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author | delphij <delphij@FreeBSD.org> | 2014-07-29 08:42:22 +0000 |
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committer | delphij <delphij@FreeBSD.org> | 2014-07-29 08:42:22 +0000 |
commit | 1747d793b5742aae99af6a1caf438bbb5e76b892 (patch) | |
tree | c1ff1864ece4ed4a1f18d09054c19b2b8c4c96b8 /cddl | |
parent | 7f3286abf5ecf382b0c4ca38a494b8f3b9911a9b (diff) | |
download | FreeBSD-src-1747d793b5742aae99af6a1caf438bbb5e76b892.zip FreeBSD-src-1747d793b5742aae99af6a1caf438bbb5e76b892.tar.gz |
MFV r269223:
Change dn->dn_dbufs from linked list to AVL tree.
Illumos issues:
4873 zvol unmap calls can take a very long time for larger datasets
MFC after: 2 weeks
Diffstat (limited to 'cddl')
-rw-r--r-- | cddl/contrib/opensolaris/common/avl/avl.c | 39 |
1 files changed, 34 insertions, 5 deletions
diff --git a/cddl/contrib/opensolaris/common/avl/avl.c b/cddl/contrib/opensolaris/common/avl/avl.c index dd39c12..4223da4 100644 --- a/cddl/contrib/opensolaris/common/avl/avl.c +++ b/cddl/contrib/opensolaris/common/avl/avl.c @@ -24,6 +24,10 @@ */ /* + * Copyright (c) 2014 by Delphix. All rights reserved. + */ + +/* * AVL - generic AVL tree implementation for kernel use * * A complete description of AVL trees can be found in many CS textbooks. @@ -37,7 +41,7 @@ * insertion and deletion relatively efficiently. Searching the tree is * still a fast operation, roughly O(log(N)). * - * The key to insertion and deletion is a set of tree maniuplations called + * The key to insertion and deletion is a set of tree manipulations called * rotations, which bring unbalanced subtrees back into the semi-balanced state. * * This implementation of AVL trees has the following peculiarities: @@ -45,7 +49,7 @@ * - The AVL specific data structures are physically embedded as fields * in the "using" data structures. To maintain generality the code * must constantly translate between "avl_node_t *" and containing - * data structure "void *"s by adding/subracting the avl_offset. + * data structure "void *"s by adding/subtracting the avl_offset. * * - Since the AVL data is always embedded in other structures, there is * no locking or memory allocation in the AVL routines. This must be @@ -85,6 +89,12 @@ * is a modified "avl_node_t *". The bottom bit (normally 0 for a * pointer) is set to indicate if that the new node has a value greater * than the value of the indicated "avl_node_t *". + * + * Note - in addition to userland (e.g. libavl and libutil) and the kernel + * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module, + * which each have their own compilation environments and subsequent + * requirements. Each of these environments must be considered when adding + * dependencies from avl.c. */ #include <sys/types.h> @@ -94,7 +104,7 @@ #include <sys/cmn_err.h> /* - * Small arrays to translate between balance (or diff) values and child indeces. + * Small arrays to translate between balance (or diff) values and child indices. * * Code that deals with binary tree data structures will randomly use * left and right children when examining a tree. C "if()" statements @@ -114,7 +124,8 @@ static const int avl_balance2child[] = {0, 0, 1}; * * - If there is a left child, go to it, then to it's rightmost descendant. * - * - otherwise we return thru parent nodes until we've come from a right child. + * - otherwise we return through parent nodes until we've come from a right + * child. * * Return Value: * NULL - if at the end of the nodes @@ -863,6 +874,24 @@ avl_update(avl_tree_t *t, void *obj) return (B_FALSE); } +void +avl_swap(avl_tree_t *tree1, avl_tree_t *tree2) +{ + avl_node_t *temp_node; + ulong_t temp_numnodes; + + ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar); + ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset); + ASSERT3U(tree1->avl_size, ==, tree2->avl_size); + + temp_node = tree1->avl_root; + temp_numnodes = tree1->avl_numnodes; + tree1->avl_root = tree2->avl_root; + tree1->avl_numnodes = tree2->avl_numnodes; + tree2->avl_root = temp_node; + tree2->avl_numnodes = temp_numnodes; +} + /* * initialize a new AVL tree */ @@ -919,7 +948,7 @@ avl_is_empty(avl_tree_t *tree) /* * Post-order tree walk used to visit all tree nodes and destroy the tree - * in post order. This is used for destroying a tree w/o paying any cost + * in post order. This is used for destroying a tree without paying any cost * for rebalancing it. * * example: |