| Commit message (Collapse) | Author | Age | Files | Lines |
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- Update to vgba-bin version 1.7: Virtual GameBoy Advance
is an emulator of Nintendo GameBoy Advance(TM)
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Submitted by: fenner (distfile survey)
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o Use proper versioning in the port Makefile. BUMP PORTEPOCH
o Changes:
- DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series).
- Fixed GBC and SGB colors to span from black to true white.
- Added sound chip initialization on startup (Fortified Zone, Fortified
Zone 2, Beetlejuice).
- Fixed third sound channel (still not perfect).
- Added SetWave() call to the sound API.
- Added SetWave() waveforms to the third sound channel.
- Window refresh does not start if the window was off when refresh
reached its top (WarriorsOfMightAndMagic).
- Now setting LCD state to 0 during last two lines of VBlank (152-153)
so Final Fantasy Legend works again.
- Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn'
Exotica, Army Men 2).
- Moved VBlank interrupt to the beginning of scanline (Daedalian
Opus).
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defined PORTDOCS PLIST_SUB.
Submitted by: lioux
Closes PR: 24468
PR Submitter: Mikhail Teterin <mi@aldan.algebra.com>
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bsd.port.mk, for easy removal of documentation. I left alone one port -
japanese/elisa8x8 (or something like that), because it appeared to have
some rather weird way of doing PORTDOCS substitution.
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demos on this version.
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Approved by: will
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PR: 20427
Submitted by: Mario Sergio Fujikawa Ferriera <lioux@uol.com.br>
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