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author | obrien <obrien@FreeBSD.org> | 1999-08-26 09:30:50 +0000 |
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committer | obrien <obrien@FreeBSD.org> | 1999-08-26 09:30:50 +0000 |
commit | 0bedf4fb30066e5e1d4342a1d3914dae7d37cba7 (patch) | |
tree | 68d8110b41afd0ebbf39167b1a4918eea667a7c5 /contrib/gcc/floatlib.c | |
parent | d4db5fb866b7ad5216abd5047774a3973b9901a9 (diff) | |
download | FreeBSD-src-0bedf4fb30066e5e1d4342a1d3914dae7d37cba7.zip FreeBSD-src-0bedf4fb30066e5e1d4342a1d3914dae7d37cba7.tar.gz |
Virgin import of gcc from EGCS 1.1.2
Diffstat (limited to 'contrib/gcc/floatlib.c')
-rw-r--r-- | contrib/gcc/floatlib.c | 259 |
1 files changed, 258 insertions, 1 deletions
diff --git a/contrib/gcc/floatlib.c b/contrib/gcc/floatlib.c index 2e20d70..e9e9dea 100644 --- a/contrib/gcc/floatlib.c +++ b/contrib/gcc/floatlib.c @@ -54,6 +54,7 @@ If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu. */ /* the following deal with IEEE single-precision numbers */ +#define D_PHANTOM_BIT 0x00100000 #define EXCESS 126 #define SIGNBIT 0x80000000 #define HIDDEN (1 << 23) @@ -93,7 +94,38 @@ union float_long long l; }; + struct _ieee { +#ifdef SWAP + unsigned mantissa2 : 32; + unsigned mantissa1 : 20; + unsigned exponent : 11; + unsigned sign : 1; +#else + unsigned exponent : 11; + unsigned sign : 1; + unsigned mantissa2 : 32; + unsigned mantissa1 : 20; +#endif + }; + + union _doubleu { + double d; + struct _ieee ieee; +#ifdef SWAP + struct { + unsigned long lower; + long upper; + } l; +#else + struct { + long upper; + unsigned long lower; + } l; +#endif + }; + /* add two floats */ + float __addsf3 (float a1, float a2) { @@ -183,6 +215,7 @@ __addsf3 (float a1, float a2) } /* subtract two floats */ + float __subsf3 (float a1, float a2) { @@ -203,6 +236,7 @@ __subsf3 (float a1, float a2) } /* compare two floats */ + long __cmpsf2 (float a1, float a2) { @@ -224,6 +258,7 @@ __cmpsf2 (float a1, float a2) } /* multiply two floats */ + float __mulsf3 (float a1, float a2) { @@ -273,6 +308,7 @@ __mulsf3 (float a1, float a2) } /* divide two floats */ + float __divsf3 (float a1, float a2) { @@ -339,6 +375,7 @@ __divsf3 (float a1, float a2) } /* convert int to double */ + double __floatsidf (register long a1) { @@ -379,6 +416,7 @@ __floatsidf (register long a1) } /* negate a float */ + float __negsf2 (float a1) { @@ -393,6 +431,7 @@ __negsf2 (float a1) } /* negate a double */ + double __negdf2 (double a1) { @@ -408,6 +447,7 @@ __negdf2 (double a1) } /* convert float to double */ + double __extendsfdf2 (float a1) { @@ -433,6 +473,7 @@ __extendsfdf2 (float a1) } /* convert double to float */ + float __truncdfsf2 (double a1) { @@ -470,6 +511,7 @@ __truncdfsf2 (double a1) } /* compare two doubles */ + long __cmpdf2 (double a1, double a2) { @@ -495,6 +537,7 @@ __cmpdf2 (double a1, double a2) } /* convert double to int */ + long __fixdfsi (double a1) { @@ -523,6 +566,7 @@ __fixdfsi (double a1) } /* convert double to unsigned int */ + unsigned long __fixunsdfsi (double a1) { @@ -553,6 +597,7 @@ long __fixunsdfsi (double a1) /* For now, the hard double-precision routines simply punt and do it in single */ /* addtwo doubles */ + double __adddf3 (double a1, double a2) { @@ -560,6 +605,7 @@ __adddf3 (double a1, double a2) } /* subtract two doubles */ + double __subdf3 (double a1, double a2) { @@ -567,15 +613,226 @@ __subdf3 (double a1, double a2) } /* multiply two doubles */ + double __muldf3 (double a1, double a2) { return ((float) a1 * (float) a2); } +/* + * + * Name: Barrett Richardson + * E-mail: barrett@iglou.com + * When: Thu Dec 15 10:31:11 EST 1994 + * + * callable function: + * + * double __divdf3(double a1, double a2); + * + * Does software divide of a1 / a2. + * + * Based largely on __divsf3() in floatlib.c in the gcc + * distribution. + * + * Purpose: To be used in conjunction with the -msoft-float + * option of gcc. You should be able to tack it to the + * end of floatlib.c included in the gcc distribution, + * and delete the __divdf3() already there which just + * calls the single precision function (or may just + * use the floating point processor with some configurations). + * + * You may use this code for whatever your heart desires. + */ + + + + +/* + * Compare the mantissas of two doubles. + * Each mantissa is in two longs. + * + * return 1 if x1's mantissa is greater than x2's + * -1 if x1's mantissa is less than x2's + * 0 if the two mantissa's are equal. + * + * The Mantissas won't fit into a 4 byte word, so they are + * broken up into two parts. + * + * This function is used internally by __divdf3() + */ + +int +__dcmp (long x1m1, long x1m2, long x2m1, long x2m2) +{ + if (x1m1 > x2m1) + return 1; + + if (x1m1 < x2m1) + return -1; + + /* If the first word in the two mantissas were equal check the second word */ + + if (x1m2 > x2m2) + return 1; + + if (x1m2 < x2m2) + return -1; + + return 0; +} + + /* divide two doubles */ + double __divdf3 (double a1, double a2) { - return ((float) a1 / (float) a2); + + int sign, + exponent, + bit_bucket; + + register unsigned long mantissa1, + mantissa2, + x1m1, + x1m2, + x2m1, + x2m2, + mask; + + union _doubleu x1, + x2, + result; + + + x1.d = a1; + x2.d = a2; + + exponent = x1.ieee.exponent - x2.ieee.exponent + EXCESSD; + + sign = x1.ieee.sign ^ x2.ieee.sign; + + x2.ieee.sign = 0; /* don't want the sign bit to affect any zero */ + /* comparisons when checking for zero divide */ + + if (!x2.l.lower && !x2.l.upper) { /* check for zero divide */ + result.l.lower = 0x0; + if (sign) + result.l.upper = 0xFFF00000; /* negative infinity */ + else + result.l.upper = 0x7FF00000; /* positive infinity */ + return result.d; + } + + if (!x1.l.upper && !x1.l.lower) /* check for 0.0 numerator */ + return (0.0); + + x1m1 = x1.ieee.mantissa1 | D_PHANTOM_BIT; /* turn on phantom bit */ + x1m2 = x1.ieee.mantissa2; + + x2m1 = x2.ieee.mantissa1 | D_PHANTOM_BIT; /* turn on phantom bit */ + x2m2 = x2.ieee.mantissa2; + + if (__dcmp(x1m1,x1m2,x2m1,x2m2) < 0) { + + /* if x1's mantissa is less than x2's shift it left one and decrement */ + /* the exponent to accommodate the change in the mantissa */ + + x1m1 <<= 1; /* */ + bit_bucket = x1m2 >> 31; /* Shift mantissa left one */ + x1m1 |= bit_bucket; /* */ + x1m2 <<= 1; /* */ + + exponent--; + } + + + mantissa1 = 0; + mantissa2 = 0; + + + /* Get the first part of the results mantissa using successive */ + /* subtraction. */ + + mask = 0x00200000; + while (mask) { + + if (__dcmp(x1m1,x1m2,x2m1,x2m2) >= 0) { + + /* subtract x2's mantissa from x1's */ + + mantissa1 |= mask; /* turn on a bit in the result */ + + if (x2m2 > x1m2) + x1m1--; + x1m2 -= x2m2; + x1m1 -= x2m1; + } + + x1m1 <<= 1; /* */ + bit_bucket = x1m2 >> 31; /* Shift mantissa left one */ + x1m1 |= bit_bucket; /* */ + x1m2 <<= 1; /* */ + + mask >>= 1; + } + + /* Get the second part of the results mantissa using successive */ + /* subtraction. */ + + mask = 0x80000000; + while (mask) { + + if (__dcmp(x1m1,x1m2,x2m1,x2m2) >= 0) { + + /* subtract x2's mantissa from x1's */ + + mantissa2 |= mask; /* turn on a bit in the result */ + + if (x2m2 > x1m2) + x1m1--; + x1m2 -= x2m2; + x1m1 -= x2m1; + } + x1m1 <<= 1; /* */ + bit_bucket = x1m2 >> 31; /* Shift mantissa left one */ + x1m1 |= bit_bucket; /* */ + x1m2 <<= 1; /* */ + + mask >>= 1; + } + + /* round up by adding 1 to mantissa */ + + if (mantissa2 == 0xFFFFFFFF) { /* check for over flow */ + + /* spill if overflow */ + + mantissa2 = 0; + mantissa1++; + } + else + mantissa2++; + + exponent++; /* increment exponent (mantissa must be shifted right */ + /* also) */ + + /* shift mantissa right one and assume a phantom bit (which really gives */ + /* 53 bits of precision in the mantissa) */ + + mantissa2 >>= 1; + bit_bucket = mantissa1 & 1; + mantissa2 |= (bit_bucket << 31); + mantissa1 >>= 1; + + /* put all the info into the result */ + + result.ieee.exponent = exponent; + result.ieee.sign = sign; + result.ieee.mantissa1 = mantissa1; + result.ieee.mantissa2 = mantissa2; + + + return result.d; } |