| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: portmgr (implicit)
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Approved by: portmgr (marcus)
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PR: 84396
Submitted by: Benjamin Lutz <benlutz (at) datacomm.ch>
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PR: 84402
Submitted by: KATO Tsuguru <tkato432 (at) yahoo.com>
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WWW: http://www.unrealmark.net/
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- Support NOPORTDOCS
PR: ports/84401
Submitted by: Ports Fury
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Submitted by: KATO Tsuguru <tkato432@yahoo.com>
PR: ports/84403
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concerns regarding the name.
Release notes of Pioneers 0.9.19:
http://sourceforge.net/project/shownotes.php?release_id=250713
PR: ports/83916
Submitted by: Stefan Walter (maintainer)
Repocopy by: marcus
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* Add OPTIONS and allow building of different interfaces.
* Remove documentation (now in games/pmars-doc).
* Remove pkg-plist.
* Format pkg-descr.
* Transfer maintainership to submitter.
PR: ports/84353
Submitted by: Alejandro Pulver (new maintainer)
Approved by: Gianmarco Giovannelli (previous maintainer)
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of lang/gcc31.
This may only be papering over a bug in use.gcc.mk (does the definition
for 3.1 need to be removed there?)
Hat: portmgr
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The pMARS Documentation (references, warriors, man pages, etc.)
PR: ports/84352
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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PR: ports/84351
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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Reported by: pointyhat via kris
Submitted by: Alejandro Pulver (maintainer)
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* Use one of the existing patches only if OSVERSION < 600021.
PR: ports/84343
Submitted by: Alejandro Pulver (maintainer)
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* Remove USE_GMAKE (works fine with BSD make).
* Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set)
* Remove freedroid.6 and Makefile* from the data directory.
* Use %%DATADIR%% in pkg-plist.
* Add @ to reinplace commands.
- Pass maintainership to submitter
PR: port/83877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
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an email announcing their demise and give users the chance to submit fixes.
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PR: ports/84227
Submitted by: Peter Thoenen <eol1@yahoo.com> (maintainer)
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- Take maintainership
PR: ports/84126
Submitted by: Andrej Zverev <az@inec.ru>
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http://changelog.wesnoth.org/
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A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.
WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html
PR: ports/83967
Submitted by: Travis Poppe <tlp@liquidx.org>
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mixer).
- Use CONFIGURE_ variables (instead of WRKSRC/configure).
- Add @ to REINPLACE_CMD (no echo).
- Change last line in pkg-plist to use %%DATADIR%%.
PR: ports/83881
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.
PR: ports/83920
Submitted by: Alejandro Pulver (alejandro at varnet.biz)
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* Adjust optimizations for all architectures.
* Use optimizations if GCC >= 3.X (OSVERSION >= 500035).
* Note how to install Ruby interface.
PR: ports/84024
Submitted by: Alejandro Pulver (maintainer)
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adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there
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-Use DATADIR macros and move some stuff in DATADIR.
-Remove the BROKEN, DEPRECATED and EXPIRATION_DATE.
-Bump the PORTREVISION.
PR: ports/83955
Submitted by: Andrej Zverev <az@inec.ru>
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- Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x
Submitted by: maintainer
Reported by: kris via pointyhat [1]
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Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
Approved by: maintainer timeout (a week and a half)
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at that time and no PRs have been submitted to fix it.
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a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".
PR: ports/83922
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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- Fix WWW
PR: 83909 [1]
Submitted by: Stefan Walter (maintainer) [1]
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Bugfix release and changes was:
- Adjust volume in options
- Load game on doubleclick
- Fixed: Endgame evacuation causes termination of game.
- Fixed: Hightech houses require tech 30, but the tooltip says 20.
- Fixed: Suppressed doublicated tech-messages.
- Fixed: Doublicated command line arguments.
- Fixed: Crash when empty scenario is selected.
PR: ports/83893
Submitted by: Andrej Zverev <az@inec.ru>
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PR: ports/83875
Submitted by: maintainer
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version of the classic LinCity game.
PR: ports/82776
Submitted by: Andrej Zverev <az@inec.ru>
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Ahh... the image of log wielding, anvil throwing troll just brings a tears
of nostalgy into my eyes... (Ulster, The Trollish Bard)
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PR: 83827
Submitted by: maintainer
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Submitted by: pav
PR: ports/83086
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Reported by: kris
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vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.
WWW: http://abe.sourceforge.net/
PR: ports/83162
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: flz (mentor)
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Reported by: oliver
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starring Tux, the Linux mascot!
Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.
PR: ports/83747
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
PR: ports/83169
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: ports/83752
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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PR: ports/83526
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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PR: ports/83522
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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