summaryrefslogtreecommitdiffstats
path: root/games/tenebrae
Commit message (Collapse)AuthorAgeFilesLines
* Reset bouncing maintainer address ip@doom.homeunix.org. We hope to see himlinimon2006-07-221-1/+1
| | | | | | back soon. Hat: portmgr
* - Fix mouse problems.alepulver2006-06-1720-90/+185
| | | | | | | | | | | | | | | | - Fix sound problems. - Fix building on !i386. - Fix writting personal configuration, and do it in ~/.tenebrae, to avoid conflicts with other engines since they usually have different variables. - Use USE_DOS2UNIX. - Remove unneeded information from pkg-message (it depends on quake-data so it will be installed automatically, also quake-data installs the demo so tenebrae is playable after installation). - Use release target instead of the debug one. - Clean-up. PR: ports/98783 Approved by: maintainer (timeout)
* Remove USE_REINPLACE for categories starting with a Gedwin2006-05-071-2/+0
|
* - Do not remove %%DATADIR%% because it is the shared Q1 data directory andehaupt2006-02-221-1/+0
| | | | | | | | won't be empty, also it will be removed by quake-data). PR: 91842 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
* - Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,garga2005-12-121-0/+2
| | | | | | | | also it doesn't override port's variables. - Change dependant ports. PR: ports/90145 Submitted by: maintainer
* [UPDATE] games/tenebrae: integrate with "games/quake-data"edwin2005-11-173-5/+9
| | | | | | | | | Changes: * Integrate with "games/quake-data". * Remove pkg-message (not needed). PR: ports/86176 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Fix problems when building against X.Org 6.8.1 GL.lesi2004-12-141-0/+49
| | | | | PR: ports/75073 Submitted by: maintainer
* Change maintainer's email.krion2004-07-211-1/+1
|
* - Fix buildkrion2004-05-161-1/+2
| | | | | PR: ports/66679 Submitted by: maintainer
* Add tenebrae 1.04,krion2004-03-1715-0/+448
Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it requires a much faster system to run. These are the bare minimum reqs to run Tenebrae: PIII 600 64 Mb RAM (More if you want to use some mods.) Geforce1 Quake1 data (registered or shareware) Water vissed maps Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card. Tenebrae_Readme.txt contains full list of supported video cards. PR: ports/64320 Submitted by: Igor Pokrovsky <tiamat@comset.net>
OpenPOWER on IntegriCloud