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author | jeff <jeff@FreeBSD.org> | 2008-03-12 06:31:06 +0000 |
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committer | jeff <jeff@FreeBSD.org> | 2008-03-12 06:31:06 +0000 |
commit | 3b1acbdce295a5ace27e22dba0ae318570aea5bf (patch) | |
tree | 20ec4b3ab190fc07828f6c3f536e039ecdead59a /games/factor | |
parent | ce12a09ced75026eed87f8a2a64d05ba98bb98d3 (diff) | |
download | FreeBSD-src-3b1acbdce295a5ace27e22dba0ae318570aea5bf.zip FreeBSD-src-3b1acbdce295a5ace27e22dba0ae318570aea5bf.tar.gz |
- Pass the priority argument from *sleep() into sleepq and down into
sched_sleep(). This removes extra thread_lock() acquisition and
allows the scheduler to decide what to do with the static boost.
- Change the priority arguments to cv_* to match sleepq/msleep/etc.
where 0 means no priority change. Catch -1 in cv_broadcastpri() and
convert it to 0 for now.
- Set a flag when sleeping in a way that is compatible with swapping
since direct priority comparisons are meaningless now.
- Add a sysctl to ule, kern.sched.static_boost, that defaults to on which
controls the boost behavior. Turning it off gives better performance
in some workloads but needs more investigation.
- While we're modifying sleepq, change signal and broadcast to both
return with the lock held as the lock was held on enter.
Reviewed by: jhb, peter
Diffstat (limited to 'games/factor')
0 files changed, 0 insertions, 0 deletions