# New ports collection makefile for: Quake2-LNX # Date created: 11 Jun 2003 # Whom: Alexey Dokuchaev # # $FreeBSD$ # PORTNAME= quake2lnx PORTVERSION= 0.15 PORTREVISION= 2 CATEGORIES= games MASTER_SITES= http://www.icculus.org/quake2/files/:src \ http://freebsd.nsu.ru/distfiles/q2/:pak DISTNAME= quake2-r${PORTVERSION} DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:src .if defined(WITH_EYECANDY) DISTFILES+= maxpak.pak:pak .endif .if defined(WITH_SHAREWARE_DATA) DISTFILES+= pak0.pak:pak \ players.tgz:pak .endif DIST_SUBDIR= ${PORTNAME} EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= Cleaned up copy of the original Quake II source code USE_GMAKE= yes USE_REINPLACE= yes WANT_SDL= yes .include ### # ## CLIENTS AND RENDERERS ## # ### .if ${ARCH} == "i386" && !defined(WITHOUT_SVGA) \ && (defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1)) LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib MAKE_ARGS+= BUILD_SVGA=YES REF_TARGETS+= soft PLIST_SUB+= SVGA="" .else PLIST_SUB+= SVGA="@comment " .endif .if defined(WITH_SDLCLIENT) || defined(WITH_SDL) || defined(WITH_SDLGL) \ || ${HAVE_SDL:Msdl}!="" . if !(defined(WITHOUT_SDLCLIENT) && defined(WITHOUT_SDL) \ && defined(WITHOUT_SDLGL)) USE_SDL= sdl . endif . if !defined(WITHOUT_SDLCLIENT) MAKE_ARGS+= BUILD_SDLQUAKE2=YES EXE_TARGETS+= sdlquake2 PLIST_SUB+= SDLCLIENT="" . else PLIST_SUB+= SDLCLIENT="@comment " . endif . if !defined(WITHOUT_SDL) MAKE_ARGS+= BUILD_SDL=YES REF_TARGETS+= softsdl PLIST_SUB+= SDL="" . else PLIST_SUB+= SDL="@comment " . endif . if !defined(WITHOUT_SDLGL) MAKE_ARGS+= BUILD_SDLGL=YES REF_TARGETS+= sdlgl PLIST_SUB+= SDLGL="" . else PLIST_SUB+= SDLGL="@comment " . endif .else PLIST_SUB+= SDLCLIENT="@comment " PLIST_SUB+= SDL="@comment " PLIST_SUB+= SDLGL="@comment " .endif .if !defined(WITHOUT_X11) USE_XLIB= yes MAKE_ARGS+= BUILD_X11=YES REF_TARGETS+= softx PLIST_SUB+= X11="" .else PLIST_SUB+= X11="@comment " .endif .if !defined(WITHOUT_GLX) || defined(WITH_EYECANDY) USE_GL= yes MAKE_ARGS+= BUILD_GLX=YES REF_TARGETS+= glx PLIST_SUB+= GLX="" .else PLIST_SUB+= GLX="@comment " .endif .if !defined(WITHOUT_AA) && (defined(WITH_AA) \ || exists(${LOCALBASE}/lib/libaa.so.1)) LIB_DEPENDS+= aa.1:${PORTSDIR}/graphics/aalib MAKE_ARGS+= BUILD_AA=YES REF_TARGETS+= softaa PLIST_SUB+= AA="" .else PLIST_SUB+= AA="@comment " .endif .if defined(WITH_EYECANDY) LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg MAKE_ARGS+= BUILD_QMAX=YES PLIST_SUB+= QMAX="" .else PLIST_SUB+= QMAX="@comment " .endif .if !defined(WITHOUT_CLIENT) MAKE_ARGS+= BUILD_CLIENT=YES EXE_TARGETS+= quake2 PLIST_SUB+= CLIENT="" .else PLIST_SUB+= CLIENT="@comment " .endif .if !defined(WITHOUT_SERVER) MAKE_ARGS+= BUILD_DEDICATED=YES PLIST_SUB+= SERVER="" EXE_TARGETS+= q2ded .else PLIST_SUB+= SERVER="@comment " .endif ### # ## GAME, MISSION ADDONS, AND MODS ## # ### .if !defined(WITHOUT_GAME) MAKE_ARGS+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else PLIST_SUB+= GAME="@comment " .endif .if defined(WITH_CTF) MAKE_ARGS+= BUILD_CTFDLL=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif .if defined(WITH_SHAREWARE_DATA) PLIST_SUB+= SHAREWARE="" .else PLIST_SUB+= SHAREWARE="@comment " .endif ### # ## MISCELLANEOUS TUNABLES ## # ### .if defined(WITH_JOYSTICK) MAKE_ARGS+= BUILD_JOYSTICK=YES .endif .if !defined(WITHOUT_ARTS) && (defined(WITH_ARTS) \ || exists (${LOCALBASE}/lib/libartsc.so.0)) LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts MAKE_ARGS+= BUILD_ARTS=YES .endif .if defined(WITH_IPV6) MAKE_ARGS+= HAVE_IPV6=YES .endif .if defined(WITH_OPTIMIZED_CFLAGS) MAKE_ARGS+= OPTIMIZED_CFLAGS="-O9 -pipe -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations" .endif .if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM) MAKE_ARGS+= NO_X86_ASM=YES .endif ### # ## END OF CONFIGURATION KNOBS ## # ### pre-everything:: .if ${ARCH} == "i386" && !(defined(WITH_SVGA) || exists(${LOCALBASE}/lib/libvga.so.1)) @${ECHO_MSG} "Define WITH_SVGA to build SVGA driver" .endif .if !(defined(WITH_SDL) || ${HAVE_SDL:Msdl}!="") @${ECHO_MSG} "Define WITH_SDL to build SDL software driver" .endif .if !(defined(WITH_SDLGL) || ${HAVE_SDL:Msdl}!="") @${ECHO_MSG} "Define WITH_SDLGL to build SDL OpenGL driver" .endif .if !(defined(WITH_SDLCLIENT) || ${HAVE_SDL:Msdl}!="") @${ECHO_MSG} "Define WITH_SDLCLIENT to build executable that uses SDL for cdrom and sound" .endif .if !(defined(WITH_AA) || exists(${LOCALBASE}/lib/libaa.so.1)) @${ECHO_MSG} "Define WITH_AA to build ASCII software renderer" .endif .if !defined(WITHOUT_X11) @${ECHO_MSG} "Define WITHOUT_X11 to disable building of X11 driver" .endif .if !defined(WITHOUT_GLX) @${ECHO_MSG} "Define WITHOUT_GLX to disable building of GLX driver" .endif .if !defined(WITH_EYECANDY) @${ECHO_MSG} "Define WITH_EYECANDY to build executable with fancier GL graphics" .endif .if !defined(WITHOUT_CLIENT) @${ECHO_MSG} "Define WITHOUT_CLIENT to disable building Quake2 client executable" .endif .if !defined(WITHOUT_SERVER) @${ECHO_MSG} "Define WITHOUT_SERVER to disable building of dedicated server" .endif .if !defined(WITHOUT_GAME) @${ECHO_MSG} "Define WITHOUT_GAME to build without main game .so" .endif .if !defined(WITH_CTF) @${ECHO_MSG} "Define WITH_CTF to build Capture The Flag mod" .endif .if !defined(WITH_SHAREWARE_DATA) @${ECHO_MSG} "Define WITH_SHAREWARE_DATA to install demo version game data" .endif .if !defined(WITH_JOYSTICK) @${ECHO_MSG} "Define WITH_JOYSTICK to enable joystick support" .endif .if !(defined(WITH_ARTS) || exists (${LOCALBASE}/lib/libartsc.so.0)) @${ECHO_MSG} "Define WITH_ARTS to enable support for aRts sound daemon" .endif .if !defined(WITH_IPV6) @${ECHO_MSG} "Define WITH_IPV6 to enable experimental IPv6 support" .endif .if !defined(WITH_OPTIMIZED_CFLAGS) @${ECHO_MSG} "Define WITH_OPTIMIZED_CFLAGS to enable extra optimization options" .endif .if ${ARCH} == "i386" && !defined(WITHOUT_X86_ASM) @${ECHO_MSG} "Define WITHOUT_X86_ASM to disable x86 assembly code" .endif TGTDIR= ${WRKSRC}/release${ARCH} post-patch: @${REINPLACE_CMD} -e 's|%%%%BASEDIR%%%%|${DATADIR}|' ${WRKSRC}/src/qcommon/files.c do-build: @(cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${GMAKE} \ ${MAKE_FLAGS} ${MAKEFILE} ${MAKE_ARGS} build_release) PLIST_SUB+= ARCH="${ARCH}" do-install: .for tgt in ${EXE_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin .endfor @${MKDIR} ${DATADIR}/baseq2 .for tgt in ${REF_TARGETS} ${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${DATADIR} .endfor .if !defined(WITHOUT_GAME) ${INSTALL_PROGRAM} ${TGTDIR}/game${ARCH}.so ${DATADIR}/baseq2 .endif .if defined(WITH_CTF) @${MKDIR} ${DATADIR}/ctf ${INSTALL_PROGRAM} ${TGTDIR}/ctf/game${ARCH}.so ${DATADIR}/ctf .endif .if defined(WITH_SHAREWARE_DATA) ${INSTALL_DATA} ${DISTDIR}/${PORTNAME}/pak0.pak ${DATADIR}/baseq2 ${GUNZIP_CMD} -c ${DISTDIR}/${PORTNAME}/players.tgz | ${TAR} -C ${DATADIR}/baseq2 -xf - .endif .if defined(WITH_EYECANDY) ${INSTALL_DATA} ${DISTDIR}/${PORTNAME}/maxpak.pak ${DATADIR}/baseq2 .endif .if !defined(NOPORTDOCS) @${MKDIR} ${DOCSDIR} ${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR} .endif post-install: @${SED} -e 's|$${DATADIR}|${DATADIR}|g' ${PKGMESSAGE} .include