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authordim <dim@FreeBSD.org>2014-03-21 17:53:59 +0000
committerdim <dim@FreeBSD.org>2014-03-21 17:53:59 +0000
commit9cedb8bb69b89b0f0c529937247a6a80cabdbaec (patch)
treec978f0e9ec1ab92dc8123783f30b08a7fd1e2a39 /contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h
parent03fdc2934eb61c44c049a02b02aa974cfdd8a0eb (diff)
downloadFreeBSD-src-9cedb8bb69b89b0f0c529937247a6a80cabdbaec.zip
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MFC 261991:
Upgrade our copy of llvm/clang to 3.4 release. This version supports all of the features in the current working draft of the upcoming C++ standard, provisionally named C++1y. The code generator's performance is greatly increased, and the loop auto-vectorizer is now enabled at -Os and -O2 in addition to -O3. The PowerPC backend has made several major improvements to code generation quality and compile time, and the X86, SPARC, ARM32, Aarch64 and SystemZ backends have all seen major feature work. Release notes for llvm and clang can be found here: <http://llvm.org/releases/3.4/docs/ReleaseNotes.html> <http://llvm.org/releases/3.4/tools/clang/docs/ReleaseNotes.html> MFC 262121 (by emaste): Update lldb for clang/llvm 3.4 import This commit largely restores the lldb source to the upstream r196259 snapshot with the addition of threaded inferior support and a few bug fixes. Specific upstream lldb revisions restored include: SVN git 181387 779e6ac 181703 7bef4e2 182099 b31044e 182650 f2dcf35 182683 0d91b80 183862 15c1774 183929 99447a6 184177 0b2934b 184948 4dc3761 184954 007e7bc 186990 eebd175 Sponsored by: DARPA, AFRL MFC 262186 (by emaste): Fix mismerge in r262121 A break statement was lost in the merge. The error had no functional impact, but restore it to reduce the diff against upstream. MFC 262303: Pull in r197521 from upstream clang trunk (by rdivacky): Use the integrated assembler by default on FreeBSD/ppc and ppc64. Requested by: jhibbits MFC 262611: Pull in r196874 from upstream llvm trunk: Fix a crash that occurs when PWD is invalid. MCJIT needs to be able to run in hostile environments, even when PWD is invalid. There's no need to crash MCJIT in this case. The obvious fix is to simply leave MCContext's CompilationDir empty when PWD can't be determined. This way, MCJIT clients, and other clients that link with LLVM don't need a valid working directory. If we do want to guarantee valid CompilationDir, that should be done only for clients of getCompilationDir(). This is as simple as checking for an empty string. The only current use of getCompilationDir is EmitGenDwarfInfo, which won't conceivably run with an invalid working dir. However, in the purely hypothetically and untestable case that this happens, the AT_comp_dir will be omitted from the compilation_unit DIE. This should help fix assertions occurring with ports-mgmt/tinderbox, when it is using jails, and sometimes invalidates clang's current working directory. Reported by: decke MFC 262809: Pull in r203007 from upstream clang trunk: Don't produce an alias between destructors with different calling conventions. Fixes pr19007. (Please note that is an LLVM PR identifier, not a FreeBSD one.) This should fix Firefox and/or libxul crashes (due to problems with regparm/stdcall calling conventions) on i386. Reported by: multiple users on freebsd-current PR: bin/187103 MFC 263048: Repair recognition of "CC" as an alias for the C++ compiler, since it was silently broken by upstream for a Windows-specific use-case. Apparently some versions of CMake still rely on this archaic feature... Reported by: rakuco MFC 263049: Garbage collect the old way of adding the libstdc++ include directories in clang's InitHeaderSearch.cpp. This has been superseded by David Chisnall's commit in r255321. Moreover, if libc++ is used, the libstdc++ include directories should not be in the search path at all. These directories are now only used if you pass -stdlib=libstdc++.
Diffstat (limited to 'contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h')
-rw-r--r--contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h244
1 files changed, 230 insertions, 14 deletions
diff --git a/contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h b/contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h
index 8c4bf6e..86b478b 100644
--- a/contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h
+++ b/contrib/llvm/lib/ExecutionEngine/MCJIT/MCJIT.h
@@ -10,49 +10,253 @@
#ifndef LLVM_LIB_EXECUTIONENGINE_MCJIT_H
#define LLVM_LIB_EXECUTIONENGINE_MCJIT_H
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/ObjectCache.h"
+#include "llvm/ExecutionEngine/ObjectImage.h"
#include "llvm/ExecutionEngine/RuntimeDyld.h"
-#include "llvm/PassManager.h"
+#include "llvm/IR/Module.h"
namespace llvm {
+class MCJIT;
-class ObjectImage;
+// This is a helper class that the MCJIT execution engine uses for linking
+// functions across modules that it owns. It aggregates the memory manager
+// that is passed in to the MCJIT constructor and defers most functionality
+// to that object.
+class LinkingMemoryManager : public RTDyldMemoryManager {
+public:
+ LinkingMemoryManager(MCJIT *Parent, RTDyldMemoryManager *MM)
+ : ParentEngine(Parent), ClientMM(MM) {}
+
+ virtual uint64_t getSymbolAddress(const std::string &Name);
+
+ // Functions deferred to client memory manager
+ virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
+ unsigned SectionID, StringRef SectionName) {
+ return ClientMM->allocateCodeSection(Size, Alignment, SectionID, SectionName);
+ }
+
+ virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
+ unsigned SectionID, StringRef SectionName,
+ bool IsReadOnly) {
+ return ClientMM->allocateDataSection(Size, Alignment,
+ SectionID, SectionName, IsReadOnly);
+ }
+
+ virtual void notifyObjectLoaded(ExecutionEngine *EE,
+ const ObjectImage *Obj) {
+ ClientMM->notifyObjectLoaded(EE, Obj);
+ }
+
+ virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size) {
+ ClientMM->registerEHFrames(Addr, LoadAddr, Size);
+ }
+
+ virtual void deregisterEHFrames(uint8_t *Addr,
+ uint64_t LoadAddr,
+ size_t Size) {
+ ClientMM->deregisterEHFrames(Addr, LoadAddr, Size);
+ }
+
+ virtual bool finalizeMemory(std::string *ErrMsg = 0) {
+ return ClientMM->finalizeMemory(ErrMsg);
+ }
-// FIXME: This makes all kinds of horrible assumptions for the time being,
-// like only having one module, not needing to worry about multi-threading,
-// blah blah. Purely in get-it-up-and-limping mode for now.
+private:
+ MCJIT *ParentEngine;
+ OwningPtr<RTDyldMemoryManager> ClientMM;
+};
+
+// About Module states: added->loaded->finalized.
+//
+// The purpose of the "added" state is having modules in standby. (added=known
+// but not compiled). The idea is that you can add a module to provide function
+// definitions but if nothing in that module is referenced by a module in which
+// a function is executed (note the wording here because it's not exactly the
+// ideal case) then the module never gets compiled. This is sort of lazy
+// compilation.
+//
+// The purpose of the "loaded" state (loaded=compiled and required sections
+// copied into local memory but not yet ready for execution) is to have an
+// intermediate state wherein clients can remap the addresses of sections, using
+// MCJIT::mapSectionAddress, (in preparation for later copying to a new location
+// or an external process) before relocations and page permissions are applied.
+//
+// It might not be obvious at first glance, but the "remote-mcjit" case in the
+// lli tool does this. In that case, the intermediate action is taken by the
+// RemoteMemoryManager in response to the notifyObjectLoaded function being
+// called.
class MCJIT : public ExecutionEngine {
MCJIT(Module *M, TargetMachine *tm, RTDyldMemoryManager *MemMgr,
bool AllocateGVsWithCode);
+ typedef llvm::SmallPtrSet<Module *, 4> ModulePtrSet;
+
+ class OwningModuleContainer {
+ public:
+ OwningModuleContainer() {
+ }
+ ~OwningModuleContainer() {
+ freeModulePtrSet(AddedModules);
+ freeModulePtrSet(LoadedModules);
+ freeModulePtrSet(FinalizedModules);
+ }
+
+ ModulePtrSet::iterator begin_added() { return AddedModules.begin(); }
+ ModulePtrSet::iterator end_added() { return AddedModules.end(); }
+
+ ModulePtrSet::iterator begin_loaded() { return LoadedModules.begin(); }
+ ModulePtrSet::iterator end_loaded() { return LoadedModules.end(); }
+
+ ModulePtrSet::iterator begin_finalized() { return FinalizedModules.begin(); }
+ ModulePtrSet::iterator end_finalized() { return FinalizedModules.end(); }
+
+ void addModule(Module *M) {
+ AddedModules.insert(M);
+ }
+
+ bool removeModule(Module *M) {
+ return AddedModules.erase(M) || LoadedModules.erase(M) ||
+ FinalizedModules.erase(M);
+ }
+
+ bool hasModuleBeenAddedButNotLoaded(Module *M) {
+ return AddedModules.count(M) != 0;
+ }
+
+ bool hasModuleBeenLoaded(Module *M) {
+ // If the module is in either the "loaded" or "finalized" sections it
+ // has been loaded.
+ return (LoadedModules.count(M) != 0 ) || (FinalizedModules.count(M) != 0);
+ }
+
+ bool hasModuleBeenFinalized(Module *M) {
+ return FinalizedModules.count(M) != 0;
+ }
+
+ bool ownsModule(Module* M) {
+ return (AddedModules.count(M) != 0) || (LoadedModules.count(M) != 0) ||
+ (FinalizedModules.count(M) != 0);
+ }
+
+ void markModuleAsLoaded(Module *M) {
+ // This checks against logic errors in the MCJIT implementation.
+ // This function should never be called with either a Module that MCJIT
+ // does not own or a Module that has already been loaded and/or finalized.
+ assert(AddedModules.count(M) &&
+ "markModuleAsLoaded: Module not found in AddedModules");
+
+ // Remove the module from the "Added" set.
+ AddedModules.erase(M);
+
+ // Add the Module to the "Loaded" set.
+ LoadedModules.insert(M);
+ }
+
+ void markModuleAsFinalized(Module *M) {
+ // This checks against logic errors in the MCJIT implementation.
+ // This function should never be called with either a Module that MCJIT
+ // does not own, a Module that has not been loaded or a Module that has
+ // already been finalized.
+ assert(LoadedModules.count(M) &&
+ "markModuleAsFinalized: Module not found in LoadedModules");
+
+ // Remove the module from the "Loaded" section of the list.
+ LoadedModules.erase(M);
+
+ // Add the Module to the "Finalized" section of the list by inserting it
+ // before the 'end' iterator.
+ FinalizedModules.insert(M);
+ }
+
+ void markAllLoadedModulesAsFinalized() {
+ for (ModulePtrSet::iterator I = LoadedModules.begin(),
+ E = LoadedModules.end();
+ I != E; ++I) {
+ Module *M = *I;
+ FinalizedModules.insert(M);
+ }
+ LoadedModules.clear();
+ }
+
+ private:
+ ModulePtrSet AddedModules;
+ ModulePtrSet LoadedModules;
+ ModulePtrSet FinalizedModules;
+
+ void freeModulePtrSet(ModulePtrSet& MPS) {
+ // Go through the module set and delete everything.
+ for (ModulePtrSet::iterator I = MPS.begin(), E = MPS.end(); I != E; ++I) {
+ Module *M = *I;
+ delete M;
+ }
+ MPS.clear();
+ }
+ };
+
TargetMachine *TM;
MCContext *Ctx;
- RTDyldMemoryManager *MemMgr;
+ LinkingMemoryManager MemMgr;
RuntimeDyld Dyld;
SmallVector<JITEventListener*, 2> EventListeners;
- // FIXME: Add support for multiple modules
- bool IsLoaded;
- Module *M;
- OwningPtr<ObjectImage> LoadedObject;
+ OwningModuleContainer OwnedModules;
+
+ typedef DenseMap<Module *, ObjectImage *> LoadedObjectMap;
+ LoadedObjectMap LoadedObjects;
// An optional ObjectCache to be notified of compiled objects and used to
// perform lookup of pre-compiled code to avoid re-compilation.
ObjectCache *ObjCache;
+ Function *FindFunctionNamedInModulePtrSet(const char *FnName,
+ ModulePtrSet::iterator I,
+ ModulePtrSet::iterator E);
+
+ void runStaticConstructorsDestructorsInModulePtrSet(bool isDtors,
+ ModulePtrSet::iterator I,
+ ModulePtrSet::iterator E);
+
public:
~MCJIT();
/// @name ExecutionEngine interface implementation
/// @{
+ virtual void addModule(Module *M);
+ virtual bool removeModule(Module *M);
+
+ /// FindFunctionNamed - Search all of the active modules to find the one that
+ /// defines FnName. This is very slow operation and shouldn't be used for
+ /// general code.
+ virtual Function *FindFunctionNamed(const char *FnName);
/// Sets the object manager that MCJIT should use to avoid compilation.
virtual void setObjectCache(ObjectCache *manager);
+ virtual void generateCodeForModule(Module *M);
+
+ /// finalizeObject - ensure the module is fully processed and is usable.
+ ///
+ /// It is the user-level function for completing the process of making the
+ /// object usable for execution. It should be called after sections within an
+ /// object have been relocated using mapSectionAddress. When this method is
+ /// called the MCJIT execution engine will reapply relocations for a loaded
+ /// object.
+ /// Is it OK to finalize a set of modules, add modules and finalize again.
+ // FIXME: Do we really need both of these?
virtual void finalizeObject();
+ virtual void finalizeModule(Module *);
+ void finalizeLoadedModules();
+
+ /// runStaticConstructorsDestructors - This method is used to execute all of
+ /// the static constructors or destructors for a program.
+ ///
+ /// \param isDtors - Run the destructors instead of constructors.
+ void runStaticConstructorsDestructors(bool isDtors);
virtual void *getPointerToBasicBlock(BasicBlock *BB);
@@ -84,10 +288,15 @@ public:
uint64_t TargetAddress) {
Dyld.mapSectionAddress(LocalAddress, TargetAddress);
}
-
virtual void RegisterJITEventListener(JITEventListener *L);
virtual void UnregisterJITEventListener(JITEventListener *L);
+ // If successful, these function will implicitly finalize all loaded objects.
+ // To get a function address within MCJIT without causing a finalize, use
+ // getSymbolAddress.
+ virtual uint64_t getGlobalValueAddress(const std::string &Name);
+ virtual uint64_t getFunctionAddress(const std::string &Name);
+
/// @}
/// @name (Private) Registration Interfaces
/// @{
@@ -98,12 +307,17 @@ public:
static ExecutionEngine *createJIT(Module *M,
std::string *ErrorStr,
- JITMemoryManager *JMM,
+ RTDyldMemoryManager *MemMgr,
bool GVsWithCode,
TargetMachine *TM);
// @}
+ // This is not directly exposed via the ExecutionEngine API, but it is
+ // used by the LinkingMemoryManager.
+ uint64_t getSymbolAddress(const std::string &Name,
+ bool CheckFunctionsOnly);
+
protected:
/// emitObject -- Generate a JITed object in memory from the specified module
/// Currently, MCJIT only supports a single module and the module passed to
@@ -112,10 +326,12 @@ protected:
/// the future.
ObjectBufferStream* emitObject(Module *M);
- void loadObject(Module *M);
-
void NotifyObjectEmitted(const ObjectImage& Obj);
void NotifyFreeingObject(const ObjectImage& Obj);
+
+ uint64_t getExistingSymbolAddress(const std::string &Name);
+ Module *findModuleForSymbol(const std::string &Name,
+ bool CheckFunctionsOnly);
};
} // End llvm namespace
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