| Commit message (Collapse) | Author | Age | Files | Lines |
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- when outputing character to the screen check that we actually have a
character for the charcode supplied. This fixes potential segfault
when user types in some character that isn't in the table;
- don't hog all CPU time when playing level completion sound. This also
makes level completion sound much more less jerky;
- by default use sdl12 library instead of sdl10, because sdl10 is at the
end of its lifecycle and would be retired RSN.
Bump PPORTREVISION to indicate that major changes were made.
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when used with SDL-1.2.x and also add some new functionality (ability to
switch to/from fullscreem mode). Since files being patched aren't used right
now the PORTREVISION remains the same.
Prompted by: Luqman Hakim <dbz@telkom.net>
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devel/sdl --> devel/sdl10
devel/sdl-devel --> devel/sdl12
Repo-copy by: asami
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Submitted by: http://havk.org/alpha/
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Prompted by: Donald J . Maddox <dmaddox@sc.rr.com>
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Submitted by: bento
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Make indentation uniform across my ports.
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fist full-blown game with VGL support ;). Very suitable it you have nothing to
do while your computer assembling bits of 'make buildworld' (the game uses only
about 5% CPU on my P133 laptop).
PR: 18112
Submitted by: me
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