# Created by: Andrew Pantyukhin # $FreeBSD$ PORTNAME= palomino PORTVERSION= 20131231 PORTREVISION= 3 CATEGORIES= games MASTER_SITES= SF/palomino-sim DISTFILES= ${PORTNAME}_src_${PORTVERSION}.txz \ ${PORTNAME}_data_misc_${MISC_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_models_${MODELS_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_sounds_${SOUNDS_VER}${EXTRACT_SUFX} \ ${PORTNAME}_data_terrain_${TERRAIN_VER}${EXTRACT_SUFX} MAINTAINER= ports@FreeBSD.org COMMENT= Action flight simulation computer program using OSG LICENSE= GPLv2 LICENSE_FILE= ${WRKSRC}/LICENSE_GNU_GPL_2.txt LIB_DEPENDS= libosg.so:graphics/osg USES= alias cmake lua:51 tar:xz USE_GL= gl MISC_VER= 20091027 MODELS_VER= 20090615 SOUNDS_VER= 20080704 TERRAIN_VER= 20080206 WRKSRC= ${WRKDIR}/${PORTNAME} OPTIONS_DEFINE= GUI PLIB SDL OPTIONS_DEFAULT= GUI SDL PLIB_DESC= Enable sound support through plib GUI_DESC= Enable FLTK GUI OPTIONS_SUB= yes GUI_LIB_DEPENDS= libfltk.so:x11-toolkits/fltk PLIB_BUILD_DEPENDS= ${LOCALBASE}/lib/libplibsl.a:x11-toolkits/plib PORTDOCS= * DESKTOP_ENTRIES= "Palomino" "" "${PORTNAME}" \ "${PORTNAME}" "Game;ArcadeGame;" "" .include .if ${PORT_OPTIONS:MSDL} USE_SDL+= sdl mixer .endif post-patch: @${FIND} ${WRKSRC}/CMakeModules -type f -print0 | ${XARGS} -0 \ ${REINPLACE_CMD} -e 's|/usr/local|${LOCALBASE}|g' @${REINPLACE_CMD} -e '/ rt / d' ${WRKSRC}/CMakeModules/libraries.cmake @${REINPLACE_CMD} -e '/COMMAND/ s|lua|${LUA_CMD}|' \ ${WRKSRC}/build/lua_bind/CMakeLists.txt @${REINPLACE_CMD} -e '/FIND_PACKAGE(/ s|)| REQUIRED)|' \ ${WRKSRC}/CMakeModules/libraries.cmake @${REINPLACE_CMD} -e '/COMPILE_WITH_OSSIM/ d' ${WRKSRC}/CMakeLists.txt # Please look MOVED devel/linux-js||2013-06-04 @${REINPLACE_CMD} -e '/COMPILE_WITH_LINUX_JOYSTICK/ d' ${WRKSRC}/CMakeLists.txt .if ! ${PORT_OPTIONS:MSDL} @${REINPLACE_CMD} -e '/COMPILE_WITH_SDL/ d' ${WRKSRC}/CMakeLists.txt .endif .if ! ${PORT_OPTIONS:MPLIB} @${REINPLACE_CMD} -e '/COMPILE_WITH_PLIB/ d' ${WRKSRC}/CMakeLists.txt .endif .if ! ${PORT_OPTIONS:MGUI} @${REINPLACE_CMD} -e '/COMPILE_WITH_FLTK/ d' ${WRKSRC}/CMakeLists.txt .endif @${REINPLACE_CMD} -e 's|string sDataDir|&="${DATADIR}/data/"|'\ ${WRKSRC}/src/base/conf.cc @${REINPLACE_CMD} -e '/LUABIND_SCRIPTS_DIR/ s|"scripts"|"${DATADIR}/scripts"|' \ ${WRKSRC}/src/lua_bind/defs.hh @${REINPLACE_CMD} -e 's|doc/html/|${DOCSDIR}/|' ${WRKSRC}/src/gui/gui.cc @${REINPLACE_CMD} -e 's/computeBound/computeBoundingBox/g' \ ${WRKSRC}/src/object/object.cc \ ${WRKSRC}/src/fx/partsys_medium.cc @${REINPLACE_CMD} -e 's/CameraNode/Camera/g' \ ${WRKSRC}/src/hud/hud.cc \ ${WRKSRC}/src/hud/hud.hh \ ${WRKSRC}/src/hud/hud_text.cc post-install: @${MKDIR} ${STAGEDIR}${DATADIR} @(cd ${WRKSRC} && ${COPYTREE_SHARE} "data scripts" ${STAGEDIR}${DATADIR}) # DOCS are used from within the game, so this is unconditional @${MKDIR} ${STAGEDIR}${DOCSDIR} @(cd ${WRKSRC}/doc/html && ${COPYTREE_SHARE} . ${STAGEDIR}${DOCSDIR}) ${LN} -sf ${DOCSDIR}/images/palominoLogo.png \ ${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png .include