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authorpeter <peter@FreeBSD.org>1996-09-18 05:35:50 +0000
committerpeter <peter@FreeBSD.org>1996-09-18 05:35:50 +0000
commitd4691e641ba47cb86eef80f5c879e13f9d961724 (patch)
tree5b7ea73fc49c8998d9dc87d3eeff5b96439e6856 /contrib/gcc/tree.c
downloadFreeBSD-src-d4691e641ba47cb86eef80f5c879e13f9d961724.zip
FreeBSD-src-d4691e641ba47cb86eef80f5c879e13f9d961724.tar.gz
Import of unmodified (but trimmed) gcc-2.7.2. The bigger parts of the
non-i386, non-unix, and generatable files have been trimmed, but can easily be added in later if needed. gcc-2.7.2.1 will follow shortly, it's a very small delta to this and it's handy to have both available for reference for such little cost. The freebsd-specific changes will then be committed, and once the dust has settled, the bmakefiles will be committed to use this code.
Diffstat (limited to 'contrib/gcc/tree.c')
-rw-r--r--contrib/gcc/tree.c4468
1 files changed, 4468 insertions, 0 deletions
diff --git a/contrib/gcc/tree.c b/contrib/gcc/tree.c
new file mode 100644
index 0000000..8281e9c
--- /dev/null
+++ b/contrib/gcc/tree.c
@@ -0,0 +1,4468 @@
+/* Language-independent node constructors for parse phase of GNU compiler.
+ Copyright (C) 1987, 88, 92, 93, 94, 1995 Free Software Foundation, Inc.
+
+This file is part of GNU CC.
+
+GNU CC is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU CC is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU CC; see the file COPYING. If not, write to
+the Free Software Foundation, 59 Temple Place - Suite 330,
+Boston, MA 02111-1307, USA. */
+
+
+/* This file contains the low level primitives for operating on tree nodes,
+ including allocation, list operations, interning of identifiers,
+ construction of data type nodes and statement nodes,
+ and construction of type conversion nodes. It also contains
+ tables index by tree code that describe how to take apart
+ nodes of that code.
+
+ It is intended to be language-independent, but occasionally
+ calls language-dependent routines defined (for C) in typecheck.c.
+
+ The low-level allocation routines oballoc and permalloc
+ are used also for allocating many other kinds of objects
+ by all passes of the compiler. */
+
+#include <setjmp.h>
+#include "config.h"
+#include "flags.h"
+#include "tree.h"
+#include "function.h"
+#include "obstack.h"
+#ifdef __STDC__
+#include <stdarg.h>
+#else
+#include <varargs.h>
+#endif
+#include <stdio.h>
+
+#define obstack_chunk_alloc xmalloc
+#define obstack_chunk_free free
+
+/* Tree nodes of permanent duration are allocated in this obstack.
+ They are the identifier nodes, and everything outside of
+ the bodies and parameters of function definitions. */
+
+struct obstack permanent_obstack;
+
+/* The initial RTL, and all ..._TYPE nodes, in a function
+ are allocated in this obstack. Usually they are freed at the
+ end of the function, but if the function is inline they are saved.
+ For top-level functions, this is maybepermanent_obstack.
+ Separate obstacks are made for nested functions. */
+
+struct obstack *function_maybepermanent_obstack;
+
+/* This is the function_maybepermanent_obstack for top-level functions. */
+
+struct obstack maybepermanent_obstack;
+
+/* This is a list of function_maybepermanent_obstacks for top-level inline
+ functions that are compiled in the middle of compiling other functions. */
+
+struct simple_obstack_stack *toplev_inline_obstacks;
+
+/* This is a list of function_maybepermanent_obstacks for inline functions
+ nested in the current function that were compiled in the middle of
+ compiling other functions. */
+
+struct simple_obstack_stack *inline_obstacks;
+
+/* The contents of the current function definition are allocated
+ in this obstack, and all are freed at the end of the function.
+ For top-level functions, this is temporary_obstack.
+ Separate obstacks are made for nested functions. */
+
+struct obstack *function_obstack;
+
+/* This is used for reading initializers of global variables. */
+
+struct obstack temporary_obstack;
+
+/* The tree nodes of an expression are allocated
+ in this obstack, and all are freed at the end of the expression. */
+
+struct obstack momentary_obstack;
+
+/* The tree nodes of a declarator are allocated
+ in this obstack, and all are freed when the declarator
+ has been parsed. */
+
+static struct obstack temp_decl_obstack;
+
+/* This points at either permanent_obstack
+ or the current function_maybepermanent_obstack. */
+
+struct obstack *saveable_obstack;
+
+/* This is same as saveable_obstack during parse and expansion phase;
+ it points to the current function's obstack during optimization.
+ This is the obstack to be used for creating rtl objects. */
+
+struct obstack *rtl_obstack;
+
+/* This points at either permanent_obstack or the current function_obstack. */
+
+struct obstack *current_obstack;
+
+/* This points at either permanent_obstack or the current function_obstack
+ or momentary_obstack. */
+
+struct obstack *expression_obstack;
+
+/* Stack of obstack selections for push_obstacks and pop_obstacks. */
+
+struct obstack_stack
+{
+ struct obstack_stack *next;
+ struct obstack *current;
+ struct obstack *saveable;
+ struct obstack *expression;
+ struct obstack *rtl;
+};
+
+struct obstack_stack *obstack_stack;
+
+/* Obstack for allocating struct obstack_stack entries. */
+
+static struct obstack obstack_stack_obstack;
+
+/* Addresses of first objects in some obstacks.
+ This is for freeing their entire contents. */
+char *maybepermanent_firstobj;
+char *temporary_firstobj;
+char *momentary_firstobj;
+char *temp_decl_firstobj;
+
+/* This is used to preserve objects (mainly array initializers) that need to
+ live until the end of the current function, but no further. */
+char *momentary_function_firstobj;
+
+/* Nonzero means all ..._TYPE nodes should be allocated permanently. */
+
+int all_types_permanent;
+
+/* Stack of places to restore the momentary obstack back to. */
+
+struct momentary_level
+{
+ /* Pointer back to previous such level. */
+ struct momentary_level *prev;
+ /* First object allocated within this level. */
+ char *base;
+ /* Value of expression_obstack saved at entry to this level. */
+ struct obstack *obstack;
+};
+
+struct momentary_level *momentary_stack;
+
+/* Table indexed by tree code giving a string containing a character
+ classifying the tree code. Possibilities are
+ t, d, s, c, r, <, 1, 2 and e. See tree.def for details. */
+
+#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) TYPE,
+
+char *standard_tree_code_type[] = {
+#include "tree.def"
+};
+#undef DEFTREECODE
+
+/* Table indexed by tree code giving number of expression
+ operands beyond the fixed part of the node structure.
+ Not used for types or decls. */
+
+#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) LENGTH,
+
+int standard_tree_code_length[] = {
+#include "tree.def"
+};
+#undef DEFTREECODE
+
+/* Names of tree components.
+ Used for printing out the tree and error messages. */
+#define DEFTREECODE(SYM, NAME, TYPE, LEN) NAME,
+
+char *standard_tree_code_name[] = {
+#include "tree.def"
+};
+#undef DEFTREECODE
+
+/* Table indexed by tree code giving a string containing a character
+ classifying the tree code. Possibilities are
+ t, d, s, c, r, e, <, 1 and 2. See tree.def for details. */
+
+char **tree_code_type;
+
+/* Table indexed by tree code giving number of expression
+ operands beyond the fixed part of the node structure.
+ Not used for types or decls. */
+
+int *tree_code_length;
+
+/* Table indexed by tree code giving name of tree code, as a string. */
+
+char **tree_code_name;
+
+/* Statistics-gathering stuff. */
+typedef enum
+{
+ d_kind,
+ t_kind,
+ b_kind,
+ s_kind,
+ r_kind,
+ e_kind,
+ c_kind,
+ id_kind,
+ op_id_kind,
+ perm_list_kind,
+ temp_list_kind,
+ vec_kind,
+ x_kind,
+ lang_decl,
+ lang_type,
+ all_kinds
+} tree_node_kind;
+
+int tree_node_counts[(int)all_kinds];
+int tree_node_sizes[(int)all_kinds];
+int id_string_size = 0;
+
+char *tree_node_kind_names[] = {
+ "decls",
+ "types",
+ "blocks",
+ "stmts",
+ "refs",
+ "exprs",
+ "constants",
+ "identifiers",
+ "op_identifiers",
+ "perm_tree_lists",
+ "temp_tree_lists",
+ "vecs",
+ "random kinds",
+ "lang_decl kinds",
+ "lang_type kinds"
+};
+
+/* Hash table for uniquizing IDENTIFIER_NODEs by name. */
+
+#define MAX_HASH_TABLE 1009
+static tree hash_table[MAX_HASH_TABLE]; /* id hash buckets */
+
+/* 0 while creating built-in identifiers. */
+static int do_identifier_warnings;
+
+/* Unique id for next decl created. */
+static int next_decl_uid;
+/* Unique id for next type created. */
+static int next_type_uid = 1;
+
+/* Here is how primitive or already-canonicalized types' hash
+ codes are made. */
+#define TYPE_HASH(TYPE) ((HOST_WIDE_INT) (TYPE) & 0777777)
+
+extern char *mode_name[];
+
+void gcc_obstack_init ();
+
+/* Init the principal obstacks. */
+
+void
+init_obstacks ()
+{
+ gcc_obstack_init (&obstack_stack_obstack);
+ gcc_obstack_init (&permanent_obstack);
+
+ gcc_obstack_init (&temporary_obstack);
+ temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0);
+ gcc_obstack_init (&momentary_obstack);
+ momentary_firstobj = (char *) obstack_alloc (&momentary_obstack, 0);
+ momentary_function_firstobj = momentary_firstobj;
+ gcc_obstack_init (&maybepermanent_obstack);
+ maybepermanent_firstobj
+ = (char *) obstack_alloc (&maybepermanent_obstack, 0);
+ gcc_obstack_init (&temp_decl_obstack);
+ temp_decl_firstobj = (char *) obstack_alloc (&temp_decl_obstack, 0);
+
+ function_obstack = &temporary_obstack;
+ function_maybepermanent_obstack = &maybepermanent_obstack;
+ current_obstack = &permanent_obstack;
+ expression_obstack = &permanent_obstack;
+ rtl_obstack = saveable_obstack = &permanent_obstack;
+
+ /* Init the hash table of identifiers. */
+ bzero ((char *) hash_table, sizeof hash_table);
+}
+
+void
+gcc_obstack_init (obstack)
+ struct obstack *obstack;
+{
+ /* Let particular systems override the size of a chunk. */
+#ifndef OBSTACK_CHUNK_SIZE
+#define OBSTACK_CHUNK_SIZE 0
+#endif
+ /* Let them override the alloc and free routines too. */
+#ifndef OBSTACK_CHUNK_ALLOC
+#define OBSTACK_CHUNK_ALLOC xmalloc
+#endif
+#ifndef OBSTACK_CHUNK_FREE
+#define OBSTACK_CHUNK_FREE free
+#endif
+ _obstack_begin (obstack, OBSTACK_CHUNK_SIZE, 0,
+ (void *(*) ()) OBSTACK_CHUNK_ALLOC,
+ (void (*) ()) OBSTACK_CHUNK_FREE);
+}
+
+/* Save all variables describing the current status into the structure *P.
+ This is used before starting a nested function.
+
+ CONTEXT is the decl_function_context for the function we're about to
+ compile; if it isn't current_function_decl, we have to play some games. */
+
+void
+save_tree_status (p, context)
+ struct function *p;
+ tree context;
+{
+ p->all_types_permanent = all_types_permanent;
+ p->momentary_stack = momentary_stack;
+ p->maybepermanent_firstobj = maybepermanent_firstobj;
+ p->momentary_firstobj = momentary_firstobj;
+ p->momentary_function_firstobj = momentary_function_firstobj;
+ p->function_obstack = function_obstack;
+ p->function_maybepermanent_obstack = function_maybepermanent_obstack;
+ p->current_obstack = current_obstack;
+ p->expression_obstack = expression_obstack;
+ p->saveable_obstack = saveable_obstack;
+ p->rtl_obstack = rtl_obstack;
+ p->inline_obstacks = inline_obstacks;
+
+ if (context == current_function_decl)
+ /* Objects that need to be saved in this function can be in the nonsaved
+ obstack of the enclosing function since they can't possibly be needed
+ once it has returned. */
+ function_maybepermanent_obstack = function_obstack;
+ else
+ {
+ /* We're compiling a function which isn't nested in the current
+ function. We need to create a new maybepermanent_obstack for this
+ function, since it can't go onto any of the existing obstacks. */
+ struct simple_obstack_stack **head;
+ struct simple_obstack_stack *current;
+
+ if (context == NULL_TREE)
+ head = &toplev_inline_obstacks;
+ else
+ {
+ struct function *f = find_function_data (context);
+ head = &f->inline_obstacks;
+ }
+
+ current = ((struct simple_obstack_stack *)
+ xmalloc (sizeof (struct simple_obstack_stack)));
+
+ current->obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
+ function_maybepermanent_obstack = current->obstack;
+ gcc_obstack_init (function_maybepermanent_obstack);
+
+ current->next = *head;
+ *head = current;
+ }
+
+ maybepermanent_firstobj
+ = (char *) obstack_finish (function_maybepermanent_obstack);
+
+ function_obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
+ gcc_obstack_init (function_obstack);
+
+ current_obstack = &permanent_obstack;
+ expression_obstack = &permanent_obstack;
+ rtl_obstack = saveable_obstack = &permanent_obstack;
+
+ momentary_firstobj = (char *) obstack_finish (&momentary_obstack);
+ momentary_function_firstobj = momentary_firstobj;
+}
+
+/* Restore all variables describing the current status from the structure *P.
+ This is used after a nested function. */
+
+void
+restore_tree_status (p)
+ struct function *p;
+{
+ all_types_permanent = p->all_types_permanent;
+ momentary_stack = p->momentary_stack;
+
+ obstack_free (&momentary_obstack, momentary_function_firstobj);
+
+ /* Free saveable storage used by the function just compiled and not
+ saved.
+
+ CAUTION: This is in function_obstack of the containing function.
+ So we must be sure that we never allocate from that obstack during
+ the compilation of a nested function if we expect it to survive
+ past the nested function's end. */
+ obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
+
+ obstack_free (function_obstack, 0);
+ free (function_obstack);
+
+ momentary_firstobj = p->momentary_firstobj;
+ momentary_function_firstobj = p->momentary_function_firstobj;
+ maybepermanent_firstobj = p->maybepermanent_firstobj;
+ function_obstack = p->function_obstack;
+ function_maybepermanent_obstack = p->function_maybepermanent_obstack;
+ current_obstack = p->current_obstack;
+ expression_obstack = p->expression_obstack;
+ saveable_obstack = p->saveable_obstack;
+ rtl_obstack = p->rtl_obstack;
+ inline_obstacks = p->inline_obstacks;
+}
+
+/* Start allocating on the temporary (per function) obstack.
+ This is done in start_function before parsing the function body,
+ and before each initialization at top level, and to go back
+ to temporary allocation after doing permanent_allocation. */
+
+void
+temporary_allocation ()
+{
+ /* Note that function_obstack at top level points to temporary_obstack.
+ But within a nested function context, it is a separate obstack. */
+ current_obstack = function_obstack;
+ expression_obstack = function_obstack;
+ rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
+ momentary_stack = 0;
+ inline_obstacks = 0;
+}
+
+/* Start allocating on the permanent obstack but don't
+ free the temporary data. After calling this, call
+ `permanent_allocation' to fully resume permanent allocation status. */
+
+void
+end_temporary_allocation ()
+{
+ current_obstack = &permanent_obstack;
+ expression_obstack = &permanent_obstack;
+ rtl_obstack = saveable_obstack = &permanent_obstack;
+}
+
+/* Resume allocating on the temporary obstack, undoing
+ effects of `end_temporary_allocation'. */
+
+void
+resume_temporary_allocation ()
+{
+ current_obstack = function_obstack;
+ expression_obstack = function_obstack;
+ rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
+}
+
+/* While doing temporary allocation, switch to allocating in such a
+ way as to save all nodes if the function is inlined. Call
+ resume_temporary_allocation to go back to ordinary temporary
+ allocation. */
+
+void
+saveable_allocation ()
+{
+ /* Note that function_obstack at top level points to temporary_obstack.
+ But within a nested function context, it is a separate obstack. */
+ expression_obstack = current_obstack = saveable_obstack;
+}
+
+/* Switch to current obstack CURRENT and maybepermanent obstack SAVEABLE,
+ recording the previously current obstacks on a stack.
+ This does not free any storage in any obstack. */
+
+void
+push_obstacks (current, saveable)
+ struct obstack *current, *saveable;
+{
+ struct obstack_stack *p
+ = (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
+ (sizeof (struct obstack_stack)));
+
+ p->current = current_obstack;
+ p->saveable = saveable_obstack;
+ p->expression = expression_obstack;
+ p->rtl = rtl_obstack;
+ p->next = obstack_stack;
+ obstack_stack = p;
+
+ current_obstack = current;
+ expression_obstack = current;
+ rtl_obstack = saveable_obstack = saveable;
+}
+
+/* Save the current set of obstacks, but don't change them. */
+
+void
+push_obstacks_nochange ()
+{
+ struct obstack_stack *p
+ = (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
+ (sizeof (struct obstack_stack)));
+
+ p->current = current_obstack;
+ p->saveable = saveable_obstack;
+ p->expression = expression_obstack;
+ p->rtl = rtl_obstack;
+ p->next = obstack_stack;
+ obstack_stack = p;
+}
+
+/* Pop the obstack selection stack. */
+
+void
+pop_obstacks ()
+{
+ struct obstack_stack *p = obstack_stack;
+ obstack_stack = p->next;
+
+ current_obstack = p->current;
+ saveable_obstack = p->saveable;
+ expression_obstack = p->expression;
+ rtl_obstack = p->rtl;
+
+ obstack_free (&obstack_stack_obstack, p);
+}
+
+/* Nonzero if temporary allocation is currently in effect.
+ Zero if currently doing permanent allocation. */
+
+int
+allocation_temporary_p ()
+{
+ return current_obstack != &permanent_obstack;
+}
+
+/* Go back to allocating on the permanent obstack
+ and free everything in the temporary obstack.
+
+ FUNCTION_END is true only if we have just finished compiling a function.
+ In that case, we also free preserved initial values on the momentary
+ obstack. */
+
+void
+permanent_allocation (function_end)
+ int function_end;
+{
+ /* Free up previous temporary obstack data */
+ obstack_free (&temporary_obstack, temporary_firstobj);
+ if (function_end)
+ {
+ obstack_free (&momentary_obstack, momentary_function_firstobj);
+ momentary_firstobj = momentary_function_firstobj;
+ }
+ else
+ obstack_free (&momentary_obstack, momentary_firstobj);
+ obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
+ obstack_free (&temp_decl_obstack, temp_decl_firstobj);
+
+ /* Free up the maybepermanent_obstacks for any of our nested functions
+ which were compiled at a lower level. */
+ while (inline_obstacks)
+ {
+ struct simple_obstack_stack *current = inline_obstacks;
+ inline_obstacks = current->next;
+ obstack_free (current->obstack, 0);
+ free (current->obstack);
+ free (current);
+ }
+
+ current_obstack = &permanent_obstack;
+ expression_obstack = &permanent_obstack;
+ rtl_obstack = saveable_obstack = &permanent_obstack;
+}
+
+/* Save permanently everything on the maybepermanent_obstack. */
+
+void
+preserve_data ()
+{
+ maybepermanent_firstobj
+ = (char *) obstack_alloc (function_maybepermanent_obstack, 0);
+}
+
+void
+preserve_initializer ()
+{
+ struct momentary_level *tem;
+ char *old_momentary;
+
+ temporary_firstobj
+ = (char *) obstack_alloc (&temporary_obstack, 0);
+ maybepermanent_firstobj
+ = (char *) obstack_alloc (function_maybepermanent_obstack, 0);
+
+ old_momentary = momentary_firstobj;
+ momentary_firstobj
+ = (char *) obstack_alloc (&momentary_obstack, 0);
+ if (momentary_firstobj != old_momentary)
+ for (tem = momentary_stack; tem; tem = tem->prev)
+ tem->base = momentary_firstobj;
+}
+
+/* Start allocating new rtl in current_obstack.
+ Use resume_temporary_allocation
+ to go back to allocating rtl in saveable_obstack. */
+
+void
+rtl_in_current_obstack ()
+{
+ rtl_obstack = current_obstack;
+}
+
+/* Start allocating rtl from saveable_obstack. Intended to be used after
+ a call to push_obstacks_nochange. */
+
+void
+rtl_in_saveable_obstack ()
+{
+ rtl_obstack = saveable_obstack;
+}
+
+/* Allocate SIZE bytes in the current obstack
+ and return a pointer to them.
+ In practice the current obstack is always the temporary one. */
+
+char *
+oballoc (size)
+ int size;
+{
+ return (char *) obstack_alloc (current_obstack, size);
+}
+
+/* Free the object PTR in the current obstack
+ as well as everything allocated since PTR.
+ In practice the current obstack is always the temporary one. */
+
+void
+obfree (ptr)
+ char *ptr;
+{
+ obstack_free (current_obstack, ptr);
+}
+
+/* Allocate SIZE bytes in the permanent obstack
+ and return a pointer to them. */
+
+char *
+permalloc (size)
+ int size;
+{
+ return (char *) obstack_alloc (&permanent_obstack, size);
+}
+
+/* Allocate NELEM items of SIZE bytes in the permanent obstack
+ and return a pointer to them. The storage is cleared before
+ returning the value. */
+
+char *
+perm_calloc (nelem, size)
+ int nelem;
+ long size;
+{
+ char *rval = (char *) obstack_alloc (&permanent_obstack, nelem * size);
+ bzero (rval, nelem * size);
+ return rval;
+}
+
+/* Allocate SIZE bytes in the saveable obstack
+ and return a pointer to them. */
+
+char *
+savealloc (size)
+ int size;
+{
+ return (char *) obstack_alloc (saveable_obstack, size);
+}
+
+/* Print out which obstack an object is in. */
+
+void
+print_obstack_name (object, file, prefix)
+ char *object;
+ FILE *file;
+ char *prefix;
+{
+ struct obstack *obstack = NULL;
+ char *obstack_name = NULL;
+ struct function *p;
+
+ for (p = outer_function_chain; p; p = p->next)
+ {
+ if (_obstack_allocated_p (p->function_obstack, object))
+ {
+ obstack = p->function_obstack;
+ obstack_name = "containing function obstack";
+ }
+ if (_obstack_allocated_p (p->function_maybepermanent_obstack, object))
+ {
+ obstack = p->function_maybepermanent_obstack;
+ obstack_name = "containing function maybepermanent obstack";
+ }
+ }
+
+ if (_obstack_allocated_p (&obstack_stack_obstack, object))
+ {
+ obstack = &obstack_stack_obstack;
+ obstack_name = "obstack_stack_obstack";
+ }
+ else if (_obstack_allocated_p (function_obstack, object))
+ {
+ obstack = function_obstack;
+ obstack_name = "function obstack";
+ }
+ else if (_obstack_allocated_p (&permanent_obstack, object))
+ {
+ obstack = &permanent_obstack;
+ obstack_name = "permanent_obstack";
+ }
+ else if (_obstack_allocated_p (&momentary_obstack, object))
+ {
+ obstack = &momentary_obstack;
+ obstack_name = "momentary_obstack";
+ }
+ else if (_obstack_allocated_p (function_maybepermanent_obstack, object))
+ {
+ obstack = function_maybepermanent_obstack;
+ obstack_name = "function maybepermanent obstack";
+ }
+ else if (_obstack_allocated_p (&temp_decl_obstack, object))
+ {
+ obstack = &temp_decl_obstack;
+ obstack_name = "temp_decl_obstack";
+ }
+
+ /* Check to see if the object is in the free area of the obstack. */
+ if (obstack != NULL)
+ {
+ if (object >= obstack->next_free
+ && object < obstack->chunk_limit)
+ fprintf (file, "%s in free portion of obstack %s",
+ prefix, obstack_name);
+ else
+ fprintf (file, "%s allocated from %s", prefix, obstack_name);
+ }
+ else
+ fprintf (file, "%s not allocated from any obstack", prefix);
+}
+
+void
+debug_obstack (object)
+ char *object;
+{
+ print_obstack_name (object, stderr, "object");
+ fprintf (stderr, ".\n");
+}
+
+/* Return 1 if OBJ is in the permanent obstack.
+ This is slow, and should be used only for debugging.
+ Use TREE_PERMANENT for other purposes. */
+
+int
+object_permanent_p (obj)
+ tree obj;
+{
+ return _obstack_allocated_p (&permanent_obstack, obj);
+}
+
+/* Start a level of momentary allocation.
+ In C, each compound statement has its own level
+ and that level is freed at the end of each statement.
+ All expression nodes are allocated in the momentary allocation level. */
+
+void
+push_momentary ()
+{
+ struct momentary_level *tem
+ = (struct momentary_level *) obstack_alloc (&momentary_obstack,
+ sizeof (struct momentary_level));
+ tem->prev = momentary_stack;
+ tem->base = (char *) obstack_base (&momentary_obstack);
+ tem->obstack = expression_obstack;
+ momentary_stack = tem;
+ expression_obstack = &momentary_obstack;
+}
+
+/* Set things up so the next clear_momentary will only clear memory
+ past our present position in momentary_obstack. */
+
+void
+preserve_momentary ()
+{
+ momentary_stack->base = (char *) obstack_base (&momentary_obstack);
+}
+
+/* Free all the storage in the current momentary-allocation level.
+ In C, this happens at the end of each statement. */
+
+void
+clear_momentary ()
+{
+ obstack_free (&momentary_obstack, momentary_stack->base);
+}
+
+/* Discard a level of momentary allocation.
+ In C, this happens at the end of each compound statement.
+ Restore the status of expression node allocation
+ that was in effect before this level was created. */
+
+void
+pop_momentary ()
+{
+ struct momentary_level *tem = momentary_stack;
+ momentary_stack = tem->prev;
+ expression_obstack = tem->obstack;
+ /* We can't free TEM from the momentary_obstack, because there might
+ be objects above it which have been saved. We can free back to the
+ stack of the level we are popping off though. */
+ obstack_free (&momentary_obstack, tem->base);
+}
+
+/* Pop back to the previous level of momentary allocation,
+ but don't free any momentary data just yet. */
+
+void
+pop_momentary_nofree ()
+{
+ struct momentary_level *tem = momentary_stack;
+ momentary_stack = tem->prev;
+ expression_obstack = tem->obstack;
+}
+
+/* Call when starting to parse a declaration:
+ make expressions in the declaration last the length of the function.
+ Returns an argument that should be passed to resume_momentary later. */
+
+int
+suspend_momentary ()
+{
+ register int tem = expression_obstack == &momentary_obstack;
+ expression_obstack = saveable_obstack;
+ return tem;
+}
+
+/* Call when finished parsing a declaration:
+ restore the treatment of node-allocation that was
+ in effect before the suspension.
+ YES should be the value previously returned by suspend_momentary. */
+
+void
+resume_momentary (yes)
+ int yes;
+{
+ if (yes)
+ expression_obstack = &momentary_obstack;
+}
+
+/* Init the tables indexed by tree code.
+ Note that languages can add to these tables to define their own codes. */
+
+void
+init_tree_codes ()
+{
+ tree_code_type = (char **) xmalloc (sizeof (standard_tree_code_type));
+ tree_code_length = (int *) xmalloc (sizeof (standard_tree_code_length));
+ tree_code_name = (char **) xmalloc (sizeof (standard_tree_code_name));
+ bcopy ((char *) standard_tree_code_type, (char *) tree_code_type,
+ sizeof (standard_tree_code_type));
+ bcopy ((char *) standard_tree_code_length, (char *) tree_code_length,
+ sizeof (standard_tree_code_length));
+ bcopy ((char *) standard_tree_code_name, (char *) tree_code_name,
+ sizeof (standard_tree_code_name));
+}
+
+/* Return a newly allocated node of code CODE.
+ Initialize the node's unique id and its TREE_PERMANENT flag.
+ For decl and type nodes, some other fields are initialized.
+ The rest of the node is initialized to zero.
+
+ Achoo! I got a code in the node. */
+
+tree
+make_node (code)
+ enum tree_code code;
+{
+ register tree t;
+ register int type = TREE_CODE_CLASS (code);
+ register int length;
+ register struct obstack *obstack = current_obstack;
+ register int i;
+ register tree_node_kind kind;
+
+ switch (type)
+ {
+ case 'd': /* A decl node */
+#ifdef GATHER_STATISTICS
+ kind = d_kind;
+#endif
+ length = sizeof (struct tree_decl);
+ /* All decls in an inline function need to be saved. */
+ if (obstack != &permanent_obstack)
+ obstack = saveable_obstack;
+
+ /* PARM_DECLs go on the context of the parent. If this is a nested
+ function, then we must allocate the PARM_DECL on the parent's
+ obstack, so that they will live to the end of the parent's
+ closing brace. This is necessary in case we try to inline the
+ function into its parent.
+
+ PARM_DECLs of top-level functions do not have this problem. However,
+ we allocate them where we put the FUNCTION_DECL for languages such as
+ Ada that need to consult some flags in the PARM_DECLs of the function
+ when calling it.
+
+ See comment in restore_tree_status for why we can't put this
+ in function_obstack. */
+ if (code == PARM_DECL && obstack != &permanent_obstack)
+ {
+ tree context = 0;
+ if (current_function_decl)
+ context = decl_function_context (current_function_decl);
+
+ if (context)
+ obstack
+ = find_function_data (context)->function_maybepermanent_obstack;
+ }
+ break;
+
+ case 't': /* a type node */
+#ifdef GATHER_STATISTICS
+ kind = t_kind;
+#endif
+ length = sizeof (struct tree_type);
+ /* All data types are put where we can preserve them if nec. */
+ if (obstack != &permanent_obstack)
+ obstack = all_types_permanent ? &permanent_obstack : saveable_obstack;
+ break;
+
+ case 'b': /* a lexical block */
+#ifdef GATHER_STATISTICS
+ kind = b_kind;
+#endif
+ length = sizeof (struct tree_block);
+ /* All BLOCK nodes are put where we can preserve them if nec. */
+ if (obstack != &permanent_obstack)
+ obstack = saveable_obstack;
+ break;
+
+ case 's': /* an expression with side effects */
+#ifdef GATHER_STATISTICS
+ kind = s_kind;
+ goto usual_kind;
+#endif
+ case 'r': /* a reference */
+#ifdef GATHER_STATISTICS
+ kind = r_kind;
+ goto usual_kind;
+#endif
+ case 'e': /* an expression */
+ case '<': /* a comparison expression */
+ case '1': /* a unary arithmetic expression */
+ case '2': /* a binary arithmetic expression */
+#ifdef GATHER_STATISTICS
+ kind = e_kind;
+ usual_kind:
+#endif
+ obstack = expression_obstack;
+ /* All BIND_EXPR nodes are put where we can preserve them if nec. */
+ if (code == BIND_EXPR && obstack != &permanent_obstack)
+ obstack = saveable_obstack;
+ length = sizeof (struct tree_exp)
+ + (tree_code_length[(int) code] - 1) * sizeof (char *);
+ break;
+
+ case 'c': /* a constant */
+#ifdef GATHER_STATISTICS
+ kind = c_kind;
+#endif
+ obstack = expression_obstack;
+
+ /* We can't use tree_code_length for INTEGER_CST, since the number of
+ words is machine-dependent due to varying length of HOST_WIDE_INT,
+ which might be wider than a pointer (e.g., long long). Similarly
+ for REAL_CST, since the number of words is machine-dependent due
+ to varying size and alignment of `double'. */
+
+ if (code == INTEGER_CST)
+ length = sizeof (struct tree_int_cst);
+ else if (code == REAL_CST)
+ length = sizeof (struct tree_real_cst);
+ else
+ length = sizeof (struct tree_common)
+ + tree_code_length[(int) code] * sizeof (char *);
+ break;
+
+ case 'x': /* something random, like an identifier. */
+#ifdef GATHER_STATISTICS
+ if (code == IDENTIFIER_NODE)
+ kind = id_kind;
+ else if (code == OP_IDENTIFIER)
+ kind = op_id_kind;
+ else if (code == TREE_VEC)
+ kind = vec_kind;
+ else
+ kind = x_kind;
+#endif
+ length = sizeof (struct tree_common)
+ + tree_code_length[(int) code] * sizeof (char *);
+ /* Identifier nodes are always permanent since they are
+ unique in a compiler run. */
+ if (code == IDENTIFIER_NODE) obstack = &permanent_obstack;
+ break;
+
+ default:
+ abort ();
+ }
+
+ t = (tree) obstack_alloc (obstack, length);
+
+#ifdef GATHER_STATISTICS
+ tree_node_counts[(int)kind]++;
+ tree_node_sizes[(int)kind] += length;
+#endif
+
+ /* Clear a word at a time. */
+ for (i = (length / sizeof (int)) - 1; i >= 0; i--)
+ ((int *) t)[i] = 0;
+ /* Clear any extra bytes. */
+ for (i = length / sizeof (int) * sizeof (int); i < length; i++)
+ ((char *) t)[i] = 0;
+
+ TREE_SET_CODE (t, code);
+ if (obstack == &permanent_obstack)
+ TREE_PERMANENT (t) = 1;
+
+ switch (type)
+ {
+ case 's':
+ TREE_SIDE_EFFECTS (t) = 1;
+ TREE_TYPE (t) = void_type_node;
+ break;
+
+ case 'd':
+ if (code != FUNCTION_DECL)
+ DECL_ALIGN (t) = 1;
+ DECL_IN_SYSTEM_HEADER (t)
+ = in_system_header && (obstack == &permanent_obstack);
+ DECL_SOURCE_LINE (t) = lineno;
+ DECL_SOURCE_FILE (t) = (input_filename) ? input_filename : "<built-in>";
+ DECL_UID (t) = next_decl_uid++;
+ break;
+
+ case 't':
+ TYPE_UID (t) = next_type_uid++;
+ TYPE_ALIGN (t) = 1;
+ TYPE_MAIN_VARIANT (t) = t;
+ TYPE_OBSTACK (t) = obstack;
+ TYPE_ATTRIBUTES (t) = NULL_TREE;
+#ifdef SET_DEFAULT_TYPE_ATTRIBUTES
+ SET_DEFAULT_TYPE_ATTRIBUTES (t);
+#endif
+ break;
+
+ case 'c':
+ TREE_CONSTANT (t) = 1;
+ break;
+ }
+
+ return t;
+}
+
+/* Return a new node with the same contents as NODE
+ except that its TREE_CHAIN is zero and it has a fresh uid. */
+
+tree
+copy_node (node)
+ tree node;
+{
+ register tree t;
+ register enum tree_code code = TREE_CODE (node);
+ register int length;
+ register int i;
+
+ switch (TREE_CODE_CLASS (code))
+ {
+ case 'd': /* A decl node */
+ length = sizeof (struct tree_decl);
+ break;
+
+ case 't': /* a type node */
+ length = sizeof (struct tree_type);
+ break;
+
+ case 'b': /* a lexical block node */
+ length = sizeof (struct tree_block);
+ break;
+
+ case 'r': /* a reference */
+ case 'e': /* an expression */
+ case 's': /* an expression with side effects */
+ case '<': /* a comparison expression */
+ case '1': /* a unary arithmetic expression */
+ case '2': /* a binary arithmetic expression */
+ length = sizeof (struct tree_exp)
+ + (tree_code_length[(int) code] - 1) * sizeof (char *);
+ break;
+
+ case 'c': /* a constant */
+ /* We can't use tree_code_length for INTEGER_CST, since the number of
+ words is machine-dependent due to varying length of HOST_WIDE_INT,
+ which might be wider than a pointer (e.g., long long). Similarly
+ for REAL_CST, since the number of words is machine-dependent due
+ to varying size and alignment of `double'. */
+ if (code == INTEGER_CST)
+ {
+ length = sizeof (struct tree_int_cst);
+ break;
+ }
+ else if (code == REAL_CST)
+ {
+ length = sizeof (struct tree_real_cst);
+ break;
+ }
+
+ case 'x': /* something random, like an identifier. */
+ length = sizeof (struct tree_common)
+ + tree_code_length[(int) code] * sizeof (char *);
+ if (code == TREE_VEC)
+ length += (TREE_VEC_LENGTH (node) - 1) * sizeof (char *);
+ }
+
+ t = (tree) obstack_alloc (current_obstack, length);
+
+ for (i = (length / sizeof (int)) - 1; i >= 0; i--)
+ ((int *) t)[i] = ((int *) node)[i];
+ /* Clear any extra bytes. */
+ for (i = length / sizeof (int) * sizeof (int); i < length; i++)
+ ((char *) t)[i] = ((char *) node)[i];
+
+ TREE_CHAIN (t) = 0;
+
+ if (TREE_CODE_CLASS (code) == 'd')
+ DECL_UID (t) = next_decl_uid++;
+ else if (TREE_CODE_CLASS (code) == 't')
+ {
+ TYPE_UID (t) = next_type_uid++;
+ TYPE_OBSTACK (t) = current_obstack;
+ }
+
+ TREE_PERMANENT (t) = (current_obstack == &permanent_obstack);
+
+ return t;
+}
+
+/* Return a copy of a chain of nodes, chained through the TREE_CHAIN field.
+ For example, this can copy a list made of TREE_LIST nodes. */
+
+tree
+copy_list (list)
+ tree list;
+{
+ tree head;
+ register tree prev, next;
+
+ if (list == 0)
+ return 0;
+
+ head = prev = copy_node (list);
+ next = TREE_CHAIN (list);
+ while (next)
+ {
+ TREE_CHAIN (prev) = copy_node (next);
+ prev = TREE_CHAIN (prev);
+ next = TREE_CHAIN (next);
+ }
+ return head;
+}
+
+#define HASHBITS 30
+
+/* Return an IDENTIFIER_NODE whose name is TEXT (a null-terminated string).
+ If an identifier with that name has previously been referred to,
+ the same node is returned this time. */
+
+tree
+get_identifier (text)
+ register char *text;
+{
+ register int hi;
+ register int i;
+ register tree idp;
+ register int len, hash_len;
+
+ /* Compute length of text in len. */
+ for (len = 0; text[len]; len++);
+
+ /* Decide how much of that length to hash on */
+ hash_len = len;
+ if (warn_id_clash && len > id_clash_len)
+ hash_len = id_clash_len;
+
+ /* Compute hash code */
+ hi = hash_len * 613 + (unsigned)text[0];
+ for (i = 1; i < hash_len; i += 2)
+ hi = ((hi * 613) + (unsigned)(text[i]));
+
+ hi &= (1 << HASHBITS) - 1;
+ hi %= MAX_HASH_TABLE;
+
+ /* Search table for identifier */
+ for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
+ if (IDENTIFIER_LENGTH (idp) == len
+ && IDENTIFIER_POINTER (idp)[0] == text[0]
+ && !bcmp (IDENTIFIER_POINTER (idp), text, len))
+ return idp; /* <-- return if found */
+
+ /* Not found; optionally warn about a similar identifier */
+ if (warn_id_clash && do_identifier_warnings && len >= id_clash_len)
+ for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
+ if (!strncmp (IDENTIFIER_POINTER (idp), text, id_clash_len))
+ {
+ warning ("`%s' and `%s' identical in first %d characters",
+ IDENTIFIER_POINTER (idp), text, id_clash_len);
+ break;
+ }
+
+ if (tree_code_length[(int) IDENTIFIER_NODE] < 0)
+ abort (); /* set_identifier_size hasn't been called. */
+
+ /* Not found, create one, add to chain */
+ idp = make_node (IDENTIFIER_NODE);
+ IDENTIFIER_LENGTH (idp) = len;
+#ifdef GATHER_STATISTICS
+ id_string_size += len;
+#endif
+
+ IDENTIFIER_POINTER (idp) = obstack_copy0 (&permanent_obstack, text, len);
+
+ TREE_CHAIN (idp) = hash_table[hi];
+ hash_table[hi] = idp;
+ return idp; /* <-- return if created */
+}
+
+/* Enable warnings on similar identifiers (if requested).
+ Done after the built-in identifiers are created. */
+
+void
+start_identifier_warnings ()
+{
+ do_identifier_warnings = 1;
+}
+
+/* Record the size of an identifier node for the language in use.
+ SIZE is the total size in bytes.
+ This is called by the language-specific files. This must be
+ called before allocating any identifiers. */
+
+void
+set_identifier_size (size)
+ int size;
+{
+ tree_code_length[(int) IDENTIFIER_NODE]
+ = (size - sizeof (struct tree_common)) / sizeof (tree);
+}
+
+/* Return a newly constructed INTEGER_CST node whose constant value
+ is specified by the two ints LOW and HI.
+ The TREE_TYPE is set to `int'.
+
+ This function should be used via the `build_int_2' macro. */
+
+tree
+build_int_2_wide (low, hi)
+ HOST_WIDE_INT low, hi;
+{
+ register tree t = make_node (INTEGER_CST);
+ TREE_INT_CST_LOW (t) = low;
+ TREE_INT_CST_HIGH (t) = hi;
+ TREE_TYPE (t) = integer_type_node;
+ return t;
+}
+
+/* Return a new REAL_CST node whose type is TYPE and value is D. */
+
+tree
+build_real (type, d)
+ tree type;
+ REAL_VALUE_TYPE d;
+{
+ tree v;
+ int overflow = 0;
+
+ /* Check for valid float value for this type on this target machine;
+ if not, can print error message and store a valid value in D. */
+#ifdef CHECK_FLOAT_VALUE
+ CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
+#endif
+
+ v = make_node (REAL_CST);
+ TREE_TYPE (v) = type;
+ TREE_REAL_CST (v) = d;
+ TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
+ return v;
+}
+
+/* Return a new REAL_CST node whose type is TYPE
+ and whose value is the integer value of the INTEGER_CST node I. */
+
+#if !defined (REAL_IS_NOT_DOUBLE) || defined (REAL_ARITHMETIC)
+
+REAL_VALUE_TYPE
+real_value_from_int_cst (i)
+ tree i;
+{
+ REAL_VALUE_TYPE d;
+ REAL_VALUE_TYPE e;
+ /* Some 386 compilers mishandle unsigned int to float conversions,
+ so introduce a temporary variable E to avoid those bugs. */
+
+#ifdef REAL_ARITHMETIC
+ if (! TREE_UNSIGNED (TREE_TYPE (i)))
+ REAL_VALUE_FROM_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i));
+ else
+ REAL_VALUE_FROM_UNSIGNED_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i));
+#else /* not REAL_ARITHMETIC */
+ if (TREE_INT_CST_HIGH (i) < 0 && ! TREE_UNSIGNED (TREE_TYPE (i)))
+ {
+ d = (double) (~ TREE_INT_CST_HIGH (i));
+ e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
+ * (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
+ d *= e;
+ e = (double) (unsigned HOST_WIDE_INT) (~ TREE_INT_CST_LOW (i));
+ d += e;
+ d = (- d - 1.0);
+ }
+ else
+ {
+ d = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_HIGH (i);
+ e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
+ * (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
+ d *= e;
+ e = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_LOW (i);
+ d += e;
+ }
+#endif /* not REAL_ARITHMETIC */
+ return d;
+}
+
+/* This function can't be implemented if we can't do arithmetic
+ on the float representation. */
+
+tree
+build_real_from_int_cst (type, i)
+ tree type;
+ tree i;
+{
+ tree v;
+ int overflow = TREE_OVERFLOW (i);
+ REAL_VALUE_TYPE d;
+ jmp_buf float_error;
+
+ v = make_node (REAL_CST);
+ TREE_TYPE (v) = type;
+
+ if (setjmp (float_error))
+ {
+ d = dconst0;
+ overflow = 1;
+ goto got_it;
+ }
+
+ set_float_handler (float_error);
+
+ d = REAL_VALUE_TRUNCATE (TYPE_MODE (type), real_value_from_int_cst (i));
+
+ /* Check for valid float value for this type on this target machine. */
+
+ got_it:
+ set_float_handler (NULL_PTR);
+
+#ifdef CHECK_FLOAT_VALUE
+ CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
+#endif
+
+ TREE_REAL_CST (v) = d;
+ TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
+ return v;
+}
+
+#endif /* not REAL_IS_NOT_DOUBLE, or REAL_ARITHMETIC */
+
+/* Return a newly constructed STRING_CST node whose value is
+ the LEN characters at STR.
+ The TREE_TYPE is not initialized. */
+
+tree
+build_string (len, str)
+ int len;
+ char *str;
+{
+ /* Put the string in saveable_obstack since it will be placed in the RTL
+ for an "asm" statement and will also be kept around a while if
+ deferring constant output in varasm.c. */
+
+ register tree s = make_node (STRING_CST);
+ TREE_STRING_LENGTH (s) = len;
+ TREE_STRING_POINTER (s) = obstack_copy0 (saveable_obstack, str, len);
+ return s;
+}
+
+/* Return a newly constructed COMPLEX_CST node whose value is
+ specified by the real and imaginary parts REAL and IMAG.
+ Both REAL and IMAG should be constant nodes.
+ The TREE_TYPE is not initialized. */
+
+tree
+build_complex (real, imag)
+ tree real, imag;
+{
+ register tree t = make_node (COMPLEX_CST);
+
+ TREE_REALPART (t) = real;
+ TREE_IMAGPART (t) = imag;
+ TREE_TYPE (t) = build_complex_type (TREE_TYPE (real));
+ TREE_OVERFLOW (t) = TREE_OVERFLOW (real) | TREE_OVERFLOW (imag);
+ TREE_CONSTANT_OVERFLOW (t)
+ = TREE_CONSTANT_OVERFLOW (real) | TREE_CONSTANT_OVERFLOW (imag);
+ return t;
+}
+
+/* Build a newly constructed TREE_VEC node of length LEN. */
+tree
+make_tree_vec (len)
+ int len;
+{
+ register tree t;
+ register int length = (len-1) * sizeof (tree) + sizeof (struct tree_vec);
+ register struct obstack *obstack = current_obstack;
+ register int i;
+
+#ifdef GATHER_STATISTICS
+ tree_node_counts[(int)vec_kind]++;
+ tree_node_sizes[(int)vec_kind] += length;
+#endif
+
+ t = (tree) obstack_alloc (obstack, length);
+
+ for (i = (length / sizeof (int)) - 1; i >= 0; i--)
+ ((int *) t)[i] = 0;
+
+ TREE_SET_CODE (t, TREE_VEC);
+ TREE_VEC_LENGTH (t) = len;
+ if (obstack == &permanent_obstack)
+ TREE_PERMANENT (t) = 1;
+
+ return t;
+}
+
+/* Return 1 if EXPR is the integer constant zero or a complex constant
+ of zero. */
+
+int
+integer_zerop (expr)
+ tree expr;
+{
+ STRIP_NOPS (expr);
+
+ return ((TREE_CODE (expr) == INTEGER_CST
+ && TREE_INT_CST_LOW (expr) == 0
+ && TREE_INT_CST_HIGH (expr) == 0)
+ || (TREE_CODE (expr) == COMPLEX_CST
+ && integer_zerop (TREE_REALPART (expr))
+ && integer_zerop (TREE_IMAGPART (expr))));
+}
+
+/* Return 1 if EXPR is the integer constant one or the corresponding
+ complex constant. */
+
+int
+integer_onep (expr)
+ tree expr;
+{
+ STRIP_NOPS (expr);
+
+ return ((TREE_CODE (expr) == INTEGER_CST
+ && TREE_INT_CST_LOW (expr) == 1
+ && TREE_INT_CST_HIGH (expr) == 0)
+ || (TREE_CODE (expr) == COMPLEX_CST
+ && integer_onep (TREE_REALPART (expr))
+ && integer_zerop (TREE_IMAGPART (expr))));
+}
+
+/* Return 1 if EXPR is an integer containing all 1's in as much precision as
+ it contains. Likewise for the corresponding complex constant. */
+
+int
+integer_all_onesp (expr)
+ tree expr;
+{
+ register int prec;
+ register int uns;
+
+ STRIP_NOPS (expr);
+
+ if (TREE_CODE (expr) == COMPLEX_CST
+ && integer_all_onesp (TREE_REALPART (expr))
+ && integer_zerop (TREE_IMAGPART (expr)))
+ return 1;
+
+ else if (TREE_CODE (expr) != INTEGER_CST)
+ return 0;
+
+ uns = TREE_UNSIGNED (TREE_TYPE (expr));
+ if (!uns)
+ return TREE_INT_CST_LOW (expr) == -1 && TREE_INT_CST_HIGH (expr) == -1;
+
+ /* Note that using TYPE_PRECISION here is wrong. We care about the
+ actual bits, not the (arbitrary) range of the type. */
+ prec = GET_MODE_BITSIZE (TYPE_MODE (TREE_TYPE (expr)));
+ if (prec >= HOST_BITS_PER_WIDE_INT)
+ {
+ int high_value, shift_amount;
+
+ shift_amount = prec - HOST_BITS_PER_WIDE_INT;
+
+ if (shift_amount > HOST_BITS_PER_WIDE_INT)
+ /* Can not handle precisions greater than twice the host int size. */
+ abort ();
+ else if (shift_amount == HOST_BITS_PER_WIDE_INT)
+ /* Shifting by the host word size is undefined according to the ANSI
+ standard, so we must handle this as a special case. */
+ high_value = -1;
+ else
+ high_value = ((HOST_WIDE_INT) 1 << shift_amount) - 1;
+
+ return TREE_INT_CST_LOW (expr) == -1
+ && TREE_INT_CST_HIGH (expr) == high_value;
+ }
+ else
+ return TREE_INT_CST_LOW (expr) == ((HOST_WIDE_INT) 1 << prec) - 1;
+}
+
+/* Return 1 if EXPR is an integer constant that is a power of 2 (i.e., has only
+ one bit on). */
+
+int
+integer_pow2p (expr)
+ tree expr;
+{
+ HOST_WIDE_INT high, low;
+
+ STRIP_NOPS (expr);
+
+ if (TREE_CODE (expr) == COMPLEX_CST
+ && integer_pow2p (TREE_REALPART (expr))
+ && integer_zerop (TREE_IMAGPART (expr)))
+ return 1;
+
+ if (TREE_CODE (expr) != INTEGER_CST)
+ return 0;
+
+ high = TREE_INT_CST_HIGH (expr);
+ low = TREE_INT_CST_LOW (expr);
+
+ if (high == 0 && low == 0)
+ return 0;
+
+ return ((high == 0 && (low & (low - 1)) == 0)
+ || (low == 0 && (high & (high - 1)) == 0));
+}
+
+/* Return 1 if EXPR is the real constant zero. */
+
+int
+real_zerop (expr)
+ tree expr;
+{
+ STRIP_NOPS (expr);
+
+ return ((TREE_CODE (expr) == REAL_CST
+ && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst0))
+ || (TREE_CODE (expr) == COMPLEX_CST
+ && real_zerop (TREE_REALPART (expr))
+ && real_zerop (TREE_IMAGPART (expr))));
+}
+
+/* Return 1 if EXPR is the real constant one in real or complex form. */
+
+int
+real_onep (expr)
+ tree expr;
+{
+ STRIP_NOPS (expr);
+
+ return ((TREE_CODE (expr) == REAL_CST
+ && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst1))
+ || (TREE_CODE (expr) == COMPLEX_CST
+ && real_onep (TREE_REALPART (expr))
+ && real_zerop (TREE_IMAGPART (expr))));
+}
+
+/* Return 1 if EXPR is the real constant two. */
+
+int
+real_twop (expr)
+ tree expr;
+{
+ STRIP_NOPS (expr);
+
+ return ((TREE_CODE (expr) == REAL_CST
+ && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst2))
+ || (TREE_CODE (expr) == COMPLEX_CST
+ && real_twop (TREE_REALPART (expr))
+ && real_zerop (TREE_IMAGPART (expr))));
+}
+
+/* Nonzero if EXP is a constant or a cast of a constant. */
+
+int
+really_constant_p (exp)
+ tree exp;
+{
+ /* This is not quite the same as STRIP_NOPS. It does more. */
+ while (TREE_CODE (exp) == NOP_EXPR
+ || TREE_CODE (exp) == CONVERT_EXPR
+ || TREE_CODE (exp) == NON_LVALUE_EXPR)
+ exp = TREE_OPERAND (exp, 0);
+ return TREE_CONSTANT (exp);
+}
+
+/* Return first list element whose TREE_VALUE is ELEM.
+ Return 0 if ELEM is not in LIST. */
+
+tree
+value_member (elem, list)
+ tree elem, list;
+{
+ while (list)
+ {
+ if (elem == TREE_VALUE (list))
+ return list;
+ list = TREE_CHAIN (list);
+ }
+ return NULL_TREE;
+}
+
+/* Return first list element whose TREE_PURPOSE is ELEM.
+ Return 0 if ELEM is not in LIST. */
+
+tree
+purpose_member (elem, list)
+ tree elem, list;
+{
+ while (list)
+ {
+ if (elem == TREE_PURPOSE (list))
+ return list;
+ list = TREE_CHAIN (list);
+ }
+ return NULL_TREE;
+}
+
+/* Return first list element whose BINFO_TYPE is ELEM.
+ Return 0 if ELEM is not in LIST. */
+
+tree
+binfo_member (elem, list)
+ tree elem, list;
+{
+ while (list)
+ {
+ if (elem == BINFO_TYPE (list))
+ return list;
+ list = TREE_CHAIN (list);
+ }
+ return NULL_TREE;
+}
+
+/* Return nonzero if ELEM is part of the chain CHAIN. */
+
+int
+chain_member (elem, chain)
+ tree elem, chain;
+{
+ while (chain)
+ {
+ if (elem == chain)
+ return 1;
+ chain = TREE_CHAIN (chain);
+ }
+
+ return 0;
+}
+
+/* Return nonzero if ELEM is equal to TREE_VALUE (CHAIN) for any piece of
+ chain CHAIN. */
+/* ??? This function was added for machine specific attributes but is no
+ longer used. It could be deleted if we could confirm all front ends
+ don't use it. */
+
+int
+chain_member_value (elem, chain)
+ tree elem, chain;
+{
+ while (chain)
+ {
+ if (elem == TREE_VALUE (chain))
+ return 1;
+ chain = TREE_CHAIN (chain);
+ }
+
+ return 0;
+}
+
+/* Return nonzero if ELEM is equal to TREE_PURPOSE (CHAIN)
+ for any piece of chain CHAIN. */
+/* ??? This function was added for machine specific attributes but is no
+ longer used. It could be deleted if we could confirm all front ends
+ don't use it. */
+
+int
+chain_member_purpose (elem, chain)
+ tree elem, chain;
+{
+ while (chain)
+ {
+ if (elem == TREE_PURPOSE (chain))
+ return 1;
+ chain = TREE_CHAIN (chain);
+ }
+
+ return 0;
+}
+
+/* Return the length of a chain of nodes chained through TREE_CHAIN.
+ We expect a null pointer to mark the end of the chain.
+ This is the Lisp primitive `length'. */
+
+int
+list_length (t)
+ tree t;
+{
+ register tree tail;
+ register int len = 0;
+
+ for (tail = t; tail; tail = TREE_CHAIN (tail))
+ len++;
+
+ return len;
+}
+
+/* Concatenate two chains of nodes (chained through TREE_CHAIN)
+ by modifying the last node in chain 1 to point to chain 2.
+ This is the Lisp primitive `nconc'. */
+
+tree
+chainon (op1, op2)
+ tree op1, op2;
+{
+
+ if (op1)
+ {
+ register tree t1;
+ register tree t2;
+
+ for (t1 = op1; TREE_CHAIN (t1); t1 = TREE_CHAIN (t1))
+ ;
+ TREE_CHAIN (t1) = op2;
+ for (t2 = op2; t2; t2 = TREE_CHAIN (t2))
+ if (t2 == t1)
+ abort (); /* Circularity created. */
+ return op1;
+ }
+ else return op2;
+}
+
+/* Return the last node in a chain of nodes (chained through TREE_CHAIN). */
+
+tree
+tree_last (chain)
+ register tree chain;
+{
+ register tree next;
+ if (chain)
+ while (next = TREE_CHAIN (chain))
+ chain = next;
+ return chain;
+}
+
+/* Reverse the order of elements in the chain T,
+ and return the new head of the chain (old last element). */
+
+tree
+nreverse (t)
+ tree t;
+{
+ register tree prev = 0, decl, next;
+ for (decl = t; decl; decl = next)
+ {
+ next = TREE_CHAIN (decl);
+ TREE_CHAIN (decl) = prev;
+ prev = decl;
+ }
+ return prev;
+}
+
+/* Given a chain CHAIN of tree nodes,
+ construct and return a list of those nodes. */
+
+tree
+listify (chain)
+ tree chain;
+{
+ tree result = NULL_TREE;
+ tree in_tail = chain;
+ tree out_tail = NULL_TREE;
+
+ while (in_tail)
+ {
+ tree next = tree_cons (NULL_TREE, in_tail, NULL_TREE);
+ if (out_tail)
+ TREE_CHAIN (out_tail) = next;
+ else
+ result = next;
+ out_tail = next;
+ in_tail = TREE_CHAIN (in_tail);
+ }
+
+ return result;
+}
+
+/* Return a newly created TREE_LIST node whose
+ purpose and value fields are PARM and VALUE. */
+
+tree
+build_tree_list (parm, value)
+ tree parm, value;
+{
+ register tree t = make_node (TREE_LIST);
+ TREE_PURPOSE (t) = parm;
+ TREE_VALUE (t) = value;
+ return t;
+}
+
+/* Similar, but build on the temp_decl_obstack. */
+
+tree
+build_decl_list (parm, value)
+ tree parm, value;
+{
+ register tree node;
+ register struct obstack *ambient_obstack = current_obstack;
+ current_obstack = &temp_decl_obstack;
+ node = build_tree_list (parm, value);
+ current_obstack = ambient_obstack;
+ return node;
+}
+
+/* Return a newly created TREE_LIST node whose
+ purpose and value fields are PARM and VALUE
+ and whose TREE_CHAIN is CHAIN. */
+
+tree
+tree_cons (purpose, value, chain)
+ tree purpose, value, chain;
+{
+#if 0
+ register tree node = make_node (TREE_LIST);
+#else
+ register int i;
+ register tree node = (tree) obstack_alloc (current_obstack, sizeof (struct tree_list));
+#ifdef GATHER_STATISTICS
+ tree_node_counts[(int)x_kind]++;
+ tree_node_sizes[(int)x_kind] += sizeof (struct tree_list);
+#endif
+
+ for (i = (sizeof (struct tree_common) / sizeof (int)) - 1; i >= 0; i--)
+ ((int *) node)[i] = 0;
+
+ TREE_SET_CODE (node, TREE_LIST);
+ if (current_obstack == &permanent_obstack)
+ TREE_PERMANENT (node) = 1;
+#endif
+
+ TREE_CHAIN (node) = chain;
+ TREE_PURPOSE (node) = purpose;
+ TREE_VALUE (node) = value;
+ return node;
+}
+
+/* Similar, but build on the temp_decl_obstack. */
+
+tree
+decl_tree_cons (purpose, value, chain)
+ tree purpose, value, chain;
+{
+ register tree node;
+ register struct obstack *ambient_obstack = current_obstack;
+ current_obstack = &temp_decl_obstack;
+ node = tree_cons (purpose, value, chain);
+ current_obstack = ambient_obstack;
+ return node;
+}
+
+/* Same as `tree_cons' but make a permanent object. */
+
+tree
+perm_tree_cons (purpose, value, chain)
+ tree purpose, value, chain;
+{
+ register tree node;
+ register struct obstack *ambient_obstack = current_obstack;
+ current_obstack = &permanent_obstack;
+
+ node = tree_cons (purpose, value, chain);
+ current_obstack = ambient_obstack;
+ return node;
+}
+
+/* Same as `tree_cons', but make this node temporary, regardless. */
+
+tree
+temp_tree_cons (purpose, value, chain)
+ tree purpose, value, chain;
+{
+ register tree node;
+ register struct obstack *ambient_obstack = current_obstack;
+ current_obstack = &temporary_obstack;
+
+ node = tree_cons (purpose, value, chain);
+ current_obstack = ambient_obstack;
+ return node;
+}
+
+/* Same as `tree_cons', but save this node if the function's RTL is saved. */
+
+tree
+saveable_tree_cons (purpose, value, chain)
+ tree purpose, value, chain;
+{
+ register tree node;
+ register struct obstack *ambient_obstack = current_obstack;
+ current_obstack = saveable_obstack;
+
+ node = tree_cons (purpose, value, chain);
+ current_obstack = ambient_obstack;
+ return node;
+}
+
+/* Return the size nominally occupied by an object of type TYPE
+ when it resides in memory. The value is measured in units of bytes,
+ and its data type is that normally used for type sizes
+ (which is the first type created by make_signed_type or
+ make_unsigned_type). */
+
+tree
+size_in_bytes (type)
+ tree type;
+{
+ tree t;
+
+ if (type == error_mark_node)
+ return integer_zero_node;
+ type = TYPE_MAIN_VARIANT (type);
+ if (TYPE_SIZE (type) == 0)
+ {
+ incomplete_type_error (NULL_TREE, type);
+ return integer_zero_node;
+ }
+ t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
+ size_int (BITS_PER_UNIT));
+ if (TREE_CODE (t) == INTEGER_CST)
+ force_fit_type (t, 0);
+ return t;
+}
+
+/* Return the size of TYPE (in bytes) as an integer,
+ or return -1 if the size can vary. */
+
+int
+int_size_in_bytes (type)
+ tree type;
+{
+ unsigned int size;
+ if (type == error_mark_node)
+ return 0;
+ type = TYPE_MAIN_VARIANT (type);
+ if (TYPE_SIZE (type) == 0)
+ return -1;
+ if (TREE_CODE (TYPE_SIZE (type)) != INTEGER_CST)
+ return -1;
+ if (TREE_INT_CST_HIGH (TYPE_SIZE (type)) != 0)
+ {
+ tree t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
+ size_int (BITS_PER_UNIT));
+ return TREE_INT_CST_LOW (t);
+ }
+ size = TREE_INT_CST_LOW (TYPE_SIZE (type));
+ return (size + BITS_PER_UNIT - 1) / BITS_PER_UNIT;
+}
+
+/* Return, as a tree node, the number of elements for TYPE (which is an
+ ARRAY_TYPE) minus one. This counts only elements of the top array. */
+
+tree
+array_type_nelts (type)
+ tree type;
+{
+ tree index_type = TYPE_DOMAIN (type);
+
+ return (integer_zerop (TYPE_MIN_VALUE (index_type))
+ ? TYPE_MAX_VALUE (index_type)
+ : fold (build (MINUS_EXPR, TREE_TYPE (TYPE_MAX_VALUE (index_type)),
+ TYPE_MAX_VALUE (index_type),
+ TYPE_MIN_VALUE (index_type))));
+}
+
+/* Return nonzero if arg is static -- a reference to an object in
+ static storage. This is not the same as the C meaning of `static'. */
+
+int
+staticp (arg)
+ tree arg;
+{
+ switch (TREE_CODE (arg))
+ {
+ case FUNCTION_DECL:
+ /* Nested functions aren't static, since taking their address
+ involves a trampoline. */
+ return decl_function_context (arg) == 0;
+ case VAR_DECL:
+ return TREE_STATIC (arg) || DECL_EXTERNAL (arg);
+
+ case CONSTRUCTOR:
+ return TREE_STATIC (arg);
+
+ case STRING_CST:
+ return 1;
+
+ case COMPONENT_REF:
+ case BIT_FIELD_REF:
+ return staticp (TREE_OPERAND (arg, 0));
+
+#if 0
+ /* This case is technically correct, but results in setting
+ TREE_CONSTANT on ADDR_EXPRs that cannot be evaluated at
+ compile time. */
+ case INDIRECT_REF:
+ return TREE_CONSTANT (TREE_OPERAND (arg, 0));
+#endif
+
+ case ARRAY_REF:
+ if (TREE_CODE (TYPE_SIZE (TREE_TYPE (arg))) == INTEGER_CST
+ && TREE_CODE (TREE_OPERAND (arg, 1)) == INTEGER_CST)
+ return staticp (TREE_OPERAND (arg, 0));
+ }
+
+ return 0;
+}
+
+/* Wrap a SAVE_EXPR around EXPR, if appropriate.
+ Do this to any expression which may be used in more than one place,
+ but must be evaluated only once.
+
+ Normally, expand_expr would reevaluate the expression each time.
+ Calling save_expr produces something that is evaluated and recorded
+ the first time expand_expr is called on it. Subsequent calls to
+ expand_expr just reuse the recorded value.
+
+ The call to expand_expr that generates code that actually computes
+ the value is the first call *at compile time*. Subsequent calls
+ *at compile time* generate code to use the saved value.
+ This produces correct result provided that *at run time* control
+ always flows through the insns made by the first expand_expr
+ before reaching the other places where the save_expr was evaluated.
+ You, the caller of save_expr, must make sure this is so.
+
+ Constants, and certain read-only nodes, are returned with no
+ SAVE_EXPR because that is safe. Expressions containing placeholders
+ are not touched; see tree.def for an explanation of what these
+ are used for. */
+
+tree
+save_expr (expr)
+ tree expr;
+{
+ register tree t = fold (expr);
+
+ /* We don't care about whether this can be used as an lvalue in this
+ context. */
+ while (TREE_CODE (t) == NON_LVALUE_EXPR)
+ t = TREE_OPERAND (t, 0);
+
+ /* If the tree evaluates to a constant, then we don't want to hide that
+ fact (i.e. this allows further folding, and direct checks for constants).
+ However, a read-only object that has side effects cannot be bypassed.
+ Since it is no problem to reevaluate literals, we just return the
+ literal node. */
+
+ if (TREE_CONSTANT (t) || (TREE_READONLY (t) && ! TREE_SIDE_EFFECTS (t))
+ || TREE_CODE (t) == SAVE_EXPR || TREE_CODE (t) == ERROR_MARK)
+ return t;
+
+ /* If T contains a PLACEHOLDER_EXPR, we must evaluate it each time, since
+ it means that the size or offset of some field of an object depends on
+ the value within another field.
+
+ Note that it must not be the case that T contains both a PLACEHOLDER_EXPR
+ and some variable since it would then need to be both evaluated once and
+ evaluated more than once. Front-ends must assure this case cannot
+ happen by surrounding any such subexpressions in their own SAVE_EXPR
+ and forcing evaluation at the proper time. */
+ if (contains_placeholder_p (t))
+ return t;
+
+ t = build (SAVE_EXPR, TREE_TYPE (expr), t, current_function_decl, NULL_TREE);
+
+ /* This expression might be placed ahead of a jump to ensure that the
+ value was computed on both sides of the jump. So make sure it isn't
+ eliminated as dead. */
+ TREE_SIDE_EFFECTS (t) = 1;
+ return t;
+}
+
+/* Return 1 if EXP contains a PLACEHOLDER_EXPR; i.e., if it represents a size
+ or offset that depends on a field within a record.
+
+ Note that we only allow such expressions within simple arithmetic
+ or a COND_EXPR. */
+
+int
+contains_placeholder_p (exp)
+ tree exp;
+{
+ register enum tree_code code = TREE_CODE (exp);
+ tree inner;
+
+ /* If we have a WITH_RECORD_EXPR, it "cancels" any PLACEHOLDER_EXPR
+ in it since it is supplying a value for it. */
+ if (code == WITH_RECORD_EXPR)
+ return 0;
+
+ switch (TREE_CODE_CLASS (code))
+ {
+ case 'r':
+ for (inner = TREE_OPERAND (exp, 0);
+ TREE_CODE_CLASS (TREE_CODE (inner)) == 'r';
+ inner = TREE_OPERAND (inner, 0))
+ ;
+ return TREE_CODE (inner) == PLACEHOLDER_EXPR;
+
+ case '1':
+ case '2': case '<':
+ case 'e':
+ switch (tree_code_length[(int) code])
+ {
+ case 1:
+ return contains_placeholder_p (TREE_OPERAND (exp, 0));
+ case 2:
+ return (code != RTL_EXPR
+ && code != CONSTRUCTOR
+ && ! (code == SAVE_EXPR && SAVE_EXPR_RTL (exp) != 0)
+ && code != WITH_RECORD_EXPR
+ && (contains_placeholder_p (TREE_OPERAND (exp, 0))
+ || contains_placeholder_p (TREE_OPERAND (exp, 1))));
+ case 3:
+ return (code == COND_EXPR
+ && (contains_placeholder_p (TREE_OPERAND (exp, 0))
+ || contains_placeholder_p (TREE_OPERAND (exp, 1))
+ || contains_placeholder_p (TREE_OPERAND (exp, 2))));
+ }
+ }
+
+ return 0;
+}
+
+/* Given a tree EXP, a FIELD_DECL F, and a replacement value R,
+ return a tree with all occurrences of references to F in a
+ PLACEHOLDER_EXPR replaced by R. Note that we assume here that EXP
+ contains only arithmetic expressions. */
+
+tree
+substitute_in_expr (exp, f, r)
+ tree exp;
+ tree f;
+ tree r;
+{
+ enum tree_code code = TREE_CODE (exp);
+ tree new = 0;
+ tree inner;
+
+ switch (TREE_CODE_CLASS (code))
+ {
+ case 'c':
+ case 'd':
+ return exp;
+
+ case 'x':
+ if (code == PLACEHOLDER_EXPR)
+ return exp;
+ break;
+
+ case '1':
+ case '2':
+ case '<':
+ case 'e':
+ switch (tree_code_length[(int) code])
+ {
+ case 1:
+ new = fold (build1 (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0),
+ f, r)));
+ break;
+
+ case 2:
+ /* An RTL_EXPR cannot contain a PLACEHOLDER_EXPR; a CONSTRUCTOR
+ could, but we don't support it. */
+ if (code == RTL_EXPR)
+ return exp;
+ else if (code == CONSTRUCTOR)
+ abort ();
+
+ new = fold (build (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 1),
+ f, r)));
+ break;
+
+ case 3:
+ /* It cannot be that anything inside a SAVE_EXPR contains a
+ PLACEHOLDER_EXPR. */
+ if (code == SAVE_EXPR)
+ return exp;
+
+ if (code != COND_EXPR)
+ abort ();
+
+ new = fold (build (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 1), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 2),
+ f, r)));
+ }
+
+ break;
+
+ case 'r':
+ switch (code)
+ {
+ case COMPONENT_REF:
+ /* If this expression is getting a value from a PLACEHOLDER_EXPR
+ and it is the right field, replace it with R. */
+ for (inner = TREE_OPERAND (exp, 0);
+ TREE_CODE_CLASS (TREE_CODE (inner)) == 'r';
+ inner = TREE_OPERAND (inner, 0))
+ ;
+ if (TREE_CODE (inner) == PLACEHOLDER_EXPR
+ && TREE_OPERAND (exp, 1) == f)
+ return r;
+
+ new = fold (build (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
+ TREE_OPERAND (exp, 1)));
+ break;
+
+ case BIT_FIELD_REF:
+ new = fold (build (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 1), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 2), f, r)));
+ break;
+
+ case INDIRECT_REF:
+ case BUFFER_REF:
+ new = fold (build1 (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0),
+ f, r)));
+ break;
+
+ case OFFSET_REF:
+ new = fold (build (code, TREE_TYPE (exp),
+ substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
+ substitute_in_expr (TREE_OPERAND (exp, 1), f, r)));
+ break;
+ }
+ }
+
+ /* If it wasn't one of the cases we handle, give up. */
+ if (new == 0)
+ abort ();
+
+ TREE_READONLY (new) = TREE_READONLY (exp);
+ return new;
+}
+
+/* Given a type T, a FIELD_DECL F, and a replacement value R,
+ return a new type with all size expressions that contain F
+ updated by replacing F with R. */
+
+tree
+substitute_in_type (t, f, r)
+ tree t, f, r;
+{
+ switch (TREE_CODE (t))
+ {
+ case POINTER_TYPE:
+ case VOID_TYPE:
+ return t;
+ case INTEGER_TYPE:
+ case ENUMERAL_TYPE:
+ case BOOLEAN_TYPE:
+ case CHAR_TYPE:
+ if ((TREE_CODE (TYPE_MIN_VALUE (t)) != INTEGER_CST
+ && contains_placeholder_p (TYPE_MIN_VALUE (t)))
+ || (TREE_CODE (TYPE_MAX_VALUE (t)) != INTEGER_CST
+ && contains_placeholder_p (TYPE_MAX_VALUE (t))))
+ return build_range_type (t,
+ substitute_in_expr (TYPE_MIN_VALUE (t), f, r),
+ substitute_in_expr (TYPE_MAX_VALUE (t), f, r));
+ return t;
+
+ case REAL_TYPE:
+ if ((TYPE_MIN_VALUE (t) != 0
+ && TREE_CODE (TYPE_MIN_VALUE (t)) != REAL_CST
+ && contains_placeholder_p (TYPE_MIN_VALUE (t)))
+ || (TYPE_MAX_VALUE (t) != 0
+ && TREE_CODE (TYPE_MAX_VALUE (t)) != REAL_CST
+ && contains_placeholder_p (TYPE_MAX_VALUE (t))))
+ {
+ t = build_type_copy (t);
+
+ if (TYPE_MIN_VALUE (t))
+ TYPE_MIN_VALUE (t) = substitute_in_expr (TYPE_MIN_VALUE (t), f, r);
+ if (TYPE_MAX_VALUE (t))
+ TYPE_MAX_VALUE (t) = substitute_in_expr (TYPE_MAX_VALUE (t), f, r);
+ }
+ return t;
+
+ case COMPLEX_TYPE:
+ return build_complex_type (substitute_in_type (TREE_TYPE (t), f, r));
+
+ case OFFSET_TYPE:
+ case METHOD_TYPE:
+ case REFERENCE_TYPE:
+ case FILE_TYPE:
+ case SET_TYPE:
+ case FUNCTION_TYPE:
+ case LANG_TYPE:
+ /* Don't know how to do these yet. */
+ abort ();
+
+ case ARRAY_TYPE:
+ t = build_array_type (substitute_in_type (TREE_TYPE (t), f, r),
+ substitute_in_type (TYPE_DOMAIN (t), f, r));
+ TYPE_SIZE (t) = 0;
+ layout_type (t);
+ return t;
+
+ case RECORD_TYPE:
+ case UNION_TYPE:
+ case QUAL_UNION_TYPE:
+ {
+ tree new = copy_node (t);
+ tree field;
+ tree last_field = 0;
+
+ /* Start out with no fields, make new fields, and chain them
+ in. */
+
+ TYPE_FIELDS (new) = 0;
+ TYPE_SIZE (new) = 0;
+
+ for (field = TYPE_FIELDS (t); field;
+ field = TREE_CHAIN (field))
+ {
+ tree new_field = copy_node (field);
+
+ TREE_TYPE (new_field)
+ = substitute_in_type (TREE_TYPE (new_field), f, r);
+
+ /* If this is an anonymous field and the type of this field is
+ a UNION_TYPE or RECORD_TYPE with no elements, ignore it. If
+ the type just has one element, treat that as the field.
+ But don't do this if we are processing a QUAL_UNION_TYPE. */
+ if (TREE_CODE (t) != QUAL_UNION_TYPE && DECL_NAME (new_field) == 0
+ && (TREE_CODE (TREE_TYPE (new_field)) == UNION_TYPE
+ || TREE_CODE (TREE_TYPE (new_field)) == RECORD_TYPE))
+ {
+ if (TYPE_FIELDS (TREE_TYPE (new_field)) == 0)
+ continue;
+
+ if (TREE_CHAIN (TYPE_FIELDS (TREE_TYPE (new_field))) == 0)
+ new_field = TYPE_FIELDS (TREE_TYPE (new_field));
+ }
+
+ DECL_CONTEXT (new_field) = new;
+ DECL_SIZE (new_field) = 0;
+
+ if (TREE_CODE (t) == QUAL_UNION_TYPE)
+ {
+ /* Do the substitution inside the qualifier and if we find
+ that this field will not be present, omit it. */
+ DECL_QUALIFIER (new_field)
+ = substitute_in_expr (DECL_QUALIFIER (field), f, r);
+ if (integer_zerop (DECL_QUALIFIER (new_field)))
+ continue;
+ }
+
+ if (last_field == 0)
+ TYPE_FIELDS (new) = new_field;
+ else
+ TREE_CHAIN (last_field) = new_field;
+
+ last_field = new_field;
+
+ /* If this is a qualified type and this field will always be
+ present, we are done. */
+ if (TREE_CODE (t) == QUAL_UNION_TYPE
+ && integer_onep (DECL_QUALIFIER (new_field)))
+ break;
+ }
+
+ /* If this used to be a qualified union type, but we now know what
+ field will be present, make this a normal union. */
+ if (TREE_CODE (new) == QUAL_UNION_TYPE
+ && (TYPE_FIELDS (new) == 0
+ || integer_onep (DECL_QUALIFIER (TYPE_FIELDS (new)))))
+ TREE_SET_CODE (new, UNION_TYPE);
+
+ layout_type (new);
+ return new;
+ }
+ }
+}
+
+/* Stabilize a reference so that we can use it any number of times
+ without causing its operands to be evaluated more than once.
+ Returns the stabilized reference. This works by means of save_expr,
+ so see the caveats in the comments about save_expr.
+
+ Also allows conversion expressions whose operands are references.
+ Any other kind of expression is returned unchanged. */
+
+tree
+stabilize_reference (ref)
+ tree ref;
+{
+ register tree result;
+ register enum tree_code code = TREE_CODE (ref);
+
+ switch (code)
+ {
+ case VAR_DECL:
+ case PARM_DECL:
+ case RESULT_DECL:
+ /* No action is needed in this case. */
+ return ref;
+
+ case NOP_EXPR:
+ case CONVERT_EXPR:
+ case FLOAT_EXPR:
+ case FIX_TRUNC_EXPR:
+ case FIX_FLOOR_EXPR:
+ case FIX_ROUND_EXPR:
+ case FIX_CEIL_EXPR:
+ result = build_nt (code, stabilize_reference (TREE_OPERAND (ref, 0)));
+ break;
+
+ case INDIRECT_REF:
+ result = build_nt (INDIRECT_REF,
+ stabilize_reference_1 (TREE_OPERAND (ref, 0)));
+ break;
+
+ case COMPONENT_REF:
+ result = build_nt (COMPONENT_REF,
+ stabilize_reference (TREE_OPERAND (ref, 0)),
+ TREE_OPERAND (ref, 1));
+ break;
+
+ case BIT_FIELD_REF:
+ result = build_nt (BIT_FIELD_REF,
+ stabilize_reference (TREE_OPERAND (ref, 0)),
+ stabilize_reference_1 (TREE_OPERAND (ref, 1)),
+ stabilize_reference_1 (TREE_OPERAND (ref, 2)));
+ break;
+
+ case ARRAY_REF:
+ result = build_nt (ARRAY_REF,
+ stabilize_reference (TREE_OPERAND (ref, 0)),
+ stabilize_reference_1 (TREE_OPERAND (ref, 1)));
+ break;
+
+ case COMPOUND_EXPR:
+ result = build_nt (COMPOUND_EXPR,
+ stabilize_reference_1 (TREE_OPERAND (ref, 0)),
+ stabilize_reference (TREE_OPERAND (ref, 1)));
+ break;
+
+ case RTL_EXPR:
+ result = build1 (INDIRECT_REF, TREE_TYPE (ref),
+ save_expr (build1 (ADDR_EXPR,
+ build_pointer_type (TREE_TYPE (ref)),
+ ref)));
+ break;
+
+
+ /* If arg isn't a kind of lvalue we recognize, make no change.
+ Caller should recognize the error for an invalid lvalue. */
+ default:
+ return ref;
+
+ case ERROR_MARK:
+ return error_mark_node;
+ }
+
+ TREE_TYPE (result) = TREE_TYPE (ref);
+ TREE_READONLY (result) = TREE_READONLY (ref);
+ TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (ref);
+ TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (ref);
+ TREE_RAISES (result) = TREE_RAISES (ref);
+
+ return result;
+}
+
+/* Subroutine of stabilize_reference; this is called for subtrees of
+ references. Any expression with side-effects must be put in a SAVE_EXPR
+ to ensure that it is only evaluated once.
+
+ We don't put SAVE_EXPR nodes around everything, because assigning very
+ simple expressions to temporaries causes us to miss good opportunities
+ for optimizations. Among other things, the opportunity to fold in the
+ addition of a constant into an addressing mode often gets lost, e.g.
+ "y[i+1] += x;". In general, we take the approach that we should not make
+ an assignment unless we are forced into it - i.e., that any non-side effect
+ operator should be allowed, and that cse should take care of coalescing
+ multiple utterances of the same expression should that prove fruitful. */
+
+tree
+stabilize_reference_1 (e)
+ tree e;
+{
+ register tree result;
+ register enum tree_code code = TREE_CODE (e);
+
+ /* We cannot ignore const expressions because it might be a reference
+ to a const array but whose index contains side-effects. But we can
+ ignore things that are actual constant or that already have been
+ handled by this function. */
+
+ if (TREE_CONSTANT (e) || code == SAVE_EXPR)
+ return e;
+
+ switch (TREE_CODE_CLASS (code))
+ {
+ case 'x':
+ case 't':
+ case 'd':
+ case 'b':
+ case '<':
+ case 's':
+ case 'e':
+ case 'r':
+ /* If the expression has side-effects, then encase it in a SAVE_EXPR
+ so that it will only be evaluated once. */
+ /* The reference (r) and comparison (<) classes could be handled as
+ below, but it is generally faster to only evaluate them once. */
+ if (TREE_SIDE_EFFECTS (e))
+ return save_expr (e);
+ return e;
+
+ case 'c':
+ /* Constants need no processing. In fact, we should never reach
+ here. */
+ return e;
+
+ case '2':
+ /* Division is slow and tends to be compiled with jumps,
+ especially the division by powers of 2 that is often
+ found inside of an array reference. So do it just once. */
+ if (code == TRUNC_DIV_EXPR || code == TRUNC_MOD_EXPR
+ || code == FLOOR_DIV_EXPR || code == FLOOR_MOD_EXPR
+ || code == CEIL_DIV_EXPR || code == CEIL_MOD_EXPR
+ || code == ROUND_DIV_EXPR || code == ROUND_MOD_EXPR)
+ return save_expr (e);
+ /* Recursively stabilize each operand. */
+ result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)),
+ stabilize_reference_1 (TREE_OPERAND (e, 1)));
+ break;
+
+ case '1':
+ /* Recursively stabilize each operand. */
+ result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)));
+ break;
+
+ default:
+ abort ();
+ }
+
+ TREE_TYPE (result) = TREE_TYPE (e);
+ TREE_READONLY (result) = TREE_READONLY (e);
+ TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (e);
+ TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (e);
+ TREE_RAISES (result) = TREE_RAISES (e);
+
+ return result;
+}
+
+/* Low-level constructors for expressions. */
+
+/* Build an expression of code CODE, data type TYPE,
+ and operands as specified by the arguments ARG1 and following arguments.
+ Expressions and reference nodes can be created this way.
+ Constants, decls, types and misc nodes cannot be. */
+
+tree
+build VPROTO((enum tree_code code, tree tt, ...))
+{
+#ifndef __STDC__
+ enum tree_code code;
+ tree tt;
+#endif
+ va_list p;
+ register tree t;
+ register int length;
+ register int i;
+
+ VA_START (p, tt);
+
+#ifndef __STDC__
+ code = va_arg (p, enum tree_code);
+ tt = va_arg (p, tree);
+#endif
+
+ t = make_node (code);
+ length = tree_code_length[(int) code];
+ TREE_TYPE (t) = tt;
+
+ if (length == 2)
+ {
+ /* This is equivalent to the loop below, but faster. */
+ register tree arg0 = va_arg (p, tree);
+ register tree arg1 = va_arg (p, tree);
+ TREE_OPERAND (t, 0) = arg0;
+ TREE_OPERAND (t, 1) = arg1;
+ if ((arg0 && TREE_SIDE_EFFECTS (arg0))
+ || (arg1 && TREE_SIDE_EFFECTS (arg1)))
+ TREE_SIDE_EFFECTS (t) = 1;
+ TREE_RAISES (t)
+ = (arg0 && TREE_RAISES (arg0)) || (arg1 && TREE_RAISES (arg1));
+ }
+ else if (length == 1)
+ {
+ register tree arg0 = va_arg (p, tree);
+
+ /* Call build1 for this! */
+ if (TREE_CODE_CLASS (code) != 's')
+ abort ();
+ TREE_OPERAND (t, 0) = arg0;
+ if (arg0 && TREE_SIDE_EFFECTS (arg0))
+ TREE_SIDE_EFFECTS (t) = 1;
+ TREE_RAISES (t) = (arg0 && TREE_RAISES (arg0));
+ }
+ else
+ {
+ for (i = 0; i < length; i++)
+ {
+ register tree operand = va_arg (p, tree);
+ TREE_OPERAND (t, i) = operand;
+ if (operand)
+ {
+ if (TREE_SIDE_EFFECTS (operand))
+ TREE_SIDE_EFFECTS (t) = 1;
+ if (TREE_RAISES (operand))
+ TREE_RAISES (t) = 1;
+ }
+ }
+ }
+ va_end (p);
+ return t;
+}
+
+/* Same as above, but only builds for unary operators.
+ Saves lions share of calls to `build'; cuts down use
+ of varargs, which is expensive for RISC machines. */
+tree
+build1 (code, type, node)
+ enum tree_code code;
+ tree type;
+ tree node;
+{
+ register struct obstack *obstack = current_obstack;
+ register int i, length;
+ register tree_node_kind kind;
+ register tree t;
+
+#ifdef GATHER_STATISTICS
+ if (TREE_CODE_CLASS (code) == 'r')
+ kind = r_kind;
+ else
+ kind = e_kind;
+#endif
+
+ obstack = expression_obstack;
+ length = sizeof (struct tree_exp);
+
+ t = (tree) obstack_alloc (obstack, length);
+
+#ifdef GATHER_STATISTICS
+ tree_node_counts[(int)kind]++;
+ tree_node_sizes[(int)kind] += length;
+#endif
+
+ for (i = (length / sizeof (int)) - 1; i >= 0; i--)
+ ((int *) t)[i] = 0;
+
+ TREE_TYPE (t) = type;
+ TREE_SET_CODE (t, code);
+
+ if (obstack == &permanent_obstack)
+ TREE_PERMANENT (t) = 1;
+
+ TREE_OPERAND (t, 0) = node;
+ if (node)
+ {
+ if (TREE_SIDE_EFFECTS (node))
+ TREE_SIDE_EFFECTS (t) = 1;
+ if (TREE_RAISES (node))
+ TREE_RAISES (t) = 1;
+ }
+
+ return t;
+}
+
+/* Similar except don't specify the TREE_TYPE
+ and leave the TREE_SIDE_EFFECTS as 0.
+ It is permissible for arguments to be null,
+ or even garbage if their values do not matter. */
+
+tree
+build_nt VPROTO((enum tree_code code, ...))
+{
+#ifndef __STDC__
+ enum tree_code code;
+#endif
+ va_list p;
+ register tree t;
+ register int length;
+ register int i;
+
+ VA_START (p, code);
+
+#ifndef __STDC__
+ code = va_arg (p, enum tree_code);
+#endif
+
+ t = make_node (code);
+ length = tree_code_length[(int) code];
+
+ for (i = 0; i < length; i++)
+ TREE_OPERAND (t, i) = va_arg (p, tree);
+
+ va_end (p);
+ return t;
+}
+
+/* Similar to `build_nt', except we build
+ on the temp_decl_obstack, regardless. */
+
+tree
+build_parse_node VPROTO((enum tree_code code, ...))
+{
+#ifndef __STDC__
+ enum tree_code code;
+#endif
+ register struct obstack *ambient_obstack = expression_obstack;
+ va_list p;
+ register tree t;
+ register int length;
+ register int i;
+
+ VA_START (p, code);
+
+#ifndef __STDC__
+ code = va_arg (p, enum tree_code);
+#endif
+
+ expression_obstack = &temp_decl_obstack;
+
+ t = make_node (code);
+ length = tree_code_length[(int) code];
+
+ for (i = 0; i < length; i++)
+ TREE_OPERAND (t, i) = va_arg (p, tree);
+
+ va_end (p);
+ expression_obstack = ambient_obstack;
+ return t;
+}
+
+#if 0
+/* Commented out because this wants to be done very
+ differently. See cp-lex.c. */
+tree
+build_op_identifier (op1, op2)
+ tree op1, op2;
+{
+ register tree t = make_node (OP_IDENTIFIER);
+ TREE_PURPOSE (t) = op1;
+ TREE_VALUE (t) = op2;
+ return t;
+}
+#endif
+
+/* Create a DECL_... node of code CODE, name NAME and data type TYPE.
+ We do NOT enter this node in any sort of symbol table.
+
+ layout_decl is used to set up the decl's storage layout.
+ Other slots are initialized to 0 or null pointers. */
+
+tree
+build_decl (code, name, type)
+ enum tree_code code;
+ tree name, type;
+{
+ register tree t;
+
+ t = make_node (code);
+
+/* if (type == error_mark_node)
+ type = integer_type_node; */
+/* That is not done, deliberately, so that having error_mark_node
+ as the type can suppress useless errors in the use of this variable. */
+
+ DECL_NAME (t) = name;
+ DECL_ASSEMBLER_NAME (t) = name;
+ TREE_TYPE (t) = type;
+
+ if (code == VAR_DECL || code == PARM_DECL || code == RESULT_DECL)
+ layout_decl (t, 0);
+ else if (code == FUNCTION_DECL)
+ DECL_MODE (t) = FUNCTION_MODE;
+
+ return t;
+}
+
+/* BLOCK nodes are used to represent the structure of binding contours
+ and declarations, once those contours have been exited and their contents
+ compiled. This information is used for outputting debugging info. */
+
+tree
+build_block (vars, tags, subblocks, supercontext, chain)
+ tree vars, tags, subblocks, supercontext, chain;
+{
+ register tree block = make_node (BLOCK);
+ BLOCK_VARS (block) = vars;
+ BLOCK_TYPE_TAGS (block) = tags;
+ BLOCK_SUBBLOCKS (block) = subblocks;
+ BLOCK_SUPERCONTEXT (block) = supercontext;
+ BLOCK_CHAIN (block) = chain;
+ return block;
+}
+
+/* Return a declaration like DDECL except that its DECL_MACHINE_ATTRIBUTE
+ is ATTRIBUTE. */
+
+tree
+build_decl_attribute_variant (ddecl, attribute)
+ tree ddecl, attribute;
+{
+ DECL_MACHINE_ATTRIBUTES (ddecl) = attribute;
+ return ddecl;
+}
+
+/* Return a type like TTYPE except that its TYPE_ATTRIBUTE
+ is ATTRIBUTE.
+
+ Record such modified types already made so we don't make duplicates. */
+
+tree
+build_type_attribute_variant (ttype, attribute)
+ tree ttype, attribute;
+{
+ if ( ! attribute_list_equal (TYPE_ATTRIBUTES (ttype), attribute))
+ {
+ register int hashcode;
+ register struct obstack *ambient_obstack = current_obstack;
+ tree ntype;
+
+ if (ambient_obstack != &permanent_obstack)
+ current_obstack = TYPE_OBSTACK (ttype);
+
+ ntype = copy_node (ttype);
+ current_obstack = ambient_obstack;
+
+ TYPE_POINTER_TO (ntype) = 0;
+ TYPE_REFERENCE_TO (ntype) = 0;
+ TYPE_ATTRIBUTES (ntype) = attribute;
+
+ /* Create a new main variant of TYPE. */
+ TYPE_MAIN_VARIANT (ntype) = ntype;
+ TYPE_NEXT_VARIANT (ntype) = 0;
+ TYPE_READONLY (ntype) = TYPE_VOLATILE (ntype) = 0;
+
+ hashcode = TYPE_HASH (TREE_CODE (ntype))
+ + TYPE_HASH (TREE_TYPE (ntype))
+ + attribute_hash_list (attribute);
+
+ switch (TREE_CODE (ntype))
+ {
+ case FUNCTION_TYPE:
+ hashcode += TYPE_HASH (TYPE_ARG_TYPES (ntype));
+ break;
+ case ARRAY_TYPE:
+ hashcode += TYPE_HASH (TYPE_DOMAIN (ntype));
+ break;
+ case INTEGER_TYPE:
+ hashcode += TYPE_HASH (TYPE_MAX_VALUE (ntype));
+ break;
+ case REAL_TYPE:
+ hashcode += TYPE_HASH (TYPE_PRECISION (ntype));
+ break;
+ }
+
+ ntype = type_hash_canon (hashcode, ntype);
+ ttype = build_type_variant (ntype, TYPE_READONLY (ttype),
+ TYPE_VOLATILE (ttype));
+ }
+
+ return ttype;
+}
+
+/* Return a 1 if ATTR_NAME and ATTR_ARGS is valid for either declaration DECL
+ or type TYPE and 0 otherwise. Validity is determined the configuration
+ macros VALID_MACHINE_DECL_ATTRIBUTE and VALID_MACHINE_TYPE_ATTRIBUTE. */
+
+int
+valid_machine_attribute (attr_name, attr_args, decl, type)
+ tree attr_name, attr_args;
+ tree decl;
+ tree type;
+{
+ int valid = 0;
+ tree decl_attr_list = decl != 0 ? DECL_MACHINE_ATTRIBUTES (decl) : 0;
+ tree type_attr_list = TYPE_ATTRIBUTES (type);
+
+ if (TREE_CODE (attr_name) != IDENTIFIER_NODE)
+ abort ();
+
+#ifdef VALID_MACHINE_DECL_ATTRIBUTE
+ if (decl != 0
+ && VALID_MACHINE_DECL_ATTRIBUTE (decl, decl_attr_list, attr_name, attr_args))
+ {
+ tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
+ decl_attr_list);
+
+ if (attr != NULL_TREE)
+ {
+ /* Override existing arguments. Declarations are unique so we can
+ modify this in place. */
+ TREE_VALUE (attr) = attr_args;
+ }
+ else
+ {
+ decl_attr_list = tree_cons (attr_name, attr_args, decl_attr_list);
+ decl = build_decl_attribute_variant (decl, decl_attr_list);
+ }
+
+ valid = 1;
+ }
+#endif
+
+#ifdef VALID_MACHINE_TYPE_ATTRIBUTE
+ if (VALID_MACHINE_TYPE_ATTRIBUTE (type, type_attr_list, attr_name, attr_args))
+ {
+ tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
+ type_attr_list);
+
+ if (attr != NULL_TREE)
+ {
+ /* Override existing arguments.
+ ??? This currently works since attribute arguments are not
+ included in `attribute_hash_list'. Something more complicated
+ may be needed in the future. */
+ TREE_VALUE (attr) = attr_args;
+ }
+ else
+ {
+ type_attr_list = tree_cons (attr_name, attr_args, type_attr_list);
+ type = build_type_attribute_variant (type, type_attr_list);
+ }
+ if (decl != 0)
+ TREE_TYPE (decl) = type;
+ valid = 1;
+ }
+
+ /* Handle putting a type attribute on pointer-to-function-type by putting
+ the attribute on the function type. */
+ else if (TREE_CODE (type) == POINTER_TYPE
+ && TREE_CODE (TREE_TYPE (type)) == FUNCTION_TYPE
+ && VALID_MACHINE_TYPE_ATTRIBUTE (TREE_TYPE (type), type_attr_list,
+ attr_name, attr_args))
+ {
+ tree inner_type = TREE_TYPE (type);
+ tree inner_attr_list = TYPE_ATTRIBUTES (inner_type);
+ tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
+ type_attr_list);
+
+ if (attr != NULL_TREE)
+ TREE_VALUE (attr) = attr_args;
+ else
+ {
+ inner_attr_list = tree_cons (attr_name, attr_args, inner_attr_list);
+ inner_type = build_type_attribute_variant (inner_type,
+ inner_attr_list);
+ }
+
+ if (decl != 0)
+ TREE_TYPE (decl) = build_pointer_type (inner_type);
+
+ valid = 1;
+ }
+#endif
+
+ return valid;
+}
+
+/* Return non-zero if IDENT is a valid name for attribute ATTR,
+ or zero if not.
+
+ We try both `text' and `__text__', ATTR may be either one. */
+/* ??? It might be a reasonable simplification to require ATTR to be only
+ `text'. One might then also require attribute lists to be stored in
+ their canonicalized form. */
+
+int
+is_attribute_p (attr, ident)
+ char *attr;
+ tree ident;
+{
+ int ident_len, attr_len;
+ char *p;
+
+ if (TREE_CODE (ident) != IDENTIFIER_NODE)
+ return 0;
+
+ if (strcmp (attr, IDENTIFIER_POINTER (ident)) == 0)
+ return 1;
+
+ p = IDENTIFIER_POINTER (ident);
+ ident_len = strlen (p);
+ attr_len = strlen (attr);
+
+ /* If ATTR is `__text__', IDENT must be `text'; and vice versa. */
+ if (attr[0] == '_')
+ {
+ if (attr[1] != '_'
+ || attr[attr_len - 2] != '_'
+ || attr[attr_len - 1] != '_')
+ abort ();
+ if (ident_len == attr_len - 4
+ && strncmp (attr + 2, p, attr_len - 4) == 0)
+ return 1;
+ }
+ else
+ {
+ if (ident_len == attr_len + 4
+ && p[0] == '_' && p[1] == '_'
+ && p[ident_len - 2] == '_' && p[ident_len - 1] == '_'
+ && strncmp (attr, p + 2, attr_len) == 0)
+ return 1;
+ }
+
+ return 0;
+}
+
+/* Given an attribute name and a list of attributes, return a pointer to the
+ attribute's list element if the attribute is part of the list, or NULL_TREE
+ if not found. */
+
+tree
+lookup_attribute (attr_name, list)
+ char *attr_name;
+ tree list;
+{
+ tree l;
+
+ for (l = list; l; l = TREE_CHAIN (l))
+ {
+ if (TREE_CODE (TREE_PURPOSE (l)) != IDENTIFIER_NODE)
+ abort ();
+ if (is_attribute_p (attr_name, TREE_PURPOSE (l)))
+ return l;
+ }
+
+ return NULL_TREE;
+}
+
+/* Return a type like TYPE except that its TYPE_READONLY is CONSTP
+ and its TYPE_VOLATILE is VOLATILEP.
+
+ Such variant types already made are recorded so that duplicates
+ are not made.
+
+ A variant types should never be used as the type of an expression.
+ Always copy the variant information into the TREE_READONLY
+ and TREE_THIS_VOLATILE of the expression, and then give the expression
+ as its type the "main variant", the variant whose TYPE_READONLY
+ and TYPE_VOLATILE are zero. Use TYPE_MAIN_VARIANT to find the
+ main variant. */
+
+tree
+build_type_variant (type, constp, volatilep)
+ tree type;
+ int constp, volatilep;
+{
+ register tree t;
+
+ /* Treat any nonzero argument as 1. */
+ constp = !!constp;
+ volatilep = !!volatilep;
+
+ /* Search the chain of variants to see if there is already one there just
+ like the one we need to have. If so, use that existing one. We must
+ preserve the TYPE_NAME, since there is code that depends on this. */
+
+ for (t = TYPE_MAIN_VARIANT(type); t; t = TYPE_NEXT_VARIANT (t))
+ if (constp == TYPE_READONLY (t) && volatilep == TYPE_VOLATILE (t)
+ && TYPE_NAME (t) == TYPE_NAME (type))
+ return t;
+
+ /* We need a new one. */
+
+ t = build_type_copy (type);
+ TYPE_READONLY (t) = constp;
+ TYPE_VOLATILE (t) = volatilep;
+
+ return t;
+}
+
+/* Give TYPE a new main variant: NEW_MAIN.
+ This is the right thing to do only when something else
+ about TYPE is modified in place. */
+
+void
+change_main_variant (type, new_main)
+ tree type, new_main;
+{
+ tree t;
+ tree omain = TYPE_MAIN_VARIANT (type);
+
+ /* Remove TYPE from the TYPE_NEXT_VARIANT chain of its main variant. */
+ if (TYPE_NEXT_VARIANT (omain) == type)
+ TYPE_NEXT_VARIANT (omain) = TYPE_NEXT_VARIANT (type);
+ else
+ for (t = TYPE_NEXT_VARIANT (omain); t && TYPE_NEXT_VARIANT (t);
+ t = TYPE_NEXT_VARIANT (t))
+ if (TYPE_NEXT_VARIANT (t) == type)
+ {
+ TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (type);
+ break;
+ }
+
+ TYPE_MAIN_VARIANT (type) = new_main;
+ TYPE_NEXT_VARIANT (type) = TYPE_NEXT_VARIANT (new_main);
+ TYPE_NEXT_VARIANT (new_main) = type;
+}
+
+/* Create a new variant of TYPE, equivalent but distinct.
+ This is so the caller can modify it. */
+
+tree
+build_type_copy (type)
+ tree type;
+{
+ register tree t, m = TYPE_MAIN_VARIANT (type);
+ register struct obstack *ambient_obstack = current_obstack;
+
+ current_obstack = TYPE_OBSTACK (type);
+ t = copy_node (type);
+ current_obstack = ambient_obstack;
+
+ TYPE_POINTER_TO (t) = 0;
+ TYPE_REFERENCE_TO (t) = 0;
+
+ /* Add this type to the chain of variants of TYPE. */
+ TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (m);
+ TYPE_NEXT_VARIANT (m) = t;
+
+ return t;
+}
+
+/* Hashing of types so that we don't make duplicates.
+ The entry point is `type_hash_canon'. */
+
+/* Each hash table slot is a bucket containing a chain
+ of these structures. */
+
+struct type_hash
+{
+ struct type_hash *next; /* Next structure in the bucket. */
+ int hashcode; /* Hash code of this type. */
+ tree type; /* The type recorded here. */
+};
+
+/* Now here is the hash table. When recording a type, it is added
+ to the slot whose index is the hash code mod the table size.
+ Note that the hash table is used for several kinds of types
+ (function types, array types and array index range types, for now).
+ While all these live in the same table, they are completely independent,
+ and the hash code is computed differently for each of these. */
+
+#define TYPE_HASH_SIZE 59
+struct type_hash *type_hash_table[TYPE_HASH_SIZE];
+
+/* Compute a hash code for a list of types (chain of TREE_LIST nodes
+ with types in the TREE_VALUE slots), by adding the hash codes
+ of the individual types. */
+
+int
+type_hash_list (list)
+ tree list;
+{
+ register int hashcode;
+ register tree tail;
+ for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail))
+ hashcode += TYPE_HASH (TREE_VALUE (tail));
+ return hashcode;
+}
+
+/* Look in the type hash table for a type isomorphic to TYPE.
+ If one is found, return it. Otherwise return 0. */
+
+tree
+type_hash_lookup (hashcode, type)
+ int hashcode;
+ tree type;
+{
+ register struct type_hash *h;
+ for (h = type_hash_table[hashcode % TYPE_HASH_SIZE]; h; h = h->next)
+ if (h->hashcode == hashcode
+ && TREE_CODE (h->type) == TREE_CODE (type)
+ && TREE_TYPE (h->type) == TREE_TYPE (type)
+ && attribute_list_equal (TYPE_ATTRIBUTES (h->type),
+ TYPE_ATTRIBUTES (type))
+ && (TYPE_MAX_VALUE (h->type) == TYPE_MAX_VALUE (type)
+ || tree_int_cst_equal (TYPE_MAX_VALUE (h->type),
+ TYPE_MAX_VALUE (type)))
+ && (TYPE_MIN_VALUE (h->type) == TYPE_MIN_VALUE (type)
+ || tree_int_cst_equal (TYPE_MIN_VALUE (h->type),
+ TYPE_MIN_VALUE (type)))
+ /* Note that TYPE_DOMAIN is TYPE_ARG_TYPES for FUNCTION_TYPE. */
+ && (TYPE_DOMAIN (h->type) == TYPE_DOMAIN (type)
+ || (TYPE_DOMAIN (h->type)
+ && TREE_CODE (TYPE_DOMAIN (h->type)) == TREE_LIST
+ && TYPE_DOMAIN (type)
+ && TREE_CODE (TYPE_DOMAIN (type)) == TREE_LIST
+ && type_list_equal (TYPE_DOMAIN (h->type),
+ TYPE_DOMAIN (type)))))
+ return h->type;
+ return 0;
+}
+
+/* Add an entry to the type-hash-table
+ for a type TYPE whose hash code is HASHCODE. */
+
+void
+type_hash_add (hashcode, type)
+ int hashcode;
+ tree type;
+{
+ register struct type_hash *h;
+
+ h = (struct type_hash *) oballoc (sizeof (struct type_hash));
+ h->hashcode = hashcode;
+ h->type = type;
+ h->next = type_hash_table[hashcode % TYPE_HASH_SIZE];
+ type_hash_table[hashcode % TYPE_HASH_SIZE] = h;
+}
+
+/* Given TYPE, and HASHCODE its hash code, return the canonical
+ object for an identical type if one already exists.
+ Otherwise, return TYPE, and record it as the canonical object
+ if it is a permanent object.
+
+ To use this function, first create a type of the sort you want.
+ Then compute its hash code from the fields of the type that
+ make it different from other similar types.
+ Then call this function and use the value.
+ This function frees the type you pass in if it is a duplicate. */
+
+/* Set to 1 to debug without canonicalization. Never set by program. */
+int debug_no_type_hash = 0;
+
+tree
+type_hash_canon (hashcode, type)
+ int hashcode;
+ tree type;
+{
+ tree t1;
+
+ if (debug_no_type_hash)
+ return type;
+
+ t1 = type_hash_lookup (hashcode, type);
+ if (t1 != 0)
+ {
+ obstack_free (TYPE_OBSTACK (type), type);
+#ifdef GATHER_STATISTICS
+ tree_node_counts[(int)t_kind]--;
+ tree_node_sizes[(int)t_kind] -= sizeof (struct tree_type);
+#endif
+ return t1;
+ }
+
+ /* If this is a permanent type, record it for later reuse. */
+ if (TREE_PERMANENT (type))
+ type_hash_add (hashcode, type);
+
+ return type;
+}
+
+/* Compute a hash code for a list of attributes (chain of TREE_LIST nodes
+ with names in the TREE_PURPOSE slots and args in the TREE_VALUE slots),
+ by adding the hash codes of the individual attributes. */
+
+int
+attribute_hash_list (list)
+ tree list;
+{
+ register int hashcode;
+ register tree tail;
+ for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail))
+ /* ??? Do we want to add in TREE_VALUE too? */
+ hashcode += TYPE_HASH (TREE_PURPOSE (tail));
+ return hashcode;
+}
+
+/* Given two lists of attributes, return true if list l2 is
+ equivalent to l1. */
+
+int
+attribute_list_equal (l1, l2)
+ tree l1, l2;
+{
+ return attribute_list_contained (l1, l2)
+ && attribute_list_contained (l2, l1);
+}
+
+/* Given two lists of attributes, return true if list L2 is
+ completely contained within L1. */
+/* ??? This would be faster if attribute names were stored in a canonicalized
+ form. Otherwise, if L1 uses `foo' and L2 uses `__foo__', the long method
+ must be used to show these elements are equivalent (which they are). */
+/* ??? It's not clear that attributes with arguments will always be handled
+ correctly. */
+
+int
+attribute_list_contained (l1, l2)
+ tree l1, l2;
+{
+ register tree t1, t2;
+
+ /* First check the obvious, maybe the lists are identical. */
+ if (l1 == l2)
+ return 1;
+
+ /* Maybe the lists are similar. */
+ for (t1 = l1, t2 = l2;
+ t1 && t2
+ && TREE_PURPOSE (t1) == TREE_PURPOSE (t2)
+ && TREE_VALUE (t1) == TREE_VALUE (t2);
+ t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2));
+
+ /* Maybe the lists are equal. */
+ if (t1 == 0 && t2 == 0)
+ return 1;
+
+ for (; t2; t2 = TREE_CHAIN (t2))
+ {
+ tree attr
+ = lookup_attribute (IDENTIFIER_POINTER (TREE_PURPOSE (t2)), l1);
+
+ if (attr == NULL_TREE)
+ return 0;
+ if (simple_cst_equal (TREE_VALUE (t2), TREE_VALUE (attr)) != 1)
+ return 0;
+ }
+
+ return 1;
+}
+
+/* Given two lists of types
+ (chains of TREE_LIST nodes with types in the TREE_VALUE slots)
+ return 1 if the lists contain the same types in the same order.
+ Also, the TREE_PURPOSEs must match. */
+
+int
+type_list_equal (l1, l2)
+ tree l1, l2;
+{
+ register tree t1, t2;
+
+ for (t1 = l1, t2 = l2; t1 && t2; t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2))
+ if (TREE_VALUE (t1) != TREE_VALUE (t2)
+ || (TREE_PURPOSE (t1) != TREE_PURPOSE (t2)
+ && ! (1 == simple_cst_equal (TREE_PURPOSE (t1), TREE_PURPOSE (t2))
+ && (TREE_TYPE (TREE_PURPOSE (t1))
+ == TREE_TYPE (TREE_PURPOSE (t2))))))
+ return 0;
+
+ return t1 == t2;
+}
+
+/* Nonzero if integer constants T1 and T2
+ represent the same constant value. */
+
+int
+tree_int_cst_equal (t1, t2)
+ tree t1, t2;
+{
+ if (t1 == t2)
+ return 1;
+ if (t1 == 0 || t2 == 0)
+ return 0;
+ if (TREE_CODE (t1) == INTEGER_CST
+ && TREE_CODE (t2) == INTEGER_CST
+ && TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
+ && TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2))
+ return 1;
+ return 0;
+}
+
+/* Nonzero if integer constants T1 and T2 represent values that satisfy <.
+ The precise way of comparison depends on their data type. */
+
+int
+tree_int_cst_lt (t1, t2)
+ tree t1, t2;
+{
+ if (t1 == t2)
+ return 0;
+
+ if (!TREE_UNSIGNED (TREE_TYPE (t1)))
+ return INT_CST_LT (t1, t2);
+ return INT_CST_LT_UNSIGNED (t1, t2);
+}
+
+/* Return an indication of the sign of the integer constant T.
+ The return value is -1 if T < 0, 0 if T == 0, and 1 if T > 0.
+ Note that -1 will never be returned it T's type is unsigned. */
+
+int
+tree_int_cst_sgn (t)
+ tree t;
+{
+ if (TREE_INT_CST_LOW (t) == 0 && TREE_INT_CST_HIGH (t) == 0)
+ return 0;
+ else if (TREE_UNSIGNED (TREE_TYPE (t)))
+ return 1;
+ else if (TREE_INT_CST_HIGH (t) < 0)
+ return -1;
+ else
+ return 1;
+}
+
+/* Compare two constructor-element-type constants. Return 1 if the lists
+ are known to be equal; otherwise return 0. */
+
+int
+simple_cst_list_equal (l1, l2)
+ tree l1, l2;
+{
+ while (l1 != NULL_TREE && l2 != NULL_TREE)
+ {
+ if (simple_cst_equal (TREE_VALUE (l1), TREE_VALUE (l2)) != 1)
+ return 0;
+
+ l1 = TREE_CHAIN (l1);
+ l2 = TREE_CHAIN (l2);
+ }
+
+ return (l1 == l2);
+}
+
+/* Return truthvalue of whether T1 is the same tree structure as T2.
+ Return 1 if they are the same.
+ Return 0 if they are understandably different.
+ Return -1 if either contains tree structure not understood by
+ this function. */
+
+int
+simple_cst_equal (t1, t2)
+ tree t1, t2;
+{
+ register enum tree_code code1, code2;
+ int cmp;
+
+ if (t1 == t2)
+ return 1;
+ if (t1 == 0 || t2 == 0)
+ return 0;
+
+ code1 = TREE_CODE (t1);
+ code2 = TREE_CODE (t2);
+
+ if (code1 == NOP_EXPR || code1 == CONVERT_EXPR || code1 == NON_LVALUE_EXPR)
+ if (code2 == NOP_EXPR || code2 == CONVERT_EXPR || code2 == NON_LVALUE_EXPR)
+ return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+ else
+ return simple_cst_equal (TREE_OPERAND (t1, 0), t2);
+ else if (code2 == NOP_EXPR || code2 == CONVERT_EXPR
+ || code2 == NON_LVALUE_EXPR)
+ return simple_cst_equal (t1, TREE_OPERAND (t2, 0));
+
+ if (code1 != code2)
+ return 0;
+
+ switch (code1)
+ {
+ case INTEGER_CST:
+ return TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
+ && TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2);
+
+ case REAL_CST:
+ return REAL_VALUES_EQUAL (TREE_REAL_CST (t1), TREE_REAL_CST (t2));
+
+ case STRING_CST:
+ return TREE_STRING_LENGTH (t1) == TREE_STRING_LENGTH (t2)
+ && !bcmp (TREE_STRING_POINTER (t1), TREE_STRING_POINTER (t2),
+ TREE_STRING_LENGTH (t1));
+
+ case CONSTRUCTOR:
+ abort ();
+
+ case SAVE_EXPR:
+ return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+
+ case CALL_EXPR:
+ cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+ if (cmp <= 0)
+ return cmp;
+ return simple_cst_list_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
+
+ case TARGET_EXPR:
+ /* Special case: if either target is an unallocated VAR_DECL,
+ it means that it's going to be unified with whatever the
+ TARGET_EXPR is really supposed to initialize, so treat it
+ as being equivalent to anything. */
+ if ((TREE_CODE (TREE_OPERAND (t1, 0)) == VAR_DECL
+ && DECL_NAME (TREE_OPERAND (t1, 0)) == NULL_TREE
+ && DECL_RTL (TREE_OPERAND (t1, 0)) == 0)
+ || (TREE_CODE (TREE_OPERAND (t2, 0)) == VAR_DECL
+ && DECL_NAME (TREE_OPERAND (t2, 0)) == NULL_TREE
+ && DECL_RTL (TREE_OPERAND (t2, 0)) == 0))
+ cmp = 1;
+ else
+ cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+ if (cmp <= 0)
+ return cmp;
+ return simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
+
+ case WITH_CLEANUP_EXPR:
+ cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+ if (cmp <= 0)
+ return cmp;
+ return simple_cst_equal (TREE_OPERAND (t1, 2), TREE_OPERAND (t1, 2));
+
+ case COMPONENT_REF:
+ if (TREE_OPERAND (t1, 1) == TREE_OPERAND (t2, 1))
+ return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
+ return 0;
+
+ case VAR_DECL:
+ case PARM_DECL:
+ case CONST_DECL:
+ case FUNCTION_DECL:
+ return 0;
+ }
+
+ /* This general rule works for most tree codes. All exceptions should be
+ handled above. If this is a language-specific tree code, we can't
+ trust what might be in the operand, so say we don't know
+ the situation. */
+ if ((int) code1
+ >= sizeof standard_tree_code_type / sizeof standard_tree_code_type[0])
+ return -1;
+
+ switch (TREE_CODE_CLASS (code1))
+ {
+ int i;
+ case '1':
+ case '2':
+ case '<':
+ case 'e':
+ case 'r':
+ case 's':
+ cmp = 1;
+ for (i=0; i<tree_code_length[(int) code1]; ++i)
+ {
+ cmp = simple_cst_equal (TREE_OPERAND (t1, i), TREE_OPERAND (t2, i));
+ if (cmp <= 0)
+ return cmp;
+ }
+ return cmp;
+ }
+
+ return -1;
+}
+
+/* Constructors for pointer, array and function types.
+ (RECORD_TYPE, UNION_TYPE and ENUMERAL_TYPE nodes are
+ constructed by language-dependent code, not here.) */
+
+/* Construct, lay out and return the type of pointers to TO_TYPE.
+ If such a type has already been constructed, reuse it. */
+
+tree
+build_pointer_type (to_type)
+ tree to_type;
+{
+ register tree t = TYPE_POINTER_TO (to_type);
+
+ /* First, if we already have a type for pointers to TO_TYPE, use it. */
+
+ if (t)
+ return t;
+
+ /* We need a new one. Put this in the same obstack as TO_TYPE. */
+ push_obstacks (TYPE_OBSTACK (to_type), TYPE_OBSTACK (to_type));
+ t = make_node (POINTER_TYPE);
+ pop_obstacks ();
+
+ TREE_TYPE (t) = to_type;
+
+ /* Record this type as the pointer to TO_TYPE. */
+ TYPE_POINTER_TO (to_type) = t;
+
+ /* Lay out the type. This function has many callers that are concerned
+ with expression-construction, and this simplifies them all.
+ Also, it guarantees the TYPE_SIZE is in the same obstack as the type. */
+ layout_type (t);
+
+ return t;
+}
+
+/* Create a type of integers to be the TYPE_DOMAIN of an ARRAY_TYPE.
+ MAXVAL should be the maximum value in the domain
+ (one less than the length of the array). */
+
+tree
+build_index_type (maxval)
+ tree maxval;
+{
+ register tree itype = make_node (INTEGER_TYPE);
+ TYPE_PRECISION (itype) = TYPE_PRECISION (sizetype);
+ TYPE_MIN_VALUE (itype) = build_int_2 (0, 0);
+ TREE_TYPE (TYPE_MIN_VALUE (itype)) = sizetype;
+ TYPE_MAX_VALUE (itype) = convert (sizetype, maxval);
+ TYPE_MODE (itype) = TYPE_MODE (sizetype);
+ TYPE_SIZE (itype) = TYPE_SIZE (sizetype);
+ TYPE_ALIGN (itype) = TYPE_ALIGN (sizetype);
+ if (TREE_CODE (maxval) == INTEGER_CST)
+ {
+ int maxint = (int) TREE_INT_CST_LOW (maxval);
+ /* If the domain should be empty, make sure the maxval
+ remains -1 and is not spoiled by truncation. */
+ if (INT_CST_LT (maxval, integer_zero_node))
+ {
+ TYPE_MAX_VALUE (itype) = build_int_2 (-1, -1);
+ TREE_TYPE (TYPE_MAX_VALUE (itype)) = sizetype;
+ }
+ return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype);
+ }
+ else
+ return itype;
+}
+
+/* Create a range of some discrete type TYPE (an INTEGER_TYPE,
+ ENUMERAL_TYPE, BOOLEAN_TYPE, or CHAR_TYPE), with
+ low bound LOWVAL and high bound HIGHVAL.
+ if TYPE==NULL_TREE, sizetype is used. */
+
+tree
+build_range_type (type, lowval, highval)
+ tree type, lowval, highval;
+{
+ register tree itype = make_node (INTEGER_TYPE);
+ TREE_TYPE (itype) = type;
+ if (type == NULL_TREE)
+ type = sizetype;
+ TYPE_PRECISION (itype) = TYPE_PRECISION (type);
+ TYPE_MIN_VALUE (itype) = convert (type, lowval);
+ TYPE_MAX_VALUE (itype) = convert (type, highval);
+ TYPE_MODE (itype) = TYPE_MODE (type);
+ TYPE_SIZE (itype) = TYPE_SIZE (type);
+ TYPE_ALIGN (itype) = TYPE_ALIGN (type);
+ if ((TREE_CODE (lowval) == INTEGER_CST)
+ && (TREE_CODE (highval) == INTEGER_CST))
+ {
+ HOST_WIDE_INT highint = TREE_INT_CST_LOW (highval);
+ HOST_WIDE_INT lowint = TREE_INT_CST_LOW (lowval);
+ int maxint = (int) (highint - lowint);
+ return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype);
+ }
+ else
+ return itype;
+}
+
+/* Just like build_index_type, but takes lowval and highval instead
+ of just highval (maxval). */
+
+tree
+build_index_2_type (lowval,highval)
+ tree lowval, highval;
+{
+ return build_range_type (NULL_TREE, lowval, highval);
+}
+
+/* Return nonzero iff ITYPE1 and ITYPE2 are equal (in the LISP sense).
+ Needed because when index types are not hashed, equal index types
+ built at different times appear distinct, even though structurally,
+ they are not. */
+
+int
+index_type_equal (itype1, itype2)
+ tree itype1, itype2;
+{
+ if (TREE_CODE (itype1) != TREE_CODE (itype2))
+ return 0;
+ if (TREE_CODE (itype1) == INTEGER_TYPE)
+ {
+ if (TYPE_PRECISION (itype1) != TYPE_PRECISION (itype2)
+ || TYPE_MODE (itype1) != TYPE_MODE (itype2)
+ || simple_cst_equal (TYPE_SIZE (itype1), TYPE_SIZE (itype2)) != 1
+ || TYPE_ALIGN (itype1) != TYPE_ALIGN (itype2))
+ return 0;
+ if (1 == simple_cst_equal (TYPE_MIN_VALUE (itype1),
+ TYPE_MIN_VALUE (itype2))
+ && 1 == simple_cst_equal (TYPE_MAX_VALUE (itype1),
+ TYPE_MAX_VALUE (itype2)))
+ return 1;
+ }
+
+ return 0;
+}
+
+/* Construct, lay out and return the type of arrays of elements with ELT_TYPE
+ and number of elements specified by the range of values of INDEX_TYPE.
+ If such a type has already been constructed, reuse it. */
+
+tree
+build_array_type (elt_type, index_type)
+ tree elt_type, index_type;
+{
+ register tree t;
+ int hashcode;
+
+ if (TREE_CODE (elt_type) == FUNCTION_TYPE)
+ {
+ error ("arrays of functions are not meaningful");
+ elt_type = integer_type_node;
+ }
+
+ /* Make sure TYPE_POINTER_TO (elt_type) is filled in. */
+ build_pointer_type (elt_type);
+
+ /* Allocate the array after the pointer type,
+ in case we free it in type_hash_canon. */
+ t = make_node (ARRAY_TYPE);
+ TREE_TYPE (t) = elt_type;
+ TYPE_DOMAIN (t) = index_type;
+
+ if (index_type == 0)
+ {
+ return t;
+ }
+
+ hashcode = TYPE_HASH (elt_type) + TYPE_HASH (index_type);
+ t = type_hash_canon (hashcode, t);
+
+#if 0 /* This led to crashes, because it could put a temporary node
+ on the TYPE_NEXT_VARIANT chain of a permanent one. */
+ /* The main variant of an array type should always
+ be an array whose element type is the main variant. */
+ if (elt_type != TYPE_MAIN_VARIANT (elt_type))
+ change_main_variant (t, build_array_type (TYPE_MAIN_VARIANT (elt_type),
+ index_type));
+#endif
+
+ if (TYPE_SIZE (t) == 0)
+ layout_type (t);
+ return t;
+}
+
+/* Construct, lay out and return
+ the type of functions returning type VALUE_TYPE
+ given arguments of types ARG_TYPES.
+ ARG_TYPES is a chain of TREE_LIST nodes whose TREE_VALUEs
+ are data type nodes for the arguments of the function.
+ If such a type has already been constructed, reuse it. */
+
+tree
+build_function_type (value_type, arg_types)
+ tree value_type, arg_types;
+{
+ register tree t;
+ int hashcode;
+
+ if (TREE_CODE (value_type) == FUNCTION_TYPE)
+ {
+ error ("function return type cannot be function");
+ value_type = integer_type_node;
+ }
+
+ /* Make a node of the sort we want. */
+ t = make_node (FUNCTION_TYPE);
+ TREE_TYPE (t) = value_type;
+ TYPE_ARG_TYPES (t) = arg_types;
+
+ /* If we already have such a type, use the old one and free this one. */
+ hashcode = TYPE_HASH (value_type) + type_hash_list (arg_types);
+ t = type_hash_canon (hashcode, t);
+
+ if (TYPE_SIZE (t) == 0)
+ layout_type (t);
+ return t;
+}
+
+/* Build the node for the type of references-to-TO_TYPE. */
+
+tree
+build_reference_type (to_type)
+ tree to_type;
+{
+ register tree t = TYPE_REFERENCE_TO (to_type);
+ register struct obstack *ambient_obstack = current_obstack;
+ register struct obstack *ambient_saveable_obstack = saveable_obstack;
+
+ /* First, if we already have a type for pointers to TO_TYPE, use it. */
+
+ if (t)
+ return t;
+
+ /* We need a new one. If TO_TYPE is permanent, make this permanent too. */
+ if (TREE_PERMANENT (to_type))
+ {
+ current_obstack = &permanent_obstack;
+ saveable_obstack = &permanent_obstack;
+ }
+
+ t = make_node (REFERENCE_TYPE);
+ TREE_TYPE (t) = to_type;
+
+ /* Record this type as the pointer to TO_TYPE. */
+ TYPE_REFERENCE_TO (to_type) = t;
+
+ layout_type (t);
+
+ current_obstack = ambient_obstack;
+ saveable_obstack = ambient_saveable_obstack;
+ return t;
+}
+
+/* Construct, lay out and return the type of methods belonging to class
+ BASETYPE and whose arguments and values are described by TYPE.
+ If that type exists already, reuse it.
+ TYPE must be a FUNCTION_TYPE node. */
+
+tree
+build_method_type (basetype, type)
+ tree basetype, type;
+{
+ register tree t;
+ int hashcode;
+
+ /* Make a node of the sort we want. */
+ t = make_node (METHOD_TYPE);
+
+ if (TREE_CODE (type) != FUNCTION_TYPE)
+ abort ();
+
+ TYPE_METHOD_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
+ TREE_TYPE (t) = TREE_TYPE (type);
+
+ /* The actual arglist for this function includes a "hidden" argument
+ which is "this". Put it into the list of argument types. */
+
+ TYPE_ARG_TYPES (t)
+ = tree_cons (NULL_TREE,
+ build_pointer_type (basetype), TYPE_ARG_TYPES (type));
+
+ /* If we already have such a type, use the old one and free this one. */
+ hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
+ t = type_hash_canon (hashcode, t);
+
+ if (TYPE_SIZE (t) == 0)
+ layout_type (t);
+
+ return t;
+}
+
+/* Construct, lay out and return the type of offsets to a value
+ of type TYPE, within an object of type BASETYPE.
+ If a suitable offset type exists already, reuse it. */
+
+tree
+build_offset_type (basetype, type)
+ tree basetype, type;
+{
+ register tree t;
+ int hashcode;
+
+ /* Make a node of the sort we want. */
+ t = make_node (OFFSET_TYPE);
+
+ TYPE_OFFSET_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
+ TREE_TYPE (t) = type;
+
+ /* If we already have such a type, use the old one and free this one. */
+ hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
+ t = type_hash_canon (hashcode, t);
+
+ if (TYPE_SIZE (t) == 0)
+ layout_type (t);
+
+ return t;
+}
+
+/* Create a complex type whose components are COMPONENT_TYPE. */
+
+tree
+build_complex_type (component_type)
+ tree component_type;
+{
+ register tree t;
+ int hashcode;
+
+ /* Make a node of the sort we want. */
+ t = make_node (COMPLEX_TYPE);
+
+ TREE_TYPE (t) = TYPE_MAIN_VARIANT (component_type);
+ TYPE_VOLATILE (t) = TYPE_VOLATILE (component_type);
+ TYPE_READONLY (t) = TYPE_READONLY (component_type);
+
+ /* If we already have such a type, use the old one and free this one. */
+ hashcode = TYPE_HASH (component_type);
+ t = type_hash_canon (hashcode, t);
+
+ if (TYPE_SIZE (t) == 0)
+ layout_type (t);
+
+ return t;
+}
+
+/* Return OP, stripped of any conversions to wider types as much as is safe.
+ Converting the value back to OP's type makes a value equivalent to OP.
+
+ If FOR_TYPE is nonzero, we return a value which, if converted to
+ type FOR_TYPE, would be equivalent to converting OP to type FOR_TYPE.
+
+ If FOR_TYPE is nonzero, unaligned bit-field references may be changed to the
+ narrowest type that can hold the value, even if they don't exactly fit.
+ Otherwise, bit-field references are changed to a narrower type
+ only if they can be fetched directly from memory in that type.
+
+ OP must have integer, real or enumeral type. Pointers are not allowed!
+
+ There are some cases where the obvious value we could return
+ would regenerate to OP if converted to OP's type,
+ but would not extend like OP to wider types.
+ If FOR_TYPE indicates such extension is contemplated, we eschew such values.
+ For example, if OP is (unsigned short)(signed char)-1,
+ we avoid returning (signed char)-1 if FOR_TYPE is int,
+ even though extending that to an unsigned short would regenerate OP,
+ since the result of extending (signed char)-1 to (int)
+ is different from (int) OP. */
+
+tree
+get_unwidened (op, for_type)
+ register tree op;
+ tree for_type;
+{
+ /* Set UNS initially if converting OP to FOR_TYPE is a zero-extension. */
+ /* TYPE_PRECISION is safe in place of type_precision since
+ pointer types are not allowed. */
+ register tree type = TREE_TYPE (op);
+ register unsigned final_prec
+ = TYPE_PRECISION (for_type != 0 ? for_type : type);
+ register int uns
+ = (for_type != 0 && for_type != type
+ && final_prec > TYPE_PRECISION (type)
+ && TREE_UNSIGNED (type));
+ register tree win = op;
+
+ while (TREE_CODE (op) == NOP_EXPR)
+ {
+ register int bitschange
+ = TYPE_PRECISION (TREE_TYPE (op))
+ - TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
+
+ /* Truncations are many-one so cannot be removed.
+ Unless we are later going to truncate down even farther. */
+ if (bitschange < 0
+ && final_prec > TYPE_PRECISION (TREE_TYPE (op)))
+ break;
+
+ /* See what's inside this conversion. If we decide to strip it,
+ we will set WIN. */
+ op = TREE_OPERAND (op, 0);
+
+ /* If we have not stripped any zero-extensions (uns is 0),
+ we can strip any kind of extension.
+ If we have previously stripped a zero-extension,
+ only zero-extensions can safely be stripped.
+ Any extension can be stripped if the bits it would produce
+ are all going to be discarded later by truncating to FOR_TYPE. */
+
+ if (bitschange > 0)
+ {
+ if (! uns || final_prec <= TYPE_PRECISION (TREE_TYPE (op)))
+ win = op;
+ /* TREE_UNSIGNED says whether this is a zero-extension.
+ Let's avoid computing it if it does not affect WIN
+ and if UNS will not be needed again. */
+ if ((uns || TREE_CODE (op) == NOP_EXPR)
+ && TREE_UNSIGNED (TREE_TYPE (op)))
+ {
+ uns = 1;
+ win = op;
+ }
+ }
+ }
+
+ if (TREE_CODE (op) == COMPONENT_REF
+ /* Since type_for_size always gives an integer type. */
+ && TREE_CODE (type) != REAL_TYPE)
+ {
+ unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
+ type = type_for_size (innerprec, TREE_UNSIGNED (TREE_OPERAND (op, 1)));
+
+ /* We can get this structure field in the narrowest type it fits in.
+ If FOR_TYPE is 0, do this only for a field that matches the
+ narrower type exactly and is aligned for it
+ The resulting extension to its nominal type (a fullword type)
+ must fit the same conditions as for other extensions. */
+
+ if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
+ && (for_type || ! DECL_BIT_FIELD (TREE_OPERAND (op, 1)))
+ && (! uns || final_prec <= innerprec
+ || TREE_UNSIGNED (TREE_OPERAND (op, 1)))
+ && type != 0)
+ {
+ win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
+ TREE_OPERAND (op, 1));
+ TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
+ TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
+ TREE_RAISES (win) = TREE_RAISES (op);
+ }
+ }
+ return win;
+}
+
+/* Return OP or a simpler expression for a narrower value
+ which can be sign-extended or zero-extended to give back OP.
+ Store in *UNSIGNEDP_PTR either 1 if the value should be zero-extended
+ or 0 if the value should be sign-extended. */
+
+tree
+get_narrower (op, unsignedp_ptr)
+ register tree op;
+ int *unsignedp_ptr;
+{
+ register int uns = 0;
+ int first = 1;
+ register tree win = op;
+
+ while (TREE_CODE (op) == NOP_EXPR)
+ {
+ register int bitschange
+ = TYPE_PRECISION (TREE_TYPE (op))
+ - TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
+
+ /* Truncations are many-one so cannot be removed. */
+ if (bitschange < 0)
+ break;
+
+ /* See what's inside this conversion. If we decide to strip it,
+ we will set WIN. */
+ op = TREE_OPERAND (op, 0);
+
+ if (bitschange > 0)
+ {
+ /* An extension: the outermost one can be stripped,
+ but remember whether it is zero or sign extension. */
+ if (first)
+ uns = TREE_UNSIGNED (TREE_TYPE (op));
+ /* Otherwise, if a sign extension has been stripped,
+ only sign extensions can now be stripped;
+ if a zero extension has been stripped, only zero-extensions. */
+ else if (uns != TREE_UNSIGNED (TREE_TYPE (op)))
+ break;
+ first = 0;
+ }
+ else /* bitschange == 0 */
+ {
+ /* A change in nominal type can always be stripped, but we must
+ preserve the unsignedness. */
+ if (first)
+ uns = TREE_UNSIGNED (TREE_TYPE (op));
+ first = 0;
+ }
+
+ win = op;
+ }
+
+ if (TREE_CODE (op) == COMPONENT_REF
+ /* Since type_for_size always gives an integer type. */
+ && TREE_CODE (TREE_TYPE (op)) != REAL_TYPE)
+ {
+ unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
+ tree type = type_for_size (innerprec, TREE_UNSIGNED (op));
+
+ /* We can get this structure field in a narrower type that fits it,
+ but the resulting extension to its nominal type (a fullword type)
+ must satisfy the same conditions as for other extensions.
+
+ Do this only for fields that are aligned (not bit-fields),
+ because when bit-field insns will be used there is no
+ advantage in doing this. */
+
+ if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
+ && ! DECL_BIT_FIELD (TREE_OPERAND (op, 1))
+ && (first || uns == TREE_UNSIGNED (TREE_OPERAND (op, 1)))
+ && type != 0)
+ {
+ if (first)
+ uns = TREE_UNSIGNED (TREE_OPERAND (op, 1));
+ win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
+ TREE_OPERAND (op, 1));
+ TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
+ TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
+ TREE_RAISES (win) = TREE_RAISES (op);
+ }
+ }
+ *unsignedp_ptr = uns;
+ return win;
+}
+
+/* Return the precision of a type, for arithmetic purposes.
+ Supports all types on which arithmetic is possible
+ (including pointer types).
+ It's not clear yet what will be right for complex types. */
+
+int
+type_precision (type)
+ register tree type;
+{
+ return ((TREE_CODE (type) == INTEGER_TYPE
+ || TREE_CODE (type) == ENUMERAL_TYPE
+ || TREE_CODE (type) == REAL_TYPE)
+ ? TYPE_PRECISION (type) : POINTER_SIZE);
+}
+
+/* Nonzero if integer constant C has a value that is permissible
+ for type TYPE (an INTEGER_TYPE). */
+
+int
+int_fits_type_p (c, type)
+ tree c, type;
+{
+ if (TREE_UNSIGNED (type))
+ return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST
+ && INT_CST_LT_UNSIGNED (TYPE_MAX_VALUE (type), c))
+ && ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST
+ && INT_CST_LT_UNSIGNED (c, TYPE_MIN_VALUE (type))));
+ else
+ return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST
+ && INT_CST_LT (TYPE_MAX_VALUE (type), c))
+ && ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST
+ && INT_CST_LT (c, TYPE_MIN_VALUE (type))));
+}
+
+/* Return the innermost context enclosing DECL that is
+ a FUNCTION_DECL, or zero if none. */
+
+tree
+decl_function_context (decl)
+ tree decl;
+{
+ tree context;
+
+ if (TREE_CODE (decl) == ERROR_MARK)
+ return 0;
+
+ if (TREE_CODE (decl) == SAVE_EXPR)
+ context = SAVE_EXPR_CONTEXT (decl);
+ else
+ context = DECL_CONTEXT (decl);
+
+ while (context && TREE_CODE (context) != FUNCTION_DECL)
+ {
+ if (TREE_CODE (context) == RECORD_TYPE
+ || TREE_CODE (context) == UNION_TYPE)
+ context = NULL_TREE;
+ else if (TREE_CODE (context) == TYPE_DECL)
+ context = DECL_CONTEXT (context);
+ else if (TREE_CODE (context) == BLOCK)
+ context = BLOCK_SUPERCONTEXT (context);
+ else
+ /* Unhandled CONTEXT !? */
+ abort ();
+ }
+
+ return context;
+}
+
+/* Return the innermost context enclosing DECL that is
+ a RECORD_TYPE, UNION_TYPE or QUAL_UNION_TYPE, or zero if none.
+ TYPE_DECLs and FUNCTION_DECLs are transparent to this function. */
+
+tree
+decl_type_context (decl)
+ tree decl;
+{
+ tree context = DECL_CONTEXT (decl);
+
+ while (context)
+ {
+ if (TREE_CODE (context) == RECORD_TYPE
+ || TREE_CODE (context) == UNION_TYPE
+ || TREE_CODE (context) == QUAL_UNION_TYPE)
+ return context;
+ if (TREE_CODE (context) == TYPE_DECL
+ || TREE_CODE (context) == FUNCTION_DECL)
+ context = DECL_CONTEXT (context);
+ else if (TREE_CODE (context) == BLOCK)
+ context = BLOCK_SUPERCONTEXT (context);
+ else
+ /* Unhandled CONTEXT!? */
+ abort ();
+ }
+ return NULL_TREE;
+}
+
+void
+print_obstack_statistics (str, o)
+ char *str;
+ struct obstack *o;
+{
+ struct _obstack_chunk *chunk = o->chunk;
+ int n_chunks = 0;
+ int n_alloc = 0;
+
+ while (chunk)
+ {
+ n_chunks += 1;
+ n_alloc += chunk->limit - &chunk->contents[0];
+ chunk = chunk->prev;
+ }
+ fprintf (stderr, "obstack %s: %d bytes, %d chunks\n",
+ str, n_alloc, n_chunks);
+}
+void
+dump_tree_statistics ()
+{
+ int i;
+ int total_nodes, total_bytes;
+
+ fprintf (stderr, "\n??? tree nodes created\n\n");
+#ifdef GATHER_STATISTICS
+ fprintf (stderr, "Kind Nodes Bytes\n");
+ fprintf (stderr, "-------------------------------------\n");
+ total_nodes = total_bytes = 0;
+ for (i = 0; i < (int) all_kinds; i++)
+ {
+ fprintf (stderr, "%-20s %6d %9d\n", tree_node_kind_names[i],
+ tree_node_counts[i], tree_node_sizes[i]);
+ total_nodes += tree_node_counts[i];
+ total_bytes += tree_node_sizes[i];
+ }
+ fprintf (stderr, "%-20s %9d\n", "identifier names", id_string_size);
+ fprintf (stderr, "-------------------------------------\n");
+ fprintf (stderr, "%-20s %6d %9d\n", "Total", total_nodes, total_bytes);
+ fprintf (stderr, "-------------------------------------\n");
+#else
+ fprintf (stderr, "(No per-node statistics)\n");
+#endif
+ print_lang_statistics ();
+}
+
+#define FILE_FUNCTION_PREFIX_LEN 9
+
+#ifndef NO_DOLLAR_IN_LABEL
+#define FILE_FUNCTION_FORMAT "_GLOBAL_$D$%s"
+#else /* NO_DOLLAR_IN_LABEL */
+#ifndef NO_DOT_IN_LABEL
+#define FILE_FUNCTION_FORMAT "_GLOBAL_.D.%s"
+#else /* NO_DOT_IN_LABEL */
+#define FILE_FUNCTION_FORMAT "_GLOBAL__D_%s"
+#endif /* NO_DOT_IN_LABEL */
+#endif /* NO_DOLLAR_IN_LABEL */
+
+extern char * first_global_object_name;
+
+/* If KIND=='I', return a suitable global initializer (constructor) name.
+ If KIND=='D', return a suitable global clean-up (destructor) name. */
+
+tree
+get_file_function_name (kind)
+ int kind;
+{
+ char *buf;
+ register char *p;
+
+ if (first_global_object_name)
+ p = first_global_object_name;
+ else if (main_input_filename)
+ p = main_input_filename;
+ else
+ p = input_filename;
+
+ buf = (char *) alloca (sizeof (FILE_FUNCTION_FORMAT) + strlen (p));
+
+ /* Set up the name of the file-level functions we may need. */
+ /* Use a global object (which is already required to be unique over
+ the program) rather than the file name (which imposes extra
+ constraints). -- Raeburn@MIT.EDU, 10 Jan 1990. */
+ sprintf (buf, FILE_FUNCTION_FORMAT, p);
+
+ /* Don't need to pull weird characters out of global names. */
+ if (p != first_global_object_name)
+ {
+ for (p = buf+11; *p; p++)
+ if (! ((*p >= '0' && *p <= '9')
+#if 0 /* we always want labels, which are valid C++ identifiers (+ `$') */
+#ifndef ASM_IDENTIFY_GCC /* this is required if `.' is invalid -- k. raeburn */
+ || *p == '.'
+#endif
+#endif
+#ifndef NO_DOLLAR_IN_LABEL /* this for `$'; unlikely, but... -- kr */
+ || *p == '$'
+#endif
+#ifndef NO_DOT_IN_LABEL /* this for `.'; unlikely, but... */
+ || *p == '.'
+#endif
+ || (*p >= 'A' && *p <= 'Z')
+ || (*p >= 'a' && *p <= 'z')))
+ *p = '_';
+ }
+
+ buf[FILE_FUNCTION_PREFIX_LEN] = kind;
+
+ return get_identifier (buf);
+}
+
+/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node.
+ The result is placed in BUFFER (which has length BIT_SIZE),
+ with one bit in each char ('\000' or '\001').
+
+ If the constructor is constant, NULL_TREE is returned.
+ Otherwise, a TREE_LIST of the non-constant elements is emitted. */
+
+tree
+get_set_constructor_bits (init, buffer, bit_size)
+ tree init;
+ char *buffer;
+ int bit_size;
+{
+ int i;
+ tree vals;
+ HOST_WIDE_INT domain_min
+ = TREE_INT_CST_LOW (TYPE_MIN_VALUE (TYPE_DOMAIN (TREE_TYPE (init))));
+ tree non_const_bits = NULL_TREE;
+ for (i = 0; i < bit_size; i++)
+ buffer[i] = 0;
+
+ for (vals = TREE_OPERAND (init, 1);
+ vals != NULL_TREE; vals = TREE_CHAIN (vals))
+ {
+ if (TREE_CODE (TREE_VALUE (vals)) != INTEGER_CST
+ || (TREE_PURPOSE (vals) != NULL_TREE
+ && TREE_CODE (TREE_PURPOSE (vals)) != INTEGER_CST))
+ non_const_bits =
+ tree_cons (TREE_PURPOSE (vals), TREE_VALUE (vals), non_const_bits);
+ else if (TREE_PURPOSE (vals) != NULL_TREE)
+ {
+ /* Set a range of bits to ones. */
+ HOST_WIDE_INT lo_index
+ = TREE_INT_CST_LOW (TREE_PURPOSE (vals)) - domain_min;
+ HOST_WIDE_INT hi_index
+ = TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min;
+ if (lo_index < 0 || lo_index >= bit_size
+ || hi_index < 0 || hi_index >= bit_size)
+ abort ();
+ for ( ; lo_index <= hi_index; lo_index++)
+ buffer[lo_index] = 1;
+ }
+ else
+ {
+ /* Set a single bit to one. */
+ HOST_WIDE_INT index
+ = TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min;
+ if (index < 0 || index >= bit_size)
+ {
+ error ("invalid initializer for bit string");
+ return NULL_TREE;
+ }
+ buffer[index] = 1;
+ }
+ }
+ return non_const_bits;
+}
+
+/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node.
+ The result is placed in BUFFER (which is an array of bytes).
+ If the constructor is constant, NULL_TREE is returned.
+ Otherwise, a TREE_LIST of the non-constant elements is emitted. */
+
+tree
+get_set_constructor_bytes (init, buffer, wd_size)
+ tree init;
+ unsigned char *buffer;
+ int wd_size;
+{
+ int i;
+ tree vals = TREE_OPERAND (init, 1);
+ int set_word_size = BITS_PER_UNIT;
+ int bit_size = wd_size * set_word_size;
+ int bit_pos = 0;
+ unsigned char *bytep = buffer;
+ char *bit_buffer = (char*)alloca(bit_size);
+ tree non_const_bits = get_set_constructor_bits (init, bit_buffer, bit_size);
+
+ for (i = 0; i < wd_size; i++)
+ buffer[i] = 0;
+
+ for (i = 0; i < bit_size; i++)
+ {
+ if (bit_buffer[i])
+ {
+ if (BYTES_BIG_ENDIAN)
+ *bytep |= (1 << (set_word_size - 1 - bit_pos));
+ else
+ *bytep |= 1 << bit_pos;
+ }
+ bit_pos++;
+ if (bit_pos >= set_word_size)
+ bit_pos = 0, bytep++;
+ }
+ return non_const_bits;
+}
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