diff options
-rw-r--r-- | games/empire/Makefile | 27 | ||||
-rw-r--r-- | games/empire/distinfo | 1 | ||||
-rw-r--r-- | games/empire/files/patch-aa | 56 | ||||
-rw-r--r-- | games/empire/pkg-comment | 1 | ||||
-rw-r--r-- | games/empire/pkg-descr | 8 | ||||
-rw-r--r-- | games/empire/pkg-plist | 5 |
6 files changed, 98 insertions, 0 deletions
diff --git a/games/empire/Makefile b/games/empire/Makefile new file mode 100644 index 0000000..c5026b7 --- /dev/null +++ b/games/empire/Makefile @@ -0,0 +1,27 @@ +# New ports collection makefile for: empire +# Version required: 1.1 +# Date created: 13 May 1997 +# Whom: Andrey Zakhvatov +# +# $Id$ +# + +DISTNAME= empire +PKGNAME= empire-1.1 +CATEGORIES= games +MASTER_SITES= ftp://locke.ccil.org/pub/esr/ + +MAINTAINER= andy@icc.surw.chel.su + +WRKSRC= ${WRKDIR}/empire-1.1 +MAN6= empire.6 + +do-install: + @ ${INSTALL_PROGRAM} ${WRKSRC}/empire ${PREFIX}/bin/empire + @ ${INSTALL_MAN} ${WRKSRC}/empire.6 ${PREFIX}/man/man6 + @ ${MKDIR} ${PREFIX}/share/doc/empire +.for file in BUGS COPYING READ.ME + @ ${INSTALL_DATA} ${WRKSRC}/${file} ${PREFIX}/share/doc/empire/${file} +.endfor + +.include <bsd.port.mk> diff --git a/games/empire/distinfo b/games/empire/distinfo new file mode 100644 index 0000000..62f106e --- /dev/null +++ b/games/empire/distinfo @@ -0,0 +1 @@ +MD5 (empire.tar.gz) = ab4ef2b7403f184979a5ee164cd90069 diff --git a/games/empire/files/patch-aa b/games/empire/files/patch-aa new file mode 100644 index 0000000..8044867 --- /dev/null +++ b/games/empire/files/patch-aa @@ -0,0 +1,56 @@ +*** ../empire-1.1.orig/Makefile Fri Jun 28 06:27:39 1996 +--- Makefile Fri Jun 27 02:31:13 1997 +*************** +*** 14,25 **** + # Change the line below for your system. If you are on a Sun or Vax, + # you may want BSD. + +! #SYS = BSD +! SYS = SYSV + + # Use -g to compile the program for debugging. + +! DEBUG = -g -DDEBUG + #DEBUG = -O + + # Use -p to profile the program. +--- 14,25 ---- + # Change the line below for your system. If you are on a Sun or Vax, + # you may want BSD. + +! SYS = BSD +! #SYS = SYSV + + # Use -g to compile the program for debugging. + +! #DEBUG = -g -DDEBUG + #DEBUG = -O + + # Use -p to profile the program. +*************** +*** 28,39 **** + + # Define all necessary libraries. 'curses' is necessary. 'termcap' + # is needed on BSD systems. +! LIBS = -lncurses +! #LIBS = -lcurses -ltermcap + + # You shouldn't have to modify anything below this line. + +! CFLAGS = $(DEBUG) $(PROFILE) -D$(SYS) + + FILES = \ + attack.c \ +--- 28,39 ---- + + # Define all necessary libraries. 'curses' is necessary. 'termcap' + # is needed on BSD systems. +! #LIBS = -lncurses +! LIBS = -lcurses + + # You shouldn't have to modify anything below this line. + +! CFLAGS+= $(DEBUG) $(PROFILE) -D$(SYS) + + FILES = \ + attack.c \ diff --git a/games/empire/pkg-comment b/games/empire/pkg-comment new file mode 100644 index 0000000..3ca3ca9 --- /dev/null +++ b/games/empire/pkg-comment @@ -0,0 +1 @@ +Solitaire empire game `VMS Empire' diff --git a/games/empire/pkg-descr b/games/empire/pkg-descr new file mode 100644 index 0000000..552bd0e --- /dev/null +++ b/games/empire/pkg-descr @@ -0,0 +1,8 @@ + Apparently, this game was originally written outside of Digital, + probably at a university. The game was ported to DEC's VAX/VMS + from the TOPS-10/20 FORTRAN sources available around fall 1979. + Ed James got hold of the sources at Berkeley and converted + portions of the code to C, mostly to use curses for the screen + handling. He published his modified sources on the net in + December 1986. Because this game ran on VMS machines for so + long, a previous version is known as VMS Empire. diff --git a/games/empire/pkg-plist b/games/empire/pkg-plist new file mode 100644 index 0000000..9f2d352 --- /dev/null +++ b/games/empire/pkg-plist @@ -0,0 +1,5 @@ +bin/empire +man/man6/empire.6.gz +share/doc/empire/BUGS +share/doc/empire/COPYING +share/doc/empire/READ.ME |