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* - Mark BROKEN on 6.Xpav2005-05-061-0/+4
| | | | | | PR: ports/80669 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) Reported by: krismail
* - Update to 1.17pav2005-05-0414-550/+285
| | | | | | | - Unbreak for FreeBSD 5.X PR: ports/80584 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
* Update to 1.15.3vs2004-11-1012-172/+188
| | | | | | | Sound and music support is still very poor. PR: ports/73432 Submitted by: maintainer
* BROKEN on 5.x: Does not compilekris2004-09-291-1/+7
| | | | Approved by: portmgr (self)
* Change maintainer's email.krion2004-07-211-1/+1
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* Update to 1.15.2kevlo2004-03-312-5/+4
| | | | | PR: ports/64966 Submitted by: MAINTAINER
* SIZEify (maintainer timeout)trevor2004-03-311-0/+1
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* Chase library bump of libSDL-1.1 for all ports which were dependingedwin2004-03-161-1/+1
| | | | on sdl12-1.2.5
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.marcus2004-02-041-0/+1
| | | | (Part 2)
* Add vavoom 1.15.1,krion2004-01-2310-0/+687
Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. Differences from original game: * Polygonal engine with colored lighting, with software mode, * OpenGL support; * Translucency; * Complete support for freelook (look up & down) in all games; * A powerful language to describe game logic; * 100% client/server architecture with in-game joining; * Quake-style console, with key bindings; * Indirect support for DeHackEd; * Crosshair; * Jumping; PR: ports/61765 Submitted by: Igor Pokrovsky <tiamat@comset.net>
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