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* DATAADIR -> DATADIRedwin2005-11-222-501/+502
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* [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to ↵edwin2005-11-224-24/+48
| | | | | | | | | | | | | | | | "quake3-ut", update to 3.7 * Update to version 3.7. * Rename to "quake3-ut" (also rename port directory). * Integrate with "quake3-data" Note: I get this when building it on a tinderbox: => Attempting to fetch from file:///distcache//. urbanTerror37_full.zip Filesize limit exceeded PR: ports/86191 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* - remove wrongly set USE_X_PREFIXehaupt2005-11-221-1/+1
| | | | | | | - bump PORTREVISION Notified by: pointyhat via kris Approved by: maintainer
* [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to ↵edwin2005-11-224-75/+117
| | | | | | | | | | | | | "quake3-wfa", update to 3.5b Changes: * Update to version 3.5b. * Rename to "quake3-wfa" (also rename port directory). * Integrate with "quake3-data" PR: ports/86192 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maitnainer timeout
* [Maintainer Update] games/xeji fix unfetchable distfileedwin2005-11-222-2/+3
| | | | | | | | * Change MASTER_SITES to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89375 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
* [Maintainer Update] games/xbaby fix unfetchable distfileedwin2005-11-222-4/+5
| | | | | | | | * Change EXTRACT_SUFX to fix unfetchable distfile * Change MAINTAINER(change e-mail address to my another one) PR: ports/89374 Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
* add SHA256 checksum while we're at itedwin2005-11-222-0/+2
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* add SHA256 while we're at it.edwin2005-11-221-0/+1
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* [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to ↵edwin2005-11-224-123/+60
| | | | | | | | | | | | | "quake3-ra3", update to 1.76 Changes: * Update to version 1.76. * Rename to "quake3-ra3" (also rename port directory). * Integrate with "quake3-data". PR: ports/86190 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to ↵edwin2005-11-223-294/+75
| | | | | | | | | | | | "quake3-osp" Changes: * Rename to "quake3-osp" (also rename port directory). * Integrate with "quake3-data". Submitted by: Alejandro Pulver <alejandro@varnet.biz> PR: ports/86189 Approved by: maintainer timeout
* Rename q3server* to quake3-* equivalents:edwin2005-11-2230-896/+7
| | | | | | | | | | ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3" ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive" ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag" ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp" ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76 ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7 ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b
* [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to ↵edwin2005-11-223-17/+51
| | | | | | | | | | | | "quake3-freezetag" Changes: * Rename to "quake3-freezetag" (also rename port directory). * Integrate with "quake3-data" PR: ports/86188 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to ↵edwin2005-11-223-13/+36
| | | | | | | | | | | | "quake3-excessive" Changes: * Rename to "quake3-excessive" (also rename port directory). * Integrate with "quake3-data". PR: ports/86187 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"edwin2005-11-225-193/+156
| | | | | | | | | | | | | | | | | | | | | | | Changes: * Rename to "linux-quake3" (also rename the port directory). * Integrate with "quake3-data". * Clean-up/rewrite. * Take maintainership. Changes: * Do not take maintainership. * Use a subdirectory under "libexec". * Use the same DIST_SUBDIR as "quake3-data" (becauses they use a common file). Changes: * Remove ".in" files and the "files" directory (build scripts in do-build). Changes: * Fix the wrapper scripts (weren't passing their arguments to the real binaries). PR: ports/86186 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/quake3: integrate with quake3-dataedwin2005-11-2210-140/+44
| | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com>
* [UPDATE] games/quake2forge: integrate with "quake2-data"edwin2005-11-2211-137/+329
| | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS. * Add support for Rogue and Xatrix mission packs. PR: ports/87180 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* maintainer-update games/linux-quake4edwin2005-11-221-1/+3
| | | | | | | | | | | Make linux-quake4 fetchable. Reported by: Kris Kennaway Oh man, we need to support torrent links in bsd.port.mk. See also bin/89403 PR: ports/89299 Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
* - Updated aircrafts:jylefort2005-11-214-128/+142
| | | | | | | | | | - Boeing 314-A - Concorde - New aircraft: - Lockheed 1049 - Add mirror sites Fetch failure reported by: pointyhat via kris
* - Add more MASTER_SITESpav2005-11-212-6/+18
| | | | | PR: ports/89321 Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
* - Take maintainershippav2005-11-212-2/+3
| | | | | | | - Add SHA256 PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org>
* - Update to 1.2pav2005-11-212-8/+9
| | | | | | | - Take maintainership PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org>
* - Update to 0.8.0pav2005-11-216-36/+34
| | | | | PR: ports/89331 Submitted by: Alex Trull <freebsd.alex@trull.org> (maintainer)
* - Correct a small typo in pkg-message: it states that the user needs to copy apav2005-11-211-1/+10
| | | | | | | | | file called 'pak.pk3' though its actual name is 'pak0.pk3'. I've also added an example 'md5' output, making it easier for the users to check if their files are valid. PR: ports/89314 Submitted by: Ed Schouten <ed@fxq.nl>
* - Stylepav2005-11-211-5/+4
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* The GGZ Gaming Zone - SDL-based gamespav2005-11-216-0/+83
| | | | | PR: ports/89276 Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw>
* - Fix build on 4.X by requiring gcc3pav2005-11-211-0/+1
| | | | | PR: ports/89311 Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
* - Reflect the simgear update by bumping PORTREVISION, since simgear isjylefort2005-11-202-4/+5
| | | | | staticalled linked - Track the fgfs-base move to ${X11BASE}
* - Update to 0.9.9jylefort2005-11-208-8/+74
| | | | - Move to ${X11BASE}
* - Update to 20051118jylefort2005-11-204-284/+458
| | | | | - Move to ${X11BASE} - Add a mirror site
* - Update to 0.9.9jylefort2005-11-206-7648/+36
| | | | | | - Move to ${X11BASE} - Dynamically generate the packing list - Simplify do-install
* Update the two currently remaining ports that use old autotools constructsade2005-11-191-1/+1
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* Really fix build on 6.0+: Use CFLAGS="-O -pipe" because -fno-strict-aliasingbarner2005-11-191-0/+7
| | | | | | | | | | (default since FreeBSD 6.0) produces non-working code for the `vcc' tool that is needed during the build (it dumps core). However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS work just fine. Reported by: pointyhat via kris
* Fix build if no WAD is selected (this also fixes the build ofbarner2005-11-191-0/+4
| | | | | | | games/doom-{hr, hr2, wolfendoom, hacx} which use this port's Makefile.include PR: ports/89263 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
* Start curing the damage done in previous massive commit:danfe2005-11-182-25/+36
| | | | | - Reindent OPTIONS for easy reading - Add SHA256 hashes while here
* Fix a crash on startup if ~/.atomix does not already exist.marcus2005-11-173-0/+31
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* New maintainer: "Andrew P." <infofarmer@gmail.com>edwin2005-11-171-1/+1
| | | | | | | | | | | | | | I'm not a gamer, and I don't own the game, but this is an important port and it would be a pity to see it orphaned. So I'm willing to take maintainership until someone more suitable steps forward.. BTW, Q4 runs great on FreeBSD. There are still a few tweaks to be made (e.g. q4 would be glad to see linprocfs), but overall it runs without any bugs, glitches or performance problems. We need to put some pressure on Ati guys to release either drivers or specs. Maybe we'll talk later about it at advocacy@.
* [patch] games/quakeforge does not respond to keyboard inputedwin2005-11-171-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
* [patch] games/quakeforge does not respond to keyboard inputedwin2005-11-171-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | After ports recompilation for 6.0 (upgrade from 5-STABLE) I noticed that quakeforge start and plays the demo, but completely ignores any keyboard input. Besides that, it reports that plugin /usr/local/lib/quakeforge/console_client.so cannot be loaded. Investigation had shown that the plugin is used to drive the game menu, and the reason it cannot be loaded is that the main executable of the game does not export the symbol Key_Progs_Init. Symbol is absent since build links final exe from some static libraries, and .o with Key_Progs_Init is (for some reasons) not referenced by exe. As a workaround, I propose to add an explicit reference for the symbol. Proper fix would be something like -Wl,--whole-archive switch for final link, but this does not work due to libtool only allows to put switches at the start of the command line. And cc links libgcc.a twice, that leads to duplicate symbol definitions. PR: ports/89065 Submitted by: Kostik Belousov <kostikbel@gmail.com> Approved by: Alejandro Pulver <alejandro@varnet.biz>
* Chase MASTERSITES reorganization and make fetchable again.thierry2005-11-1710-12/+17
| | | | Reported by: pointyhat via Kris
* update games/linux-quake4 to 1.0.5edwin2005-11-173-6/+8
| | | | | | | | | | | o Update to 1.0.5 o Fix pkg-plist o Add SHA256 o Old savegames seem to be compatible PR: ports/89199 Submitted by: Andrew Pantyukhin <infofarmer@gmail.com> Approved by: Ed Schouten <ed@fxq.nl>
* Add SHA256 checksum.fjoe2005-11-171-0/+1
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* - Use USE_SQLITEpav2005-11-172-1/+3
| | | | | | | - Add SHA256 PR: ports/89169 Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
* You must keep the tiles from piling up to the top of the board orpav2005-11-177-0/+143
| | | | | | | | | | | | they will crash down on you. But be warned they keep coming and they come faster each time. Click on groups of three or more to remove tiles. Additional "helper" tiles are given occasionally to assist and some times hinder in the removal of tiles. WWW: http://www.shiftygames.com/torrent/torrent.html PR: ports/88769 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
* - Change maintainer e-mailsem2005-11-172-2/+4
| | | | | | | - Add SHA256 checksum PR: ports/89185 Submitted by: Marcin Wisnicki (maintainer)
* [UPDATE] games/fuhquake: minor changes, integrate with "quake-data"edwin2005-11-175-156/+118
| | | | | | | | | | | | Changes: * Integrate with "games/quake-data". * Remove SVGA client (doesn't compile, and if it does it could behave as described in "games/quakeforge/pkg-messgae"). * Add OPTIONS. * Add option to install files for colored lighting in levels. PR: ports/86170 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* [UPDATE] games/frikqcc: integrate with "games/quake-source"edwin2005-11-172-0/+3
| | | | | | | | * Add dependency (using an includable Makefile) to "games/quake-source". PR: ports/86168 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
* add sha256 checksumedwin2005-11-171-0/+1
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* - Integrate with "doom-data".barner2005-11-173-19/+20
| | | | | | | | | | - Use REINPLACE_CMD instead of PERL (to convert dos text files). - Update MASTER_SITES. - Add SHA256 PR: ports/86445 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout (2 months)
* Add SHA256edwin2005-11-172-0/+2
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* [UPDATE] games/meqcc: integrate with "games/quake-source"edwin2005-11-171-0/+2
| | | | | | PR: ports/86171 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout
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