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author | dim <dim@FreeBSD.org> | 2011-02-20 12:57:14 +0000 |
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committer | dim <dim@FreeBSD.org> | 2011-02-20 12:57:14 +0000 |
commit | cbb70ce070d220642b038ea101d9c0f9fbf860d6 (patch) | |
tree | d2b61ce94e654cb01a254d2195259db5f9cc3f3c /docs/GettingStartedVS.html | |
parent | 4ace901e87dac5bbbac78ed325e75462e48e386e (diff) | |
download | FreeBSD-src-cbb70ce070d220642b038ea101d9c0f9fbf860d6.zip FreeBSD-src-cbb70ce070d220642b038ea101d9c0f9fbf860d6.tar.gz |
Vendor import of llvm trunk r126079:
http://llvm.org/svn/llvm-project/llvm/trunk@126079
Diffstat (limited to 'docs/GettingStartedVS.html')
-rw-r--r-- | docs/GettingStartedVS.html | 322 |
1 files changed, 138 insertions, 184 deletions
diff --git a/docs/GettingStartedVS.html b/docs/GettingStartedVS.html index e467e08..b6aa4c6 100644 --- a/docs/GettingStartedVS.html +++ b/docs/GettingStartedVS.html @@ -14,26 +14,19 @@ <ul> <li><a href="#overview">Overview</a> - <li><a href="#quickstart">Getting Started Quickly (A Summary)</a> <li><a href="#requirements">Requirements</a> <ol> <li><a href="#hardware">Hardware</a> <li><a href="#software">Software</a> </ol></li> - - <li><a href="#starting">Getting Started with LLVM</a> - <ol> - <li><a href="#terminology">Terminology and Notation</a> - <li><a href="#objfiles">The Location of LLVM Object Files</a> - </ol></li> - + <li><a href="#quickstart">Getting Started</a> <li><a href="#tutorial">An Example Using the LLVM Tool Chain</a> <li><a href="#problems">Common Problems</a> <li><a href="#links">Links</a> </ul> <div class="doc_author"> - <p>Written by: + <p>Written by: <a href="mailto:jeffc@jolt-lang.org">Jeff Cohen</a> </p> </div> @@ -47,26 +40,30 @@ <div class="doc_text"> - <p>The Visual Studio port at this time is experimental. It is suitable for - use only if you are writing your own compiler front end or otherwise have a - need to dynamically generate machine code. The JIT and interpreter are - functional, but it is currently not possible to generate assembly code which - is then assembled into an executable. You can indirectly create executables - by using the C back end.</p> - - <p>To emphasize, there is no C/C++ front end currently available. - <tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped using VC++. - Eventually there should be a <tt>llvm-gcc</tt> based on Cygwin or MinGW that - is usable. There is also the option of generating bitcode files on Unix and - copying them over to Windows. But be aware the odds of linking C++ code - compiled with <tt>llvm-gcc</tt> with code compiled with VC++ is essentially - zero.</p> - - <p>The LLVM test suite cannot be run on the Visual Studio port at this + <p>Welcome to LLVM on Windows! This document only covers LLVM on Windows using + Visual Studio, not mingw or cygwin. In order to get started, you first need to + know some basic information.</p> + + <p>There are many different projects that compose LLVM. The first is the LLVM + suite. This contains all of the tools, libraries, and header files needed to + use the low level virtual machine. It contains an assembler, disassembler, + bitcode analyzer and bitcode optimizer. It also contains a test suite that can + be used to test the LLVM tools.</p> + + <p>Another useful project on Windows is + <a href="http://clang.llvm.org/">clang</a>. Clang is a C family + ([Objective]C/C++) compiler. Clang mostly works on Windows, but does not + currently understand all of the Microsoft extensions to C and C++. Because of + this, clang cannot parse the C++ standard library included with Visual Studio, + nor parts of the Windows Platform SDK. However, most standard C programs do + compile. Clang can be used to emit bitcode, directly emit object files or + even linked executables using Visual Studio's <tt>link.exe</tt></p> + + <p>The large LLVM test suite cannot be run on the Visual Studio port at this time.</p> <p>Most of the tools build and work. <tt>bugpoint</tt> does build, but does - not work. The other tools 'should' work, but have not been fully tested.</p> + not work.</p> <p>Additional information about the LLVM directory structure and tool chain can be found on the main <a href="GettingStarted.html">Getting Started</a> @@ -76,89 +73,6 @@ <!-- *********************************************************************** --> <div class="doc_section"> - <a name="quickstart"><b>Getting Started Quickly (A Summary)</b></a> -</div> -<!-- *********************************************************************** --> - -<div class="doc_text"> - -<p>Here's the short story for getting up and running quickly with LLVM:</p> - -<ol> - <li>Read the documentation.</li> - <li>Seriously, read the documentation.</li> - <li>Remember that you were warned twice about reading the documentation.</li> - - <li>Get the Source Code - <ul> - <li>With the distributed files: - <ol> - <li><tt>cd <i>where-you-want-llvm-to-live</i></tt> - <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt> - <i> or use WinZip</i> - <li><tt>cd llvm</tt></li> - </ol></li> - - <li>With anonymous Subversion access: - <ol> - <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li> - <li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top - </tt></li> - <li><tt>make checkout MODULE=llvm</tt> - <li><tt>cd llvm</tt></li> - </ol></li> - </ul></li> - - <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date - project files: - <ul><li>This step is currently optional as LLVM does still come with a - normal Visual Studio solution file, but it is not always kept up-to-date - and will soon be deprecated in favor of the multi-platform generator - CMake.</li> - <li>If CMake is installed then the most simple way is to just start the - CMake GUI, select the directory where you have LLVM extracted to, and - the default options should all be fine. The one option you may really - want to change, regardless of anything else, might be the - CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once - compiling is complete.</li> - <li>If you use CMake to generate the Visual Studio solution and project - files, then the Solution will have a few extra options compared to the - current included one. The projects may still be built individually, but - to build them all do not just select all of them in batch build (as some - are meant as configuration projects), but rather select and build just - the ALL_BUILD project to build everything, or the INSTALL project, which - first builds the ALL_BUILD project, then installs the LLVM headers, libs, - and other useful things to the directory set by the CMAKE_INSTALL_PREFIX - setting when you first configured CMake.</li> - </ul> - </li> - - <li>Start Visual Studio - <ul> - <li>If you did not use CMake, then simply double click on the solution - file <tt>llvm/win32/llvm.sln</tt>.</li> - <li>If you used CMake, then the directory you created the project files, - the root directory will have an <tt>llvm.sln</tt> file, just - double-click on that to open Visual Studio.</li> - </ul></li> - - <li>Build the LLVM Suite: - <ul> - <li>Simply build the solution.</li> - <li>The Fibonacci project is a sample program that uses the JIT. Modify - the project's debugging properties to provide a numeric command line - argument. The program will print the corresponding fibonacci value.</li> - </ul></li> - -</ol> - -<p>It is strongly encouraged that you get the latest version from Subversion as -changes are continually making the VS support better.</p> - -</div> - -<!-- *********************************************************************** --> -<div class="doc_section"> <a name="requirements"><b>Requirements</b></a> </div> <!-- *********************************************************************** --> @@ -178,7 +92,7 @@ changes are continually making the VS support better.</p> <div class="doc_text"> - <p>Any system that can adequately run Visual Studio .NET 2005 SP1 is fine. + <p>Any system that can adequately run Visual Studio .NET 2005 SP1 is fine. The LLVM source tree and object files, libraries and executables will consume approximately 3GB.</p> @@ -190,75 +104,126 @@ changes are continually making the VS support better.</p> <p>You will need Visual Studio .NET 2005 SP1 or higher. The VS2005 SP1 beta and the normal VS2005 still have bugs that are not completely - compatible. VS2003 would work except (at last check) it has a bug with - friend classes that you can work-around with some minor code rewriting - (and please submit a patch if you do). Earlier versions of Visual Studio - do not support the C++ standard well enough and will not work.</p> - + compatible. Earlier versions of Visual Studio do not support the C++ standard + well enough and will not work.</p> + <p>You will also need the <a href="http://www.cmake.org/">CMake</a> build system since it generates the project files you will use to build with.</p> - <p> - Do not install the LLVM directory tree into a path containing spaces (e.g. + <p>If you would like to run the LLVM tests you will need + <a href="http://www.python.org/">Python</a>. Versions 2.4-2.7 are known to + work. You will need <a href="http://gnuwin32.sourceforge.net/">"GnuWin32"</a> + tools, too.</p> + + <p>Do not install the LLVM directory tree into a path containing spaces (e.g. C:\Documents and Settings\...) as the configure step will fail.</p> </div> <!-- *********************************************************************** --> <div class="doc_section"> - <a name="starting"><b>Getting Started with LLVM</b></a> + <a name="quickstart"><b>Getting Started</b></a> </div> <!-- *********************************************************************** --> <div class="doc_text"> -<p>The remainder of this guide is meant to get you up and running with -LLVM using Visual Studio and to give you some basic information about the LLVM -environment.</p> +<p>Here's the short story for getting up and running quickly with LLVM:</p> -</div> +<ol> + <li>Read the documentation.</li> + <li>Seriously, read the documentation.</li> + <li>Remember that you were warned twice about reading the documentation.</li> -<!-- ======================================================================= --> -<div class="doc_subsection"> - <a name="terminology">Terminology and Notation</a> -</div> + <li>Get the Source Code + <ul> + <li>With the distributed files: + <ol> + <li><tt>cd <i>where-you-want-llvm-to-live</i></tt> + <li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt> + <i> or use WinZip</i> + <li><tt>cd llvm</tt></li> + </ol></li> -<div class="doc_text"> + <li>With anonymous Subversion access: + <ol> + <li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li> + <li><tt>svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</tt></li> + <li><tt>cd llvm</tt></li> + </ol></li> + </ul></li> -<p>Throughout this manual, the following names are used to denote paths -specific to the local system and working environment. <i>These are not -environment variables you need to set but just strings used in the rest -of this document below</i>. In any of the examples below, simply replace -each of these names with the appropriate pathname on your local system. -All these paths are absolute:</p> + <li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date + project files: + <ul> + <li>Once CMake is installed then the simplest way is to just start the + CMake GUI, select the directory where you have LLVM extracted to, and the + default options should all be fine. One option you may really want to + change, regardless of anything else, might be the CMAKE_INSTALL_PREFIX + setting to select a directory to INSTALL to once compiling is complete, + although installation is not mandatory for using LLVM. Another important + option is LLVM_TARGETS_TO_BUILD, which controls the LLVM target + architectures that are included on the build. + <li>See the <a href="CMake.html">LLVM CMake guide</a> for + detailed information about how to configure the LLVM + build.</li> + </ul> + </li> -<dl> - <dt>SRC_ROOT</dt> - <dd><p>This is the top level directory of the LLVM source tree.</p></dd> + <li>Start Visual Studio + <ul> + <li>In the directory you created the project files will have + an <tt>llvm.sln</tt> file, just double-click on that to open + Visual Studio.</li> + </ul></li> - <dt>OBJ_ROOT</dt> - <dd><p>This is the top level directory of the LLVM object tree (i.e. the - tree where object files and compiled programs will be placed. It is - fixed at SRC_ROOT/win32).</p></dd> -</dl> + <li>Build the LLVM Suite: + <ul> + <li>The projects may still be built individually, but + to build them all do not just select all of them in batch build (as some + are meant as configuration projects), but rather select and build just + the ALL_BUILD project to build everything, or the INSTALL project, which + first builds the ALL_BUILD project, then installs the LLVM headers, libs, + and other useful things to the directory set by the CMAKE_INSTALL_PREFIX + setting when you first configured CMake.</li> + <li>The Fibonacci project is a sample program that uses the JIT. + Modify the project's debugging properties to provide a numeric + command line argument or run it from the command line. The + program will print the corresponding fibonacci value.</li> + </ul></li> -</div> + <li>Test LLVM on Visual Studio: + <ul> + <li>If %PATH% does not contain GnuWin32, you may specify LLVM_LIT_TOOLS_DIR + on CMake for the path to GnuWin32.</li> + <li>You can run LLVM tests to build the project "check".</li> + </ul> + </li> -<!-- ======================================================================= --> -<div class="doc_subsection"> - <a name="objfiles">The Location of LLVM Object Files</a> + <!-- FIXME: Is it up-to-date? --> + <li>Test LLVM: + <ul> + <li>The LLVM tests can be run by <tt>cd</tt>ing to the llvm source directory + and running: + +<div class="doc_code"> +<pre> +% llvm-lit test +</pre> </div> -<div class="doc_text"> + <p>Note that quite a few of these test will fail.</p> + </li> - <p>The object files are placed under <tt>OBJ_ROOT/Debug</tt> for debug builds - and <tt>OBJ_ROOT/Release</tt> for release (optimized) builds. These include - both executables and libararies that your application can link against.</p> + <li>A specific test or test directory can be run with:</li> - <p>The files that <tt>configure</tt> would create when building on Unix are - created by the <tt>Configure</tt> project and placed in - <tt>OBJ_ROOT/llvm</tt>. You application must have OBJ_ROOT in its include - search path just before <tt>SRC_ROOT/include</tt>.</p> +<div class="doc_code"> +<pre> +% llvm-lit test/path/to/test +</pre> +</div> + +</ol> </div> @@ -286,7 +251,7 @@ int main() { <div class="doc_code"> <pre> -% llvm-gcc -c hello.c -emit-llvm -o hello.bc +% clang -c hello.c -emit-llvm -o hello.bc </pre> </div> @@ -295,23 +260,27 @@ int main() { facilities that it required. You can execute this file directly using <tt>lli</tt> tool, compile it to native assembly with the <tt>llc</tt>, optimize or analyze it further with the <tt>opt</tt> tool, etc.</p> - - <p><b>Note: while you cannot do this step on Windows, you can do it on a - Unix system and transfer <tt>hello.bc</tt> to Windows. Important: - transfer as a binary file!</b></p></li> + + <p>Alternatively you can directly output an executable with clang with: + </p> + +<div class="doc_code"> +<pre> +% clang hello.c -o hello.exe +</pre> +</div> + + <p>The <tt>-o hello.exe</tt> is required because clang currently outputs + <tt>a.out</tt> when neither <tt>-o</tt> nor <tt>-c</tt> are given.</p> <li><p>Run the program using the just-in-time compiler:</p> - + <div class="doc_code"> <pre> % lli hello.bc </pre> </div> - <p>Note: this will only work for trivial C programs. Non-trivial programs - (and any C++ program) will have dependencies on the GCC runtime that - won't be satisfied by the Microsoft runtime libraries.</p></li> - <li><p>Use the <tt>llvm-dis</tt> utility to take a look at the LLVM assembly code:</p> @@ -321,31 +290,27 @@ int main() { </pre> </div></li> - <li><p>Compile the program to C using the LLC code generator:</p> + <li><p>Compile the program to object code using the LLC code generator:</p> <div class="doc_code"> <pre> -% llc -march=c hello.bc +% llc -filetype=obj hello.bc </pre> </div></li> - <li><p>Compile to binary using Microsoft C:</p> + <li><p>Link to binary using Microsoft link:</p> <div class="doc_code"> <pre> -% cl hello.cbe.c +% link hello.obj -defaultlib:libcmt </pre> </div> - <p>Note: this will only work for trivial C programs. Non-trivial programs - (and any C++ program) will have dependencies on the GCC runtime that won't - be satisfied by the Microsoft runtime libraries.</p></li> - <li><p>Execute the native code program:</p> <div class="doc_code"> <pre> -% hello.cbe.exe +% hello.exe </pre> </div></li> </ol> @@ -360,17 +325,6 @@ int main() { <div class="doc_text"> - <ul> - <li>In Visual C++, if you are linking with the x86 target statically, the - linker will remove the x86 target library from your generated executable or - shared library because there are no references to it. You can force the - linker to include these references by using - <tt>"/INCLUDE:_X86TargetMachineModule"</tt> when linking. In the Visual - Studio IDE, this can be added in -<tt>Project Properties->Linker->Input->Force Symbol References</tt>. - </li> - </ul> - <p>If you are having problems building or using LLVM, or if you have any other general questions about LLVM, please consult the <a href="FAQ.html">Frequently Asked Questions</a> page.</p> @@ -411,7 +365,7 @@ out:</p> <a href="mailto:jeffc@jolt-lang.org">Jeff Cohen</a><br> <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br> - Last modified: $Date: 2010-05-07 02:28:04 +0200 (Fri, 07 May 2010) $ + Last modified: $Date: 2011-02-09 05:19:28 +0100 (Wed, 09 Feb 2011) $ </address> </body> </html> |