| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-ut", update to 3.7
* Update to version 3.7.
* Rename to "quake3-ut" (also rename port directory).
* Integrate with "quake3-data"
Note: I get this when building it on a tinderbox:
=> Attempting to fetch from file:///distcache//.
urbanTerror37_full.zip Filesize limit exceeded
PR: ports/86191
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
|
|
|
|
|
|
|
| |
- bump PORTREVISION
Notified by: pointyhat via kris
Approved by: maintainer
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-wfa", update to 3.5b
Changes:
* Update to version 3.5b.
* Rename to "quake3-wfa" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86192
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maitnainer timeout
|
|
|
|
|
|
|
|
| |
* Change MASTER_SITES to fix unfetchable distfile
* Change MAINTAINER(change e-mail address to my another one)
PR: ports/89375
Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
|
|
|
|
|
|
|
|
| |
* Change EXTRACT_SUFX to fix unfetchable distfile
* Change MAINTAINER(change e-mail address to my another one)
PR: ports/89374
Submitted by: HIYAMA Takeshi <gibbon@cocoa.freemail.ne.jp>
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-ra3", update to 1.76
Changes:
* Update to version 1.76.
* Rename to "quake3-ra3" (also rename port directory).
* Integrate with "quake3-data".
PR: ports/86190
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-osp"
Changes:
* Rename to "quake3-osp" (also rename port directory).
* Integrate with "quake3-data".
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
PR: ports/86189
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
|
|
| |
ports/86186 [UPDATE] games/q3server: integrate with "quake3-data", rename to "linux-quake3"
ports/86187 [UPDATE] games/q3server-excessive: integrate with "quake3-data", rename to "quake3-excessive"
ports/86188 [UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to "quake3-freezetag"
ports/86189 [UPDATE] games/q3server-osp: integrate with "quake3-data", rename to "quake3-osp"
ports/86190 [UPDATE] games/q3server-ra3: integrate with "quake3-data", rename to "quake3-ra3", update to 1.76
ports/86191 [UPDATE] games/q3server-ut: integrate with "quake3-data", rename to "quake3-ut", update to 3.7
ports/86192 [UPDATE] games/q3server-wfa: integrate with "quake3-data", rename to "quake3-wfa", update to 3.5b
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-freezetag"
Changes:
* Rename to "quake3-freezetag" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86188
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
|
|
|
|
| |
"quake3-excessive"
Changes:
* Rename to "quake3-excessive" (also rename port directory).
* Integrate with "quake3-data".
PR: ports/86187
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changes:
* Rename to "linux-quake3" (also rename the port directory).
* Integrate with "quake3-data".
* Clean-up/rewrite.
* Take maintainership.
Changes:
* Do not take maintainership.
* Use a subdirectory under "libexec".
* Use the same DIST_SUBDIR as "quake3-data" (becauses they use a common file).
Changes:
* Remove ".in" files and the "files" directory (build scripts in do-build).
Changes:
* Fix the wrapper scripts (weren't passing their arguments to the real binaries).
PR: ports/86186
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changes:
* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
* Look for data in the same directory as linux-quake3.
* Add mirror.
* Remove pkg-message and pkg-plist (not needed anymore)
PR: ports/89330
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Linas Valiukas <shirshegsm@gmail.com>
|
|
|
|
|
|
|
|
|
|
| |
Changes:
* Integrate with "quake2-data".
* Add OPTIONS.
* Add support for Rogue and Xatrix mission packs.
PR: ports/87180
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
|
|
|
|
|
|
|
|
|
|
|
| |
Make linux-quake4 fetchable.
Reported by: Kris Kennaway
Oh man, we need to support torrent links in bsd.port.mk.
See also bin/89403
PR: ports/89299
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
|
|
|
|
|
|
|
|
|
|
| |
- Boeing 314-A
- Concorde
- New aircraft:
- Lockheed 1049
- Add mirror sites
Fetch failure reported by: pointyhat via kris
|
|
|
|
|
| |
PR: ports/89321
Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
|
|
|
|
|
|
|
| |
- Add SHA256
PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org>
|
|
|
|
|
|
|
| |
- Take maintainership
PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org>
|
|
|
|
|
| |
PR: ports/89331
Submitted by: Alex Trull <freebsd.alex@trull.org> (maintainer)
|
|
|
|
|
|
|
|
|
| |
file called 'pak.pk3' though its actual name is 'pak0.pk3'. I've also added
an example 'md5' output, making it easier for the users to check if their
files are valid.
PR: ports/89314
Submitted by: Ed Schouten <ed@fxq.nl>
|
| |
|
|
|
|
|
| |
PR: ports/89276
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw>
|
|
|
|
|
| |
PR: ports/89311
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
|
|
|
|
|
| |
staticalled linked
- Track the fgfs-base move to ${X11BASE}
|
|
|
|
| |
- Move to ${X11BASE}
|
|
|
|
|
| |
- Move to ${X11BASE}
- Add a mirror site
|
|
|
|
|
|
| |
- Move to ${X11BASE}
- Dynamically generate the packing list
- Simplify do-install
|
| |
|
|
|
|
|
|
|
|
|
|
| |
(default since FreeBSD 6.0) produces non-working code for the `vcc' tool that
is needed during the build (it dumps core).
However, the optimizations that can be enabled with the WITH_OPTIMIZIED_CFLAGS
work just fine.
Reported by: pointyhat via kris
|
|
|
|
|
|
|
| |
games/doom-{hr, hr2, wolfendoom, hacx} which use this port's Makefile.include
PR: ports/89263
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
|
|
|
|
|
| |
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
I'm not a gamer, and I don't own the game, but this is an
important port and it would be a pity to see it orphaned. So
I'm willing to take maintainership until someone more suitable
steps forward..
BTW, Q4 runs great on FreeBSD. There are still a few tweaks
to be made (e.g. q4 would be glad to see linprocfs), but overall
it runs without any bugs, glitches or performance problems.
We need to put some pressure on Ati guys to release either
drivers or specs. Maybe we'll talk later about it at advocacy@.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
|
|
|
|
| |
Reported by: pointyhat via Kris
|
|
|
|
|
|
|
|
|
|
|
| |
o Update to 1.0.5
o Fix pkg-plist
o Add SHA256
o Old savegames seem to be compatible
PR: ports/89199
Submitted by: Andrew Pantyukhin <infofarmer@gmail.com>
Approved by: Ed Schouten <ed@fxq.nl>
|
| |
|
|
|
|
|
|
|
| |
- Add SHA256
PR: ports/89169
Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
|
|
|
|
|
|
|
|
|
|
|
|
| |
they will crash down on you. But be warned they keep coming and
they come faster each time. Click on groups of three or more to
remove tiles. Additional "helper" tiles are given occasionally to
assist and some times hinder in the removal of tiles.
WWW: http://www.shiftygames.com/torrent/torrent.html
PR: ports/88769
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
|
|
|
|
|
|
|
| |
- Add SHA256 checksum
PR: ports/89185
Submitted by: Marcin Wisnicki (maintainer)
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changes:
* Integrate with "games/quake-data".
* Remove SVGA client (doesn't compile, and if it does it could behave as described in "games/quakeforge/pkg-messgae").
* Add OPTIONS.
* Add option to install files for colored lighting in levels.
PR: ports/86170
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
|
|
|
|
|
|
|
| |
* Add dependency (using an includable Makefile) to "games/quake-source".
PR: ports/86168
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|
| |
|
|
|
|
|
|
|
|
|
|
| |
- Use REINPLACE_CMD instead of PERL (to convert dos text files).
- Update MASTER_SITES.
- Add SHA256
PR: ports/86445
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout (2 months)
|
| |
|
|
|
|
|
|
| |
PR: ports/86171
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
|