| Commit message (Collapse) | Author | Age | Files | Lines |
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big upgrade.
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Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.
Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
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appropriate.
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Begin autotools sanitization sequence by requiring ports to explicitly
specify which version of {libtool,autoconf,automake} they need, erasing
the concept of a "system default".
For ports-in-waiting:
USE_LIBTOOL=YES -> USE_LIBTOOL_VER=13
USE_AUTOCONF=YES -> USE_AUTOCONF_VER=213
USE_AUTOMAKE=YES -> USE_AUTOMAKE_VER=14
Ports attempting to use the old style system after June 1st 2004 will be
sorely disappointed.
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Located by: Mezz's slick sleuthing skillz
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Submitted by: mezz
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(Part 2)
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into the aether. I'm hosting the distfile locally until I can figger
out what's up.
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Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
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Submitted by: marcus
Obtained from: MarcusCom repo
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and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
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Approved by: adamw (maintainer)
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"Noticed" (anthropomorphically) by: bento
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the memory problem with this game. Change the wording accordingly,
and explicitly beg for help.
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really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
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GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
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