blob: 74efe8af24fbc280406cc455e1cddcfdb4f6741f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
OpenGL-only Quake II engine modification with the following features:
- Requires id Software's Quake II (patched to v3.20)
- OpenGL only: no software mode; no 3dfx
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture compression (for large textures/skins)
- Particle engine: fast intuitive system; dynamically lit; custom special
effects
- RScript shaders: spheremapping; detail textures; animated skins; vertex
deformation, other custom functions
- Enhanced menus: mouse support in menus; menus scaled to fixed resolution;
reorganized menus
- Client side 3D chase camera: accurate aiming system; adjustable viewing
distance; adjustable viewing angle
- Miscellaneous special effects: improved model lighting system; improved
dynamic shadows system; overbright maps, entities and particles;
transparent surface vertex lighting
- Miscellaneous gameplay enhancements: decals for blood, bullet marks, and
impact explosions; mouse FOV autosensitivity; *.pak loading; CVARlist
filter parameter
- Backwards compatible with old mods
|