--- source/games/frogger.c.orig Mon Jan 17 10:37:51 2005 +++ source/games/frogger.c Mon Jan 17 10:40:26 2005 @@ -437,7 +437,7 @@ static void draw_emudx() { UINT8 code,color; - SCROLL_REGS; + SCROLL_REGS UINT8 *map,*solid; int coul1, coul2; @@ -794,7 +794,7 @@ rotated you call it either col or row scroll ! */ UINT8 code, color; - SCROLL_REGS; + SCROLL_REGS UINT8 *map,*solid; int coul1, coul2; @@ -865,8 +865,8 @@ } if( check_layer_enabled(layer_id_data[1])) { - solid = GFX_SOLID[1]; int offs; + solid = GFX_SOLID[1]; for (offs = 0x20 - 4;offs >= 0;offs -= 4) { UINT8 sx,sy,color; int flipx,flipy,code;