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* - Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,garga2005-12-121-0/+2
| | | | | | | | also it doesn't override port's variables. - Change dependant ports. PR: ports/90145 Submitted by: maintainer
* [UPDATE] games/tenebrae: integrate with "games/quake-data"edwin2005-11-173-5/+9
| | | | | | | | | Changes: * Integrate with "games/quake-data". * Remove pkg-message (not needed). PR: ports/86176 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
* Fix problems when building against X.Org 6.8.1 GL.lesi2004-12-141-0/+49
| | | | | PR: ports/75073 Submitted by: maintainer
* Change maintainer's email.krion2004-07-211-1/+1
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* - Fix buildkrion2004-05-161-1/+2
| | | | | PR: ports/66679 Submitted by: maintainer
* Add tenebrae 1.04,krion2004-03-1715-0/+448
Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it requires a much faster system to run. These are the bare minimum reqs to run Tenebrae: PIII 600 64 Mb RAM (More if you want to use some mods.) Geforce1 Quake1 data (registered or shareware) Water vissed maps Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card. Tenebrae_Readme.txt contains full list of supported video cards. PR: ports/64320 Submitted by: Igor Pokrovsky <tiamat@comset.net>
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