LuxRays is library dedicated to accelerate the ray intersection process by using GPUs. Uses a Data Parallel Model: it doesn't reduce the time spent to trace a single ray but it is able to trace many thousands of rays in parallel. Supports Hybrid CPU/GPU mode where only the ray intersection task is off load to the GPUs while everything else run on the CPU and can be written with usual tools and languages. WWW: http://www.luxrender.net/wiki/LuxRays