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* Merge in numerous local fixes:sobomax2001-09-227-16/+104
| | | | | | | | | | | | - when outputing character to the screen check that we actually have a character for the charcode supplied. This fixes potential segfault when user types in some character that isn't in the table; - don't hog all CPU time when playing level completion sound. This also makes level completion sound much more less jerky; - by default use sdl12 library instead of sdl10, because sdl10 is at the end of its lifecycle and would be retired RSN. Bump PPORTREVISION to indicate that major changes were made.
* Add several patches for the sdl version of digger. These patches fix the gamesobomax2001-09-133-0/+210
| | | | | | | | when used with SDL-1.2.x and also add some new functionality (ability to switch to/from fullscreem mode). Since files being patched aren't used right now the PORTREVISION remains the same. Prompted by: Luqman Hakim <dbz@telkom.net>
* Move:sobomax2001-04-091-1/+1
| | | | | | | devel/sdl --> devel/sdl10 devel/sdl-devel --> devel/sdl12 Repo-copy by: asami
* ONLY_FOR_ARCHS=i386 (alphas don't have libvgl yet).sobomax2001-03-111-0/+2
| | | | Submitted by: http://havk.org/alpha/
* Fix build if WITH_SOUND is defined.sobomax2000-11-291-1/+1
| | | | Prompted by: Donald J . Maddox <dmaddox@sc.rr.com>
* Catch up <machine/console.h> disappearance.sobomax2000-11-283-0/+33
| | | | Submitted by: bento
* Whitespace-only:sobomax2000-11-011-11/+11
| | | | Make indentation uniform across my ports.
* New port of Digger - a VGL version of the famous Digger game. AFAIK it is thesobomax2000-05-226-0/+79
fist full-blown game with VGL support ;). Very suitable it you have nothing to do while your computer assembling bits of 'make buildworld' (the game uses only about 5% CPU on my P133 laptop). PR: 18112 Submitted by: me
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