thinking)
-If "nothing happens", something *has* happened anyway!!
-If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
-If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
-If you are being punished, it's done with a deadly weapon.
-If you are the shopkeeper you can take things for free.
-If you are too cute some monsters might be tempted to embrace you.
-If you can't learn to do it well, learn to enjoy doing it badly.
-If you need a wand of digging, kindly ask the minotaur.
-If you see nurses you better start looking somewhere for a doctor.
-If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
-If you want to feal great, you must eat something real big.
-If you want to float you'd better eat a floating eye.
-If you want to genocide nurses, genocide @'s.
-If you want to hit, use a dagger.
-If you want to rob a shop, train your dog.
-If you're afraid of trapdoors, just cover the floor with all you've got.
-If you're lost, try buying a map next time you're in a shop.
-If your ghost kills a player, it increases your score.
-Important mail? Be careful that it isn't stolen!
-Improve your environment, using a wand of rearrangement.
-In a hurry? Try a ride on a fast moving quasit!
-In a way, a scorpion is like a snake.
-In need of a rest? Quaff a potion of sickness!
-In total, there are eight sorts of shops.
-Increase mindpower: Tame your own ghost!
-Inside a shop you better take a look at the price tags before buying anything.
-It furthers one to see the great man.
-It is bad manners to use a wand in a shop.
-It is not always a good idea to whistle for your dog.
-It is said that Giant Rabbits can be tamed with carrots only.
-It is said that purple worms and trappers fill the same niche.
-It might be a good idea to offer the unicorn a ruby.
-It seems you keep overlooking a sign reading "No trespassing"!
-It would be peculiarly sad were your dog turned to stone.
-It's all a matter of life and death, so beware of the undead.
-It's bad luck to drown a postman.
-It's bad luck, being punished.
-It's easy to overlook a monster in a wood.
-It's not safe to Save.
-Jackals are intrinsically rotten.
-Just below any trapdoor there may be another one. Just keep falling!
-Keep a clear mind: quaff clear potions.
-Keep your armours away from rust.
-Keep your weaponry away from acids.
-Kicking the terminal doesn't hurt the monsters.
-Kill a unicorn and you kill your luck.
-Killer bees keep appearing till you kill their queen.
-Large dogs make larger turds than little ones.
-Latest news? Put 'net.games.hack' in your .newsrc !
-Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
-Learn how to spell. Play Hack!
-Leather armour cannot rust.
-Leprechauns are the most skilled cutpurses in this dungeon.
-Leprechauns hide their gold in a secret room.
-Let your fingers do the walking on the yulkjhnb keys.
-Let's face it: this time you're not going to win.
-Let's have a party, drink a lot of booze.
-Liquor sellers do not drink; they hate to see you twice.
-Looking for a monster -- use a staff of monster summoning.
-Looking pale? Quaff a red potion!
-M.M.Vault cashiers teleport any amount of gold to the next local branch.
-Many monsters make a murdering mob.
-Meet yourself! Commit suicide and type "hack"
-Meeting your own ghost decreases your luck considerably!
-Memory flaw - core dumped.
-Money is the root of all evil.
-Money to invest? Take it to the local branch of the Magic Memory Vault!
-Monsters come from nowhere to hit you everywhere.
-Monsters sleep because you are boring, not because they ever get tired.
-Most monsters can't swim.
-Most monsters prefer minced meat. That's why they are hitting you!
-Most rumors are just as misleading as this one.
-Much ado Nothing Happens.
-Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
-Need money? Sell your corpses to a tin factory.
-Never ask a shopkeeper for a price list.
-Never attack a guard.
-Never drop a crysknife! No, never even unwield it, until...
-Never eat with glowing hands!
-Never fight a monster: you might get killed.
-Never go into the dungeon at midnight.
-Never kick a sleeping dog.
-Never kiss an animal. It may cause kissing disease.
-Never map the labyrinth.
-Never mind the monsters hitting you: they just replace the charwomen.
-Never ride a long worm.
-Never step on a cursed engraving.
-Never swim with a camera: there's nothing to take pictures of.
-Never trust a random generator in magic fields.
-Never use a wand of death.
-Never use your best weapon to engrave a curse.
-Never vomit on a door mat.
-No easy fighting with a heavy load!
-No level contains two shops. The maze is no level. So...
-No part of this fortune may be reproduced, stored in a retrieval system, ...
-No weapon is better than a crysknife.
-Not all rumors are as misleading as this one.
-Not even a spear will hit a Xorn.
-Now what is it that cures digestion?
-Nurses are accustomed to touch naked persons: they don't harm them.
-Nurses prefer undressed hackers.
-Nymphs and nurses like beautiful rings.
-Nymphs are blondes. Are you a gentleman?
-Nymphs are very pleased when you call them by their real name: Lorelei.
-Offering a unicorn a worthless piece of glass might prove to be fatal!
-Old hackers never die: young ones do.
-Old trees sometimes fall without a warning!
-Once your little dog will be a big dog, and you will be proud of it.
-One can even choke in a fortune cookie!
-One has to leave shops before closing time.
-One homunculus a day keeps the doctor away.
-One level further down somebody is getting killed, right now.
-One wand of concentration equals eight scrolls of create monster.
-Only Today! A dramatic price-cut on slightly used wands.
-Only a Nymph knows how to unlock chains.
-Only a dragon will never get a cold from a wand of cold.
-Only a real dummy would ever call his sword 'Elbereth'.
-Only a wizard can use a magic whistle.
-Only adventurers of evil alignment think of killing their dog.
-Only cave-women can catch a unicorn. And then only with a golden rope.
-Only chaotic evils kill sleeping monsters.
-Only david can find the zoo!
-Only real trappers escape traps.
-Only real wizards can write scrolls.
-Only wizards are able to zap a wand.
-Opening a tin is difficult, especially when you are not so strong!
-Opening a tin is difficult, especially when you attempt this bare handed!
-Operation coded OVERKILL has started now.
-Orcs and killer bees share their lifestyle.
-Orcs do not procreate in dark rooms.
-PLEASE ignore previous rumour.
-Plain nymphs are harmless.
-Playing billiards pays when you are in a shop.
-Polymorphing your dog probably makes you safer.
-Praying will frighten Demons.
-Punishment is a thing you call over yourself. So why complain?
-Pursue the monsters and you will be had indeed.
-Put on a ring of teleportation: it will take you away from onslaught.
-Rays aren't boomerangs, of course, but still...
-Read the manual before entering the cave - You might get killed otherwise.
-Reading Herbert will disgust you, but in one case it might be enlightening.
-Reading Tolkien might help you.
-Reading might change your vision.
-Reading might improve your scope.
-Relying on a dog might turn you in a dog addict.
-Reward your doggie with a giant Bat.
-Ropes are made from the long, blond hairs of dead Nymphs.
-Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
-Running is good for your legs.
-Rust monsters love water. There are potions they hate, however.
-Savings do include amnesia.
-Scorpions often hide under tripe rations.
-Screw up your courage! You've screwed up everything else.
-Scrolls of fire are useful against fog clouds.
-Second Law of Hacking: first in, first out.
-Selling and rebuying a wand will recharge it.
-Shopkeepers accept creditcards, as long as you pay cash.
-Shopkeepers are vegetarians: they only eat Swedes.
-Shopkeepers can't read, so what use is engraving in a shop?
-Shopkeepers can't swim.
-Shopkeepers have incredible patience.
-Shopkeepers often have strange names.
-Shopkeepers sometimes die from old age.
-Sleeping may increase your strength.
-Snakes are often found under worthless objects.
-Some Balrogs don't attack if you offer them a ring.
-Some mazes (especially small ones) have no solutions, says man 6 maze.
-Some monsters can be tamed. I once saw a hacker with a tame Dragon!
-Some potions are quite mind-expanding.
-Some questions Sphynxes ask just *don't* have any answers.
-Sometimes "mu" is the answer.
-Sometimes monsters are more likely to fight each other than attack you.
-Sorry, no fortune this time. Better luck next cookie!
-Spare your scrolls of make-edible until it's really necessary!
-Speed Kills (The Doors)
-Spinach, carrot, and a melon - a meal fit for a nurse!
-Stay clear of the level of no return.
-Suddenly the dungeon will collapse ...
-Surprise your dog with an acid blob!
-Tainted meat is even more sickening than poison!
-Take a long worm from the rear, according to its mate it's a lot more fun.
-Tame a troll and it will learn you fighting.
-Taming a postman may cause a system security violation.
-Taming is a gradual process of excercising and rewarding.
-Telepathy is just a trick: once you know how to do it, it's easy.
-Teleportation lessens your orientation.
-The "pray" command is not yet implemented.
-The Jackal only eats bad food.
-The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
-The Leprechauns hide their treasure in a small hidden room.
-The air is positively magic in here. Better wear a negative armor.
-The best equipment for your work is, of course, the most expensive.
-The emptiness of a ghost is too heavy to bear.
-The key to this game is that there are no keys.
-The longer the wand the better.
-The moon is not the only heavenly body to influence this game.
-The postman always rings twice.
-The proof of the quivering blob is in the eating thereof.
-The secret of wands of Nothing Happens: try again!
-The use of dynamite is dangerous.
-There are better information sources than fortune cookies.
-There are monsters of softening penetration.
-There are monsters of striking charity.
-There have been people like you in here; their ghosts seek revenge on you.
-There is a VIP-lounge on this level. Only first-class travellers admitted.
-There is a big treasure hidden in the zoo!
-There is a message concealed in each fortune cookie.
-There is a trap on this level!
-There is more magic in this cave than meets the eye.
-There is no business like throw business.
-There is no harm in praising a large dog.
-There is nothing like eating a Mimic.
-There seem to be monsters of touching benevolence.
-They say a gelatinous cube can paralyse you...
-They say that Elven cloaks absorb enchantments.
-They say that a dagger hits.
-They say that a dog avoids traps.
-They say that a dog can be trained to fetch objects.
-They say that a dog never steps on a cursed object.
-They say that a spear will hit a Dragon.
-They say that a spear will hit a Xorn.
-They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
-They say that a spear will hit an ettin.
-They say that a two-handed sword misses.
-They say that a unicorn might bring you luck.
-They say that an elven cloak may be worn over your armor.
-They say that an elven cloak protects against magic.
-They say that cavemen seldom find tins in the dungeon.
-They say that dead lizards protect against a cockatrice.
-They say that killing a shopkeeper brings bad luck.
-They say that monsters never step on a scare monster scroll.
-They say that only david can find the zoo!
-They say that shopkeepers often have a large amount of money in their purse.
-They say that the owner of the dungeon might change it slightly.
-They say that the use of dynamite is dangerous.
-They say that the walls in shops are made of extra hard material.
-They say that there is a big treasure hidden in the zoo!
-They say that there is a message concealed in each fortune cookie.
-They say that there is a trap on this level!
-They say that throwing food at a wild dog might tame him.
-They say that you can meet old friends in the caves.
-They say that you can't take your pick-axe into a shop.
-They say that you cannot trust scrolls of rumour.
-They say that you need a key in order to open locked doors.
-Third Law of Hacking: the last blow counts most.
-This dungeon is restroom equipped (for your convenience).
-This fortune cookie is property of Fortune Cookies, Inc.
-This is not a fortune.
-This is the Leprechaun Law: every purse has a price.
-Throwing food at a wild dog might tame him.
-Tin openers are rare indeed.
-Tired of irritating bats? Try a scroll of silence.
-To hit or not to hit, that is the question.
-To reach heaven, escape the dungeon while wearing a ring of levitation.
-Tranquillizers might get you killed.
-Travel fast, use some magic speed!
-Tripe on its own is revolting, but with onions it's delicious!
-Try hacking in the wee hours: you will have more room.
-Try the fall back end run play against ghosts.
-Ulch, that meat was painted.
-Unwanted mail? Sell it to the bookshop!
-Vampires hate garlic.
-Vault guards always make sure you aren't a shopkeeper.
-Vault guards never disturb their Lords.
-Visitors are requested not to apply genocide to shopkeepers.
-WARNING from H.M. Govt: Quaffing may be dangerous to your health.
-Wanna fly? Eat a bat.
-Want a hint? Zap a wand of make invisible on your weapon!
-Want fun? Throw a potion in a pool and go swimming!
-Want to conserve your dead corpses? Go to the tin factory!
-Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
-Warning: end of file 'fortunes' reached.
-Warning: people who eat dragons can go to hell!!
-Watch your steps on staircases.
-Wear armor, going naked seems to offend public decency in here.
-What a pity, you cannot read it!
-What do you think is the use of dead lizards?
-What do you think would be the use of a two handed sword called "Orcrist" ?
-When a piercer drops in on you, you will be tempted to hit the ceiling!
-When in a maze follow the right wall and you will never get lost.
-When in a shop, do as shopkeepers do.
-When punished, watch your steps on the stairs!
-When you have a key, you don't have to wait for the guard.
-When you have seen one killer bee, you have seen them all.
-When your dog follows you through a trap door, don't hit it!
-Where do you think all those demons come from? From Hell, of course.
-Where do you think the hell is located? It must be deep, deep down.
-Who should ever have thought one could live from eating fog clouds?
-Why a "2" for the postman? Well, how many times does he ring?
-Why should one ever throw an egg to a cockatrice?
-Why would anybody in his sane mind engrave "Elbereth" ?
-Wish for a master key and open the Magic Memory Vault!
-Wish for a pass-key and pass all obstacles!
-Wish for a skeleton-key and open all doors!
-Wishing too much may bring you too little.
-Wizards do not sleep.
-You are heading for head-stone for sure.
-You are just the kind of bad food some monsters like to digest.
-You can always wear an elven cloak.
-You can eat what your dog can eat.
-You can get a genuine Amulet of Yendor by doing the following: -- more --
-You can't get rid of a cursed plate mail with a can-opener.
-You can't leave a shop through the back door: there ain't one!
-You cannot ride a long worm.
-You cannot trust scrolls of rumour.
-You die...
-You feel greedy and want more gold? Why don't you try digging?
-You feel like someone is pulling your leg.
-You have to outwit a Sphynx or pay her.
-You may get rich selling letters, but beware of being blackmailed!
-You may have a kick from kicking a little dog.
-You might choke on your food by eating fortune cookies.
-You might cut yourself on a long sword.
-You might trick a shopkeeper if you're invisible.
-You need a key in order to open locked doors.
-You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
-You want to regain strength? Two levels ahead is a guesthouse!
-You'll need a spear if you want to attack a Dragon.
-You've got to know how to put out a yellow light.
-Your dog can buy cheaper than you do.
-Zapping a wand of Nothing Happens doesn't harm you a bit.
-Zapping a wand of undead turning might bring your dog back to life.
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