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author | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
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committer | jkh <jkh@FreeBSD.org> | 1994-09-04 04:03:31 +0000 |
commit | d8a265c292730d37ead16d6333be10451286af8a (patch) | |
tree | cb4c99719941e9adcca318e58d903337a369d49f /games/hack | |
download | FreeBSD-src-d8a265c292730d37ead16d6333be10451286af8a.zip FreeBSD-src-d8a265c292730d37ead16d6333be10451286af8a.tar.gz |
Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh
Diffstat (limited to 'games/hack')
-rw-r--r-- | games/hack/hack.onames.h | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/games/hack/hack.onames.h b/games/hack/hack.onames.h new file mode 100644 index 0000000..c0fe81e --- /dev/null +++ b/games/hack/hack.onames.h @@ -0,0 +1,227 @@ +#define STRANGE_OBJECT 0 +#define AMULET_OF_YENDOR 1 +#define FOOD_RATION 2 +#define TRIPE_RATION 3 +#define PANCAKE 4 +#define DEAD_LIZARD 5 +#define FORTUNE_COOKIE 6 +#define CARROT 7 +#define TIN 8 +#define ORANGE 9 +#define APPLE 10 +#define PEAR 11 +#define MELON 12 +#define BANANA 13 +#define CANDY_BAR 14 +#define EGG 15 +#define CLOVE_OF_GARLIC 16 +#define LUMP_OF_ROYAL_JELLY 17 +#define DEAD_HUMAN 18 +#define DEAD_GIANT_ANT 19 +#define DEAD_GIANT_BAT 20 +#define DEAD_CENTAUR 21 +#define DEAD_DRAGON 22 +#define DEAD_FLOATING_EYE 23 +#define DEAD_FREEZING_SPHERE 24 +#define DEAD_GNOME 25 +#define DEAD_HOBGOBLIN 26 +#define DEAD_STALKER 27 +#define DEAD_JACKAL 28 +#define DEAD_KOBOLD 29 +#define DEAD_LEPRECHAUN 30 +#define DEAD_MIMIC 31 +#define DEAD_NYMPH 32 +#define DEAD_ORC 33 +#define DEAD_PURPLE_WORM 34 +#define DEAD_QUASIT 35 +#define DEAD_RUST_MONSTER 36 +#define DEAD_SNAKE 37 +#define DEAD_TROLL 38 +#define DEAD_UMBER_HULK 39 +#define DEAD_VAMPIRE 40 +#define DEAD_WRAITH 41 +#define DEAD_XORN 42 +#define DEAD_YETI 43 +#define DEAD_ZOMBIE 44 +#define DEAD_ACID_BLOB 45 +#define DEAD_GIANT_BEETLE 46 +#define DEAD_COCKATRICE 47 +#define DEAD_DOG 48 +#define DEAD_ETTIN 49 +#define DEAD_FOG_CLOUD 50 +#define DEAD_GELATINOUS_CUBE 51 +#define DEAD_HOMUNCULUS 52 +#define DEAD_IMP 53 +#define DEAD_JAGUAR 54 +#define DEAD_KILLER_BEE 55 +#define DEAD_LEOCROTTA 56 +#define DEAD_MINOTAUR 57 +#define DEAD_NURSE 58 +#define DEAD_OWLBEAR 59 +#define DEAD_PIERCER 60 +#define DEAD_QUIVERING_BLOB 61 +#define DEAD_GIANT_RAT 62 +#define DEAD_GIANT_SCORPION 63 +#define DEAD_TENGU 64 +#define DEAD_UNICORN 65 +#define DEAD_VIOLET_FUNGI 66 +#define DEAD_LONG_WORM 67 +#define DEAD_XAN 68 +#define DEAD_YELLOW_LIGHT 69 +#define DEAD_ZRUTY 70 +#define ARROW 71 +#define SLING_BULLET 72 +#define CROSSBOW_BOLT 73 +#define DART 74 +#define ROCK 75 +#define BOOMERANG 76 +#define MACE 77 +#define AXE 78 +#define FLAIL 79 +#define LONG_SWORD 80 +#define TWO_HANDED_SWORD 81 +#define DAGGER 82 +#define WORM_TOOTH 83 +#define CRYSKNIFE 84 +#define SPEAR 85 +#define BOW 86 +#define SLING 87 +#define CROSSBOW 88 +#define WHISTLE 89 +#define MAGIC_WHISTLE 90 +#define EXPENSIVE_CAMERA 91 +#define ICE_BOX 92 +#define PICK_AXE 93 +#define CAN_OPENER 94 +#define HEAVY_IRON_BALL 95 +#define IRON_CHAIN 96 +#define ENORMOUS_ROCK 97 +#define HELMET 98 +#define PLATE_MAIL 99 +#define SPLINT_MAIL 100 +#define BANDED_MAIL 101 +#define CHAIN_MAIL 102 +#define SCALE_MAIL 103 +#define RING_MAIL 104 +#define STUDDED_LEATHER_ARMOR 105 +#define LEATHER_ARMOR 106 +#define ELVEN_CLOAK 107 +#define SHIELD 108 +#define PAIR_OF_GLOVES 109 +#define POT_RESTORE_STRENGTH 110 +#define POT_BOOZE 111 +#define POT_INVISIBILITY 112 +#define POT_FRUIT_JUICE 113 +#define POT_HEALING 114 +#define POT_PARALYSIS 115 +#define POT_MONSTER_DETECTION 116 +#define POT_OBJECT_DETECTION 117 +#define POT_SICKNESS 118 +#define POT_CONFUSION 119 +#define POT_GAIN_STRENGTH 120 +#define POT_SPEED 121 +#define POT_BLINDNESS 122 +#define POT_GAIN_LEVEL 123 +#define POT_EXTRA_HEALING 124 +#define POT_LEVITATION 125 +#define SCR_MAIL 130 +#define SCR_ENCHANT_ARMOR 131 +#define SCR_DESTROY_ARMOR 132 +#define SCR_CONFUSE_MONSTER 133 +#define SCR_SCARE_MONSTER 134 +#define SCR_BLANK_PAPER 135 +#define SCR_REMOVE_CURSE 136 +#define SCR_ENCHANT_WEAPON 137 +#define SCR_DAMAGE_WEAPON 138 +#define SCR_CREATE_MONSTER 139 +#define SCR_TAMING 140 +#define SCR_GENOCIDE 141 +#define SCR_LIGHT 142 +#define SCR_TELEPORTATION 143 +#define SCR_GOLD_DETECTION 144 +#define SCR_FOOD_DETECTION 145 +#define SCR_IDENTIFY 146 +#define SCR_MAGIC_MAPPING 147 +#define SCR_AMNESIA 148 +#define SCR_FIRE 149 +#define SCR_PUNISHMENT 150 +#define WAN_LIGHT 155 +#define WAN_SECRET_DOOR_DETECTION 156 +#define WAN_CREATE_MONSTER 157 +#define WAN_WISHING 158 +#define WAN_STRIKING 159 +#define WAN_SLOW_MONSTER 160 +#define WAN_SPEED_MONSTER 161 +#define WAN_UNDEAD_TURNING 162 +#define WAN_POLYMORPH 163 +#define WAN_CANCELLATION 164 +#define WAN_TELEPORTATION 165 +#define WAN_MAKE_INVISIBLE 166 +#define WAN_DIGGING 167 +#define WAN_MAGIC_MISSILE 168 +#define WAN_FIRE 169 +#define WAN_SLEEP 170 +#define WAN_COLD 171 +#define WAN_DEATH 172 +#define Adornment u.uprops[0].p_flgs +#define RIN_ADORNMENT 176 +#define Teleportation u.uprops[1].p_flgs +#define RIN_TELEPORTATION 177 +#define Regeneration u.uprops[2].p_flgs +#define RIN_REGENERATION 178 +#define Searching u.uprops[3].p_flgs +#define RIN_SEARCHING 179 +#define See_invisible u.uprops[4].p_flgs +#define RIN_SEE_INVISIBLE 180 +#define Stealth u.uprops[5].p_flgs +#define RIN_STEALTH 181 +#define Levitation u.uprops[6].p_flgs +#define RIN_LEVITATION 182 +#define Poison_resistance u.uprops[7].p_flgs +#define RIN_POISON_RESISTANCE 183 +#define Aggravate_monster u.uprops[8].p_flgs +#define RIN_AGGRAVATE_MONSTER 184 +#define Hunger u.uprops[9].p_flgs +#define RIN_HUNGER 185 +#define Fire_resistance u.uprops[10].p_flgs +#define RIN_FIRE_RESISTANCE 186 +#define Cold_resistance u.uprops[11].p_flgs +#define RIN_COLD_RESISTANCE 187 +#define Protection_from_shape_changers u.uprops[12].p_flgs +#define RIN_PROTECTION_FROM_SHAPE_CHANGERS 188 +#define Conflict u.uprops[13].p_flgs +#define RIN_CONFLICT 189 +#define Gain_strength u.uprops[14].p_flgs +#define RIN_GAIN_STRENGTH 190 +#define Increase_damage u.uprops[15].p_flgs +#define RIN_INCREASE_DAMAGE 191 +#define Protection u.uprops[16].p_flgs +#define RIN_PROTECTION 192 +#define Warning u.uprops[17].p_flgs +#define RIN_WARNING 193 +#define Teleport_control u.uprops[18].p_flgs +#define RIN_TELEPORT_CONTROL 194 +#define DIAMOND 197 +#define RUBY 198 +#define SAPPHIRE 199 +#define EMERALD 200 +#define TURQUOISE 201 +#define AQUAMARINE 202 +#define TOURMALINE 203 +#define TOPAZ 204 +#define OPAL 205 +#define GARNET 206 +#define AMETHYST 207 +#define AGATE 208 +#define ONYX 209 +#define JASPER 210 +#define JADE 211 +/* #define WORTHLESS_PIECE_OF_BLUE_GLASS 212 */ +/* #define WORTHLESS_PIECE_OF_RED_GLASS 213 */ +/* #define WORTHLESS_PIECE_OF_YELLOW_GLASS 214 */ +/* #define WORTHLESS_PIECE_OF_GREEN_GLASS 215 */ + +#define CORPSE DEAD_HUMAN +#define LAST_GEM (JADE+1) +#define LAST_RING 19 +#define NROFOBJECTS 215 |