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authorjeff <jeff@FreeBSD.org>2008-03-12 06:31:06 +0000
committerjeff <jeff@FreeBSD.org>2008-03-12 06:31:06 +0000
commit3b1acbdce295a5ace27e22dba0ae318570aea5bf (patch)
tree20ec4b3ab190fc07828f6c3f536e039ecdead59a /games/factor
parentce12a09ced75026eed87f8a2a64d05ba98bb98d3 (diff)
downloadFreeBSD-src-3b1acbdce295a5ace27e22dba0ae318570aea5bf.zip
FreeBSD-src-3b1acbdce295a5ace27e22dba0ae318570aea5bf.tar.gz
- Pass the priority argument from *sleep() into sleepq and down into
sched_sleep(). This removes extra thread_lock() acquisition and allows the scheduler to decide what to do with the static boost. - Change the priority arguments to cv_* to match sleepq/msleep/etc. where 0 means no priority change. Catch -1 in cv_broadcastpri() and convert it to 0 for now. - Set a flag when sleeping in a way that is compatible with swapping since direct priority comparisons are meaningless now. - Add a sysctl to ule, kern.sched.static_boost, that defaults to on which controls the boost behavior. Turning it off gives better performance in some workloads but needs more investigation. - While we're modifying sleepq, change signal and broadcast to both return with the lock held as the lock was held on enter. Reviewed by: jhb, peter
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