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authorkan <kan@FreeBSD.org>2007-05-19 01:19:51 +0000
committerkan <kan@FreeBSD.org>2007-05-19 01:19:51 +0000
commit1f9ea4d0a40cca64d60cf4dab152349da7b9dddf (patch)
tree0cb530c9c38af219e6dda2994c078b6b2b9ad853 /contrib/gcc/bitmap.h
parent4895159b2b4f648051c1f139faa7b6dc50c2bfcb (diff)
downloadFreeBSD-src-1f9ea4d0a40cca64d60cf4dab152349da7b9dddf.zip
FreeBSD-src-1f9ea4d0a40cca64d60cf4dab152349da7b9dddf.tar.gz
GCC 4.2.0 release.
Diffstat (limited to 'contrib/gcc/bitmap.h')
-rw-r--r--contrib/gcc/bitmap.h741
1 files changed, 477 insertions, 264 deletions
diff --git a/contrib/gcc/bitmap.h b/contrib/gcc/bitmap.h
index 4191542..3da58c5 100644
--- a/contrib/gcc/bitmap.h
+++ b/contrib/gcc/bitmap.h
@@ -1,5 +1,5 @@
/* Functions to support general ended bitmaps.
- Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005
Free Software Foundation, Inc.
This file is part of GCC.
@@ -16,37 +16,49 @@ for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING. If not, write to the Free
-Software Foundation, 59 Temple Place - Suite 330, Boston, MA
-02111-1307, USA. */
+Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301, USA. */
#ifndef GCC_BITMAP_H
#define GCC_BITMAP_H
+#include "hashtab.h"
/* Fundamental storage type for bitmap. */
-/* typedef unsigned HOST_WIDE_INT BITMAP_WORD; */
-/* #define nBITMAP_WORD_BITS HOST_BITS_PER_WIDE_INT */
typedef unsigned long BITMAP_WORD;
-#define nBITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG)
-#define BITMAP_WORD_BITS (unsigned) nBITMAP_WORD_BITS
+/* BITMAP_WORD_BITS needs to be unsigned, but cannot contain casts as
+ it is used in preprocessor directives -- hence the 1u. */
+#define BITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG * 1u)
/* Number of words to use for each element in the linked list. */
#ifndef BITMAP_ELEMENT_WORDS
-#define BITMAP_ELEMENT_WORDS ((128 + nBITMAP_WORD_BITS - 1) / nBITMAP_WORD_BITS)
+#define BITMAP_ELEMENT_WORDS ((128 + BITMAP_WORD_BITS - 1) / BITMAP_WORD_BITS)
#endif
-/* Number of bits in each actual element of a bitmap. We get slightly better
- code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
- bits is unsigned, assuming it is a power of 2. */
+/* Number of bits in each actual element of a bitmap. */
-#define BITMAP_ELEMENT_ALL_BITS \
- ((unsigned) (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS))
+#define BITMAP_ELEMENT_ALL_BITS (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS)
+
+/* Obstack for allocating bitmaps and elements from. */
+typedef struct bitmap_obstack GTY (())
+{
+ struct bitmap_element_def *elements;
+ struct bitmap_head_def *heads;
+ struct obstack GTY ((skip)) obstack;
+} bitmap_obstack;
/* Bitmap set element. We use a linked list to hold only the bits that
are set. This allows for use to grow the bitset dynamically without
- having to realloc and copy a giant bit array. The `prev' field is
- undefined for an element on the free list. */
+ having to realloc and copy a giant bit array.
+
+ The free list is implemented as a list of lists. There is one
+ outer list connected together by prev fields. Each element of that
+ outer is an inner list (that may consist only of the outer list
+ element) that are connected by the next fields. The prev pointer
+ is undefined for interior elements. This allows
+ bitmap_elt_clear_from to be implemented in unit time rather than
+ linear in the number of elements to be freed. */
typedef struct bitmap_element_def GTY(())
{
@@ -61,22 +73,14 @@ typedef struct bitmap_head_def GTY(()) {
bitmap_element *first; /* First element in linked list. */
bitmap_element *current; /* Last element looked at. */
unsigned int indx; /* Index of last element looked at. */
- int using_obstack; /* Are we using an obstack or ggc for
- allocation? */
+ bitmap_obstack *obstack; /* Obstack to allocate elements from.
+ If NULL, then use ggc_alloc. */
} bitmap_head;
-typedef struct bitmap_head_def *bitmap;
-/* Enumeration giving the various operations we support. */
-enum bitmap_bits {
- BITMAP_AND, /* TO = FROM1 & FROM2 */
- BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
- BITMAP_IOR, /* TO = FROM1 | FROM2 */
- BITMAP_XOR, /* TO = FROM1 ^ FROM2 */
- BITMAP_IOR_COMPL /* TO = FROM1 | ~FROM2 */
-};
/* Global data */
extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
+extern bitmap_obstack bitmap_default_obstack; /* Default bitmap obstack */
/* Clear a bitmap by freeing up the linked list. */
extern void bitmap_clear (bitmap);
@@ -85,14 +89,41 @@ extern void bitmap_clear (bitmap);
extern void bitmap_copy (bitmap, bitmap);
/* True if two bitmaps are identical. */
-extern int bitmap_equal_p (bitmap, bitmap);
-
-/* Perform an operation on two bitmaps, yielding a third. */
-extern int bitmap_operation (bitmap, bitmap, bitmap, enum bitmap_bits);
-
-/* `or' into one bitmap the `and' of a second bitmap witih the complement
- of a third. */
-extern void bitmap_ior_and_compl (bitmap, bitmap, bitmap);
+extern bool bitmap_equal_p (bitmap, bitmap);
+
+/* True if the bitmaps intersect (their AND is non-empty). */
+extern bool bitmap_intersect_p (bitmap, bitmap);
+
+/* True if the complement of the second intersects the first (their
+ AND_COMPL is non-empty). */
+extern bool bitmap_intersect_compl_p (bitmap, bitmap);
+
+/* True if MAP is an empty bitmap. */
+#define bitmap_empty_p(MAP) (!(MAP)->first)
+
+/* Count the number of bits set in the bitmap. */
+extern unsigned long bitmap_count_bits (bitmap);
+
+/* Boolean operations on bitmaps. The _into variants are two operand
+ versions that modify the first source operand. The other variants
+ are three operand versions that to not destroy the source bitmaps.
+ The operations supported are &, & ~, |, ^. */
+extern void bitmap_and (bitmap, bitmap, bitmap);
+extern void bitmap_and_into (bitmap, bitmap);
+extern void bitmap_and_compl (bitmap, bitmap, bitmap);
+extern bool bitmap_and_compl_into (bitmap, bitmap);
+#define bitmap_compl_and(DST, A, B) bitmap_and_compl (DST, B, A)
+extern void bitmap_compl_and_into (bitmap, bitmap);
+extern void bitmap_clear_range (bitmap, unsigned int, unsigned int);
+extern bool bitmap_ior (bitmap, bitmap, bitmap);
+extern bool bitmap_ior_into (bitmap, bitmap);
+extern void bitmap_xor (bitmap, bitmap, bitmap);
+extern void bitmap_xor_into (bitmap, bitmap);
+
+/* DST = A | (B & ~C). Return true if DST changes. */
+extern bool bitmap_ior_and_compl (bitmap DST, bitmap A, bitmap B, bitmap C);
+/* A |= (B & ~C). Return true if A changes. */
+extern bool bitmap_ior_and_compl_into (bitmap DST, bitmap B, bitmap C);
/* Clear a single register in a register set. */
extern void bitmap_clear_bit (bitmap, int);
@@ -110,246 +141,428 @@ extern void debug_bitmap_file (FILE *, bitmap);
/* Print a bitmap. */
extern void bitmap_print (FILE *, bitmap, const char *, const char *);
-/* Initialize a bitmap header. If HEAD is NULL, a new header will be
- allocated. USING_OBSTACK indicates how elements should be allocated. */
-extern bitmap bitmap_initialize (bitmap head, int using_obstack);
+/* Initialize and release a bitmap obstack. */
+extern void bitmap_obstack_initialize (bitmap_obstack *);
+extern void bitmap_obstack_release (bitmap_obstack *);
+
+/* Initialize a bitmap header. OBSTACK indicates the bitmap obstack
+ to allocate from, NULL for GC'd bitmap. */
-/* Release all memory used by the bitmap obstack. */
-extern void bitmap_release_memory (void);
+static inline void
+bitmap_initialize (bitmap head, bitmap_obstack *obstack)
+{
+ head->first = head->current = NULL;
+ head->obstack = obstack;
+}
+
+/* Allocate and free bitmaps from obstack, malloc and gc'd memory. */
+extern bitmap bitmap_obstack_alloc (bitmap_obstack *obstack);
+extern bitmap bitmap_gc_alloc (void);
+extern void bitmap_obstack_free (bitmap);
/* A few compatibility/functions macros for compatibility with sbitmaps */
#define dump_bitmap(file, bitmap) bitmap_print (file, bitmap, "", "\n")
#define bitmap_zero(a) bitmap_clear (a)
-#define bitmap_a_or_b(a,b,c) bitmap_operation (a, b, c, BITMAP_IOR)
-#define bitmap_a_and_b(a,b,c) bitmap_operation (a, b, c, BITMAP_AND)
-extern int bitmap_union_of_diff (bitmap, bitmap, bitmap, bitmap);
-extern int bitmap_first_set_bit (bitmap);
-extern int bitmap_last_set_bit (bitmap);
+extern unsigned bitmap_first_set_bit (bitmap);
-/* Allocate a bitmap with oballoc. */
-#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
- bitmap_initialize (obstack_alloc (OBSTACK, sizeof (bitmap_head)), 1)
+/* Compute bitmap hash (for purposes of hashing etc.) */
+extern hashval_t bitmap_hash(bitmap);
-/* Allocate a bitmap with ggc_alloc. */
-#define BITMAP_GGC_ALLOC() \
- bitmap_initialize (NULL, 0)
+/* Allocate a bitmap from a bit obstack. */
+#define BITMAP_ALLOC(OBSTACK) bitmap_obstack_alloc (OBSTACK)
-/* Allocate a bitmap with xmalloc. */
-#define BITMAP_XMALLOC() \
- bitmap_initialize (xmalloc (sizeof (bitmap_head)), 1)
+/* Allocate a gc'd bitmap. */
+#define BITMAP_GGC_ALLOC() bitmap_gc_alloc ()
/* Do any cleanup needed on a bitmap when it is no longer used. */
#define BITMAP_FREE(BITMAP) \
-do { \
- if (BITMAP) \
- { \
- bitmap_clear (BITMAP); \
- (BITMAP) = 0; \
- } \
-} while (0)
-
-/* Do any cleanup needed on an xmalloced bitmap when it is no longer used. */
-#define BITMAP_XFREE(BITMAP) \
-do { \
- if (BITMAP) \
- { \
- bitmap_clear (BITMAP); \
- free (BITMAP); \
- (BITMAP) = 0; \
- } \
-} while (0)
-
-/* Do any one-time initializations needed for bitmaps. */
-#define BITMAP_INIT_ONCE()
-
-/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
- bit number and executing CODE for all bits that are set. */
-
-#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr_ = (BITMAP)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
- unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
- \
- \
- /* Find the block the minimum bit is in. */ \
- while (ptr_ != 0 && ptr_->indx < indx_) \
- ptr_ = ptr_->next; \
- \
- if (ptr_ != 0 && ptr_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr_ != 0; ptr_ = ptr_->next) \
- { \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- BITMAP_WORD word_ = ptr_->bits[word_num_]; \
- \
- if (word_ != 0) \
- { \
- for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
- { \
- BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * BITMAP_WORD_BITS \
- + bit_num_); \
- CODE; \
- \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)
-
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
- BITNUM to the bit number and executing CODE for all bits that are set in
- the first bitmap and not set in the second. */
-
-#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr1_ = (BITMAP1)->first; \
- bitmap_element *ptr2_ = (BITMAP2)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
- unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
- \
- /* Find the block the minimum bit is in in the first bitmap. */ \
- while (ptr1_ != 0 && ptr1_->indx < indx_) \
- ptr1_ = ptr1_->next; \
- \
- if (ptr1_ != 0 && ptr1_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
- { \
- /* Advance BITMAP2 to the equivalent link, using an all \
- zero element if an equivalent link doesn't exist. */ \
- bitmap_element *tmp2_; \
- \
- while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
- ptr2_ = ptr2_->next; \
- \
- tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
- ? ptr2_ : &bitmap_zero_bits); \
- \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- BITMAP_WORD word_ = (ptr1_->bits[word_num_] \
- & ~ tmp2_->bits[word_num_]); \
- if (word_ != 0) \
- { \
- for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
- { \
- BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * BITMAP_WORD_BITS \
- + bit_num_); \
- \
- CODE; \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)
-
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
- BITNUM to the bit number and executing CODE for all bits that are set in
- the both bitmaps. */
-
-#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr1_ = (BITMAP1)->first; \
- bitmap_element *ptr2_ = (BITMAP2)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
- unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
- \
- /* Find the block the minimum bit is in in the first bitmap. */ \
- while (ptr1_ != 0 && ptr1_->indx < indx_) \
- ptr1_ = ptr1_->next; \
- \
- if (ptr1_ != 0 && ptr1_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
- { \
- /* Advance BITMAP2 to the equivalent link. */ \
- while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
- ptr2_ = ptr2_->next; \
- \
- if (ptr2_ == 0) \
- { \
- /* If there are no more elements in BITMAP2, exit loop now. */ \
- ptr1_ = (bitmap_element *)0; \
- break; \
- } \
- else if (ptr2_->indx > ptr1_->indx) \
- { \
- bit_num_ = word_num_ = 0; \
- continue; \
- } \
- \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- BITMAP_WORD word_ = (ptr1_->bits[word_num_] \
- & ptr2_->bits[word_num_]); \
- if (word_ != 0) \
- { \
- for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
- { \
- BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * BITMAP_WORD_BITS \
- + bit_num_); \
- \
- CODE; \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)
+ ((void)(bitmap_obstack_free (BITMAP), (BITMAP) = NULL))
+
+/* Iterator for bitmaps. */
+
+typedef struct
+{
+ /* Pointer to the current bitmap element. */
+ bitmap_element *elt1;
+
+ /* Pointer to 2nd bitmap element when two are involved. */
+ bitmap_element *elt2;
+
+ /* Word within the current element. */
+ unsigned word_no;
+
+ /* Contents of the actually processed word. When finding next bit
+ it is shifted right, so that the actual bit is always the least
+ significant bit of ACTUAL. */
+ BITMAP_WORD bits;
+} bitmap_iterator;
+
+/* Initialize a single bitmap iterator. START_BIT is the first bit to
+ iterate from. */
+
+static inline void
+bmp_iter_set_init (bitmap_iterator *bi, bitmap map,
+ unsigned start_bit, unsigned *bit_no)
+{
+ bi->elt1 = map->first;
+ bi->elt2 = NULL;
+
+ /* Advance elt1 until it is not before the block containing start_bit. */
+ while (1)
+ {
+ if (!bi->elt1)
+ {
+ bi->elt1 = &bitmap_zero_bits;
+ break;
+ }
+
+ if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
+ break;
+ bi->elt1 = bi->elt1->next;
+ }
+
+ /* We might have gone past the start bit, so reinitialize it. */
+ if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
+ start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+
+ /* Initialize for what is now start_bit. */
+ bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
+ bi->bits = bi->elt1->bits[bi->word_no];
+ bi->bits >>= start_bit % BITMAP_WORD_BITS;
+
+ /* If this word is zero, we must make sure we're not pointing at the
+ first bit, otherwise our incrementing to the next word boundary
+ will fail. It won't matter if this increment moves us into the
+ next word. */
+ start_bit += !bi->bits;
+
+ *bit_no = start_bit;
+}
+
+/* Initialize an iterator to iterate over the intersection of two
+ bitmaps. START_BIT is the bit to commence from. */
+
+static inline void
+bmp_iter_and_init (bitmap_iterator *bi, bitmap map1, bitmap map2,
+ unsigned start_bit, unsigned *bit_no)
+{
+ bi->elt1 = map1->first;
+ bi->elt2 = map2->first;
+
+ /* Advance elt1 until it is not before the block containing
+ start_bit. */
+ while (1)
+ {
+ if (!bi->elt1)
+ {
+ bi->elt2 = NULL;
+ break;
+ }
+
+ if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
+ break;
+ bi->elt1 = bi->elt1->next;
+ }
+
+ /* Advance elt2 until it is not before elt1. */
+ while (1)
+ {
+ if (!bi->elt2)
+ {
+ bi->elt1 = bi->elt2 = &bitmap_zero_bits;
+ break;
+ }
+
+ if (bi->elt2->indx >= bi->elt1->indx)
+ break;
+ bi->elt2 = bi->elt2->next;
+ }
+
+ /* If we're at the same index, then we have some intersecting bits. */
+ if (bi->elt1->indx == bi->elt2->indx)
+ {
+ /* We might have advanced beyond the start_bit, so reinitialize
+ for that. */
+ if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
+ start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+
+ bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
+ bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
+ bi->bits >>= start_bit % BITMAP_WORD_BITS;
+ }
+ else
+ {
+ /* Otherwise we must immediately advance elt1, so initialize for
+ that. */
+ bi->word_no = BITMAP_ELEMENT_WORDS - 1;
+ bi->bits = 0;
+ }
+
+ /* If this word is zero, we must make sure we're not pointing at the
+ first bit, otherwise our incrementing to the next word boundary
+ will fail. It won't matter if this increment moves us into the
+ next word. */
+ start_bit += !bi->bits;
+
+ *bit_no = start_bit;
+}
+
+/* Initialize an iterator to iterate over the bits in MAP1 & ~MAP2.
+ */
+
+static inline void
+bmp_iter_and_compl_init (bitmap_iterator *bi, bitmap map1, bitmap map2,
+ unsigned start_bit, unsigned *bit_no)
+{
+ bi->elt1 = map1->first;
+ bi->elt2 = map2->first;
+
+ /* Advance elt1 until it is not before the block containing start_bit. */
+ while (1)
+ {
+ if (!bi->elt1)
+ {
+ bi->elt1 = &bitmap_zero_bits;
+ break;
+ }
+
+ if (bi->elt1->indx >= start_bit / BITMAP_ELEMENT_ALL_BITS)
+ break;
+ bi->elt1 = bi->elt1->next;
+ }
+
+ /* Advance elt2 until it is not before elt1. */
+ while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
+ bi->elt2 = bi->elt2->next;
+
+ /* We might have advanced beyond the start_bit, so reinitialize for
+ that. */
+ if (bi->elt1->indx != start_bit / BITMAP_ELEMENT_ALL_BITS)
+ start_bit = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+
+ bi->word_no = start_bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
+ bi->bits = bi->elt1->bits[bi->word_no];
+ if (bi->elt2 && bi->elt1->indx == bi->elt2->indx)
+ bi->bits &= ~bi->elt2->bits[bi->word_no];
+ bi->bits >>= start_bit % BITMAP_WORD_BITS;
+
+ /* If this word is zero, we must make sure we're not pointing at the
+ first bit, otherwise our incrementing to the next word boundary
+ will fail. It won't matter if this increment moves us into the
+ next word. */
+ start_bit += !bi->bits;
+
+ *bit_no = start_bit;
+}
+
+/* Advance to the next bit in BI. We don't advance to the next
+ nonzero bit yet. */
+
+static inline void
+bmp_iter_next (bitmap_iterator *bi, unsigned *bit_no)
+{
+ bi->bits >>= 1;
+ *bit_no += 1;
+}
+
+/* Advance to the next nonzero bit of a single bitmap, we will have
+ already advanced past the just iterated bit. Return true if there
+ is a bit to iterate. */
+
+static inline bool
+bmp_iter_set (bitmap_iterator *bi, unsigned *bit_no)
+{
+ /* If our current word is nonzero, it contains the bit we want. */
+ if (bi->bits)
+ {
+ next_bit:
+ while (!(bi->bits & 1))
+ {
+ bi->bits >>= 1;
+ *bit_no += 1;
+ }
+ return true;
+ }
+
+ /* Round up to the word boundary. We might have just iterated past
+ the end of the last word, hence the -1. It is not possible for
+ bit_no to point at the beginning of the now last word. */
+ *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
+ / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
+ bi->word_no++;
+
+ while (1)
+ {
+ /* Find the next nonzero word in this elt. */
+ while (bi->word_no != BITMAP_ELEMENT_WORDS)
+ {
+ bi->bits = bi->elt1->bits[bi->word_no];
+ if (bi->bits)
+ goto next_bit;
+ *bit_no += BITMAP_WORD_BITS;
+ bi->word_no++;
+ }
+
+ /* Advance to the next element. */
+ bi->elt1 = bi->elt1->next;
+ if (!bi->elt1)
+ return false;
+ *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+ bi->word_no = 0;
+ }
+}
+
+/* Advance to the next nonzero bit of an intersecting pair of
+ bitmaps. We will have already advanced past the just iterated bit.
+ Return true if there is a bit to iterate. */
+
+static inline bool
+bmp_iter_and (bitmap_iterator *bi, unsigned *bit_no)
+{
+ /* If our current word is nonzero, it contains the bit we want. */
+ if (bi->bits)
+ {
+ next_bit:
+ while (!(bi->bits & 1))
+ {
+ bi->bits >>= 1;
+ *bit_no += 1;
+ }
+ return true;
+ }
+
+ /* Round up to the word boundary. We might have just iterated past
+ the end of the last word, hence the -1. It is not possible for
+ bit_no to point at the beginning of the now last word. */
+ *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
+ / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
+ bi->word_no++;
+
+ while (1)
+ {
+ /* Find the next nonzero word in this elt. */
+ while (bi->word_no != BITMAP_ELEMENT_WORDS)
+ {
+ bi->bits = bi->elt1->bits[bi->word_no] & bi->elt2->bits[bi->word_no];
+ if (bi->bits)
+ goto next_bit;
+ *bit_no += BITMAP_WORD_BITS;
+ bi->word_no++;
+ }
+
+ /* Advance to the next identical element. */
+ do
+ {
+ /* Advance elt1 while it is less than elt2. We always want
+ to advance one elt. */
+ do
+ {
+ bi->elt1 = bi->elt1->next;
+ if (!bi->elt1)
+ return false;
+ }
+ while (bi->elt1->indx < bi->elt2->indx);
+
+ /* Advance elt2 to be no less than elt1. This might not
+ advance. */
+ while (bi->elt2->indx < bi->elt1->indx)
+ {
+ bi->elt2 = bi->elt2->next;
+ if (!bi->elt2)
+ return false;
+ }
+ }
+ while (bi->elt1->indx != bi->elt2->indx);
+
+ *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+ bi->word_no = 0;
+ }
+}
+
+/* Advance to the next nonzero bit in the intersection of
+ complemented bitmaps. We will have already advanced past the just
+ iterated bit. */
+
+static inline bool
+bmp_iter_and_compl (bitmap_iterator *bi, unsigned *bit_no)
+{
+ /* If our current word is nonzero, it contains the bit we want. */
+ if (bi->bits)
+ {
+ next_bit:
+ while (!(bi->bits & 1))
+ {
+ bi->bits >>= 1;
+ *bit_no += 1;
+ }
+ return true;
+ }
+
+ /* Round up to the word boundary. We might have just iterated past
+ the end of the last word, hence the -1. It is not possible for
+ bit_no to point at the beginning of the now last word. */
+ *bit_no = ((*bit_no + BITMAP_WORD_BITS - 1)
+ / BITMAP_WORD_BITS * BITMAP_WORD_BITS);
+ bi->word_no++;
+
+ while (1)
+ {
+ /* Find the next nonzero word in this elt. */
+ while (bi->word_no != BITMAP_ELEMENT_WORDS)
+ {
+ bi->bits = bi->elt1->bits[bi->word_no];
+ if (bi->elt2 && bi->elt2->indx == bi->elt1->indx)
+ bi->bits &= ~bi->elt2->bits[bi->word_no];
+ if (bi->bits)
+ goto next_bit;
+ *bit_no += BITMAP_WORD_BITS;
+ bi->word_no++;
+ }
+
+ /* Advance to the next element of elt1. */
+ bi->elt1 = bi->elt1->next;
+ if (!bi->elt1)
+ return false;
+
+ /* Advance elt2 until it is no less than elt1. */
+ while (bi->elt2 && bi->elt2->indx < bi->elt1->indx)
+ bi->elt2 = bi->elt2->next;
+
+ *bit_no = bi->elt1->indx * BITMAP_ELEMENT_ALL_BITS;
+ bi->word_no = 0;
+ }
+}
+
+/* Loop over all bits set in BITMAP, starting with MIN and setting
+ BITNUM to the bit number. ITER is a bitmap iterator. BITNUM
+ should be treated as a read-only variable as it contains loop
+ state. */
+
+#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER) \
+ for (bmp_iter_set_init (&(ITER), (BITMAP), (MIN), &(BITNUM)); \
+ bmp_iter_set (&(ITER), &(BITNUM)); \
+ bmp_iter_next (&(ITER), &(BITNUM)))
+
+/* Loop over all the bits set in BITMAP1 & BITMAP2, starting with MIN
+ and setting BITNUM to the bit number. ITER is a bitmap iterator.
+ BITNUM should be treated as a read-only variable as it contains
+ loop state. */
+
+#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
+ for (bmp_iter_and_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
+ &(BITNUM)); \
+ bmp_iter_and (&(ITER), &(BITNUM)); \
+ bmp_iter_next (&(ITER), &(BITNUM)))
+
+/* Loop over all the bits set in BITMAP1 & ~BITMAP2, starting with MIN
+ and setting BITNUM to the bit number. ITER is a bitmap iterator.
+ BITNUM should be treated as a read-only variable as it contains
+ loop state. */
+
+#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, ITER) \
+ for (bmp_iter_and_compl_init (&(ITER), (BITMAP1), (BITMAP2), (MIN), \
+ &(BITNUM)); \
+ bmp_iter_and_compl (&(ITER), &(BITNUM)); \
+ bmp_iter_next (&(ITER), &(BITNUM)))
#endif /* GCC_BITMAP_H */
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